script.Parent = game.Players.LocalPlayer.PlayerGui local banlist = {"ragedrawr","",""} playerGui = game.Players.LocalPlayer.PlayerGui playa = game.Players.LocalPlayer script.Name = "Main" local weegee = "http://www.roblox.com/asset/?id=53933616" local Black = Color3.new(0/255,0/255,0/255) local White = Color3.new(255/255,255/255,255/255) local main = Instance.new("ScreenGui",playerGui) main.Name = "AdministratorGUI" local frame = Instance.new("Frame",main) frame.Name = "Border" frame.Active = true frame.BackgroundColor3 = Black frame.BackgroundTransparency = 0.7 frame.BorderColor3 = Black frame.Size = UDim2.new(0.4,0,1,0) frame.Position = UDim2.new(-0.39,0,0.25,0) local usertest = Instance.new("TextBox",frame) usertest.Name = "User" usertest.BackgroundColor3 = Black usertest.BackgroundTransparency = 0.2 usertest.Position = UDim2.new(0,10,0,10) usertest.Size = UDim2.new(0,100,0,50) usertest.FontSize = 5 usertest.Text = "me" usertest.TextColor3 = White local kbutton = Instance.new("TextButton",frame) kbutton.Name = "KillButton" kbutton.Position = UDim2.new(0,130,0,10) kbutton.Size = UDim2.new(0,100,0,50) kbutton.Style = 1 kbutton.FontSize = 6 kbutton.Text = "Kill" kbutton.TextColor3 = White local msg = Instance.new("TextButton",frame) msg.Name = "BroadcastButton" msg.Position = UDim2.new(0,250,0,10) msg.Size = UDim2.new(0,100,0,50) msg.Style = 1 msg.FontSize = 6 msg.Text = "Msg" msg.TextColor3 = White local option = Instance.new("TextBox",frame) option.Name = "MsgText" option.Position = UDim2.new(0,490,0,10) option.Size = UDim2.new(0,100,0,50) option.BackgroundColor3 = Black option.BackgroundTransparency = 0.3 option.Text = "Message" option.FontSize = 5 option.TextColor3 = White local ttbutton = Instance.new("TextButton",frame) ttbutton.Name = "TTButton" ttbutton.Position = UDim2.new(0,10,0,75) ttbutton.Size = UDim2.new(0,100,0,50) ttbutton.Style = 1 ttbutton.FontSize = 6 ttbutton.Text = "TTs" ttbutton.TextColor3 = White local nkdbutton = Instance.new("TextButton",frame) nkdbutton.Name = "NKDButton" nkdbutton.Position = UDim2.new(0,130,0,75) nkdbutton.Size = UDim2.new(0,100,0,50) nkdbutton.Style = 1 nkdbutton.FontSize = 6 nkdbutton.Text = "Naked" nkdbutton.TextColor3 = White local tw = Instance.new("TextButton",frame) tw.Name = "TWButton" tw.Position = UDim2.new(0,250,0,75) tw.Size = UDim2.new(0,100,0,50) tw.Style = 1 tw.FontSize = 6 tw.Text = "Bumf" tw.TextColor3 = White local twuser = Instance.new("TextBox",frame) twuser.Name = "twuser2" twuser.Position = UDim2.new(0,490,0,75) twuser.Size = UDim2.new(0,100,0,50) twuser.BackgroundColor3 = Black twuser.BackgroundTransparency = 0.3 twuser.Text = "Option2" twuser.FontSize = 5 twuser.TextColor3 = White local dkbutton = Instance.new("TextButton",frame) dkbutton.Name = "DKButton" dkbutton.Position = UDim2.new(0,10,0,150) dkbutton.Size = UDim2.new(0,100,0,50) dkbutton.Style = 1 dkbutton.FontSize = 6 dkbutton.Text = "DK" dkbutton.TextColor3 = White local sdkbutton = Instance.new("TextButton",frame) sdkbutton.Name = "SDKButton" sdkbutton.Position = UDim2.new(0,130,0,150) sdkbutton.Size = UDim2.new(0,100,0,50) sdkbutton.Style = 1 sdkbutton.FontSize = 6 sdkbutton.Text = "SDK" sdkbutton.TextColor3 = White local mdkbutton = Instance.new("TextButton",frame) mdkbutton.Name = "MDKButton" mdkbutton.Position = UDim2.new(0,250,0,150) mdkbutton.Size = UDim2.new(0,100,0,50) mdkbutton.Style = 1 mdkbutton.FontSize = 6 mdkbutton.Text = "MDK" mdkbutton.TextColor3 = White local hdkbutton = Instance.new("TextButton",frame) hdkbutton.Name = "HDKButton" hdkbutton.Position = UDim2.new(0,490,0,150) hdkbutton.Size = UDim2.new(0,100,0,50) hdkbutton.Style = 1 hdkbutton.FontSize = 6 hdkbutton.Text = "HDK" hdkbutton.TextColor3 = White local godbutton = Instance.new("TextButton",frame) godbutton.Name = "GodButton" godbutton.Position = UDim2.new(0,10,0,210) godbutton.Size = UDim2.new(0,100,0,50) godbutton.Style = 1 godbutton.FontSize = 6 godbutton.Text = "God" godbutton.TextColor3 = White local kick = Instance.new("TextButton",frame) kick.Name = "KickButton" kick.Position = UDim2.new(0,130,0,210) kick.Size = UDim2.new(0,100,0,50) kick.Style = 1 kick.FontSize = 6 kick.Text = "Kick" kick.TextColor3 = White local ban = Instance.new("TextButton",frame) ban.Name = "BanButton" ban.Position = UDim2.new(0,250,0,210) ban.Size = UDim2.new(0,100,0,50) ban.Style = 1 ban.FontSize = 6 ban.Text = "Ban" ban.TextColor3 = White local sbj = Instance.new("TextButton",frame) sbj.Name = "SBJButton" sbj.Position = UDim2.new(0,10,0,280) sbj.Size = UDim2.new(0,100,0,50) sbj.Style = 1 sbj.FontSize = 6 sbj.Text = "SBJ" sbj.TextColor3 = White local n = Instance.new("TextButton",frame) n.Name = "MakeButton" n.Position = UDim2.new(0,130,0,280) n.Size = UDim2.new(0,100,0,50) n.Style = 1 n.FontSize = 6 n.Text = "Make" n.TextColor3 = White local c = Instance.new("TextButton",frame) c.Name = "CawmButton" c.Position = UDim2.new(0,250,0,280) c.Size = UDim2.new(0,100,0,50) c.Style = 1 c.FontSize = 6 c.Text = [=['Cum']=] c.TextColor3 = White local dkinp = Instance.new("TextButton",frame) dkinp.Name = "TourButton" dkinp.Position = UDim2.new(0,370,0,10) dkinp.Size = UDim2.new(0,100,0,50) dkinp.Style = 1 dkinp.FontSize = 6 dkinp.Text = [=[Tour]=] dkinp.TextColor3 = White local dkinperson=Instance.new('TextButton',frame) dkinperson.Name = "dkinpersonButton" dkinperson.Position = UDim2.new(0,370,0,280) dkinperson.Size = UDim2.new(0,100,0,50) dkinperson.Style = 1 dkinperson.FontSize = 4 dkinperson.Text = [=[DK in person]=] dkinperson.TextColor3 = White local queeeef=Instance.new('TextButton',frame) queeeef.Name = "QueeeefButton" queeeef.Position = UDim2.new(0,370,0,210) queeeef.Size = UDim2.new(0,100,0,50) queeeef.Style = 1 queeeef.FontSize = 6 queeeef.Text = [=['Queef']=] queeeef.TextColor3 = White local base=Instance.new('TextButton',frame) base.Name = "BaseButton" base.Position = UDim2.new(0,370,0,150) base.Size = UDim2.new(0,100,0,50) base.Style = 1 base.FontSize = 6 base.Text = [=[Base]=] base.TextColor3 = White local base_white=Instance.new('TextButton',frame) base_white.Name = "Base_WhiteButton" base_white.Position = UDim2.new(0,370,0,75) base_white.Size = UDim2.new(0,100,0,50) base_white.Style = 1 base_white.FontSize = 4 base_white.Text = [=[White_Base]=] base_white.TextColor3 = White local evolve = Instance.new("TextButton",frame) evolve.Name = "EvolveButton" evolve.Position = UDim2.new(0,490,0,280) evolve.Size = UDim2.new(0,100,0,50) evolve.Style = 1 evolve.FontSize = 6 evolve.Text = "Evolve" evolve.TextColor3 = White local cn = Instance.new("TextButton",frame) cn.Name = "NameButton" cn.Position = UDim2.new(0,370,0,350) cn.Size = UDim2.new(0,100,0,50) cn.Style = 1 cn.FontSize = 6 cn.Text = "Name" cn.TextColor3 = White local explo = Instance.new("TextButton",frame) explo.Name = "ExplodeButton" explo.Position = UDim2.new(0,490,0,350) explo.Size = UDim2.new(0,100,0,50) explo.Style = 1 explo.FontSize = 6 explo.Text = "Explode" explo.TextColor3 = White local threeway = Instance.new("TextButton",frame) threeway.Name = "ThreeWayButton" threeway.Position = UDim2.new(0,250,0,350) threeway.Size = UDim2.new(0,100,0,50) threeway.Style = 1 threeway.FontSize = 6 threeway.Text = "3w" threeway.TextColor3 = White local threewayuser = Instance.new("TextBox",frame) threewayuser.Name = "ThreeWayUser" threewayuser.Position = UDim2.new(0,130,0,350) threewayuser.Size = UDim2.new(0,100,0,50) threewayuser.BackgroundColor3 = Black threewayuser.BackgroundTransparency = 0.3 threewayuser.Text = "Option3" threewayuser.FontSize = 5 threewayuser.TextColor3 = White local bjay = Instance.new("TextButton",frame) bjay.Name = "BjButton" bjay.Position = UDim2.new(0,10,0,350) bjay.Size = UDim2.new(0,100,0,50) bjay.Style = 1 bjay.FontSize = 6 bjay.Text = "Bj" bjay.TextColor3 = White function fBase(c) for i,v in pairs(workspace:children()) do if v.Name == 'Base' then v:Destroy'' end end local b = Instance.new('Part',workspace) b.BrickColor = BrickColor.new(c) b.Anchored=true b.Name='Base' b.Locked=true b.Size=Vector3.new(512,1.2,512) b.CFrame=CFrame.new(0,0.5,0) end function SearchPlayer(Player,tab) if tab==nil then tab={} end if Player:lower()=="others" then local s={} for i,v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer then table.insert(s,v) end end return s end if Player:lower()=="all" then local s={} for i,v in pairs(game.Players:GetPlayers()) do table.insert(s,v) end return s end for i,v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(Player:lower())==1 then table.insert(tab,v) end end if Player:lower()=="me" then local s={} for i,v in pairs(game.Players:GetChildren()) do if v == game.Players.LocalPlayer then table.insert(s,v) end end return s end return tab end function kbuttonclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do v.Character:BreakJoints() end end function dkclick() local user=usertest.Text local sizorz=4 for i,v in pairs(SearchPlayer(user)) do coroutine.resume(coroutine.create(function() person=v.Name color = "Pastel brown" pcall(function() game.Players[person].Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(1,sizorz+0.5,1) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Head.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(1.05,1,1.05) w = Instance.new("Weld") w.Parent = workspace[person].Head w.Part0 = d w.Part1 = workspace[person].Head w.C0 = CFrame.new(0,-0.6,1.8)*CFrame.Angles(math.rad(30),0,0) local c = Instance.new("Part") c.Name = "Mush" c.BottomSurface = 0 c.TopSurface = 0 c.FormFactor = 3 c.Size = Vector3.new(1,1,1) c.CFrame = CFrame.new(d.Position) c.BrickColor = BrickColor.new("Pink") c.CanCollide = true c.Parent = workspace[person]["Nice thing"] local msm = Instance.new("SpecialMesh") msm.Parent = c msm.MeshType = "Head" msm.Scale = Vector3.new(1,0.6,1) local cw = Instance.new("Weld") cw.Parent = c cw.Part0 = d cw.Part1 = c cw.C0 = CFrame.new(0,2.3,0) local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(1.2,1.2,1.2) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person].Torso b1w.Part1 = ball1 b1w.C0 = CFrame.new(-0.6,-1,-0.8) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(1.2,1.2,1.2) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person].Torso b2w.Part1 = ball2 b2w.C0 = CFrame.new(0.6,-1,-0.8) local char=v.Character local t=char.Torso local lw=Instance.new('Weld',t) lw.Name='leftWeld' lw.Part0=t lw.Part1=char['Left Arm'] lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20)) local rw=Instance.new('Weld',t) rw.Name='rightWeld' rw.Part0=t rw.Part1=char['Right Arm'] rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20)) while wait() do lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20)) rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20)) wait(0.05) lw.C0=CFrame.new(-1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(10),math.rad(20)) rw.C0=CFrame.new(1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20)) wait(0.05) lw.C0=CFrame.new(-1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(10),math.rad(20)) rw.C0=CFrame.new(1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(-10),math.rad(-20)) wait(0.05) lw.C0=CFrame.new(-1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(10),math.rad(20)) rw.C0=CFrame.new(1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(-10),math.rad(-20)) wait(0.05) lw.C0=CFrame.new(-1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(10),math.rad(20)) rw.C0=CFrame.new(1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-20)) wait(0.05) end end)) end end function cawm() local user = usertest.Text for i,v in pairs(SearchPlayer(user)) do person = v.Name while true do local s = Instance.new("Part",workspace[person]["Nice thing"]) s.BrickColor = BrickColor.new("White") s.Size = Vector3.new(0.5,0.5,0.5) s.TopSurface = 0 s.BottomSurface = 0 s.Shape = 0 s.CFrame = CFrame.new(workspace[person]["Nice thing"].Main.Position+Vector3.new(0,1,0)) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = s dm.Scale = Vector3.new(0.1,0.1,0.1) wait(0.5) end end end function invisible() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do char = v.Character char["Left Arm"].Transparency = 1 char["Right Arm"].Transparency = 1 char["Left Leg"].Transparency = 1 char["Right Leg"].Transparency = 1 char.Torso.Transparency = 1 char.Head.Transparency = 1 char.Head.face.Texture = nil for i,v in pairs(char:children()) do if v.className == "Hat" then v.Transparency = 1 end end end end function FF(x) local abc = Instance.new("ForceField",x) end function godclick() local user = usertest.Text for i, v in pairs(SearchPlayer(user)) do v.Character.Humanoid.MaxHealth = math.huge FF(v.Character) end end function twclick() local user = usertest.Text local user2 = twuser.Text for i,v in pairs(SearchPlayer(user)) do for c,b in pairs(SearchPlayer(user2)) do pcall(function() n1 = v.Name n2 = b.Name t1 = workspace[n1].Torso t2 = workspace[n2].Torso t2.Parent.Humanoid.PlatformStand = true t1["Left Shoulder"]:Remove() ls1 = Instance.new("Weld") ls1.Parent = t1 ls1.Part0 = t1 ls1.Part1 = t1.Parent["Left Arm"] ls1.C0 = CFrame.new(-1.5,0,0) ls1.Name = "Left Shoulder" t1["Right Shoulder"]:Remove() rs1 = Instance.new("Weld") rs1.Parent = t1 rs1.Part0 = t1 rs1.Part1 = t1.Parent["Right Arm"] rs1.C0 = CFrame.new(1.5,0,0) rs1.Name = "Right Shoulder" t2["Left Shoulder"]:Remove() ls2 = Instance.new("Weld") ls2.Parent = t2 ls2.Part0 = t2 ls2.Part1 = t2.Parent["Left Arm"] ls2.C0 = CFrame.new(-1.5,0,0) ls2.Name = "Left Shoulder" t2["Right Shoulder"]:Remove() rs2 = Instance.new("Weld") rs2.Parent = t2 rs2.Part0 = t2 rs2.Part1 = t2.Parent["Right Arm"] rs2.C0 = CFrame.new(1.5,0,0) rs2.Name = "Right Shoulder" t2["Left Hip"]:Remove() lh2 = Instance.new("Weld") lh2.Parent = t2 lh2.Part0 = t2 lh2.Part1 = t2.Parent["Left Leg"] lh2.C0 = CFrame.new(-0.5,-2,0) lh2.Name = "Left Hip" t2["Right Hip"]:Remove() rh2 = Instance.new("Weld") rh2.Parent = t2 rh2.Part0 = t2 rh2.Part1 = t2.Parent["Right Leg"] rh2.C0 = CFrame.new(0.5,-2,0) rh2.Name = "Right Hip" local d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.CanCollide = false d.BrickColor = BrickColor.new("Pastel brown") d.Shape = "Ball" d.Parent = t1 d.