local plr = game.Players.LocalPlayer local char = plr.Character while true do task.wait() for i, v in pairs(plr.Character:GetChildren()) do if v:IsA("Tool") then v:Activate() end end for _, child in pairs(char:GetChildren()) do if child:IsA("BasePart") then child.Massless = false child.CustomPhysicalProperties = PhysicalProperties.new(math.huge, math.huge, math.huge) end end end