local UltimateTrollingGuiV6 = Instance.new("ScreenGui") local Main = Instance.new("Frame") local UIGradient = Instance.new("UIGradient") local UICorner = Instance.new("UICorner") local Title = Instance.new("TextLabel") local SubTitle = Instance.new("TextLabel") local Welcome2 = Instance.new("TextLabel") local UICorner_2 = Instance.new("UICorner") local ScrollSizer = Instance.new("Frame") local ScrollingFrame = Instance.new("ScrollingFrame") local kohls = Instance.new("TextButton") local UICorner_3 = Instance.new("UICorner") local Cleetus = Instance.new("TextButton") local UICorner_4 = Instance.new("UICorner") local JohnDoe = Instance.new("TextButton") local UICorner_5 = Instance.new("UICorner") local TheDankEngine = Instance.new("TextButton") local UICorner_6 = Instance.new("UICorner") local Banisher = Instance.new("TextButton") local UICorner_7 = Instance.new("UICorner") local Illuminati = Instance.new("TextButton") local UICorner_8 = Instance.new("UICorner") local MineCraftSteve = Instance.new("TextButton") local UICorner_9 = Instance.new("UICorner") local Goner = Instance.new("TextButton") local UICorner_10 = Instance.new("UICorner") local HolyWrench = Instance.new("TextButton") local UICorner_11 = Instance.new("UICorner") local Baseplate = Instance.new("TextButton") local UICorner_12 = Instance.new("UICorner") local FlingGUI = Instance.new("TextButton") local UICorner_13 = Instance.new("UICorner") local TOPk3k = Instance.new("TextButton") local UICorner_14 = Instance.new("UICorner") local KFC = Instance.new("TextButton") local UICorner_15 = Instance.new("UICorner") local TrollingGUI = Instance.new("TextButton") local UICorner_16 = Instance.new("UICorner") local InfYield = Instance.new("TextButton") local UICorner_17 = Instance.new("UICorner") local SuTart = Instance.new("TextButton") local UICorner_18 = Instance.new("UICorner") local Backrooms = Instance.new("TextButton") local UICorner_19 = Instance.new("UICorner") local NexPluviaAdmin = Instance.new("TextButton") local UICorner_20 = Instance.new("UICorner") local FunnyVest = Instance.new("TextButton") local UICorner_21 = Instance.new("UICorner") local Nuke = Instance.new("TextButton") local UICorner_22 = Instance.new("UICorner") local Stand = Instance.new("TextButton") local UICorner_23 = Instance.new("UICorner") local c00lify = Instance.new("TextButton") local UICorner_24 = Instance.new("UICorner") local clownvan = Instance.new("TextButton") local UICorner_25 = Instance.new("UICorner") local VrSword = Instance.new("TextButton") local UICorner_26 = Instance.new("UICorner") local ParkourGod = Instance.new("TextButton") local UICorner_27 = Instance.new("UICorner") local ServerAdmin = Instance.new("TextButton") local UICorner_28 = Instance.new("UICorner") local Sniper = Instance.new("TextButton") local UICorner_29 = Instance.new("UICorner") local ElioBlasio = Instance.new("TextButton") local UICorner_30 = Instance.new("UICorner") local Ender = Instance.new("TextButton") local UICorner_31 = Instance.new("UICorner") local BanHammer = Instance.new("TextButton") local UICorner_32 = Instance.new("UICorner") local Caducus = Instance.new("TextButton") local UICorner_33 = Instance.new("UICorner") local AK47 = Instance.new("TextButton") local UICorner_34 = Instance.new("UICorner") local Car = Instance.new("TextButton") local UICorner_35 = Instance.new("UICorner") local Carnage = Instance.new("TextButton") local UICorner_36 = Instance.new("UICorner") local MLG = Instance.new("TextButton") local UICorner_37 = Instance.new("UICorner") local Pen = Instance.new("TextButton") local UICorner_38 = Instance.new("UICorner") local Broomstick = Instance.new("TextButton") local UICorner_39 = Instance.new("UICorner") local Memeus = Instance.new("TextButton") local UICorner_40 = Instance.new("UICorner") local Xester = Instance.new("TextButton") local UICorner_41 = Instance.new("UICorner") local DistractDance = Instance.new("TextButton") local UICorner_42 = Instance.new("UICorner") local Goopie = Instance.new("TextButton") local UICorner_43 = Instance.new("UICorner") local Headless = Instance.new("TextButton") local UICorner_44 = Instance.new("UICorner") local OrangeJustice = Instance.new("TextButton") local UICorner_45 = Instance.new("UICorner") local InsanityPowers = Instance.new("TextButton") local UICorner_46 = Instance.new("UICorner") local Floss = Instance.new("TextButton") local UICorner_47 = Instance.new("UICorner") local HeadHold = Instance.new("TextButton") local UICorner_48 = Instance.new("UICorner") local RussainKick = Instance.new("TextButton") local UICorner_49 = Instance.new("UICorner") local Pillow = Instance.new("TextButton") local UICorner_50 = Instance.new("UICorner") local Pp = Instance.new("TextButton") local UICorner_51 = Instance.new("UICorner") local BlackHole = Instance.new("TextButton") local UICorner_52 = Instance.new("UICorner") local JhonDoe = Instance.new("TextButton") local UICorner_53 = Instance.new("UICorner") local VR = Instance.new("TextButton") local UICorner_54 = Instance.new("UICorner") local TouchKill = Instance.new("TextButton") local UICorner_55 = Instance.new("UICorner") local TakeTheL = Instance.new("TextButton") local UICorner_56 = Instance.new("UICorner") local Grabknife = Instance.new("TextButton") local UICorner_57 = Instance.new("UICorner") local Rtx = Instance.new("TextButton") local UICorner_58 = Instance.new("UICorner") local RainbowKing = Instance.new("TextButton") local UICorner_59 = Instance.new("UICorner") local Gun = Instance.new("TextButton") local UICorner_60 = Instance.new("UICorner") local PixelCar = Instance.new("TextButton") local UICorner_61 = Instance.new("UICorner") local HellRobotics = Instance.new("TextButton") local UICorner_62 = Instance.new("UICorner") local Titain = Instance.new("TextButton") local UICorner_63 = Instance.new("UICorner") local Neko = Instance.new("TextButton") local UICorner_64 = Instance.new("UICorner") local Zen = Instance.new("TextButton") local UICorner_65 = Instance.new("UICorner") local Minigun = Instance.new("TextButton") local UICorner_66 = Instance.new("UICorner") local Eggdog = Instance.new("TextButton") local UICorner_67 = Instance.new("UICorner") local Credits = Instance.new("TextLabel") local UICorner_68 = Instance.new("UICorner") local Respawn = Instance.new("TextButton") local UICorner_69 = Instance.new("UICorner") local Netless = Instance.new("TextButton") local UICorner_70 = Instance.new("UICorner") local AntiFling = Instance.new("TextBox") local UICorner_71 = Instance.new("UICorner") local X = Instance.new("TextButton") local UICorner_72 = Instance.new("UICorner") local OpenUtg = Instance.new("TextButton") local subtext = Instance.new("TextLabel") --Properties: UltimateTrollingGuiV6.Name = "UltimateTrollingGuiV6" UltimateTrollingGuiV6.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") UltimateTrollingGuiV6.ZIndexBehavior = Enum.ZIndexBehavior.Sibling UltimateTrollingGuiV6.ResetOnSpawn = true Main.Name = "Main" Main.Parent = UltimateTrollingGuiV6 Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Main.BorderSizePixel = 0 Main.Position = UDim2.new(0.382268965, 0, 1.18099999, 0) Main.Size = UDim2.new(0, 451, 0, 534) UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(137, 0, 254)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(223, 0, 255))} UIGradient.Parent = Main UICorner.Parent = Main UICorner.CornerRadius = UDim.new(0, 9) Title.Name = "Title" Title.Parent = Main Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Title.BackgroundTransparency = 1.000 Title.Position = UDim2.new(0.0600659028, 0, -0.00186577276, 0) Title.Size = UDim2.new(0, 395, 0, 51) Title.Font = Enum.Font.SourceSansBold Title.Text = "ULTIMATE TROLLING GUI" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextScaled = true Title.TextSize = 14.000 Title.TextWrapped = true SubTitle.Name = "SubTitle" SubTitle.Parent = Main SubTitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SubTitle.BackgroundTransparency = 1.000 SubTitle.Position = UDim2.new(0.168713331, 0, 0.0599319786, 0) SubTitle.Size = UDim2.new(0, 297, 0, 35) SubTitle.Font = Enum.Font.SourceSans SubTitle.Text = "" SubTitle.TextColor3 = Color3.fromRGB(255, 255, 255) SubTitle.TextScaled = true SubTitle.TextSize = 14.000 SubTitle.TextWrapped = true Welcome2.Name = "Welcome2" Welcome2.Parent = Main Welcome2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Welcome2.BorderSizePixel = 0 Welcome2.Position = UDim2.new(0.0245891828, 0, 0.114000015, 0) Welcome2.Size = UDim2.new(0, 428, 0, 36) Welcome2.Font = Enum.Font.SourceSansBold Welcome2.Text = "DM me on discord yepimsirpwnsalot for sneak peeks!" Welcome2.TextColor3 = Color3.fromRGB(0, 0, 0) Welcome2.TextSize = 20.000 UICorner_2.CornerRadius = UDim.new(1, 0) UICorner_2.Parent = Welcome2 ScrollSizer.Name = "ScrollSizer" ScrollSizer.Parent = Main ScrollSizer.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ScrollSizer.BackgroundTransparency = 1.000 ScrollSizer.BorderSizePixel = 0 ScrollSizer.Position = UDim2.new(0.0245891828, 0, 0.196629211, 0) ScrollSizer.Size = UDim2.new(0, 428, 2, 333) local UICorner = Instance.new("UICorner") UICorner.Parent = ScrollSizer UICorner.CornerRadius = UDim.new(0, 9) ScrollingFrame.Parent = ScrollSizer ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Size = UDim2.new(0, 427, 0, 333) ScrollingFrame.ScrollBarThickness = 0 local UICorner = Instance.new("UICorner") UICorner.Parent = ScrollingFrame UICorner.CornerRadius = UDim.new(0, 9) kohls.Name = "Kohl's Admin" kohls.Parent = ScrollingFrame kohls.BackgroundColor3 = Color3.fromRGB(0, 150, 255) kohls.Position = UDim2.new(0.0093457941, 0, 0.0022281385, 0) kohls.Size = UDim2.new(0, 419, 0, 36) kohls.Font = Enum.Font.SourceSansBold kohls.Text = " Kohl's Admin" kohls.TextColor3 = Color3.fromRGB(255, 255, 255) kohls.TextSize = 20.000 kohls.TextWrapped = true kohls.TextXAlignment = Enum.TextXAlignment.Left UICorner_3.Parent = kohls Cleetus.Name = "Cleetus" Cleetus.Parent = ScrollingFrame Cleetus.BackgroundColor3 = Color3.fromRGB(0, 150, 255) Cleetus.Position = UDim2.new(0.0093457941, 0, 0.0175743196, 0) Cleetus.Size = UDim2.new(0, 419, 0, 36) Cleetus.Font = Enum.Font.SourceSansBold Cleetus.Text = " Cleetus" Cleetus.TextColor3 = Color3.fromRGB(255, 255, 255) Cleetus.TextSize = 20.000 Cleetus.TextWrapped = true Cleetus.TextXAlignment = Enum.TextXAlignment.Left UICorner_4.Parent = Cleetus JohnDoe.Name = "JohnDoe" JohnDoe.Parent = ScrollingFrame JohnDoe.BackgroundColor3 = Color3.fromRGB(0, 150, 255) JohnDoe.Position = UDim2.new(0.0093457941, 0, 0.0329205021, 0) JohnDoe.Size = UDim2.new(0, 419, 0, 36) JohnDoe.Font = Enum.Font.SourceSansBold JohnDoe.Text = " John Doe" JohnDoe.TextColor3 = Color3.fromRGB(255, 255, 255) JohnDoe.TextSize = 20.000 JohnDoe.TextWrapped = true JohnDoe.TextXAlignment = Enum.TextXAlignment.Left UICorner_5.Parent = JohnDoe TheDankEngine.Name = "TheDankEngine" TheDankEngine.Parent = ScrollingFrame TheDankEngine.BackgroundColor3 = Color3.fromRGB(225, 193, 110) TheDankEngine.Position = UDim2.new(0.0093457941, 0, 0.0482666828, 0) TheDankEngine.Size = UDim2.new(0, 419, 0, 36) TheDankEngine.Font = Enum.Font.SourceSansBold TheDankEngine.Text = " Thomas The Dank Engine" TheDankEngine.TextColor3 = Color3.fromRGB(255, 255, 255) TheDankEngine.TextSize = 20.000 TheDankEngine.TextWrapped = true TheDankEngine.TextXAlignment = Enum.TextXAlignment.Left TheDankEngine.MouseButton1Down:Connect(function() -- ty krystalburger --[[ Thomas The Dank Engine: By: KrystalTeam Features: Being a dank engine that kill people Version: 1.0.0.2 --]] local p = game.Players.LocalPlayer.Character local weld = Instance.new("Weld",p.Humanoid.Torso) weld.Part0 = p.Humanoid.Torso local train = Instance.new("Part",p.Humanoid.Torso) train.Anchored = true train.CanCollide = false train.Size = Vector3.new(3,2,6) train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld.Part1 = train weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) train.Anchored = false local TrainMesh = Instance.new("SpecialMesh",train) TrainMesh.MeshType = Enum.MeshType.FileMesh TrainMesh.Scale = Vector3.new(0.020,0.020,0.015) TrainMesh.MeshId = "rbxassetid://431017802" TrainMesh.TextureId = "rbxassetid://431017809" local weld2 = Instance.new("Weld",p.Humanoid.Torso) weld2.Part0 = p.Humanoid.Torso local Smoke = Instance.new("Part",p.Humanoid.Torso) Smoke.Anchored = true Smoke.CanCollide = false Smoke.Size = Vector3.new(1,1,1) Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld2.Part1 = Smoke weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) Smoke.Anchored = false Smoke.Transparency = 1; local Particle = Instance.new("ParticleEmitter",Smoke) Particle.Rate = 50; Particle.Speed = NumberRange.new(30,60); Particle.VelocitySpread = 4; Particle.Texture = "rbxassetid://133619974" local Light = Instance.new("SpotLight",train) Light.Angle = 45; Light.Brightness = 100; Light.Face = Enum.NormalId.Back; Light.Range = 30; p.Humanoid.WalkSpeed = 20; for i,v in pairs(p:GetChildren()) do if v:IsA("Part") then v.Transparency = 1; elseif v:IsA("Hat") then v:Destroy() elseif v:IsA("Model") then v:Destroy() end end local function SFX(id) local s=Instance.new("Sound",p.Humanoid.