--- TUBERS CAVE F3X MAP BY WXA AND X9D \ ENJOY! local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") task.wait(1.2) RequestCommand:InvokeServer(";punish all") task.wait(0.2) local player = game.Players.LocalPlayer local backpack = player.Backpack local character = player.Character local function getF3X() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("F3X / SyncAPI not found – please equip btools and try again") return end local syncapi = f3x.SyncAPI local endpoint = syncapi.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then task.spawn(function() pcall(function() endpoint:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local function syncAnchor(ep, part, anchored) ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}}) end local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end local function createLight(ep, part, lightType) ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}}) end local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle) local params = {Part = part, LightType = lightType} if brightness ~= nil then params.Brightness = brightness end if range ~= nil then params.Range = range end if color then params.Color = color end if shadows ~= nil then params.Shadows = shadows end if face and face ~= "nil" then params.Face = face end if angle ~= nil then params.Angle = angle end ep:InvokeServer("SyncLighting", {params}) end local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end local P = {} local partData = { [4] = {anchored = true}, [5] = {anchored = true}, [6] = {anchored = true}, [10] = {anchored = true}, [11] = {anchored = true}, [12] = {anchored = true}, [13] = {anchored = true}, [14] = {anchored = true}, [16] = {anchored = true}, [18] = {anchored = true}, [19] = {anchored = true}, [20] = {anchored = true}, [21] = {anchored = true}, [22] = {anchored = true}, [23] = {anchored = true}, [24] = {anchored = true}, [25] = {anchored = true}, [26] = {anchored = true}, [28] = {anchored = true}, [30] = {anchored = true}, [32] = {anchored = true}, [33] = {anchored = true}, [35] = {anchored = true}, [36] = {anchored = true}, [37] = {anchored = true}, [169] = {anchored = true}, [591] = {anchored = true}, [1638] = {anchored = true}, [1442] = {anchored = true}, [226] = {anchored = true}, [2229] = {anchored = true}, [1046] = {anchored = true}, [1196] = {anchored = true}, [2132] = {anchored = true}, [572] = {anchored = true}, [2957] = {anchored = true}, [1684] = {anchored = true}, [1564] = {anchored = true}, [762] = {anchored = true}, [2861] = {anchored = true}, [2018] = {anchored = true}, [1351] = {anchored = true}, [1025] = {anchored = true}, [742] = {anchored = true}, [748] = {anchored = true}, [1325] = {anchored = true}, [607] = {anchored = true}, [1563] = {anchored = true}, [1959] = {anchored = true}, [1994] = {anchored = true}, [473] = {anchored = true}, [1971] = {anchored = true}, [2089] = {anchored = true}, [212] = {anchored = true}, [2890] = {anchored = true}, [1820] = {anchored = true}, [1809] = {anchored = true}, [1435] = {anchored = true}, [600] = {anchored = true}, [393] = {anchored = true}, [501] = {anchored = true}, [2416] = {anchored = true}, [1745] = {anchored = true}, [3256] = {anchored = true}, [1001] = {anchored = true}, [2766] = {anchored = true}, [126] = {anchored = true}, [2096] = {anchored = true}, [997] = {anchored = true}, [553] = {anchored = true}, [2118] = {anchored = true}, [409] = {anchored = true}, [702] = {anchored = true}, [846] = {anchored = true}, [578] = {anchored = true}, [933] = {anchored = true}, [1553] = {anchored = true}, [2171] = {anchored = true}, [2225] = {anchored = true}, [789] = {anchored = true}, [412] = {anchored = true}, [812] = {anchored = true}, [898] = {anchored = true}, [1996] = {anchored = true}, [2381] = {anchored = true}, [1324] = {anchored = true}, [2784] = {anchored = true}, [1622] = {anchored = true}, [775] = {anchored = true}, [390] = {anchored = true}, [1120] = {anchored = true}, [2110] = {anchored = true}, [2739] = {anchored = true}, [713] = {anchored = true}, [227] = {anchored = true}, [1614] = {anchored = true}, [1831] = {anchored = true}, [3055] = {anchored = true}, [2744] = {anchored = true}, [2803] = {anchored = true}, [2161] = {anchored = true}, [246] = {anchored = true}, [1470] = {anchored = true}, [1944] = {anchored = true}, [869] = {anchored = true}, [2478] = {anchored = true}, [1766] = {anchored = true}, [1393] = {anchored = true}, [1206] = {anchored = true}, [269] = {anchored = true}, [2173] = {anchored = true}, [2023] = {anchored = true}, [3235] = {anchored = true}, [2092] = {anchored = true}, [1066] = {anchored = true}, [449] = {anchored = true}, [1473] = {anchored = true}, [2308] = {anchored = true}, [2081] = {anchored = true}, [273] = {anchored = true}, [1111] = {anchored = true}, [467] = {anchored = true}, [123] = {anchored = true}, [127] = {anchored = true}, [1084] = {anchored = true}, [1779] = {anchored = true}, [1590] = {anchored = true}, [1720] = {anchored = true}, [837] = {anchored = true}, [2208] = {anchored = true}, [2771] = {anchored = true}, [2175] = {anchored = true}, [2269] = {anchored = true}, [2017] = {anchored = true}, [3237] = {anchored = true}, [1650] = {anchored = true}, [2722] = {anchored = true}, [2185] = {anchored = true}, [1804] = {anchored = true}, [1781] = {anchored = true}, [536] = {anchored = true}, [2032] = {anchored = true}, [1214] = {anchored = true}, [324] = {anchored = true}, [2045] = {anchored = true}, [43] = {anchored = true}, [1870] = {anchored = true}, [1165] = {anchored = true}, [165] = {anchored = true}, [426] = {anchored = true}, [2712] = {anchored = true}, [2883] = {anchored = true}, [1717] = {anchored = true}, [464] = {anchored = true}, [611] = {anchored = true}, [1254] = {anchored = true}, [948] = {anchored = true}, [2388] = {anchored = true}, [2626] = {anchored = true}, [2777] = {anchored = true}, [242] = {anchored = true}, [318] = {anchored = true}, [899] = {anchored = true}, [786] = {anchored = true}, [1815] = {anchored = true}, [2380] = {anchored = true}, [523] = {anchored = true}, [1227] = {anchored = true}, [682] = {anchored = true}, [303] = {anchored = true}, [1451] = {anchored = true}, [2818] = {anchored = true}, [1318] = {anchored = true}, [2718] = {anchored = true}, [1976] = {anchored = true}, [627] = {anchored = true}, [1876] = {anchored = true}, [2671] = {anchored = true}, [1702] = {anchored = true}, [1927] = {anchored = true}, [1604] = {anchored = true}, [1488] = {anchored = true}, [1807] = {anchored = true}, [515] = {anchored = true}, [1617] = {anchored = true}, [1757] = {anchored = true}, [1792] = {anchored = true}, [309] = {anchored = true}, [1905] = {anchored = true}, [2326] = {anchored = true}, [703] = {anchored = true}, [1338] = {anchored = true}, [1657] = {anchored = true}, [2227] = {anchored = true}, [1109] = {anchored = true}, [1161] = {anchored = true}, [1821] = {anchored = true}, [2189] = {anchored = true}, [1467] = {anchored = true}, [1918] = {anchored = true}, [1461] = {anchored = true}, [2247] = {anchored = true}, [95] = {anchored = true}, [2365] = {anchored = true}, [1872] = {anchored = true}, [384] = {anchored = true}, [173] = {anchored = true}, [417] = {anchored = true}, [929] = {anchored = true}, [1260] = {anchored = true}, [939] = {anchored = true}, [654] = {anchored = true}, [1038] = {anchored = true}, [954] = {anchored = true}, [135] = {anchored = true}, [2491] = {anchored = true}, [1965] = {anchored = true}, [2070] = {anchored = true}, [535] = {anchored = true}, [1277] = {anchored = true}, [2457] = {anchored = true}, [1993] = {anchored = true}, [646] = {anchored = true}, [1580] = {anchored = true}, [2240] = {anchored = true}, [1187] = {anchored = true}, [1754] = {anchored = true}, [886] = {anchored = true}, [1391] = {anchored = true}, [1829] = {anchored = true}, [418] = {anchored = true}, [1171] = {anchored = true}, [2963] = {anchored = true}, [2074] = {anchored = true}, [305] = {anchored = true}, [632] = {anchored = true}, [2493] = {anchored = true}, [907] = {anchored = true}, [774] = {anchored = true}, [601] = {anchored = true}, [945] = {anchored = true}, [549] = {anchored = true}, [1598] = {anchored = true}, [2460] = {anchored = true}, [1225] = {anchored = true}, [2713] = {anchored = true}, [787] = {anchored = true}, [1054] = {anchored = true}, [241] = {anchored = true}, [1122] = {anchored = true}, [904] = {anchored = true}, [1184] = {anchored = true}, [2435] = {anchored = true}, [1800] = {anchored = true}, [3216] = {anchored = true}, [494] = {anchored = true}, [344] = {anchored = true}, [908] = {anchored = true}, [1388] = {anchored = true}, [1950] = {anchored = true}, [892] = {anchored = true}, [576] = {anchored = true}, [450] = {anchored = true}, [667] = {anchored = true}, [1249] = {anchored = true}, [1201] = {anchored = true}, [347] = {anchored = true}, [1675] = {anchored = true}, [1851] = {anchored = true}, [2320] = {anchored = true}, [2698] = {anchored = true}, [2272] = {anchored = true}, [1378] = {anchored = true}, [2410] = {anchored = true}, [663] = {anchored = true}, [1524] = {anchored = true}, [2030] = {anchored = true}, [621] = {anchored = true}, [1875] = {anchored = true}, [3239] = {anchored = true}, [1224] = {anchored = true}, [979] = {anchored = true}, [2043] = {anchored = true}, [452] = {anchored = true}, [1891] = {anchored = true}, [2267] = {anchored = true}, [1127] = {anchored = true}, [2125] = {anchored = true}, [3254] = {anchored = true}, [509] = {anchored = true}, [543] = {anchored = true}, [1263] = {anchored = true}, [1275] = {anchored = true}, [1341] = {anchored = true}, [676] = {anchored = true}, [2754] = {anchored = true}, [2287] = {anchored = true}, [942] = {anchored = true}, [764] = {anchored = true}, [659] = {anchored = true}, [1430] = {anchored = true}, [2735] = {anchored = true}, [2507] = {anchored = true}, [1574] = {anchored = true}, [403] = {anchored = true}, [2211] = {anchored = true}, [2787] = {anchored = true}, [781] = {anchored = true}, [2156] = {anchored = true}, [1150] = {anchored = true}, [1783] = {anchored = true}, [603] = {anchored = true}, [1691] = {anchored = true}, [963] = {anchored = true}, [2223] = {anchored = true}, [2058] = {anchored = true}, [116] = {anchored = true}, [1144] = {anchored = true}, [2932] = {anchored = true}, [1013] = {anchored = true}, [2759] = {anchored = true}, [313] = {anchored = true}, [1059] = {anchored = true}, [2244] = {anchored = true}, [53] = {anchored = true}, [1190] = {anchored = true}, [221] = {anchored = true}, [2390] = {anchored = true}, [213] = {anchored = true}, [211] = {anchored = true}, [740] = {anchored = true}, [1331] = {anchored = true}, [1662] = {anchored = true}, [722] = {anchored = true}, [1824] = {anchored = true}, [919] = {anchored = true}, [295] = {anchored = true}, [1847] = {anchored = true}, [1573] = {anchored = true}, [267] = {anchored = true}, [1425] = {anchored = true}, [1343] = {anchored = true}, [1550] = {anchored = true}, [1205] = {anchored = true}, [2648] = {anchored = true}, [867] = {anchored = true}, [1185] = {anchored = true}, [1896] = {anchored = true}, [913] = {anchored = true}, [1080] = {anchored = true}, [2697] = {anchored = true}, [1137] = {anchored = true}, [1775] = {anchored = true}, [1812] = {anchored = true}, [202] = {anchored = true}, [613] = {anchored = true}, [280] = {anchored = true}, [819] = {anchored = true}, [110] = {anchored = true}, [2102] = {anchored = true}, [2226] = {anchored = true}, [2847] = {anchored = true}, [286] = {anchored = true}, [2385] = {anchored = true}, [1364] = {anchored = true}, [2841] = {anchored = true}, [705] = {anchored = true}, [2647] = {anchored = true}, [2454] = {anchored = true}, [2158] = {anchored = true}, [1236] = {anchored = true}, [1242] = {anchored = true}, [440] = {anchored = true}, [363] = {anchored = true}, [2432] = {anchored = true}, [2212] = {anchored = true}, [484] = {anchored = true}, [1921] = {anchored = true}, [999] = {anchored = true}, [465] = {anchored = true}, [959] = {anchored = true}, [803] = {anchored = true}, [1411] = {anchored = true}, [1753] = {anchored = true}, [1458] = {anchored = true}, [2122] = {anchored = true}, [1956] = {anchored = true}, [916] = {anchored = true}, [218] = {anchored = true}, [516] = {anchored = true}, [1736] = {anchored = true}, [491] = {anchored = true}, [2696] = {anchored = true}, [1991] = {anchored = true}, [2329] = {anchored = true}, [1360] = {anchored = true}, [2056] = {anchored = true}, [1332] = {anchored = true}, [2011] = {anchored = true}, [958] = {anchored = true}, [911] = {anchored = true}, [614] = {anchored = true}, [315] = {anchored = true}, [2966] = {anchored = true}, [1666] = {anchored = true}, [1673] = {anchored = true}, [1198] = {anchored = true}, [1432] = {anchored = true}, [2149] = {anchored = true}, [1676] = {anchored = true}, [776] = {anchored = true}, [983] = {anchored = true}, [2276] = {anchored = true}, [993] = {anchored = true}, [2948] = {anchored = true}, [1132] = {anchored = true}, [1794] = {anchored = true}, [414] = {anchored = true}, [1415] = {anchored = true}, [1740] = {anchored = true}, [2022] = {anchored = true}, [377] = {anchored = true}, [366] = {anchored = true}, [800] = {anchored = true}, [532] = {anchored = true}, [312] = {anchored = true}, [432] = {anchored = true}, [1764] = {anchored = true}, [638] = {anchored = true}, [557] = {anchored = true}, [1078] = {anchored = true}, [2251] = {anchored = true}, [60] = {anchored = true}, [570] = {anchored = true}, [720] = {anchored = true}, [1371] = {anchored = true}, [1860] = {anchored = true}, [971] = {anchored = true}, [2575] = {anchored = true}, [1265] = {anchored = true}, [1853] = {anchored = true}, [1982] = {anchored = true}, [2412] = {anchored = true}, [2371] = {anchored = true}, [2776] = {anchored = true}, [1142] = {anchored = true}, [405] = {anchored = true}, [2860] = {anchored = true}, [623] = {anchored = true}, [411] = {anchored = true}, [2368] = {anchored = true}, [1007] = {anchored = true}, [1354] = {anchored = true}, [507] = {anchored = true}, [995] = {anchored = true}, [2954] = {anchored = true}, [864] = {anchored = true}, [2141] = {anchored = true}, [1238] = {anchored = true}, [289] = {anchored = true}, [1474] = {anchored = true}, [2195] = {anchored = true}, [2858] = {anchored = true}, [1572] = {anchored = true}, [880] = {anchored = true}, [198] = {anchored = true}, [814] = {anchored = true}, [193] = {anchored = true}, [2969] = {anchored = true}, [1004] = {anchored = true}, [521] = {anchored = true}, [1492] = {anchored = true}, [1842] = {anchored = true}, [1155] = {anchored = true}, [1274] = {anchored = true}, [1385] = {anchored = true}, [1302] = {anchored = true}, [1635] = {anchored = true}, [1291] = {anchored = true}, [2518] = {anchored = true}, [2910] = {anchored = true}, [2808] = {anchored = true}, [1654] = {anchored = true}, [336] = {anchored = true}, [454] = {anchored = true}, [693] = {anchored = true}, [1406] = {anchored = true}, [2048] = {anchored = true}, [499] = {anchored = true}, [342] = {anchored = true}, [673] = {anchored = true}, [1099] = {anchored = true}, [2666] = {anchored = true}, [2714] = {anchored = true}, [2653] = {anchored = true}, [2359] = {anchored = true}, [224] = {anchored = true}, [1383] = {anchored = true}, [988] = {anchored = true}, [2884] = {anchored = true}, [394] = {anchored = true}, [1258] = {anchored = true}, [1578] = {anchored = true}, [2401] = {anchored = true}, [1814] = {anchored = true}, [564] = {anchored = true}, [793] = {anchored = true}, [920] = {anchored = true}, [374] = {anchored = true}, [1033] = {anchored = true}, [1017] = {anchored = true}, [2196] = {anchored = true}, [1145] = {anchored = true}, [2765] = {anchored = true}, [1339] = {anchored = true}, [2510] = {anchored = true}, [1643] = {anchored = true}, [3214] = {anchored = true}, [2219] = {anchored = true}, [2942] = {anchored = true}, [2740] = {anchored = true}, [2896] = {anchored = true}, [111] = {anchored = true}, [355] = {anchored = true}, [709] = {anchored = true}, [2353] = {anchored = true}, [1231] = {anchored = true}, [419] = {anchored = true}, [1879] = {anchored = true}, [2813] = {anchored = true}, [2138] = {anchored = true}, [2299] = {anchored = true}, [2186] = {anchored = true}, [696] = {anchored = true}, [2462] = {anchored = true}, [1798] = {anchored = true}, [88] = {anchored = true}, [1546] = {anchored = true}, [728] = {anchored = true}, [1899] = {anchored = true}, [730] = {anchored = true}, [1327] = {anchored = true}, [1636] = {anchored = true}, [457] = {anchored = true}, [2181] = {anchored = true}, [1129] = {anchored = true}, [2458] = {anchored = true}, [1559] = {anchored = true}, [2755] = {anchored = true}, [2341] = {anchored = true}, [2191] = {anchored = true}, [214] = {anchored = true}, [2837] = {anchored = true}, [842] = {anchored = true}, [1445] = {anchored = true}, [1780] = {anchored = true}, [2145] = {anchored = true}, [820] = {anchored = true}, [660] = {anchored = true}, [1901] = {anchored = true}, [1790] = {anchored = true}, [1648] = {anchored = true}, [1376] = {anchored = true}, [472] = {anchored = true}, [2929] = {anchored = true}, [1713] = {anchored = true}, [3218] = {anchored = true}, [1556] = {anchored = true}, [2845] = {anchored = true}, [1314] = {anchored = true}, [2649] = 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cframe=CFrame.new(-27,7.215087890625,-54.5,0,0,1,0,1,-0,-1,0,0)}, [296] = {shape="Normal", cframe=CFrame.new(-27,21.01508140563965,-12,0,0,-1,0,1,0,1,0,0)}, [1848] = {shape="Normal", cframe=CFrame.new(27,16.81508445739746,-19,0,0,-1,0,1,0,1,0,0)}, [1344] = {shape="Normal", cframe=CFrame.new(21,24.61508560180664,-42,0,0,1,0,1,-0,-1,0,0)}, [330] = {shape="Normal", cframe=CFrame.new(0,36.61509323120117,-9,0,0,-1,0,1,0,1,0,0)}, [370] = {shape="Normal", cframe=CFrame.new(-27,21.01508140563965,-24,0,0,-1,0,1,0,1,0,0)}, [2076] = {shape="Normal", cframe=CFrame.new(18,7.215087890625,-9,1,0,0,0,1,0,0,0,1)}, [2068] = {shape="Normal", cframe=CFrame.new(21,24.61508560180664,-18,0.17102134227752686,0.17365604639053345,0.9698428511619568,-0.03016176074743271,0.9848063588142395,-0.1710166484117508,-0.9848055243492126,-0.000004678964614868164,0.17366069555282593)}, [1021] = {shape="Normal", cframe=CFrame.new(128.5,10.215082168579102,46,1,0,0,0,1,0,0,0,1)}, [335] = {shape="Normal", cframe=CFrame.new(9,31.815088272094727,-63,0,0,1,0,1,-0,-1,0,0)}, [1960] = {shape="Normal", cframe=CFrame.new(184,6.615087032318115,79,0,0,1,0,1,-0,-1,0,0)}, [238] = {shape="Normal", cframe=CFrame.new(57.64411163330078,-34.42041778564453,-101.59146881103516,-0.6427637338638306,0,-0.7660649418830872,0,1,0,0.7660649418830872,0,-0.6427637338638306)}, [2037] = {shape="Normal", cframe=CFrame.new(25,4.815088272094727,-9,1,0,0,0,1,0,0,0,1)}, [1346] = {shape="Normal", cframe=CFrame.new(27,4.815088272094727,-60.50000762939453,0,0,1,0,1,-0,-1,0,0)}, [2007] = {shape="Normal", cframe=CFrame.new(-21,24.615083694458008,-9,0,0,-1,0,1,0,1,0,0)}, [1095] = {shape="Normal", cframe=CFrame.new(23,23.415084838867188,-36,0,0,1,0,1,-0,-1,0,0)}, [2002] = {shape="Normal", cframe=CFrame.new(27,9.615087509155273,-41,0,0,1,0,1,-0,-1,0,0)}, [2338] = {shape="Normal", cframe=CFrame.new(129.5,3.6150851249694824,137,1,0,0,0,1,0,0,0,1)}, [117] = {shape="Normal", cframe=CFrame.new(60.51346206665039,-7.885910511016846,-790.9721069335938,0,0,1,0,1,0,-1,0,0)}, [2039] = {shape="Normal", cframe=CFrame.new(27,19.215084075927734,-29,0,0,-1,0,1,0,1,0,0)}, [1984] = {shape="Normal", cframe=CFrame.new(-17,27.015085220336914,-18,0,0,-1,0,1,0,1,0,0)}, [1149] = {shape="Normal", cframe=CFrame.new(19,23.415084838867188,-9,0,0,1,0,1,-0,-1,0,0)}, [1979] = {shape="Normal", cframe=CFrame.new(160,5.01508903503418,31,0,0,-1,0,1,0,1,0,0)}, [1029] = {shape="