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = d dm.Scale = Vector3.new(0.7,0.7,0.7) fWeld("weld",t1,t1,d,true,-0.35,-1.3,-0.6,0,0,0) d2 = d:Clone() d2.Parent = t1 fWeld("weld",t1,t1,d2,true,0.35,-1.3,-0.6,0,0,0) local c = Instance.new("Part") c.TopSurface = 0 c.BottomSurface = 0 c.CanCollide = false c.BrickColor = BrickColor.new("Pastel brown") c.Parent = t1 c.formFactor = "Custom" c.Size = Vector3.new(0.6,1.3,0.6) cm = Instance.new("CylinderMesh") cm.Parent = c a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-90),0,0) c2 = d:Clone() c2.BrickColor = BrickColor.new("Pink") c2.Mesh.Scale = Vector3.new(0.599,0.62,0.699) c2.Parent = t1 c2.Mesh.MeshType = "Head" fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,0,0,0) local bl = Instance.new("Part") bl.TopSurface = 0 bl.BottomSurface = 0 bl.CanCollide = false bl.BrickColor = BrickColor.new("Pastel brown") bl.Shape = "Ball" bl.Parent = t2 bl.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = bl dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",t2,t2,bl,true,-0.5,-1,0,0,0,0) local br = Instance.new("Part") br.TopSurface = 0 br.BottomSurface = 0 br.CanCollide = false br.BrickColor = BrickColor.new("Pastel brown") br.Shape = "Ball" br.Parent = t2 br.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = br dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",t2,t2,br,true,0.5,-1,0,0,0,0) lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0) rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0) ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0) rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0) if t1:findFirstChild("weldx") ~= nil then t1.weldx:Remove() end end) coroutine.resume(coroutine.create(function() while wait() do for i = 1,6*5 do we.C1 = we.C1 * CFrame.new(0,-0.4/5,0) wait() end for i = 1,6*5 do we.C1 = we.C1 * CFrame.new(0,0.4/5,0) wait() end end end)) coroutine.resume(coroutine.create(function() while wait() do for i=1,90 do n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(-1)) wait(0.0005) end for i=1,90 do n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(1)) wait(0.0005) end end end)) end end end function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f) local funcw = Instance.new("Weld") funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1 if (zCoco == true) then funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) else funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f) end return funcw end function ttbuttonclick() local user = usertest.Text local size = twuser.Text local abcd=size*2 for i,v in pairs(SearchPlayer(user)) do t2 = v.Character.Torso mdl = Instance.new("Model",t2) mdl.Name = "Mangos" local bl = Instance.new("Part") bl.TopSurface = 0 bl.BottomSurface = 0 bl.CanCollide = true bl.BrickColor = BrickColor.new("Pastel brown") bl.Shape = "Ball" bl.Parent = mdl bl.Size = Vector3.new(size,size,size) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = bl dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",mdl,t2,bl,true,-size/2,size/abcd,-size/2,0,0,0) local br = Instance.new("Part") br.TopSurface = 0 br.BottomSurface = 0 br.CanCollide = true br.BrickColor = BrickColor.new("Pastel brown") br.Shape = "Ball" br.Parent = mdl br.Size = Vector3.new(size,size,size) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = br dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",mdl,t2,br,true,size/2,size/abcd,-size/2,0,0,0) local bln = Instance.new("Part") bln.BrickColor = BrickColor.new("Pink") bln.TopSurface = 0 bln.BottomSurface = 0 bln.CanCollide = true bln.Shape = "Ball" bln.Parent = mdl bln.Size = Vector3.new(1,1,1) bln.CFrame = CFrame.new(bl.Position) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = bln dm.Scale = Vector3.new(size/10,size/10,size/10) if size == 1 then dm.Scale = Vector3.new(0.2,0.2,0.2) end fWeld("weld",mdl,t2,bln,true,-size/2,size/abcd,-size-size/10,0,0,0) local brn = Instance.new("Part") brn.BrickColor = BrickColor.new("Pink") brn.TopSurface = 0 brn.BottomSurface = 0 brn.CanCollide = true brn.Shape = "Ball" brn.Parent = mdl brn.Size = Vector3.new(1,1,1) brn.CFrame = CFrame.new(br.Position) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = brn dm.Scale = Vector3.new(size/10,size/10,size/10) if size == 1 then dm.Scale = Vector3.new(0.2,0.2,0.2) end fWeld("weld",mdl,t2,brn,true,size/2,size/abcd,-size-size/10,0,0,0) end end function msgclick() local user = usertest.Text local message = option.Text for i,v in pairs(SearchPlayer(user)) do local msg = message msg = message:gsub(([[`]]),"\127") game:service'Chat':Chat(v.Character.Head,msg,Enum.ChatColor.Blue) end end function nkdbuttonclick() nkdclr = BrickColor.new("Pastel brown") local user = usertest.Text for i,v in pairs(SearchPlayer(user)) do v.Character["Left Arm"].BrickColor = nkdclr v.Character["Right Arm"].BrickColor = nkdclr v.Character["Left Leg"].BrickColor = nkdclr v.Character["Right Leg"].BrickColor = nkdclr v.Character.Head.BrickColor = nkdclr v.Character.Torso.BrickColor = nkdclr if v.Character.Torso.roblox then v.Character.Torso.roblox:Destroy() end if v.Character.Shirt then v.Character.Shirt:Destroy() end if v.Character.Pants then v.Character.Pants:Destroy() end if v.Character["Body Colors"] then local bc = v.Character["Body Colors"] bc.TorsoColor = nkdclr bc.LeftArmColor = nkdclr bc.LeftLegColor = nkdclr bc.RightArmColor = nkdclr bc.RightLegColor = nkdclr bc.HeadColor = nkdclr end if v.Character["Shirt Graphic"] then v.Character["Shirt Graphic"]:Destroy() v.Character.Torso.roblox:Destroy() end v.Character["Left Arm"].BrickColor = nkdclr v.Character["Right Arm"].BrickColor = nkdclr v.Character["Left Leg"].BrickColor = nkdclr v.Character["Right Leg"].BrickColor = nkdclr v.Character.Head.BrickColor = nkdclr v.Character.Torso.BrickColor = nkdclr end end function threewayc() local user=usertest.Text local user2=twuser.Text local user3=threewayuser.Text for i,v in pairs(SearchPlayer(user)) do for c,b in pairs(SearchPlayer(user2)) do for y,x in pairs(SearchPlayer(user3)) do coroutine.resume(coroutine.create(function() p1 = v.Name p2 = b.Name p3 = x.Name repeat wait() until workspace[p1] and workspace[p2] and workspace[p3] t1 = workspace[p1].Torso t2 = workspace[p2].Torso t3 = workspace[p3].Torso t1.Parent.Humanoid.WalkSpeed = 6 t2.Parent.Humanoid.PlatformStand = true t3.Parent.Humanoid.PlatformStand = true pcall(function() t1.D:Destroy(); end) model = Instance.new("Model",t1) model.Name = "D" d1 = Instance.new("Part",model) d1.Name = "Main1" d1.BrickColor = BrickColor.new("Pastel brown") d1.formFactor = "Custom" d1.TopSurface = 0 d1.BottomSurface = 0 d1.Size = Vector3.new(0.5,4,0.5) d1.CFrame = CFrame.new(t1.Parent.Head.Position) c1 = Instance.new("CylinderMesh",d1) wd1 = Instance.new("Weld",d1) wd1.Part0 = d1 wd1.Part1 = t1.Parent.Head wd1.C0 = CFrame.new(0,-1.5,2.5) * CFrame.Angles(math.rad(90),0,0) b1 = Instance.new("Part",model) b1.Name = "B1" b1.BrickColor = d1.BrickColor b1.TopSurface = 0 b1.BottomSurface = 0 b1.formFactor = "Custom" b1.Size = Vector3.new(1,1,1) b1.Shape = "Ball" bm1 = Instance.new("SpecialMesh",b1) bm1.MeshType = "Sphere" wb1 = Instance.new("Weld",b1) wb1.Part0 = b1 wb1.Part1 = d1 wb1.C0 = CFrame.new(0.4,0.8,0.3) b2 = Instance.new("Part",model) b2.Name = "B2" b2.BrickColor = d1.BrickColor b2.TopSurface = 0 b2.BottomSurface = 0 b2.formFactor = "Custom" b2.Size = Vector3.new(1,1,1) b2.Shape = "Ball" bm2 = Instance.new("SpecialMesh",b1) bm2.MeshType = "Sphere" wb2 = Instance.new("Weld",b2) wb2.Part0 = b2 wb2.Part1 = d1 wb2.C0 = CFrame.new(-0.4,0.8,0.3) c1 = Instance.new("Part",model) c1.Name = "Tip" c1.BrickColor = BrickColor.new("Pink") c1.TopSurface = 0 c1.BottomSurface = 0 c1.formFactor = "Custom" c1.Size = Vector3.new(0.6,0.6,0.6) sm1 = Instance.new("SpecialMesh",c1) wc1 = Instance.new("Weld",c1) wc1.Part0 = c1 wc1.Part1 = d1 wc1.C0 = CFrame.new(0,-2,0) pcall(function() t3["D2"]:Destroy(); end) model2 = Instance.new("Model",t3) model2.Name = "D2" d2 = Instance.new("Part",model2) d2.Name = "Main2" d2.formFactor = "Custom" d2.TopSurface = 0 d2.BottomSurface = 0 d2.BrickColor = d1.BrickColor d2.Size = Vector3.new(0.4,1,0.4) cm2 = Instance.new("CylinderMesh",d2) wd2 = Instance.new("Weld",d2) wd2.Part0 = d2 wd2.Part1 = t3.Parent.Head wd2.C0 = CFrame.new(0,-1,2.5) *CFrame.Angles(math.rad(90),0,0) b3 = Instance.new("Part",model2) b3.Name = "B1" b3.BrickColor = d2.BrickColor b3.TopSurface = 0 b3.BottomSurface = 0 b3.formFactor = "Custom" b3.Size = Vector3.new(0.5,0.5,0.5) b3.Shape = "Ball" bm3 = Instance.new("SpecialMesh",b3) bm3.MeshType = "Sphere" bm3.Scale = Vector3.new(0.5,0.5,0.5) wb3 = Instance.new("Weld",b3) wb3.Part0 = b3 wb3.Part1 = d2 wb3.C0 = CFrame.new(0.3,0.4,0) b4 = Instance.new("Part",model2) b4.Name = "B2" b4.BrickColor = d2.BrickColor b4.TopSurface = 0 b4.BottomSurface = 0 b4.formFactor = "Custom" b4.Size = Vector3.new(0.5,0.5,0.5) b4.Shape = "Ball" bm4 = Instance.new("SpecialMesh",b4) bm4.MeshType = "Sphere" bm4.Scale = Vector3.new(0.5,0.5,0.5) wb4 = Instance.new("Weld",b4) wb4.Part0 = b4 wb4.Part1 = d2 wb4.C0 = CFrame.new(-0.3,0.4,0) c2 = Instance.new("Part",model2) c2.Name = "Tip" c2.BrickColor = BrickColor.new("Pink") c2.TopSurface = 0 c2.BottomSurface = 0 c2.formFactor = "Custom" c2.Size = Vector3.new(0.389,0.389,0.389) sm1 = Instance.new("SpecialMesh",c2) wc2 = Instance.new("Weld",c2) wc2.Part0 = c2 wc2.Part1 = d2 wc2.C0 = CFrame.new(0,-0.5,0) for i,v in pairs(t1:children()) do if v.className == "Weld" then v:Destroy(); end end for i,v in pairs(t2:children()) do if v.className == "Weld" then v:Destroy(); end end for i,v in pairs(t3:children()) do if v.className == "Weld" then v:Destroy(); end end ls1 = Instance.new("Weld",t1) ls1.Part0 = t1.Parent["Left Arm"] ls1.Part1 = t1 ls1.C0 = CFrame.new(1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(35)) rs1 = Instance.new("Weld",t1) rs1.Part0 = t1.Parent["Right Arm"] rs1.Part1 = t1 rs1.C0 = CFrame.new(-1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(-35)) lh1 = Instance.new("Weld",t1) lh1.Part0 = t1.Parent["Left Leg"] lh1.Part1 = t1 lh1.C0 = CFrame.new(0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(35),0) rh1 = Instance.new("Weld",t1) rh1.Part0 = t1.Parent["Right Leg"] rh1.Part1 = t1 rh1.C0 = CFrame.new(-0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(-35),0) ls2 = Instance.new("Weld",t2) ls2.Part0 = t2.Parent["Left Arm"] ls2.Part1 = t2 ls2.C0 = CFrame.new(1.35,-1,0) rs2 = Instance.new("Weld",t2) rs2.Part0 = t2.Parent["Right Arm"] rs2.Part1 = t2 rs2.C0 = CFrame.new(-1.35,-1,0) lh2 = Instance.new("Weld",t2) lh2.Part0 = t2.Parent["Left Leg"] lh2.Part1 = t2 lh2.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15)) rh2 = Instance.new("Weld",t2) rh2.Part0 = t2.Parent["Right Leg"] rh2.Part1 = t2 rh2.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15)) ls3 = Instance.new("Weld",t3) ls3.Part0 = t3.Parent["Left Arm"] ls3.Part1 = t3 ls3.C0 = CFrame.new(1.5,0.4,0.3) *CFrame.Angles(math.rad(-68),math.rad(30),0) rs3 = Instance.new("Weld",t3) rs3.Part0 = t3.Parent["Right Arm"] rs3.Part1 = t3 rs3.C0 = CFrame.new(-1.5,0.4,0.5) *CFrame.Angles(math.rad(-68),math.rad(-30),0) lh3 = Instance.new("Weld",t3) lh3.Part0 = t3.Parent["Left Leg"] lh3.Part1 = t3 lh3.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15)) rh3 = Instance.new("Weld",t3) rh3.Part0 = t3.Parent["Right Leg"] rh3.Part1 = t3 rh3.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15)) wp12 = Instance.new("Weld",t1) wp12.Part0 = t1 wp12.Part1 = t2 wp12.C0 = CFrame.new(0,-1,-4) wp12.C1 = CFrame.Angles(math.rad(90),0,0) wp23 = Instance.new("Weld",t2) wp23.Part0 = t2 wp23.Part1 = t3 wp23.C0 = CFrame.new(0,3,-1) wp23.C1 = CFrame.Angles(math.rad(40),math.rad(180),0) while wait() do wait(0.05) for i=-4,-5,-0.1 do wp12.C0 = CFrame.new(0,-1,i) wait(0.005) end wb3.C0 = CFrame.new(0.3,0,0) wb4.C0 = CFrame.new(-0.3,0,0) wait(0.05) for i=-5,-4,0.1 do wp12.C0 = CFrame.new(0,-1,i) wait(0.005) end wb3.C0 = CFrame.new(0.3,0.4,0) wb4.C0 = CFrame.new(-0.3,0.4,0) end end)) end end end end function sdkclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do person=v.Name color = "Pastel brown" pcall(function() game.Players[person].Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(0.6,1,0.6) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Head.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(1.1,2,1.1) w = Instance.new("Weld") w.Parent = workspace[person].Head w.Part0 = d w.Part1 = workspace[person].Head w.C0 = CFrame.new(0,-1,2.35)*CFrame.Angles(math.rad(90),0,0) local c = Instance.new("Part") c.Name = "Mush" c.BottomSurface = 0 c.TopSurface = 0 c.FormFactor = 3 c.Size = Vector3.new(0.6,0.6,0.6) c.CFrame = CFrame.new(d.Position) c.BrickColor = BrickColor.new("Pink") c.CanCollide = true c.Parent = workspace[person]["Nice thing"] local msm = Instance.new("SpecialMesh") msm.Parent = c msm.MeshType = "Head" msm.Scale = Vector3.new(0.99,0.99,0.99) local cw = Instance.new("Weld") cw.Parent = c cw.Part0 = d cw.Part1 = c cw.C0 = CFrame.new(0,1,0) local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(1,1,1) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" bsm.Scale = Vector3.new(0.8,0.8,0.8) local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person]["Left Leg"] b1w.Part1 = ball1 b1w.C0 = CFrame.new(0.75,1,-0.6) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(1,1,1) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" b2sm.Scale = Vector3.new(0.8,0.8,0.8) local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person]["Right Leg"] b2w.Part1 = ball2 b2w.C0 = CFrame.new(-0.75,1,-0.6) local me = v local c = me.Character rs = c.Torso["Right Shoulder"] ls = c.Torso["Left Shoulder"] t = c.Torso lh = t["Left Hip"] rh = t["Right Hip"] n = t.Neck anim = c.Animate if (anim ~= nil) or (anim) then anim.Disabled = true end local cfa = CFrame.Angles ls:SetDesiredAngle(0) rs:SetDesiredAngle(0) lh:SetDesiredAngle(0) rh:SetDesiredAngle(0) n:SetDesiredAngle(0) for i=1,10 do ls.C0 = ls.C0 * cfa(0,math.rad(-1),math.rad(-2)) rs.C0 = rs.C0 * cfa(0,math.rad(1),math.rad(2)) end end end function mdkclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do t1 = v.Character.Torso local mdl = Instance.new("Model",t1) mdl.Name = "MiniDK" local d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.CanCollide = true d.BrickColor = BrickColor.new("Pastel brown") d.Shape = "Ball" d.Parent = mdl d.