--[[ obfuscated by daaddsaf --]] local _SBOX = { 131,70,205,100,171,162,145,44,83,160,33,8,82,29,68,107,118,139,194,188,81,129,19,254,87,184,136,4,182,193,199,226,102,173,195,165,52,236,233,140,93,110,239,158,78,26,228,55,90,79,63,133,222,38,179,185,116,22,76,227,189,54,154,175,3,142,9,113,204,39,157,251,247,220,89,0,105,196,161,69,146,98,45,232,62,59,202,197,219,238,32,67,207,192,101,191,31,75,64,170,178,155,57,244,201,223,186,119,218,122,92,43,174,225,208,121,252,95,167,23,40,246,212,214,168,114,213,240,41,97,28,150,2,138,134,42,34,103,126,15,183,253,172,130,61,234,123,206,153,120,88,14,176,49,96,109,10,231,65,177,216,198,74,230,53,72,21,203,66,243,47,11,187,84,229,117,224,37,143,16,5,163,135,73,60,149,108,200,164,169,124,111,255,190,104,241,147,77,211,180,112,86,148,141,152,85,137,215,159,235,50,248,144,106,24,48,128,221,12,91,36,250,94,210,35,56,58,25,20,237,6,249,127,209,132,17,18,99,125,1,51,217,71,151,7,242,27,115,181,156,245,30,80,13,166,46 } local _SBOX_INV = {} for i = 1,256 do _SBOX_INV[_SBOX[i]] = i-1 end local _SEED = 100 local function _VM(buf, callback) local ip = 1 local k = bit32.band(_SEED,255) local acc = k while ip <= #buf do local e = buf:byte(ip) local x = _SBOX_INV[e] local b = bit32.bxor(x, k) k = bit32.band(k + e + acc, 255) acc = bit32.band(acc + k, 255) if callback then callback(string.char(b)) end ip += 1 end end local _T = { "\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae", "\xb9\x3a\x32\x3f\xfe\x9f\xe4\x49\x9e", "\xef\x5e\xe8\x53\xc1\xc4\xb2\x1b\x0c\x08\xeb\x73", "\xde\x94\xec\x2c\xbc\x91\x50\xa0\x1f", "\xc3\x9c\x17\xbf\xc4", "\x1a\x82\x8d\x03\x34\x61\x3f\xc9\x5a\x84", "\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18\x85\xf7\xf9\x13\x58\x16\x2c\x7e\xa0\x26\x2b\xef\x82\x58\x36", "\x5a\xfb\x5b\xe8\xbc\x0b\x4e\x91\xd0", "\x4f\xf6\x63\x60\xc5\xc0\xe3\x58\x5c\xc0\xa6\x9f\x36\x7c\xc1\x2f\x4f\xa2\xd3\x6f\xb0\x6a\xb7\x82\x01\xab\xe3\xbb\xe7\xf0\xa1\x15\x50\xb6", "\x5a\xfb\x5b\xe8\xbc\x0b\x4e\x91\xd0", "\xc3\x3c\x7d\xb5\xee\xb6\xdc\x4f\x5a\x2c\xb0", "\xb9\x3a\x32\x74\x8d\x5b\xec\x9f\xd3\xe2\x08\xee\x28\x34", "\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a", "\x5a\x59\xb2\xc5\x48", "\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae", "\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23", "\xbf\x84\x96\xc7\x11\x83\x16\x71\x8a\x96\x45\x03\x15\xca\xd0\x09\xfc\x62\xd4\x55\x66\xd0\x5f\x62\x27\xae\x93\x25\x76\x07\xd9\x42\x27", "\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a", "\xb3\xc4", "\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae", "\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23", "\xbf\xf2\x2d\xff\xaa\x3d", "\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a", "\xa5\xab\xb1\x4f\xea\xb6\x88\x0b", "\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae", "\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23", "\xbf\xed\xef\xd9\xaf\xe8\x3a\x32\xd3\x0a\x61\xb3\x64\x18", "\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a", "\xb9\x84\xce\xed\x48\x59", "\xb9\xb5\x5f\xb8\x63\x9b\x40", "\xb9\xb5\x5f\xb8\x63\x9b\x40", "\xb9\xb5\x5f\xb8\x01\xa4\xb6\x19\x56\x0d\x42\x8a\x9e", "\xde\xb4\x13\xea", "\x8c\x26\xcf\x42\x7a\xaf\x03\x12\x13\x49", "\xb9\xb5\x5f\xb8\x63\x43\xe0\x67\x74\x71", "\xde\xb4\x13\xea", "\xec\x0c\xc8\xb5\x2f\x00\x32\xd4", "\x8c\xe9\x3d\x7c\xce\xc4\x30\x3c\x40\x37", "\xef\x80\x66\xf7\xd7\xf3", "\xb3\xc7\x69\xed\x17\xd3", "\xb9\xb5\x5f\xb8\x38\x9b\xe6\x48", "\xde\xb4\x13\xea", "\x8c\xc2\xa4\x31\x94\xa2", "\xb9\xb5\x5f\xb8\xa6\xc1\x35\x7f\xb7\x50", "\xde\xb4\x13\xea", "\x8c\xc2\xa4\x31\x94\xa2", "\xb9\x7f\xb1\xa2", "\x8c\xe9\x3d\x7c\xce\xc4\x94\xdb\xab\x3d\x39\xd5", "\xde\xb4\x13\xea", "\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b", "\xde\xb4\x13\xea", "\x6e\xe8\x8d\x2e\xf9\x20", "\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18", "\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b", "\xde\xb4\x13\xea", "\x5a\xfb\x5b\xe8\xef\x82\xa1\x84\x4d", "\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18", "\xb9\x14\x44\xe8\x23\x98\x8f", "\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b", "\xde\xb4\x13\xea", "\xb9\x3a\xbe\x82\x42", "\x8c\xe9\x3d\x7c\xce\xc4\x9f\x1a\xd8\x7c\x81", "\xb9\x14\x44\x62\x99\xc9\x36\x46\x1c", "\xb9\xb5\x5f\xb8\x38\x77\x4d\x6c\xf6\x48\x94\x63", "\xde\xb4\x13\xea", "\x5a\x92\x43\xe8\x62\xf8\xbd\x00\x07\x01\x82\xa9", "\x8c\xe9\x3d\x7c\xce\xc4\x8d\xbf\xef\x67\x6c\x0d", "\xde\xb4\x13\xea", "\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4", "\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c", "\xb9\xb5\x5f\xb8\x23\x0a\x72\xf3\x5e\xbe\xff\x93", "\xde\xb4\x13\xea", "\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4", "\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c", "\xe9\xf1\x5e\x86\xa8\xa0\x26\xf0\x89\x4d", "\xb9\xb5\x5f\xb8\x01\xa4\xb6\x23\x80", "\xde\xb4\x13\xea", "\x8c\xe3\x96\x71\xcd", "\x4f\xf6\x38\xbb\xef\xd5\xb3\xff\xb0\xb0\xe5\x89\x0c", "\x8c\xe9\x3d\x7c\xce\xc4\xf8\x93\x82\xfb\x5c\x1d\x9d\xb8", "\xde\xb4\x13\xea", "\xc3\x84\xe7\x49", "\x5a\xfb\x5b\xe8\xef\x82\xa1\x73\xd1\x04\x61", "\x66\x00\xe6\x31\xe2", "\xb9\xb5\x5f\xb8\xb5\x3a\x13\x7f\xcb\x3e\xa7", "\xde\xb4\x13\xea", "\xc3\x84\xe7\x49", "\x5a\xfb\x5b\xe8\xef\x82\xa1\x73\xd1\x04\x61", "\x66\x00\xe6\x31\xe2", "\x5a\xfb\x5b\xe8\xef\x82\xa1", "\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18", "\xe9\x9f\x13\x0e\xbd\x1f\x0f\xe5", "\xb9\x84\xce", "\x3b\x3f\xb0\x62\x72\x09\x6d\x4d\xad\xce\xd7\xba\x18\x8a\x7b", "\xe8\x1c\x6a\x1d\x3c\xa9\xf7\x88\xce\x5a\x24\x6c\xde\xd2", "\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a", "\x66\x00\xe6\x31\xe2\x3f\x79\xb5\x6a\x34", "\xb9\xb5\x5f\xb8\x63\x9b\x40", "\xb9\xb5\x5f\xb8\x63\x9b\x40", "\xb9\xb5\x5f\xb8\x01\xa4\xb6\x19\x56\x0d\x42\x8a\x9e", "\xde\xb4\x13\xea", "\x8c\x26\xcf\x42\x7a\xaf\x03\x12\x13\x49", "\xb9\xb5\x5f\xb8\x63\x43\xe0\x67\x74\x71", "\xde\xb4\x13\xea", "\xec\x0c\xc8\xb5\x2f\x00\x32\xd4", "\x8c\xe9\x3d\x7c\xce\xc4\x30\x3c\x40\x37", "\xef\x80\x66\xf7\xd7\xf3", "\xb3\xc7\x69\xed\x17\xd3", "\xb9\xb5\x5f\xb8\x38\x9b\xe6\x48", "\xde\xb4\x13\xea", "\x8c\xc2\xa4\x31\x94\xa2", "\xb9\xb5\x5f\xb8\xa6\xc1\x35\x7f\xb7\x50", "\xde\xb4\x13\xea", "\x8c\xc2\xa4\x31\x94\xa2", "\xb9\x7f\xb1\xa2", "\x8c\xe9\x3d\x7c\xce\xc4\x94\xdb\xab\x3d\x39\xd5", "\xde\xb4\x13\xea", "\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b", "\xde\xb4\x13\xea", "\x6e\xe8\x8d\x2e\xf9\x20", "\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18", "\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b", "\xde\xb4\x13\xea", "\x5a\xfb\x5b\xe8\xef\x82\xa1\x84\x4d", "\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18", "\xb9\x14\x44\xe8\x23\x98\x8f", "\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b", "\xde\xb4\x13\xea", "\xb9\x3a\xbe\x82\x42", "\x8c\xe9\x3d\x7c\xce\xc4\x9f\x1a\xd8\x7c\x81", "\xb9\x14\x44\x62\x99\xc9\x36\x46\x1c", "\xb9\xb5\x5f\xb8\x38\x77\x4d\x6c\xf6\x48\x94\x63", "\xde\xb4\x13\xea", "\x5a\x92\x43\xe8\x62\xf8\xbd\x00\x07\x01\x82\xa9", "\x8c\xe9\x3d\x7c\xce\xc4\x8d\xbf\xef\x67\x6c\x0d", "\xde\xb4\x13\xea", "\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4", "\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c", "\xb9\xb5\x5f\xb8\x23\x0a\x72\xf3\x5e\xbe\xff\x93", "\xde\xb4\x13\xea", "\x5d\x69\xae\x1d\x97\xa6\x2e\x83\xd4", "\xb9\xd9\x92\x61\xa5\xf2\x6a\x60\x5c", "\xe9\xf1\x5e\x86\xa8\xa0\x26\xf0\x89\x4d", "\xb9\xb5\x5f\xb8\x01\xa4\xb6\x23\x80", "\xde\xb4\x13\xea", "\x8c\xe3\x96\x71\xcd", "\x4f\xf6\x38\xbb\xef\xd5\xb3\xff\xb0\xb0\xe5\x89\x0c", "\x8c\xe9\x3d\x7c\xce\xc4\xf8\x93\x82\xfb\x5c\x1d\x9d\xb8", "\xde\xb4\x13\xea", "\xc3\x84\xe7\x49", "\x5a\xfb\x5b\xe8\xef\x82\xa1\x73\xd1\x04\x61", "\x66\x00\xe6\x31\xe2", "\xb9\xb5\x5f\xb8\xb5\x3a\x13\x7f\xcb\x3e\xa7", "\xde\xb4\x13\xea", "\xc3\x84\xe7\x49", "\x5a\xfb\x5b\xe8\xef\x82\xa1\x73\xd1\x04\x61", "\x66\x00\xe6\x31\xe2", "\x5a\xfb\x5b\xe8\xef\x82\xa1", "\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18", "\xe9\x9f\x13\x0e\xbd\x1f\x0f\xe5", "\xe8\x1c\x6a\x1d\x3c\xa9\xf7\x88\xce\x5a\x24\x6c\xde\xd2", "\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a", "\xe9\x9f\x13\x0e\xb6\x58\x27\x26\x1e", "\xb9\xb5\x5f\xb8\x63\x9b\x40", "\xb9\xb5\x5f\xb8\x63\x9b\x40", "\xb9\xb5\x5f\xb8\x01\xa4\xb6\x19\x56\x0d\x42\x8a\x9e", "\xde\xb4\x13\xea", "\x8c\x26\xcf\x42\x7a\xaf\x03\x12\x13\x49", "\xb9\xb5\x5f\xb8\x63\x43\xe0\x67\x74\x71", "\xde\xb4\x13\xea", "\xec\x0c\xc8\xb5\x2f\x00\x32\xd4", "\x8c\xe9\x3d\x7c\xce\xc4\x30\x3c\x40\x37", "\xb3\xc7\x69\xed\x17\xd3", "\xb9\xb5\x5f\xb8\x38\x9b\xe6\x48", "\xde\xb4\x13\xea", "\x8c\xc2\xa4\x31\x94\xa2", "\xb9\xb5\x5f\xb8\xa6\xc1\x35\x7f\xb7\x50", "\xde\xb4\x13\xea", "\x8c\xc2\xa4\x31\x94\xa2", "\xb9\x7f\xb1\xa2", "\x8c\xe9\x3d\x7c\xce\xc4\x94\xdb\xab\x3d\x39\xd5", "\xde\xb4\x13\xea", "\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b", "\xde\xb4\x13\xea", "\x6e\xe8\x8d\x2e\xf9\x20", "\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18", "\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b", "\xde\xb4\x13\xea", "\x5a\xfb\x5b\xe8\xef\x82\xa1\x84\x4d", "\x13\x95\x30\xbb\x5a\x7f\x18\xaa\xc4\x08\xc5\x6c\x18", "\xb9\x14\x44\xe8\x23\x98\x8f", "\xb9\xb5\x5f\xb8\x38\x2b\x13\x9b", "\xde\xb4\x13\xea", "\xb9\x3a\xbe\x82\x42", 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"\xbf\x84\x96\xc7\x11\x83\x16\x59\xf3\x68\xe7\xa4\x1c\x66\x3a\xd5\xce\xbb\x8c\x69\x81\xa5\x57\xa8\x41\x5f\x33\x8c\x56\xdc\x76\x6f\x6f\x85\xb5\x76\xbf\xe2\x16\x70\xb0\x8f\xd9\x7d\x84", "\x5a\xfb\x5b\xe8\xc1\x6c\x55\x4f\xf0\x3a", "\x5d\x77\x69\xbf\xac\xb8\xf4\xed\x54\x1f\x28\xe9\x3b\xcf", "\xb3\xc7\x62\x01\x5c\xac\xe1\x52\xbb\x5d\x7d\xf0\x3c\x05\xec\x7e\xae", "\x4e\x2d\x50\x66\xf7\x6a\x12\x4c\x59\x86\xcd\x48\x51\xa6\x23", "\xbf\x84\x96\xc7\x11\x83\x16\x59\x0b\x74\x18\x72\x7a\x63\x5a\x52\xc6\xaf\xcf\xf6\xe5\x69\xdf\xf9\x81\x8f\xa1\x86\x3f\x68\x27\xc2\x3a\x2e\xdb\xae\x59\xd6\x8b\x7a\x30\xf3\xc4\xec\xd9\x57", "\x52\x5c\x29\x2e\x55\x7f\x55\x8a\xa5\xa2\x75\x02\x9c\x64\x7f\xc0\x85\xc7\xda\xcd\x3d\x0e\x2f\x6f\x71\x12\xf0\x39\x50\x97\xf2\x37\x32\x3a\xd4\xb3\x2e\x93\xe3\x10\xe1\x5d\x57\x8d\xe2\xb7\x7a\x7e\x31\x8a\x6b\xf0\xcd\xad\x75\x49\x73\xeb\x71" } local function _D(i) local out={} _VM(_T[i], function(c) out[#out+1]=c end) local s=table.concat(out) table.clear(out) return s end --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local player = game.Players.LocalPlayer local replicatedStorage = game:GetService(_D(1)) local LNickyz = Instance.new(_D(2)) LNickyz.Name = _D(3) LNickyz.Parent = player:WaitForChild(_D(4)) LNickyz.ResetOnSpawn = false LNickyz.IgnoreGuiInset = false local mainFrame = Instance.new(_D(5)) mainFrame.Size = UDim2.new(0, 500, 0, 500) mainFrame.Position = UDim2.new(0.5, -300, 0.5, -225) mainFrame.BackgroundColor3 = Color3.new(152, 3, 252) mainFrame.BorderSizePixel = 3 mainFrame.BorderColor3 = Color3.new(152, 3, 252) mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = LNickyz local ImageBK = Instance.new(_D(6)) ImageBK.Parent = mainFrame ImageBK.BorderColor3 = Color3.new(152, 3, 252) ImageBK.BorderSizePixel = 0 ImageBK.BackgroundColor3 = Color3.new(152, 3, 252) ImageBK.Position = UDim2.new(0.5, -300, 0.45, -255) ImageBK.Size = UDim2.new(0, 600, 0, 600) ImageBK.Image = _D(7) ImageBK.BackgroundTransparency = 1 ImageBK.ImageTransparency = 0.8 mainFrame.BorderColor3 = Color3.new(152, 3, 252) mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = LNickyz local titleText = Instance.new(_D(8)) titleText.Size = UDim2.new(1, 0, 0, 40) titleText.Position = UDim2.new(0, 1, -0.03, 0) titleText.BackgroundColor3 = Color3.new(0, 0, 0) titleText.BorderSizePixel = 4 titleText.BorderColor3 = Color3.new(1, 1, 1) titleText.Font = Enum.Font.SourceSansBold titleText.Text = _D(9) titleText.TextColor3 = Color3.new(1, 1, 1) titleText.TextSize = 37 titleText.Parent = mainFrame local titleText = Instance.new(_D(10)) titleText.Size = UDim2.new(0.1, 0, 0, 30) titleText.Position = UDim2.new(0.45, 1, 0.072, 0) titleText.BackgroundColor3 = Color3.new(0, 0, 0) titleText.BorderSizePixel = 0 titleText.BorderColor3 = Color3.new(1, 0.4, 0) titleText.Font = Enum.Font.SourceSansSemibold titleText.Text = _D(11) titleText.TextColor3 = Color3.new(1, 1, 1) titleText.TextSize = 39 titleText.BackgroundTransparency = 1 titleText.Parent = mainFrame local scrollingFrame = Instance.new(_D(12)) scrollingFrame.Size = UDim2.new(1, 0, 0.3, 0) scrollingFrame.Position = UDim2.new(0, 0, 0.16, 0) scrollingFrame.BackgroundColor3 = Color3.new(0.01, 0.01, 0.01) scrollingFrame.BorderColor3 = Color3.new(1, 1, 1) scrollingFrame.BorderSizePixel = 0.0001 scrollingFrame.ScrollBarThickness = 6.5 scrollingFrame.BackgroundTransparency = 1 scrollingFrame.Parent = mainFrame local UTSG = Instance.new(_D(13)) UTSG.Size = UDim2.new(0, 70, 0, 30) UTSG.Position = UDim2.new(0.005, 1, 0.068, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(14) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = mainFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(15)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(16)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(17)) end) local UTSG = Instance.new(_D(18)) UTSG.Size = UDim2.new(0, 70, 0, 30) UTSG.Position = UDim2.new(0.85, 1, 