Normal", cframe=CFrame.new(160,3.415088415145874,31,0,0,-1,0,1,0,1,0,0)}, [2362] = {shape="Normal", cframe=CFrame.new(129.5,3.6150851249694824,130,1,0,0,0,1,0,0,0,1)}, [223] = {shape="Normal", cframe=CFrame.new(56.1677360534668,-11.870448112487793,-100.41529846191406,0.000007987022399902344,0.6427624225616455,-0.766065776348114,1.0000001192092896,-0.000008225440979003906,0.0000037550926208496094,-0.0000037550926208496094,-0.766065776348114,-0.6427625417709351)}, [831] = {shape="Normal", cframe=CFrame.new(188,11.415085792541504,51,0,0,1,0,1,-0,-1,0,0)}, [1970] = {shape="Normal", cframe=CFrame.new(-5,34.215091705322266,-18,-0.17362427711486816,0,-0.9848119020462036,0,1,0,0.9848119020462036,0,-0.17362427711486816)}, [972] = {shape="Normal", cframe=CFrame.new(-18.5,12.015087127685547,-9,-1,0,0,0,1,0,0,0,-1)}, [2257] = {shape="Normal", cframe=CFrame.new(27,7.215087890625,-35.5,0,0,-1,0,1,0,1,0,0)}, [1381] = {shape="Normal", cframe=CFrame.new(19,25.815086364746094,-36,0,0,1,0,1,-0,-1,0,0)}, [1398] = {shape="Normal", cframe=CFrame.new(-27,16.815086364746094,-11,0,0,1,0,1,-0,-1,0,0)}, [259] = {shape="Normal", cframe=CFrame.new(27,19.215084075927734,-47,0,0,-1,0,1,0,1,0,0)}, [1954] = {shape="Normal", cframe=CFrame.new(188,7.815087795257568,79,0,0,1,0,1,-0,-1,0,0)}, [683] = {shape="Normal", cframe=CFrame.new(-11,4.815088272094727,-9,-1,0,0,0,1,0,0,0,-1)}, [2733] = {shape="Normal", cframe=CFrame.new(62.5,10.015081405639648,10,0,0,-1,0,1,0,1,0,0)}, [1930] = {shape="Normal", cframe=CFrame.new(-15,24.015085220336914,-9,-1,0,0,0,1,0,0,0,-1)}, [584] = {shape="Normal", cframe=CFrame.new(184,3.015082836151123,41,0,0,1,0,1,-0,-1,0,0)}, [1885] = {shape="Normal", cframe=CFrame.new(188,9.015084266662598,83,0,0,1,0,1,-0,-1,0,0)}, [1481] = {shape="Normal", cframe=CFrame.new(-18,14.41508674621582,-9,1,0,0,0,1,0,0,0,1)}, [1134] = {shape="Normal", cframe=CFrame.new(15,28.215087890625,-24,0,0,1,0,1,-0,-1,0,0)}, [1748] = {shape="Normal", cframe=CFrame.new(4.5,9.61508846282959,-63,-1,0,0,0,1,0,0,0,-1)}, [1560] = {shape="Normal", cframe=CFrame.new(204,3.6150851249694824,115,-1,0,0,0,1,0,0,0,-1)}, [1916] = {shape="Normal", cframe=CFrame.new(188,12.615083694458008,83,0,0,1,0,1,-0,-1,0,0)}, [1913] = {shape="Normal", cframe=CFrame.new(5,34.215091705322266,-30,0,0,1,0,1,-0,-1,0,0)}, [1321] = {shape="Normal", cframe=CFrame.new(-27,9.61508846282959,-40.5,0,0,-1,0,1,0,1,0,0)}, [2264] = {shape="Normal", cframe=CFrame.new(45.25791549682617,4.631322860717773,12.500189781188965,-0.8127392530441284,0.3907250761985779,0.43219149112701416,0.3450050950050354,0.9205074310302734,-0.18340548872947693,-0.46949660778045654,0.000047460198402404785,-0.8829346895217896)}, [1883] = {shape="Normal", cframe=CFrame.new(184,12.61508560180664,81,0,0,1,0,1,-0,-1,0,0)}, [656] = {shape="Normal", cframe=CFrame.new(231,3.6150851249694824,106,-1,0,0,0,1,0,0,0,-1)}, [1858] = {shape="Normal", cframe=CFrame.new(184,3.015087127685547,79,0,0,1,0,1,-0,-1,0,0)}, [82] = {shape="Normal", cframe=CFrame.new(60.44550704956055,-6.40182638168335,-792.4717407226562,0,0,1,0,1,0,-1,0,0)}, [878] = {shape="Normal", cframe=CFrame.new(188,4.215087413787842,51,0,0,1,0,1,-0,-1,0,0)}, [2165] = {shape="Normal", cframe=CFrame.new(-9,31.815088272094727,-30,0,0,-1,0,1,0,1,0,0)}, [1718] = {shape="Normal", cframe=CFrame.new(11,28.215087890625,-63,0,0,1,0,1,-0,-1,0,0)}, [550] = {shape="Normal", cframe=CFrame.new(188,1.8150826692581177,41,0,0,1,0,1,-0,-1,0,0)}, [1818] = {shape="Normal", cframe=CFrame.new(5,34.215091705322266,-9,0,0,1,0,1,-0,-1,0,0)}, [1768] = {shape="Normal", cframe=CFrame.new(-27,15.015082359313965,-28,0,0,-1,0,1,0,1,0,0)}, [1368] = {shape="Normal", cframe=CFrame.new(13,29.415088653564453,-42,-0.17362427711486816,0,0.9848119020462036,0,1,0,-0.9848119020462036,0,-0.17362427711486816)}, [647] = {shape="Normal", cframe=CFrame.new(188,9.015082359313965,41,0,0,1,0,1,-0,-1,0,0)}, [1747] = {shape="Normal", cframe=CFrame.new(-19,30.51066017150879,-16.238361358642578,-0.000008106231689453125,0.0000037848949432373047,-1,0.7660655975341797,0.642762303352356,-0.0000037848949432373047,0.642762303352356,-0.7660655975341797,-0.000008106231689453125)}, [562] = {shape="Normal", cframe=CFrame.new(188,12.615086555480957,53,0,0,1,0,1,-0,-1,0,0)}, [496] = {shape="Normal", cframe=CFrame.new(7,16.815086364746094,-9,1,0,0,0,1,0,0,0,1)}, [738] = {shape="Normal", cframe=CFrame.new(188,4.215088367462158,35,0,0,1,0,1,-0,-1,0,0)}, [1705] = {shape="Normal", cframe=CFrame.new(-13.5,13.215087890625,-9,1,0,0,0,1,0,0,0,1)}, [1009] = {shape="Normal", cframe=CFrame.new(25.350000381469727,4.115087985992432,-62.599998474121094,1,0,0,0,1,0,0,0,1)}, [1695] = {shape="Normal", cframe=CFrame.new(-1,26.415088653564453,-63,-1,0,0,0,1,0,0,0,-1)}, [1419] = {shape="Normal", cframe=CFrame.new(188,12.615086555480957,35,0,0,1,0,1,-0,-1,0,0)}, [923] = {shape="Normal", cframe=CFrame.new(-14,15.01508617401123,-63,1,0,0,0,1,0,0,0,1)}, [1681] = {shape="Normal", cframe=CFrame.new(-25,22.2150821685791,-54,0,0,-1,0,1,0,1,0,0)}, [688] = {shape="Normal", cframe=CFrame.new(188,3.0150880813598633,35,0,0,1,0,1,-0,-1,0,0)}, [881] = {shape="Normal", cframe=CFrame.new(-13.5,13.215089797973633,-63,1,0,0,0,1,0,0,0,1)}, [1630] = {shape="Normal", cframe=CFrame.new(-22.150005340576172,5.065093040466309,-29.5000057220459,0.8660072684288025,-0,-0.5000314116477966,0,1,-0,0.5000314116477966,0,0.8660072684288025)}, [1621] = {shape="Normal", cframe=CFrame.new(-13,21.61508560180664,-63,-1,0,0,0,1,0,0,0,-1)}, [1028] = {shape="Normal", cframe=CFrame.new(-27,4.815088272094727,-17,0,0,1,0,1,-0,-1,0,0)}, [2868] = {shape="Normal", cframe=CFrame.new(70,3.0150814056396484,-22,0,0,-1,0,1,0,1,0,0)}, [1367] = {shape="Normal", cframe=CFrame.new(133,10.215080261230469,153,-1,0,0,0,1,0,0,0,-1)}, [1565] = {shape="Normal", cframe=CFrame.new(-0.5,14.41508674621582,-63,-1,0,0,0,1,0,0,0,-1)}, [861] = {shape="Normal", cframe=CFrame.new(-13,43.215091705322266,-17,0,0,-1,0,1,0,1,0,0)}, [649] = {shape="Normal", cframe=CFrame.new(188,4.215083122253418,39,0,0,1,0,1,-0,-1,0,0)}, [2675] = {shape="Normal", cframe=CFrame.new(-12.180757522583008,6.779123306274414,-57.87034225463867,-0.9466480016708374,0.09036490321159363,-0.3093407452106476,0.000009618699550628662,0.959890604019165,0.2803747355937958,0.3222692906856537,0.26541319489479065,-0.9086793661117554)}, [240] = {shape="Normal", cframe=CFrame.new(57.5213623046875,-16.852556228637695,-104.31253814697266,-0.5633282661437988,-0.7170590758323669,-0.41047239303588867,-0.40031546354293823,0.6714661121368408,-0.6236031651496887,0.7227785587310791,-0.18697483837604523,-0.6653056144714355)}, [1518] = {shape="Normal", cframe=CFrame.new(-7.5,9.61508846282959,-63,-1,0,0,0,1,0,0,0,-1)}, [486] = {shape="Normal", cframe=CFrame.new(18.950008392333984,5.8650898933410645,-62.60002899169922,-1,0,0,0,1,0,0,0,-1)}, [876] = {shape="Normal", cframe=CFrame.new(188,1.8150869607925415,51,0,0,1,0,1,-0,-1,0,0)}, [783] = {shape="Normal", cframe=CFrame.new(-18.89478874206543,5.065093040466309,-37.78618240356445,-0.3420426845550537,0,0.9396843910217285,0,1,0,-0.9396843910217285,0,-0.3420426845550537)}, [1049] = {shape="Normal", cframe=CFrame.new(14.850001335144043,12.315084457397461,-63.29999542236328,-1,0,0,0,1,0,0,0,-1)}, [2236] = {shape="Normal", cframe=CFrame.new(27,15.015084266662598,-22,0,0,1,0,1,-0,-1,0,0)}, [1183] = {shape="Normal", cframe=CFrame.new(3,24.01508903503418,-9,-1,0,0,0,1,0,0,0,-1)}, [1453] = {shape="Normal", cframe=CFrame.new(184,7.815084457397461,37,0,0,1,0,1,-0,-1,0,0)}, [692] = {shape="Normal", cframe=CFrame.new(184,5.415083408355713,39,0,0,1,0,1,-0,-1,0,0)}, [155] = {shape="Normal", cframe=CFrame.new(62.249351501464844,-32.08631134033203,-109.20338439941406,-0.751746654510498,-0.21684864163398743,0.6227788329124451,0.3736792504787445,0.6380611658096313,0.6732323169708252,-0.5433605313301086,0.7388197183609009,-0.3986285924911499)}, [1267] = {shape="Normal", cframe=CFrame.new(143,6.615087032318115,153,-1,0,0,0,1,0,0,0,-1)}, [1395] = {shape="Normal", cframe=CFrame.new(184,0.6150845289230347,37,0,0,1,0,1,-0,-1,0,0)}, [565] = {shape="Normal", cframe=CFrame.new(-19,40.81509017944336,-17.9999942779541,0,0,-1,0,1,0,1,0,0)}, [927] = {shape="Normal", cframe=CFrame.new(-5,12.015087127685547,-9,-1,0,0,0,1,0,0,0,-1)}, [1293] = {shape="Normal", cframe=CFrame.new(27.099998474121094,17.215085983276367,-48.307186126708984,0.000020503997802734375,-0.000005498528480529785,-1.0000001192092896,0.4999745488166809,0.8660401105880737,0.000005498528480529785,0.8660401701927185,-0.4999745488166809,0.000020503997802734375)}, [754] = {shape="Normal", cframe=CFrame.new(188,3.015082836151123,39,0,0,1,0,1,-0,-1,0,0)}, [539] = {shape="Normal", cframe=CFrame.new(-15,38.41508865356445,-21,-1,0,0,0,1,0,0,0,-1)}, [1427] = {shape="Normal", cframe=CFrame.new(-27,15.01508617401123,-44,0,0,1,0,1,-0,-1,0,0)}, [1232] = {shape="Normal", cframe=CFrame.new(3,35.41509246826172,-24,0,0,1,0,1,-0,-1,0,0)}, [574] = {shape="Normal", cframe=CFrame.new(188,1.8150826692581177,39,0,0,1,0,1,-0,-1,0,0)}, [554] = {shape="Normal", cframe=CFrame.new(-15,43.215091705322266,-21,-1,0,0,0,1,0,0,0,-1)}, [294] = {shape="Normal", cframe=CFrame.new(-23,21.01508140563965,-9,0,0,-1,0,1,0,1,0,0)}, [277] = {shape="Normal", cframe=CFrame.new(9,31.815088272094727,-54,0,0,1,0,1,-0,-1,0,0)}, [1167] = {shape="Normal", cframe=CFrame.new(188,1.8150831460952759,77,0,0,1,0,1,-0,-1,0,0)}, [1175] = {shape="Normal", cframe=CFrame.new(-27,13.215087890625,-50.5,0,0,-1,0,1,0,1,0,0)}, [633] = {shape="Normal", cframe=CFrame.new(-19,36.01508712768555,-17,0,0,-1,0,1,0,1,0,0)}, [460] = {shape="Normal", cframe=CFrame.new(188,9.015084266662598,63,0,0,1,0,1,-0,-1,0,0)}, [185] = {shape="Normal", cframe=CFrame.new(60.60807800292969,-30.703731536865234,-109.5662612915039,-0.751746654510498,-0.21684864163398743,0.6227788329124451,0.3736792504787445,0.6380611658096313,0.6732323169708252,-0.5433605313301086,0.7388197183609009,-0.3986285924911499)}, [488] = {shape="Normal", cframe=CFrame.new(35.39788818359375,1.4103726148605347,-60.106685638427734,0.7258672714233398,-0.2851802110671997,-0.6259305477142334,-0.21817900240421295,0.7675485014915466,-0.6027166247367859,0.6523149013519287,0.5740571618080139,0.49491798877716064)}, [1090] = {shape="Normal", cframe=CFrame.new(160,3.8150885105133057,31,0,0,-1,0,1,0,1,0,0)}, [641] = {shape="Normal", cframe=CFrame.new(-17,38.41508865356445,-15,1,0,0,0,1,0,0,0,1)}, } local