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end train.Touched:connect(function(p) if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints() local Whistle = SFX(604650009) Whistle:Play() end end end end end) local sound = Instance.new("Sound") sound.SoundId = "http://www.roblox.com/asset/?id=198482531" --Change the last numbers of the link to the id of your audio. sound.Parent = game.Workspace sound.Volume = 200 sound.Looped = true sound:play() repeat wait() until game.Players.LocalPlayer local Mouse = game.Players.LocalPlayer:GetMouse() local Plr = game.Players.LocalPlayer Plr.Character.Humanoid.MaxHealth = math.huge Plr.Character.Humanoid.WalkSpeed = 100 end) UICorner_6.Parent = TheDankEngine Banisher.Name = "Banisher" Banisher.Parent = ScrollingFrame Banisher.BackgroundColor3 = Color3.fromRGB(225, 193, 110) Banisher.Position = UDim2.new(0.0093457941, 0, 0.077888377, 0) Banisher.Size = UDim2.new(0, 419, 0, 36) Banisher.Font = Enum.Font.SourceSansBold Banisher.Text = " Banisher" Banisher.TextColor3 = Color3.fromRGB(255, 255, 255) Banisher.TextSize = 20.000 Banisher.TextWrapped = true Banisher.TextXAlignment = Enum.TextXAlignment.Left Banisher.MouseButton1Down:Connect(function() wait(0.2) Player = game:GetService("Players").LocalPlayer PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() RootPart = Character.HumanoidRootPart Torso = Character.Torso Head = Character.Head RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart.RootJoint Neck = Torso.Neck RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local LastBolt local LightningBolts = {} local GunPoint IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end Player_Size = 1 Animation_Speed = 3 Frame_Speed = 0.016666666666666666 local Speed = 16 local Effects2 = {} local weldBetween = function(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function createaccessory(attachmentpart, mesh, texture, scale, offset, color) local acs = Instance.new("Part") acs.CanCollide = false acs.Anchored = false acs.Size = Vector3.new(0, 0, 0) acs.CFrame = attachmentpart.CFrame acs.Parent = Character acs.BrickColor = color local meshs = Instance.new("SpecialMesh") meshs.MeshId = mesh meshs.TextureId = texture meshs.Parent = acs meshs.Scale = scale meshs.Offset = offset weldBetween(attachmentpart, acs) end function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE) if TYPE == "Gem" then local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) weldBetween(PART, acs) elseif TYPE == "Skull" then local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) weldBetween(PART, acs) elseif TYPE == "Eye" then local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) weldBetween(PART, acs) end end local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local CHANGEDEFENSE = 0 local CHANGEDAMAGE = 0 local CHANGEMOVEMENT = 0 local ANIM = "Idle" local ATTACK = false local EQUIPPED = false local HOLD = false local COMBO = 1 local Rooted = false local SINE = 0 local KEYHOLD = false local CHANGE = 2 / Animation_Speed local WALKINGANIM = false local WALK = 0 local VALUE1 = false local VALUE2 = false local ROBLOXIDLEANIMATION = IT("Animation") ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" local WEAPONGUI = IT("ScreenGui", PlayerGui) WEAPONGUI.Name = "Weapon GUI" local Weapon = IT("Model") Weapon.Name = "Adds" local Delete = IT("Model", Character) Delete.Name = "Those who must be banished." local Effects = IT("Folder", Weapon) Effects.Name = "Effects" local ANIMATOR = Humanoid.Animator local ANIMATE = Character.Animate local HITPLAYERSOUNDS = { "263032172", "263032182", "263032200", "263032221", "263032252", "263033191" } local HITARMORSOUNDS = { "199149321", "199149338", "199149367", "199149409", "199149452" } local HITWEAPONSOUNDS = { "199148971", "199149025", "199149072", "199149109", "199149119" } local HITBLOCKSOUNDS = {"199148933", "199148947"} local UNANCHOR = true local SKILLTEXTCOLOR = C3(0, 1, 1) ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = TEXTCOLOR label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = false label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end function NoOutlines(PART) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end local SOUND = IT("Sound", nil) function CreateSound(ID, PARENT, VOLUME, PITCH) local NEWSOUND coroutine.resume(coroutine.create(function() NEWSOUND = SOUND:Clone() NEWSOUND.Parent = PARENT NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID NEWSOUND:play() repeat Swait() until NEWSOUND.Playing == false NEWSOUND:remove() end)) return NEWSOUND end function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh.Scale = SIZE mesh.Offset = VT(0, 0, -SIZE.X / 8) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" mesh.Scale = SIZE mesh.Offset = VT(0, 0, -SIZE.X / 8) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" mesh.Scale = SIZE mesh.Offset = VT(0, 0, -SIZE.X / 8) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" mesh.Scale = SIZE mesh.Offset = VT(0, 0, -SIZE.X / 8) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" mesh.Scale = SIZE wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" mesh.Scale = SIZE wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" mesh.Scale = SIZE mesh.Offset = VT(0, 0, 0) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "Sphere" mesh.Scale = SIZE mesh.Offset = VT(0, 0, 0) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW wave.Transparency = wave.Transparency + 1 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) local mesh = IT("BlockMesh", wave) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) wave.Transparency = wave.Transparency + 1 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function MakeForm(PART, TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh", PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh", PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh", PART) MSH.MeshType = "Wedge" end end function CheckTableForString(Table, String) for i, v in pairs(Table) do if string.find(string.lower(String), string.lower(v)) then return true end end return false end function CheckIntangible(Hit) local ProjectileNames = { "Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet" } if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then return true end return false end Debris = game:GetService("Debris") BaseLightning = IT("Part") BaseLightning.Anchored = true BaseLightning.CanCollide = false BaseLightning.Material = "Neon" function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) local Ignore = type(Ignore) == "table" and Ignore or {Ignore} local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) if RayHit and CheckIntangible(RayHit) then if DelayIfHit then wait() end RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) end return RayHit, RayPos, RayNormal end function Zap(Table) local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color local Duration = Table.Duration or 2 local FadeRate = Table.FadeRate or 0.05 local Offset = Table.Offset or 2 local Individualize = Table.Individualize or false local MaxRange = Table.MaxRange or 200 local SegmentLength = Table.SegmentLength or 5 local TimeToFade = Table.TimeToFade or 0.5 local Ignore = Table.Ignore or {} local SIZE = Table.Size or 0.3 if not (StartPos and TargetPos) or not Character then return end local LightningModel = IT("Folder", Effects) LightningModel.Name = "ZAPP" for i, v in pairs({Character, LightningModel}) do table.insert(Ignore, v) end local LastPos = StartPos local Direction = CFrame.new(StartPos, TargetPos).lookVector local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) local RayLength = (StartPos - RayPos).Magnitude local Struck = false local TotalSegments = math.ceil(RayLength / SegmentLength) Direction = CFrame.new(StartPos, RayPos).lookVector local LightningBolt = IT("Model", Effects) LightningBolt.Name = "Lightning" if not Individualize then table.insert(LightningBolts, LightningBolt) end LastBolt = LightningBolt Debris:AddItem(LightningBolt, Duration) LightningBolt.Parent = LightningModel for i = 1, TotalSegments do if not Struck then local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy local SegmentVec = NewPos - LastPos local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) local RayVec = LastPos - RayPos local LightningPart = BaseLightning:Clone() LightningPart.BrickColor = BrickColor.new(Color) LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) table.insert(Effects2, { LightningPart, "Disappear", 0.025, 1, 1, 1, 2 }) local CylinderMesh = IT("CylinderMesh", LightningPart) local OrigCF = LightningPart.CFrame LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) LightningPart.Parent = LightningBolt LastPos = NewPos end end return { RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel } end function turnto(position) RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) end function chatfunc(text, waitt) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard") ~= nil then Character:FindFirstChild("TalkingBillBoard").Parent = nil end local naeeym2 = Instance.new("BillboardGui", Character) naeeym2.Size = UDim2.new(0, 100, 0, 40) naeeym2.StudsOffset = Vector3.new(0, 2, 0) naeeym2.Adornee = Character.Head naeeym2.Name = "TalkingBillBoard" naeeym2.AlwaysOnTop = true local tecks2 = Instance.new("TextLabel", naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Antique" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 1 tecks2.TextColor3 = SKILLTEXTCOLOR tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) tecks2.Size = UDim2.new(1, 0, 0.5, 0) for i = 1, string.len(text) do if naeeym2.Parent ~= nil then CreateSound("928210219", Effects, 3, MRANDOM(8, 8) / 10) end tecks2.Text = string.sub(text, 1, i) Swait(3) end wait(waitt / 10) coroutine.resume(coroutine.create(function() for i = 1, 10 do tecks2.TextTransparency = tecks2.TextTransparency + 0.1 Swait() end naeeym2:Destroy() end)) end) chat() end for _, c in pairs(Weapon:GetChildren()) do if c.ClassName == "Part" then c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end end Weapon.Parent = Character Humanoid.Died:connect(function() ATTACK = true end) local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame") local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame") local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3") local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4") local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5") function CastWarpOutlines(TARGET) coroutine.resume(coroutine.create(function() local T = TARGET:GetChildren() for i = 1, #T do local child = T[i] if child.ClassName == "Part" or child.ClassName == "MeshPart" then do local clone = child:Clone() clone.Parent = Effects clone.Anchored = true clone.CanCollide = false clone:ClearAllChildren() clone.CFrame = child.CFrame if clone.Name == "Head" then clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) end if clone.ClassName == "MeshPart" then clone.TextureID = "" end clone.Color = C3(0, 1, 1) clone.Material = "Neon" coroutine.resume(coroutine.create(function() for i = 1, 100 do Swait() clone.Transparency = clone.Transparency + 0.01 clone.Size = clone.Size + VT(0.001, 0.001, 0.001) end clone:remove() end)) end end end