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = d dm.Scale = Vector3.new(0.4,0.4,0.4) fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) d2 = d:Clone() d2.Parent = mdl fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) local c = Instance.new("Part") c.TopSurface = 0 c.BottomSurface = 0 c.CanCollide = true c.BrickColor = BrickColor.new("Pastel brown") c.Parent = mdl c.formFactor = "Custom" c.Size = Vector3.new(0.4,1.3,0.4) cm = Instance.new("CylinderMesh") cm.Parent = c a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) c2 = d:Clone() c2.BrickColor = BrickColor.new("Pink") c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) c2.Parent = mdl fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) local d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.CanCollide = true d.BrickColor = BrickColor.new("Pastel brown") d.Shape = "Ball" d.Parent = mdl d.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = d dm.Scale = Vector3.new(0.4,0.4,0.4) fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) d2 = d:Clone() d2.Parent = mdl fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) local c = Instance.new("Part") c.TopSurface = 0 c.BottomSurface = 0 c.CanCollide = true c.BrickColor = BrickColor.new("Pastel brown") c.Parent = mdl c.formFactor = "Custom" c.Size = Vector3.new(0.4,1.3,0.4) cm = Instance.new("CylinderMesh") cm.Parent = c a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) c2 = d:Clone() c2.BrickColor = BrickColor.new("Pink") c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) c2.Parent = mdl c2.Name = "Mush" fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) end end function kickclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do if v ~= playa then v:Remove() end end end function banclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do if v ~= playa then v:Remove() table.insert(banlist,v) end end end function hdkclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do person=v.Name color = "Pastel brown" pcall(function() v.Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(2,5,2) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Head.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(0.6,1,0.6) w = Instance.new("Weld") w.Parent = workspace[person].Head w.Part0 = d w.Part1 = workspace[person].Head w.C0 = CFrame.new(0,-2.5,2.35)*CFrame.Angles(math.rad(90),0,0) local c = Instance.new("Part") c.Name = "Mush" c.BottomSurface = 0 c.TopSurface = 0 c.FormFactor = 3 c.Size = Vector3.new(1,1,1) c.CFrame = CFrame.new(d.Position) c.BrickColor = BrickColor.new("Pink") c.CanCollide = true c.Parent = workspace[person]["Nice thing"] local msm = Instance.new("SpecialMesh") msm.Parent = c msm.MeshType = "Head" msm.Scale = Vector3.new(1.199,1.199,1.199) local cw = Instance.new("Weld") cw.Parent = c cw.Part0 = d cw.Part1 = c cw.C0 = CFrame.new(0,2.5,0) local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(2,2,2) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" bsm.Scale = Vector3.new(0.8,0.8,0.8) local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person]["Left Leg"] b1w.Part1 = ball1 b1w.C0 = CFrame.new(1.2,0.5,-0.6) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(2,2,2) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" b2sm.Scale = Vector3.new(0.8,0.8,0.8) local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person]["Right Leg"] b2w.Part1 = ball2 b2w.C0 = CFrame.new(-1.2,0.5,-0.6) end end function Status(player) for i,v in pairs(banlist) do if game.Players[v.Name] == game.Players[player.Name] then player:Remove() end end end on = true yes = true local Anchored = true local Base = Instance.new("Part") Base.Name = "Trunk" Base.formFactor = "Custom" Base.TopSurface = 0 Base.BottomSurface = 0 Base.Anchored = true Base.BrickColor = BrickColor.new("Pastel brown") local Leaves = Base:Clone() Leaves.Name = "Leaves" Leaves.CanCollide = true Leaves.BrickColor = BrickColor.new("Pink") local leafmesh = Instance.new("SpecialMesh") --[[leafmesh.MeshType = "FileMesh" leafmesh.MeshId = "http://www.roblox.com/asset/?id=1290033" leafmesh.TextureId = "http://www.roblox.com/asset/?id=2861779" ]]-- leafmesh.Parent = Leaves leafmesh.Scale = Vector3.new(0.5, 0.5, 0.5) local basemesh = Instance.new("CylinderMesh",Base) local function Weld(x,y) local weld = Instance.new("Weld") weld.Part0 = x weld.Part1 = y local CJ = CFrame.new(x.Position) weld.C0 = x.CFrame:inverse() * CJ weld.C1 = y.CFrame:inverse() * CJ weld.Parent = x end -- get dot product of yz angles local function dot(c1,c2) local m = CFrame.Angles(math.pi/2,0,0) return (c1*m).lookVector:Dot((c2*m).lookVector) end -- multiplier for various sizes of foliage local leaf_mult = { Vector3.new(1.5,1.5,1.2); Vector3.new(1.5,1,1.5); Vector3.new(1.2,1.5,1.5); Vector3.new(1.5,1.5,1.5); } local function Branch(base,c) if c <= 0 then -- if the complexity has run out, generate some foliage local leaves = Leaves:Clone() local vol = base.Size.x+base.Size.y+base.Size.z -- determine size based on branch size leaves.Mesh.Scale = leaf_mult[math.random(1,#leaf_mult)]*math.random(2,4)/2 leaves.Size = leaves.Mesh.Scale*0.50 leaves.CFrame = base.CFrame * CFrame.new(0,base.Size.y/2,0) -- center foliage at top of branch leaves.Parent = base.Parent if not Anchored then Weld(leaves,base) leaves.Anchored = false end else -- otherwise, make some more branches local pos = base.CFrame*CFrame.new(0,base.Size/2,0) local height = base.Size.y local width = base.Size.x local nb = math.random(2,2) -- # of possible branches (2 seems to work fine for now) local r = math.random(45,135) -- rotation of branches on y axis -- branch split angle difference -- the less complexity, the greater the possible angle -- minimum: 20-75; maximum: 40-80 local da = math.random(20+55/c,40+40/c) -- branch angle (overall angle of all branches) local ba = math.random(-da/3,da/3) -- ba+da/2 shouldn't be near or greater than 90 degrees for i=0,nb-1 do -- for each branch local branch = base:Clone() branch.Name = "Branch" local h = height*math.random(95,115)/100 -- height .95 to 1.15 of original -- make new cframe -- move new to top of base, then apply branch angle (ba) local new = branch.CFrame * CFrame.new(0,height/2,0) * CFrame.Angles(0,0,math.rad(ba)) -- next, rotate branch so that it faces away from others, also apply overall rotation (r) -- also, apply the split angle (da) -- finally, move branch upward by half it's size new = new * CFrame.Angles(0,i*(math.pi*2/nb)+r,math.rad(da/2)) * CFrame.new(0,h/2,0) -- determine width by branch's final angle; greater the angle, smaller the width -- also shave off a bit of width for more dramatic change in size -- a frustum cone mesh would really help here local w = dot(new,branch.CFrame)*width*0.9 branch.Size = Vector3.new(w,h,w) branch.CFrame = new branch.Parent = base.Parent if not Anchored then Weld(branch,base) branch.Anchored = false end -- create the next set of branches with one less complexity Branch(branch,c-1) end end -- wait() -- uncomment to generate slower end -- Main Function ---------------- function GenerateTree(location,complexity,width,height,anchor) print(","..complexity..","..width..","..height) if on then local tree = Instance.new("Model") tree.Name = "Tree" tree.Parent = workspace local base = Base:Clone() base.Parent = tree base.Size = Vector3.new(width,height,width) -- move up by half its height, and rotate randomly base.CFrame = CFrame.new(location) * CFrame.new(0,height/2,0) * CFrame.Angles(0,math.rad(math.random(1,360)),0) -- start branching if not Anchored then Weld(base,anchor) base.Anchored = false end Branch(base,complexity) return tree end end function sbjclick() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do coroutine.resume(coroutine.create(function() local char=v.Character local t=char.Torso n=t.Neck local lw=Instance.new('Weld',t) lw.Name='leftWeld' lw.Part0=t lw.Part1=char['Left Arm'] lw.C0=CFrame.new(-1,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(30)) local rw=Instance.new('Weld',t) rw.Name='rightWeld' rw.Part0=t rw.Part1=char['Right Arm'] rw.C0=CFrame.new(1,0.5,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-30)) name = v.Name seg = 5 person = v.Name color = "Pastel brown" repeat wait() until workspace[person] pcall(function() game.Players[person].Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(1,1,1) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Torso.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(0.3,1,0.3) w = Instance.new("Weld") w.Parent = workspace[person].Torso w.Part0 = d w.Part1 = workspace[person].Torso w.C0 = CFrame.new(0,-0.8,1)*CFrame.Angles(math.rad(90),0,0) function Neck(char,segs) for i = 1,segs do local nseg = Instance.new("Part", char) nseg.Name = "Part"..i nseg.Anchored = false nseg.CanCollide = true nseg.Size = Vector3.new(1,1,1) nseg.BrickColor = BrickColor.new'Pastel brown' local mseg = Instance.new("CylinderMesh",nseg) mseg.Scale = Vector3.new(0.3,0.8,0.3) nseg:BreakJoints() local wseg = Instance.new("Weld", nseg) if i == 1 then wseg.Part0 = char else wseg.Part0 = char["Part"..i-1] end wseg.Part1 = nseg if i == 1 then wseg.C1 = CFrame.new(0,-0.8,0.34) else wseg.C1 = CFrame.new(0,-0.8,0.35) end char["Part"..i].Weld.C0 = CFrame.Angles(math.pi/4,0,0) if nseg.Name == 'Part'..seg then nseg.Mesh:destroy''; nseg.BrickColor = BrickColor.new'Pink'; mesh=Instance.new("SpecialMesh",nseg) mesh.Scale = Vector3.new(0.4,0.35,0.4) --nseg.Weld.C1 = CFrame.new(0,0,0) *CFrame.Angles(0,0,0) char["Part"..seg].Weld.C0 = CFrame.new(0,0.1,0.8) *CFrame.Angles(math.rad(-55),0,0) end end end local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(1.5,1.5,1.5) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" bsm.Scale = Vector3.new(0.3,0.3,0.3) local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person]["Left Leg"] b1w.Part1 = ball1 b1w.C0 = CFrame.new(0.3,1,-0.6) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(1.5,1.5,1.5) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" b2sm.Scale = Vector3.new(0.3,0.3,0.3) local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person]["Right Leg"] b2w.Part1 = ball2 b2w.C0 = CFrame.new(-0.3,1,-0.6) Neck(d,seg) while wait() do for i=1,50 do n.C0 = n.C0 *CFrame.Angles(math.rad(-0.2),0,0) wait(0.0015) end for i=1,50 do n.C0 = n.C0 *CFrame.Angles(math.rad(0.2),0,0) wait(0.0015) end end end)) end end function nclick() local user=usertest.Text local name=twuser.Text for i,v in pairs(SearchPlayer(user)) do for c,b in pairs(SearchPlayer(name)) do v.CharacterAppearance = b.CharacterAppearance v.Character:BreakJoints() end end end function dkinpc() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do coroutine.resume(coroutine.create(function() person=v.Name color = "Pastel brown" pcall(function() v.Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(1,1,1) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Head.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(0.8,1,0.8) w = Instance.new("Weld") w.Parent = workspace[person].Head w.Part0 = d w.Part1 = workspace[person].Head w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0) local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(1,1,1) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" bsm.Scale = Vector3.new(0.9,0.9,0.9) local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person]["Left Leg"] b1w.Part1 = ball1 b1w.C0 = CFrame.new(0.855,0.6,-0.6) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(1,1,1) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" b2sm.Scale = Vector3.new(0.9,0.9,0.9) local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person]["Right Leg"] b2w.Part1 = ball2 b2w.C0 = CFrame.new(-0.855,0.6,-0.6) name = v.Name seg = twuser.Text seg = seg+1 function Neck(char,segs) for i = 1,segs do local nseg = Instance.new("Part", char) nseg.Name = "seg"..i nseg.Anchored = false nseg.CanCollide = true nseg.Size = Vector3.new(1,1,1) nseg.BrickColor = BrickColor.new'Pastel brown' local mseg = Instance.new("CylinderMesh",nseg) mseg.Scale = Vector3.new(0.8,1.2,0.8) nseg:BreakJoints() local wseg = Instance.new("Weld", nseg) if i == 1 then wseg.Part0 = char else wseg.Part0 = char["seg"..i-1] end wseg.Part1 = nseg if i == 1 then wseg.C1 = CFrame.new(0,-1,0) else wseg.C1 = CFrame.new(0,-0.8,0) end if nseg.Name == "seg"..seg then nseg.Mesh:Destroy() nseg.BrickColor = BrickColor.new'Pink' local mseg = Instance.new("SpecialMesh",nseg) mseg.Scale = Vector3.new(1,0.8,1) end char["seg"..i].Weld.C0 = CFrame.Angles(0,0,math.pi/8) end end Neck(workspace[name]["Nice thing"].Main,seg) while wait(0.05) do if tostring(seg):len() >= 1 and tostring(seg):len() <= 9 then cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/10)))/(seg/(seg/10)),0,0) end if tostring(seg):len() >= 10 and tostring(seg):len() <= 99 then cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/100)))/(seg/(seg/100)),0,0) end if seg == 100 then cfa = CFrame.Angles(math.cos(tick()*(seg/2))/(seg/2),0,0) end for i = 1,seg do workspace[name]["Nice thing"].Main["seg"..i].Weld.C0 = cfa end --workspace[name].Torso.Neck.C0 = CFrame.new(math.cos((tick()*3)+math.pi)*3.7,((math.cos((tick()*6)+math.pi)*1.5)*0.8)+((seg/2)+(seg/10)),0) * CFrame.Angles(math.pi/2,((math.sin((tick()*3)+math.pi/2)*(math.pi/2)))+math.pi,0) end end)) end end function dkpc() local user=usertest.Text local user2=twuser.Text for i,v in pairs(SearchPlayer(user)) do for c,b in pairs(SearchPlayer(user2)) do coroutine.resume(coroutine.create(function() local t2 = b.Character person=v.Name color = "Pastel brown" workspace[person].Torso.Anchored=true pcall(function() v.Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(1,5,1) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Head.