local UserInputService = game:GetService("UserInputService") local Network = require(game.ReplicatedStorage.Modules.Network) local DeviceSpoof = {} local ForcedDevice = "Console" -- change to "Mobile", "Console" or "PC" DeviceSpoof.Changed = Instance.new("BindableEvent").Event DeviceSpoof.Value = ForcedDevice local function ApplySpoof() DeviceSpoof.Value = ForcedDevice Network:FireServerConnection("SetDevice", "REMOTE_EVENT", ForcedDevice) end ApplySpoof() UserInputService.LastInputTypeChanged:Connect(ApplySpoof) while wait() do ApplySpoof() end return DeviceSpoof