end)) end function killnearest(position, range, maxstrength) for i, v in ipairs(workspace:GetChildren()) do local body = v:GetChildren() for part = 1, #body do if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then CastWarpOutlines(v) v:remove() if game.Players:FindFirstChild(v.Name) then local Value = IT("BoolValue", Delete) Value.Name = v.Name end end end end end function CastProperRay(StartPos, Vec, Length, Ignore) local Direction = CFrame.new(StartPos, Vec).lookVector local Ignore = type(Ignore) == "table" and Ignore or {Ignore} local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) return RayHit, RayPos, RayNormal end function Debree(POS, SWAIT) coroutine.resume(coroutine.create(function() local HOLDER = IT("Model", Effects) HOLDER.Name = "Debree" local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Eggplant", VT(0, 0, 0)) MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Eggplant", VT(0, 0, 0)) MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Eggplant", VT(0, 0, 0)) repeat Swait() until HITFLOOR ~= nil local O = 0 for i = 1, 18 do do local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) O = O - 2.25 + i / 4 coroutine.resume(coroutine.create(function() Swait(SWAIT) for i = 1, 60 do Swait() local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) end for i = 1, 50 do Swait() Part.Size = Part.Size * 0.9 end end)) end end local O = 0 for i = 1, 18 do do local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) O = O + 2.25 - i / 4 coroutine.resume(coroutine.create(function() Swait(SWAIT) for i = 1, 60 do Swait() local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) end for i = 1, 50 do Swait() Part.Size = Part.Size * 0.9 end end)) end end Swait(SWAIT + 110) HOLDER:remove() end)) end function Intro() coroutine.resume(coroutine.create(function() ATTACK = true Rooted = true for i = 0, 3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end CreateSound("300208779", Head, 10, 1) for i = 0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) end local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) repeat Swait() HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) until HITFLOOR ~= nil for i = 0, 0.5, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) end CreateSound("289842971", RightArm, 10, 1) Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200) Swait(45) local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "868997239", "153921018", VT(-0.005, 0.005, -0.005), VT(0, 0, 0)) local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) local sick = Instance.new("Sound", Character) sick.SoundId = "rbxassetid://1504604335" sick.Looped = true sick.Pitch = 1 sick.Volume = 2 sick:Play() Swait(5) for i = 0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) end VALUE1 = true Swait(10) ATTACK = false Rooted = false end)) end function BanishingBullet() ATTACK = true Rooted = false for i = 0, 0.4, 0.1 / Animation_Speed do Swait() turnto(Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end repeat for i = 0, 0.2, 0.1 / Animation_Speed do Swait() turnto(Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end CreateSound("131205975", GunPoint, 5, MRANDOM(9, 11) / 10) MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.1, 0.1, 0.1)) MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.05, 0.05, 0.05)) local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character) local distance = (GunPoint.Position - Way).magnitude for i = 1, 5 do local laser = Instance.new("Part", Effects) laser.Transparency = 0 laser.CanCollide = false laser.Anchored = true laser.Color = C3(0, 1, 1) laser.Material = "Neon" laser.formFactor = Enum.FormFactor.Custom laser.Size = Vector3.new(0.15, 0.15, distance) laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Eggplant", VT(0.05, 0.05, 0.05)) for i = 1, 5 do MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Eggplant", VT(0.001, 0.001, 0), 0.5) end table.insert(Effects2, { laser, "Disappear", 0.1, 1, 1, 1, 2 }) if RayHit ~= nil then local v = RayHit.Parent if v ~= nil and v.ClassName == "Model" then CastWarpOutlines(v) v.Parent = nil if game.Players:FindFirstChild(v.Name) then local Value = IT("BoolValue", Delete) Value.Name = v.Name end end end end for i = 0, 0.3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end until KEYHOLD == false ATTACK = false Rooted = false end function WarpVector() ATTACK = true Rooted = true for i = 0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75) UNANCHOR = false RootPart.Anchored = true for i = 0, 2, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end local POS = RootPart.Position RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150) for i = 0, 2, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end ATTACK = false Rooted = false end function BanishingRampage() ATTACK = true Rooted = false chatfunc("Be gone...", 3) for i = 0, 2, 0.1 / Animation_Speed do Swait() turnto(Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) end local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) repeat Swait() HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) until HITFLOOR ~= nil CreateSound("131205975", GunPoint, 10, MRANDOM(9, 11) / 10) local SOUND = CreateSound("415700134", Effects, 10, 1.6) CreateSound("138677306", Effects, 7, 1.2) coroutine.resume(coroutine.create(function() local CFRAME = RootPart.CFrame * CF(0, -1.2, -3) local SIZE = 1 while true do Swait() for i = 1, 2 do MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Eggplant", VT(0.001, 0.001, 0), 0.5) end do local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) coroutine.resume(coroutine.create(function() Swait(200) Part.Anchored = false end)) local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) coroutine.resume(coroutine.create(function() Swait(200) Part.Anchored = false end)) MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Eggplant", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75)) killnearest(CFRAME.p, SIZE, 0) SIZE = SIZE + 2 CFRAME = CFRAME * CF(0, 0, -2) if SOUND.Playing == false then break end end end end)) MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.1, 0.1, 0.1)) MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.05, 0.05, 0.05)) for i = 0, 3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) end ATTACK = false Rooted = false end function SpectralBanishing() ATTACK = true Rooted = false chatfunc("If you desire to be a ghost...", 20) for i = 0, 5, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) end chatfunc("Then move on to the afterlife!", 6) CreateSound("131205975", GunPoint, 10, MRANDOM(9, 11) / 10) MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.1, 0.1, 0.1)) MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.05, 0.05, 0.05)) local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) local distance = (GunPoint.Position - Way).magnitude for i = 1, 5 do local laser = Instance.new("Part", Effects) laser.Transparency = 0 laser.CanCollide = false laser.Anchored = true laser.Color = C3(0, 1, 1) laser.Material = "Neon" laser.formFactor = Enum.FormFactor.Custom laser.Size = Vector3.new(0.15, 0.15, distance) laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) table.insert(Effects2, { laser, "Disappear", 0.1, 1, 1, 1, 2 }) end coroutine.resume(coroutine.create(function() Swait(15) local FILTER = IT("ColorCorrectionEffect", game.Lighting) for i = 1, 25 do Swait() FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) end local GAME = game.Players:GetChildren() for PLAYER = 1, #GAME do do local PLAY = GAME[PLAYER] if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then PLAY.Character.Parent = nil coroutine.resume(coroutine.create(function() if PLAY.Character:FindFirstChild("HumanoidRootPart") then PLAY.Character.Parent = workspace local Value = IT("BoolValue", Delete) Value.Name = PLAY.Name end end)) end end end for i = 1, 25 do Swait() FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) end end)) for i = 0, 2, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) end ATTACK = false Rooted = false end function Taunt() ATTACK = true Rooted = true CreateSound("649634100", Head, 10, 0.5) for i = 1, 3 do for i = 0, 0.7, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) end for i = 0, 0.7, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) end end ATTACK = false Rooted = false end function MouseDown(Mouse) if ATTACK == false then end end function MouseUp(Mouse) HOLD = false end function KeyDown(Key) KEYHOLD = true if Key == "z" and ATTACK == false then BanishingBullet() end if Key == "b" and ATTACK == false then BanishingRampage() end if Key == "c" and ATTACK == false then WarpVector() end if Key == "v" and ATTACK == false then SpectralBanishing() end if Key == "x" and ATTACK == false then chatfunc("I will show you mercy.", 2) Delete:ClearAllChildren() end if Key == "t" and ATTACK == false then Taunt() end end function KeyUp(Key) KEYHOLD = false end Mouse.Button1Down:connect(function(NEWKEY) MouseDown(NEWKEY) end) Mouse.Button1Up:connect(function(NEWKEY) MouseUp(NEWKEY) end) Mouse.KeyDown:connect(function(NEWKEY) KeyDown(NEWKEY) end) Mouse.KeyUp:connect(function(NEWKEY) KeyUp(NEWKEY) end) function unanchor() if UNANCHOR == true then g = Character:GetChildren() for i = 1, #g do if g[i].ClassName == "Part" then g[i].Anchored = false end end end end Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and Disable_Jump == true then Humanoid.Jump = false end end) local BOLT local FF = IT("ForceField", Character) FF.Visible = false while true do Swait() if BOLT ~= nil then BOLT:remove() end ANIMATE.Parent = nil local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) IDLEANIMATION:Play() SINE = SINE + CHANGE local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = RootPart.Velocity.y local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) if ANIM == "Walk" and TORSOVELOCITY > 1 then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) end if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then ANIM = "Jump" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) end elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then ANIM = "Fall" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) end elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then ANIM = "Idle" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then ANIM = "Walk" WALK = WALK + 1 / Animation_Speed if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then WALK = 0 if WALKINGANIM == true then WALKINGANIM = false elseif WALKINGANIM == false then WALKINGANIM = true end end if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) end end if #Effects2 > 0 then for e = 1, #Effects2 do if Effects2[e] ~= nil then local Thing = Effects2[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] local Part2 = Thing[8] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Cylinder" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0) Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] end else Part.Parent = nil table.remove(Effects2, e) end end end end end unanchor() Humanoid.MaxHealth = "inf" Humanoid.Health = "inf" if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speed elseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0 end if VALUE1 == true then local RayData = Zap({ SegmentLength = 0.6, Offset = 0.3, Size = 0.05, MaxRange = 1.5, StartPosition = GunPoint.Position, TargetPosition = RightArm.Position, Character = workspace, Color = "Eggplant", Individual = true }) BOLT = RayData.LightningModel MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Eggplant", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333)) SKILL1TEXT.TextTransparency = 0 SKILL2TEXT.TextTransparency = 0 SKILL3TEXT.TextTransparency = 0 SKILL4TEXT.TextTransparency = 0 SKILL5TEXT.TextTransparency = 0 elseif VALUE1 == false then if ATTACK == false then Intro() end SKILL1TEXT.TextTransparency = 1 SKILL2TEXT.TextTransparency = 1 SKILL3TEXT.TextTransparency = 1 SKILL4TEXT.TextTransparency = 1 SKILL5TEXT.TextTransparency = 1 end local MATHS = {"0", "1"} Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] Humanoid.PlatformStand = false local GAME = game.Players:GetChildren() for PLAYER = 1, #GAME do local PLAY = GAME[PLAYER] if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then PLAY.Character:remove() end end end end) UICorner_7.Parent = Banisher Illuminati.Name = "Illuminati" Illuminati.Parent = ScrollingFrame Illuminati.