local UltimateTrollingGuiV3 = Instance.new("ScreenGui") local Main = Instance.new("Frame") local UIGradient = Instance.new("UIGradient") local UICorner = Instance.new("UICorner") local Title = Instance.new("TextLabel") local SubTitle = Instance.new("TextLabel") local Welcome2 = Instance.new("TextLabel") local UICorner_2 = Instance.new("UICorner") local ScrollSizer = Instance.new("Frame") local ScrollingFrame = Instance.new("ScrollingFrame") local Baldi = Instance.new("TextButton") local UICorner_3 = Instance.new("UICorner") local FeYeetGui = Instance.new("TextButton") local UICorner_4 = Instance.new("UICorner") local Banisher = Instance.new("TextButton") local UICorner_5 = Instance.new("UICorner") local Nuke = Instance.new("TextButton") local UICorner_6 = Instance.new("UICorner") local JohnDoe = Instance.new("TextButton") local UICorner_7 = Instance.new("UICorner") local Illuminati = Instance.new("TextButton") local UICorner_8 = Instance.new("UICorner") local Goner = Instance.new("TextButton") local UICorner_9 = Instance.new("UICorner") local TheDankEngine = Instance.new("TextButton") local UICorner_10 = Instance.new("UICorner") local MrByeBye = Instance.new("TextButton") local UICorner_11 = Instance.new("UICorner") local Felipe = Instance.new("TextButton") local UICorner_12 = Instance.new("UICorner") local RonaldMcDonald = Instance.new("TextButton") local UICorner_13 = Instance.new("UICorner") local SuTart = Instance.new("TextButton") local UICorner_14 = Instance.new("UICorner") local Cleetus = Instance.new("TextButton") local UICorner_15 = Instance.new("UICorner") local Combine = Instance.new("TextButton") local UICorner_16 = Instance.new("UICorner") local Spider = Instance.new("TextButton") local UICorner_17 = Instance.new("UICorner") local SwordStand = Instance.new("TextButton") local UICorner_18 = Instance.new("UICorner") local Joy = Instance.new("TextButton") local UICorner_19 = Instance.new("UICorner") local UltimateMemeDance = Instance.new("TextButton") local UICorner_20 = Instance.new("UICorner") local Chill = Instance.new("TextButton") local UICorner_21 = Instance.new("UICorner") local Grapple = Instance.new("TextButton") local UICorner_22 = Instance.new("UICorner") local Stand = Instance.new("TextButton") local UICorner_23 = Instance.new("UICorner") local WallWalk = Instance.new("TextButton") local UICorner_24 = Instance.new("UICorner") local KrystalDance = Instance.new("TextButton") local UICorner_25 = Instance.new("UICorner") local VrSword = Instance.new("TextButton") local UICorner_26 = Instance.new("UICorner") local ParkourGod = Instance.new("TextButton") local UICorner_27 = Instance.new("UICorner") local ServerAdmin = Instance.new("TextButton") local UICorner_28 = Instance.new("UICorner") local Sniper = Instance.new("TextButton") local UICorner_29 = Instance.new("UICorner") local ElioBlasio = Instance.new("TextButton") local UICorner_30 = Instance.new("UICorner") local Ender = Instance.new("TextButton") local UICorner_31 = Instance.new("UICorner") local BanHammer = Instance.new("TextButton") local UICorner_32 = Instance.new("UICorner") local Caducus = Instance.new("TextButton") local UICorner_33 = Instance.new("UICorner") local Chips = Instance.new("TextButton") local UICorner_34 = Instance.new("UICorner") local Car = Instance.new("TextButton") local UICorner_35 = Instance.new("UICorner") local Carnage = Instance.new("TextButton") local UICorner_36 = Instance.new("UICorner") local SoulReaper = Instance.new("TextButton") local UICorner_37 = Instance.new("UICorner") local Pen = Instance.new("TextButton") local UICorner_38 = Instance.new("UICorner") local Broomstick = Instance.new("TextButton") local UICorner_39 = Instance.new("UICorner") local Memeus = Instance.new("TextButton") local UICorner_40 = Instance.new("UICorner") local Xester = Instance.new("TextButton") local UICorner_41 = Instance.new("UICorner") local DistractDance = Instance.new("TextButton") local UICorner_42 = Instance.new("UICorner") local Goopie = Instance.new("TextButton") local UICorner_43 = Instance.new("UICorner") local Headless = Instance.new("TextButton") local UICorner_44 = Instance.new("UICorner") local OrangeJustice = Instance.new("TextButton") local UICorner_45 = Instance.new("UICorner") local InsanityPowers = Instance.new("TextButton") local UICorner_46 = Instance.new("UICorner") local Floss = Instance.new("TextButton") local UICorner_47 = Instance.new("UICorner") local HeadHold = Instance.new("TextButton") local UICorner_48 = Instance.new("UICorner") local RussainKick = Instance.new("TextButton") local UICorner_49 = Instance.new("UICorner") local Pillow = Instance.new("TextButton") local UICorner_50 = Instance.new("UICorner") local BuildingTools = Instance.new("TextButton") local UICorner_51 = Instance.new("UICorner") local BlackHole = Instance.new("TextButton") local UICorner_52 = Instance.new("UICorner") local JhonDoe = Instance.new("TextButton") local UICorner_53 = Instance.new("UICorner") local VR = Instance.new("TextButton") local UICorner_54 = Instance.new("UICorner") local TouchKill = Instance.new("TextButton") local UICorner_55 = Instance.new("UICorner") local TakeTheL = Instance.new("TextButton") local UICorner_56 = Instance.new("UICorner") local BanzaiBazooka = Instance.new("TextButton") local UICorner_57 = Instance.new("UICorner") local Rtx = Instance.new("TextButton") local UICorner_58 = Instance.new("UICorner") local RainbowKing = Instance.new("TextButton") local UICorner_59 = Instance.new("UICorner") local Gun = Instance.new("TextButton") local UICorner_60 = Instance.new("UICorner") local PixelCar = Instance.new("TextButton") local UICorner_61 = Instance.new("UICorner") local HellRobotics = Instance.new("TextButton") local UICorner_62 = Instance.new("UICorner") local Titain = Instance.new("TextButton") local UICorner_63 = Instance.new("UICorner") local Neko = Instance.new("TextButton") local UICorner_64 = Instance.new("UICorner") local Zen = Instance.new("TextButton") local UICorner_65 = Instance.new("UICorner") local Minigun = Instance.new("TextButton") local UICorner_66 = Instance.new("UICorner") local Eggdog = Instance.new("TextButton") local UICorner_67 = Instance.new("UICorner") local Credits = Instance.new("TextLabel") local UICorner_68 = Instance.new("UICorner") local Respawn = Instance.new("TextButton") local UICorner_69 = Instance.new("UICorner") local AntiFling = Instance.new("TextBox") local UICorner_70 = Instance.new("UICorner") local X = Instance.new("TextButton") local UICorner_71 = Instance.new("UICorner") local OpenUtg = Instance.new("TextButton") --Properties: UltimateTrollingGuiV3.Name = "UltimateTrollingGuiV3" UltimateTrollingGuiV3.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") UltimateTrollingGuiV3.ZIndexBehavior = Enum.ZIndexBehavior.Sibling UltimateTrollingGuiV3.ResetOnSpawn = false Main.Name = "Main" Main.Parent = UltimateTrollingGuiV3 Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Main.BorderSizePixel = 0 Main.Position = UDim2.new(0.382268965, 0, 1.18099999, 0) Main.Size = UDim2.new(0, 451, 0, 534) UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(137, 0, 254)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(223, 0, 255))} UIGradient.Parent = Main UICorner.CornerRadius = UDim.new(0, 9) UICorner.Parent = Main Title.Name = "Title" Title.Parent = Main Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Title.BackgroundTransparency = 1.000 Title.Position = UDim2.new(0.0600659028, 0, -0.00186577276, 0) Title.Size = UDim2.new(0, 395, 0, 51) Title.Font = Enum.Font.SourceSansBold Title.Text = "ULTIMATE TROLLING GUI" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextScaled = true Title.TextSize = 14.000 Title.TextWrapped = true SubTitle.Name = "SubTitle" SubTitle.Parent = Main SubTitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SubTitle.BackgroundTransparency = 1.000 SubTitle.Position = UDim2.new(0.168713331, 0, 0.0599319786, 0) SubTitle.Size = UDim2.new(0, 297, 0, 35) SubTitle.Font = Enum.Font.SourceSans SubTitle.Text = "" SubTitle.TextColor3 = Color3.fromRGB(255, 255, 255) SubTitle.TextScaled = true SubTitle.TextSize = 14.000 SubTitle.TextWrapped = true Welcome2.Name = "Welcome2" Welcome2.Parent = Main Welcome2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Welcome2.BorderSizePixel = 0 Welcome2.Position = UDim2.new(0.0245891828, 0, 0.114000015, 0) Welcome2.Size = UDim2.new(0, 428, 0, 36) Welcome2.Font = Enum.Font.SourceSansBold Welcome2.Text = "Updates every 1 or 2 days, more commands coming soon" Welcome2.TextColor3 = Color3.fromRGB(0, 0, 0) Welcome2.TextSize = 20 Welcome2.TextWrapped = true UICorner_2.Parent = Welcome2 UICorner_2.CornerRadius = UDim.new(1, 0) ScrollSizer.Name = "ScrollSizer" ScrollSizer.Parent = Main ScrollSizer.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ScrollSizer.BackgroundTransparency = 1.000 ScrollSizer.BorderSizePixel = 0 ScrollSizer.Position = UDim2.new(0.0245891828, 0, 0.196629211, 0) ScrollSizer.Size = UDim2.new(0, 428, 2, 333) ScrollingFrame.Parent = ScrollSizer ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Size = UDim2.new(0, 427, 0, 333) ScrollingFrame.ScrollBarThickness = 0 Baldi.Name = "Baldi" Baldi.Parent = ScrollingFrame Baldi.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Baldi.Position = UDim2.new(0.0093457941, 0, 0.0022281385, 0) Baldi.Size = UDim2.new(0, 419, 0, 36) Baldi.Font = Enum.Font.SourceSansBold Baldi.Text = " Baldi" Baldi.TextColor3 = Color3.fromRGB(255, 255, 255) Baldi.TextSize = 20.000 Baldi.TextWrapped = true Baldi.TextXAlignment = Enum.TextXAlignment.Left UICorner_3.Parent = Baldi FeYeetGui.Name = "FeYeetGui" FeYeetGui.Parent = ScrollingFrame FeYeetGui.BackgroundColor3 = Color3.fromRGB(250, 128, 114) FeYeetGui.Position = UDim2.new(0.0093457941, 0, 0.0175743196, 0) FeYeetGui.Size = UDim2.new(0, 419, 0, 36) FeYeetGui.Font = Enum.Font.SourceSansBold FeYeetGui.Text = " Funni Yeet Gui" FeYeetGui.TextColor3 = Color3.fromRGB(255, 255, 255) FeYeetGui.TextSize = 20.000 FeYeetGui.TextWrapped = true FeYeetGui.TextXAlignment = Enum.TextXAlignment.Left UICorner_4.Parent = FeYeetGui Banisher.Name = "Banisher" Banisher.Parent = ScrollingFrame Banisher.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Banisher.Position = UDim2.new(0.0093457941, 0, 0.0329205021, 0) Banisher.Size = UDim2.new(0, 419, 0, 36) Banisher.Font = Enum.Font.SourceSansBold Banisher.Text = " Banisher" Banisher.TextColor3 = Color3.fromRGB(255, 255, 255) Banisher.TextSize = 20.000 Banisher.TextWrapped = true Banisher.TextXAlignment = Enum.TextXAlignment.Left UICorner_5.Parent = Banisher Nuke.Name = "Nuke" Nuke.Parent = ScrollingFrame Nuke.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Nuke.Position = UDim2.new(0.0093457941, 0, 0.0482666828, 0) Nuke.Size = UDim2.new(0, 419, 0, 36) Nuke.Font = Enum.Font.SourceSansBold Nuke.Text = " Nuke" Nuke.TextColor3 = Color3.fromRGB(255, 255, 255) Nuke.TextSize = 20.000 Nuke.TextWrapped = true Nuke.TextXAlignment = Enum.TextXAlignment.Left UICorner_6.Parent = Nuke JohnDoe.Name = "JohnDoe" JohnDoe.Parent = ScrollingFrame JohnDoe.BackgroundColor3 = Color3.fromRGB(250, 128, 114) JohnDoe.Position = UDim2.new(0.0093457941, 0, 0.077888377, 0) JohnDoe.Size = UDim2.new(0, 419, 0, 36) JohnDoe.Font = Enum.Font.SourceSansBold JohnDoe.Text = " John Doe" JohnDoe.TextColor3 = Color3.fromRGB(255, 255, 255) JohnDoe.TextSize = 20.000 JohnDoe.TextWrapped = true JohnDoe.TextXAlignment = Enum.TextXAlignment.Left UICorner_7.Parent = JohnDoe Illuminati.Name = "Illuminati" Illuminati.Parent = ScrollingFrame Illuminati.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Illuminati.Position = UDim2.new(0.0093457941, 0, 0.0932345614, 0) Illuminati.Size = UDim2.new(0, 419, 0, 36) Illuminati.Font = Enum.Font.SourceSansBold Illuminati.Text = " Illuminati" Illuminati.TextColor3 = Color3.fromRGB(255, 255, 255) Illuminati.TextSize = 20.000 Illuminati.TextWrapped = true Illuminati.TextXAlignment = Enum.TextXAlignment.Left UICorner_8.Parent = Illuminati Goner.Name = "Goner" Goner.Parent = ScrollingFrame Goner.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Goner.Position = UDim2.new(0.0093457941, 0, 0.108580746, 0) Goner.Size = UDim2.new(0, 419, 0, 36) Goner.Font = Enum.Font.SourceSansBold Goner.Text = " Goner" Goner.TextColor3 = Color3.fromRGB(255, 255, 255) Goner.TextSize = 20.000 Goner.TextWrapped = true Goner.TextXAlignment = Enum.TextXAlignment.Left UICorner_9.Parent = Goner TheDankEngine.Name = "TheDankEngine" TheDankEngine.Parent = ScrollingFrame TheDankEngine.BackgroundColor3 = Color3.fromRGB(250, 128, 114) TheDankEngine.Position = UDim2.new(0.0093457941, 0, 0.0625422001, 0) TheDankEngine.Size = UDim2.new(0, 419, 0, 36) TheDankEngine.Font = Enum.Font.SourceSansBold TheDankEngine.Text = " Thomas The Dank Engine" TheDankEngine.TextColor3 = Color3.fromRGB(255, 255, 255) TheDankEngine.TextSize = 20.000 TheDankEngine.TextWrapped = true TheDankEngine.TextXAlignment = Enum.TextXAlignment.Left UICorner_10.Parent = TheDankEngine MrByeBye.Name = "MrByeBye" MrByeBye.Parent = ScrollingFrame MrByeBye.BackgroundColor3 = Color3.fromRGB(250, 128, 114) MrByeBye.Position = UDim2.new(0.0093457941, 0, 0.139630005, 0) MrByeBye.Size = UDim2.new(0, 419, 0, 36) MrByeBye.Font = Enum.Font.SourceSansBold MrByeBye.Text = " Mr.ByeBye" MrByeBye.TextColor3 = Color3.fromRGB(255, 255, 255) MrByeBye.TextSize = 20.000 MrByeBye.TextWrapped = true MrByeBye.TextXAlignment = Enum.TextXAlignment.Left UICorner_11.Parent = MrByeBye Felipe.Name = "Felipe" Felipe.Parent = ScrollingFrame Felipe.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Felipe.Position = UDim2.new(0.0093457941, 0, 0.154976189, 0) Felipe.Size = UDim2.new(0, 419, 0, 36) Felipe.Font = Enum.Font.SourceSansBold Felipe.Text = " Felipe" Felipe.TextColor3 = Color3.fromRGB(255, 255, 255) Felipe.TextSize = 20.000 Felipe.TextWrapped = true Felipe.TextXAlignment = Enum.TextXAlignment.Left UICorner_12.Parent = Felipe RonaldMcDonald.Name = "RonaldMcDonald" RonaldMcDonald.Parent = ScrollingFrame RonaldMcDonald.BackgroundColor3 = Color3.fromRGB(250, 128, 114) RonaldMcDonald.Position = UDim2.new(0.0093457941, 0, 0.170322359, 0) RonaldMcDonald.Size = UDim2.new(0, 419, 0, 36) RonaldMcDonald.Font = Enum.Font.SourceSansBold RonaldMcDonald.Text = " Ronald McDonald" RonaldMcDonald.TextColor3 = Color3.fromRGB(255, 255, 255) RonaldMcDonald.TextSize = 20.000 RonaldMcDonald.TextWrapped = true RonaldMcDonald.TextXAlignment = Enum.TextXAlignment.Left UICorner_13.Parent = RonaldMcDonald SuTart.Name = "SuTart" SuTart.Parent = ScrollingFrame SuTart.BackgroundColor3 = Color3.fromRGB(250, 128, 114) SuTart.Position = UDim2.new(0.0093457941, 0, 0.199944049, 0) SuTart.Size = UDim2.new(0, 419, 0, 36) SuTart.Font = Enum.Font.SourceSansBold SuTart.Text = " Su Tart" SuTart.TextColor3 = Color3.fromRGB(255, 255, 255) SuTart.TextSize = 20.000 SuTart.TextWrapped = true SuTart.TextXAlignment = Enum.TextXAlignment.Left UICorner_14.Parent = SuTart Cleetus.Name = "Cleetus" Cleetus.Parent = ScrollingFrame Cleetus.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Cleetus.Position = UDim2.new(0.0093457941, 0, 0.230636418, 0) Cleetus.Size = UDim2.new(0, 419, 0, 36) Cleetus.Font = Enum.Font.SourceSansBold Cleetus.Text = " Cleetus" Cleetus.TextColor3 = Color3.fromRGB(255, 255, 255) Cleetus.TextSize = 20.000 Cleetus.TextWrapped = true Cleetus.TextXAlignment = Enum.TextXAlignment.Left UICorner_15.Parent = Cleetus Combine.Name = "Combine" Combine.Parent = ScrollingFrame Combine.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Combine.Position = UDim2.new(0.0093457941, 0, 0.18459788, 0) Combine.Size = UDim2.new(0, 419, 0, 36) Combine.Font = Enum.Font.SourceSansBold Combine.Text = " Combine" Combine.TextColor3 = Color3.fromRGB(255, 255, 255) Combine.TextSize = 20.000 Combine.TextWrapped = true Combine.TextXAlignment = Enum.TextXAlignment.Left UICorner_16.Parent = Combine Spider.Name = "Spider" Spider.Parent = ScrollingFrame Spider.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Spider.Position = UDim2.new(0.0093457941, 0, 0.215290248, 0) Spider.Size = UDim2.new(0, 419, 0, 36) Spider.Font = Enum.Font.SourceSansBold Spider.Text = " Spider" Spider.TextColor3 = Color3.fromRGB(255, 255, 255) Spider.TextSize = 20.000 Spider.TextWrapped = true Spider.TextXAlignment = Enum.TextXAlignment.Left UICorner_17.Parent = Spider SwordStand.Name = "SwordStand" SwordStand.Parent = ScrollingFrame SwordStand.BackgroundColor3 = Color3.fromRGB(250, 128, 114) SwordStand.Position = UDim2.new(0.0093457941, 0, 0.124283813, 0) SwordStand.Size = UDim2.new(0, 419, 0, 36) SwordStand.Font = Enum.Font.SourceSansBold SwordStand.Text = " Sword Stand" SwordStand.TextColor3 = Color3.fromRGB(255, 255, 255) SwordStand.TextSize = 20.000 SwordStand.TextWrapped = true SwordStand.TextXAlignment = Enum.TextXAlignment.Left UICorner_18.Parent = SwordStand Joy.Name = "Joy" Joy.Parent = ScrollingFrame Joy.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Joy.Position = UDim2.new(0.00934579596, 0, 0.261328787, 0) Joy.Size = UDim2.new(0, 419, 0, 36) Joy.Font = Enum.Font.SourceSansBold Joy.Text = " Joy" Joy.TextColor3 = Color3.fromRGB(255, 255, 255) Joy.TextSize = 20.000 Joy.TextWrapped = true Joy.TextXAlignment = Enum.TextXAlignment.Left UICorner_19.Parent = Joy UltimateMemeDance.Name = "UltimateMemeDance" UltimateMemeDance.Parent = ScrollingFrame UltimateMemeDance.BackgroundColor3 = Color3.fromRGB(250, 128, 114) UltimateMemeDance.Position = UDim2.new(0.00934579596, 0, 0.276674956, 0) UltimateMemeDance.Size = UDim2.new(0, 419, 0, 36) UltimateMemeDance.Font = Enum.Font.SourceSansBold UltimateMemeDance.Text = " Ultimate Meme Dance" UltimateMemeDance.TextColor3 = Color3.fromRGB(255, 255, 255) UltimateMemeDance.TextSize = 20.000 UltimateMemeDance.TextWrapped = true UltimateMemeDance.TextXAlignment = Enum.TextXAlignment.Left UICorner_20.Parent = UltimateMemeDance Chill.Name = "Chill" Chill.Parent = ScrollingFrame Chill.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Chill.Position = UDim2.new(0.00934579596, 0, 0.292021126, 0) Chill.Size = UDim2.new(0, 419, 0, 36) Chill.Font = Enum.Font.SourceSansBold Chill.Text = " Chill" Chill.TextColor3 = Color3.fromRGB(255, 255, 255) Chill.TextSize = 20.000 Chill.TextWrapped = true Chill.TextXAlignment = Enum.TextXAlignment.Left UICorner_21.Parent = Chill Grapple.Name = "Grapple" Grapple.Parent = ScrollingFrame Grapple.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Grapple.Position = UDim2.new(0.00934579596, 0, 0.321642816, 0) Grapple.Size = UDim2.new(0, 419, 0, 36) Grapple.Font = Enum.Font.SourceSansBold Grapple.Text = " Gapple" Grapple.TextColor3 = Color3.fromRGB(255, 255, 255) Grapple.TextSize = 20.000 Grapple.TextWrapped = true Grapple.TextXAlignment = Enum.TextXAlignment.Left UICorner_22.Parent = Grapple Stand.Name = "Stand" Stand.Parent = ScrollingFrame Stand.