0.068, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(19) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = mainFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(20)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(21)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(22)) end) local UTSG = Instance.new(_D(23)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(24) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(25)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(26)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(27)) end) local UTSG = Instance.new(_D(28)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(29) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(30) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(31) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(32), [2] = { [1] = { [_D(33)] = part, [_D(34)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(35), [2] = { [1] = { [_D(36)] = part, [_D(37)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(38), [2] = _D(39), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(40), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(41), [2] = { [1] = { [_D(42)] = part, [_D(43)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(44), [2] = { [1] = { [_D(45)] = part, [_D(46)] = cf, [_D(47)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(48), [2] = { [1] = { [_D(49)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(50), [2] = { [1] = { [_D(51)] = part, [_D(52)] = _D(53)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(54), [2] = { [1] = { [_D(55)] = part, [_D(56)] = _D(57)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(58), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(59), [2] = { [1] = { [_D(60)] = part, [_D(61)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(62), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(63), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(64), [2] = { [1] = { [_D(65)] = part, [_D(66)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(67), [2] = { [1] = { [_D(68)] = part, [_D(69)] = _D(70) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(71), [2] = { [1] = { [_D(72)] = part, [_D(73)] = _D(74), [_D(75)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(76), [2] = { [1] = { [_D(77)] = part, [_D(78)] = color --[[Color3]], [_D(79)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(80), [2] = { [1] = { [_D(81)] = part, [_D(82)] = side, [_D(83)] = _D(84) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(85), [2] = { [1] = { [_D(86)] = part, [_D(87)] = side, [_D(88)] = _D(89), [_D(90)] = _D(91).. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA(_D(92)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,_D(93)) AddMesh(v) --end) --spawn(function() SetMesh(v,_D(94)) SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky(_D(95)) end) local UTSG = Instance.new(_D(96)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(97) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(98) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(99) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(100), [2] = { [1] = { [_D(101)] = part, [_D(102)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(103), [2] = { [1] = { [_D(104)] = part, [_D(105)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(106), [2] = _D(107), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(108), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(109), [2] = { [1] = { [_D(110)] = part, [_D(111)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(112), [2] = { [1] = { [_D(113)] = part, [_D(114)] = cf, [_D(115)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(116), [2] = { [1] = { [_D(117)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(118), [2] = { [1] = { [_D(119)] = part, [_D(120)] = _D(121)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(122), [2] = { [1] = { [_D(123)] = part, [_D(124)] = _D(125)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(126), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(127), [2] = { [1] = { [_D(128)] = part, [_D(129)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(130), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(131), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(132), [2] = { [1] = { [_D(133)] = part, [_D(134)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(135), [2] = { [1] = { [_D(136)] = part, [_D(137)] = _D(138) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(139), [2] = { [1] = { [_D(140)] = part, [_D(141)] = _D(142), [_D(143)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(144), [2] = { [1] = { [_D(145)] = part, [_D(146)] = color --[[Color3]], [_D(147)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(148), [2] = { [1] = { [_D(149)] = part, [_D(150)] = side, [_D(151)] = _D(152) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(153), [2] = { [1] = { [_D(154)] = part, [_D(155)] = side, [_D(156)] = _D(157), [_D(158)] = _D(159).. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA(_D(160)) then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam(_D(161)) end) local UTSG = Instance.new(_D(162)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(163) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(164) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(165) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(166), [2] = { [1] = { [_D(167)] = part, [_D(168)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(169), [2] = { [1] = { [_D(170)] = part, [_D(171)] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = _D(172), [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(173), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(174), [2] = { [1] = { [_D(175)] = part, [_D(176)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(177), [2] = { [1] = { [_D(178)] = part, [_D(179)] = cf, [_D(180)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(181), [2] = { [1] = { [_D(182)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(183), [2] = { [1] = { [_D(184)] = part, [_D(185)] = _D(186)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(187), [2] = { [1] = { [_D(188)] = part, [_D(189)] = _D(190)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(191), [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(192), [2] = { [1] = { [_D(193)] = part, [_D(194)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(195), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(196), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(197), [2] = { [1] = { [_D(198)] = part, [_D(199)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(200), [2] = { [1] = { [_D(201)] = part, [_D(202)] = _D(203) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(204), [2] = { [1] = { [_D(205)] = part, [_D(206)] = _D(207), [_D(208)] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = _D(209), [2] = { [1] = { [_D(210)] = part, [_D(211)] = mate } } } _(args) end function Color(part,color) local args = { [1] = _D(212), [2] = { [1] = { [_D(213)] = part, [_D(214)] = color --[[Color3]], [_D(215)] = false } } } _(args) end function toptexturecreate(part) local args = { [1] = _D(216), [2] = { [1] = { [_D(217)] = part, [_D(218)] = Enum.NormalId.Top, [_D(219)] = _D(220) } } } _(args) end function toptextureadd(part) local args = { [1] = _D(221), [2] = { [1] = { [_D(222)] = part, [_D(223)] = Enum.NormalId.Top, [_D(224)] = _D(225), [_D(226)] = _D(227), [_D(228)] = 25, [_D(229)] = 25 } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,_D(230)) for i,v in game.Workspace:GetChildren() do if v:IsA(_D(231)) and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(600,20,600),CFrame.new(hrpx,hrpy-20,hrpz)) Color(v,Color3.fromRGB(0, 0, 0)) toptexturecreate(v) toptextureadd(v) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) local UTSG = Instance.new(_D(232)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(233) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(234) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(235) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(236), [2] = { [1] = { [_D(237)] = part, [_D(238)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(239), [2] = { [1] = { [_D(240)] = part, [_D(241)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(242), [2] = _D(243), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(244), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(245), [2] = { [1] = { [_D(246)] = part, [_D(247)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(248), [2] = { [1] = { [_D(249)] = part, [_D(250)] = cf, [_D(251)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(252), [2] = { [1] = { [_D(253)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(254), [2] = { [1] = { [_D(255)] = part, [_D(256)] = _D(257)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(258), [2] = { [1] = { [_D(259)] = part, [_D(260)] = _D(261)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(262), [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(263), [2] = { [1] = { [_D(264)] = part, [_D(265)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(266), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(267), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(268), [2] = { [1] = { [_D(269)] = part, [_D(270)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(271), [2] = { [1] = { [_D(272)] = part, [_D(273)] = _D(274) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(275), [2] = { [1] = { [_D(276)] = part, [_D(277)] = _D(278), [_D(279)] = brightness } } } _(args) end function Unanchor() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end Unanchor() end) local UTSG = Instance.new(_D(280)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(281) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(282)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(283)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(284)) end) local UTSG = Instance.new(_D(285)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(286) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() while true do local ReplicatedStorage = game:GetService(_D(287)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(288)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(289)) task.wait(7.8) RequestCommand:InvokeServer(_D(290)) wait(7.8) end end) local UTSG = Instance.new(_D(291)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(292) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(293) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(294) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(295), [2] = { [1] = { [_D(296)] = part, [_D(297)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(298), [2] = { [1] = { [_D(299)] = part, [_D(300)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(301), [2] = _D(302), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(303), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(304), [2] = { [1] = { [_D(305)] = part, [_D(306)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(307), [2] = { [1] = { [_D(308)] = part, [_D(309)] = cf, [_D(310)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(311), [2] = { [1] = { [_D(312)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(313), [2] = { [1] = { [_D(314)] = part, [_D(315)] = _D(316)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(317), [2] = { [1] = { [_D(318)] = part, [_D(319)] = _D(320)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(321), [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(322), [2] = { [1] = { [_D(323)] = part, [_D(324)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(325), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(326), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(327), [2] = { [1] = { [_D(328)] = part, [_D(329)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(330), [2] = { [1] = { [_D(331)] = part, [_D(332)] = _D(333) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(334), [2] = { [1] = { [_D(335)] = part, [_D(336)] = _D(337), [_D(338)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(339), [2] = { [1] = { [_D(340)] = part, [_D(341)] = color --[[Color3]], [_D(342)] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA(_D(343)) then spawn(function() SetLocked(v,false) Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))) end) end end end randomise() end) local UTSG = Instance.new(_D(344)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(345) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(346) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(347) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(348), [2] = { [1] = { [_D(349)] = part, [_D(350)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(351), [2] = { [1] = { [_D(352)] = part, [_D(353)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(354), [2] = _D(355), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(356), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(357), [2] = { [1] = { [_D(358)] = part, [_D(359)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(360), [2] = { [1] = { [_D(361)] = part, [_D(362)] = cf, [_D(363)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(364), [2] = { [1] = { [_D(365)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(366), [2] = { [1] = { [_D(367)] = part, [_D(368)] = _D(369)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(370), [2] = { [1] = { [_D(371)] = part, [_D(372)] = _D(373)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(374), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(375), [2] = { [1] = { [_D(376)] = part, [_D(377)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(378), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(379), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(380), [2] = { [1] = { [_D(381)] = part, [_D(382)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(383), [2] = { [1] = { [_D(384)] = part, [_D(385)] = _D(386) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(387), [2] = { [1] = { [_D(388)] = part, [_D(389)] = _D(390), [_D(391)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(392), [2] = { [1] = { [_D(393)] = part, [_D(394)] = color --[[Color3]], [_D(395)] = false } } } _(args) end function Punish(player) char = player.Character DestroyPart(char) end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Punish(v) end) --end) end end) local UTSG = Instance.new(_D(396)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(397) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(398) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(399) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(400), [2] = { [1] = { [_D(401)] = part, [_D(402)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(403), [2] = { [1] = { [_D(404)] = part, [_D(405)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(406), [2] = _D(407), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(408), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(409), [2] = { [1] = { [_D(410)] = part, [_D(411)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(412), [2] = { [1] = { [_D(413)] = part, [_D(414)] = cf, [_D(415)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(416), [2] = { [1] = { [_D(417)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(418), [2] = { [1] = { [_D(419)] = part, [_D(420)] = _D(421)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(422), [2] = { [1] = { [_D(423)] = part, [_D(424)] = _D(425)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(426), [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(427), [2] = { [1] = { [_D(428)] = part, [_D(429)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(430), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(431), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(432), [2] = { [1] = { [_D(433)] = part, [_D(434)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(435), [2] = { [1] = { [_D(436)] = part, [_D(437)] = _D(438) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(439), [2] = { [1] = { [_D(440)] = part, [_D(441)] = _D(442), [_D(443)] = brightness } } } _(args) end function AddFire(part) local args = { [1] = _D(444), [2] = { [1] = { [_D(445)] = part, [_D(446)] = _D(447) } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer end) local UTSG = Instance.new(_D(448)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(449) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(450) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(451) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(452), [2] = { [1] = { [_D(453)] = part, [_D(454)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(455), [2] = { [1] = { [_D(456)] = part, [_D(457)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(458), [2] = _D(459), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(460), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(461), [2] = { [1] = { [_D(462)] = part, [_D(463)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(464), [2] = { [1] = { [_D(465)] = part, [_D(466)] = cf, [_D(467)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(468), [2] = { [1] = { [_D(469)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(470), [2] = { [1] = { [_D(471)] = part, [_D(472)] = _D(473)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(474), [2] = { [1] = { [_D(475)] = part, [_D(476)] = _D(477)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(478), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(479), [2] = { [1] = { [_D(480)] = part, [_D(481)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(482), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(483), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(484), [2] = { [1] = { [_D(485)] = part, [_D(486)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(487), [2] = { [1] = { [_D(488)] = part, [_D(489)] = _D(490) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(491), [2] = { [1] = { [_D(492)] = part, [_D(493)] = _D(494), [_D(495)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(496), [2] = { [1] = { [_D(497)] = part, [_D(498)] = color --[[Color3]], [_D(499)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(500), [2] = { [1] = { [_D(501)] = part, [_D(502)] = side, [_D(503)] = _D(504) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(505), [2] = { [1] = { [_D(506)] = part, [_D(507)] = side, [_D(508)] = _D(509), [_D(510)] = _D(511).. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA(_D(512)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,_D(513)) AddMesh(v) --end) --spawn(function() SetMesh(v,_D(514)) SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky(_D(515)) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(516) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(517) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(518), [2] = { [1] = { [_D(519)] = part, [_D(520)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(521), [2] = { [1] = { [_D(522)] = part, [_D(523)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(524), [2] = _D(525), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(526), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(527), [2] = { [1] = { [_D(528)] = part, [_D(529)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(530), [2] = { [1] = { [_D(531)] = part, [_D(532)] = cf, [_D(533)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(534), [2] = { [1] = { [_D(535)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(536), [2] = { [1] = { [_D(537)] = part, [_D(538)] = _D(539)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(540), [2] = { [1] = { [_D(541)] = part, [_D(542)] = _D(543)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(544), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(545), [2] = { [1] = { [_D(546)] = part, [_D(547)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(548), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(549), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(550), [2] = { [1] = { [_D(551)] = part, [_D(552)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(553), [2] = { [1] = { [_D(554)] = part, [_D(555)] = _D(556) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(557), [2] = { [1] = { [_D(558)] = part, [_D(559)] = _D(560), [_D(561)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(562), [2] = { [1] = { [_D(563)] = part, [_D(564)] = color --[[Color3]], [_D(565)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(566), [2] = { [1] = { [_D(567)] = part, [_D(568)] = side, [_D(569)] = _D(570) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(571), [2] = { [1] = { [_D(572)] = part, [_D(573)] = side, [_D(574)] = _D(575), [_D(576)] = _D(577).. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA(_D(578)) then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam(_D(579)) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(580) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(581) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(582), [2] = { [1] = { [_D(583)] = part, [_D(584)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(585), [2] = { [1] = { [_D(586)] = part, [_D(587)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(588), [2] = _D(589), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(590), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(591), [2] = { [1] = { [_D(592)] = part, [_D(593)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(594), [2] = { [1] = { [_D(595)] = part, [_D(596)] = cf, [_D(597)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(598), [2] = { [1] = { [_D(599)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(600), [2] = { [1] = { [_D(601)] = part, [_D(602)] = _D(603)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(604), [2] = { [1] = { [_D(605)] = part, [_D(606)] = _D(607)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(608), [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(609), [2] = { [1] = { [_D(610)] = part, [_D(611)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(612), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(613), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(614), [2] = { [1] = { [_D(615)] = part, [_D(616)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(617), [2] = { [1] = { [_D(618)] = part, [_D(619)] = _D(620) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(621), [2] = { [1] = { [_D(622)] = part, [_D(623)] = _D(624), [_D(625)] = brightness } } } _(args) end function AddFire(part) local args = { [1] = _D(626), [2] = { [1] = { [_D(627)] = part, [_D(628)] = _D(629) } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer local ReplicatedStorage = game:GetService(_D(630)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(631)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(632)) end) local UTSG = Instance.new(_D(633)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(634) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(635) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(636) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(637), [2] = { [1] = { [_D(638)] = part, [_D(639)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(640), [2] = { [1] = { [_D(641)] = part, [_D(642)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(643), [2] = _D(644), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(645), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(646), [2] = { [1] = { [_D(647)] = part, [_D(648)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(649), [2] = { [1] = { [_D(650)] = part, [_D(651)] = cf, [_D(652)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(653), [2] = { [1] = { [_D(654)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(655), [2] = { [1] = { [_D(656)] = part, [_D(657)] = _D(658)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(659), [2] = { [1] = { [_D(660)] = part, [_D(661)] = _D(662)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(663), [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(664), [2] = { [1] = { [_D(665)] = part, [_D(666)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(667), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(668), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(669), [2] = { [1] = { [_D(670)] = part, [_D(671)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(672), [2] = { [1] = { [_D(673)] = part, [_D(674)] = _D(675) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(676), [2] = { [1] = { [_D(677)] = part, [_D(678)] = _D(679), [_D(680)] = brightness } } } _(args) end local player = game.Players.LocalPlayer local char = player.Character function xd() spawn(function() local args = { [1] = _D(681), [2] = { [1] = { [_D(682)] = game:GetService(_D(683)).LocalPlayer.Character.Torso, [_D(684)] = 1 }, [2] = { [_D(685)] = game:GetService(_D(686)).LocalPlayer.Character:FindFirstChild(_D(687)), [_D(688)] = 1 }, [3] = { [_D(689)] = game:GetService(_D(690)).LocalPlayer.Character.HumanoidRootPart, [_D(691)] = 1 }, [4] = { [_D(692)] = game:GetService(_D(693)).LocalPlayer.Character:FindFirstChild(_D(694)), [_D(695)] = 1 }, [5] = { [_D(696)] = game:GetService(_D(697)).LocalPlayer.Character:FindFirstChild(_D(698)), [_D(699)] = 1 }, [6] = { [_D(700)] = game:GetService(_D(701)).LocalPlayer.Character:FindFirstChild(_D(702)), [_D(703)] = 1 }, [7] = { [_D(704)] = game:GetService(_D(705)).LocalPlayer.Character.Head, [_D(706)] = 1 }, } } _(args) end) end function Thomas(player) SetAnchor(true,char.HumanoidRootPart) CreatePart(char.HumanoidRootPart.CFrame,char,_D(707)) SetCollision(char.Part,false) SetLocked(char.Part,false) Resize(char.Part,Vector3.new(0, 0, 0),char.HumanoidRootPart.CFrame) SetLocked(char.HumanoidRootPart,false) Weld(char.Part,char.HumanoidRootPart,char.Part) SetAnchor(false,char.Part) AddMesh(char.Part) MeshResize(char.Part,Vector3.new(2.8, 2.8, 2.8)) SetMesh(char.Part,_D(708)) SetTexture(char.Part,_D(709)) SetAnchor(false,char.HumanoidRootPart) char.Humanoid.WalkSpeed = 50 local function SFX(id) local s=Instance.new(_D(710),char.Torso); s.SoundId = _D(711)..id; s.Volume = 1; return s; end char.Part.Touched:connect(function(p) if p.Parent then if p.Parent:IsA(_D(712)) then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then spawn(function() DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head) end) local Whistle = SFX(17707206608) Whistle:Play() end end end end end) local Music = SFX(0) Music.Pitch = 1 Music.Volume = 100 Music:Play() game:GetService(_D(713)).RenderStepped:Connect(function() for