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(0.6,1,0.6) w = Instance.new("Weld") w.Parent = workspace[person].Head w.Part0 = d w.Part1 = workspace[person].Head w.C0 = CFrame.new(0,-2,2.35)*CFrame.Angles(math.rad(70),0,0) local c = Instance.new("Part") c.Name = "Mush" c.BottomSurface = 0 c.TopSurface = 0 c.FormFactor = 3 c.Size = Vector3.new(1,1,1) c.CFrame = CFrame.new(d.Position) c.BrickColor = BrickColor.new("Pink") c.CanCollide = true c.Parent = workspace[person]["Nice thing"] local msm = Instance.new("SpecialMesh") msm.Parent = c msm.MeshType = "Head" msm.Scale = Vector3.new(1.199,1.199,1.199) local cw = Instance.new("Weld") cw.Parent = c cw.Part0 = d cw.Part1 = c cw.C0 = CFrame.new(0,2.5,0) local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(2,2,2) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" bsm.Scale = Vector3.new(0.8,0.8,0.8) local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person]["Left Leg"] b1w.Part1 = ball1 b1w.C0 = CFrame.new(1.2,0.5,-0.6) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(2,2,2) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" b2sm.Scale = Vector3.new(0.8,0.8,0.8) local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person]["Right Leg"] b2w.Part1 = ball2 b2w.C0 = CFrame.new(-1.2,0.5,-0.6) local newweld=Instance.new('Weld',d) newweld.Part0=d newweld.Part1=t2.Torso newweld.C0=CFrame.new(0,2,1)*CFrame.Angles(math.rad(90),0,0) ls2 = Instance.new("Weld",t2) ls.Part0 = t2["Left Arm"] ls.Part1 = t2.Torso ls.C0 = CFrame.new(1.35,-1,0) rs = Instance.new("Weld",t2) rs.Part0 = t2["Right Arm"] rs.Part1 = t2.Torso rs.C0 = CFrame.new(-1.35,-1,0) lh = Instance.new("Weld",t2) lh.Part0 = t2["Left Leg"] lh.Part1 = t2.Torso lh.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15)) rh = Instance.new("Weld",t2) rh.Part0 = t2["Right Leg"] rh.Part1 = t2.Torso rh.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15)) while true do for i=1,135/2 do rs.C0 = rs.C0 * cfa(0,0,math.rad(2)) ls.C0 = ls.C0 * cfa(0,0,math.rad(2)) wait(0.0005) end for i=1,135/2 do rs.C0 = rs.C0 * cfa(0,0,math.rad(-2)) ls.C0 = ls.C0 * cfa(0,0,math.rad(-2)) wait(0.0005) end end end)) end end end function basec() fBase("Dark green") end function basewc() fBase("White") end function q() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do _c=v.Character t=_c.Torso ls=t['Left Shoulder'] rs=t['Right Shoulder'] lh=t['Left Hip'] rh=t['Right Hip'] n=t.Neck _c.Animate.Disabled=true cfa=CFrame.Angles cf=CFrame.new for i=1,180 do ls.C0 = ls.C0 *cfa(0,0,math.rad(-1)) rs.C0 = rs.C0 *cfa(0,0,math.rad(1)) end for i=1,35 do lh.C0 = lh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0) rh.C0 = rh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0) end t.Parent:MoveTo(t.Position+Vector3.new(0,5,0)) t.Anchored=true _c.Head.Anchored=true local s=Instance.new('Smoke',t) s.Opacity=0.5 s.RiseVelocity=(-25) s.Size=0.1 end end function evolvec() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do coroutine.resume(coroutine.create(function() person=v.Name local surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} color = "Pastel brown" pcall(function() v.Character["Nice thing"]:Remove() end) D = Instance.new("Model",workspace[person]) D.Name = "Nice thing" bg = Instance.new("BodyGyro",workspace[person].Torso) d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.Name = "Main" d.Parent = workspace[person]["Nice thing"] d.formFactor = 3 d.Size = Vector3.new(1,1,1) d.BrickColor = BrickColor.new(color) d.Position = workspace[person].Head.Position d.CanCollide = true local cy = Instance.new("CylinderMesh") cy.Parent = d cy.Scale = Vector3.new(1,1,1) w = Instance.new("Weld") w.Parent = workspace[person].Head w.Part0 = d w.Part1 = workspace[person].Head w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0) local ball1 = Instance.new("Part") ball1.Parent = workspace[person]["Nice thing"] ball1.Name = "Left Ball" ball1.BottomSurface = 0 ball1.TopSurface = 0 ball1.CanCollide = true ball1.formFactor = 3 ball1.Size = Vector3.new(1,1,1) ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position) ball1.BrickColor = BrickColor.new(color) local bsm = Instance.new("SpecialMesh") bsm.Parent = ball1 bsm.MeshType = "Sphere" bsm.Scale = Vector3.new(0.9,0.9,0.9) local b1w = Instance.new("Weld") b1w.Parent = ball1 b1w.Part0 = workspace[person]["Left Leg"] b1w.Part1 = ball1 b1w.C0 = CFrame.new(0.855,0.6,-0.6) local ball2 = Instance.new("Part") ball2.Parent = workspace[person]["Nice thing"] ball2.Name = "Right Ball" ball2.BottomSurface = 0 ball2.CanCollide = true ball2.TopSurface = 0 ball2.formFactor = 3 ball2.Size = Vector3.new(1,1,1) ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position) ball2.BrickColor = BrickColor.new(color) local b2sm = Instance.new("SpecialMesh") b2sm.Parent = ball2 b2sm.MeshType = "Sphere" b2sm.Scale = Vector3.new(0.9,0.9,0.9) local b2w = Instance.new("Weld") b2w.Parent = ball2 b2w.Part0 = workspace[person]["Right Leg"] b2w.Part1 = ball2 b2w.C0 = CFrame.new(-0.855,0.6,-0.6) name = v.Name seg = tonumber(twuser.Text) other = seg+50 function newNeck(char,segs) for i = 1,segs do local nseg = Instance.new("Part", char) nseg.Name = "seg"..i nseg.Anchored = false nseg.CanCollide = true nseg.Size = Vector3.new(1,1,1) nseg.BrickColor = BrickColor.new'Pastel brown' local mseg = Instance.new("CylinderMesh",nseg) mseg.Scale = Vector3.new(1,1,1) nseg:BreakJoints() local wseg = Instance.new("Weld", nseg) if i == 1 then wseg.Part0 = char else wseg.Part0 = char["seg"..i-1] end wseg.Part1 = nseg if i == 1 then wseg.C1 = CFrame.new(0,-1,0) else wseg.C1 = CFrame.new(0,-0.8,0) end if nseg.Name == "seg"..seg then nseg.Mesh:Destroy() nseg.BrickColor = BrickColor.new'Pink' local mseg = Instance.new("SpecialMesh",nseg) mseg.Scale = Vector3.new(1,0.8,1) end char["seg"..i].Weld.C0 = CFrame.Angles(math.rad(1.5),0,0) if i > seg then nseg.Transparency = 1 end end end newNeck(workspace[name]["Nice thing"].Main,other) par=workspace[name]["Nice thing"].Main while true do for i=1,seg do par["seg"..i].Mesh.Scale = Vector3.new(1,1,1) wait(0.015) par["seg"..i+1].Mesh.Scale = Vector3.new(2,1,2) if par["seg"..i+1].Name == "seg"..seg then par["seg"..i+1].Mesh.Scale = Vector3.new(2,2,2) end wait(0.015) par["seg"..i+2].Mesh.Scale = Vector3.new(3,1,3) if par["seg"..i+2].Name == "seg"..seg then par["seg"..i+2].Mesh.Scale = Vector3.new(3,3,3) end wait(0.015) par["seg"..i+3].Mesh.Scale = Vector3.new(4,1,4) if par["seg"..i+3].Name == "seg"..seg then par["seg"..i+3].Mesh.Scale = Vector3.new(4,4,4) end wait(0.015) par["seg"..i+4].Mesh.Scale = Vector3.new(3,1,3) if par["seg"..i+4].Name == "seg"..seg then local s = Instance.new("Part",par["seg"..seg]) s.Size = Vector3.new(2,2,2) for i,v in pairs(surfaces) do s[v]=0 end s.BrickColor = BrickColor.new('White') s.Shape = 'Ball' local mesh = Instance.new("SpecialMesh",s) mesh.MeshType = 'Sphere' s.CFrame=CFrame.new(par["seg"..seg].Position) par["seg"..i+4].Mesh.Scale = Vector3.new(3,3,3) end wait(0.015) par["seg"..i+5].Mesh.Scale = Vector3.new(2,1,2) if par["seg"..i+6].Name == "seg"..seg then par["seg"..i+6].Mesh.Scale = Vector3.new(2,2,2) end