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Stand.Position = UDim2.new(0.00934579596, 0, 0.352335185, 0) Stand.Size = UDim2.new(0, 419, 0, 36) Stand.Font = Enum.Font.SourceSansBold Stand.Text = " Stand" Stand.TextColor3 = Color3.fromRGB(255, 255, 255) Stand.TextSize = 20.000 Stand.TextWrapped = true Stand.TextXAlignment = Enum.TextXAlignment.Left UICorner_23.Parent = Stand WallWalk.Name = "WallWalk" WallWalk.Parent = ScrollingFrame WallWalk.BackgroundColor3 = Color3.fromRGB(250, 128, 114) WallWalk.Position = UDim2.new(0.00934579596, 0, 0.306296647, 0) WallWalk.Size = UDim2.new(0, 419, 0, 36) WallWalk.Font = Enum.Font.SourceSansBold WallWalk.Text = " Wall Walk" WallWalk.TextColor3 = Color3.fromRGB(255, 255, 255) WallWalk.TextSize = 20.000 WallWalk.TextWrapped = true WallWalk.TextXAlignment = Enum.TextXAlignment.Left UICorner_24.Parent = WallWalk KrystalDance.Name = "KrystalDance" KrystalDance.Parent = ScrollingFrame KrystalDance.BackgroundColor3 = Color3.fromRGB(250, 128, 114) KrystalDance.Position = UDim2.new(0.00934579596, 0, 0.336989015, 0) KrystalDance.Size = UDim2.new(0, 419, 0, 36) KrystalDance.Font = Enum.Font.SourceSansBold KrystalDance.Text = " Krystal Dance" KrystalDance.TextColor3 = Color3.fromRGB(255, 255, 255) KrystalDance.TextSize = 20.000 KrystalDance.TextWrapped = true KrystalDance.TextXAlignment = Enum.TextXAlignment.Left UICorner_25.Parent = KrystalDance VrSword.Name = "VrSword" VrSword.Parent = ScrollingFrame VrSword.BackgroundColor3 = Color3.fromRGB(250, 128, 114) VrSword.Position = UDim2.new(0.00934579596, 0, 0.443698496, 0) VrSword.Size = UDim2.new(0, 419, 0, 36) VrSword.Font = Enum.Font.SourceSansBold VrSword.Text = " VR Sword" VrSword.TextColor3 = Color3.fromRGB(255, 255, 255) VrSword.TextSize = 20.000 VrSword.TextWrapped = true VrSword.TextXAlignment = Enum.TextXAlignment.Left UICorner_26.Parent = VrSword ParkourGod.Name = "ParkourGod" ParkourGod.Parent = ScrollingFrame ParkourGod.BackgroundColor3 = Color3.fromRGB(250, 128, 114) ParkourGod.Position = UDim2.new(0.00934579596, 0, 0.398730636, 0) ParkourGod.Size = UDim2.new(0, 419, 0, 36) ParkourGod.Font = Enum.Font.SourceSansBold ParkourGod.Text = " Parkour God" ParkourGod.TextColor3 = Color3.fromRGB(255, 255, 255) ParkourGod.TextSize = 20.000 ParkourGod.TextWrapped = true ParkourGod.TextXAlignment = Enum.TextXAlignment.Left UICorner_27.Parent = ParkourGod ServerAdmin.Name = "ServerAdmin" ServerAdmin.Parent = ScrollingFrame ServerAdmin.BackgroundColor3 = Color3.fromRGB(250, 128, 114) ServerAdmin.Position = UDim2.new(0.00934579596, 0, 0.368038267, 0) ServerAdmin.Size = UDim2.new(0, 419, 0, 36) ServerAdmin.Font = Enum.Font.SourceSansBold ServerAdmin.Text = " Server Admin" ServerAdmin.TextColor3 = Color3.fromRGB(255, 255, 255) ServerAdmin.TextSize = 20.000 ServerAdmin.TextWrapped = true ServerAdmin.TextXAlignment = Enum.TextXAlignment.Left UICorner_28.Parent = ServerAdmin Sniper.Name = "Sniper" Sniper.Parent = ScrollingFrame Sniper.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Sniper.Position = UDim2.new(0.00934579596, 0, 0.414076805, 0) Sniper.Size = UDim2.new(0, 419, 0, 36) Sniper.Font = Enum.Font.SourceSansBold Sniper.Text = " Sniper" Sniper.TextColor3 = Color3.fromRGB(255, 255, 255) Sniper.TextSize = 20.000 Sniper.TextWrapped = true Sniper.TextXAlignment = Enum.TextXAlignment.Left UICorner_29.Parent = Sniper ElioBlasio.Name = "ElioBlasio" ElioBlasio.Parent = ScrollingFrame ElioBlasio.BackgroundColor3 = Color3.fromRGB(250, 128, 114) ElioBlasio.Position = UDim2.new(0.00934579596, 0, 0.474390864, 0) ElioBlasio.Size = UDim2.new(0, 419, 0, 36) ElioBlasio.Font = Enum.Font.SourceSansBold ElioBlasio.Text = " Elio Blasio" ElioBlasio.TextColor3 = Color3.fromRGB(255, 255, 255) ElioBlasio.TextSize = 20.000 ElioBlasio.TextWrapped = true ElioBlasio.TextXAlignment = Enum.TextXAlignment.Left UICorner_30.Parent = ElioBlasio Ender.Name = "Ender" Ender.Parent = ScrollingFrame Ender.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Ender.Position = UDim2.new(0.00934579596, 0, 0.428352326, 0) Ender.Size = UDim2.new(0, 419, 0, 36) Ender.Font = Enum.Font.SourceSansBold Ender.Text = " Ender" Ender.TextColor3 = Color3.fromRGB(255, 255, 255) Ender.TextSize = 20.000 Ender.TextWrapped = true Ender.TextXAlignment = Enum.TextXAlignment.Left UICorner_31.Parent = Ender BanHammer.Name = "BanHammer" BanHammer.Parent = ScrollingFrame BanHammer.BackgroundColor3 = Color3.fromRGB(250, 128, 114) BanHammer.Position = UDim2.new(0.00934579596, 0, 0.383384466, 0) BanHammer.Size = UDim2.new(0, 419, 0, 36) BanHammer.Font = Enum.Font.SourceSansBold BanHammer.Text = " BanHammer" BanHammer.TextColor3 = Color3.fromRGB(255, 255, 255) BanHammer.TextSize = 20.000 BanHammer.TextWrapped = true BanHammer.TextXAlignment = Enum.TextXAlignment.Left UICorner_32.Parent = BanHammer Caducus.Name = "Caducus" Caducus.Parent = ScrollingFrame Caducus.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Caducus.Position = UDim2.new(0.00934579596, 0, 0.459044695, 0) Caducus.Size = UDim2.new(0, 419, 0, 36) Caducus.Font = Enum.Font.SourceSansBold Caducus.Text = " Caducus" Caducus.TextColor3 = Color3.fromRGB(255, 255, 255) Caducus.TextSize = 20.000 Caducus.TextWrapped = true Caducus.TextXAlignment = Enum.TextXAlignment.Left UICorner_33.Parent = Caducus Chips.Name = "Chips" Chips.Parent = ScrollingFrame Chips.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Chips.Position = UDim2.new(0.00934579596, 0, 0.245982587, 0) Chips.Size = UDim2.new(0, 419, 0, 36) Chips.Font = Enum.Font.SourceSansBold Chips.Text = " Chips" Chips.TextColor3 = Color3.fromRGB(255, 255, 255) Chips.TextSize = 20.000 Chips.TextWrapped = true Chips.TextXAlignment = Enum.TextXAlignment.Left UICorner_34.Parent = Chips Car.Name = "Car" Car.Parent = ScrollingFrame Car.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Car.Position = UDim2.new(0.00934579782, 0, 0.505083203, 0) Car.Size = UDim2.new(0, 419, 0, 36) Car.Font = Enum.Font.SourceSansBold Car.Text = " Car" Car.TextColor3 = Color3.fromRGB(255, 255, 255) Car.TextSize = 20.000 Car.TextWrapped = true Car.TextXAlignment = Enum.TextXAlignment.Left UICorner_35.Parent = Car Carnage.Name = "Carnage" Carnage.Parent = ScrollingFrame Carnage.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Carnage.Position = UDim2.new(0.00934579782, 0, 0.520429432, 0) Carnage.Size = UDim2.new(0, 419, 0, 36) Carnage.Font = Enum.Font.SourceSansBold Carnage.Text = " Carnage" Carnage.TextColor3 = Color3.fromRGB(255, 255, 255) Carnage.TextSize = 20.000 Carnage.TextWrapped = true Carnage.TextXAlignment = Enum.TextXAlignment.Left UICorner_36.Parent = Carnage SoulReaper.Name = "SoulReaper" SoulReaper.Parent = ScrollingFrame SoulReaper.BackgroundColor3 = Color3.fromRGB(250, 128, 114) SoulReaper.Position = UDim2.new(0.00934579782, 0, 0.535775602, 0) SoulReaper.Size = UDim2.new(0, 419, 0, 36) SoulReaper.Font = Enum.Font.SourceSansBold SoulReaper.Text = " Soul Reaper" SoulReaper.TextColor3 = Color3.fromRGB(255, 255, 255) SoulReaper.TextSize = 20.000 SoulReaper.TextWrapped = true SoulReaper.TextXAlignment = Enum.TextXAlignment.Left UICorner_37.Parent = SoulReaper Pen.Name = "Pen" Pen.Parent = ScrollingFrame Pen.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Pen.Position = UDim2.new(0.00934579782, 0, 0.565397263, 0) Pen.Size = UDim2.new(0, 419, 0, 36) Pen.Font = Enum.Font.SourceSansBold Pen.Text = " Pen" Pen.TextColor3 = Color3.fromRGB(255, 255, 255) Pen.TextSize = 20.000 Pen.TextWrapped = true Pen.TextXAlignment = Enum.TextXAlignment.Left UICorner_38.Parent = Pen Broomstick.Name = "Broomstick" Broomstick.Parent = ScrollingFrame Broomstick.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Broomstick.Position = UDim2.new(0.00934579782, 0, 0.596089661, 0) Broomstick.Size = UDim2.new(0, 419, 0, 36) Broomstick.Font = Enum.Font.SourceSansBold Broomstick.Text = " Broomstick" Broomstick.TextColor3 = Color3.fromRGB(255, 255, 255) Broomstick.TextSize = 20.000 Broomstick.TextWrapped = true Broomstick.TextXAlignment = Enum.TextXAlignment.Left UICorner_39.Parent = Broomstick Memeus.Name = "Memeus" Memeus.Parent = ScrollingFrame Memeus.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Memeus.Position = UDim2.new(0.00934579782, 0, 0.550051093, 0) Memeus.Size = UDim2.new(0, 419, 0, 36) Memeus.Font = Enum.Font.SourceSansBold Memeus.Text = " Memeus" Memeus.TextColor3 = Color3.fromRGB(255, 255, 255) Memeus.TextSize = 20.000 Memeus.TextWrapped = true Memeus.TextXAlignment = Enum.TextXAlignment.Left UICorner_40.Parent = Memeus Xester.Name = "Xester" Xester.Parent = ScrollingFrame Xester.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Xester.Position = UDim2.new(0.00934579782, 0, 0.580743492, 0) Xester.Size = UDim2.new(0, 419, 0, 36) Xester.Font = Enum.Font.SourceSansBold Xester.Text = " Xester" Xester.TextColor3 = Color3.fromRGB(255, 255, 255) Xester.TextSize = 20.000 Xester.TextWrapped = true Xester.TextXAlignment = Enum.TextXAlignment.Left UICorner_41.Parent = Xester DistractDance.Name = "DistractDance" DistractDance.Parent = ScrollingFrame DistractDance.BackgroundColor3 = Color3.fromRGB(250, 128, 114) DistractDance.Position = UDim2.new(0.00934579782, 0, 0.687452972, 0) DistractDance.Size = UDim2.new(0, 419, 0, 36) DistractDance.Font = Enum.Font.SourceSansBold DistractDance.Text = " Distract Dance" DistractDance.TextColor3 = Color3.fromRGB(255, 255, 255) DistractDance.TextSize = 20.000 DistractDance.TextWrapped = true DistractDance.TextXAlignment = Enum.TextXAlignment.Left UICorner_42.Parent = DistractDance Goopie.Name = "Goopie" Goopie.Parent = ScrollingFrame Goopie.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Goopie.Position = UDim2.new(0.00934579782, 0, 0.642485082, 0) Goopie.Size = UDim2.new(0, 419, 0, 36) Goopie.Font = Enum.Font.SourceSansBold Goopie.Text = " Goopie" Goopie.TextColor3 = Color3.fromRGB(255, 255, 255) Goopie.TextSize = 20.000 Goopie.TextWrapped = true Goopie.TextXAlignment = Enum.TextXAlignment.Left UICorner_43.Parent = Goopie Headless.Name = "Headless" Headless.Parent = ScrollingFrame Headless.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Headless.Position = UDim2.new(0.00934579782, 0, 0.611792743, 0) Headless.Size = UDim2.new(0, 419, 0, 36) Headless.Font = Enum.Font.SourceSansBold Headless.Text = " Headless" Headless.TextColor3 = Color3.fromRGB(255, 255, 255) Headless.TextSize = 20.000 Headless.TextWrapped = true Headless.TextXAlignment = Enum.TextXAlignment.Left UICorner_44.Parent = Headless OrangeJustice.Name = "OrangeJustice" OrangeJustice.Parent = ScrollingFrame OrangeJustice.BackgroundColor3 = Color3.fromRGB(250, 128, 114) OrangeJustice.Position = UDim2.new(0.00934579782, 0, 0.657831252, 0) OrangeJustice.Size = UDim2.new(0, 419, 0, 36) OrangeJustice.Font = Enum.Font.SourceSansBold OrangeJustice.Text = " Orange Justice" OrangeJustice.TextColor3 = Color3.fromRGB(255, 255, 255) OrangeJustice.TextSize = 20.000 OrangeJustice.TextWrapped = true OrangeJustice.TextXAlignment = Enum.TextXAlignment.Left UICorner_45.Parent = OrangeJustice InsanityPowers.Name = "InsanityPowers" InsanityPowers.Parent = ScrollingFrame InsanityPowers.BackgroundColor3 = Color3.fromRGB(250, 128, 114) InsanityPowers.Position = UDim2.new(0.00934579782, 0, 0.718145311, 0) InsanityPowers.Size = UDim2.new(0, 419, 0, 36) InsanityPowers.Font = Enum.Font.SourceSansBold InsanityPowers.Text = " Insanity Powers" InsanityPowers.TextColor3 = Color3.fromRGB(255, 255, 255) InsanityPowers.TextSize = 20.000 InsanityPowers.TextWrapped = true InsanityPowers.TextXAlignment = Enum.TextXAlignment.Left UICorner_46.Parent = InsanityPowers Floss.Name = "Floss" Floss.Parent = ScrollingFrame Floss.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Floss.Position = UDim2.new(0.00934579782, 0, 0.672106802, 0) Floss.Size = UDim2.new(0, 419, 0, 36) Floss.Font = Enum.Font.SourceSansBold Floss.Text = " Floss" Floss.TextColor3 = Color3.fromRGB(255, 255, 255) Floss.TextSize = 20.000 Floss.TextWrapped = true Floss.TextXAlignment = Enum.TextXAlignment.Left UICorner_47.Parent = Floss HeadHold.Name = "HeadHold" HeadHold.Parent = ScrollingFrame HeadHold.BackgroundColor3 = Color3.fromRGB(250, 128, 114) HeadHold.Position = UDim2.new(0.00934579782, 0, 0.627138913, 0) HeadHold.Size = UDim2.new(0, 419, 0, 36) HeadHold.Font = Enum.Font.SourceSansBold HeadHold.Text = " Head Hold" HeadHold.TextColor3 = Color3.fromRGB(255, 255, 255) HeadHold.TextSize = 20.000 HeadHold.TextWrapped = true HeadHold.TextXAlignment = Enum.TextXAlignment.Left UICorner_48.Parent = HeadHold RussainKick.Name = "RussainKick" RussainKick.Parent = ScrollingFrame RussainKick.BackgroundColor3 = Color3.fromRGB(250, 128, 114) RussainKick.Position = UDim2.new(0.00934579782, 0, 0.702799141, 0) RussainKick.Size = UDim2.new(0, 419, 0, 36) RussainKick.Font = Enum.Font.SourceSansBold RussainKick.Text = " Russain Kick" RussainKick.TextColor3 = Color3.fromRGB(255, 255, 255) RussainKick.TextSize = 20.000 RussainKick.TextWrapped = true RussainKick.TextXAlignment = Enum.TextXAlignment.Left UICorner_49.Parent = RussainKick Pillow.Name = "Pillow" Pillow.Parent = ScrollingFrame Pillow.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Pillow.Position = UDim2.new(0.00934579782, 0, 0.764183879, 0) Pillow.Size = UDim2.new(0, 419, 0, 36) Pillow.Font = Enum.Font.SourceSansBold Pillow.Text = " Pillow" Pillow.TextColor3 = Color3.fromRGB(255, 255, 255) Pillow.TextSize = 20.000 Pillow.TextWrapped = true Pillow.TextXAlignment = Enum.TextXAlignment.Left UICorner_50.Parent = Pillow BuildingTools.Name = "BuildingTools" BuildingTools.Parent = ScrollingFrame BuildingTools.BackgroundColor3 = Color3.fromRGB(250, 128, 114) BuildingTools.Position = UDim2.new(0.00934579782, 0, 0.779530048, 0) BuildingTools.Size = UDim2.new(0, 419, 0, 36) BuildingTools.Font = Enum.Font.SourceSansBold BuildingTools.Text = " Building Tools" BuildingTools.TextColor3 = Color3.fromRGB(255, 255, 255) BuildingTools.TextSize = 20.000 BuildingTools.TextWrapped = true BuildingTools.TextXAlignment = Enum.TextXAlignment.Left UICorner_51.Parent = BuildingTools BlackHole.Name = "BlackHole" BlackHole.Parent = ScrollingFrame BlackHole.BackgroundColor3 = Color3.fromRGB(250, 128, 114) BlackHole.Position = UDim2.new(0.00934579782, 0, 0.839844108, 0) BlackHole.Size = UDim2.new(0, 419, 0, 36) BlackHole.Font = Enum.Font.SourceSansBold BlackHole.Text = " Black Hole" BlackHole.TextColor3 = Color3.fromRGB(255, 255, 255) BlackHole.TextSize = 20.000 BlackHole.TextWrapped = true BlackHole.TextXAlignment = Enum.TextXAlignment.Left UICorner_52.Parent = BlackHole JhonDoe.Name = "JhonDoe" JhonDoe.Parent = ScrollingFrame JhonDoe.BackgroundColor3 = Color3.fromRGB(250, 128, 114) JhonDoe.Position = UDim2.new(0.00934579782, 0, 0.85554719, 0) JhonDoe.Size = UDim2.new(0, 419, 0, 36) JhonDoe.Font = Enum.Font.SourceSansBold JhonDoe.Text = " Jhon Doe" JhonDoe.TextColor3 = Color3.fromRGB(255, 255, 255) JhonDoe.TextSize = 20.000 JhonDoe.TextWrapped = true JhonDoe.TextXAlignment = Enum.TextXAlignment.Left UICorner_53.Parent = JhonDoe VR.Name = "VR" VR.Parent = ScrollingFrame VR.BackgroundColor3 = Color3.fromRGB(250, 128, 114) VR.Position = UDim2.new(0.00934579782, 0, 0.915861249, 0) VR.Size = UDim2.new(0, 419, 0, 36) VR.Font = Enum.Font.SourceSansBold VR.Text = " VR" VR.TextColor3 = Color3.fromRGB(255, 255, 255) VR.TextSize = 20.000 VR.TextWrapped = true VR.TextXAlignment = Enum.TextXAlignment.Left UICorner_54.Parent = VR TouchKill.Name = "TouchKill" TouchKill.Parent = ScrollingFrame TouchKill.BackgroundColor3 = Color3.fromRGB(250, 128, 114) TouchKill.Position = UDim2.new(0.00934579782, 0, 0.809151709, 0) TouchKill.Size = UDim2.new(0, 419, 0, 36) TouchKill.Font = Enum.Font.SourceSansBold TouchKill.Text = " Touch Kill" TouchKill.TextColor3 = Color3.fromRGB(255, 255, 255) TouchKill.TextSize = 20.000 TouchKill.TextWrapped = true TouchKill.TextXAlignment = Enum.TextXAlignment.Left UICorner_55.Parent = TouchKill TakeTheL.Name = "TakeTheL" TakeTheL.Parent = ScrollingFrame TakeTheL.BackgroundColor3 = Color3.fromRGB(250, 128, 114) TakeTheL.Position = UDim2.new(0.00934579782, 0, 0.824497938, 0) TakeTheL.Size = UDim2.new(0, 419, 0, 36) TakeTheL.Font = Enum.Font.SourceSansBold TakeTheL.Text = " Take The L" TakeTheL.TextColor3 = Color3.fromRGB(255, 255, 255) TakeTheL.TextSize = 20.000 TakeTheL.TextWrapped = true TakeTheL.TextXAlignment = Enum.TextXAlignment.Left UICorner_56.Parent = TakeTheL BanzaiBazooka.Name = "BanzaiBazooka" BanzaiBazooka.Parent = ScrollingFrame BanzaiBazooka.BackgroundColor3 = Color3.fromRGB(250, 128, 114) BanzaiBazooka.Position = UDim2.new(0.00934579782, 0, 0.886239529, 0) BanzaiBazooka.Size = UDim2.new(0, 419, 0, 36) BanzaiBazooka.Font = Enum.Font.SourceSansBold BanzaiBazooka.Text = " Banzai Bazooka" BanzaiBazooka.TextColor3 = Color3.fromRGB(255, 255, 255) BanzaiBazooka.TextSize = 20.000 BanzaiBazooka.TextWrapped = true BanzaiBazooka.TextXAlignment = Enum.TextXAlignment.Left UICorner_57.Parent = BanzaiBazooka Rtx.Name = "Rtx" Rtx.Parent = ScrollingFrame Rtx.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Rtx.Position = UDim2.new(0.00934579782, 0, 0.901585698, 0) Rtx.Size = UDim2.new(0, 419, 0, 36) Rtx.Font = Enum.Font.SourceSansBold Rtx.Text = " RTX" Rtx.TextColor3 = Color3.fromRGB(255, 255, 255) Rtx.TextSize = 20.000 Rtx.TextWrapped = true Rtx.TextXAlignment = Enum.TextXAlignment.Left UICorner_58.Parent = Rtx RainbowKing.Name = "RainbowKing" RainbowKing.Parent = ScrollingFrame RainbowKing.BackgroundColor3 = Color3.fromRGB(250, 128, 114) RainbowKing.Position = UDim2.new(0.00934579782, 0, 0.79380554, 0) RainbowKing.Size = UDim2.new(0, 419, 0, 36) RainbowKing.Font = Enum.Font.SourceSansBold RainbowKing.Text = " Rainbow King" RainbowKing.TextColor3 = Color3.fromRGB(255, 255, 255) RainbowKing.TextSize = 20.000 RainbowKing.TextWrapped = true RainbowKing.TextXAlignment = Enum.TextXAlignment.Left UICorner_59.Parent = RainbowKing Gun.Name = "Gun" Gun.Parent = ScrollingFrame Gun.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Gun.Position = UDim2.new(0.00934579782, 0, 0.931207418, 0) Gun.Size = UDim2.new(0, 419, 0, 36) Gun.Font = Enum.Font.SourceSansBold Gun.Text = " Gun" Gun.TextColor3 = Color3.fromRGB(255, 255, 255) Gun.TextSize = 20.000 Gun.TextWrapped = true Gun.TextXAlignment = Enum.TextXAlignment.Left UICorner_60.Parent = Gun PixelCar.Name = "PixelCar" PixelCar.Parent = ScrollingFrame PixelCar.BackgroundColor3 = Color3.fromRGB(250, 128, 114) PixelCar.Position = UDim2.new(0.00934579782, 0, 0.961899757, 0) PixelCar.Size = UDim2.new(0, 419, 0, 36) PixelCar.Font = Enum.Font.SourceSansBold PixelCar.Text = " Pixel Car" PixelCar.TextColor3 = Color3.fromRGB(255, 255, 255) PixelCar.TextSize = 20.000 PixelCar.TextWrapped = true PixelCar.TextXAlignment = Enum.TextXAlignment.Left UICorner_61.Parent = PixelCar HellRobotics.Name = "HellRobotics" HellRobotics.Parent = ScrollingFrame HellRobotics.BackgroundColor3 = Color3.fromRGB(250, 128, 114) HellRobotics.Position = UDim2.new(0.00934579782, 0, 0.748837709, 0) HellRobotics.Size = UDim2.new(0, 419, 0, 36) HellRobotics.Font = Enum.Font.SourceSansBold HellRobotics.Text = " Hell Robotics" HellRobotics.TextColor3 = Color3.fromRGB(255, 255, 255) HellRobotics.TextSize = 20.000 HellRobotics.TextWrapped = true HellRobotics.TextXAlignment = Enum.TextXAlignment.Left UICorner_62.Parent = HellRobotics Titain.Name = "Titain" Titain.Parent = ScrollingFrame Titain.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Titain.Position = UDim2.new(0.00934579782, 0, 0.946553588, 0) Titain.Size = UDim2.new(0, 419, 0, 36) Titain.Font = Enum.Font.SourceSansBold Titain.Text = " Titain" Titain.TextColor3 = Color3.fromRGB(255, 255, 255) Titain.TextSize = 20.000 Titain.TextWrapped = true Titain.TextXAlignment = Enum.TextXAlignment.Left UICorner_63.Parent = Titain Neko.Name = "Neko" Neko.Parent = ScrollingFrame Neko.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Neko.Position = UDim2.new(0.00934579782, 0, 0.870893359, 0) Neko.Size = UDim2.new(0, 419, 0, 36) Neko.Font = Enum.Font.SourceSansBold Neko.Text = " Neko" Neko.TextColor3 = Color3.fromRGB(255, 255, 255) Neko.TextSize = 20.000 Neko.TextWrapped = true Neko.TextXAlignment = Enum.TextXAlignment.Left UICorner_64.Parent = Neko Zen.Name = "Zen" Zen.Parent = ScrollingFrame Zen.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Zen.Position = UDim2.new(0.00934579782, 0, 0.73349148, 0) Zen.Size = UDim2.new(0, 419, 0, 36) Zen.Font = Enum.Font.SourceSansBold Zen.Text = " Zen" Zen.TextColor3 = Color3.fromRGB(255, 255, 255) Zen.TextSize = 20.000 Zen.TextWrapped = true Zen.TextXAlignment = Enum.TextXAlignment.Left UICorner_65.Parent = Zen Minigun.Name = "Minigun" Minigun.Parent = ScrollingFrame Minigun.