i,v in char:GetDescendants() do if v:IsA(_D(714)) then char.Humanoid.WalkSpeed = 50 v.CanCollide = false end end end) end Thomas(player) xd() local ReplicatedStorage = game:GetService(_D(715)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(716)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(717)) end) local UTSG = Instance.new(_D(718)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(719) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(720) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(721) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(722), [2] = { [1] = { [_D(723)] = part, [_D(724)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(725), [2] = { [1] = { [_D(726)] = part, [_D(727)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(728), [2] = _D(729), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(730), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(731), [2] = { [1] = { [_D(732)] = part, [_D(733)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(734), [2] = { [1] = { [_D(735)] = part, [_D(736)] = cf, [_D(737)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(738), [2] = { [1] = { [_D(739)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(740), [2] = { [1] = { [_D(741)] = part, [_D(742)] = _D(743)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(744), [2] = { [1] = { [_D(745)] = part, [_D(746)] = _D(747)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(748), [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(749), [2] = { [1] = { [_D(750)] = part, [_D(751)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(752), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(753), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(754), [2] = { [1] = { [_D(755)] = part, [_D(756)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(757), [2] = { [1] = { [_D(758)] = part, [_D(759)] = _D(760) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(761), [2] = { [1] = { [_D(762)] = part, [_D(763)] = _D(764), [_D(765)] = brightness } } } _(args) end function AddFire(part) local args = { [1] = _D(766), [2] = { [1] = { [_D(767)] = part, [_D(768)] = _D(769) } } } _(args) end function FireParts() for i,v in game.Workspace:GetDescendants() do spawn(function() SetLocked(v,false) AddFire(v) end) end end FireParts() local player = game.Players.LocalPlayer end) local UTSG = Instance.new(_D(770)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(771) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(772)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(773)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(774)) end) local UTSG = Instance.new(_D(775)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(776) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == _D(777) then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(778) then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService(_D(779)) function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) local args = { [1] = _D(780), [2] = _D(781), [3] = cf, [4] = parent } _(args) end function SetAnchor(part, boolean) local args = { [1] = _D(782), [2] = { [1] = { [_D(783)] = part, [_D(784)] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = _D(785), [2] = { [1] = { [_D(786)] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = _D(787), [2] = { [1] = { [_D(788)] = part, [_D(789)] = _D(790) .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(791), [2] = { [1] = { [_D(792)] = part, [_D(793)] = texid } } } _(args) end function MeshResize(part, size) local args = { [1] = _D(794), [2] = { [1] = { [_D(795)] = part, [_D(796)] = size } } } _(args) end function SetTransparency(part, value) local args = { [1] = _D(797), [2] = { [1] = { [_D(798)] = part, [_D(799)] = value } } } _(args) end function DestroyPart(part) local args = { [1] = _D(800), [2] = { [1] = part } } _(args) end local images = { _D(801), _D(802), _D(803), _D(804), _D(805), _D(806), _D(807), _D(808), _D(809), _D(810) } local skyPart local skyLoop local frameTime = 0.9 / 10 local lastUpdate = 0 function CreateSky() local hrp = char:FindFirstChild(_D(811)) if not hrp then return end local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA(_D(812)) and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then skyPart = v SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, _D(813)) MeshResize(skyPart, Vector3.new(4000, 4000, 4000)) SetTransparency(skyPart, 1) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(deltaTime) lastUpdate = lastUpdate + deltaTime if lastUpdate >= frameTime then lastUpdate = 0 if not skyPart then skyLoop:Disconnect() return end SetTransparency(skyPart, 0) SetTexture(skyPart, images[index]) index = index % #images + 1 end end) end end end function ResetSky() if skyPart then DestroyPart(skyPart) skyPart = nil end if skyLoop then skyLoop:Disconnect() skyLoop = nil end CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char and char:FindFirstChild(_D(814)) then char:WaitForChild(_D(815)).Died:Connect(function() ResetSky() end) end CreateSky() end) local UTSG = Instance.new(_D(816)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(817) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(818) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(819) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(820), [2] = { [1] = { [_D(821)] = part, [_D(822)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(823), [2] = { [1] = { [_D(824)] = part, [_D(825)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(826), [2] = _D(827), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(828), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(829), [2] = { [1] = { [_D(830)] = part, [_D(831)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(832), [2] = { [1] = { [_D(833)] = part, [_D(834)] = cf, [_D(835)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(836), [2] = { [1] = { [_D(837)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(838), [2] = { [1] = { [_D(839)] = part, [_D(840)] = _D(841)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(842), [2] = { [1] = { [_D(843)] = part, [_D(844)] = _D(845)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(846), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(847), [2] = { [1] = { [_D(848)] = part, [_D(849)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(850), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(851), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(852), [2] = { [1] = { [_D(853)] = part, [_D(854)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(855), [2] = { [1] = { [_D(856)] = part, [_D(857)] = _D(858) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(859), [2] = { [1] = { [_D(860)] = part, [_D(861)] = _D(862), [_D(863)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(864), [2] = { [1] = { [_D(865)] = part, [_D(866)] = color --[[Color3]], [_D(867)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(868), [2] = { [1] = { [_D(869)] = part, [_D(870)] = side, [_D(871)] = _D(872) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(873), [2] = { [1] = { [_D(874)] = part, [_D(875)] = side, [_D(876)] = _D(877), [_D(878)] = _D(879).. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA(_D(880)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,_D(881)) AddMesh(v) --end) --spawn(function() SetMesh(v,_D(882)) SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky(_D(883)) end) local UTSG = Instance.new(_D(884)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(885) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(886) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(887) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(888), [2] = { [1] = { [_D(889)] = part, [_D(890)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(891), [2] = { [1] = { [_D(892)] = part, [_D(893)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(894), [2] = _D(895), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(896), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(897), [2] = { [1] = { [_D(898)] = part, [_D(899)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(900), [2] = { [1] = { [_D(901)] = part, [_D(902)] = cf, [_D(903)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(904), [2] = { [1] = { [_D(905)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(906), [2] = { [1] = { [_D(907)] = part, [_D(908)] = _D(909)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(910), [2] = { [1] = { [_D(911)] = part, [_D(912)] = _D(913)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(914), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(915), [2] = { [1] = { [_D(916)] = part, [_D(917)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(918), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(919), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(920), [2] = { [1] = { [_D(921)] = part, [_D(922)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(923), [2] = { [1] = { [_D(924)] = part, [_D(925)] = _D(926) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(927), [2] = { [1] = { [_D(928)] = part, [_D(929)] = _D(930), [_D(931)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(932), [2] = { [1] = { [_D(933)] = part, [_D(934)] = color --[[Color3]], [_D(935)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(936), [2] = { [1] = { [_D(937)] = part, [_D(938)] = side, [_D(939)] = _D(940) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(941), [2] = { [1] = { [_D(942)] = part, [_D(943)] = side, [_D(944)] = _D(945), [_D(946)] = _D(947).. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA(_D(948)) then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam(_D(949)) end) local UTSG = Instance.new(_D(950)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(951) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(952) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(953) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(954), [2] = { [1] = { [_D(955)] = part, [_D(956)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(957), [2] = { [1] = { [_D(958)] = part, [_D(959)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(960), [2] = _D(961), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(962), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(963), [2] = { [1] = { [_D(964)] = part, [_D(965)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(966), [2] = { [1] = { [_D(967)] = part, [_D(968)] = cf, [_D(969)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(970), [2] = { [1] = { [_D(971)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(972), [2] = { [1] = { [_D(973)] = part, [_D(974)] = _D(975)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(976), [2] = { [1] = { [_D(977)] = part, [_D(978)] = _D(979)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(980), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(981), [2] = { [1] = { [_D(982)] = part, [_D(983)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(984), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(985), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(986), [2] = { [1] = { [_D(987)] = part, [_D(988)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(989), [2] = { [1] = { [_D(990)] = part, [_D(991)] = _D(992) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(993), [2] = { [1] = { [_D(994)] = part, [_D(995)] = _D(996), [_D(997)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(998), [2] = { [1] = { [_D(999)] = part, [_D(1000)] = color --[[Color3]], [_D(1001)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(1002), [2] = { [1] = { [_D(1003)] = part, [_D(1004)] = side, [_D(1005)] = _D(1006) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(1007), [2] = { [1] = { [_D(1008)] = part, [_D(1009)] = side, [_D(1010)] = _D(1011), [_D(1012)] = _D(1013).. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA(_D(1014)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,_D(1015)) AddMesh(v) --end) --spawn(function() SetMesh(v,_D(1016)) SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky(_D(1017)) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1018) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1019) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1020), [2] = { [1] = { [_D(1021)] = part, [_D(1022)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1023), [2] = { [1] = { [_D(1024)] = part, [_D(1025)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1026), [2] = _D(1027), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1028), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1029), [2] = { [1] = { [_D(1030)] = part, [_D(1031)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1032), [2] = { [1] = { [_D(1033)] = part, [_D(1034)] = cf, [_D(1035)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1036), [2] = { [1] = { [_D(1037)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1038), [2] = { [1] = { [_D(1039)] = part, [_D(1040)] = _D(1041)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1042), [2] = { [1] = { [_D(1043)] = part, [_D(1044)] = _D(1045)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1046), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1047), [2] = { [1] = { [_D(1048)] = part, [_D(1049)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1050), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(1051), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(1052), [2] = { [1] = { [_D(1053)] = part, [_D(1054)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(1055), [2] = { [1] = { [_D(1056)] = part, [_D(1057)] = _D(1058) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(1059), [2] = { [1] = { [_D(1060)] = part, [_D(1061)] = _D(1062), [_D(1063)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(1064), [2] = { [1] = { [_D(1065)] = part, [_D(1066)] = color --[[Color3]], [_D(1067)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(1068), [2] = { [1] = { [_D(1069)] = part, [_D(1070)] = side, [_D(1071)] = _D(1072) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(1073), [2] = { [1] = { [_D(1074)] = part, [_D(1075)] = side, [_D(1076)] = _D(1077), [_D(1078)] = _D(1079).. