local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local LoadingCanvas = Instance.new("ScreenGui") local LoadingLabel = Instance.new("TextLabel") local LoadingCorner = Instance.new("UICorner") LoadingCanvas.Name = "CciccxLoadingSystem" LoadingCanvas.ResetOnSpawn = false LoadingCanvas.Parent = LocalPlayer:WaitForChild("PlayerGui", 5) or game:GetService("CoreGui") LoadingLabel.Name = "LoaderLabel" LoadingLabel.Parent = LoadingCanvas LoadingLabel.BackgroundColor3 = Color3.fromRGB(20, 20, 20) LoadingLabel.Position = UDim2.new(0.5, -125, 0.5, -25) LoadingLabel.Size = UDim2.new(0, 250, 0, 50) LoadingLabel.Font = Enum.Font.Code LoadingLabel.Text = "MADE BY X_CCICCX" LoadingLabel.TextColor3 = Color3.fromRGB(255, 255, 255) LoadingLabel.TextSize = 18 LoadingLabel.Active = true LoadingCorner.Parent = LoadingLabel task.wait(5) LoadingCanvas:Destroy() local ScreenGui = Instance.new("ScreenGui") local FlingButton = Instance.new("TextButton") local UICorner = Instance.new("UICorner") ScreenGui.Name = "CciccxFlingSystem" ScreenGui.ResetOnSpawn = false local PlayerGui = LocalPlayer:WaitForChild("PlayerGui", 5) or game:GetService("CoreGui") if PlayerGui:FindFirstChild("CciccxFlingSystem") then PlayerGui.CciccxFlingSystem:Destroy() end ScreenGui.Parent = PlayerGui FlingButton.Name = "CciccxTrigger" FlingButton.Parent = ScreenGui FlingButton.BackgroundColor3 = Color3.fromRGB(30, 144, 255) FlingButton.Position = UDim2.new(0.15, 0, 0.65, 0) FlingButton.Size = UDim2.new(0, 160, 0, 50) FlingButton.Font = Enum.Font.Code FlingButton.Text = "⚡ CCICCX FLING" FlingButton.TextColor3 = Color3.fromRGB(255, 255, 255) FlingButton.TextSize = 15 FlingButton.Active = true UICorner.Parent = FlingButton local isFlinging = false FlingButton.Activated:Connect(function() if isFlinging then return end local Character = LocalPlayer.Character local Root = Character and Character:FindFirstChild("HumanoidRootPart") local Humanoid = Character and Character:FindFirstChildOfClass("Humanoid") if not Root or not Humanoid then return end isFlinging = true FlingButton.Text = "[ ACTIVE... ]" FlingButton.BackgroundColor3 = Color3.fromRGB(255, 69, 0) local rightVector = Root.CFrame.RightVector local lookVector = Root.CFrame.LookVector local baseJump = Humanoid.JumpPower Humanoid.UseJumpPower = true Humanoid.JumpPower = 70 Humanoid.Jump = true task.wait(0.04) Humanoid.JumpPower = baseJump local startTimestamp = os.clock() local movementDuration = 0.45 local physicsLoopConnection physicsLoopConnection = RunService.Heartbeat:Connect(function() local timeElapsed = os.clock() - startTimestamp local raycastSettings = RaycastParams.new() raycastSettings.FilterDescendantsInstances = {Character} raycastSettings.FilterType = Enum.RaycastFilterType.Exclude local surfaceRadar = workspace:Raycast(Root.Position, Vector3.new(0, -4.5, 0), raycastSettings) if timeElapsed > 0.22 and surfaceRadar and surfaceRadar.Instance then physicsLoopConnection:Disconnect() Root.Velocity = Vector3.new(0, 0, 0) Root.CFrame = CFrame.new(surfaceRadar.Position + Vector3.new(0, 3, 0), surfaceRadar.Position + Vector3.new(0, 3, 0) + lookVector) FlingButton.Text = "⚡ CCICCX FLING" FlingButton.BackgroundColor3 = Color3.fromRGB(30, 144, 255) isFlinging = false return end if timeElapsed < movementDuration then local ratio = timeElapsed / movementDuration local rotationalAngle = math.rad(ratio * 360) local lateralStep = rightVector * 3.85 local verticalArcStep = Vector3.new(0, math.sin(ratio * math.pi) * 2.5, 0) local targetCoordinate = Root.Position + lateralStep + verticalArcStep Root.CFrame = CFrame.new(targetCoordinate, targetCoordinate + lookVector) * CFrame.Angles(0, 0, -rotationalAngle) else physicsLoopConnection:Disconnect() Root.CFrame = CFrame.new(Root.Position, Root.Position + Root.CFrame.LookVector) FlingButton.Text = "⚡ CCICCX FLING" FlingButton.BackgroundColor3 = Color3.fromRGB(30, 144, 255) isFlinging = false end end) end) LocalPlayer.CharacterAdded:Connect(function() isFlinging = false FlingButton.Text = "⚡ CCICCX FLING" FlingButton.BackgroundColor3 = Color3.fromRGB(30, 144, 255) end) print("[x_cciccx Modules]: Core physics engine loaded successfully.")