-- Load AkiriUI library local AkiriUI = loadstring(game:HttpGet("https://akiri.best/assets/files/gayasf.ui2?key=5y1lxXSfWKhlQkSqhUuFyB8kPp8hsCau"))() -- Load AkaliNotif for notifications local AkaliNotif = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua"))() local Notify = AkaliNotif.Notify -- Notify user xpcall(function() Notify({ Title = "Meowbucks Pussycat Script", Description = "Universal aiming script loaded successfully!", Duration = 5 }) end, function(err) warn("Notification Error: " .. err) end) -- Create an FOV Circle local function createFOVCircle() local success, FOVCircle = xpcall(function() local circle = Drawing.new("Circle") circle.Thickness = 2 circle.NumSides = 30 circle.Radius = 150 circle.Filled = false circle.Transparency = 1 circle.Color = Color3.fromRGB(255, 255, 255) circle.Position = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2) return circle end, function(err) warn("Error creating FOV Circle: " .. err) end) return success and FOVCircle or nil end local fovCircle = createFOVCircle() -- Create ESP elements local function createESP(player) local success, espElements = xpcall(function() local elements = {} -- Box ESP local box = Drawing.new("Square") box.Thickness = 2 box.Color = Color3.fromRGB(255, 0, 0) box.Filled = false box.Transparency = 1 table.insert(elements, box) -- Name ESP local name = Drawing.new("Text") name.Size = 16 name.Color = Color3.fromRGB(255, 255, 255) name.Center = true name.Outline = true table.insert(elements, name) -- Health ESP local healthBar = Drawing.new("Line") healthBar.Thickness = 5 healthBar.Color = Color3.fromRGB(0, 255, 0) healthBar.Transparency = 1 table.insert(elements, healthBar) local function update() if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local humanoidRootPart = player.Character.HumanoidRootPart local screenPos, onScreen = workspace.CurrentCamera:WorldToViewportPoint(humanoidRootPart.Position) if onScreen then -- Update box local head = player.Character:FindFirstChild("Head") if head then local headPos = workspace.CurrentCamera:WorldToViewportPoint(head.Position) box.Size = Vector2.new(2000 / headPos.Z, 2000 / headPos.Z) box.Position = Vector2.new(screenPos.X - box.Size.X / 2, screenPos.Y - box.Size.Y / 2) end -- Update name name.Position = Vector2.new(screenPos.X, screenPos.Y - 50) name.Text = player.Name -- Update health bar local humanoid = player.Character:FindFirstChild("Humanoid") if humanoid then local healthPercent = humanoid.Health / humanoid.MaxHealth healthBar.From = Vector2.new(screenPos.X - 50, screenPos.Y + 50) healthBar.To = Vector2.new(screenPos.X - 50, screenPos.Y + 50 - (100 * healthPercent)) healthBar.Color = Color3.fromRGB(0, math.floor(255 * (1 - healthPercent)), math.floor(255 * healthPercent)) end else -- Hide ESP if off screen box.Visible = false name.Visible = false healthBar.Visible = false end end end return elements, update end, function(err) warn("Error creating ESP: " .. err) return {} end) return success and espElements or {} end -- Get the nearest target within the FOV circle local function getNearestTarget() local success, nearestTarget, shortestDistance = xpcall(function() local target = nil local distance = fovCircle and fovCircle.Radius or 150 for _, player in ipairs(game:GetService("Players"):GetPlayers()) do if player ~= game:GetService("Players").LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local targetPos = workspace.CurrentCamera:WorldToViewportPoint(player.Character.HumanoidRootPart.Position) local dist = (Vector2.new(targetPos.X, targetPos.Y) - fovCircle.Position).Magnitude if dist < distance and player.Team ~= game:GetService("Players").LocalPlayer.Team then distance = dist target = player end end end return target, distance end, function(err) warn("Error finding nearest target: " .. err) return nil, 150 end) return success and nearestTarget or nil end -- Silent Aim Function local function silentAim() xpcall(function() local target = getNearestTarget() if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local aimPart = target.Character:FindFirstChild("HumanoidRootPart") if aimPart then workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, aimPart.Position) end end end, function(err) warn("Silent Aim Error: " .. err) end) end -- Aimbot Function local function aimbot() xpcall(function() local target = getNearestTarget() if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local aimPart = target.Character:FindFirstChild("HumanoidRootPart") if aimPart then local prediction = (aimPart.Velocity * 0.1) -- Adjust this factor based on speed workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, aimPart.Position + prediction) end end end, function(err) warn("Aimbot Error: " .. err) end) end -- Aim Assist Function local function aimAssist() xpcall(function() local target = getNearestTarget() if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local aimPart = target.Character:FindFirstChild("HumanoidRootPart") local currentAim = workspace.CurrentCamera.CFrame.LookVector local targetAim = (aimPart.Position - workspace.CurrentCamera.CFrame.Position).unit -- Blend between current aim and target aim to create a smooth aim assist effect local blendFactor = 0.1 local newAim = currentAim:Lerp(targetAim, blendFactor) workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position, workspace.CurrentCamera.CFrame.Position + newAim) end end, function(err) warn("Aim Assist Error: " .. err) end) end -- Wait for the game to fully load repeat wait(1) until game:IsLoaded() -- Main feature wrapper with error handling xpcall(function() -- Initialize Features local espElements = {} for _, player in ipairs(game:GetService("Players"):GetPlayers()) do if player ~= game:GetService("Players").LocalPlayer then local elements, update = createESP(player) espElements[player.UserId] = {elements = elements, update = update} end end -- Update ESP elements continuously game:GetService("RunService").RenderStepped:Connect(function() for _, espData in pairs(espElements) do for _, element in pairs(espData.elements) do element.Visible = true end espData.update() end -- Execute aimbot and silent aim aimbot() silentAim() aimAssist() end) end, function(err) warn("Main Script Error: " .. err) end) -- Setup additional features with coroutine and error handling local function setup() coroutine.wrap(function() xpcall(function() -- Example additional setup logic local player = game:GetService("Players").LocalPlayer if player and player.Character then player.Character:WaitForChild("HumanoidRootPart") end end, function(err) warn("Setup Error: " .. err) end) end)() end setup() -- Update FOV Circle position every frame game:GetService("RunService").RenderStepped:Connect(function() if fovCircle then fovCircle.Position = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2) end end)