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Illuminati.Position = UDim2.new(0.0093457941, 0, 0.0932345614, 0) Illuminati.Size = UDim2.new(0, 419, 0, 36) Illuminati.Font = Enum.Font.SourceSansBold Illuminati.Text = " Illuminati" Illuminati.TextColor3 = Color3.fromRGB(255, 255, 255) Illuminati.TextSize = 20.000 Illuminati.TextWrapped = true Illuminati.TextXAlignment = Enum.TextXAlignment.Left UICorner_8.Parent = Illuminati MineCraftSteve.Name = "MineCraftSteve" MineCraftSteve.Parent = ScrollingFrame MineCraftSteve.BackgroundColor3 = Color3.fromRGB(250, 128, 114) MineCraftSteve.Position = UDim2.new(0.0093457941, 0, 0.108580746, 0) MineCraftSteve.Size = UDim2.new(0, 419, 0, 36) MineCraftSteve.Font = Enum.Font.SourceSansBold MineCraftSteve.Text = " I...Am Steve" MineCraftSteve.TextColor3 = Color3.fromRGB(255, 255, 255) MineCraftSteve.TextSize = 20.000 MineCraftSteve.TextWrapped = true MineCraftSteve.TextXAlignment = Enum.TextXAlignment.Left MineCraftSteve.MouseButton1Down:Connect(function() local targetName = game.Players.LocalPlayer.Name local player = game.Players:FindFirstChild(targetName) function putTexture(part, frontF, backF, topF, bottomF, leftF, rightF, className) local faces = {"Front", "Back", "Top", "Bottom", "Left", "Right"} for i,f in pairs(faces) do local decal = Instance.new(className, part) if i == 1 then decal.Texture = frontF decal.Name = f end if i == 2 then decal.Texture = backF or frontF decal.Name = f end if i == 3 then decal.Texture = topF or frontF decal.Name = f end if i == 4 then decal.Texture = bottomF or frontF decal.Name = f end if i == 5 then decal.Texture = leftF or frontF decal.Name = f end if i == 6 then decal.Texture = rightF or frontF decal.Name = f end decal.Face = f end return part end function makeSquare(position, size, color, transparency, parent) local label = Instance.new("TextLabel", parent) label.Text = "" label.BorderSizePixel = 0 label.BackgroundTransparency = transparency label.Position = position label.Size = size label.BackgroundColor3 = color end function putToolBarSlot(position, image) local playerGui = player:FindFirstChild("PlayerGui") if playerGui then local gui = playerGui:FindFirstChild("ToolBar") or Instance.new("ScreenGui", playerGui) gui.Name = "ToolBar" local slot = Instance.new("ImageLabel", gui) slot.Position = position slot.Size = UDim2.new(0, 32, 0, 32) slot.BackgroundTransparency = 1 slot.ImageTransparency = 0 slot.Image = image slot.ZIndex = 2 makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 32, 0, 32), Color3.new(95/255, 89/255, 76/255), 0, slot) makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 2, 0, 32), Color3.new(0/255, 0/255, 0/255), 0.5, slot) makeSquare(UDim2.new(0, 2, 0, 0), UDim2.new(0, 30, 0, 2), Color3.new(0/255, 0/255, 0/255), 0.5, slot) makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 36, 0, 2), Color3.new(106/255, 106/255, 106/255), 0, slot) makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 2, 0, 36), Color3.new(106/255, 106/255, 106/255), 0, slot) makeSquare(UDim2.new(0, 0, 0, 32), UDim2.new(0, 34, 0, 2), Color3.new(130/255, 130/255, 130/255), 0, slot) makeSquare(UDim2.new(0, 32, 0, 0), UDim2.new(0, 2, 0, 34), Color3.new(130/255, 130/255, 130/255), 0, slot) makeSquare(UDim2.new(0, -4, 0, -2), UDim2.new(0, 2, 0, 38), Color3.new(130/255, 130/255, 130/255), 0, slot) makeSquare(UDim2.new(0, 34, 0, -2), UDim2.new(0, 2, 0, 36), Color3.new(106/255, 106/255, 106/255), 0, slot) makeSquare(UDim2.new(0, -2, 0, 34), UDim2.new(0, 38, 0, 2), Color3.new(106/255, 106/255, 106/255), 0, slot) makeSquare(UDim2.new(0, -4, 0, -4), UDim2.new(0, 40, 0, 2), Color3.new(156/255, 156/255, 156/255), 0, slot) end end function divide(x, d) if x ~= 0 and d ~= 0 then return x/d else return x end end -- so it doesn't divide by zero function getDistance(v1, v2) return math.abs((Vector3.new(math.abs(v2.X - v1.X), math.abs(v2.Y - v1.Y), math.abs(v2.Z - v1.Z))).Magnitude) end function round(x) if x%2 ~= 0.5 then return math.floor(x+0.5) end return x-0.5 end function weldTo(part1, part2) local weld = Instance.new("Weld", part1) weld.Part0 = part1 weld.Part1 = part2 end function getMagnitudeXZ(velocity) return math.abs(velocity.X) + math.abs(velocity.Z) end function placeBlock(block, cFPos) local blockPlaced = Instance.new("Part", workspace) blockPlaced.Material = "Fabric" blockPlaced.Anchored = true blockPlaced.Size = block.size blockPlaced.CFrame = cFPos putTexture(blockPlaced, block.frontTex, block.backTex, block.topTex, block.bottomTex, block.leftTex, block.rightTex, "Texture") return blockPlaced end local toolBar = { Dirt = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://179655033", backTex = "rbxassetid://179655033", topTex = "rbxassetid://179655033", bottomTex = "rbxassetid://179655033", leftTex = "rbxassetid://179655033", rightTex = "rbxassetid://179655033" }, Grass = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://96430337", backTex = "rbxassetid://96430337", topTex = "rbxassetid://96430265", bottomTex = "rbxassetid://179655033", leftTex = "rbxassetid://96430337", rightTex = "rbxassetid://96430337" }, Stone = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://75880927", backTex = "rbxassetid://75880927", topTex = "rbxassetid://75880927", bottomTex = "rbxassetid://75880927", leftTex = "rbxassetid://75880927", rightTex = "rbxassetid://75880927" }, Diamond_Ore = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://57928490", backTex = "rbxassetid://57928490", topTex = "rbxassetid://57928490", bottomTex = "rbxassetid://57928490", leftTex = "rbxassetid://57928490", rightTex = "rbxassetid://57928490" }, Diamond_Block = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://56749955", backTex = "rbxassetid://56749955", topTex = "rbxassetid://56749955", bottomTex = "rbxassetid://56749955", leftTex = "rbxassetid://56749955", rightTex = "rbxassetid://56749955" }, Wood_Planks = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://346201871", backTex = "rbxassetid://346201871", topTex = "rbxassetid://346201871", bottomTex = "rbxassetid://346201871", leftTex = "rbxassetid://346201871", rightTex = "rbxassetid://346201871" }, Oak_Log = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://310831812", backTex = "rbxassetid://310831812", topTex = "rbxassetid://152538557", bottomTex = "rbxassetid://152538557", leftTex = "rbxassetid://310831812", rightTex = "rbxassetid://310831812" } } if player then local char = player.Character if char then for _,cM in pairs(char:GetChildren()) do if cM.ClassName == "CharacterMesh" then cM:Destroy() end end --[] local gui = player.PlayerGui:FindFirstChild("ToolBar") or Instance.new("ScreenGui", player.PlayerGui) gui.Name = "ToolBar" makeSquare(UDim2.new(0.5, -166, 1, -111), UDim2.new(0, 364, 0, 44), Color3.new(0/255, 0/255, 0/255), 0, gui) local blocks = {"Dirt", "Grass", "Stone", "Diamond_Ore", "Diamond_Block", "Wood_Planks", "Oak_Log"} for i = 1, 9 do if toolBar[blocks[i]] ~= nil then putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105), toolBar[blocks[i]].frontTex) else putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105), "") end end local humRootPart = char:WaitForChild("HumanoidRootPart") local head = char:WaitForChild("Head") local torso = char:WaitForChild("Torso") local lArm = char:WaitForChild("Left Arm") local rArm = char:WaitForChild("Right Arm") local lLeg = char:WaitForChild("Left Leg") local rLeg = char:WaitForChild("Right Leg") head.Size = Vector3.new(1.3, 1.3, 1.3) putTexture(head, "rbxassetid://38738031", "rbxassetid://36047330", "rbxassetid://36047341", "rbxassetid://36047347", "rbxassetid://36047323", "rbxassetid://36047315", "Decal") head:WaitForChild("Mesh"):Destroy() head:WaitForChild("face"):Destroy() torso.Size = Vector3.new(1.3, 1.95, 0.65) putTexture(torso, "rbxassetid://38934753", "rbxassetid://38934731", "rbxassetid://38934780", "rbxassetid://38934740", "rbxassetid://38934762", "rbxassetid://38934762", "Decal") lArm.Size = Vector3.new(0.65, 1.95, 0.65) putTexture(lArm, "rbxassetid://38934581", "rbxassetid://38934560", "rbxassetid://38934613", "rbxassetid://38934568", "rbxassetid://38934601", "rbxassetid://38934591", "Decal") rArm.Size = Vector3.new(0.65, 1.95, 0.65) putTexture(rArm, "rbxassetid://38934560", "rbxassetid://38934581", "rbxassetid://38934613", "rbxassetid://38934568", "rbxassetid://38934601", "rbxassetid://38934591", "Decal") lLeg.Size = Vector3.new(0.65, 1.95, 0.65) putTexture(lLeg, "rbxassetid://38936226", "rbxassetid://38936209", "rbxassetid://38934719", "rbxassetid://38934712", "rbxassetid://38936255", "rbxassetid://38936242", "Decal") rLeg.Size = Vector3.new(0.65, 1.95, 0.65) putTexture(rLeg, "rbxassetid://38936209", "rbxassetid://38936226", "rbxassetid://38934719", "rbxassetid://38934712", "rbxassetid://38936242", "rbxassetid://38936255", "Decal") char.Humanoid:ClearAllChildren() char.Animate:Remove() -- now for the real stuff -- | -- | -- V Instance.new("BlockMesh", torso) Instance.new("BlockMesh", lArm) Instance.new("BlockMesh", rArm) Instance.new("BlockMesh", lLeg) Instance.new("BlockMesh", rLeg) local camera = workspace.Camera local camPart = Instance.new("Part", camera) camPart.Size = Vector3.new(0, 0, 0) camPart.CFrame = camera.CFrame camPart.Transparency = 1 --[[local cameraHand = Instance.new("Part", camera) cameraHand.Size = Vector3.new(0.65, 1.95, 0.65) cameraHand.CanCollide = false cameraHand.Anchored = true cameraHand.Name = "CameraHand" putTexture(cameraHand, "rbxassetid://38934560", "rbxassetid://38934581", "rbxassetid://38934613", "rbxassetid://38934568", "rbxassetid://38934601", "rbxassetid://38934591", "Decal") local cameraHandWeld = Instance.new("Motor6D", camPart) cameraHandWeld.Part0 = camPart cameraHandWeld.Part1 = cameraHand cameraHandWeld.C0 = CFrame.new(5, 0, 0) ]]-- local humanoid = char:WaitForChild("Humanoid") humanoid.HipHeight = 0.3 local rootJoint = Instance.new("Motor6D", torso) rootJoint.Name = "RootJoint" rootJoint.Part0 = humRootPart rootJoint.Part1 = torso rootJoint.C1 = CFrame.new(0, 0.05, 0) local neck = Instance.new("Motor6D", torso) neck.Name = "Neck" neck.Part0 = head neck.Part1 = torso local lS = Instance.new("Motor6D", torso) lS.Name = "Left Shoulder" lS.Part0 = lArm lS.Part1 = torso lS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0) lS.C1 = CFrame.new(0.65, 0.975, 0) local rS = Instance.new("Motor6D", torso) rS.Name = "Right Shoulder" rS.Part0 = rArm rS.Part1 = torso rS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0) rS.C1 = CFrame.new(-0.65, 0.975, 0) * CFrame.Angles(0, -math.rad(180), 0) local lH = Instance.new("Motor6D", torso) lH.Name = "Left Hip" lH.Part0 = lLeg lH.Part1 = torso lH.C0 = CFrame.new(0, 0.975, 0) lH.C1 = CFrame.new(0.325, -0.975, 0) * CFrame.Angles(0, 0, 0) local rH = Instance.new("Motor6D", torso) rH.Name = "Right Hip" rH.Part0 = rLeg rH.Part1 = torso rH.C0 = CFrame.new(0, 0.975, 0) rH.C1 = CFrame.new(-0.325, -0.975, 0) * CFrame.Angles(0, -math.rad(180), 0) for _,p in pairs(char:GetChildren()) do if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then local hit = Instance.new("Part", char) hit.Name = "DamagePart" hit.BrickColor = BrickColor.new("Bright red") hit.Material = "SmoothPlastic" hit.Transparency = 1 hit.Size = Vector3.new(p.Size.X + 0.05, p.Size.Y + 0.05, p.Size.Z + 0.05) hit.CanCollide = false weldTo(hit, p) end end local ticks = 0 local times = 0 local walkAnim = 0 local increaseWalkAnim = 1 local idleAnimRotX = 0 local idleAnimRotZ = 0 local sneaking = 0 local RS = game:GetService("RunService").RenderStepped local Mouse = player:GetMouse() local oldHP = humanoid.Health local damageTime = 0 local punchRotX = 0 local punchRotY = 0 local punchRotZ = 0 local punchSpeed = 0 local punching = 0 local selectedBlock = 8 local punchEnded = 1 local itemOnHand = nil local handItem = Instance.new("Part", char) handItem.Name = "HandItem" handItem.Size = Vector3.new(0.52, 0.52, 0.52) handItem.Transparency = 1 handItem.CanCollide = false local handItemWeld = Instance.new("Weld", char) handItemWeld.Part0 = handItem handItemWeld.Part1 = lArm handItemWeld.C1 = CFrame.new(0, -0.9, -0.6) * CFrame.Angles(math.rad(-10), math.rad(45), 0) local sound = Instance.new("Sound", char) sound.Name = "Hurt" sound.Volume = 10 sound.SoundId = "rbxassetid://535690488" local facesToResize = {"Front", "Back", "Left", "Right", "Bottom", "Top"} Mouse.Button1Down:connect(function() if punchEnded == 1 then punching = 1 end if Mouse.Target then if getDistance(head.CFrame.p, Mouse.Hit.p) <= 10.4 then local humanoid = Mouse.Target.Parent:FindFirstChild("Humanoid") if humanoid then humanoid.Health = humanoid.Health - 10 local parts = Mouse.Target.Parent:GetChildren() for _,p in pairs(parts) do if p.ClassName == "Part" then p.Velocity = Vector3.new(p.Velocity.X + (head.CFrame.lookVector.X * 18), p.Velocity.Y + (head.CFrame.lookVector.Y * 18) + 8, p.Velocity.Z + (head.CFrame.lookVector.Z * 18)) end end return end local x = Mouse.Target.CFrame.p.X local y = Mouse.Target.CFrame.p.Y local z = Mouse.Target.CFrame.p.Z if Mouse.TargetSurface.Name == "Right" then x = x + 2.6 end if Mouse.TargetSurface.Name == "Left" then x = x - 2.6 end if Mouse.TargetSurface.Name == "Top" then y = y + 2.6 end if Mouse.TargetSurface.Name == "Bottom" then y = y - 2.6 end if Mouse.TargetSurface.Name == "Back" then z = z + 2.6 end if Mouse.TargetSurface.Name == "Front" then z = z - 2.6 end if Mouse.Target.Size.X > 2.6 or Mouse.Target.Size.Y > 2.6 or Mouse.Target.Size.Z > 2.6 then x = Mouse.Hit.p.X y = Mouse.Hit.p.Y z = Mouse.Hit.p.Z end -- local x = round(math.abs(mouseX)/2.6)*2.6 -- local y = round(math.abs(mouseY)/2.6)*2.6 -- local z = round(math.abs(mouseZ)/2.6)*2.6 -- if Mouse.Hit.p.X < 0 then x = x * -1 end -- if Mouse.Hit.p.Y < 0 then y = y * -1 end -- if Mouse.Hit.p.Z < 0 then z = z * -1 end if selectedBlock == 0 then local blk = placeBlock(toolBar.Dirt, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 1 then local blk = placeBlock(toolBar.Grass, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 2 then local blk = placeBlock(toolBar.Stone, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 3 then local blk = placeBlock(toolBar.Diamond_Ore, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 4 then local blk = placeBlock(toolBar.Diamond_Block, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 5 then local blk = placeBlock(toolBar.Wood_Planks, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 6 then local blk = placeBlock(toolBar.Oak_Log, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 7 or selectedBlock == 8 then if Mouse.Target.Size.X <= 10 and Mouse.Target.Size.Y <= 10 and Mouse.Target.Size.Z <= 10 then Mouse.Target.Parent = nil end end end end end) local hasItemOnHand = 0 local hi = 0 -- selection thingy local selectLabel = Instance.new("TextLabel", gui) selectLabel.Size = UDim2.new(0, 32, 0, 32) selectLabel.Position = UDim2.new(0.5, -160 + (selectedBlock*40), 1, -105) selectLabel.BackgroundTransparency = 0.5 selectLabel.BackgroundColor3 = Color3.new(1, 1, 1) selectLabel.BorderSizePixel = 0 selectLabel.Text = "" selectLabel.ZIndex = 3 -- Mouse.KeyDown:connect(function(key) if key == "q" then sneaking = 1 humanoid.WalkSpeed = humanoid.WalkSpeed / 2 rootJoint.C1 = CFrame.new(0, 0.325, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0) lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45), 0, 0) rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0) print("Sneaking...") end if key == "8" then selectedBlock = 7 itemOnHand = nil for _,d in pairs(handItem:GetChildren()) do d:Destroy() end if hasItemOnHand == 1 then hi = 1 end end if key == "9" then selectedBlock = 8 itemOnHand = nil for _,d in pairs(handItem:GetChildren()) do d:Destroy() end if hasItemOnHand == 1 then hi = 1 end end if key == "1" then selectedBlock = 0 itemOnHand = toolBar.Dirt for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if key == "2" then selectedBlock = 1 itemOnHand = toolBar.Grass for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if key == "3" then selectedBlock = 2 itemOnHand = toolBar.Stone for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if key == "4" then selectedBlock = 3 itemOnHand = toolBar.Diamond_Ore for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if key == "5" then selectedBlock = 4 itemOnHand = toolBar.Diamond_Block for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if key == "6" then selectedBlock = 5 itemOnHand = toolBar.Wood_Planks for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if key == "7" then selectedBlock = 6 itemOnHand = toolBar.Oak_Log for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if (key == "0" or key == "1" or key == "2" or key == "3" or key == "4" or key == "5" or key == "6" or key == "7") and hasItemOnHand == 0 then hi = 1 end selectLabel.Position = UDim2.new(0.5, -160 + ((selectedBlock)*40), 1, -105) end) Mouse.KeyUp:connect(function(key) if key == "q" then sneaking = 0 humanoid.WalkSpeed = humanoid.WalkSpeed * 2 rootJoint.C1 = CFrame.new(0, 0.05, 0) * CFrame.Angles(0, 0, 0) lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0) rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0) print("Stopped sneaking...") end end) while RS:wait() do if itemOnHand ~= nil then hasItemOnHand = 1 handItem.Transparency = 0 else hasItemOnHand = 0 handItem.Transparency = 1 end if humanoid.Health < oldHP then damageTime = 60 sound:Play() end oldHP = humanoid.Health if damageTime > 0 and humanoid.Health > 0 then for _,p in pairs(char:GetChildren()) do if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then if p.Name == "DamagePart" then p.Transparency = 0.5 end end end damageTime = damageTime - 2 if damageTime <= 0 then for _,p in pairs(char:GetChildren()) do if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then if p.Name == "DamagePart" then p.Transparency = 1 end end end end end camPart.CFrame = camera.CFrame neck.C1 = CFrame.new(0, 0.975, 0) * CFrame.fromEulerAnglesXYZ(math.rad(sneaking*45), math.rad(camPart.Orientation.Y - torso.Orientation.Y), 0) neck.C0 = CFrame.new(0, -0.65, 0) * CFrame.Angles(-math.rad(camPart.Orientation.X - torso.Orientation.X - (sneaking*45)), 0, 0) if getMagnitudeXZ(torso.Velocity) > 1 then if walkAnim >= 1 then increaseWalkAnim = -1 elseif walkAnim <= -1 then increaseWalkAnim = 1 end walkAnim = walkAnim + (increaseWalkAnim/(10+(sneaking*20))) else walkAnim = 0 end --lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45), 0, 0) --rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0) lH.C0 = lH.C0:lerp(CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1) rH.C0 = rH.C0:lerp(CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1) -- --rootJoint.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) --print(math.abs(head.Orientation.Y) - math.abs(humRootPart.Orientation.Y)) --if (head.Orientation.Y * 2) - (head.Orientation.Y + torso.Orientation.Y) > 45 then --humRootPart.CFrame = humRootPart.CFrame * CFrame.Angles(0, math.rad(-45 + head.Orientation.Y), 0) --print("-45") --end --if (head.Orientation.Y * 2) - (head.Orientation.Y + torso.Orientation.Y) < -45 then --humRootPart.CFrame = humRootPart.CFrame * CFrame.Angles(0, math.rad(45 + head.Orientation.Y), 0) --print("45") --end --move these arms rootJoint.C1 = rootJoint.C1:lerp(CFrame.new(0, 0.325, 0) * CFrame.Angles(math.rad(sneaking*45), math.rad(punchRotY), 0), 0.2) lS.C0 = lS.C0:lerp(CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(idleAnimRotX/20 + math.rad(-hasItemOnHand*10) + math.rad(punchRotX) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, math.rad(punchRotZ) + idleAnimRotZ/20), 0.025+(math.min(1, getMagnitudeXZ(torso.Velocity))/12) + divide(punchSpeed, 6) + hi) rS.C0 = rS.C0:lerp(CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(idleAnimRotX/20 + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, idleAnimRotZ/20), 0.025+(math.min(1, getMagnitudeXZ(torso.Velocity))/12)) if punching == 1 and punchEnded == 1 then punching = 0 print("steve uses punch!!") local coPunch = coroutine.wrap(function() punchEnded = 0 punchSpeed = 1 punchRotX = -60 punchRotY = -8 punchRotZ = -35 wait(0.075) punchSpeed = 1 punchRotX = -75 punchRotY = 8 punchRotZ = 40 wait(0.075) punchSpeed = 1 punchRotX = -20 punchRotZ = 40 wait(0.075) punchSpeed = 3.5 punchRotX = 0 punchRotY = 0 punchRotZ = 0 punchEnded = 1 wait(0.06) punchSpeed = 0 end) coPunch() end if ticks > 20 then ticks = 0 if times == 0 then times = times + 1 idleAnimRotX = -1 idleAnimRotZ = 0 elseif times == 1 then times = times + 1 idleAnimRotX = -0.75 idleAnimRotZ = -0.75 elseif times == 2 then times = times + 1 idleAnimRotX = 0 idleAnimRotZ = -1 elseif times == 3 then times = times + 1 idleAnimRotX = 0.75 idleAnimRotZ = -0.75 --idleAnimRotX = 0.75 --idleAnimRotZ = -0 elseif times == 4 then times = times + 1 idleAnimRotX = 1 idleAnimRotZ = 0 --idleAnimRotX = 1 --idleAnimRotZ = 0 elseif times == 5 then times = times + 1 idleAnimRotX = 0.75 idleAnimRotZ = 0.75 elseif times == 6 then times = times + 1 idleAnimRotX = 0 idleAnimRotZ = 1 elseif times == 7 then times = 0 idleAnimRotX = -0.75 idleAnimRotZ = 0.75 end end if hi == 1 then hi = 0 end ticks = ticks + 1 end end end end) UICorner_9.Parent = MineCraftSteve Goner.Name = "Goner" Goner.Parent = ScrollingFrame Goner.BackgroundColor3 = Color3.fromRGB(225, 193, 110) Goner.Position = UDim2.new(0.0093457941, 0, 0.0625422001, 0) Goner.Size = UDim2.new(0, 419, 0, 36) Goner.Font = Enum.Font.SourceSansBold Goner.Text = " Goner" Goner.TextColor3 = Color3.fromRGB(255, 255, 255) Goner.TextSize = 20.000 Goner.TextWrapped = true Goner.TextXAlignment = Enum.TextXAlignment.Left UICorner_10.Parent = Goner HolyWrench.Name = "HolyWrench" HolyWrench.Parent = ScrollingFrame HolyWrench.BackgroundColor3 = Color3.fromRGB(250, 128, 114) HolyWrench.Position = UDim2.new(0.0093457941, 0, 0.139630005, 0) HolyWrench.Size = UDim2.new(0, 419, 0, 36) HolyWrench.Font = Enum.Font.SourceSansBold HolyWrench.Text = " Holy Wrench" HolyWrench.TextColor3 = Color3.fromRGB(255, 255, 255) HolyWrench.TextSize = 20.000 HolyWrench.TextWrapped = true HolyWrench.TextXAlignment = Enum.TextXAlignment.Left HolyWrench.MouseButton1Down:Connect(function() script.Parent = workspace.CurrentCamera local plr = game:GetService("Players").LocalPlayer local tool = Instance.new("Tool",plr:WaitForChild("Backpack")) tool.Grip = CFrame.new(0,-0.8,-0.2) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) tool.Name = "bluE" local part = Instance.new("Part",tool) part.Name = "Handle" part.Size = Vector3.new(4,6,4) part.TopSurface = "Smooth" part.BottomSurface = "Smooth" part.CanCollide = false part:BreakJoints() local mesh = Instance.new("SpecialMesh",part) mesh.MeshId = "rbxassetid://431003868" --mesh.MeshId = "rbxassetid://132920499" mesh.TextureId = "rbxassetid://430627740" --"http://www.roblox.com/asset/?id=134479421" mesh.Scale = Vector3.new(2,2,2) local sound = Instance.new("Sound",part) sound.SoundId = "rbxassetid://138093488" sound.Volume = 3 local sound2 = Instance.new("Sound",part) sound2.SoundId = "rbxassetid://280667448" sound2.Volume = 5 local sound3 = Instance.new("Sound",part) sound3.SoundId = "rbxassetid://130934652" sound3.Pitch = 0.9 sound3.Volume = 10 local sound4 = Instance.new("Sound",part) sound4.SoundId = "rbxassetid://258057783" sound4.Volume = 10 local sound5 = Instance.new("Sound",part) sound5.SoundId = "rbxassetid://138093488" sound5.Volume = 50 local sound6 = Instance.new("Sound",part) sound6.SoundId = "rbxassetid://906084456" sound6.Volume = 10 sound6.TimePosition = 2 function firstHum(target) for i,v in pairs(target:GetChildren()) do if v:IsA("Humanoid") then return v end end return nil end local slap = false local cd = false plr:GetMouse().Button1Down:connect(function() if tool.Parent == plr.Character then if slap == false then slap = true sound2:Play() local str = Instance.new("StringValue") str.Name = "toolanim" str.Value = "Slash" str.Parent = tool wait(1) slap = false end end end) part.Touched:connect(function(hit) if slap == true then if cd == false then if not hit:IsDescendantOf(plr.Character) then if hit.Parent:IsA("Model") then local fhum = firstHum(hit.Parent) if fhum then cd = true fhum.PlatformStand = true sound:Play() local con1 con1 = game:GetService("RunService").Heartbeat:connect(function() fhum.PlatformStand = true end) wait(0.1) local vel = Instance.new("BodyVelocity",hit) vel.Velocity = ((hit.Position - plr.Character:WaitForChild("HumanoidRootPart").Position).unit + Vector3.new(0,0.5,0))*50 vel.MaxForce = Vector3.new(10000000,10000000,10000000) wait(1) cd = false vel:Destroy() local vel2 = Instance.new("BodyVelocity",hit) vel2.Velocity = Vector3.new(0,12.5,0) vel2.MaxForce = Vector3.new(10000000,10000000,10000000) local p2 = Instance.new("Part",hit) p2.Anchored = true p2.Transparency = 0.6 p2.CanCollide = false p2.Size = Vector3.new(0.2,0.2,0.2) p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) p2.BrickColor = BrickColor.new("New Yeller") p2.Material = "Neon" local m2 = Instance.new("CylinderMesh",p2) m2.Scale = Vector3.new(60,10000,60) local scln = sound3:Clone() scln.Parent = hit scln:Play() local con2 con2 = game:GetService("RunService").Heartbeat:connect(function() p2.CFrame = CFrame.new(hit.CFrame.p) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) end) wait(7) vel2.Velocity = Vector3.new(0,0,0) wait(0.5) scln:Stop() local scln3 = sound5:Clone() scln3.Parent = hit scln3:Play() wait(1) local bav = Instance.new("BodyAngularVelocity",hit) bav.AngularVelocity = Vector3.new(math.random(0,360),math.random(0,360),math.random(0,360)) vel2.Velocity = Vector3.new(0,-250,0) p2.BrickColor = BrickColor.new("Really red") local scln6 = sound6:Clone() scln6.Parent = hit scln6:Play() local continue = false local htc htc = hit.Touched:connect(function(hitp) if not hitp:IsDescendantOf(hit.Parent) then continue = true scln6:Stop() vel2:Destroy() con2:Disconnect() con1:Disconnect() htc:Disconnect() p2:Destroy() end end) repeat wait() until continue == true local ctab = {} for i=1,4 do local p = Instance.new("Part",hit) p.Size = Vector3.new(30,30,30) p.Anchored = true p.CanCollide = false p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Color = Color3.fromRGB(255,math.random(0,255),0) p.CFrame = hit.CFrame local con con = game:GetService("RunService").Heartbeat:connect(function() p.CFrame = p.CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) p.Transparency = p.Transparency + 0.01 if p.Transparency >= 1 then con:Disconnect() end end) table.insert(ctab,con) end Instance.new("Explosion",workspace).Position = hit.Position local scln2 = sound4:Clone() scln2.Parent = hit scln2:Play() vel2:Destroy() hit.Parent:BreakJoints() repeat wait() until not hit:IsDescendantOf(workspace) con2:Disconnect() end end end end end end) end) UICorner_11.Parent = HolyWrench Baseplate.Name = "Baseplate" Baseplate.Parent = ScrollingFrame Baseplate.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Baseplate.Position = UDim2.new(0.0093457941, 0, 0.154976189, 0) Baseplate.Size = UDim2.new(0, 419, 0, 36) Baseplate.Font = Enum.Font.SourceSansBold Baseplate.Text = " Create Baseplate" Baseplate.TextColor3 = Color3.fromRGB(255, 255, 255) Baseplate.TextSize = 20.000 Baseplate.TextWrapped = true Baseplate.TextXAlignment = Enum.TextXAlignment.Left Baseplate.MouseButton1Down:Connect(function() local pt = Instance.new("Part") pt.BrickColor = BrickColor.new("Silver") pt.Anchored = true pt.CanCollide = true pt.BottomSurface = "Weld" pt.Parent = workspace pt.Name = (math.random(1,1000000)) pt.Size = Vector3.new(1000, 1, 1000) end) UICorner_12.Parent = Baseplate FlingGUI.Name = "FlingGUI" FlingGUI.Parent = ScrollingFrame FlingGUI.BackgroundColor3 = Color3.fromRGB(250, 128, 114) FlingGUI.Position = UDim2.new(0.0093457941, 0, 0.170322359, 0) FlingGUI.Size = UDim2.new(0, 419, 0, 36) FlingGUI.Font = Enum.Font.SourceSansBold FlingGUI.Text = " Fling GUI" FlingGUI.TextColor3 = Color3.fromRGB(255, 255, 255) FlingGUI.TextSize = 20.000 FlingGUI.TextWrapped = true FlingGUI.TextXAlignment = Enum.TextXAlignment.Left UICorner_13.Parent = FlingGUI TOPk3k.Name = "TOPk3k" TOPk3k.Parent = ScrollingFrame TOPk3k.BackgroundColor3 = Color3.fromRGB(250, 128, 114) TOPk3k.Position = UDim2.new(0.0093457941, 0, 0.199944049, 0) TOPk3k.Size = UDim2.new(0, 419, 0, 36) TOPk3k.Font = Enum.Font.SourceSansBold TOPk3k.Text = " TOPk3k" TOPk3k.TextColor3 = Color3.fromRGB(255, 255, 255) TOPk3k.TextSize = 20.000 TOPk3k.TextWrapped = true TOPk3k.TextXAlignment = Enum.TextXAlignment.Left UICorner_14.Parent = TOPk3k KFC.Name = "KFC" KFC.Parent = ScrollingFrame KFC.BackgroundColor3 = Color3.fromRGB(250, 128, 114) KFC.Position = UDim2.new(0.0093457941, 0, 0.230636418, 0) KFC.Size = UDim2.new(0, 419, 0, 36) KFC.Font = Enum.Font.SourceSansBold KFC.Text = " KFC" KFC.TextColor3 = Color3.fromRGB(255, 255, 255) KFC.TextSize = 20.000 KFC.TextWrapped = true KFC.TextXAlignment = Enum.TextXAlignment.Left UICorner_15.Parent = KFC TrollingGUI.Name = "TrollingGUI" TrollingGUI.Parent = ScrollingFrame TrollingGUI.BackgroundColor3 = Color3.fromRGB(250, 128, 114) TrollingGUI.Position = UDim2.new(0.0093457941, 0, 0.18459788, 0) TrollingGUI.Size = UDim2.new(0, 419, 0, 36) TrollingGUI.Font = Enum.Font.SourceSansBold TrollingGUI.Text = " Trolling GUI" TrollingGUI.TextColor3 = Color3.fromRGB(255, 255, 255) TrollingGUI.TextSize = 20.000 TrollingGUI.TextWrapped = true TrollingGUI.TextXAlignment = Enum.TextXAlignment.Left UICorner_16.Parent = TrollingGUI InfYield.Name = "InfYield" InfYield.Parent = ScrollingFrame InfYield.BackgroundColor3 = Color3.fromRGB(250, 128, 114) InfYield.Position = UDim2.new(0.0093457941, 0, 0.215290248, 0) InfYield.Size = UDim2.new(0, 419, 0, 36) InfYield.Font = Enum.Font.SourceSansBold InfYield.Text = " Infinite Yield" InfYield.TextColor3 = Color3.fromRGB(255, 255, 255) InfYield.TextSize = 20.000 InfYield.TextWrapped = true InfYield.TextXAlignment = Enum.TextXAlignment.Left UICorner_17.Parent = InfYield SuTart.Name = "SuTart" SuTart.Parent = ScrollingFrame SuTart.BackgroundColor3 = Color3.fromRGB(250, 128, 114) SuTart.Position = UDim2.new(0.0093457941, 0, 0.124283813, 0) SuTart.Size = UDim2.new(0, 419, 0, 36) SuTart.Font = Enum.Font.SourceSansBold SuTart.Text = " Su Tart" SuTart.TextColor3 = Color3.fromRGB(255, 255, 255) SuTart.TextSize = 20.000 SuTart.TextWrapped = true SuTart.TextXAlignment = Enum.TextXAlignment.Left UICorner_18.Parent = SuTart Backrooms.Name = "Backrooms" Backrooms.Parent = ScrollingFrame Backrooms.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Backrooms.Position = UDim2.new(0.00934579596, 0, 0.261328787, 0) Backrooms.Size = UDim2.new(0, 419, 0, 36) Backrooms.Font = Enum.Font.SourceSansBold Backrooms.Text = " The Backrooms" Backrooms.TextColor3 = Color3.fromRGB(255, 255, 255) Backrooms.TextSize = 20.000 Backrooms.TextWrapped = true Backrooms.TextXAlignment = Enum.TextXAlignment.Left UICorner_19.Parent = Backrooms NexPluviaAdmin.Name = "NexPluviaAdmin" NexPluviaAdmin.Parent = ScrollingFrame NexPluviaAdmin.BackgroundColor3 = Color3.fromRGB(250, 128, 114) NexPluviaAdmin.Position = UDim2.new(0.00934579596, 0, 0.276674956, 0) NexPluviaAdmin.Size = UDim2.new(0, 419, 0, 36) NexPluviaAdmin.Font = Enum.Font.SourceSansBold NexPluviaAdmin.Text = " Nex Pluvia Admin" NexPluviaAdmin.TextColor3 = Color3.fromRGB(255, 255, 255) NexPluviaAdmin.TextSize = 20.000 NexPluviaAdmin.TextWrapped = true NexPluviaAdmin.TextXAlignment = Enum.TextXAlignment.Left UICorner_20.Parent = NexPluviaAdmin FunnyVest.Name = "FunnyVest" FunnyVest.Parent = ScrollingFrame FunnyVest.BackgroundColor3 = Color3.fromRGB(250, 128, 114) FunnyVest.Position = UDim2.new(0.00934579596, 0, 0.292021126, 0) FunnyVest.Size = UDim2.new(0, 419, 0, 36) FunnyVest.Font = Enum.Font.SourceSansBold FunnyVest.Text = " Suicide Vest" FunnyVest.TextColor3 = Color3.fromRGB(255, 255, 255) FunnyVest.TextSize = 20.000 FunnyVest.TextWrapped = true FunnyVest.TextXAlignment = Enum.TextXAlignment.Left UICorner_21.Parent = FunnyVest Nuke.Name = "Nuke" Nuke.Parent = ScrollingFrame Nuke.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Nuke.Position = UDim2.new(0.00934579596, 0, 0.321642816, 0) Nuke.Size = UDim2.new(0, 419, 0, 36) Nuke.Font = Enum.Font.SourceSansBold Nuke.Text = " Nuclear Bomb" Nuke.TextColor3 = Color3.fromRGB(255, 255, 255) Nuke.TextSize = 20.000 Nuke.TextWrapped = true Nuke.TextXAlignment = Enum.TextXAlignment.Left Nuke.MouseButton1Down:Connect(function() a = game.Lighting.Ambient music = Instance.new("Sound") music.Parent = game.Workspace music.SoundId = "rbxassetid://199837904" music.Volume = 10 music.PlaybackSpeed = 0.9 music.Playing = true h = Instance.new("Hint") h.Parent = game.Workspace h.Text = "Tactical Nuke Incoming!!!" wait(3) for i =1 , 3 do wait(0.5) game.Lighting.Ambient = Color3.new(255, 0, 0) wait(0.5) game.Lighting.Ambient = a end h:Remove() cce = Instance.new("ColorCorrectionEffect",game.Lighting) cce.Brightness = 0 for i=1, 10 do wait(0.1) cce.Brightness = cce.Brightness + 0.1 end getplayers = game.Players:GetChildren() for a=1, #getplayers do wait(0.01) char = getplayers[a].Character char.Humanoid.Health = 0 end wait(1) cce:Destroy() end) UICorner_22.Parent = Nuke Stand.Name = "Stand" Stand.Parent = ScrollingFrame Stand.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Stand.Position = UDim2.new(0.00934579596, 0, 0.352335185, 0) Stand.Size = UDim2.new(0, 419, 0, 36) Stand.Font = Enum.Font.SourceSansBold Stand.Text = " Stand" Stand.TextColor3 = Color3.fromRGB(255, 255, 255) Stand.TextSize = 20.000 Stand.TextWrapped = true Stand.TextXAlignment = Enum.TextXAlignment.Left UICorner_23.Parent = Stand c00lify.Name = "c00lify" c00lify.Parent = ScrollingFrame c00lify.BackgroundColor3 = Color3.fromRGB(250, 128, 114) c00lify.Position = UDim2.new(0.00934579596, 0, 0.306296647, 0) c00lify.Size = UDim2.new(0, 419, 0, 36) c00lify.Font = Enum.Font.SourceSansBold c00lify.Text = " c00lify" c00lify.TextColor3 = Color3.fromRGB(255, 255, 255) c00lify.TextSize = 20.000 c00lify.TextWrapped = true c00lify.TextXAlignment = Enum.TextXAlignment.Left c00lify.MouseButton1Down:Connect(function() decalID = 158118263 function exPro(root) for _, v in pairs(root:GetChildren()) do if v:IsA("Decal") and v.Texture ~= "http://www.roblox.com/asset/?id="..decalID then v.Parent = nil elseif v:IsA("BasePart") then v.Material = "Plastic" v.Transparency = 0 local One = Instance.new("Decal", v) local Two = Instance.new("Decal", v) local Three = Instance.new("Decal", v) local Four = Instance.new("Decal", v) local Five = Instance.new("Decal", v) local Six = Instance.new("Decal", v) One.Texture = "http://www.roblox.com/asset/?id="..decalID Two.Texture = "http://www.roblox.com/asset/?id="..decalID Three.Texture = "http://www.roblox.com/asset/?id="..decalID Four.Texture = "http://www.roblox.com/asset/?id="..decalID Five.Texture = "http://www.roblox.com/asset/?id="..decalID Six.Texture = "http://www.roblox.com/asset/?id="..decalID One.Face = "Front" Two.Face = "Back" Three.Face = "Right" Four.Face = "Left" Five.Face = "Top" Six.Face = "Bottom" end exPro(v) end end function asdf(root) for _, v in pairs(root:GetChildren()) do asdf(v) end end exPro(game.Workspace) asdf(game.Workspace) local s = Instance.new("Sky") s.Name = "Sky" s.Parent = game.Lighting local skyboxID = 158118263 s.SkyboxBk = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxDn = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxFt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxLf = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxRt = "http://www.roblox.com/asset/?id="..skyboxID s.SkyboxUp = "http://www.roblox.com/asset/?id="..skyboxID game.Lighting.TimeOfDay = 12 for i, v in pairs(game.Players:GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=158118263" emit.VelocitySpread = 20 end for i, v in pairs(game.Players:GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=158118263" emit.VelocitySpread = 20 end for i, v in pairs(game.Players:GetChildren()) do emit = Instance.new("ParticleEmitter") emit.Parent = v.Character.Torso emit.Texture = "http://www.roblox.com/asset/?id=158118263" emit.VelocitySpread = 20 end end) UICorner_24.Parent = c00lify clownvan.Name = "clown van" clownvan.Parent = ScrollingFrame clownvan.BackgroundColor3 = Color3.fromRGB(250, 128, 114) clownvan.Position = UDim2.new(0.00934579596, 0, 0.336989015, 0) clownvan.Size = UDim2.new(0, 419, 0, 36) clownvan.Font = Enum.Font.SourceSansBold clownvan.Text = " clown van" clownvan.TextColor3 = Color3.fromRGB(255, 