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA(_D(1080)) then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam(_D(1081)) end) local UTSG = Instance.new(_D(1082)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1083) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1084) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1085) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1086), [2] = { [1] = { [_D(1087)] = part, [_D(1088)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1089), [2] = { [1] = { [_D(1090)] = part, [_D(1091)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1092), [2] = _D(1093), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1094), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1095), [2] = { [1] = { [_D(1096)] = part, [_D(1097)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1098), [2] = { [1] = { [_D(1099)] = part, [_D(1100)] = cf, [_D(1101)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1102), [2] = { [1] = { [_D(1103)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1104), [2] = { [1] = { [_D(1105)] = part, [_D(1106)] = _D(1107)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1108), [2] = { [1] = { [_D(1109)] = part, [_D(1110)] = _D(1111)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1112), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1113), [2] = { [1] = { [_D(1114)] = part, [_D(1115)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1116), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(1117), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(1118), [2] = { [1] = { [_D(1119)] = part, [_D(1120)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(1121), [2] = { [1] = { [_D(1122)] = part, [_D(1123)] = _D(1124) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(1125), [2] = { [1] = { [_D(1126)] = part, [_D(1127)] = _D(1128), [_D(1129)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(1130), [2] = { [1] = { [_D(1131)] = part, [_D(1132)] = color --[[Color3]], [_D(1133)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(1134), [2] = { [1] = { [_D(1135)] = part, [_D(1136)] = side, [_D(1137)] = _D(1138) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(1139), [2] = { [1] = { [_D(1140)] = part, [_D(1141)] = side, [_D(1142)] = _D(1143), [_D(1144)] = _D(1145).. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA(_D(1146)) then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam(_D(1147)) end) local UTSG = Instance.new(_D(1148)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1149) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1150) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1151) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1152), [2] = { [1] = { [_D(1153)] = part, [_D(1154)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1155), [2] = { [1] = { [_D(1156)] = part, [_D(1157)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1158), [2] = _D(1159), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1160), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1161), [2] = { [1] = { [_D(1162)] = part, [_D(1163)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1164), [2] = { [1] = { [_D(1165)] = part, [_D(1166)] = cf, [_D(1167)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1168), [2] = { [1] = { [_D(1169)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1170), [2] = { [1] = { [_D(1171)] = part, [_D(1172)] = _D(1173)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1174), [2] = { [1] = { [_D(1175)] = part, [_D(1176)] = _D(1177)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1178), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1179), [2] = { [1] = { [_D(1180)] = part, [_D(1181)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1182), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(1183), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(1184), [2] = { [1] = { [_D(1185)] = part, [_D(1186)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(1187), [2] = { [1] = { [_D(1188)] = part, [_D(1189)] = _D(1190) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(1191), [2] = { [1] = { [_D(1192)] = part, [_D(1193)] = _D(1194), [_D(1195)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(1196), [2] = { [1] = { [_D(1197)] = part, [_D(1198)] = color --[[Color3]], [_D(1199)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(1200), [2] = { [1] = { [_D(1201)] = part, [_D(1202)] = side, [_D(1203)] = _D(1204) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(1205), [2] = { [1] = { [_D(1206)] = part, [_D(1207)] = side, [_D(1208)] = _D(1209), [_D(1210)] = _D(1211).. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA(_D(1212)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,_D(1213)) AddMesh(v) --end) --spawn(function() SetMesh(v,_D(1214)) SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky(_D(1215)) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1216) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1217) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1218), [2] = { [1] = { [_D(1219)] = part, [_D(1220)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1221), [2] = { [1] = { [_D(1222)] = part, [_D(1223)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1224), [2] = _D(1225), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1226), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1227), [2] = { [1] = { [_D(1228)] = part, [_D(1229)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1230), [2] = { [1] = { [_D(1231)] = part, [_D(1232)] = cf, [_D(1233)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1234), [2] = { [1] = { [_D(1235)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1236), [2] = { [1] = { [_D(1237)] = part, [_D(1238)] = _D(1239)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1240), [2] = { [1] = { [_D(1241)] = part, [_D(1242)] = _D(1243)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1244), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1245), [2] = { [1] = { [_D(1246)] = part, [_D(1247)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1248), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(1249), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(1250), [2] = { [1] = { [_D(1251)] = part, [_D(1252)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(1253), [2] = { [1] = { [_D(1254)] = part, [_D(1255)] = _D(1256) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(1257), [2] = { [1] = { [_D(1258)] = part, [_D(1259)] = _D(1260), [_D(1261)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(1262), [2] = { [1] = { [_D(1263)] = part, [_D(1264)] = color --[[Color3]], [_D(1265)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(1266), [2] = { [1] = { [_D(1267)] = part, [_D(1268)] = side, [_D(1269)] = _D(1270) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(1271), [2] = { [1] = { [_D(1272)] = part, [_D(1273)] = side, [_D(1274)] = _D(1275), [_D(1276)] = _D(1277).. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA(_D(1278)) then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam(_D(1279)) end) local UTSG = Instance.new(_D(1280)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(1281) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(1282)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(1283)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(1284)) RequestCommand:InvokeServer(_D(1285)) end) local UTSG = Instance.new(_D(1286)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1287) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() while true do local ReplicatedStorage = game:GetService(_D(1288)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(1289)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(1290)) task.wait(3) RequestCommand:InvokeServer(_D(1291)) wait(3) end end) local UTSG = Instance.new(_D(1292)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1293) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(1294)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(1295)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(1296)) end) local UTSG = Instance.new(_D(1297)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1298) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(1299)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(1300)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(1301)) end) local UTSG = Instance.new(_D(1302)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1303) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(1304)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(1305)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(1306)) RequestCommand:InvokeServer(_D(1307)) task.wait(2) RequestCommand:InvokeServer(_D(1308)) RequestCommand:InvokeServer(_D(1309)) end) local UTSG = Instance.new(_D(1310)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(1311) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(1312)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(1313)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(1314)) RequestCommand:InvokeServer(_D(1315)) RequestCommand:InvokeServer(_D(1316)) end) local UTSG = Instance.new(_D(1317)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(1318) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(1319)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(1320)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(1321)) end) local UTSG = Instance.new(_D(1322)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(1323) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(1324)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(1325)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(1326)) end) local UTSG = Instance.new(_D(1327)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(1328) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(1329)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(1330)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(1331)) end) local UTSG = Instance.new(_D(1332)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1333) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1334) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1335) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1336), [2] = { [1] = { [_D(1337)] = part, [_D(1338)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1339), [2] = { [1] = { [_D(1340)] = part, [_D(1341)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1342), [2] = _D(1343), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1344), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1345), [2] = { [1] = { [_D(1346)] = part, [_D(1347)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1348), [2] = { [1] = { [_D(1349)] = part, [_D(1350)] = cf, [_D(1351)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1352), [2] = { [1] = { [_D(1353)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1354), [2] = { [1] = { [_D(1355)] = part, [_D(1356)] = _D(1357)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1358), [2] = { [1] = { [_D(1359)] = part, [_D(1360)] = _D(1361)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1362), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1363), [2] = { [1] = { [_D(1364)] = part, [_D(1365)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1366), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(1367), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(1368), [2] = { [1] = { [_D(1369)] = part, [_D(1370)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(1371), [2] = { [1] = { [_D(1372)] = part, [_D(1373)] = _D(1374) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(1375), [2] = { [1] = { [_D(1376)] = part, [_D(1377)] = _D(1378), [_D(1379)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(1380), [2] = { [1] = { [_D(1381)] = part, [_D(1382)] = color --[[Color3]], [_D(1383)] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA(_D(1384)) then spawn(function() SetLocked(v,false) MovePart(v,v.CFrame * CFrame.Angles(math.random(0,1), math.random(0,1), math.random(0,1))) end) end end end randomise() end) local UTSG = Instance.new(_D(1385)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1386) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() while true do local ReplicatedStorage = game:GetService(_D(1387)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(1388)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(1389)) wait(0.6) RequestCommand:InvokeServer(_D(1390)) wait(0.6) RequestCommand:InvokeServer(_D(1391)) wait(0.6) RequestCommand:InvokeServer(_D(1392)) wait(0.6) RequestCommand:InvokeServer(_D(1393)) wait(0.6) RequestCommand:InvokeServer(_D(1394)) wait(0.6) RequestCommand:InvokeServer(_D(1395)) wait(0.6) end end) local UTSG = Instance.new(_D(1396)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(1397) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(1398)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(1399)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(1400)) RequestCommand:InvokeServer(_D(1401)) RequestCommand:InvokeServer(_D(1402)) RequestCommand:InvokeServer(_D(1403)) RequestCommand:InvokeServer(_D(1404)) RequestCommand:InvokeServer(_D(1405)) RequestCommand:InvokeServer(_D(1406)) RequestCommand:InvokeServer(_D(1407)) end) local UTSG = Instance.new(_D(1408)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1409) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(1410)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(1411)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(1412)) wait(0.6) RequestCommand:InvokeServer(_D(1413)) wait(0.6) RequestCommand:InvokeServer(_D(1414)) wait(0.6) RequestCommand:InvokeServer(_D(1415)) wait(0.6) RequestCommand:InvokeServer(_D(1416)) wait(0.6) RequestCommand:InvokeServer(_D(1417)) wait(0.6) RequestCommand:InvokeServer(_D(1418)) wait(0.6) RequestCommand:InvokeServer(_D(1419)) wait(0.6) RequestCommand:InvokeServer(_D(1420)) wait(0.6) RequestCommand:InvokeServer(_D(1421)) wait(0.6) RequestCommand:InvokeServer(_D(1422)) wait(0.6) RequestCommand:InvokeServer(_D(1423)) end) local UTSG = Instance.new(_D(1424)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1425) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1426) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1427) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1428), [2] = { [1] = { [_D(1429)] = part, [_D(1430)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1431), [2] = { [1] = { [_D(1432)] = part, [_D(1433)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1434), [2] = _D(1435), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1436), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1437), [2] = { [1] = { [_D(1438)] = part, [_D(1439)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1440), [2] = { [1] = { [_D(1441)] = part, [_D(1442)] = cf, [_D(1443)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1444), [2] = { [1] = { [_D(1445)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1446), [2] = { [1] = { [_D(1447)] = part, [_D(1448)] = _D(1449)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1450), [2] = { [1] = { [_D(1451)] = part, [_D(1452)] = _D(1453)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1454), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1455), [2] = { [1] = { [_D(1456)] = part, [_D(1457)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1458), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(1459), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(1460), [2] = { [1] = { [_D(1461)] = part, [_D(1462)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(1463), [2] = { [1] = { [_D(1464)] = part, [_D(1465)] = _D(1466) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(1467), [2] = { [1] = { [_D(1468)] = part, [_D(1469)] = _D(1470), [_D(1471)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(1472), [2] = { [1] = { [_D(1473)] = part, [_D(1474)] = color --[[Color3]], [_D(1475)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(1476), [2] = { [1] = { [_D(1477)] = part, [_D(1478)] = side, [_D(1479)] = _D(1480) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(1481), [2] = { [1] = { [_D(1482)] = part, [_D(1483)] = side, [_D(1484)] = _D(1485), [_D(1486)] = _D(1487).. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA(_D(1488)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,_D(1489)) AddMesh(v) --end) --spawn(function() SetMesh(v,_D(1490)) SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky(_D(1491)) end) local UTSG = Instance.new(_D(1492)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1493) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1494) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1495) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1496), [2] = { [1] = { [_D(1497)] = part, [_D(1498)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1499), [2] = { [1] = { [_D(1500)] = part, [_D(1501)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1502), [2] = _D(1503), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1504), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1505), [2] = { [1] = { [_D(1506)] = part, [_D(1507)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1508), [2] = { [1] = { [_D(1509)] = part, [_D(1510)] = cf, [_D(1511)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1512), [2] = { [1] = { [_D(1513)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1514), [2] = { [1] = { [_D(1515)] = part, [_D(1516)] = _D(1517)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1518), [2] = { [1] = { [_D(1519)] = part, [_D(1520)] = _D(1521)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1522), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1523), [2] = { [1] = { [_D(1524)] = part, [_D(1525)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1526), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(1527), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(1528), [2] = { [1] = { [_D(1529)] = part, [_D(1530)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(1531), [2] = { [1] = { [_D(1532)] = part, [_D(1533)] = _D(1534) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(1535), [2] = { [1] = { [_D(1536)] = part, [_D(1537)] = _D(1538), [_D(1539)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(1540), [2] = { [1] = { [_D(1541)] = part, [_D(1542)] = color --[[Color3]], [_D(1543)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(1544), [2] = { [1] = { [_D(1545)] = part, [_D(1546)] = side, [_D(1547)] = _D(1548) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(1549), [2] = { [1] = { [_D(1550)] = part, [_D(1551)] = side, [_D(1552)] = _D(1553), [_D(1554)] = _D(1555).. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA(_D(1556)) then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam(_D(1557)) end) local UTSG = Instance.new(_D(1558)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.31, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(1559) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1560) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1561) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1562), [2] = { [1] = { [_D(1563)] = part, [_D(1564)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1565), [2] = { [1] = { [_D(1566)] = part, [_D(1567)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1568), [2] = _D(1569), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1570), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1571), [2] = { [1] = { [_D(1572)] = part, [_D(1573)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1574), [2] = { [1] = { [_D(1575)] = part, [_D(1576)] = cf, [_D(1577)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1578), [2] = { [1] = { [_D(1579)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1580), [2] = { [1] = { [_D(1581)] = part, [_D(1582)] = _D(1583)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1584), [2] = { [1] = { [_D(1585)] = part, [_D(1586)] = _D(1587)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1588), [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1589), [2] = { [1] = { [_D(1590)] = part, [_D(1591)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1592), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(1593), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(1594), [2] = { [1] = { [_D(1595)] = part, [_D(1596)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(1597), [2] = { [1] = { [_D(1598)] = part, [_D(1599)] = _D(1600) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(1601), [2] = { [1] = { [_D(1602)] = part, [_D(1603)] = _D(1604), [_D(1605)] = brightness } } } _(args) end function KillAll() for i,v in game.Players:GetPlayers() do spawn(function() SetLocked(v.Character.Head,false) DestroyPart(v.Character.Head) end) end end KillAll() end) local UTSG = Instance.new(_D(1606)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.31, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1607) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1608) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1609) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1610), [2] = { [1] = { [_D(1611)] = part, [_D(1612)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1613), [2] = { [1] = { [_D(1614)] = part, [_D(1615)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1616), [2] = _D(1617), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1618), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1619), [2] = { [1] = { [_D(1620)] = part, [_D(1621)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1622), [2] = { [1] = { [_D(1623)] = part, [_D(1624)] = cf, [_D(1625)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1626), [2] = { [1] = { [_D(1627)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1628), [2] = { [1] = { [_D(1629)] = part, [_D(1630)] = _D(1631)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1632), [2] = { [1] = { [_D(1633)] = part, [_D(1634)] = _D(1635)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1636), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1637), [2] = { [1] = { [_D(1638)] = part, [_D(1639)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1640), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(1641), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(1642), [2] = { [1] = { [_D(1643)] = part, [_D(1644)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(1645), [2] = { [1] = { [_D(1646)] = part, [_D(1647)] = _D(1648) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(1649), [2] = { [1] = { [_D(1650)] = part, [_D(1651)] = _D(1652), [_D(1653)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(1654), [2] = { [1] = { [_D(1655)] = part, [_D(1656)] = color --[[Color3]], [_D(1657)] = false } } } _(args) end function Punish(player) char = player.Character DestroyPart(char) end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Punish(v) end) --end) end end) local UTSG = Instance.new(_D(1658)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.31, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1659) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1660) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1661) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1662), [2] = { [1] = { [_D(1663)] = part, [_D(1664)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1665), [2] = { [1] = { [_D(1666)] = part, [_D(1667)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1668), [2] = _D(1669), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1670), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1671), [2] = { [1] = { [_D(1672)] = part, [_D(1673)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1674), [2] = { [1] = { [_D(1675)] = part, [_D(1676)] = cf, [_D(1677)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1678), [2] = { [1] = { [_D(1679)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1680), [2] = { [1] = { [_D(1681)] = part, [_D(1682)] = _D(1683)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1684), [2] = { [1] = { [_D(1685)] = part, [_D(1686)] = _D(1687)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1688), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1689), [2] = { [1] = { [_D(1690)] = part, [_D(1691)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1692), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(1693), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(1694), [2] = { [1] = { [_D(1695)] = part, [_D(1696)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(1697), [2] = { [1] = { [_D(1698)] = part, [_D(1699)] = _D(1700) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(1701), [2] = { [1] = { [_D(1702)] = part, [_D(1703)] = _D(1704), [_D(1705)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(1706), [2] = { [1] = { [_D(1707)] = part, [_D(1708)] = color --[[Color3]], [_D(1709)] = false } } } _(args) end function Punish(player) char = player.Character DestroyPart(char) end for i,v in game.Players:GetPlayers() do --zzspawn(function() pcall(function() Punish(v) end) --end) end wait(0.5) local function unanchor(part) local buildingTools = nil local player = game:GetService(_D(1710)).LocalPlayer for _, item in pairs(player.Character:GetChildren()) do if item:IsA(_D(1711)) and item:FindFirstChild(_D(1712)) then buildingTools = item break end end if not buildingTools then for _, item in pairs(player.Backpack:GetChildren()) do if item:IsA(_D(1713)) and item:FindFirstChild(_D(1714)) then buildingTools = item break end end end if buildingTools then local syncAPI = buildingTools:FindFirstChild(_D(1715)) if syncAPI then local serverEndpoint = syncAPI:FindFirstChild(_D(1716)) if serverEndpoint then local args = { [1] = _D(1717), [2] = { [1] = part } } serverEndpoint:InvokeServer(unpack(args)) end end end end local function unanchorAllParts(workspaceObject) for _, obj in pairs(workspaceObject:GetDescendants()) do if obj:IsA(_D(1718)) or obj:IsA(_D(1719)) then unanchor(obj) end end end unanchorAllParts(workspace) end) local UTSG = Instance.new(_D(1720)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.31, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1721) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == _D(1722) then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1723) then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService(_D(1724)) function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) local args = { [1] = _D(1725), [2] = _D(1726), [3] = cf, [4] = parent } _(args) end function SetAnchor(part, boolean) local args = { [1] = _D(1727), [2] = { [1] = { [_D(1728)] = part, [_D(1729)] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = _D(1730), [2] = { [1] = { [_D(1731)] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = _D(1732), [2] = { [1] = { [_D(1733)] = part, [_D(1734)] = _D(1735) .