local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local function applyShitStamina() local sprintingModule = require(game:GetService("ReplicatedStorage").Systems.Character.Game.Sprinting) if not sprintingModule.DefaultsSet then sprintingModule.Init() end sprintingModule.StaminaLoss = 10 sprintingModule.StaminaGain = 20 sprintingModule.MinStamina = 0 sprintingModule.MaxStamina = 100 sprintingModule.Stamina = 100 sprintingModule.StaminaSpeed = 26 sprintingModule.StaminaLossDisabled = false if sprintingModule.__staminaChangedEvent then sprintingModule.__staminaChangedEvent:Fire() end end LocalPlayer.CharacterAdded:Connect(function() task.wait(1) applyShitStamina() end) RunService.RenderStepped:Wait() applyShitStamina()