255, 255) clownvan.TextSize = 20.000 clownvan.TextWrapped = true clownvan.TextXAlignment = Enum.TextXAlignment.Left clownvan.MouseButton1Down:Connect(function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-2017-kidnap-van-thingy-41933"))() end) UICorner_25.Parent = clownvan VrSword.Name = "VrSword" VrSword.Parent = ScrollingFrame VrSword.BackgroundColor3 = Color3.fromRGB(250, 128, 114) VrSword.Position = UDim2.new(0.00934579596, 0, 0.443698496, 0) VrSword.Size = UDim2.new(0, 419, 0, 36) VrSword.Font = Enum.Font.SourceSansBold VrSword.Text = " VR Sword" VrSword.TextColor3 = Color3.fromRGB(255, 255, 255) VrSword.TextSize = 20.000 VrSword.TextWrapped = true VrSword.TextXAlignment = Enum.TextXAlignment.Left UICorner_26.Parent = VrSword ParkourGod.Name = "ParkourGod" ParkourGod.Parent = ScrollingFrame ParkourGod.BackgroundColor3 = Color3.fromRGB(250, 128, 114) ParkourGod.Position = UDim2.new(0.00934579596, 0, 0.398730636, 0) ParkourGod.Size = UDim2.new(0, 419, 0, 36) ParkourGod.Font = Enum.Font.SourceSansBold ParkourGod.Text = " Parkour God" ParkourGod.TextColor3 = Color3.fromRGB(255, 255, 255) ParkourGod.TextSize = 20.000 ParkourGod.TextWrapped = true ParkourGod.TextXAlignment = Enum.TextXAlignment.Left UICorner_27.Parent = ParkourGod ServerAdmin.Name = "ServerAdmin" ServerAdmin.Parent = ScrollingFrame ServerAdmin.BackgroundColor3 = Color3.fromRGB(250, 128, 114) ServerAdmin.Position = UDim2.new(0.00934579596, 0, 0.368038267, 0) ServerAdmin.Size = UDim2.new(0, 419, 0, 36) ServerAdmin.Font = Enum.Font.SourceSansBold ServerAdmin.Text = " Server Admin" ServerAdmin.TextColor3 = Color3.fromRGB(255, 255, 255) ServerAdmin.TextSize = 20.000 ServerAdmin.TextWrapped = true ServerAdmin.TextXAlignment = Enum.TextXAlignment.Left UICorner_28.Parent = ServerAdmin Sniper.Name = "Sniper" Sniper.Parent = ScrollingFrame Sniper.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Sniper.Position = UDim2.new(0.00934579596, 0, 0.414076805, 0) Sniper.Size = UDim2.new(0, 419, 0, 36) Sniper.Font = Enum.Font.SourceSansBold Sniper.Text = " Sniper" Sniper.TextColor3 = Color3.fromRGB(255, 255, 255) Sniper.TextSize = 20.000 Sniper.TextWrapped = true Sniper.TextXAlignment = Enum.TextXAlignment.Left UICorner_29.Parent = Sniper ElioBlasio.Name = "ElioBlasio" ElioBlasio.Parent = ScrollingFrame ElioBlasio.BackgroundColor3 = Color3.fromRGB(250, 128, 114) ElioBlasio.Position = UDim2.new(0.00934579596, 0, 0.474390864, 0) ElioBlasio.Size = UDim2.new(0, 419, 0, 36) ElioBlasio.Font = Enum.Font.SourceSansBold ElioBlasio.Text = " Elio Blasio" ElioBlasio.TextColor3 = Color3.fromRGB(255, 255, 255) ElioBlasio.TextSize = 20.000 ElioBlasio.TextWrapped = true ElioBlasio.TextXAlignment = Enum.TextXAlignment.Left UICorner_30.Parent = ElioBlasio Ender.Name = "Ender" Ender.Parent = ScrollingFrame Ender.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Ender.Position = UDim2.new(0.00934579596, 0, 0.428352326, 0) Ender.Size = UDim2.new(0, 419, 0, 36) Ender.Font = Enum.Font.SourceSansBold Ender.Text = " Ender" Ender.TextColor3 = Color3.fromRGB(255, 255, 255) Ender.TextSize = 20.000 Ender.TextWrapped = true Ender.TextXAlignment = Enum.TextXAlignment.Left UICorner_31.Parent = Ender BanHammer.Name = "BanHammer" BanHammer.Parent = ScrollingFrame BanHammer.BackgroundColor3 = Color3.fromRGB(250, 128, 114) BanHammer.Position = UDim2.new(0.00934579596, 0, 0.383384466, 0) BanHammer.Size = UDim2.new(0, 419, 0, 36) BanHammer.Font = Enum.Font.SourceSansBold BanHammer.Text = " Ban Hammer" BanHammer.TextColor3 = Color3.fromRGB(255, 255, 255) BanHammer.TextSize = 20.000 BanHammer.TextWrapped = true BanHammer.TextXAlignment = Enum.TextXAlignment.Left UICorner_32.Parent = BanHammer Caducus.Name = "Caducus" Caducus.Parent = ScrollingFrame Caducus.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Caducus.Position = UDim2.new(0.00934579596, 0, 0.459044695, 0) Caducus.Size = UDim2.new(0, 419, 0, 36) Caducus.Font = Enum.Font.SourceSansBold Caducus.Text = " Caducus" Caducus.TextColor3 = Color3.fromRGB(255, 255, 255) Caducus.TextSize = 20.000 Caducus.TextWrapped = true Caducus.TextXAlignment = Enum.TextXAlignment.Left UICorner_33.Parent = Caducus AK47.Name = "AK47" AK47.Parent = ScrollingFrame AK47.BackgroundColor3 = Color3.fromRGB(250, 128, 114) AK47.Position = UDim2.new(0.00934579596, 0, 0.245982587, 0) AK47.Size = UDim2.new(0, 419, 0, 36) AK47.Font = Enum.Font.SourceSansBold AK47.Text = " AK-47" AK47.TextColor3 = Color3.fromRGB(255, 255, 255) AK47.TextSize = 20.000 AK47.TextWrapped = true AK47.TextXAlignment = Enum.TextXAlignment.Left UICorner_34.Parent = AK47 Car.Name = "Car" Car.Parent = ScrollingFrame Car.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Car.Position = UDim2.new(0.00934579782, 0, 0.505083203, 0) Car.Size = UDim2.new(0, 419, 0, 36) Car.Font = Enum.Font.SourceSansBold Car.Text = " Dababy Car" Car.TextColor3 = Color3.fromRGB(255, 255, 255) Car.TextSize = 20.000 Car.TextWrapped = true Car.TextXAlignment = Enum.TextXAlignment.Left UICorner_35.Parent = Car Carnage.Name = "Carnage" Carnage.Parent = ScrollingFrame Carnage.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Carnage.Position = UDim2.new(0.00934579782, 0, 0.520429432, 0) Carnage.Size = UDim2.new(0, 419, 0, 36) Carnage.Font = Enum.Font.SourceSansBold Carnage.Text = " Carnage" Carnage.TextColor3 = Color3.fromRGB(255, 255, 255) Carnage.TextSize = 20.000 Carnage.TextWrapped = true Carnage.TextXAlignment = Enum.TextXAlignment.Left UICorner_36.Parent = Carnage MLG.Name = "MLG" MLG.Parent = ScrollingFrame MLG.BackgroundColor3 = Color3.fromRGB(170, 0, 255) MLG.Position = UDim2.new(0.00934579782, 0, 0.535775602, 0) MLG.Size = UDim2.new(0, 419, 0, 36) MLG.Font = Enum.Font.SourceSansBold MLG.Text = " MLG Gun" MLG.TextColor3 = Color3.fromRGB(255, 255, 255) MLG.TextSize = 20.000 MLG.TextWrapped = true MLG.TextXAlignment = Enum.TextXAlignment.Left UICorner_37.Parent = MLG Pen.Name = "Pen" Pen.Parent = ScrollingFrame Pen.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Pen.Position = UDim2.new(0.00934579782, 0, 0.565397263, 0) Pen.Size = UDim2.new(0, 419, 0, 36) Pen.Font = Enum.Font.SourceSansBold Pen.Text = " Pen" Pen.TextColor3 = Color3.fromRGB(255, 255, 255) Pen.TextSize = 20.000 Pen.TextWrapped = true Pen.TextXAlignment = Enum.TextXAlignment.Left UICorner_38.Parent = Pen Broomstick.Name = "Broomstick" Broomstick.Parent = ScrollingFrame Broomstick.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Broomstick.Position = UDim2.new(0.00934579782, 0, 0.596089661, 0) Broomstick.Size = UDim2.new(0, 419, 0, 36) Broomstick.Font = Enum.Font.SourceSansBold Broomstick.Text = " Broomstick" Broomstick.TextColor3 = Color3.fromRGB(255, 255, 255) Broomstick.TextSize = 20.000 Broomstick.TextWrapped = true Broomstick.TextXAlignment = Enum.TextXAlignment.Left UICorner_39.Parent = Broomstick Memeus.Name = "Memeus" Memeus.Parent = ScrollingFrame Memeus.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Memeus.Position = UDim2.new(0.00934579782, 0, 0.550051093, 0) Memeus.Size = UDim2.new(0, 419, 0, 36) Memeus.Font = Enum.Font.SourceSansBold Memeus.Text = " Memeus" Memeus.TextColor3 = Color3.fromRGB(255, 255, 255) Memeus.TextSize = 20.000 Memeus.TextWrapped = true Memeus.TextXAlignment = Enum.TextXAlignment.Left UICorner_40.Parent = Memeus Xester.Name = "Xester" Xester.Parent = ScrollingFrame Xester.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Xester.Position = UDim2.new(0.00934579782, 0, 0.580743492, 0) Xester.Size = UDim2.new(0, 419, 0, 36) Xester.Font = Enum.Font.SourceSansBold Xester.Text = " Xester" Xester.TextColor3 = Color3.fromRGB(255, 255, 255) Xester.TextSize = 20.000 Xester.TextWrapped = true Xester.TextXAlignment = Enum.TextXAlignment.Left UICorner_41.Parent = Xester DistractDance.Name = "DistractDance" DistractDance.Parent = ScrollingFrame DistractDance.BackgroundColor3 = Color3.fromRGB(170, 0, 255) DistractDance.Position = UDim2.new(0.00934579782, 0, 0.687452972, 0) DistractDance.Size = UDim2.new(0, 419, 0, 36) DistractDance.Font = Enum.Font.SourceSansBold DistractDance.Text = " Distract Dance" DistractDance.TextColor3 = Color3.fromRGB(255, 255, 255) DistractDance.TextSize = 20.000 DistractDance.TextWrapped = true DistractDance.TextXAlignment = Enum.TextXAlignment.Left UICorner_42.Parent = DistractDance Goopie.Name = "Goopie" Goopie.Parent = ScrollingFrame Goopie.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Goopie.Position = UDim2.new(0.00934579782, 0, 0.642485082, 0) Goopie.Size = UDim2.new(0, 419, 0, 36) Goopie.Font = Enum.Font.SourceSansBold Goopie.Text = " Goopie" Goopie.TextColor3 = Color3.fromRGB(255, 255, 255) Goopie.TextSize = 20.000 Goopie.TextWrapped = true Goopie.TextXAlignment = Enum.TextXAlignment.Left UICorner_43.Parent = Goopie Headless.Name = "Headless" Headless.Parent = ScrollingFrame Headless.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Headless.Position = UDim2.new(0.00934579782, 0, 0.611792743, 0) Headless.Size = UDim2.new(0, 419, 0, 36) Headless.Font = Enum.Font.SourceSansBold Headless.Text = " Headless" Headless.TextColor3 = Color3.fromRGB(255, 255, 255) Headless.TextSize = 20.000 Headless.TextWrapped = true Headless.TextXAlignment = Enum.TextXAlignment.Left UICorner_44.Parent = Headless OrangeJustice.Name = "OrangeJustice" OrangeJustice.Parent = ScrollingFrame OrangeJustice.BackgroundColor3 = Color3.fromRGB(170, 0, 255) OrangeJustice.Position = UDim2.new(0.00934579782, 0, 0.657831252, 0) OrangeJustice.Size = UDim2.new(0, 419, 0, 36) OrangeJustice.Font = Enum.Font.SourceSansBold OrangeJustice.Text = " Orange Justice" OrangeJustice.TextColor3 = Color3.fromRGB(255, 255, 255) OrangeJustice.TextSize = 20.000 OrangeJustice.TextWrapped = true OrangeJustice.TextXAlignment = Enum.TextXAlignment.Left UICorner_45.Parent = OrangeJustice InsanityPowers.Name = "InsanityPowers" InsanityPowers.Parent = ScrollingFrame InsanityPowers.BackgroundColor3 = Color3.fromRGB(170, 0, 255) InsanityPowers.Position = UDim2.new(0.00934579782, 0, 0.718145311, 0) InsanityPowers.Size = UDim2.new(0, 419, 0, 36) InsanityPowers.Font = Enum.Font.SourceSansBold InsanityPowers.Text = " Insanity Powers" InsanityPowers.TextColor3 = Color3.fromRGB(255, 255, 255) InsanityPowers.TextSize = 20.000 InsanityPowers.TextWrapped = true InsanityPowers.TextXAlignment = Enum.TextXAlignment.Left UICorner_46.Parent = InsanityPowers Floss.Name = "Floss" Floss.Parent = ScrollingFrame Floss.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Floss.Position = UDim2.new(0.00934579782, 0, 0.672106802, 0) Floss.Size = UDim2.new(0, 419, 0, 36) Floss.Font = Enum.Font.SourceSansBold Floss.Text = " Floss" Floss.TextColor3 = Color3.fromRGB(255, 255, 255) Floss.TextSize = 20.000 Floss.TextWrapped = true Floss.TextXAlignment = Enum.TextXAlignment.Left UICorner_47.Parent = Floss HeadHold.Name = "HeadHold" HeadHold.Parent = ScrollingFrame HeadHold.BackgroundColor3 = Color3.fromRGB(170, 0, 255) HeadHold.Position = UDim2.new(0.00934579782, 0, 0.627138913, 0) HeadHold.Size = UDim2.new(0, 419, 0, 36) HeadHold.Font = Enum.Font.SourceSansBold HeadHold.Text = " Head Hold" HeadHold.TextColor3 = Color3.fromRGB(255, 255, 255) HeadHold.TextSize = 20.000 HeadHold.TextWrapped = true HeadHold.TextXAlignment = Enum.TextXAlignment.Left UICorner_48.Parent = HeadHold RussainKick.Name = "RussainKick" RussainKick.Parent = ScrollingFrame RussainKick.BackgroundColor3 = Color3.fromRGB(170, 0, 255) RussainKick.Position = UDim2.new(0.00934579782, 0, 0.702799141, 0) RussainKick.Size = UDim2.new(0, 419, 0, 36) RussainKick.Font = Enum.Font.SourceSansBold RussainKick.Text = " Russain Kick" RussainKick.TextColor3 = Color3.fromRGB(255, 255, 255) RussainKick.TextSize = 20.000 RussainKick.TextWrapped = true RussainKick.TextXAlignment = Enum.TextXAlignment.Left UICorner_49.Parent = RussainKick Pillow.Name = "Pillow" Pillow.Parent = ScrollingFrame Pillow.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Pillow.Position = UDim2.new(0.00934579782, 0, 0.764183879, 0) Pillow.Size = UDim2.new(0, 419, 0, 36) Pillow.Font = Enum.Font.SourceSansBold Pillow.Text = " Pillow" Pillow.TextColor3 = Color3.fromRGB(255, 255, 255) Pillow.TextSize = 20.000 Pillow.TextWrapped = true Pillow.TextXAlignment = Enum.TextXAlignment.Left UICorner_50.Parent = Pillow Pp.Name = "Pp" Pp.Parent = ScrollingFrame Pp.