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1736), [2] = { [1] = { [_D(1737)] = part, [_D(1738)] = texid } } } _(args) end function MeshResize(part, size) local args = { [1] = _D(1739), [2] = { [1] = { [_D(1740)] = part, [_D(1741)] = size } } } _(args) end function SetTransparency(part, value) local args = { [1] = _D(1742), [2] = { [1] = { [_D(1743)] = part, [_D(1744)] = value } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1745), [2] = { [1] = part }, [3] = stringg } _(args) end function DestroyPart(part) local args = { [1] = _D(1746), [2] = { [1] = part } } _(args) end local images = { _D(1747), _D(1748), _D(1749), _D(1750), _D(1751), _D(1752), _D(1753), _D(1754) } local skyPart local skyLoop local frameTime = 1 / 10 local lastUpdate = 0 function CreateSky() local hrp = char:FindFirstChild(_D(1755)) if not hrp then return end local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) for _, v in workspace:GetDescendants() do if v:IsA(_D(1756)) and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then skyPart = v SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, _D(1757)) MeshResize(skyPart, Vector3.new(4000, 4000, 4000)) SetTransparency(skyPart, 1) SetName(v,_D(1758)) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(deltaTime) lastUpdate = lastUpdate + deltaTime if lastUpdate >= frameTime then lastUpdate = 0 if not skyPart then print(_D(1759)) return end SetTransparency(skyPart, 0) SetTexture(skyPart, images[index]) index = index % #images + 1 end end) end end end function ResetSky() if skyPart then DestroyPart(skyPart) skyPart = nil end if skyLoop then skyLoop:Disconnect() skyLoop = nil end CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char and char:FindFirstChild(_D(1760)) then char:WaitForChild(_D(1761)).Died:Connect(function() ResetSky() end) end CreateSky() end) local UTSG = Instance.new(_D(1762)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.31, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1763) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local function findBuildingTools() local player = game:GetService(_D(1764)).LocalPlayer for _, item in ipairs(player.Character:GetChildren()) do if item:IsA(_D(1765)) and item:FindFirstChild(_D(1766)) then return item end end for _, item in ipairs(player.Backpack:GetChildren()) do if item:IsA(_D(1767)) and item:FindFirstChild(_D(1768)) then return item end end return nil end local buildingTools = findBuildingTools() if not buildingTools then warn(_D(1769)) return end local syncAPI = buildingTools:FindFirstChild(_D(1770)) local serverEndpoint = syncAPI and syncAPI:FindFirstChild(_D(1771)) if not serverEndpoint then warn(_D(1772)) return end local skyInstance = workspace:FindFirstChild(_D(1773)) if not skyInstance then return end local args = { _D(1774), { skyInstance } } local success, result if serverEndpoint:IsA(_D(1775)) then success, result = pcall(function() return serverEndpoint:InvokeServer(unpack(args)) end) else serverEndpoint:FireServer(unpack(args)) success = true end if success then else end end) local UTSG = Instance.new(_D(1776)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.355, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1777) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1778) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1779) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1780), [2] = { [1] = { [_D(1781)] = part, [_D(1782)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1783), [2] = { [1] = { [_D(1784)] = part, [_D(1785)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1786), [2] = _D(1787), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1788), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1789), [2] = { [1] = { [_D(1790)] = part, [_D(1791)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1792), [2] = { [1] = { [_D(1793)] = part, [_D(1794)] = cf, [_D(1795)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1796), [2] = { [1] = { [_D(1797)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1798), [2] = { [1] = { [_D(1799)] = part, [_D(1800)] = _D(1801)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1802), [2] = { [1] = { [_D(1803)] = part, [_D(1804)] = _D(1805)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1806), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1807), [2] = { [1] = { [_D(1808)] = part, [_D(1809)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1810), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(1811), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(1812), [2] = { [1] = { [_D(1813)] = part, [_D(1814)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(1815), [2] = { [1] = { [_D(1816)] = part, [_D(1817)] = _D(1818) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(1819), [2] = { [1] = { [_D(1820)] = part, [_D(1821)] = _D(1822), [_D(1823)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(1824), [2] = { [1] = { [_D(1825)] = part, [_D(1826)] = color --[[Color3]], [_D(1827)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(1828), [2] = { [1] = { [_D(1829)] = part, [_D(1830)] = side, [_D(1831)] = _D(1832) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(1833), [2] = { [1] = { [_D(1834)] = part, [_D(1835)] = side, [_D(1836)] = _D(1837), [_D(1838)] = _D(1839).. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA(_D(1840)) and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,_D(1841)) AddMesh(v) --end) --spawn(function() SetMesh(v,_D(1842)) SetTexture(v,id) --end) MeshResize(v,Vector3.new(4000, 4000, 4000)) SetLocked(v,true) end end end Sky(_D(1843)) end) local UTSG = Instance.new(_D(1844)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.355, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(1845) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1846) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1847) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1848), [2] = { [1] = { [_D(1849)] = part, [_D(1850)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1851), [2] = { [1] = { [_D(1852)] = part, [_D(1853)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1854), [2] = _D(1855), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1856), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1857), [2] = { [1] = { [_D(1858)] = part, [_D(1859)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1860), [2] = { [1] = { [_D(1861)] = part, [_D(1862)] = cf, [_D(1863)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1864), [2] = { [1] = { [_D(1865)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1866), [2] = { [1] = { [_D(1867)] = part, [_D(1868)] = _D(1869)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1870), [2] = { [1] = { [_D(1871)] = part, [_D(1872)] = _D(1873)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1874), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1875), [2] = { [1] = { [_D(1876)] = part, [_D(1877)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1878), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(1879), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(1880), [2] = { [1] = { [_D(1881)] = part, [_D(1882)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(1883), [2] = { [1] = { [_D(1884)] = part, [_D(1885)] = _D(1886) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(1887), [2] = { [1] = { [_D(1888)] = part, [_D(1889)] = _D(1890), [_D(1891)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(1892), [2] = { [1] = { [_D(1893)] = part, [_D(1894)] = color --[[Color3]], [_D(1895)] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = _D(1896), [2] = { [1] = { [_D(1897)] = part, [_D(1898)] = side, [_D(1899)] = _D(1900) } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = _D(1901), [2] = { [1] = { [_D(1902)] = part, [_D(1903)] = side, [_D(1904)] = _D(1905), [_D(1906)] = _D(1907).. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA(_D(1908)) then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam(_D(1909)) end) local UTSG = Instance.new(_D(1910)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.355, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(1911) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1912) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1913) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1914), [2] = { [1] = { [_D(1915)] = part, [_D(1916)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1917), [2] = { [1] = { [_D(1918)] = part, [_D(1919)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1920), [2] = _D(1921), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1922), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1923), [2] = { [1] = { [_D(1924)] = part, [_D(1925)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1926), [2] = { [1] = { [_D(1927)] = part, [_D(1928)] = cf, [_D(1929)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1930), [2] = { [1] = { [_D(1931)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1932), [2] = { [1] = { [_D(1933)] = part, [_D(1934)] = _D(1935)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1936), [2] = { [1] = { [_D(1937)] = part, [_D(1938)] = _D(1939)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1940), [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1941), [2] = { [1] = { [_D(1942)] = part, [_D(1943)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1944), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(1945), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(1946), [2] = { [1] = { [_D(1947)] = part, [_D(1948)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(1949), [2] = { [1] = { [_D(1950)] = part, [_D(1951)] = _D(1952) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(1953), [2] = { [1] = { [_D(1954)] = part, [_D(1955)] = _D(1956), [_D(1957)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(1958), [2] = { [1] = { [_D(1959)] = part, [_D(1960)] = color --[[Color3]], [_D(1961)] = false } } } _(args) end function Material(part,mate) local args = { [1] = _D(1962), [2] = { [1] = { [_D(1963)] = part, [_D(1964)] = mate } } } _(args) end for i,v in game.Workspace:GetDescendants() do spawn(function() Material(v,Enum.Material.Neon) end) end local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1965) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1966) then tool = v.Parent end end local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == _D(1967) then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == _D(1968) then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = _D(1969), [2] = { [1] = { [_D(1970)] = part, [_D(1971)] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = _D(1972), [2] = { [1] = { [_D(1973)] = part, [_D(1974)] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = _D(1975), [2] = _D(1976), [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = _D(1977), [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = _D(1978), [2] = { [1] = { [_D(1979)] = part, [_D(1980)] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = _D(1981), [2] = { [1] = { [_D(1982)] = part, [_D(1983)] = cf, [_D(1984)] = size } } } _(args) end function AddMesh(part) local args = { [1] = _D(1985), [2] = { [1] = { [_D(1986)] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = _D(1987), [2] = { [1] = { [_D(1988)] = part, [_D(1989)] = _D(1990)..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = _D(1991), [2] = { [1] = { [_D(1992)] = part, [_D(1993)] = _D(1994)..