pending = 0 for id, def in pairs(partDefs) do pending = pending + 1 task.spawn(function() local success, part = pcall(function() return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace) end) if success and part then P[id] = part syncAnchor(endpoint, part, true) end pending = pending - 1 end) end while pending > 0 do task.wait() end local resizeBatch = {} if P[4] then resizeBatch[#resizeBatch+1] = {Part = P[4], CFrame = P[4].CFrame, Size = Vector3.new(0.550000011920929,0.5999999642372131,0.6000000238418579)} end if P[5] then resizeBatch[#resizeBatch+1] = {Part = P[5], CFrame = P[5].CFrame, Size = Vector3.new(4.013147830963135,1.0750033855438232,1.7829921245574951)} end if P[6] then resizeBatch[#resizeBatch+1] = {Part = P[6], CFrame = P[6].CFrame, Size = Vector3.new(2.1000001430511475,1.2000000476837158,1.4500000476837158)} end if P[10] then resizeBatch[#resizeBatch+1] = {Part = P[10], CFrame = P[10].CFrame, Size = Vector3.new(2.111083984375,0.3500000238418579,0.3499999940395355)} end if P[11] then resizeBatch[#resizeBatch+1] = {Part = P[11], CFrame = P[11].CFrame, Size = Vector3.new(2.111083984375,0.3500000238418579,0.3500000238418579)} end if P[12] then resizeBatch[#resizeBatch+1] = {Part = P[12], CFrame = P[12].CFrame, Size = Vector3.new(2.111083984375,0.3500000238418579,0.3500000238418579)} end if P[13] then resizeBatch[#resizeBatch+1] = {Part = P[13], CFrame = P[13].CFrame, Size = Vector3.new(4.551084518432617,0.3500000238418579,0.3500000238418579)} end if P[14] then resizeBatch[#resizeBatch+1] = {Part = P[14], CFrame = P[14].CFrame, Size = Vector3.new(2.111083984375,0.3500000238418579,0.3500000238418579)} end if P[16] then resizeBatch[#resizeBatch+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(0.727715015411377,0.9385751485824585,0.9385741949081421)} end if P[18] then resizeBatch[#resizeBatch+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(0.4554300606250763,1.9355777502059937,0.45542967319488525)} end if P[19] then resizeBatch[#resizeBatch+1] = {Part = P[19], CFrame = P[19].CFrame, Size = Vector3.new(0.4554300606250763,1.9355777502059937,0.45542967319488525)} end if P[20] then resizeBatch[#resizeBatch+1] = {Part = P[20], CFrame = P[20].CFrame, Size = Vector3.new(0.4554300606250763,1.9355777502059937,0.45542967319488525)} end if P[21] then resizeBatch[#resizeBatch+1] = {Part = P[21], CFrame = P[21].CFrame, Size = Vector3.new(0.4554300606250763,1.9355777502059937,0.45542967319488525)} end if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(1.2524324655532837,1.9355777502059937,0.45542967319488525)} end if P[23] then resizeBatch[#resizeBatch+1] = {Part = P[23], CFrame = P[23].CFrame, Size = Vector3.new(1.2524324655532837,1.9355777502059937,1.2524316310882568)} end if P[24] then resizeBatch[#resizeBatch+1] = {Part = P[24], CFrame = P[24].CFrame, Size = Vector3.new(0.2277141660451889,1.1385749578475952,1.1385741233825684)} end if P[25] then resizeBatch[#resizeBatch+1] = {Part = P[25], CFrame = P[25].CFrame, Size = Vector3.new(2.2771503925323486,0.4554300606250763,2.277148485183716)} end if P[26] then resizeBatch[#resizeBatch+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(0.21672821044921875,1.8217202425003052,0.3985009491443634)} end if P[28] then resizeBatch[#resizeBatch+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(0.21672821044921875,1.8217202425003052,0.3985009491443634)} end if P[30] then resizeBatch[#resizeBatch+1] = {Part = P[30], CFrame = P[30].CFrame, Size = Vector3.new(0.21672821044921875,1.8217202425003052,0.3985009491443634)} end if P[32] then resizeBatch[#resizeBatch+1] = {Part = P[32], CFrame = P[32].CFrame, Size = Vector3.new(1.2524324655532837,1.9355777502059937,0.45542967319488525)} end if P[33] then resizeBatch[#resizeBatch+1] = {Part = P[33], CFrame = P[33].CFrame, Size = Vector3.new(0.21672821044921875,1.8217202425003052,0.3985009491443634)} end if P[35] then resizeBatch[#resizeBatch+1] = {Part = P[35], CFrame = P[35].CFrame, Size = Vector3.new(1.2524324655532837,1.9355777502059937,0.45542967319488525)} end if P[36] then resizeBatch[#resizeBatch+1] = {Part = P[36], CFrame = P[36].CFrame, Size = Vector3.new(1.2524324655532837,1.9355777502059937,0.45542967319488525)} end if P[37] then resizeBatch[#resizeBatch+1] = {Part = P[37], CFrame = P[37].CFrame, Size = Vector3.new(10.07108211517334,0.6831449270248413,0.6831443905830383)} end if P[169] then resizeBatch[#resizeBatch+1] = {Part = P[169], CFrame = P[169].CFrame, Size = Vector3.new(0.4622420072555542,0.2894408702850342,0.8512699604034424)} end if P[591] then resizeBatch[#resizeBatch+1] = {Part = P[591], CFrame = P[591].