--[[ @build: crxp08_core_v2.4 @bypass: active @note: fflag stresser - private build ]] local rs = game:GetService("RunService") local uis = game:GetService("UserInputService") local lp = game:GetService("Players").LocalPlayer local pg = lp:WaitForChild("PlayerGui") -- // process kill local old = pg:FindFirstChild("UltraFreezeUI") if old then old:Destroy() end local reg = { state = false, ff = false, theme = { main = Color3.fromRGB(15, 20, 30), accent = Color3.fromRGB(0, 200, 255), red = Color3.fromRGB(255, 80, 80), green = Color3.fromRGB(80, 255, 120) } } -- // ui core local core = Instance.new("ScreenGui", pg) core.Name = "UltraFreezeUI" core.ResetOnSpawn = false local function make_drag(f) local d, gs, sp f.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 then d = true gs = i.Position sp = f.Position i.Changed:Connect(function() if i.UserInputState == Enum.UserInputState.End then d = false end end) end end) uis.InputChanged:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseMovement and d then local delta = i.Position - gs f.Position = UDim2.new(sp.X.Scale, sp.X.Offset + delta.X, sp.Y.Scale, sp.Y.Offset + delta.Y) end end) end local main = Instance.new("Frame", core) main.Size = UDim2.fromOffset(260, 125) -- leggermente più alto per i crediti main.Position = UDim2.new(0.02, 0, 0.25, 0) main.BackgroundColor3 = reg.theme.main main.BorderSizePixel = 0 main.Active = true Instance.new("UICorner", main).CornerRadius = UDim.new(0, 4) Instance.new("UIStroke", main).Color = reg.theme.accent make_drag(main) local settings = Instance.new("Frame", core) settings.Size = UDim2.fromOffset(180, 60) settings.Position = UDim2.new(0.25, 0, 0.25, 0) settings.BackgroundColor3 = Color3.fromRGB(20, 25, 35) settings.Visible = false settings.Active = true Instance.new("UICorner", settings) Instance.new("UIStroke", settings).Color = reg.theme.accent make_drag(settings) -- // labels & btns local title = Instance.new("TextLabel", main) title.Size = UDim2.new(1, 0, 0.3, 0) title.BackgroundTransparency = 1 title.Text = "ULTRA FREEZE" title.TextColor3 = reg.theme.accent title.Font = Enum.Font.GothamBold title.TextSize = 14 local status = Instance.new("TextLabel", main) status.Size = UDim2.new(1, 0, 0.2, 0) status.Position = UDim2.fromScale(0, 0.3) status.BackgroundTransparency = 1 status.Text = "IDLE" status.TextColor3 = reg.theme.red status.Font = Enum.Font.Code status.TextSize = 12 local btn = Instance.new("TextButton", main) btn.Size = UDim2.new(0.8, 0, 0.22, 0) btn.Position = UDim2.fromScale(0.1, 0.52) btn.BackgroundColor3 = Color3.fromRGB(30, 30, 30) btn.Text = "INIT_STRESS" btn.TextColor3 = Color3.new(1, 1, 1) btn.Font = Enum.Font.GothamBold btn.TextSize = 12 Instance.new("UICorner", btn) -- // CREDITI POSIZIONATI SOTTO IL PULSANTE local dev_tag = Instance.new("TextLabel", main) dev_tag.Size = UDim2.new(1, 0, 0.15, 0) dev_tag.Position = UDim2.fromScale(0, 0.78) dev_tag.BackgroundTransparency = 1 dev_tag.Text = "created by crxp08" dev_tag.TextColor3 = Color3.fromRGB(80, 80, 80) dev_tag.Font = Enum.Font.Code dev_tag.TextSize = 10 local gear = Instance.new("TextButton", main) gear.Size = UDim2.fromOffset(20, 20) gear.Position = UDim2.new(1, -25, 0, 5) gear.Text = "⚙" gear.BackgroundTransparency = 1 gear.TextColor3 = Color3.new(1,1,1) gear.MouseButton1Click:Connect(function() settings.Visible = not settings.Visible end) local ff_btn = Instance.new("TextButton", settings) ff_btn.Size = UDim2.new(0.9, 0, 0.7, 0) ff_btn.Position = UDim2.fromScale(0.05, 0.15) ff_btn.BackgroundColor3 = Color3.fromRGB(40, 40, 40) ff_btn.Text = "FFLAG: OFF" ff_btn.TextColor3 = Color3.new(1, 1, 1) ff_btn.Font = Enum.Font.GothamBold Instance.new("UICorner", ff_btn) -- // internal logic ff_btn.MouseButton1Click:Connect(function() reg.ff = not reg.ff ff_btn.Text = reg.ff and "FFLAG: ON" or "FFLAG: OFF" pcall(function() setfflag("MaxMissedWorldStepsRemembered", reg.ff and 1000 or 1) end) end) btn.MouseButton1Click:Connect(function() if reg.state then return end if not reg.ff then status.Text = "FFLAG_REQUIRED" task.wait(1) status.Text = "IDLE" return end reg.state = true status.Text = "STRESS_ACTIVE" status.TextColor3 = reg.theme.green task.spawn(function() local c = tick() while tick() - c < 3 do for _ = 1, 1e6 do end end reg.state = false status.Text = "IDLE" status.TextColor3 = reg.theme.red end) end) warn(">> crxp08_freeze v2.4 loaded.")