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = _D(1995), [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = _D(1996), [2] = { [1] = { [_D(1997)] = part, [_D(1998)] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = _D(1999), [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = _D(2000), [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = _D(2001), [2] = { [1] = { [_D(2002)] = part, [_D(2003)] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = _D(2004), [2] = { [1] = { [_D(2005)] = part, [_D(2006)] = _D(2007) } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = _D(2008), [2] = { [1] = { [_D(2009)] = part, [_D(2010)] = _D(2011), [_D(2012)] = brightness } } } _(args) end function Color(part,color) local args = { [1] = _D(2013), [2] = { [1] = { [_D(2014)] = part, [_D(2015)] = color --[[Color3]], [_D(2016)] = false } } } _(args) end function randomise() for i,v in game.Workspace:GetDescendants() do if v:IsA(_D(2017)) then spawn(function() SetLocked(v,false) Color(v,Color3.new(1, 1, 1)) end) end end end while wait() do spawn(function() randomise() end) end end) local UTSG = Instance.new(_D(2018)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.355, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2019) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2020)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2021)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2022)) RequestCommand:InvokeServer(_D(2023)) RequestCommand:InvokeServer(_D(2024)) RequestCommand:InvokeServer(_D(2025)) RequestCommand:InvokeServer(_D(2026)) RequestCommand:InvokeServer(_D(2027)) RequestCommand:InvokeServer(_D(2028)) RequestCommand:InvokeServer(_D(2029)) RequestCommand:InvokeServer(_D(2030)) RequestCommand:InvokeServer(_D(2031)) RequestCommand:InvokeServer(_D(2032)) end) local UTSG = Instance.new(_D(2033)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.355, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(2034) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFrame UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2035)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2036)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2037)) end) local titleText = Instance.new(_D(2038)) titleText.Size = UDim2.new(0.1, 0, 0, 30) titleText.Position = UDim2.new(0.45, 1, 0.47, 0) titleText.BackgroundColor3 = Color3.new(0, 0, 0) titleText.BorderSizePixel = 0 titleText.BorderColor3 = Color3.new(1, 0.4, 0) titleText.Font = Enum.Font.SourceSansSemibold titleText.Text = _D(2039) titleText.TextColor3 = Color3.new(1, 1, 1) titleText.TextSize = 39 titleText.BackgroundTransparency = 1 titleText.Parent = mainFrame local scrollingFramez = Instance.new(_D(2040)) scrollingFramez.Size = UDim2.new(1, 0, 0.3, 0) scrollingFramez.Position = UDim2.new(0, 0, 0.55, 0) scrollingFramez.BackgroundColor3 = Color3.new(0.01, 0.01, 0.01) scrollingFramez.BorderColor3 = Color3.new(1, 1, 1) scrollingFramez.BorderSizePixel = 0.0001 scrollingFramez.ScrollBarThickness = 6.5 scrollingFramez.BackgroundTransparency = 1 scrollingFramez.Parent = mainFrame local UTSG = Instance.new(_D(2041)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2042) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2043)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2044)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2045)) end) local UTSG = Instance.new(_D(2046)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(2047) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2048)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2049)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2050)) end) local UTSG = Instance.new(_D(2051)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2052) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2053)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2054)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2055)) end) local UTSG = Instance.new(_D(2056)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(2057) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2058)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2059)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2060)) end) local UTSG = Instance.new(_D(2061)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.002, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(2062) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2063)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2064)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2065)) end) local UTSG = Instance.new(_D(2066)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(2067) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2068)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2069)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2070)) end) local UTSG = Instance.new(_D(2071)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2072) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2073)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2074)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2075)) end) local UTSG = Instance.new(_D(2076)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2077) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2078)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2079)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2080)) end) local UTSG = Instance.new(_D(2081)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2082) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2083)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2084)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2085)) end) local UTSG = Instance.new(_D(2086)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.045, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2087) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2088)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2089)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2090)) end) local UTSG = Instance.new(_D(2091)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2092) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2093)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2094)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2095)) end) local UTSG = Instance.new(_D(2096)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2097) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2098)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2099)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2100)) end) local UTSG = Instance.new(_D(2101)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2102) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2103)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2104)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2105)) end) local UTSG = Instance.new(_D(2106)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2107) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2108)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2109)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2110)) end) local UTSG = Instance.new(_D(2111)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.089, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2112) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2113)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2114)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2115)) end) local UTSG = Instance.new(_D(2116)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(2117) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2118)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2119)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2120)) end) local UTSG = Instance.new(_D(2121)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(2122) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2123)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2124)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2125)) end) local UTSG = Instance.new(_D(2126)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(2127) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2128)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2129)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2130)) end) local UTSG = Instance.new(_D(2131)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2132) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2133)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2134)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2135)) end) local UTSG = Instance.new(_D(2136)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.133, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2137) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2138)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2139)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2140)) end) local UTSG = Instance.new(_D(2141)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2142) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2143)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2144)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2145)) end) local UTSG = Instance.new(_D(2146)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2147) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2148)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2149)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2150)) end) local UTSG = Instance.new(_D(2151)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(2152) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2153)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2154)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2155)) end) local UTSG = Instance.new(_D(2156)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2157) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2158)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2159)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2160)) end) local UTSG = Instance.new(_D(2161)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.177, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2162) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2163)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2164)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2165)) end) local UTSG = Instance.new(_D(2166)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2167) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2168)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2169)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2170)) end) local UTSG = Instance.new(_D(2171)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(2172) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2173)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2174)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2175)) end) local UTSG = Instance.new(_D(2176)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2177) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2178)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2179)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2180)) end) local UTSG = Instance.new(_D(2181)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.597, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2182) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2183)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2184)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2185)) end) local UTSG = Instance.new(_D(2186)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.793, 1, 0.221, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2187) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2188)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2189)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2190)) end) local UTSG = Instance.new(_D(2191)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.005, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2192) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2193)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2194)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2195)) end) local UTSG = Instance.new(_D(2196)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.202, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.TextScaled = true UTSG.Text = _D(2197) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2198)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2199)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2200)) end) local UTSG = Instance.new(_D(2201)) UTSG.Size = UDim2.new(0, 90, 0, 35) UTSG.Position = UDim2.new(0.40, 1, 0.265, 0) UTSG.BackgroundColor3 = Color3.new(0, 0, 0) UTSG.BorderSizePixel = 2 UTSG.BorderColor3 = Color3.new(1, 1, 1) UTSG.Font = Enum.Font.SourceSansSemibold UTSG.Text = _D(2202) UTSG.TextColor3 = Color3.new(1, 1, 1) UTSG.TextSize = 25 UTSG.Parent = scrollingFramez UTSG.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2203)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2204)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2205)) end) local UTSG1 = Instance.new(_D(2206)) UTSG1.Size = UDim2.new(0, 90, 0, 35) UTSG1.Position = UDim2.new(0.40, 1, 0.265, 0) UTSG1.BackgroundColor3 = Color3.new(0, 0, 0) UTSG1.BorderSizePixel = 2 UTSG1.BorderColor3 = Color3.new(1, 1, 1) UTSG1.Font = Enum.Font.SourceSansSemibold UTSG1.TextScaled = true UTSG1.Text = _D(2207) UTSG1.TextColor3 = Color3.new(1, 1, 1) UTSG1.TextSize = 25 UTSG1.Parent = scrollingFramez UTSG1.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService(_D(2208)) local RequestCommand = ReplicatedStorage:WaitForChild(_D(2209)).Signals.RequestCommandSilent RequestCommand:InvokeServer(_D(2210)) end) loadstring(game:HttpGet(_D(2211)))()