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Minigun.Position = UDim2.new(0.00934579782, 0, 0.489737064, 0) Minigun.Size = UDim2.new(0, 419, 0, 36) Minigun.Font = Enum.Font.SourceSansBold Minigun.Text = " Minigun" Minigun.TextColor3 = Color3.fromRGB(255, 255, 255) Minigun.TextSize = 20.000 Minigun.TextWrapped = true Minigun.TextXAlignment = Enum.TextXAlignment.Left UICorner_66.Parent = Minigun Eggdog.Name = "Eggdog" Eggdog.Parent = ScrollingFrame Eggdog.BackgroundColor3 = Color3.fromRGB(250, 128, 114) Eggdog.Position = UDim2.new(0.00934579782, 0, 0.977602839, 0) Eggdog.Size = UDim2.new(0, 419, 0, 36) Eggdog.Font = Enum.Font.SourceSansBold Eggdog.Text = " Eggdog" Eggdog.TextColor3 = Color3.fromRGB(255, 255, 255) Eggdog.TextSize = 20.000 Eggdog.TextWrapped = true Eggdog.TextXAlignment = Enum.TextXAlignment.Left UICorner_67.Parent = Eggdog Credits.Name = "Credits" Credits.Parent = Main Credits.BackgroundColor3 = Color3.fromRGB(0, 206, 1) Credits.BorderSizePixel = 0 Credits.Position = UDim2.new(0.0223718882, 0, 0.834973812, 0) Credits.Size = UDim2.new(0, 428, 0, 36) Credits.Font = Enum.Font.SourceSansBold Credits.Text = "Created by SirPwnsAlot & Retarded_dummy" Credits.TextColor3 = Color3.fromRGB(0, 0, 0) Credits.TextSize = 23.000 Credits.TextWrapped = true UICorner_68.Parent = Credits UICorner_68.CornerRadius = UDim.new(1, 0) Respawn.Name = "Respawn" Respawn.Parent = Main Respawn.BackgroundColor3 = Color3.fromRGB(4, 179, 7) Respawn.Position = UDim2.new(0.680709541, 0, 0.915730357, 0) Respawn.Size = UDim2.new(0, 99, 0, 39) Respawn.Font = Enum.Font.SourceSansBold Respawn.Text = "Respawn" Respawn.TextColor3 = Color3.fromRGB(0, 0, 0) Respawn.TextScaled = true Respawn.TextSize = 14.000 Respawn.TextWrapped = true UICorner_69.Parent = Respawn UICorner_69.CornerRadius = UDim.new(1, 0) AntiFling.Name = "AntiFling" AntiFling.Parent = Main AntiFling.BackgroundColor3 = Color3.fromRGB(255, 255, 255) AntiFling.Position = UDim2.new(0.0245891828, 0, 0.915730357, 0) AntiFling.Size = UDim2.new(0, 311, 0, 35) AntiFling.Font = Enum.Font.SourceSansBold AntiFling.Text = "Me" AntiFling.TextColor3 = Color3.fromRGB(0, 0, 0) AntiFling.TextScaled = true AntiFling.TextSize = 14.000 AntiFling.TextWrapped = true UICorner_70.Parent = AntiFling UICorner_70.CornerRadius = UDim.new(1, 0) X.Name = "X" X.Parent = Main X.BackgroundColor3 = Color3.fromRGB(247, 114, 99) X.Position = UDim2.new(0.93569845, 0, -0.0337078646, 0) X.Size = UDim2.new(0, 50, 0, 50) X.Font = Enum.Font.SourceSansBold X.Text = "X" X.TextColor3 = Color3.fromRGB(255, 255, 255) X.TextScaled = true X.TextSize = 14.000 X.TextWrapped = true UICorner_71.CornerRadius = UDim.new(1, 0) UICorner_71.Parent = X OpenUtg.Name = "OpenUtg" OpenUtg.Parent = UltimateTrollingGuiV3 OpenUtg.BackgroundColor3 = Color3.fromRGB(255, 255, 255) OpenUtg.BackgroundTransparency = 1.000 OpenUtg.Position = UDim2.new(0.816202641, 0, 0.817640007, 0) OpenUtg.Size = UDim2.new(0, 200, 0, 50) OpenUtg.Visible = false OpenUtg.Font = Enum.Font.SourceSans OpenUtg.Text = "UTG" OpenUtg.TextColor3 = Color3.fromRGB(255, 255, 255) OpenUtg.TextScaled = true OpenUtg.TextSize = 14.000 OpenUtg.TextWrapped = true -- Scripts: local function ZXMCQPU_fake_script() -- Respawn.LocalScript local script = Instance.new('LocalScript', Respawn) function respawn() local char = game.Players.LocalPlayer.Character if char:FindFirstChildOfClass("Humanoid") then char:FindFirstChildOfClass("Humanoid"):ChangeState(15) end char:ClearAllChildren() local newChar = Instance.new("Model") newChar.Parent = workspace game.Players.LocalPlayer.Character = newChar wait() game.Players.LocalPlayer.Character = char newChar:Destroy() end script.Parent.MouseButton1Click:Connect(function() respawn() end) end coroutine.wrap(ZXMCQPU_fake_script)() local function HMRPCLX_fake_script() -- Netless.NetlessScript local script = Instance.new('LocalScript', Netless) script.Parent.MouseButton1Click:Connect(function() for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(0,35,0) wait(0.5) end) end end game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Notification"; Text = "Netless activated"; Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150"}) Duration = 16; end) end coroutine.wrap(HMRPCLX_fake_script)() local function HTWNV_fake_script() -- AntiFling.AntiFlingScript local script = Instance.new('LocalScript', AntiFling) script.Parent.MouseButton1Click:Connect(function() local Services = setmetatable({}, {__index = function(Self, Index) local NewService = game.GetService(game, Index) if NewService then Self[Index] = NewService end return NewService end}) -- [ LocalPlayer ] -- local LocalPlayer = Services.Players.LocalPlayer -- // Functions \\ -- local function PlayerAdded(Player) local Detected = false local Character; local PrimaryPart; local function CharacterAdded(NewCharacter) Character = NewCharacter repeat wait() PrimaryPart = NewCharacter:FindFirstChild("HumanoidRootPart") until PrimaryPart Detected = false end CharacterAdded(Player.Character or Player.CharacterAdded:Wait()) Player.CharacterAdded:Connect(CharacterAdded) Services.RunService.Heartbeat:Connect(function() if (Character and Character:IsDescendantOf(workspace)) and (PrimaryPart and PrimaryPart:IsDescendantOf(Character)) then if PrimaryPart.AssemblyAngularVelocity.Magnitude > 50 or PrimaryPart.AssemblyLinearVelocity.Magnitude > 100 then if Detected == false then game.StarterGui:SetCore("ChatMakeSystemMessage", { Text = "Fling Exploit detected, Player: " .. tostring(Player); Color = Color3.fromRGB(255, 200, 0); }) end Detected = true for i,v in ipairs(Character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false v.AssemblyAngularVelocity = Vector3.new(0, 0, 0) v.AssemblyLinearVelocity = Vector3.new(0, 0, 0) v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0) end end PrimaryPart.CanCollide = false PrimaryPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0) PrimaryPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0) PrimaryPart.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0) end end end) end -- // Event Listeners \\ -- for i,v in ipairs(Services.Players:GetPlayers()) do if v ~= LocalPlayer then PlayerAdded(v) end end Services.Players.PlayerAdded:Connect(PlayerAdded) local LastPosition = nil Services.RunService.Heartbeat:Connect(function() pcall(function() local PrimaryPart = LocalPlayer.Character.PrimaryPart if PrimaryPart.AssemblyLinearVelocity.Magnitude > 250 or PrimaryPart.AssemblyAngularVelocity.Magnitude > 250 then PrimaryPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0) PrimaryPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0) PrimaryPart.CFrame = LastPosition game.StarterGui:SetCore("ChatMakeSystemMessage", { Text = "You were flung. Neutralizing velocity."; Color = Color3.fromRGB(255, 0, 0); }) elseif PrimaryPart.AssemblyLinearVelocity.Magnitude < 50 or PrimaryPart.AssemblyAngularVelocity.Magnitude > 50 then LastPosition = PrimaryPart.CFrame end end) end) end) end coroutine.wrap(HTWNV_fake_script)() local function EEJMKD_fake_script() -- Main.Drag local script = Instance.new('LocalScript', Main) local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end coroutine.wrap(EEJMKD_fake_script)() local function SLCCQC_fake_script() -- X.LocalScript local script = Instance.new('LocalScript', X) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Main.Visible = false script.Parent.Parent.Parent.OpenUtg.Visible = true end) end coroutine.wrap(SLCCQC_fake_script)() local function DQSW_fake_script() -- OpenUtg.LocalScript local script = Instance.new('LocalScript', OpenUtg) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Main.Visible = true script.Parent.Visible = false end) end coroutine.wrap(DQSW_fake_script)() local function NJGRIXS_fake_script() -- UltimateTrollingGuiV3.LocalScript local script = Instance.new('LocalScript', UltimateTrollingGuiV3) script.Parent.Main:TweenPosition( UDim2.new(0.382, 0, 0.181, 0) ) end coroutine.wrap(NJGRIXS_fake_script)() Baldi.MouseButton1Click:Connect(function() wait(0.3) plr = game.Players.LocalPlayer repeat wait() until plr.Character char = plr.Character for i,v in pairs(char:GetChildren()) do if v.ClassName == "Part" then v.Transparency = 1 elseif v.ClassName == "Accessory" then v.Handle.Transparency = 1 end end char.Animate:Destroy() char.Humanoid.Animator:Destroy() local bill = Instance.new("BillboardGui",char.Head) bill.Name = "BaldiDisplay" bill.Adornee = bill.Parent bill.Size = UDim2.new(6, 0 , 7, 0) bill.Archivable = true bill.AutoLocalize = true local img = Instance.new("ImageLabel",bill) img.Size = UDim2.new(0.75, 0 , 1.5, 0) img.Image = "http://www.roblox.com/asset/?id=1983371401" img.Visible = true img.BackgroundTransparency = 1 img.Position = UDim2.new(0.213, 0 , 0, 0) char.Humanoid.HipHeight = 2.1 char.Humanoid.Name = "Baldi" Slap = Instance.new("Sound",char.Head) Slap.SoundId = "rbxassetid://1909185477" Slap.Volume = 10 HEHEHEH = Instance.new("Sound",char) HEHEHEH.SoundId = "rbxassetid://2021702927" HEHEHEH.Volume = 4 Screech = Instance.new("Sound",char.Head) Screech.SoundId = "rbxassetid://1784592449" Screech.Volume = 10 GETOUTWHILEYOUSTILLCAN = Instance.new("Sound",char) GETOUTWHILEYOUSTILLCAN.SoundId = "rbxassetid://1846448410" GETOUTWHILEYOUSTILLCAN:Play() GETOUTWHILEYOUSTILLCAN.Volume = 4 JumpCount = 0 char.Head.face.Transparency = 1 char.Baldi.MaxHealth = 0 touched = false char.Torso.Touched:connect(function(part) local human = part.Parent:FindFirstChildOfClass("Humanoid") if human and human.Parent.Name ~= char.Name and touched == false then human.Health = 0 Screech:Play() touched = true wait(0.9) if JumpCount == 0 and human.Jump then JumpCount = 1 else touched = false JumpCount = 0 end wait(1) if JumpCount == 1 and human.Jump then JumpCount = 2 else JumpCount = 0 end wait(1) if JumpCount == 2 and human.Jump then JumpCount = 3 else JumpCount = 0 end wait(1) if JumpCount == 3 and human.Jump then JumpCount = 4 else JumpCount = 0 end wait(1) if JumpCount == 4 and human.Jump then JumpCount = 0 wait(1) touched = false char.Baldi.Walkspeed = 16 human.WalkSpeed = 16 else JumpCount = 0 end end end) while true do wait() img.Image = "http://www.roblox.com/asset/?id=1983155193" char.Baldi.WalkSpeed = 100 Slap:Play() wait(0.10) img.Image = "http://www.roblox.com/asset/?id=1983154100" wait(0.05) img.Image = "http://www.roblox.com/asset/?id=1983152544" wait(0.05) img.Image = "http://www.roblox.com/asset/?id=1983150889" wait(0.05) img.Image = "http://www.roblox.com/asset/?id=1983371401" char.Baldi.WalkSpeed = 0 wait(0.60) end end) FeYeetGui.MouseButton1Click:Connect(function() --Instances: local lp = game:FindService("Players").LocalPlayer local function gplr(String) local Found = {} local strl = String:lower() if strl == "all" then for i,v in pairs(game:FindService("Players"):GetPlayers()) do table.insert(Found,v) end elseif strl == "others" then for i,v in pairs(game:FindService("Players"):GetPlayers()) do if v.Name ~= lp.Name then table.insert(Found,v) end end elseif strl == "me" then for i,v in pairs(game:FindService("Players"):GetPlayers()) do if v.Name == lp.Name then table.insert(Found,v) end end else for i,v in pairs(game:FindService("Players"):GetPlayers()) do if v.Name:lower():sub(1, #String) == String:lower() then table.insert(Found,v) end end end return Found end local function notif(str,dur) game:FindService("StarterGui"):SetCore("SendNotification", { Title = "yeet gui", Text = str, Icon = "rbxassetid://2005276185", Duration = dur or 3 }) end --// sds local h = Instance.new("ScreenGui") local Main = Instance.new("ImageLabel") local Top = Instance.new("Frame") local Title = Instance.new("TextLabel") local TextBox = Instance.new("TextBox") local TextButton = Instance.new("TextButton") h.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") h.ResetOnSpawn = false Main.Name = "Main" Main.Parent = h Main.Active = true Main.Draggable = true Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Main.BorderSizePixel = 0 Main.Position = UDim2.new(0.174545452, 0, 0.459574461, 0) Main.Size = UDim2.new(0, 454, 0, 218) Main.Image = "rbxassetid://2005276185" Top.Name = "Top" Top.Parent = Main Top.BackgroundColor3 = Color3.fromRGB(57, 57, 57) Top.BorderSizePixel = 0 Top.Size = UDim2.new(0, 454, 0, 44) Title.Name = "Title" Title.Parent = Top Title.BackgroundColor3 = Color3.fromRGB(49, 49, 49) Title.BorderSizePixel = 0 Title.Position = UDim2.new(0, 0, 0.295454562, 0) Title.Size = UDim2.new(0, 454, 0, 30) Title.Font = Enum.Font.SourceSans Title.Text = "FE Yeet Gui (trollface edition)" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextScaled = true Title.TextSize = 14.000 Title.TextWrapped = true TextBox.Parent = Main TextBox.BackgroundColor3 = Color3.fromRGB(49, 49, 49) TextBox.BorderSizePixel = 0 TextBox.Position = UDim2.new(0.0704845786, 0, 0.270642221, 0) TextBox.Size = UDim2.new(0, 388, 0, 62) TextBox.Font = Enum.Font.SourceSans TextBox.PlaceholderText = "Who do i destroy?(can be shortened)" TextBox.Text = "" TextBox.TextColor3 = Color3.fromRGB(255, 255, 255) TextBox.TextScaled = true TextBox.TextSize = 14.000 TextBox.TextWrapped = true TextButton.Parent = Main TextButton.BackgroundColor3 = Color3.fromRGB(49, 49, 49) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0.10352423, 0, 0.596330225, 0) TextButton.Size = UDim2.new(0, 359, 0, 50) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Cheese em'" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextWrapped = true TextButton.MouseButton1Click:Connect(function() local Target = gplr(TextBox.Text) if Target[1] then Target = Target[1] local Thrust = Instance.new('BodyThrust', lp.Character.HumanoidRootPart) Thrust.Force = Vector3.new(9999,9999,9999) Thrust.Name = "YeetForce" repeat lp.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame Thrust.Location = Target.Character.HumanoidRootPart.Position game:FindService("RunService").Heartbeat:wait() until not Target.Character:FindFirstChild("Head") else notif("Invalid player") end end) --//fsddfsdf notif("Loaded successfully! Created by scuba#0001", 5) end) Banisher.MouseButton1Click:Connect(function() wait(0.4) Player = game:GetService("Players").LocalPlayer PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() RootPart = Character.HumanoidRootPart Torso = Character.Torso Head = Character.Head RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart.RootJoint Neck = Torso.Neck RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local LastBolt local LightningBolts = {} local GunPoint IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end Player_Size = 1 Animation_Speed = 3 Frame_Speed = 0.016666666666666666 local Speed = 16 local Effects2 = {} local weldBetween = function(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function createaccessory(attachmentpart, mesh, texture, scale, offset, color) local acs = Instance.new("Part") acs.CanCollide = false acs.Anchored = false acs.Size = Vector3.new(0, 0, 0) acs.CFrame = attachmentpart.CFrame acs.Parent = Character acs.BrickColor = color local meshs = Instance.new("SpecialMesh") meshs.MeshId = mesh meshs.TextureId = texture meshs.Parent = acs meshs.Scale = scale meshs.Offset = offset weldBetween(attachmentpart, acs) end function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE) if TYPE == "Gem" then local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) weldBetween(PART, acs) elseif TYPE == "Skull" then local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) weldBetween(PART, acs) elseif TYPE == "Eye" then local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) weldBetween(PART, acs) end end local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local CHANGEDEFENSE = 0 local CHANGEDAMAGE = 0 local CHANGEMOVEMENT = 0 local ANIM = "Idle" local ATTACK = false local EQUIPPED = false local HOLD = false local COMBO = 1 local Rooted = false local SINE = 0 local KEYHOLD = false local CHANGE = 2 / Animation_Speed local WALKINGANIM = false local WALK = 0 local VALUE1 = false local VALUE2 = false local ROBLOXIDLEANIMATION = IT("Animation") ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" local WEAPONGUI = IT("ScreenGui", PlayerGui) WEAPONGUI.Name = "Weapon GUI" local Weapon = IT("Model") Weapon.Name = "Adds" local Delete = IT("Model", Character) Delete.Name = "Those who must be banished." local Effects = IT("Folder", Weapon) Effects.Name = "Effects" local ANIMATOR = Humanoid.Animator local ANIMATE = Character.Animate local HITPLAYERSOUNDS = { "263032172", "263032182", "263032200", "263032221", "263032252", "263033191" } local HITARMORSOUNDS = { "199149321", "199149338", "199149367", "199149409", "199149452" } local HITWEAPONSOUNDS = { "199148971", "199149025", "199149072", "199149109", "199149119" } local HITBLOCKSOUNDS = {"199148933", "199148947"} local UNANCHOR = true local SKILLTEXTCOLOR = C3(0, 1, 1) ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m00 < m11 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp if cosTheta >= 1.0E-4 then if 1 - cosTheta > 1.0E-4 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end elseif 1 + cosTheta > 1.0E-4 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = TEXTCOLOR label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = false label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end function NoOutlines(PART) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end local SOUND = IT("Sound", nil) function CreateSound(ID, PARENT, VOLUME, PITCH) local NEWSOUND coroutine.resume(coroutine.create(function() NEWSOUND = SOUND:Clone() NEWSOUND.Parent = PARENT NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID NEWSOUND:play() repeat Swait() until NEWSOUND.Playing == false NEWSOUND:remove() end)) return NEWSOUND end function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" mesh.Scale = SIZE mesh.Offset = VT(0, 0, -SIZE.X / 8) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" mesh.Scale = SIZE mesh.Offset = VT(0, 0, -SIZE.X / 8) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" mesh.Scale = SIZE mesh.Offset = VT(0, 0, -SIZE.X / 8) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" mesh.Scale = SIZE mesh.Offset = VT(0, 0, -SIZE.X / 8) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" mesh.Scale = SIZE wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" mesh.Scale = SIZE wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" mesh.Scale = SIZE mesh.Offset = VT(0, 0, 0) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW if DOESROT == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) end wave.Transparency = wave.Transparency + 0.5 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) local mesh = IT("SpecialMesh", wave) mesh.MeshType = "Sphere" mesh.Scale = SIZE mesh.Offset = VT(0, 0, 0) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW wave.Transparency = wave.Transparency + 1 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) local mesh = IT("BlockMesh", wave) wave.CFrame = CFRAME coroutine.resume(coroutine.create(function(PART) for i = 1, WAIT do Swait() mesh.Scale = mesh.Scale + GROW wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) wave.Transparency = wave.Transparency + 1 / WAIT if wave.Transparency > 0.99 then wave:remove() end end end)) end function MakeForm(PART, TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh", PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh", PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh", PART) MSH.MeshType = "Wedge" end end function CheckTableForString(Table, String) for i, v in pairs(Table) do if string.find(string.lower(String), string.lower(v)) then return true end end return false end function CheckIntangible(Hit) local ProjectileNames = { "Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet" } if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then return true end return false end Debris = game:GetService("Debris") BaseLightning = IT("Part") BaseLightning.Anchored = true BaseLightning.CanCollide = false BaseLightning.Material = "Neon" function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) local Ignore = type(Ignore) == "table" and Ignore or {Ignore} local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) if RayHit and CheckIntangible(RayHit) then if DelayIfHit then wait() end RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) end return RayHit, RayPos, RayNormal end function Zap(Table) local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color local Duration = Table.Duration or 2 local FadeRate = Table.FadeRate or 0.05 local Offset = Table.Offset or 2 local Individualize = Table.Individualize or false local MaxRange = Table.MaxRange or 200 local SegmentLength = Table.SegmentLength or 5 local TimeToFade = Table.TimeToFade or 0.5 local Ignore = Table.Ignore or {} local SIZE = Table.Size or 0.3 if not (StartPos and TargetPos) or not Character then return end local LightningModel = IT("Folder", Effects) LightningModel.Name = "ZAPP" for i, v in pairs({Character, LightningModel}) do table.insert(Ignore, v) end local LastPos = StartPos local Direction = CFrame.new(StartPos, TargetPos).lookVector local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) local RayLength = (StartPos - RayPos).Magnitude local Struck = false local TotalSegments = math.ceil(RayLength / SegmentLength) Direction = CFrame.new(StartPos, RayPos).lookVector local LightningBolt = IT("Model", Effects) LightningBolt.Name = "Lightning" if not Individualize then table.insert(LightningBolts, LightningBolt) end LastBolt = LightningBolt Debris:AddItem(LightningBolt, Duration) LightningBolt.Parent = LightningModel for i = 1, TotalSegments do if not Struck then local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy local SegmentVec = NewPos - LastPos local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) local RayVec = LastPos - RayPos local LightningPart = BaseLightning:Clone() LightningPart.BrickColor = BrickColor.new(Color) LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) table.insert(Effects2, { LightningPart, "Disappear", 0.025, 1, 1, 1, 2 }) local CylinderMesh = IT("CylinderMesh", LightningPart) local OrigCF = LightningPart.CFrame LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) LightningPart.Parent = LightningBolt LastPos = NewPos end end return { RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel } end function turnto(position) RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) end function chatfunc(text, waitt) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard") ~= nil then Character:FindFirstChild("TalkingBillBoard").Parent = nil end local naeeym2 = Instance.new("BillboardGui", Character) naeeym2.Size = UDim2.new(0, 100, 0, 40) naeeym2.StudsOffset = Vector3.new(0, 2, 0) naeeym2.Adornee = Character.Head naeeym2.Name = "TalkingBillBoard" naeeym2.AlwaysOnTop = true local tecks2 = Instance.new("TextLabel", naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = "" tecks2.Font = "Antique" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 1 tecks2.TextColor3 = SKILLTEXTCOLOR tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) tecks2.Size = UDim2.new(1, 0, 0.5, 0) for i = 1, string.len(text) do if naeeym2.Parent ~= nil then CreateSound("928210219", Effects, 3, MRANDOM(8, 8) / 10) end tecks2.Text = string.sub(text, 1, i) Swait(3) end wait(waitt / 10) coroutine.resume(coroutine.create(function() for i = 1, 10 do tecks2.TextTransparency = tecks2.TextTransparency + 0.1 Swait() end naeeym2:Destroy() end)) end) chat() end for _, c in pairs(Weapon:GetChildren()) do if c.ClassName == "Part" then c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end end Weapon.Parent = Character Humanoid.Died:connect(function() ATTACK = true end) local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame") local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame") local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3") local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4") local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5") function CastWarpOutlines(TARGET) coroutine.resume(coroutine.create(function() local T = TARGET:GetChildren() for i = 1, #T do local child = T[i] if child.ClassName == "Part" or child.ClassName == "MeshPart" then do local clone = child:Clone() clone.Parent = Effects clone.Anchored = true clone.CanCollide = false clone:ClearAllChildren() clone.CFrame = child.CFrame if clone.Name == "Head" then clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) end if clone.ClassName == "MeshPart" then clone.TextureID = "" end clone.Color = C3(0, 1, 1) clone.Material = "Neon" coroutine.resume(coroutine.create(function() for i = 1, 100 do Swait() clone.Transparency = clone.Transparency + 0.01 clone.Size = clone.Size + VT(0.001, 0.001, 0.001) end clone:remove() end)) end end end end)) end function killnearest(position, range, maxstrength) for i, v in ipairs(workspace:GetChildren()) do local body = v:GetChildren() for part = 1, #body do if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then CastWarpOutlines(v) v:remove() if game.Players:FindFirstChild(v.Name) then local Value = IT("BoolValue", Delete) Value.Name = v.Name end end end end end function CastProperRay(StartPos, Vec, Length, Ignore) local Direction = CFrame.new(StartPos, Vec).lookVector local Ignore = type(Ignore) == "table" and Ignore or {Ignore} local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) return RayHit, RayPos, RayNormal end function Debree(POS, SWAIT) coroutine.resume(coroutine.create(function() local HOLDER = IT("Model", Effects) HOLDER.Name = "Debree" local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Eggplant", VT(0, 0, 0)) MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Eggplant", VT(0, 0, 0)) MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Eggplant", VT(0, 0, 0)) repeat Swait() until HITFLOOR ~= nil local O = 0 for i = 1, 18 do do local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) O = O - 2.25 + i / 4 coroutine.resume(coroutine.create(function() Swait(SWAIT) for i = 1, 60 do Swait() local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) end for i = 1, 50 do Swait() Part.Size = Part.Size * 0.9 end end)) end end local O = 0 for i = 1, 18 do do local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) O = O + 2.25 - i / 4 coroutine.resume(coroutine.create(function() Swait(SWAIT) for i = 1, 60 do Swait() local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) end for i = 1, 50 do Swait() Part.Size = Part.Size * 0.9 end end)) end end Swait(SWAIT + 110) HOLDER:remove() end)) end function Intro() coroutine.resume(coroutine.create(function() ATTACK = true Rooted = true for i = 0, 3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end CreateSound("300208779", Head, 10, 1) for i = 0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) end local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) repeat Swait() HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) until HITFLOOR ~= nil for i = 0, 0.5, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) end CreateSound("289842971", RightArm, 10, 1) Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200) Swait(45) local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "868997239", "153921018", VT(-0.005, 0.005, -0.005), VT(0, 0, 0)) local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) local sick = Instance.new("Sound", Character) sick.SoundId = "rbxassetid://1504604335" sick.Looped = true sick.Pitch = 1 sick.Volume = 2 sick:Play() Swait(5) for i = 0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) end VALUE1 = true Swait(10) ATTACK = false Rooted = false end)) end function BanishingBullet() ATTACK = true Rooted = false for i = 0, 0.4, 0.1 / Animation_Speed do Swait() turnto(Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end repeat for i = 0, 0.2, 0.1 / Animation_Speed do Swait() turnto(Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end CreateSound("131205975", GunPoint, 5, MRANDOM(9, 11) / 10) MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.1, 0.1, 0.1)) MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.05, 0.05, 0.05)) local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character) local distance = (GunPoint.Position - Way).magnitude for i = 1, 5 do local laser = Instance.new("Part", Effects) laser.Transparency = 0 laser.CanCollide = false laser.Anchored = true laser.Color = C3(0, 1, 1) laser.Material = "Neon" laser.formFactor = Enum.FormFactor.Custom laser.Size = Vector3.new(0.15, 0.15, distance) laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Eggplant", VT(0.05, 0.05, 0.05)) for i = 1, 5 do MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Eggplant", VT(0.001, 0.001, 0), 0.5) end table.insert(Effects2, { laser, "Disappear", 0.1, 1, 1, 1, 2 }) if RayHit ~= nil then local v = RayHit.Parent if v ~= nil and v.ClassName == "Model" then CastWarpOutlines(v) v.Parent = nil if game.Players:FindFirstChild(v.Name) then local Value = IT("BoolValue", Delete) Value.Name = v.Name end end end end for i = 0, 0.3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end until KEYHOLD == false ATTACK = false Rooted = false end function WarpVector() ATTACK = true Rooted = true for i = 0, 1, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75) UNANCHOR = false RootPart.Anchored = true for i = 0, 2, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end local POS = RootPart.Position RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150) for i = 0, 2, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) end ATTACK = false Rooted = false end function BanishingRampage() ATTACK = true Rooted = false chatfunc("Be gone...", 3) for i = 0, 2, 0.1 / Animation_Speed do Swait() turnto(Mouse.Hit.p) RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) end local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) repeat Swait() HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) until HITFLOOR ~= nil CreateSound("131205975", GunPoint, 10, MRANDOM(9, 11) / 10) local SOUND = CreateSound("415700134", Effects, 10, 1.6) CreateSound("138677306", Effects, 7, 1.2) coroutine.resume(coroutine.create(function() local CFRAME = RootPart.CFrame * CF(0, -1.2, -3) local SIZE = 1 while true do Swait() for i = 1, 2 do MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Eggplant", VT(0.001, 0.001, 0), 0.5) end do local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) coroutine.resume(coroutine.create(function() Swait(200) Part.Anchored = false end)) local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) coroutine.resume(coroutine.create(function() Swait(200) Part.Anchored = false end)) MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Eggplant", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75)) killnearest(CFRAME.p, SIZE, 0) SIZE = SIZE + 2 CFRAME = CFRAME * CF(0, 0, -2) if SOUND.Playing == false then break end end end end)) MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.1, 0.1, 0.1)) MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.05, 0.05, 0.05)) for i = 0, 3, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) end ATTACK = false Rooted = false end function SpectralBanishing() ATTACK = true Rooted = false chatfunc("If you desire to be a ghost...", 20) for i = 0, 5, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) end chatfunc("Then move on to the afterlife!", 6) CreateSound("131205975", GunPoint, 10, MRANDOM(9, 11) / 10) MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.1, 0.1, 0.1)) MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Eggplant", VT(0.05, 0.05, 0.05)) local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) local distance = (GunPoint.Position - Way).magnitude for i = 1, 5 do local laser = Instance.new("Part", Effects) laser.Transparency = 0 laser.CanCollide = false laser.Anchored = true laser.Color = C3(0, 1, 1) laser.Material = "Neon" laser.formFactor = Enum.FormFactor.Custom laser.Size = Vector3.new(0.15, 0.15, distance) laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) table.insert(Effects2, { laser, "Disappear", 0.1, 1, 1, 1, 2 }) end coroutine.resume(coroutine.create(function() Swait(15) local FILTER = IT("ColorCorrectionEffect", game.Lighting) for i = 1, 25 do Swait() FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) end local GAME = game.Players:GetChildren() for PLAYER = 1, #GAME do do local PLAY = GAME[PLAYER] if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then PLAY.Character.Parent = nil coroutine.resume(coroutine.create(function() if PLAY.Character:FindFirstChild("HumanoidRootPart") then PLAY.Character.Parent = workspace local Value = IT("BoolValue", Delete) Value.Name = PLAY.Name end end)) end end end for i = 1, 25 do Swait() FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) end end)) for i = 0, 2, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) end ATTACK = false Rooted = false end function Taunt() ATTACK = true Rooted = true CreateSound("649634100", Head, 10, 0.5) for i = 1, 3 do for i = 0, 0.7, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) end for i = 0, 0.7, 0.1 / Animation_Speed do Swait() RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) end end ATTACK = false Rooted = false end function MouseDown(Mouse) if ATTACK == false then end end function MouseUp(Mouse) HOLD = false end function KeyDown(Key) KEYHOLD = true if Key == "z" and ATTACK == false then BanishingBullet() end if Key == "b" and ATTACK == false then BanishingRampage() end if Key == "c" and ATTACK == false then WarpVector() end if Key == "v" and ATTACK == false then SpectralBanishing() end if Key == "x" and ATTACK == false then chatfunc("I will show you mercy.", 2) Delete:ClearAllChildren() end if Key == "t" and ATTACK == false then Taunt() end end function KeyUp(Key) KEYHOLD = false end Mouse.Button1Down:connect(function(NEWKEY) MouseDown(NEWKEY) end) Mouse.Button1Up:connect(function(NEWKEY) MouseUp(NEWKEY) end) Mouse.KeyDown:connect(function(NEWKEY) KeyDown(NEWKEY) end) Mouse.KeyUp:connect(function(NEWKEY) KeyUp(NEWKEY) end) function unanchor() if UNANCHOR == true then g = Character:GetChildren() for i = 1, #g do if g[i].ClassName == "Part" then g[i].Anchored = false end end end end Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and Disable_Jump == true then Humanoid.Jump = false end end) local BOLT local FF = IT("ForceField", Character) FF.Visible = false while true do Swait() if BOLT ~= nil then BOLT:remove() end ANIMATE.Parent = nil local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) IDLEANIMATION:Play() SINE = SINE + CHANGE local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = RootPart.Velocity.y local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) if ANIM == "Walk" and TORSOVELOCITY > 1 then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) end if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then ANIM = "Jump" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) end elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then ANIM = "Fall" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) end elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then ANIM = "Idle" if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then ANIM = "Walk" WALK = WALK + 1 / Animation_Speed if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then WALK = 0 if WALKINGANIM == true then WALKINGANIM = false elseif WALKINGANIM == false then WALKINGANIM = true end end if ATTACK == false then RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) end end if #Effects2 > 0 then for e = 1, #Effects2 do if Effects2[e] ~= nil then local Thing = Effects2[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] local Part2 = Thing[8] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Cylinder" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0) Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] end else Part.Parent = nil table.remove(Effects2, e) end end end end end unanchor() Humanoid.MaxHealth = "inf" Humanoid.Health = "inf" if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speed elseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0 end if VALUE1 == true then local RayData = Zap({ SegmentLength = 0.6, Offset = 0.3, Size = 0.05, MaxRange = 1.5, StartPosition = GunPoint.Position, TargetPosition = RightArm.Position, Character = workspace, Color = "Eggplant", Individual = true }) BOLT = RayData.LightningModel MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Eggplant", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333)) SKILL1TEXT.TextTransparency = 0 SKILL2TEXT.TextTransparency = 0 SKILL3TEXT.TextTransparency = 0 SKILL4TEXT.TextTransparency = 0 SKILL5TEXT.TextTransparency = 0 elseif VALUE1 == false then if ATTACK == false then Intro() end SKILL1TEXT.TextTransparency = 1 SKILL2TEXT.TextTransparency = 1 SKILL3TEXT.TextTransparency = 1 SKILL4TEXT.TextTransparency = 1 SKILL5TEXT.TextTransparency = 1 end local MATHS = {"0", "1"} Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] Humanoid.PlatformStand = false local GAME = game.Players:GetChildren() for PLAYER = 1, #GAME do local PLAY = GAME[PLAYER] if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then PLAY.Character:remove() end end end end) Nuke.MouseButton1Click:Connect(function() -- made by sina157 -- alert a = game.Lighting.Ambient music = Instance.new("Sound") music.Parent = game.Workspace music.SoundId = "rbxassetid://199837904" music.Volume = 10 music.PlaybackSpeed = 0.9 music.Playing = true h = Instance.new("Hint") h.Parent = game.Workspace h.Text = "Tactical Nuke Incoming!!!" wait(3) for i =1 , 3 do wait(0.5) game.Lighting.Ambient = Color3.new(255, 0, 0) wait(0.5) game.Lighting.Ambient = a end h:Remove() cce = Instance.new("ColorCorrectionEffect",game.Lighting) cce.Brightness = 0 for i=1, 10 do wait(0.1) cce.Brightness = cce.Brightness + 0.1 end getplayers = game.Players:GetChildren() for a=1, #getplayers do wait(0.01) char = getplayers[a].Character char.Humanoid.Health = 0 end wait(1) cce:Destroy() end) TheDankEngine.MouseButton1Click:Connect(function() wait(0.3) -- ty krystalburger --[[ Thomas The Dank Engine: By: KrystalTeam Features: Being a dank engine that kill people Version: 1.0.0.2 --]] local p = game.Players.LocalPlayer.Character local weld = Instance.new("Weld",p.Humanoid.Torso) weld.Part0 = p.Humanoid.Torso local train = Instance.new("Part",p.Humanoid.Torso) train.Anchored = true train.CanCollide = false train.Size = Vector3.new(3,2,6) train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld.Part1 = train weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) train.Anchored = false local TrainMesh = Instance.new("SpecialMesh",train) TrainMesh.MeshType = Enum.MeshType.FileMesh TrainMesh.Scale = Vector3.new(0.020,0.020,0.015) TrainMesh.MeshId = "rbxassetid://431017802" TrainMesh.TextureId = "rbxassetid://431017809" local weld2 = Instance.new("Weld",p.Humanoid.Torso) weld2.Part0 = p.Humanoid.Torso local Smoke = Instance.new("Part",p.Humanoid.Torso) Smoke.Anchored = true Smoke.CanCollide = false Smoke.Size = Vector3.new(1,1,1) Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) weld2.Part1 = Smoke weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) Smoke.Anchored = false Smoke.Transparency = 1; local Particle = Instance.new("ParticleEmitter",Smoke) Particle.Rate = 50; Particle.Speed = NumberRange.new(30,60); Particle.VelocitySpread = 4; Particle.Texture = "rbxassetid://133619974" local Light = Instance.new("SpotLight",train) Light.Angle = 45; Light.Brightness = 100; Light.Face = Enum.NormalId.Back; Light.Range = 30; p.Humanoid.WalkSpeed = 20; for i,v in pairs(p:GetChildren()) do if v:IsA("Part") then v.Transparency = 1; elseif v:IsA("Hat") then v:Destroy() elseif v:IsA("Model") then v:Destroy() end end local function SFX(id) local s=Instance.new("Sound",p.Humanoid.