local Players = game:GetService("Players") local HttpService = game:GetService("HttpService") local RunService = game:GetService("RunService") -- Anti Lagger local function HandleCharacter(Character) local Animator = Character:WaitForChild("Humanoid"):WaitForChild("Animator") Animator.AnimationPlayed:Connect(function(AnimationTrack) AnimationTrack:AdjustSpeed(-math.huge) AnimationTrack:Stop() end) for idx, AnimationTrack in Animator:GetPlayingAnimationTracks() do AnimationTrack:AdjustSpeed(-math.huge) AnimationTrack:Stop() end end local function HandlePlayer(Player) if Player == Players.LocalPlayer then return end if Player.Character then task.spawn(HandleCharacter, Player.Character) end Player.CharacterAdded:Connect(HandleCharacter) end for idx, Player in Players:GetChildren() do HandlePlayer(Player) end Players.PlayerAdded:Connect(HandlePlayer) -- Lagger RunService.PostSimulation:Connect(function(deltaTimeSim) local Character = Players.LocalPlayer.Character local Humanoid = Character and Character:FindFirstChild("Humanoid") local Animator = Humanoid and Humanoid:FindFirstChild("Animator") if not (Humanoid and Animator) then return end local Animation = Instance.new("Animation") Animation.AnimationId = `http{HttpService:GenerateGUID()}=108713182294229` local AnimationTrack = Animator:LoadAnimation(Animation) AnimationTrack:Play(9e9, 9e9, 9e9) RunService.PreRender:Wait() AnimationTrack:AdjustSpeed(-math.huge) end)