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Pp.Position = UDim2.new(0.00934579782, 0, 0.779530048, 0) Pp.Size = UDim2.new(0, 419, 0, 36) Pp.Font = Enum.Font.SourceSansBold Pp.Text = " PP" Pp.TextColor3 = Color3.fromRGB(255, 255, 255) Pp.TextSize = 20.000 Pp.TextWrapped = true Pp.TextXAlignment = Enum.TextXAlignment.Left UICorner_51.Parent = Pp BlackHole.Name = "BlackHole" BlackHole.Parent = ScrollingFrame BlackHole.BackgroundColor3 = Color3.fromRGB(170, 0, 255) BlackHole.Position = UDim2.new(0.00934579782, 0, 0.839844108, 0) BlackHole.Size = UDim2.new(0, 419, 0, 36) BlackHole.Font = Enum.Font.SourceSansBold BlackHole.Text = " Black Hole" BlackHole.TextColor3 = Color3.fromRGB(255, 255, 255) BlackHole.TextSize = 20.000 BlackHole.TextWrapped = true BlackHole.TextXAlignment = Enum.TextXAlignment.Left UICorner_52.Parent = BlackHole JhonDoe.Name = "JhonDoe" JhonDoe.Parent = ScrollingFrame JhonDoe.BackgroundColor3 = Color3.fromRGB(170, 0, 255) JhonDoe.Position = UDim2.new(0.00934579782, 0, 0.85554719, 0) JhonDoe.Size = UDim2.new(0, 419, 0, 36) JhonDoe.Font = Enum.Font.SourceSansBold JhonDoe.Text = " Jhon Doe" JhonDoe.TextColor3 = Color3.fromRGB(255, 255, 255) JhonDoe.TextSize = 20.000 JhonDoe.TextWrapped = true JhonDoe.TextXAlignment = Enum.TextXAlignment.Left UICorner_53.Parent = JhonDoe VR.Name = "VR" VR.Parent = ScrollingFrame VR.BackgroundColor3 = Color3.fromRGB(170, 0, 255) VR.Position = UDim2.new(0.00934579782, 0, 0.915861249, 0) VR.Size = UDim2.new(0, 419, 0, 36) VR.Font = Enum.Font.SourceSansBold VR.Text = " VR" VR.TextColor3 = Color3.fromRGB(255, 255, 255) VR.TextSize = 20.000 VR.TextWrapped = true VR.TextXAlignment = Enum.TextXAlignment.Left UICorner_54.Parent = VR TouchKill.Name = "TouchKill" TouchKill.Parent = ScrollingFrame TouchKill.BackgroundColor3 = Color3.fromRGB(170, 0, 255) TouchKill.Position = UDim2.new(0.00934579782, 0, 0.809151709, 0) TouchKill.Size = UDim2.new(0, 419, 0, 36) TouchKill.Font = Enum.Font.SourceSansBold TouchKill.Text = " Touch Kill" TouchKill.TextColor3 = Color3.fromRGB(255, 255, 255) TouchKill.TextSize = 20.000 TouchKill.TextWrapped = true TouchKill.TextXAlignment = Enum.TextXAlignment.Left UICorner_55.Parent = TouchKill TakeTheL.Name = "TakeTheL" TakeTheL.Parent = ScrollingFrame TakeTheL.BackgroundColor3 = Color3.fromRGB(170, 0, 255) TakeTheL.Position = UDim2.new(0.00934579782, 0, 0.824497938, 0) TakeTheL.Size = UDim2.new(0, 419, 0, 36) TakeTheL.Font = Enum.Font.SourceSansBold TakeTheL.Text = " Take The L" TakeTheL.TextColor3 = Color3.fromRGB(255, 255, 255) TakeTheL.TextSize = 20.000 TakeTheL.TextWrapped = true TakeTheL.TextXAlignment = Enum.TextXAlignment.Left UICorner_56.Parent = TakeTheL Grabknife.Name = "Grab Knife" Grabknife.Parent = ScrollingFrame Grabknife.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Grabknife.Position = UDim2.new(0.00934579782, 0, 0.886239529, 0) Grabknife.Size = UDim2.new(0, 419, 0, 36) Grabknife.Font = Enum.Font.SourceSansBold Grabknife.Text = " Grab Knife 4" Grabknife.TextColor3 = Color3.fromRGB(255, 255, 255) Grabknife.TextSize = 20.000 Grabknife.TextWrapped = true Grabknife.TextXAlignment = Enum.TextXAlignment.Left UICorner_57.Parent = Grabknife Rtx.Name = "Rtx" Rtx.Parent = ScrollingFrame Rtx.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Rtx.Position = UDim2.new(0.00934579782, 0, 0.901585698, 0) Rtx.Size = UDim2.new(0, 419, 0, 36) Rtx.Font = Enum.Font.SourceSansBold Rtx.Text = " RTX" Rtx.TextColor3 = Color3.fromRGB(255, 255, 255) Rtx.TextSize = 20.000 Rtx.TextWrapped = true Rtx.TextXAlignment = Enum.TextXAlignment.Left UICorner_58.Parent = Rtx RainbowKing.Name = "RainbowKing" RainbowKing.Parent = ScrollingFrame RainbowKing.BackgroundColor3 = Color3.fromRGB(170, 0, 255) RainbowKing.Position = UDim2.new(0.00934579782, 0, 0.79380554, 0) RainbowKing.Size = UDim2.new(0, 419, 0, 36) RainbowKing.Font = Enum.Font.SourceSansBold RainbowKing.Text = " Rainbow King" RainbowKing.TextColor3 = Color3.fromRGB(255, 255, 255) RainbowKing.TextSize = 20.000 RainbowKing.TextWrapped = true RainbowKing.TextXAlignment = Enum.TextXAlignment.Left UICorner_59.Parent = RainbowKing Gun.Name = "Gun" Gun.Parent = ScrollingFrame Gun.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Gun.Position = UDim2.new(0.00934579782, 0, 0.931207418, 0) Gun.Size = UDim2.new(0, 419, 0, 36) Gun.Font = Enum.Font.SourceSansBold Gun.Text = " Gun" Gun.TextColor3 = Color3.fromRGB(255, 255, 255) Gun.TextSize = 20.000 Gun.TextWrapped = true Gun.TextXAlignment = Enum.TextXAlignment.Left UICorner_60.Parent = Gun PixelCar.Name = "PixelCar" PixelCar.Parent = ScrollingFrame PixelCar.BackgroundColor3 = Color3.fromRGB(170, 0, 255) PixelCar.Position = UDim2.new(0.00934579782, 0, 0.961899757, 0) PixelCar.Size = UDim2.new(0, 419, 0, 36) PixelCar.Font = Enum.Font.SourceSansBold PixelCar.Text = " Pixel Car" PixelCar.TextColor3 = Color3.fromRGB(255, 255, 255) PixelCar.TextSize = 20.000 PixelCar.TextWrapped = true PixelCar.TextXAlignment = Enum.TextXAlignment.Left UICorner_61.Parent = PixelCar HellRobotics.Name = "HellRobotics" HellRobotics.Parent = ScrollingFrame HellRobotics.BackgroundColor3 = Color3.fromRGB(170, 0, 255) HellRobotics.Position = UDim2.new(0.00934579782, 0, 0.748837709, 0) HellRobotics.Size = UDim2.new(0, 419, 0, 36) HellRobotics.Font = Enum.Font.SourceSansBold HellRobotics.Text = " Hell Robotics" HellRobotics.TextColor3 = Color3.fromRGB(255, 255, 255) HellRobotics.TextSize = 20.000 HellRobotics.TextWrapped = true HellRobotics.TextXAlignment = Enum.TextXAlignment.Left UICorner_62.Parent = HellRobotics Titain.Name = "Titain" Titain.Parent = ScrollingFrame Titain.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Titain.Position = UDim2.new(0.00934579782, 0, 0.946553588, 0) Titain.Size = UDim2.new(0, 419, 0, 36) Titain.Font = Enum.Font.SourceSansBold Titain.Text = " Titain" Titain.TextColor3 = Color3.fromRGB(255, 255, 255) Titain.TextSize = 20.000 Titain.TextWrapped = true Titain.TextXAlignment = Enum.TextXAlignment.Left UICorner_63.Parent = Titain Neko.Name = "Neko" Neko.Parent = ScrollingFrame Neko.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Neko.Position = UDim2.new(0.00934579782, 0, 0.870893359, 0) Neko.Size = UDim2.new(0, 419, 0, 36) Neko.Font = Enum.Font.SourceSansBold Neko.Text = " Neko" Neko.TextColor3 = Color3.fromRGB(255, 255, 255) Neko.TextSize = 20.000 Neko.TextWrapped = true Neko.TextXAlignment = Enum.TextXAlignment.Left UICorner_64.Parent = Neko Zen.Name = "Zen" Zen.Parent = ScrollingFrame Zen.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Zen.Position = UDim2.new(0.00934579782, 0, 0.73349148, 0) Zen.Size = UDim2.new(0, 419, 0, 36) Zen.Font = Enum.Font.SourceSansBold Zen.Text = " Zen" Zen.TextColor3 = Color3.fromRGB(255, 255, 255) Zen.TextSize = 20.000 Zen.TextWrapped = true Zen.TextXAlignment = Enum.TextXAlignment.Left UICorner_65.Parent = Zen Minigun.Name = "Minigun" Minigun.Parent = ScrollingFrame Minigun.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Minigun.Position = UDim2.new(0.00934579782, 0, 0.489737064, 0) Minigun.Size = UDim2.new(0, 419, 0, 36) Minigun.Font = Enum.Font.SourceSansBold Minigun.Text = " Dev Uzi" Minigun.TextColor3 = Color3.fromRGB(255, 255, 255) Minigun.TextSize = 20.000 Minigun.TextWrapped = true Minigun.TextXAlignment = Enum.TextXAlignment.Left UICorner_66.Parent = Minigun Eggdog.Name = "Eggdog" Eggdog.Parent = ScrollingFrame Eggdog.BackgroundColor3 = Color3.fromRGB(170, 0, 255) Eggdog.Position = UDim2.new(0.00934579782, 0, 0.977602839, 0) Eggdog.Size = UDim2.new(0, 419, 0, 36) Eggdog.Font = Enum.Font.SourceSansBold Eggdog.Text = " Eggdog" Eggdog.TextColor3 = Color3.fromRGB(255, 255, 255) Eggdog.TextSize = 20.000 Eggdog.TextWrapped = true Eggdog.TextXAlignment = Enum.TextXAlignment.Left UICorner_67.Parent = Eggdog Credits.Name = "Credits" Credits.Parent = Main Credits.BackgroundColor3 = Color3.fromRGB(4, 179, 7) Credits.BorderSizePixel = 0 Credits.Position = UDim2.new(0.0223718882, 0, 0.834973812, 0) Credits.Size = UDim2.new(0, 428, 0, 36) Credits.Font = Enum.Font.SourceSans Credits.Text = "Created by YepImSirPwnsAlot & Retarded_Dummy." Credits.TextColor3 = Color3.fromRGB(255, 255, 255) Credits.TextSize = 23.000 Credits.TextWrapped = true UICorner_68.CornerRadius = UDim.new(1, 0) UICorner_68.Parent = Credits Respawn.Name = "Respawn" Respawn.Parent = Main Respawn.BackgroundColor3 = Color3.fromRGB(119, 221, 119) Respawn.Position = UDim2.new(0.72, 0, 0.915730357, 0) Respawn.Size = UDim2.new(0, 115, 0, 35) Respawn.Font = Enum.Font.SourceSansBold Respawn.Text = "Respawn" Respawn.TextColor3 = Color3.fromRGB(0,128,0) Respawn.TextSize = 30 UICorner_69.CornerRadius = UDim.new(1, 0) UICorner_69.Parent = Respawn Netless.Name = "Netless" Netless.Parent = Main Netless.BackgroundColor3 = Color3.fromRGB(4, 179, 7) Netless.Position = UDim2.new(0.323725045, 0, 0.915730357, 0) Netless.Size = UDim2.new(0, 152, 0, 36) Netless.Font = Enum.Font.SourceSansBold Netless.Text = "Netless (USE AFTER SCRIPTS)" Netless.TextColor3 = Color3.fromRGB(0, 0, 0) Netless.TextScaled = true Netless.TextSize = 14.000 Netless.TextWrapped = true Netless.Visible = false UICorner_70.Parent = Netless AntiFling.Name = "AntiFling" AntiFling.Parent = Main AntiFling.BackgroundColor3 = Color3.fromRGB(255, 255, 255) AntiFling.Position = UDim2.new(0.0245891828, 0, 0.915730357, 0) AntiFling.Size = UDim2.new(0, 305, 0, 35) AntiFling.Font = Enum.Font.SourceSansBold AntiFling.Text = "Me" AntiFling.TextColor3 = Color3.fromRGB(0, 0, 0) AntiFling.TextScaled = true AntiFling.TextSize = 14.000 AntiFling.TextWrapped = true UICorner_71.CornerRadius = UDim.new(1, 0) UICorner_71.Parent = AntiFling X.Name = "X" X.Parent = Main X.BackgroundColor3 = Color3.fromRGB(247, 114, 99) X.Position = UDim2.new(0.93569845, 0, -0.0337078646, 0) X.Size = UDim2.new(0, 50, 0, 50) X.Font = Enum.Font.SourceSansBold X.Text = "X" X.TextColor3 = Color3.fromRGB(255, 255, 255) X.TextScaled = true X.TextSize = 14.000 X.TextWrapped = true X.MouseButton1Down:Connect(function() Main.Visible = false OpenUtg.Visible = true end) UICorner_72.CornerRadius = UDim.new(1, 0) UICorner_72.Parent = X OpenUtg.Name = "OpenUtg" OpenUtg.Parent = UltimateTrollingGuiV6 OpenUtg.BackgroundColor3 = Color3.fromRGB(255, 255, 255) OpenUtg.BackgroundTransparency = 1.000 OpenUtg.Position = UDim2.new(0.816202641, 0, 0.817640007, 0) OpenUtg.Size = UDim2.new(0, 200, 0, 50) OpenUtg.Visible = false OpenUtg.Font = Enum.Font.SourceSansBold OpenUtg.Text = "UTG" OpenUtg.TextColor3 = Color3.fromRGB(255, 255, 255) OpenUtg.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) OpenUtg.TextStrokeTransparency = 0 OpenUtg.TextScaled = true OpenUtg.TextSize = 20 subtext.Name = "SubText" subtext.Parent = OpenUtg subtext.BackgroundTransparency = 1 subtext.Position = UDim2.new(0, 0, 1, -10) subtext.Size = UDim2.new(1, 0, 0, 20) subtext.Font = Enum.Font.SourceSansBold subtext.Text = "CLICK TO TOGGLE" subtext.TextColor3 = Color3.fromRGB(255, 255, 255) subtext.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) subtext.TextStrokeTransparency = 0 subtext.TextScaled = true OpenUtg.MouseButton1Down:Connect(function() Main.Visible = true OpenUtg.Visible = false end) task.spawn(function() local colors = { Color3.fromRGB(255, 0, 0), -- Red Color3.fromRGB(255, 255, 0), -- Yellow Color3.fromRGB(0, 0, 255), -- Blue Color3.fromRGB(128, 0, 128), -- Purple Color3.fromRGB(255, 165, 0), -- Orange Color3.fromRGB(0, 255, 0), -- Green Color3.fromRGB(255, 51, 153) -- Pink } local currentIndex = 1 local nextIndex = 2 while true do local currentColor = colors[currentIndex] local nextColor = colors[nextIndex] for step = 0, 1, 0.02 do local lerped = currentColor:Lerp(nextColor, step) OpenUtg.TextStrokeColor3 = lerped subtext.TextStrokeColor3 = lerped wait(0.03) end currentIndex = nextIndex nextIndex = (nextIndex % #colors) + 1 end end) local function MakeDraggable() local UIS = game:GetService('UserInputService') local frame = Main local dragToggle = false local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) and dragToggle then updateInput(input) end end) end MakeDraggable() Main:TweenPosition(UDim2.new(0.382, 0, 0.181, 0), "Out", "Quad", 0.5, true)