--use it so good luck not getting banned >:) >:) -- Rainbow Exploits Script for All Players -- Designed for Codex Executor on Roblox local Players = game:GetService("Players") local RunService = game:GetService("RunService") -- Function to apply rainbow color effect to a character's parts local function applyRainbowEffect(character) if not character then return end for _, part in pairs(character:GetChildren()) do if part:IsA("BasePart") then -- Create a ColorSequence for rainbow effect cycling through hues local hue = 0 local rainbow = Instance.new("ColorSequence") rainbow.Keypoints = { ColorSequenceKeypoint.new(0, Color3.fromHSV(0, 1, 1)), ColorSequenceKeypoint.new(1, Color3.fromHSV(1, 1, 1)) } -- Create or reuse a SurfaceGui with a Frame to show color effect (optional) -- Instead, we will just change the BrickColor gradually in a RenderStepped loop -- Use RunService to update color every frame RunService:BindToRenderStep("RainbowEffect_" .. part:GetDebugId(), Enum.RenderPriority.Character.Value, function(dt) hue = (hue + dt * 0.5) % 1 local color = Color3.fromHSV(hue, 1, 1) part.Color = color end) end end end -- Apply rainbow effect to all existing players for _, player in pairs(Players:GetPlayers()) do if player.Character then applyRainbowEffect(player.Character) end -- Listen for character added to apply effect on respawn player.CharacterAdded:Connect(function(char) applyRainbowEffect(char) end) end -- Listen for new players joining Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(char) applyRainbowEffect(char) end) end) -- Optional: Apply rainbow effect to map parts local function applyRainbowToMap() local workspace = game:GetService("Workspace") for _, part in pairs(workspace:GetDescendants()) do if part:IsA("BasePart") and part.Anchored and not part.Locked then local hue = 0 RunService:BindToRenderStep("RainbowMap_" .. part:GetDebugId(), Enum.RenderPriority.Character.Value, function(dt) hue = (hue + dt * 0.3) % 1 part.Color = Color3.fromHSV(hue, 1, 1) end) end end end applyRainbowToMap()