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end train.Touched:connect(function(p) if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints() local Whistle = SFX(604650009) Whistle:Play() end end end end end) local sound = Instance.new("Sound") sound.SoundId = "http://www.roblox.com/asset/?id=198482531" --Change the last numbers of the link to the id of your audio. sound.Parent = game.Workspace sound.Volume = 200 sound.Looped = true sound:play() repeat wait() until game.Players.LocalPlayer local Mouse = game.Players.LocalPlayer:GetMouse() local Plr = game.Players.LocalPlayer Plr.Character.Humanoid.MaxHealth = math.huge Plr.Character.Humanoid.WalkSpeed = 100 end) JohnDoe.MouseButton1Click:Connect(function() wait(0.3) ------------ --John Doe-- ------------ -----by----- --CKbackup-- ------------ --Player Stuff-- player = game:GetService("Players").LocalPlayer chara = player.Character ch = chara:GetChildren() for i = 1, #ch do if ch[i].Name == "Torso" then ch[i].roblox.Transparency = 1 elseif ch[i].Name == "Head" then ch[i].face.Transparency = 1 ch[i].Transparency = 1 elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then ch[i]:Destroy() end end chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Left Leg"].BrickColor = BrickColor.new("Medium blue") chara["Right Leg"].BrickColor = BrickColor.new("Medium blue") chara.Torso.BrickColor = BrickColor.new("Bright yellow") --Outfit-- New = function(Object, Parent, Name, Data) local Object = Instance.new(Object) for Index, Value in pairs(Data or {}) do Object[Index] = Value end Object.Parent = Parent Object.Name = Name return Object end function ScatterEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(1) eff1.Rate = 100 eff1.VelocitySpread = 10000 eff1.Texture = "rbxassetid://347504241" eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(1) eff2.Rate = 100 eff2.VelocitySpread = 10000 eff2.Texture = "rbxassetid://347504259" eff2.Color = ColorSequence.new(Color3.new(1,0,0)) end function BurningEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(0) eff1.Rate = 100 eff1.Texture = "rbxassetid://347504241" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(0) eff2.Rate = 100 eff2.Texture = "rbxassetid://347504259" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(1,0,0)) local eff3 = Instance.new("ParticleEmitter",part) eff3.Size = NumberSequence.new(1) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(1) eff3.Speed = NumberRange.new(0) eff3.Rate = 100 eff3.Texture = "rbxasset://textures/particles/fire_main.dds" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,0,0)) end FakeHead = New("Model",chara,"FakeHead",{}) MainPart = New("Part",FakeHead,"MainPart",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(2.29537678, 7.81603718, 0.746068954, 0.00980896503, 0.00110200304, 0.999957919, -0.000536994543, 1.00000548, -0.00109680078, -0.99994874, -0.0005262224, 0.00980964955),CanCollide = false,TopSurface = Enum.SurfaceType.Smooth,}) Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),}) face = New("Decal",MainPart,"face",{Texture = "rbxasset://textures/face.png",}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),C1 = CFrame.new(5.96046448e-008, -8.58306885e-006, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),}) FakeHead.MainPart.BrickColor = BrickColor.new("Cool yellow") EyeFire = New("Part",FakeHead,"EyeFire",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(1.69668579, 8.11665249, 0.640022159, -0.00107900088, 0.999958038, -0.00980941113, -1.0000056, -0.00107390946, 0.000525554642, 0.000515007298, 0.00981007144, 0.999948859),CanCollide = false,Color = Color3.new(1, 0, 0),}) Mesh = New("CylinderMesh",EyeFire,"Mesh",{Offset = Vector3.new(0.0500000007, 0, -0.0399999991),Scale = Vector3.new(1, 0.150000006, 1),}) Weld = New("ManualWeld",EyeFire,"Weld",{Part0 = EyeFire,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0010790003, -0.999999344, 0.000515000196, 0.999951363, -0.0010738963, 0.00981000345, -0.00980944186, 0.000525560055, 0.99995178),C1 = CFrame.new(0.100008011, 0.300009251, -0.600027919, 0.00980899762, -0.000536999898, -0.99995178, 0.00110200245, 0.999999344, -0.000526215415, 0.999951363, -0.00109678751, 0.00980958249),}) Chest = New("Model",chara,"Chest",{}) MainPart = New("Part",Chest,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(2.2937007, 6.31611967, 0.746871948, 0.00980956201, 0.00110224239, 0.999954581, -0.000537135813, 1.00000238, -0.00109703222, -0.99995023, -0.000526354474, 0.00981019717),CanCollide = false,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 0.009809535, -0.000537137908, -0.99994725, 0.00110225554, 1.00000858, -0.000526368851, 0.999961257, -0.00109705783, 0.00981026888),C1 = CFrame.new(5.96046448e-008, -9.05990601e-006, -2.38418579e-007, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),}) CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.800000072, 1),CFrame = CFrame.new(2.28977966, 7.11656427, 1.34486222, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.598430753, 0.800122261, 0.00106739998, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),}) CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.400000066, 1),CFrame = CFrame.new(2.29174757, 6.71645212, 1.54485857, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.798183441, 0.399908543, 0.00543618202, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),}) LeftArm = New("Model",chara,"LeftArm",{}) MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(1.90889204, 6.31596565, 3.24640989, -0.0484240092, -0.0324009918, 0.998301268, -0.00117100019, 0.999474883, 0.0323822871, -0.998826265, 0.000399069104, -0.0484365262),CanCollide = false,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),C1 = CFrame.new(0, -8.10623169e-006, -2.38418579e-007, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(1.48370504, 6.50245714, 2.8663168, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(0.400017738, 0.200018406, -0.400015235, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.51924801, 6.60332775, 3.66543078, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.399997473, 0.300003052, -0.399972558, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) EffCorruptedPart = New("Part",LeftArm,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(1.92512023, 5.81624889, 3.24619365, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.52587891e-005, -0.49998045, 2.90870667e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(2.31463432, 6.72918367, 3.62673688, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.400012016, 0.400006294, 0.400012136, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.50631011, 6.40297413, 3.26581192, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.3589859e-005, 0.100014687, -0.400020242, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.92179501, 6.51633835, 3.64602208, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.40000248, 0.200008869, 1.37090683e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),}) BurningEff(EffCorruptedPart) LeftLeg = New("Model",chara,"LeftLeg",{}) MainPart = New("Part",LeftLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.2865479, 1.31659603, 1.24781799, 0.00980953407, 0.00110225566, 0.999961138, -0.000537137908, 1.00000858, -0.00109705783, -0.99994719, -0.000526368851, 0.00981026888),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Leg"],C0 = CFrame.new(0, 0, 0, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),C1 = CFrame.new(0, -8.58306885e-006, -2.38418579e-007, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) EffCorruptedPart = New("Part",LeftLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.200000048, 1),CFrame = CFrame.new(2.28007793, 0.400032878, 1.25993299, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0116856098, -0.916567385, -0.00534534454, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.88013697, 0.800038397, 0.859943509, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(0.3841483, -0.516796231, -0.40962553, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(2.69002914, 0.915953577, 0.851962805, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(0.400011122, -0.399985313, 0.400013685, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(1.88013721, 0.900040269, 1.65993917, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.415866137, -0.41721642, -0.40188694, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.88013721, 0.600035727, 1.25993288, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0157161951, -0.717007458, -0.405481935, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.28007793, 0.700037479, 1.65993929, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.411835551, -0.616776347, -0.00175023079, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(2.68018699, 1.10004401, 1.65993941, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.408125639, -0.216332912, 0.397896528, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.68596959, 0.816166699, 1.25195313, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(5.20944595e-005, -0.499986172, 0.399987936, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),}) ScatterEff(EffCorruptedPart) RightArm = New("Model",chara,"RightArm",{}) MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.31690788, -3.92582893, 0.00918400101, -0.262283146, 0.964947343, 0.259330034, 0.932596445, 0.251021653, -0.965745091, 0.247934431, 0.0765828639),CanCollide = false,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),C1 = CFrame.new(-2.86102295e-006, -9.05990601e-006, -2.38418579e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) Hitbox = New("Part",RightArm,"Hitbox",{BrickColor = BrickColor.new("Really black"),Transparency = 1,Transparency = 1,Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(22.2733669, 5.0842762, -22.1737366, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945257, -0.251027077, -0.0765930116, -0.262290984, 0.93259424, 0.247935042, 0.00919180829, 0.259333313, -0.965744138),C1 = CFrame.new(-1.52587891e-005, -1.00003147, -1.71661377e-005, 0.0091838371, 0.259330064, -0.965745151, -0.262283117, 0.932596445, 0.247934505, 0.964947283, 0.251021653, 0.0765827149),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.3169179, -3.92581391, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251027018, -0.0765930042, -0.262290984, 0.932594121, 0.247935027, 0.00919180084, 0.259333313, -0.965744197),C1 = CFrame.new(-1.1920929e-005, 1.28746033e-005, 3.57627869e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.14866924, 6.03215551, -4.72580194, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.699988842, -0.499982834, 7.62939453e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 0.600000024),CFrame = CFrame.new(2.63876629, 4.02682734, -4.32773018, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(-0.199987888, -2.39999342, 3.02791595e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.62134135, 7.81954479, -3.94021821, 0.964945078, -0.262291819, -0.00918725226, 0.251029015, 0.932593465, -0.259333432, 0.0765890032, 0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.964944899, 0.251028955, 0.0765889958, -0.262291819, 0.932593465, 0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.399995804, 1.5000124, -2.38418579e-007, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.35483098, 5.18234444, -4.53787422, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.300010204, -1.29999256, 1.40666962e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.88730097, 6.99068737, -4.57445002, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.799996853, 0.50001812, 4.29153442e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.800000072, 0.600000024),CFrame = CFrame.new(2.37646794, 4.9594202, -4.07979012, -0.964945316, -0.262290984, 0.00918756705, -0.251028091, 0.932593942, 0.259333163, -0.0765890256, 0.247935995, -0.965744197),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251028031, -0.0765890107, -0.262290955, 0.932593882, 0.247935966, 0.0091875596, 0.259333193, -0.965744257),C1 = CFrame.new(-0.199994564, -1.39999104, 1.52587891e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),}) RightLeg = New("Model",chara,"RightLeg",{}) MainPart = New("Part",RightLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.29641008, 1.31540966, 0.248092994, 0.00933599845, 0.00110999751, 0.999955773, -0.0030579993, 0.999994755, -0.00108149007, -0.99995178, -0.0030477671, 0.00933934376),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,}) Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Leg"],C0 = CFrame.new(0, 0, 0, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),C1 = CFrame.new(2.98023224e-008, -8.58306885e-006, 2.38418579e-007, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(2.70045996, 1.61376095, -0.149078026, 0.999955833, 0.00111049914, -0.0093326522, -0.00108199986, 0.999994755, 0.00305823679, 0.00933599938, -0.00304800388, 0.999951839),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955893, -0.00108199986, 0.00933599938, 0.00111049926, 0.999994755, -0.00304800388, -0.0093326522, 0.00305823679, 0.99995178),C1 = CFrame.new(0.400011688, 0.300008655, 0.400000095, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.90071809, 1.81462395, -0.157150015, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(0.400002658, 0.50000751, -0.399999142, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.896873, 1.71584904, 0.243133992, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(4.14252281e-006, 0.400008917, -0.399998784, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(1.89314091, 1.71706903, 0.643112063, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(-0.399993181, 0.400005698, -0.399996519, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) EffCorruptedPart = New("Part",RightLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(2.29597116, 0.915416002, 0.249298006, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(1.41263008e-005, -0.399995744, 5.00679016e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.300596, 1.71419013, -0.153122023, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(0.400015235, 0.400005817, 7.39097595e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.69322205, 1.81620288, 0.650299072, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-0.400013447, 0.500005245, 0.400009155, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.69684124, 1.71498096, 0.250625998, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),}) Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-1.63316727e-005, 0.400005937, 0.400005102, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),}) ScatterEff(EffCorruptedPart) sa = RightArm:GetChildren() for i = 1, #sa do ScatterEff(sa[i]) end local eff1 = Instance.new("ParticleEmitter",EyeFire) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(.5) eff1.Speed = NumberRange.new(1) eff1.EmissionDirection = "Front" eff1.Rate = 100 eff1.Texture = "rbxassetid://347504241" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",EyeFire) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(.5) eff2.Speed = NumberRange.new(1) eff2.EmissionDirection = "Front" eff2.Rate = 100 eff2.Texture = "rbxassetid://347504259" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(1,0,0)) local eff3 = Instance.new("ParticleEmitter",EyeFire) eff3.Size = NumberSequence.new(.1) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(.5) eff3.Speed = NumberRange.new(1) eff3.EmissionDirection = "Front" eff3.Rate = 100 eff3.Texture = "rbxasset://textures/particles/fire_main.dds" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,0,0)) --Sounds-- slashsnd = New("Sound",chara.Torso,"Slash",{SoundId = "rbxassetid://28144425",PlaybackSpeed = .7,Volume = 5}) hitsnd = New("Sound",chara.Torso,"Hit",{SoundId = "rbxassetid://429400881",PlaybackSpeed = .7,Volume = 5}) telesnd = New("Sound",chara.Torso,"Tele",{SoundId = "rbxassetid://2767090",PlaybackSpeed = .7,Volume = 5}) burnsnd = New("Sound",chara.Torso,"Burn",{SoundId = "rbxassetid://32791565",PlaybackSpeed = .7,Volume = 5}) music1 = New("Sound",chara.Torso,"Music1",{SoundId = "rbxassetid://151038517",PlaybackSpeed = .5,Volume = 10,Looped = true}) music2 = New("Sound",chara.Torso,"Music2",{SoundId = "rbxassetid://11984351",PlaybackSpeed = .2,Volume = 5,Looped = true}) deathmus = New("Sound",chara.Torso,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true}) deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5}) music1:Play() music2:Play() --Animations-- swinganim = chara.Humanoid:LoadAnimation(New("Animation",chara,"Swing",{AnimationId = "rbxassetid://186934658"})) --Name Tag-- local naeeym = Instance.new("BillboardGui",chara) naeeym.Size = UDim2.new(0,100,0,40) naeeym.StudsOffset = Vector3.new(0,2,0) naeeym.Adornee = chara.Head local tecks = Instance.new("TextLabel",naeeym) tecks.BackgroundTransparency = 1 tecks.BorderSizePixel = 0 tecks.Text = "John Doe" tecks.Font = "Fantasy" tecks.FontSize = "Size24" tecks.TextStrokeTransparency = 0 tecks.TextStrokeColor3 = Color3.new(0,0,0) tecks.TextColor3 = Color3.new(0,0,0) tecks.Size = UDim2.new(1,0,0.5,0) --Skybox-- skybox = Instance.new("Part",chara) skybox.Size = Vector3.new(0,0,0) skybox.Anchored = true skybox.CanCollide = true skyboxmesh = Instance.new("SpecialMesh",skybox) skyboxmesh.MeshId = "http://www.roblox.com/asset/?id=1527559" skyboxmesh.TextureId = "http://www.roblox.com/asset/?id=1529455" skyboxmesh.VertexColor = Vector3.new(1,0,0) skyboxmesh.Scale = Vector3.new(-3000,-1000,-3000) --Soul Steal-- function SoulSteal(pos) local soulst = coroutine.wrap(function() local soul = Instance.new("Part",chara) soul.Size = Vector3.new(0,0,0) soul.CanCollide = false soul.Anchored = false soul.Position = pos soul.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) soul.Transparency = 1 local ptc = Instance.new("ParticleEmitter",soul) ptc.Texture = "http://www.roblox.com/asset/?id=413366101" ptc.Size = NumberSequence.new(.5) ptc.LockedToPart = true ptc.Speed = NumberRange.new(0) ptc.Lifetime = NumberRange.new(9999) local bodpos = Instance.new("BodyPosition",soul) bodpos.Position = pos wait(2) soul.Touched:connect(function(hit) if hit.Parent == chara then soul:Destroy() end end) while soul do wait(.1) bodpos.Position = chara.Torso.Position end end) soulst() end --Death of a Mortal-- function KillMortal(hitdude) local torsy = nil if hitdude:FindFirstChild("Torso")~=nil then torsy = hitdude.Torso elseif hitdude:FindFirstChild("UpperTorso")~=nil then torsy = hitdude.UpperTorso end local val = Instance.new("ObjectValue",hitdude) val.Name = "HasBeenHit" hitdude:BreakJoints() hitdude.Humanoid:Destroy() SoulSteal(torsy.Position) local chi = hitdude:GetChildren() for i = 1, #chi do if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then local bodpos = Instance.new("BodyPosition",chi[i]) bodpos.Position = chi[i].Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) ScatterEff(chi[i]) chi[i].BrickColor = BrickColor.new("Really black") end end for i = 1, 4 do for i = 1, #chi do if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then chi[i].Transparency = chi[i].Transparency + .25 wait(.01) end end end for i = 1, #chi do if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then chi[i]:Destroy() end end end --Arm Touch-- bladeactive = false Hitbox.Touched:connect(function(hit) if bladeactive == true then if hit.Parent:FindFirstChild("Humanoid")~= nil and hit.Parent:FindFirstChild("HasBeenHit")== nil and hit.Parent ~= chara then hitsnd:Play() KillMortal(hit.Parent) end end end) --Teleport-- function Teleport(pos) telesnd:Play() local ch = chara:GetChildren() for i = 1, #ch do if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then local trace = Instance.new("Part",game.Workspace) trace.Size = ch[i].Size trace.Material = "Neon" trace.BrickColor = BrickColor.new("Really black") trace.Transparency = .3 trace.CanCollide = false trace.Anchored = true trace.CFrame = ch[i].CFrame if ch[i].Name == "Head" then mehs = Instance.new("CylinderMesh",trace) mehs.Scale = Vector3.new(1.25,1.25,1.25) end tracedisappear = coroutine.wrap(function() wait(1) for i = 1, 7 do wait(.1) trace.Transparency = trace.Transparency + .1 end trace:Destroy() end) tracedisappear() end end chara.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z) end --Grab-- function Grab(mouse) local hit = mouse.Target if hit ~= nil then if hit.Parent:FindFirstChild("Humanoid")~=nil then local torsy = nil if hit.Parent:FindFirstChild("Torso")~=nil then torsy = hit.Parent.Torso elseif hit.Parent:FindFirstChild("UpperTorso")~=nil then torsy = hit.Parent.UpperTorso end local bodpos = Instance.new("BodyPosition",torsy) bodpos.Position = torsy.Position wait(1) burnsnd:Play() hit.Parent.Humanoid.MaxHealth = 100 bodpos.Position = bodpos.Position + Vector3.new(0,4,0) for i = 1, 10 do wait(.1) BurningEff(torsy) hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 end KillMortal(hit.Parent) end else end end --Button1Down-- dell = false function onButton1Down() if dell == false then dell = true swinganim:Play() bladeactive = true slashsnd:Play() wait(.7) bladeactive = false dell = false swinganim:Stop() end end --KeyDowns-- function onKeyDown(key) if key == "z" then Teleport(Mouse.Hit.p + Vector3.new(0,2,0)) elseif key == "x" then Grab(Mouse) end end --Mouse Functions-- Mouse = player:GetMouse() if Mouse then Mouse.Button1Down:connect(onButton1Down) Mouse.KeyDown:connect(onKeyDown) end --Death-- chara.Humanoid.Died:connect(function() local pat = Instance.new("Part",game.Workspace) pat.Transparency = 1 pat.Anchored = true pat.CFrame = chara.Torso.CFrame naeeym.Parent = pat naeeym.Adornee = pat skybox.Parent = game.Workspace tecks.Text = "BAD CHOICE" tecks.FontSize = "Size48" tecks.TextColor3 = Color3.new(1,0,0) music1:Stop() music2:Stop() deathmus.Parent = game.Workspace deathex.Parent = game.Workspace deathmus:Play() deathex:Play() game.Lighting.OutdoorAmbient = Color3.new(0,0,0) game.Lighting.TimeOfDay = "00:00:00" game.Lighting.FogColor = Color3.new(0,0,0) game.Lighting.FogEnd = 1000 local ex = Instance.new("Explosion",game.Workspace) ex.Position = chara.Torso.Position ex.Visible = false ex.BlastRadius = 999999999999999999999999 ex.BlastPressure = 9999999999999999999999999 end) --Loop Function-- while true do wait(.01) chance = math.random(0,100) if chance < 10 then sel = math.random(1,3) if sel == 1 then tecks.Text = "NOHOPE" elseif sel == 2 then tecks.Text = "GIVEUP" elseif sel == 3 then tecks.Text = "BURNINHELL" end else tecks.Text = "John Doe" end if chara.Humanoid.Health > 0 then chara.Humanoid.MaxHealth = math.huge chara.Humanoid.Health = math.huge game.Lighting.OutdoorAmbient = Color3.new(1,0,0) game.Lighting.Ambient = Color3.new(1,0,0) chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow") chara["Left Leg"].BrickColor = BrickColor.new("Medium blue") chara["Right Leg"].BrickColor = BrickColor.new("Medium blue") chara.Torso.BrickColor = BrickColor.new("Bright yellow") chara["Left Arm"].Anchored = false chara["Right Arm"].Anchored = false chara["Left Leg"].Anchored = false chara["Right Leg"].Anchored = false chara.Torso.Anchored = false ch = chara:GetChildren() for i = 1, #ch do if ch[i].ClassName == "Accessory" or ch[i].ClassName == "Hat" then ch[i]:Destroy() end end tools = player.Backpack:GetChildren() for i = 1, #tools do if tools[i].ClassName == "HopperBin" then tools[i]:Destroy() end end skybox.CFrame = skybox.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(1),0) tecks.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3)) local jtrace = Instance.new("Part",game.Workspace) jtrace.Name = "JDTrace" jtrace.Size = Vector3.new(10,0,10) jtrace.Position = chara.Torso.Position jtrace.CFrame = chara.Torso.CFrame - Vector3.new(0,3,0) jtrace.Anchored = true jtrace.CanCollide = false jtrace.BrickColor = BrickColor.new("Really black") jtrace.Material = "Granite" BurningEff(jtrace) game.Debris:AddItem(jtrace,1) end end end) Illuminati.MouseButton1Click:Connect(function() wait(0.3) --//====================================================\\-- --|| CREATED BY THE TRUE ILLUMINATY, SHACKLUSTER --\\====================================================//-- wait(0.2) Player = game:GetService("Players").LocalPlayer PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = Player.Character Humanoid = Character.Humanoid Mouse = Player:GetMouse() RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] KEYHOLD = false IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor local Torsos = {} function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end --//=================================\\ --|| CUSTOMIZATION --\\=================================// Class_Name = "Template" Weapon_Name = "Add-ons" Custom_Colors = { Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. } Player_Size = 1 --Size of the player. Animation_Speed = 3 Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) local Speed = 16 local Effects2 = {} --//=================================\\ --|| END OF CUSTOMIZATION --\\=================================// local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function createaccessory(attachmentpart,mesh,texture,scale,offset,color) local acs = Instance.new("Part") acs.CanCollide = false acs.Anchored = false acs.Size = Vector3.new(0,0,0) acs.CFrame = attachmentpart.CFrame acs.Parent = Character acs.BrickColor = color local meshs = Instance.new("SpecialMesh") meshs.MeshId = mesh meshs.TextureId = texture meshs.Parent = acs meshs.Scale = scale meshs.Offset = offset weldBetween(attachmentpart,acs) end function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) if TYPE == "Gem" then local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) weldBetween(PART,acs) elseif TYPE == "Skull" then local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) weldBetween(PART,acs) elseif TYPE == "Eye" then local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) acs.Anchored = false acs.CanCollide = false acs.CFrame = PART.CFrame local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) weldBetween(PART,acs) end end --//=================================\\ --|| USEFUL VALUES --\\=================================// local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local CO1 = 0 local CO2 = 0 local CO3 = 0 local CO4 = 0 local CHANGEDEFENSE = 0 local CHANGEDAMAGE = 0 local CHANGEMOVEMENT = 0 local ANIM = "Idle" local ATTACK = false local EQUIPPED = false local HOLD = false local COMBO = 1 local LASTPOINT = nil local BLCF = nil local SCFR = nil local STAGGERHITANIM = false local STAGGERANIM = false local STUNANIM = false local CRITCHANCENUMBER = 0 local IDLENUMBER = 0 local DONUMBER = 0 local HANDIDLE = false local SINE = 0 local CHANGE = 2 / Animation_Speed local WALKINGANIM = false local WALK = 0 local DISABLEJUMPING = false local HASBEENBLOCKED = false local STUNDELAYNUMBER = 0 local MANADELAYNUMBER = 0 local SECONDARYMANADELAYNUMBER = 0 local ROBLOXIDLEANIMATION = IT("Animation") ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" --ROBLOXIDLEANIMATION.Parent = Humanoid local WEAPONGUI = IT("ScreenGui", nil) WEAPONGUI.Name = "Weapon GUI" local WEAPONTOOL = IT("HopperBin", nil) WEAPONTOOL.Name = Weapon_Name local Weapon = IT("Model") Weapon.Name = Weapon_Name local Effects = IT("Folder", Weapon) Effects.Name = "Effects" local ANIMATOR = Humanoid.Animator local ANIMATE = Character.Animate local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} local HITBLOCKSOUNDS = {"199148933", "199148947"} local UNANCHOR = true --//=================================\\ --\\=================================// --//=================================\\ --|| STATS --\\=================================// if Character:FindFirstChild("Stats") ~= nil then Character:FindFirstChild("Stats").Parent = nil end local Stats = IT("Folder", nil) Stats.Name = "Stats" local ChangeStat = IT("Folder", Stats) ChangeStat.Name = "ChangeStat" local Defense = IT("NumberValue", Stats) Defense.Name = "Defense" Defense.Value = 1 local Movement = IT("NumberValue", Stats) Movement.Name = "Movement" Movement.Value = 1 local Damage = IT("NumberValue", Stats) Damage.Name = "Damage" Damage.Value = 1 local Mana = IT("NumberValue", Stats) Mana.Name = "Mana" Mana.Value = 0 local SecondaryMana = IT("NumberValue", Stats) SecondaryMana.Name = "SecondaryMana" SecondaryMana.Value = 0 local CanCrit = IT("BoolValue", Stats) CanCrit.Name = "CanCrit" CanCrit.Value = false local CritChance = IT("NumberValue", Stats) CritChance.Name = "CritChance" CritChance.Value = 20 local CanPenetrateArmor = IT("BoolValue", Stats) CanPenetrateArmor.Name = "CanPenetrateArmor" CanPenetrateArmor.Value = false local AntiTeamKill = IT("BoolValue", Stats) AntiTeamKill.Name = "AntiTeamKill" AntiTeamKill.Value = false local Rooted = IT("BoolValue", Stats) Rooted.Name = "Rooted" Rooted.Value = false local Block = IT("BoolValue", Stats) Block.Name = "Block" Block.Value = false local RecentEnemy = IT("ObjectValue", Stats) RecentEnemy.Name = "RecentEnemy" RecentEnemy.Value = nil local StaggerHit = IT("BoolValue", Stats) StaggerHit.Name = "StaggerHit" StaggerHit.Value = false local Stagger = IT("BoolValue", Stats) Stagger.Name = "Stagger" Stagger.Value = false local Stun = IT("BoolValue", Stats) Stun.Name = "Stun" Stun.Value = false local StunValue = IT("NumberValue", Stats) StunValue.Name = "StunValue" StunValue.Value = 0 --//=================================\\ --\\=================================// --//=================================\\ --|| DEBUFFS / BUFFS --\\=================================// local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) DEFENSECHANGE1.Name = "ChangeDefense" DEFENSECHANGE1.Value = 0 local MOVEMENTCHANGE1 = IT("NumberValue", nil) MOVEMENTCHANGE1.Name = "ChangeMovement" MOVEMENTCHANGE1.Value = 0 --//=================================\\ --\\=================================// --//=================================\\ --|| SAZERENOS' ARTIFICIAL HEARTBEAT --\\=================================// ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) --//=================================\\ --\\=================================// --//=================================\\ --|| SOME FUNCTIONS --\\=================================// function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = C3(255, 255, 255) label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = true label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end function NoOutlines(PART) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end function CreateSound(ID, PARENT, VOLUME, PITCH) coroutine.resume(coroutine.create(function() local NEWSOUND = IT("Sound", PARENT) NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID Swait() NEWSOUND:play() game:GetService("Debris"):AddItem(NEWSOUND, 10) end)) end --//=================================\\ --\\=================================// --//=================================\\ --|| RESIZE PLAYER --\\=================================// if Player_Size ~= 1 then RootPart.Size = RootPart.Size * Player_Size Torso.Size = Torso.Size * Player_Size Head.Size = Head.Size * Player_Size RightArm.Size = RightArm.Size * Player_Size LeftArm.Size = LeftArm.Size * Player_Size RightLeg.Size = RightLeg.Size * Player_Size LeftLeg.Size = LeftLeg.Size * Player_Size RootJoint.Parent = RootPart Neck.Parent = Torso RightShoulder.Parent = Torso LeftShoulder.Parent = Torso RightHip.Parent = Torso LeftHip.Parent = Torso RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 if Disable_Moving_Arms == false then RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) else RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) end RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) -------------------- end --//=================================\\ --\\=================================// --//=================================\\ --|| WEAPON CREATION --\\=================================// if Player_Size ~= 1 then for _, v in pairs (Weapon:GetChildren()) do if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then local p1 = v.Part1 v.Part1 = nil local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) v.Part1 = p1 elseif v.ClassName == "Part" then for _, b in pairs (v:GetChildren()) do if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) end end end end end for _, c in pairs(Weapon:GetChildren()) do if c.ClassName == "Part" then c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) end end Weapon.Parent = Character print(Class_Name.." loaded.") --//=================================\\ --\\=================================// --//=================================\\ --|| ATTACK FUNCTIONS AND STUFF --\\=================================// local raysound = Instance.new("Sound",Character) raysound.SoundId = "rbxassetid://346067083" raysound.Pitch = 2 raysound.Looped = true raysound.Volume = 10 function pew() ATTACK = true local sphere = Instance.new("Part",Effects) sphere.Size = Vector3.new(0,0,0) sphere.Material = "Neon" sphere.Shape = "Ball" sphere.Name = "AntimatterRay" sphere.Anchored = true sphere.Color = Color3.new(0,0,0) sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*27 sphere.CanCollide = false local db=false local hit = sphere.Touched:connect(function(hit) if db==true then return end if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:findFirstChildOfClass("Humanoid"):TakeDamage(hit.Parent:findFirstChildOfClass("Humanoid").MaxHealth/2) db=true if hit.Parent:FindFirstChild("Vanishing") == nil then local vanish = Instance.new("BoolValue",hit.Parent) vanish.Name = "Vanishing" local sound = Instance.new("Sound",hit) sound.SoundId = "rbxassetid://179497874" sound.Volume = 10 sound:Play() end else local vanish = Instance.new("BoolValue",hit) vanish.Name = "Vanishing" hit.Color = Color3.new(0,0,0) table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1}) if hit:FindFirstChildOfClass("SpecialMesh") then local mesh = hit:FindFirstChildOfClass("SpecialMesh") mesh.TextureId = "" end end end end) repeat Swait() RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0) sphere.Size = sphere.Size + Vector3.new(1,1,1) sphere.Color = Color3.new(0,(sphere.Size.Y/200),0) sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*(sphere.Size.Y/1.75) until KEYHOLD == false or sphere.Size.Y > 200 CreateSound("11944350", Effects, 10, 1) local bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(1e9, 1e9, 1e9) bv.velocity = RootPart.CFrame.lookVector*350 bv.Parent = sphere bv.Name = "DASH" sphere.Anchored = false ATTACK = false game:GetService("Debris"):AddItem(sphere, 15) end function HoldRay() ATTACK = true UNANCHOR = false CreateSound("428800263", Torso, 15, 3.5) local sphere = Instance.new("Part",Effects) sphere.Size = Vector3.new(0,0,0) sphere.Material = "Neon" sphere.Shape = "Ball" sphere.Name = "AntimatterRay" sphere.Anchored = true sphere.Color = Color3.new(59/255, 80/255, 45/255) sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15 sphere.CanCollide = false for i=0, 1, 0.1 / Animation_Speed do Swait() RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0) sphere.Size = sphere.Size + Vector3.new(0.6,0.6,0.6) sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15 end local sound = Instance.new("Sound",Effects) sound.SoundId = "rbxassetid://165487479" sound.Volume = 10 sound:Play() repeat sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15 Swait() RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0) until sound.Playing == false sound:remove() raysound:Play() local timer = 1 local Lazor = Instance.new("Part",Effects) Lazor.Size = Vector3.new(12,12,1000) Lazor.Name = "AntimatterRay" Lazor.Material = "Neon" Lazor.Anchored = true Lazor.CanCollide = false Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515 Lazor.Color = Color3.new(0,0,0) Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180)) local hit = Lazor.Touched:connect(function(hit) if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then if hit.Parent:FindFirstChildOfClass("Humanoid") then hit.Parent:findFirstChildOfClass("Humanoid"):TakeDamage(0.1) if hit.Parent:FindFirstChild("Vanishing") == nil then local vanish = Instance.new("BoolValue",hit.Parent) vanish.Name = "Vanishing" local sound = Instance.new("Sound",hit) sound.SoundId = "rbxassetid://179497874" sound.Volume = 10 sound:Play() end else local vanish = Instance.new("BoolValue",hit) vanish.Name = "Vanishing" hit.Color = Color3.new(0,0,0) table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1}) if hit:FindFirstChildOfClass("SpecialMesh") then local mesh = hit:FindFirstChildOfClass("SpecialMesh") mesh.TextureId = "" end end end end) local hit2 = sphere.Touched:connect(function(hit) if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:BreakJoints() if hit.Parent:FindFirstChild("Vanishing") == nil then local vanish = Instance.new("BoolValue",hit.Parent) vanish.Name = "Vanishing" local sound = Instance.new("Sound",hit) sound.SoundId = "rbxassetid://179497874" sound.Volume = 10 sound:Play() end else local vanish = Instance.new("BoolValue",hit) vanish.Name = "Vanishing" hit.Color = Color3.new(0,0,0) table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1}) if hit:FindFirstChildOfClass("SpecialMesh") then local mesh = hit:FindFirstChildOfClass("SpecialMesh") mesh.TextureId = "" end end end end) repeat if HOLD == true then RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0) Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515 sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15 Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180)) if timer ==1 then Lazor.Color = Color3.new(59/255, 80/255, 45/255) sphere.Color = Color3.new(59/255, 80/255, 45/255) timer = 2 elseif timer ==2 then Lazor.Color = Color3.new(39/255, 70/255, 45/255) sphere.Color = Color3.new(39/255, 70/255, 45/255) timer = 1 end end Swait() until HOLD == false for i=0, 1, 0.1 / Animation_Speed/2 do Swait() Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180)) RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0) Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515 sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15 sphere.Anchored = true Lazor.Anchored = true sphere.Size = sphere.Size - Vector3.new(0.2,0.2,0.2) Lazor.Size = Lazor.Size - Vector3.new(0.5,0.5,0) Lazor.Transparency = Lazor.Transparency + 0.03 sphere.Transparency = sphere.Transparency + 0.03 raysound.Volume = raysound.Volume - 0.1 if timer ==1 then Lazor.Color = Color3.new(59/255, 80/255, 45/255) sphere.Color = Color3.new(59/255, 80/255, 45/255) timer = 2 elseif timer ==2 then Lazor.Color = Color3.new(39/255, 70/255, 45/255) sphere.Color = Color3.new(39/255, 70/255, 45/255) timer = 1 end end RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Vector3.new(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) hit2:disconnect() hit:disconnect() raysound:Stop() raysound.Volume = 5 sphere:remove() Lazor:remove() BLCF = nil SCFR = nil ATTACK = false UNANCHOR = true end local sick = Instance.new("Sound",Character) sick.SoundId = "rbxassetid://145616154" sick.Looped = true sick.Pitch = 1 sick.Volume = 10 sick:Play() local