-- Advanced Universal Game Script -- Features: ESP, Aimbot, Speed, Flight, and more -- Compatible with most Roblox games local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer -- Configuration local Config = { ESP = { Enabled = false, TeamCheck = true, ShowDistance = true, ShowHealth = true, MaxDistance = 1000 }, Aimbot = { Enabled = false, TeamCheck = true, FOV = 100, Smoothness = 0.5, TargetPart = "Head" }, Movement = { Speed = 16, JumpPower = 50, Flight = false, FlightSpeed = 50, Noclip = false } } -- ESP System local ESPObjects = {} local function CreateESP(player) if player == LocalPlayer then return end local highlight = Instance.new("Highlight") highlight.FillColor = Color3.new(1, 0, 0) highlight.OutlineColor = Color3.new(1, 1, 1) highlight.FillTransparency = 0.5 highlight.OutlineTransparency = 0 highlight.Adornee = player.Character highlight.Parent = player.Character ESPObjects[player] = highlight end local function RemoveESP(player) if ESPObjects[player] then ESPObjects[player]:Destroy() ESPObjects[player] = nil end end local function UpdateESP() for player, highlight in pairs(ESPObjects) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local distance = (LocalPlayer.Character.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude if distance > Config.ESP.MaxDistance then highlight.Enabled = false else highlight.Enabled = Config.ESP.Enabled if Config.ESP.TeamCheck and player.Team == LocalPlayer.Team then highlight.Enabled = false end end end end end -- Aimbot System local function GetClosestPlayer() local closestPlayer = nil local shortestDistance = math.huge for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local character = player.Character local targetPart = character:FindFirstChild(Config.Aimbot.TargetPart) if targetPart then local screenPoint, onScreen = workspace.CurrentCamera:WorldToViewportPoint(targetPart.Position) if onScreen then local mousePos = UserInputService:GetMouseLocation() local distance = (Vector2.new(screenPoint.X, screenPoint.Y) - mousePos).Magnitude if distance < Config.Aimbot.FOV and distance < shortestDistance then if not Config.Aimbot.TeamCheck or player.Team ~= LocalPlayer.Team then closestPlayer = player shortestDistance = distance end end end end end end return closestPlayer end local function AimbotUpdate() if Config.Aimbot.Enabled then local target = GetClosestPlayer() if target and target.Character then local targetPart = target.Character:FindFirstChild(Config.Aimbot.TargetPart) if targetPart then local camera = workspace.CurrentCamera local targetPos = targetPart.Position local currentCFrame = camera.CFrame local targetCFrame = CFrame.new(camera.CFrame.Position, targetPos) camera.CFrame = currentCFrame:Lerp(targetCFrame, Config.Aimbot.Smoothness) end end end end -- Movement System local flying = false local flyConnection = nil local function StartFlight() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local hrp = LocalPlayer.Character.HumanoidRootPart local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(9e9, 9e9, 9e9) bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.Parent = hrp flying = true flyConnection = RunService.Heartbeat:Connect(function() if not Config.Movement.Flight then StopFlight() return end local moveDirection = Vector3.new(0, 0, 0) if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveDirection = moveDirection + workspace.CurrentCamera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveDirection = moveDirection - workspace.CurrentCamera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDirection = moveDirection - workspace.CurrentCamera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDirection = moveDirection + workspace.CurrentCamera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.Space) then moveDirection = moveDirection + Vector3.new(0, 1, 0) end if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then moveDirection = moveDirection - Vector3.new(0, 1, 0) end bodyVelocity.Velocity = moveDirection.Unit * Config.Movement.FlightSpeed end) end end local function StopFlight() flying = false if flyConnection then flyConnection:Disconnect() flyConnection = nil end if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local bodyVelocity = LocalPlayer.Character.HumanoidRootPart:FindFirstChildOfClass("BodyVelocity") if bodyVelocity then bodyVelocity:Destroy() end end end local function UpdateMovement() if LocalPlayer.Character then local humanoid = LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = Config.Movement.Speed humanoid.JumpPower = Config.Movement.JumpPower end end end -- Noclip System local noclipConnection = nil local function UpdateNoclip() if Config.Movement.Noclip and LocalPlayer.Character then for _, part in pairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end -- GUI Creation local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "GameHubGUI" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 400, 0, 500) MainFrame.Position = UDim2.new(0.5, -200, 0.5, -250) MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) MainFrame.BorderSizePixel = 0 MainFrame.Parent = ScreenGui local function CreateButton(text, position, callback) local button = Instance.new("TextButton") button.Size = UDim2.new(0, 180, 0, 40) button.Position = position button.Text = text button.TextColor3 = Color3.new(1, 1, 1) button.BackgroundColor3 = Color3.fromRGB(50, 50, 50) button.Font = Enum.Font.GothamBold button.TextSize = 14 button.Parent = MainFrame button.MouseButton1Click:Connect(callback) return button end -- Buttons CreateButton("Toggle ESP", UDim2.new(0, 20, 0, 20), function() Config.ESP.Enabled = not Config.ESP.Enabled print("ESP:", Config.ESP.Enabled) end) CreateButton("Toggle Aimbot", UDim2.new(0, 20, 0, 70), function() Config.Aimbot.Enabled = not Config.Aimbot.Enabled print("Aimbot:", Config.Aimbot.Enabled) end) CreateButton("Toggle Flight", UDim2.new(0, 20, 0, 120), function() Config.Movement.Flight = not Config.Movement.Flight if Config.Movement.Flight then StartFlight() else StopFlight() end print("Flight:", Config.Movement.Flight) end) CreateButton("Toggle Noclip", UDim2.new(0, 20, 0, 170), function() Config.Movement.Noclip = not Config.Movement.Noclip print("Noclip:", Config.Movement.Noclip) end) CreateButton("Speed +10", UDim2.new(0, 20, 0, 220), function() Config.Movement.Speed = Config.Movement.Speed + 10 UpdateMovement() print("Speed:", Config.Movement.Speed) end) CreateButton("Speed -10", UDim2.new(0, 210, 0, 220), function() Config.Movement.Speed = math.max(16, Config.Movement.Speed - 10) UpdateMovement() print("Speed:", Config.Movement.Speed) end) -- Main Loop Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function() wait(1) CreateESP(player) end) end) Players.PlayerRemoving:Connect(function(player) RemoveESP(player) end) for _, player in pairs(Players:GetPlayers()) do if player.Character then CreateESP(player) end player.CharacterAdded:Connect(function() wait(1) CreateESP(player) end) end RunService.RenderStepped:Connect(function() UpdateESP() AimbotUpdate() UpdateMovement() UpdateNoclip() end) print("Game Hub loaded successfully!") print("Press buttons in GUI to toggle features")