--[[ 💀 ULTIMATE UNANCHORED DESTROYER ]] -- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") -- Variables local LocalPlayer = Players.LocalPlayer local PartsFolder = Instance.new("Folder") PartsFolder.Parent = Workspace PartsFolder.Name = "DestroyerSystem" -- Bypass System local function InitializeBypass() local mt = getrawmetatable(game) setreadonly(mt, false) local old = mt.__namecall mt.__namecall = newcclosure(function(self, ...) local args = {...} local method = getnamecallmethod() if method == "FireServer" then return nil end return old(self, ...) end) for _, v in next, getconnections(game:GetService("ScriptContext").Error) do v:Disable() end for _, v in next, getconnections(game:GetService("LogService").MessageOut) do v:Disable() end end -- Network Ownership local function SetupNetwork() settings().Physics.AllowSleep = false settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled if not getgenv().NetworkBypass then getgenv().NetworkBypass = true local old old = hookmetamethod(game, "__index", newcclosure(function(self, idx) if idx == "NetworkOwnershipRule" then return Enum.NetworkOwnership.Manual end return old(self, idx) end)) end end -- Main Destroyer System local BasePartHandler = {} BasePartHandler.__index = BasePartHandler function BasePartHandler.new() local self = setmetatable({}, BasePartHandler) self.Connections = {} self.TargetParts = {} return self end function BasePartHandler:SetupPart(part) if part:IsA("BasePart") and not part.Anchored then if not part:IsDescendantOf(LocalPlayer.Character) then -- Setup part physics part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) -- Create constraints local attachment = Instance.new("Attachment") attachment.Parent = part local alignPosition = Instance.new("AlignPosition") alignPosition.Mode = Enum.PositionAlignmentMode.OneAttachment alignPosition.Attachment0 = attachment alignPosition.MaxForce = 999999999999999 alignPosition.MaxVelocity = math.huge alignPosition.Responsiveness = 200 alignPosition.Parent = part local gyro = Instance.new("BodyGyro") gyro.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) gyro.P = 100000 gyro.Parent = part -- Add to control list table.insert(self.TargetParts, { Part = part, Attachment = attachment, AlignPosition = alignPosition, Gyro = gyro }) end end end function BasePartHandler:Start() -- Setup all existing parts for _, v in ipairs(Workspace:GetDescendants()) do self:SetupPart(v) end -- Monitor new parts table.insert(self.Connections, Workspace.DescendantAdded:Connect(function(v) self:SetupPart(v) end)) -- Main control loop table.insert(self.Connections, RunService.Heartbeat:Connect(function() sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge) sethiddenproperty(LocalPlayer, "MaxSimulationRadius", math.huge) for _, targetData in ipairs(self.TargetParts) do pcall(function() local part = targetData.Part if part and part.Parent then -- Get random player as target local randomPlayer = Players:GetPlayers()[math.random(1, #Players:GetPlayers())] if randomPlayer and randomPlayer.Character then local targetPos = randomPlayer.Character.HumanoidRootPart.Position -- Crazy movement targetData.AlignPosition.Position = targetPos targetData.Gyro.CFrame = CFrame.new(targetPos) * CFrame.Angles( math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)) ) -- Add force part.Velocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) part.RotVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) end end end) end end)) end -- Initialize everything local function StartDestroyer() InitializeBypass() SetupNetwork() local handler = BasePartHandler.new() handler:Start() -- Anti kick & crash spawn(function() while wait() do for _, connection in ipairs(getconnections(LocalPlayer.Character.DescendantAdded)) do connection:Disable() end game:GetService("NetworkClient"):SetOutgoingKBPSLimit(math.huge) end end) end -- Execute with protection pcall(function() StartDestroyer() print("🔥 DESTROYER ACTIVATED 🔥") end)