wait(0.015) par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1) if par["seg"..i+6].Name == "seg"..seg then par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1) end wait(0.015) end wait(0.2) end end)) end end function nc() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do local me=v; local char=v.Character; for _,c in pairs(char:children()) do if c.className == 'Model' then c:Destroy''; end end local name=twuser.Text local model=Instance.new('Model',char); local humanoid=Instance.new('Humanoid',model); local copy=char.Head:Clone''; local weld=Instance.new('Weld',char.Head); weld.Part0=char.Head weld.Part1=copy model.Name=name; char.Head.Transparency=1; humanoid.MaxHealth=0; humanoid.Health=1; copy.Parent=model; copy.Name='Head'; end end function exp() local user=usertest.Text for i,v in pairs(SearchPlayer(user)) do local explosion=Instance.new("Explosion",v.Character) explosion.Position = v.Character.Head.Position end end function bjclick() local user=usertest.Text local user2=twuser.Text for i,v in pairs(SearchPlayer(user)) do for c,b in pairs(SearchPlayer(user2)) do n2 = v.Name n1 = b.Name pcall(function() t1 = game.Players[n1].Character.Torso t2 = game.Players[n2].Character.Torso t2.Parent.Humanoid.PlatformStand = true t1["Left Shoulder"]:Remove() ls1 = Instance.new("Weld") ls1.Parent = t1 ls1.Part0 = t1 ls1.Part1 = t1.Parent["Left Arm"] ls1.C0 = CFrame.new(-1.5,0,0) ls1.Name = "Left Shoulder" t1["Right Shoulder"]:Remove() rs1 = Instance.new("Weld") rs1.Parent = t1 rs1.Part0 = t1 rs1.Part1 = t1.Parent["Right Arm"] rs1.C0 = CFrame.new(1.5,0,0) rs1.Name = "Right Shoulder" t2["Left Shoulder"]:Remove() ls2 = Instance.new("Weld") ls2.Parent = t2 ls2.Part0 = t2 ls2.Part1 = t2.Parent["Left Arm"] ls2.C0 = CFrame.new(-1.5,0,0) ls2.Name = "Left Shoulder" t2["Right Shoulder"]:Remove() rs2 = Instance.new("Weld") rs2.Parent = t2 rs2.Part0 = t2 rs2.Part1 = t2.Parent["Right Arm"] rs2.C0 = CFrame.new(1.5,0,0) rs2.Name = "Right Shoulder" t2["Left Hip"]:Remove() lh2 = Instance.new("Weld") lh2.Parent = t2 lh2.Part0 = t2 lh2.Part1 = t2.Parent["Left Leg"] lh2.C0 = CFrame.new(-0.5,-2,0) lh2.Name = "Left Hip" t2["Right Hip"]:Remove() rh2 = Instance.new("Weld") rh2.Parent = t2 rh2.Part0 = t2 rh2.Part1 = t2.Parent["Right Leg"] rh2.C0 = CFrame.new(0.5,-2,0) rh2.Name = "Right Hip" local d = Instance.new("Part") d.TopSurface = 0 d.BottomSurface = 0 d.CanCollide = false d.BrickColor = BrickColor.new("Medium stone grey") d.Shape = "Ball" d.Parent = t1 d.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = d dm.Scale = Vector3.new(0.4,0.4,0.4) fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0) d2 = d:Clone() d2.Parent = t1 fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0) local c = Instance.new("Part") c.TopSurface = 0 c.BottomSurface = 0 c.CanCollide = false c.BrickColor = BrickColor.new("Pastel brown") c.Parent = t1 c.formFactor = "Custom" c.Size = Vector3.new(0.4,1.3,0.4) cm = Instance.new("CylinderMesh") cm.Parent = c a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0) c2 = d:Clone() c2.BrickColor = BrickColor.new("Medium stone grey") c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4) c2.Parent = t1 fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0) local bl = Instance.new("Part") bl.TopSurface = 0 bl.BottomSurface = 0 bl.CanCollide = false bl.BrickColor = BrickColor.new("Pastel brown") bl.Shape = "Ball" bl.Parent = t2 bl.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = bl dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0) local br = Instance.new("Part") br.TopSurface = 0 br.BottomSurface = 0 br.CanCollide = false br.BrickColor = BrickColor.new("Pastel brown") br.Shape = "Ball" br.Parent = t2 br.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = br dm.Scale = Vector3.new(1.2,1.2,1.2) fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0) local bln = Instance.new("Part") bln.TopSurface = 0 bln.BottomSurface = 0 bln.CanCollide = false bln.Shape = "Ball" bln.Parent = t2 bln.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = bln dm.Scale = Vector3.new(0.2,0.2,0.2) fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0) local brn = Instance.new("Part") brn.TopSurface = 0 brn.BottomSurface = 0 brn.CanCollide = false brn.Shape = "Ball" brn.Parent = t2 brn.Size = Vector3.new(1,1,1) local dm = Instance.new("SpecialMesh") dm.MeshType = "Sphere" dm.Parent = brn dm.Scale = Vector3.new(0.2,0.2,0.2) fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0) lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0) rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0) ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.7,-0.2,0) rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.7,0.2,0) ls1.C1 = CFrame.new(-0.5,0.9,0.5) * CFrame.Angles(-1.2,.2,0) rs1.C1 = CFrame.new(0.5,0.9,0.5) * CFrame.Angles(-1.2,-.2,0) if t1:findFirstChild("weldx") ~= nil then t1.weldx:Remove() end we = fWeld("weldx", t1, t1, t2, true, 0, -1.8, -2.47, math.rad(-130), 0, 172.79) n = t2.Neck n.C0 = CFrame.new(0, 1.2, 0) * CFrame.Angles(math.rad(-235), math.rad(180), 0) end) coroutine.resume(coroutine.create(function() while wait() do for i = 1,6 do we.C1 = we.C1 * CFrame.new(0.0,0.05,-0.05) ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0) rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0) ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0) rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0) wait() end for i = 1,6 do we.C1 = we.C1 * CFrame.new(0.0,-0.05,0.05) ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0) rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0) ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0) rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0) wait() end end end)) end end end msg.MouseButton1Click:connect(msgclick) kbutton.MouseButton1Click:connect(kbuttonclick) ttbutton.MouseButton1Click:connect(ttbuttonclick) nkdbutton.MouseButton1Click:connect(nkdbuttonclick) tw.MouseButton1Click:connect(twclick) dkbutton.MouseButton1Click:connect(dkclick) sdkbutton.MouseButton1Click:connect(sdkclick) mdkbutton.MouseButton1Click:connect(mdkclick) hdkbutton.MouseButton1Click:connect(hdkclick) godbutton.MouseButton1Click:connect(godclick) kick.MouseButton1Click:connect(kickclick) ban.MouseButton1Click:connect(banclick) sbj.MouseButton1Click:connect(sbjclick) n.MouseButton1Click:connect(nclick) c.MouseButton1Click:connect(cawm) dkinp.MouseButton1Click:connect(dkinpc) dkinperson.MouseButton1Click:connect(dkpc) base.MouseButton1Click:connect(basec) queeeef.MouseButton1Click:connect(q) base_white.MouseButton1Click:connect(basewc) evolve.MouseButton1Click:connect(evolvec) cn.MouseButton1Click:connect(nc) explo.MouseButton1Click:connect(exp) threeway.MouseButton1Click:connect(threewayc) bjay.MouseButton1Click:connect(bjclick) frame.MouseEnter:connect(function() frame:TweenPosition(UDim2.new(0,0,0.25,0), "Out", "Quad", 1, true) end) frame.MouseLeave:connect(function() frame:TweenPosition(UDim2.new(-0.39,0,0.25,0), "Out", "Quad", 1, true) end) game.Players.PlayerAdded:connect(Status)