Spook = false function spooky() Spook = true local cframe = nil local pos = nil sick:Stop() local sound = Instance.new("Sound",Effects) sound.SoundId = "rbxassetid://211540835" sound.Volume = 10 sound:Play() q = workspace:GetChildren() for i = 1, #q do g = q[i]:GetChildren() for t = 1, #g do if g[t].Name == "Torso" or g[t].Name == "UpperTorso" and q[i] ~= Character then table.insert(Effects2,{g[t],"TorsoSpin",0,0,0,0}) end end end repeat Swait() until sound.Playing == false sound:remove() sick:Play() Spook = false end --//=================================\\ --|| ASSIGN THINGS TO KEYS --\\=================================// Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then Humanoid.Jump = false end end) function MouseDown(Mouse) if HOLD == false and ATTACK == false then HOLD = true HoldRay() elseif HOLD == true then HOLD = false end end function MouseUp(Mouse) end function RayCast(Position, Direction, MaxDistance, IgnoreList) return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) end function KeyDown(Key) KEYHOLD = true if Key == "w" and HOLD == false and ATTACK == false then repeat local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*150, 1.8, {workspace}) RootPart.CFrame = CFrame.new(RayPos,Mouse.Hit.p) * CFrame.new(0, 0, 0) Swait() until KEYHOLD == false end if Key == "s" and HOLD == false and ATTACK == false then repeat local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*-150, 1.8, {workspace}) RootPart.CFrame = CFrame.new(RayPos,Mouse.Hit.p) * CFrame.new(0, 0, 0) Swait() until KEYHOLD == false end if Key == "z" and ATTACK == false then pew() end if Key == "f" and Spook == false then spooky() end end function KeyUp(Key) KEYHOLD = false end Mouse.Button1Down:connect(function(NEWKEY) MouseDown(NEWKEY) end) Mouse.Button1Up:connect(function(NEWKEY) MouseUp(NEWKEY) end) Mouse.KeyDown:connect(function(NEWKEY) KeyDown(NEWKEY) end) Mouse.KeyUp:connect(function(NEWKEY) KeyUp(NEWKEY) end) --//=================================\\ --\\=================================// function unanchor() if UNANCHOR == true then g = Character:GetChildren() for i = 1, #g do if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then g[i].Anchored = false end end end RootPart.Anchored = true end --//=================================\\ --|| WRAP THE WHOLE SCRIPT UP --\\=================================// Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then Humanoid.Jump = false end end) Humanoid.Died:connect(function() ATTACK = true sick:Stop() CreateSound("198973822", workspace, 10, 1) for i = 1, 15 do local bag = Instance.new("Part",workspace) bag.Size = VT(1.8, 1.6, 1.2) bag.CFrame = RootPart.CFrame local mesh = Instance.new("SpecialMesh",bag) mesh.MeshType = "FileMesh" mesh.MeshId = "http://www.roblox.com/asset/?id=19106014" mesh.TextureId = "rbxassetid://37305301" end q = Character:GetChildren() for i = 1, #q do if q[i].ClassName == "Model" or q[i].ClassName == "Part" then q[i]:remove() end end end) RightArm:remove() LeftArm:remove() LeftLeg:remove() RightLeg:remove() Head.Transparency = 1 Torso.Transparency = 1 Head:ClearAllChildren() local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.25*Player_Size,0.25*Player_Size,1.5*Player_Size)) local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0)) local mesh = Instance.new("SpecialMesh",HandlePart) mesh.MeshId = "rbxassetid://438530093" mesh.TextureId = "rbxassetid://438530120" mesh.Scale = Vector3.new(0.7,1,1) ANIMATE.Parent = nil local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) IDLEANIMATION:Play() while true do Swait() if #Effects2>0 then for e=1,#Effects2 do if Effects2[e]~=nil then local Thing=Effects2[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] local Part2=Thing[8] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Part2.CFrame Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[7] Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="TorsoSpin" and Spook == true then Thing[1].CFrame = CFrame.new(Thing[1].Position,Vector3.new(math.random(-180,180),math.random(-180,180),math.random(-180,180))) end else Part.Parent=nil table.remove(Effects2,e) end end end end end RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0) q = Character:GetChildren() for u = 1, #q do if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then q[u]:remove() end end unanchor() Humanoid.MaxHealth = "inf" Humanoid.Health = "inf" if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speed elseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0 end end --//=================================\\ --\\=================================// --//====================================================\\-- --|| END OF SCRIPT --\\====================================================//-- end) Goner.MouseButton1Click:Connect(function() require(4585652241).load(plr.Name) wait(0.4) require(4513235536).G(plr.Name) end) SwordStand.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://paste.ee/r/NwGVX/0"))() end) MrByeBye.MouseButton1Click:Connect(function() require(4585652241).load(plr.Name) wait(0.4) require(2595582545).mbye(plr.Name) end) Felipe.MouseButton1Click:Connect(function() require(4585652241).load(plr.Name) wait(0.4) require(5605396200):load(plr.Name,"Felipe") end) RonaldMcDonald.MouseButton1Click:Connect(function() wait(0.3) local msg = Instance.new("Message") msg.Parent = Workspace msg.Text = "Script coming soon just hang on dude" wait(3) msg:Destroy() end) Combine.MouseButton1Click:Connect(function() require(4585652241).load(plr.Name) wait(0.3) require(7548845598).load(plr.Name) end) SuTart.MouseButton1Click:Connect(function() wait(0.3) local msg = Instance.new("Message") msg.Parent = Workspace msg.Text = "Script coming soon just hang on dude" wait(3) msg:Destroy() end) Spider.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/txsk1LJg"))() end) Cleetus.MouseButton1Click:Connect(function() wait(0.3) --//====================================================\\-- --|| CLEETUS CREDITS ||-- --\\====================================================//-- -- By YepImSirPwnsAlot -- Script Name: ITS YA BOY CLEETUS -- Original By Lord_Phantasmagoria (CKbackup) --//====================================================\\-- --|| PAINFUl LUAU ||-- --\\====================================================//-- p = game.Players.LocalPlayer m = p:GetMouse() ch = p.Character root = ch.HumanoidRootPart hum = ch.Humanoid userinput = game:GetService("UserInputService") debris = game:GetService("Debris") anim = "Idle" attack = false grabbed = false canplay = false canplaying = false sine = 0 change = 1 speed = 75 jpower = 75 Instance.new("ForceField",ch).Visible = false -- Welds local neck = Instance.new("Weld",ch.Torso) neck.Part0 = ch.Torso neck.Part1 = ch.Head neck.C0 = CFrame.new(0,1.5,0) local torso = Instance.new("Weld",root) torso.Part0 = root torso.Part1 = ch.Torso local rs = Instance.new("Weld",ch.Torso) rs.Part0 = ch.Torso rs.Part1 = ch["Right Arm"] rs.C0 = CFrame.new(1.5,0.5,0) rs.C1 = CFrame.new(0,0.5,0) local ls = Instance.new("Weld",ch.Torso) ls.Part0 = ch.Torso ls.Part1 = ch["Left Arm"] ls.C0 = CFrame.new(-1.5,0.5,0) ls.C1 = CFrame.new(0,0.5,0) local rh = Instance.new("Weld",ch.Torso) rh.Part0 = ch.Torso rh.Part1 = ch["Right Leg"] rh.C0 = CFrame.new(0.5,-1,0) rh.C1 = CFrame.new(0,1,0) local lh = Instance.new("Weld",ch.Torso) lh.Part0 = ch.Torso lh.Part1 = ch["Left Leg"] lh.C0 = CFrame.new(-0.5,-1,0) lh.C1 = CFrame.new(0,1,0) -- Music local music = Instance.new("Sound",root) music.SoundId = "rbxassetid://2208519872" music.Name = "Music" music.PlaybackSpeed = 1.25 music.Volume = 3 music.Looped = true --music:Play() -- Cleetus lol for i,v in pairs(ch:GetChildren()) do if v:IsA("Accessory") or v:IsA("CharacterMesh") or v:IsA("BodyColors") or v:IsA("Shirt") or v:IsA("ShirtGraphic") or v:IsA("Pants") then v:Destroy() end end coroutine.wrap(function() if ch.Head:FindFirstChild("face") ~= nil then ch.Head.face.Texture = "rbxassetid://27134272" else local newface = Instance.new("Decal",ch.Head) newface.Face = Enum.NormalId.Front newface.Texture = "rbxassetid://27134272" end end)() local newcolor = Instance.new("BodyColors",ch) newcolor.HeadColor = BrickColor.new("Light orange") newcolor.LeftArmColor = BrickColor.new("Light orange") newcolor.RightArmColor = BrickColor.new("Light orange") newcolor.LeftLegColor = BrickColor.new("Light orange") newcolor.RightLegColor = BrickColor.new("Light orange") newcolor.TorsoColor = BrickColor.new("Light orange") local hat = script["Mellow Cowboy"] hat.Parent = ch local pants = Instance.new("Pants",ch) pants.PantsTemplate = "rbxassetid://3767402973" local penguintorso = Instance.new("CharacterMesh",ch) penguintorso.BodyPart = Enum.BodyPart.Torso penguintorso.BaseTextureId = 46345362 penguintorso.OverlayTextureId = 46345222 penguintorso.MeshId = 46345096 local newleftarm = Instance.new("CharacterMesh",ch) newleftarm.BodyPart = Enum.BodyPart.LeftArm newleftarm.MeshId = 279174949 local newrightarm = Instance.new("CharacterMesh",ch) newrightarm.BodyPart = Enum.BodyPart.RightArm newrightarm.MeshId = 279174886 local newleftleg = Instance.new("CharacterMesh",ch) newleftleg.BodyPart = Enum.BodyPart.LeftLeg newleftleg.MeshId = 319336109 local newrightleg = Instance.new("CharacterMesh",ch) newrightleg.BodyPart = Enum.BodyPart.RightLeg newrightleg.MeshId = 319336155 -- BANJO local banjo = script.Model local banjoweld = Instance.new("Weld",banjo.Banjo) banjoweld.Part0 = banjo.Banjo banjoweld.Part1 = ch["Left Arm"] --banjoweld.C0 = CFrame.new(0,1.2,0)*CFrame.Angles(0,math.rad(-90),0) -- DA GUN local dagun = script.Sniper local gunweld = Instance.new("Weld",dagun.Handle) gunweld.Part0 = dagun.Handle gunweld.Part1 = ch["Right Arm"] gunweld.C0 = CFrame.new(-1.25,-0.1,0)*CFrame.Angles(math.rad(90),0,math.rad(85)) -- Special stuff local damyth = script.Cursed damyth.Parent = nil hand = damyth.Hand hand2 = damyth.Hand2 hand3 = damyth.Hand3 hand4 = damyth.Hand4 hand5 = damyth.Hand5 -- Usefull functions function createsound(id,pitch,volume,parent) coroutine.resume(coroutine.create(function() local sound = Instance.new("Sound",parent) sound.SoundId = "rbxassetid://"..id sound.PlaybackSpeed = pitch sound.Volume = volume sound:Play() repeat game:GetService("RunService").Heartbeat:Wait() until sound.Playing == false sound:Destroy() end)) end function spawnlittlewave(pos,trans) coroutine.resume(coroutine.create(function() local part = Instance.new("Part",workspace) part.Locked = true part.BrickColor = BrickColor.new("White") part.CanCollide = false part.Anchored = true part.Transparency = trans part.CFrame = pos local wavemesh = Instance.new("SpecialMesh",part) wavemesh.MeshId = "http://www.roblox.com/asset/?id=169412804" for i = 0,3,0.3 do game:GetService("RunService").Heartbeat:Wait() wavemesh.Scale = wavemesh.Scale + Vector3.new(0.6,0.1,0.6) end part:Destroy() end)) end function GetDudesTorso(c) local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso")) if torsy ~= nil then return torsy end end function CamShake(par,magni,env,dur) for _, c in pairs(workspace:GetDescendants()) do local hum = c:FindFirstChildOfClass("Humanoid") if hum ~= nil and c:FindFirstChild("SHAKE")==nil then local head = GetDudesTorso(c) if head ~= nil then local targ = head.Position - par.Position local mag = targ.magnitude if magni >= mag then local sheiku = script:FindFirstChild("SHAKE"):Clone() sheiku.Parent = c sheiku:FindFirstChild("Env").Value = env sheiku:FindFirstChild("Dur").Value = dur sheiku.Disabled = false end end end end end function spawnwave(pos,trans) coroutine.resume(coroutine.create(function() local part = Instance.new("Part",workspace) part.Locked = true part.BrickColor = BrickColor.new("White") part.CanCollide = false part.Anchored = true part.Transparency = trans part.CFrame = pos local wavemesh = Instance.new("SpecialMesh",part) wavemesh.MeshId = "http://www.roblox.com/asset/?id=169412804" for i = 0,8,0.3 do game:GetService("RunService").Heartbeat:Wait() wavemesh.Scale = wavemesh.Scale + Vector3.new(0.6,0.1,0.6) end part:Destroy() end)) end function spawnkillingwave(pos,trans) coroutine.resume(coroutine.create(function() local part = Instance.new("Part",workspace) part.Locked = true part.BrickColor = BrickColor.new("White") part.CanCollide = false part.Anchored = true part.Transparency = trans part.CFrame = pos local wavemesh = Instance.new("SpecialMesh",part) wavemesh.MeshId = "http://www.roblox.com/asset/?id=169412804" part.Touched:Connect(function(hit) if hit.Parent ~= ch and hit.Parent:FindFirstChildOfClass("Humanoid") then hit.Parent:BreakJoints() end end) for i = 0,8,0.3 do game:GetService("RunService").Heartbeat:Wait() wavemesh.Scale = wavemesh.Scale + Vector3.new(1.25,1,1.25) part.Size = part.Size + Vector3.new(1.25,1,1.25) end part:Destroy() end)) end function handslol() coroutine.wrap(function() for i,v in pairs(workspace:GetChildren()) do game:GetService("RunService").Heartbeat:Wait() if v:IsA("Model") and v ~= ch and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChild("HumanoidRootPart") ~= nil then if v:FindFirstChild("OHNOES") == nil then local ohnoeslol = Instance.new("BoolValue",v) ohnoeslol.Name = "OHNOES" local targerroot = v:FindFirstChild("HumanoidRootPart") targerroot.Anchored = true for i = 0.2, 1, 1/60 do hand.CFrame = hand.CFrame:Lerp(targerroot.CFrame, i) game:GetService("RunService").Heartbeat:Wait() end targerroot.Anchored = false local weld = Instance.new("Weld",targerroot) weld.Part0 = targerroot weld.Part1 = hand for i = 0.2, 1, 1/60 do hand.CFrame = hand.CFrame:Lerp(damyth.Ball.CFrame, i) game:GetService("RunService").Heartbeat:Wait() end if v:FindFirstChild("Head") then local vheadlol = v:FindFirstChild("Head") if vheadlol:FindFirstChild("face") then vheadlol:FindFirstChild("face"):Destroy() end end for e,g in pairs(v:GetChildren()) do if g:IsA("Accessory") then g:Destroy() elseif g:IsA("Part") or g:IsA("MeshPart") then g.Transparency = 1 end end v:BreakJoints() createsound(1080610583,1,8,v) createsound(429400881,1,1,v) end end end end)() coroutine.wrap(function() for i,v in pairs(workspace:GetChildren()) do game:GetService("RunService").Heartbeat:Wait() if v:IsA("Model") and v ~= ch and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChild("HumanoidRootPart") ~= nil then if v:FindFirstChild("OHNOES") == nil then local ohnoeslol = Instance.new("BoolValue",v) ohnoeslol.Name = "OHNOES" local targerroot = v:FindFirstChild("HumanoidRootPart") targerroot.Anchored = true for i = 0.2, 1, 1/60 do hand2.CFrame = hand2.CFrame:Lerp(targerroot.CFrame, i) game:GetService("RunService").Heartbeat:Wait() end targerroot.Anchored = false local weld = Instance.new("Weld",targerroot) weld.Part0 = targerroot weld.Part1 = hand2 for i = 0.2, 1, 1/60 do hand2.CFrame = hand2.CFrame:Lerp(damyth.Ball.CFrame, i) game:GetService("RunService").Heartbeat:Wait() end if v:FindFirstChild("Head") then local vheadlol = v:FindFirstChild("Head") if vheadlol:FindFirstChild("face") then vheadlol:FindFirstChild("face"):Destroy() end end for e,g in pairs(v:GetChildren()) do if g:IsA("Accessory") then g:Destroy() elseif g:IsA("Part") or g:IsA("MeshPart") then g.Transparency = 1 end end v:BreakJoints() createsound(3483587416,1,8,v) createsound(429400881,1,1,v) end end end end)() coroutine.wrap(function() for i,v in pairs(workspace:GetChildren()) do game:GetService("RunService").Heartbeat:Wait() if v:IsA("Model") and v ~= ch and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChild("HumanoidRootPart") ~= nil then if v:FindFirstChild("OHNOES") == nil then local ohnoeslol = Instance.new("BoolValue",v) ohnoeslol.Name = "OHNOES" local targerroot = v:FindFirstChild("HumanoidRootPart") targerroot.Anchored = true for i = 0.2, 1, 1/60 do hand3.CFrame = hand3.CFrame:Lerp(targerroot.CFrame, i) game:GetService("RunService").Heartbeat:Wait() end targerroot.Anchored = false local weld = Instance.new("Weld",targerroot) weld.Part0 = targerroot weld.Part1 = hand3 for i = 0.2, 1, 1/60 do hand3.CFrame = hand3.CFrame:Lerp(damyth.Ball.CFrame, i) game:GetService("RunService").Heartbeat:Wait() end if v:FindFirstChild("Head") then local vheadlol = v:FindFirstChild("Head") if vheadlol:FindFirstChild("face") then vheadlol:FindFirstChild("face"):Destroy() end end for e,g in pairs(v:GetChildren()) do if g:IsA("Accessory") then g:Destroy() elseif g:IsA("Part") or g:IsA("MeshPart") then g.Transparency = 1 end end v:BreakJoints() createsound(147758746,1,8,v) createsound(1080363252,1,1,v) end end end end)() coroutine.wrap(function() for i,v in pairs(workspace:GetChildren()) do game:GetService("RunService").Heartbeat:Wait() if v:IsA("Model") and v ~= ch and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChild("HumanoidRootPart") ~= nil then if v:FindFirstChild("OHNOES") == nil then local ohnoeslol = Instance.new("BoolValue",v) ohnoeslol.Name = "OHNOES" local targerroot = v:FindFirstChild("HumanoidRootPart") targerroot.Anchored = true for i = 0.2, 1, 1/60 do hand4.CFrame = hand4.CFrame:Lerp(targerroot.CFrame, i) game:GetService("RunService").Heartbeat:Wait() end targerroot.Anchored = false local weld = Instance.new("Weld",targerroot) weld.Part0 = targerroot weld.Part1 = hand4 for i = 0.2, 1, 1/60 do hand4.CFrame = hand4.CFrame:Lerp(damyth.Ball.CFrame, i) game:GetService("RunService").Heartbeat:Wait() end if v:FindFirstChild("Head") then local vheadlol = v:FindFirstChild("Head") if vheadlol:FindFirstChild("face") then vheadlol:FindFirstChild("face"):Destroy() end end for e,g in pairs(v:GetChildren()) do if g:IsA("Accessory") then g:Destroy() elseif g:IsA("Part") or g:IsA("MeshPart") then g.Transparency = 1 end end v:BreakJoints() createsound(565424701,1,8,v) createsound(429400881,1,1,v) end end end end)() coroutine.wrap(function() for i,v in pairs(workspace:GetChildren()) do game:GetService("RunService").Heartbeat:Wait() if v:IsA("Model") and v ~= ch and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChild("HumanoidRootPart") ~= nil then if v:FindFirstChild("OHNOES") == nil then local ohnoeslol = Instance.new("BoolValue",v) ohnoeslol.Name = "OHNOES" local targerroot = v:FindFirstChild("HumanoidRootPart") targerroot.Anchored = true for i = 0.2, 1, 1/60 do hand5.CFrame = hand5.CFrame:Lerp(targerroot.CFrame, i) game:GetService("RunService").Heartbeat:Wait() end targerroot.Anchored = false local weld = Instance.new("Weld",targerroot) weld.Part0 = targerroot weld.Part1 = hand5 for i = 0.2, 1, 1/60 do hand5.CFrame = hand5.CFrame:Lerp(damyth.Ball.CFrame, i) game:GetService("RunService").Heartbeat:Wait() end if v:FindFirstChild("Head") then local vheadlol = v:FindFirstChild("Head") if vheadlol:FindFirstChild("face") then vheadlol:FindFirstChild("face"):Destroy() end end for e,g in pairs(v:GetChildren()) do if g:IsA("Accessory") then g:Destroy() elseif g:IsA("Part") or g:IsA("MeshPart") then g.Transparency = 1 end end v:BreakJoints() createsound(535528169,1,8,v) createsound(429400881,1,1,v) end end end end)() end -- Attacks function animtemplate() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end function intro() attack = true root.Anchored = true CamShake(root,100,.5,.6) createsound(3154829820,1,2,ch.Head) spawnwave(root.CFrame*CFrame.new(0,-2,0),0.2) for i = 0,5,0.1 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3) end createsound(1093102664,1,2,ch.Head) local lolwhat = Instance.new("Sound",ch.Head) lolwhat.SoundId = "rbxassetid://2254648568" lolwhat.Volume = 1.5 lolwhat:Play() repeat game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3) until lolwhat.TimePosition > 8.5 lolwhat:Destroy() music:Play() attack = false canplay = true canplaying = true root.Anchored = false end function taunt() attack = true banjo.Banjo.Transparency = 0 speed = 0 local FARMERFIELD = Instance.new("Sound",ch.Head) FARMERFIELD.SoundId = "rbxassetid://2681237436" FARMERFIELD.Volume = 4 FARMERFIELD:Play() --banjoweld.C0 = CFrame.new(0,1.2,0)*CFrame.Angles(0,math.rad(90),math.rad(-25)) repeat game:GetService("RunService").Heartbeat:Wait() banjoweld.C0 = banjoweld.C0:Lerp(CFrame.new(0,1,-0.35)*CFrame.Angles(0,math.rad(75),math.rad(-45))*CFrame.Angles(math.rad(25),0,0),0.3) neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-10+10*math.cos(sine/4)),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0-0.1*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(0.85,1.2,-1.1)*CFrame.Angles(math.rad(10),math.rad(95),math.rad(0))*CFrame.Angles(math.rad(0+10*math.cos(sine/2)),0,0),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.3,-0.8,-1.3)*CFrame.Angles(math.rad(160),math.rad(85),math.rad(0)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1+0.1*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1+0.3*math.cos(sine/4),-0.6)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) until FARMERFIELD.Playing == false for i = 0,1,0.1 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-25),math.rad(60),math.rad(0)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end attack = false banjo.Banjo.Transparency = 1 speed = 75 end function swing() attack = true banjo.Banjo.Transparency = 0 banjo.Banjo.Trail.Enabled = true createsound(3624807031,1,2,banjo.Banjo) for i = 0,1,0.1 do game:GetService("RunService").Heartbeat:Wait() banjoweld.C0 = banjoweld.C0:Lerp(CFrame.new(-2.5,1.3,0.3)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(-30)),0.3) neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0.5)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-45)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0.5)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(45)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,-0.7)*CFrame.Angles(math.rad(105),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) end touch = banjo.Hitbox.Touched:Connect(function(hit) if hit.Parent ~= ch and hit.Parent:FindFirstChildOfClass("Humanoid") then createsound(3333907347,1,2,hit) CamShake(root,100,.5,.6) createsound(12221984,1,2,hit) local exlol = Instance.new("Explosion",workspace) --exlol.Position = hit.Parent.HumanoidRootPart.Position exlol.Position = hit.Position hit.Parent:BreakJoints() touch:Disconnect() end end) for i = 0,2,0.1 do game:GetService("RunService").Heartbeat:Wait() banjoweld.C0 = banjoweld.C0:Lerp(CFrame.new(-2.5,1.3,0.3)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(-30)),0.3) neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-45)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(45)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(0)),0.3) end touch:Disconnect() attack = false banjo.Banjo.Transparency = 1 banjo.Banjo.Trail.Enabled = false end function datractor() attack = true local hitboxthing = Instance.new("Part",workspace) hitboxthing.Size = Vector3.new(45,25,45) hitboxthing.Transparency = 1 hitboxthing.Anchored = true hitboxthing.CanCollide = false hitboxthing.CFrame = root.CFrame spawnwave(root.CFrame*CFrame.new(0,2,0),0.2) wait() CamShake(root,100,.5,.6) hum.Jump = true root.Anchored = true for i = 0,7,0.1 do game:GetService("RunService").Heartbeat:Wait() root.CFrame = root.CFrame:Lerp(root.CFrame*CFrame.new(0,45,0),0.3) neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-25)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(25)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-0.5,-1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) end local tracktor = Instance.new("Part",ch) tracktor.Anchored = false tracktor.CanCollide = false tracktor.Transparency = 1 tracktor.Size = Vector3.new(12,12,35) local trackmesh = Instance.new("SpecialMesh",tracktor) trackmesh.MeshId = "rbxassetid://598113704" trackmesh.TextureId = "rbxassetid://598113805" trackmesh.Scale = Vector3.new(5,5,5) local trackweld = Instance.new("Weld",tracktor) trackweld.Part0 = tracktor trackweld.Part1 = ch.Head trackweld.C0 = CFrame.new(0,-6.5,0) local bass = Instance.new("Sound",tracktor) bass.SoundId = "rbxasset://sounds//bass.wav" bass.Volume = 5 bass:Play() coroutine.wrap(function() repeat game:GetService("RunService").Heartbeat:Wait() tracktor.Transparency = tracktor.Transparency - 0.01 until tracktor.Transparency < 0 end)() for i = 0,7,0.1 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-0.5,-1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) end local fallinglol = Instance.new("Sound",ch) fallinglol.SoundId = "rbxassetid://2258378465" fallinglol.Volume = 4 fallinglol.Looped = true fallinglol:Play() local fallinglol2 = Instance.new("Sound",ch) fallinglol2.SoundId = "rbxassetid://138206037" fallinglol2.Volume = 4 touch = tracktor.Touched:Connect(function(hit) if hit.Parent ~= ch then touch:Disconnect() tracktor.Anchored = true trackweld:Destroy() tracktor.Parent = workspace hitboxthing.CFrame = CFrame.new(root.Position.X,2,root.Position.Z) hitboxthing.Touched:Connect(function(hit) if hit.Parent ~= ch and hit.Parent:FindFirstChildOfClass("Humanoid") then hit.Parent:BreakJoints() end end) tracktor.Transparency = 1 fallinglol:Destroy() fallinglol2:Play() fallinglol2.TimePosition = 4.6 local exlol = Instance.new("Explosion",workspace) exlol.Position = hitboxthing.Position exlol.Visible = false CamShake(root,100,.5,.6) root.CFrame = root.CFrame*CFrame.new(0,3,0) spawnwave(hitboxthing.CFrame,0.2) hum.Jump = true for i = 0,7,0.1 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.random(-999,99),math.random(-999,999),math.random(-999,999)),1) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-0.5,-1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) end attack = false root.CFrame = root.CFrame*CFrame.Angles(0,0,0) wait(3) fallinglol2:Destroy() tracktor:Destroy() hitboxthing:Destroy() end end) for i = 0,2,0.1 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-0.5,-1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) end root.Anchored = false end function CONSUME() attack = true speed = 0 jpower = 0 for i = 0,1,0.1 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(90)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-90)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),0.3) end local touchthing = Instance.new("Part",ch) touchthing.Size = Vector3.new(1.3,1,1.3) touchthing.CanCollide = false touchthing.Anchored = false touchthing.Transparency = 1 local touchweldlol = Instance.new("Weld",touchthing) touchweldlol.Part0 = touchthing touchweldlol.Part1 = root touchweldlol.C0 = CFrame.new(0,0,2) touchy = touchthing.Touched:Connect(function(hit) if hit.Parent ~= ch and hit.Parent:FindFirstChildOfClass("Humanoid") then root.Anchored = true grabbed = true speed = 0 jpower = 0 touchy:Disconnect() local grabbedroot = hit.Parent:FindFirstChild("HumanoidRootPart") or hit.Parent:FindFirstChild("Torso") local grabbedweld = Instance.new("Weld",grabbedroot) grabbedweld.Part0 = grabbedroot grabbedweld.Part1 = root grabbedweld.C0 = CFrame.new(0,-0.5,-2)*CFrame.Angles(0,math.rad(180),0) for i = 0,3,0.1 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(0)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(0)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3) end for i = 0,2.5,0.1 do game:GetService("RunService").Heartbeat:Wait() grabbedweld.C0 = grabbedweld.C0:Lerp(CFrame.new(0,-15,-2)*CFrame.Angles(0,math.rad(180),0),i) neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(0)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3) end local headmesh = ch.Head:FindFirstChildOfClass("SpecialMesh") headmesh.Scale = Vector3.new(8.25,8.25,8.25) headmesh.Offset = Vector3.new(0,3.5,0) createsound(1080625252,1,8,grabbedroot) for i = 0,1,0.1 do game:GetService("RunService").Heartbeat:Wait() grabbedweld.C0 = grabbedweld.C0:Lerp(CFrame.new(0,-21,-2)*CFrame.Angles(0,0,0),i) neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-15)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(15)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-75),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.3) end for i = 0,2,0.1 do game:GetService("RunService").Heartbeat:Wait() grabbedweld.C0 = grabbedweld.C0:Lerp(CFrame.new(0,-1.25,-3)*CFrame.Angles(0,0,0),i) neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-15)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(15)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-75),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.3) end createsound(22593942,1,8,ch.Head) wait(0.6) hit.Parent:Destroy() local headmesh = ch.Head:FindFirstChildOfClass("SpecialMesh") headmesh.Scale = Vector3.new(1.25,1.25,1.25) headmesh.Offset = Vector3.new(0,0,0) for i = 1,3 do for i = 0,4,0.3 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(-15)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(15)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end for i = 0,4,0.3 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(-35)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.2)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(35)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end end createsound(704088758,0.85,1.25,ch) CamShake(root,100,.5,.6) for i = 0,12,0.3 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,-0.15,0)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(-35)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.2)*CFrame.Angles(math.rad(35),math.rad(0),math.rad(35)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3) end root.Anchored = false grabbed = false attack = false speed = 75 jpower = 75 end end) for i = 0,2,0.1 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end if grabbed == false then touchthing:Destroy() attack = false speed = 75 jpower = 75 end end function m_y_t_h() attack = true speed = 0 jpower = 0 damyth.Parent = workspace for i = 0,1,0.1 do game:GetService("RunService").Heartbeat:Wait() damyth:SetPrimaryPartCFrame(ch.Head.CFrame*CFrame.new(0,35,-35)) end for i = 0,6,0.1 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.35,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(6)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.35,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-6)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end local coloreffect = Instance.new("ColorCorrectionEffect",game.Lighting) coloreffect.TintColor = Color3.fromRGB(255,0,0) repeat game:GetService("RunService").Heartbeat:Wait() music.PlaybackSpeed = music.PlaybackSpeed - 0.01 coloreffect.Saturation = coloreffect.Saturation - 0.05 until music.PlaybackSpeed < 0.1 local mythlol = Instance.new("Sound",ch) mythlol.SoundId = "rbxassetid://2736627515" mythlol.Volume = 2 mythlol:Play() handslol() repeat game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0+math.random(-4,4))),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.5,0.5)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-25)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.5,0.5)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(25)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3) until mythlol.TimePosition > 15 for i,v in pairs(workspace:GetChildren()) do game:GetService("RunService").Heartbeat:Wait() if v:IsA("Model") and v ~= ch and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChild("HumanoidRootPart") ~= nil then v:FindFirstChild("HumanoidRootPart").Anchored = false end end damyth.Parent = nil coloreffect:Destroy() mythlol:Destroy() for i = 0,4,0.1 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3) end for i = 0,4,0.1 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(25),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3) end for i = 0,4,0.1 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(-25),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3) end for i = 0,4,0.1 do game:GetService("RunService").Heartbeat:Wait() neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.1,0.8,0)*CFrame.Angles(math.rad(160),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(-25),0,0),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),0.3) end repeat game:GetService("RunService").Heartbeat:Wait() music.PlaybackSpeed = music.PlaybackSpeed + 0.01 until music.PlaybackSpeed > 1.25 music.PlaybackSpeed = 1.25 attack = false speed = 75 jpower = 75 end -- Humanoid Events hum.Running:Connect(function(spd) if spd > 0.1 then anim = "Walk" elseif spd < 0.1 then anim = "Idle" end end) hum.StateChanged:Connect(function() if hum:GetState() == Enum.HumanoidStateType.Freefall then anim = "Jump" wait(0.5) anim = "Fall" end end) -- UserInput Stuff userinput.InputBegan:Connect(function(key) local k = key.KeyCode local k2 = key.UserInputType if k2 == Enum.UserInputType.MouseButton1 and attack == false then swing() end if k == Enum.KeyCode.J and attack == false then taunt() end if k == Enum.KeyCode.V and attack == false then datractor() end if k == Enum.KeyCode.N and attack == false then m_y_t_h() end if k == Enum.KeyCode.C and attack == false then CONSUME() end if k == Enum.KeyCode.M and canplay == true and canplaying == true then music:Pause() canplay = false elseif k == Enum.KeyCode.M and canplay == false and canplaying == true then music:Resume() canplay = true end end) -- Animation intro() while true do game:GetService("RunService").Heartbeat:Wait() sine = sine + change hum.WalkSpeed = speed hum.JumpPower = jpower hum.MaxHealth = math.huge hum.Health = math.huge if music.TimePosition < 2.1 then music.TimePosition = 2.1 end if anim == "Jump" and attack == false then neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-25)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(25)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-0.5,-1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) end if anim == "Fall" and attack == false then neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(35)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-35)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),0.3) end if anim == "Idle" and attack == false then neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0-0.5*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(1.4,0.7+0.1*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(25+45*math.cos(sine/4))),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-1.4,0.7+0.1*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25-45*math.cos(sine/4))),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1+0.5*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1+0.5*math.cos(sine/4),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) end if anim == "Walk" and attack == false then neck.C0 = neck.C0:Lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.3) torso.C0 = torso.C0:Lerp(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0+65*math.cos(sine/2))),0.3) rs.C0 = rs.C0:Lerp(CFrame.new(2,0.15,-0.8)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(-62)),0.3) ls.C0 = ls.C0:Lerp(CFrame.new(-2,0.15,-0.8)*CFrame.Angles(math.rad(25),math.rad(0),math.rad(62)),0.3) rh.C0 = rh.C0:Lerp(CFrame.new(0.5,-1,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/2)),math.rad(0),math.rad(0)),0.3) lh.C0 = lh.C0:Lerp(CFrame.new(-0.5,-1,0)*CFrame.Angles(math.rad(0-120*math.cos(sine/2)),math.rad(0),math.rad(0)),0.3) end end end) Chips.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/b289ts36"))() end) Joy.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/LEAQuKj0"))() end) UltimateMemeDance.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/0QfjMKrF"))() end) Chill.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/0QfjMKrF"))() end) WallWalk.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/RY9cBbdG"))() end) Grapple.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/AyASkDEG"))() end) KrystalDance.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/FV3HLmTH"))() end) Stand.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/RZUwatYV"))() end) ServerAdmin.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://rawgithubusercontent.com/ONEReverseCard/My-Scripts/main/Netless%20Server%20Adminmd"))() end) BanHammer.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://rawgithubusercontent.com/killermaster9999mega/thing/main/READMEmd"))() end) ParkourGod.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/xwmnPkvY"))() end) Sniper.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/dtz7qGBg"))() end) Ender.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/bndCgupK"))() end) VrSword.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/M9pnqjtn"))() end) Caducus.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/jfryBKds"))() end) ElioBlasio.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/xvBXu6Yc"))() end) Minigun.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/sK9EUPE6"))() end) Car.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://rawgithubusercontent.com/MonkoTubeYT/carscript/master/!carscriptlua',true))() end) Carnage.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://pastebin.com/raw/Ntg4PB33',true))() end) SoulReaper.MouseButton1Click:Connect(function() require(4585652241).load(plr.Name) wait(0.4) require(4185644819).a(plr.Name) end) Memeus.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/cCMJ9C82"))() end) Pen.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/1qcpeuDm"))() end) Xester.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/RPwyPvEi"))() end) Broomstick.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/xyHiNwtg"))() end) Headless.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/mssZBy9j"))() end) HeadHold.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/jsZHrVFf"))() end) Goopie.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/fKLm580i"))() end) OrangeJustice.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/Efg0DgkP"))() end) Floss.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/JfyvWHLf"))() end) DistractDance.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/2tJBN38N"))() end) RussainKick.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/1P37qYeV"))() end) InsanityPowers.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/ygWAZh5A"))() end) Zen.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/o5u3/Zen/main/ZenFlingFE.txt"))() end) HellRobotics.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/cF4yBbWs"))() end) Pillow.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/RbKLMpdt"))() end) BuildingTools.MouseButton1Click:Connect(function() require(4585652241).load(plr.Name) wait(0.4) require(4869378421).F3X(plr.Name) end) RainbowKing.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/Xfxx4qJ0"))() end) TouchKill.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/KaYHHvh7"))() end) TakeTheL.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/VkWkuyzc"))() end) BlackHole.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/4zY4XvvA"))() end) JhonDoe.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/DwhVGxTs"))() end) Neko.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/7i7CsTPe"))() end) BanzaiBazooka.MouseButton1Click:Connect(function() require(4585652241).load(plr.Name) wait(0.4) require(4941303393).banzai(plr.Name) end) Rtx.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/Ba5A2mXj"))() end) VR.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/uZWAvTxC"))() end) Gun.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/0Jv3udmi"))() end) Titain.MouseButton1Click:Connect(function() loadstring(game:HttpGet('https://pastebin.com/raw/qSMz7Uiu',true))() end) PixelCar.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/1Nmes8yC"))() end) Eggdog.MouseButton1Click:Connect(function() loadstring(game:HttpGetAsync("https://pastebin.com/raw/rkAD6D4J"))() end)