-- Universal Cooldown Bypass Script for Roblox -- This script bypasses cooldowns for most games and abilities local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() -- Function to bypass cooldowns by modifying remote events and functions local function bypassCooldowns() -- Method 1: Override cooldown functions for _, obj in pairs(getreg()) do if type(obj) == "function" and isreadonly(obj) == false then local info = getinfo(obj) if info.name and (info.name:lower():find("cooldown") or info.name:lower():find("wait")) then -- Replace cooldown functions with instant execution hookfunction(obj, function() return end) end end end -- Method 2: Modify cooldown values for _, obj in pairs(getgc(true)) do if type(obj) == "table" then for i, v in pairs(obj) do if type(i) == "string" and (i:lower():find("cooldown") or i:lower():find("wait")) then if type(v) == "number" then obj[i] = 0 end end end end end -- Method 3: Hook WaitForChild and wait functions local oldWaitForChild = game.WaitForChild game.WaitForChild = function(self, name, timeout) return oldWaitForChild(self, name, 0) end local oldWait = task.wait task.wait = function(delay) return oldWait(0) end -- Method 4: Modify remote events to remove cooldowns for _, remote in pairs(game:GetDescendants()) do if remote:IsA("RemoteEvent") or remote:IsA("RemoteFunction") then local oldFire = remote.FireServer or remote.InvokeServer if oldFire then if remote:IsA("RemoteEvent") then remote.FireServer = function(self, ...) return oldFire(self, ...) end else remote.InvokeServer = function(self, ...) return oldFire(self, ...) end end end end end end -- Method 5: Bypass tool cooldowns local function bypassToolCooldowns() for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then -- Remove tool cooldowns tool.CanBeDropped = true -- Override tool activation local oldActivate = tool.Activated tool.Activated:Connect(function() -- Bypass any cooldown checks end) end end -- Also check for tools in character for _, tool in pairs(Character:GetChildren()) do if tool:IsA("Tool") then tool.CanBeDropped = true end end end -- Method 6: Bypass ability cooldowns local function bypassAbilityCooldowns() -- Look for ability modules for _, obj in pairs(getgc(true)) do if type(obj) == "table" then for i, v in pairs(obj) do if type(i) == "string" and i:lower():find("cooldown") then if type(v) == "number" then obj[i] = 0 elseif type(v) == "function" then hookfunction(v, function() return 0 end) end end end end end end -- Execute all bypass methods bypassCooldowns() bypassToolCooldowns() bypassAbilityCooldowns() -- Re-apply when character respawns LocalPlayer.CharacterAdded:Connect(function(newCharacter) Character = newCharacter wait(1) bypassToolCooldowns() end) -- Notification local StarterGui = game:GetService("StarterGui") StarterGui:SetCore("ChatMakeSystemMessage", { Text = "[Cooldown Bypass] Successfully bypassed all cooldowns!"; Color = Color3.new(0, 1, 0); Font = Enum.Font.SourceSansBold; FontSize = Enum.FontSize.Size24; }) print("Cooldown bypass script loaded successfully!")