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1638] then resizeBatch[#resizeBatch+1] = {Part = P[1638], CFrame = P[1638].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1442] then resizeBatch[#resizeBatch+1] = {Part = P[1442], CFrame = P[1442].CFrame, Size = Vector3.new(3.0000009536743164,0.6999999284744263,1.7999999523162842)} end if P[226] then resizeBatch[#resizeBatch+1] = {Part = P[226], CFrame = P[226].CFrame, Size = Vector3.new(4,1,2)} end if P[2229] then resizeBatch[#resizeBatch+1] = {Part = P[2229], CFrame = P[2229].CFrame, Size = Vector3.new(9.999994277954102,1.2000000476837158,6)} end if P[1046] then resizeBatch[#resizeBatch+1] = {Part = P[1046], CFrame = P[1046].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1196] then resizeBatch[#resizeBatch+1] = {Part = P[1196], CFrame = P[1196].CFrame, Size = Vector3.new(1,4.800000190734863,2)} end if P[2132] then resizeBatch[#resizeBatch+1] = {Part = P[2132], CFrame = P[2132].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[572] then resizeBatch[#resizeBatch+1] = {Part = P[572], CFrame = P[572].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2957] then resizeBatch[#resizeBatch+1] = {Part = P[2957], CFrame = P[2957].CFrame, Size = Vector3.new(6,0.4000000059604645,6)} end if P[1684] then resizeBatch[#resizeBatch+1] = {Part = P[1684], CFrame = P[1684].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1564] then resizeBatch[#resizeBatch+1] = {Part = P[1564], CFrame = P[1564].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[762] then resizeBatch[#resizeBatch+1] = {Part = P[762], CFrame = P[762].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2861] then resizeBatch[#resizeBatch+1] = {Part = P[2861], CFrame = P[2861].CFrame, Size = Vector3.new(2,0.4000000059604645,10)} end if P[2018] then resizeBatch[#resizeBatch+1] = {Part = P[2018], CFrame = P[2018].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1351] then resizeBatch[#resizeBatch+1] = {Part = P[1351], CFrame = P[1351].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1025] then resizeBatch[#resizeBatch+1] = {Part = P[1025], CFrame = P[1025].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[742] then resizeBatch[#resizeBatch+1] = {Part = P[742], CFrame = P[742].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end if P[748] then resizeBatch[#resizeBatch+1] = {Part = P[748], CFrame = P[748].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[1325] then resizeBatch[#resizeBatch+1] = {Part = P[1325], CFrame = P[1325].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1563] then resizeBatch[#resizeBatch+1] = {Part = P[1563], CFrame = P[1563].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[1959] then resizeBatch[#resizeBatch+1] = {Part = P[1959], CFrame = P[1959].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1994] then resizeBatch[#resizeBatch+1] = {Part = P[1994], CFrame = P[1994].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[473] then resizeBatch[#resizeBatch+1] = {Part = P[473], CFrame = P[473].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1971] then resizeBatch[#resizeBatch+1] = {Part = P[1971], CFrame = P[1971].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2089] then resizeBatch[#resizeBatch+1] = {Part = P[2089], CFrame = P[2089].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[212] then resizeBatch[#resizeBatch+1] = {Part = P[212], CFrame = P[212].CFrame, Size = Vector3.new(16.39999008178711,13.44999885559082,0.24999859929084778)} end if P[2890] then resizeBatch[#resizeBatch+1] = {Part = P[2890], CFrame = P[2890].CFrame, Size = Vector3.new(2,0.4000000059604645,4)} end if P[1820] then resizeBatch[#resizeBatch+1] = {Part = P[1820], CFrame = P[1820].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1809] then resizeBatch[#resizeBatch+1] = {Part = P[1809], CFrame = P[1809].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1435] then resizeBatch[#resizeBatch+1] = {Part = P[1435], CFrame = P[1435].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[600] then resizeBatch[#resizeBatch+1] = {Part = P[600], CFrame = P[600].CFrame, Size = Vector3.new(1.7000010013580322,0.29999998211860657,0.6999996900558472)} end if P[393] then resizeBatch[#resizeBatch+1] = {Part = P[393], CFrame = P[393].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2416] then resizeBatch[#resizeBatch+1] = {Part = P[2416], CFrame = P[2416].CFrame, Size = Vector3.new(0.5,3.5,0.5)} end if P[1745] then resizeBatch[#resizeBatch+1] = {Part = P[1745], CFrame = P[1745].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[3256] then resizeBatch[#resizeBatch+1] = {Part = P[3256], CFrame = P[3256].CFrame, Size = Vector3.new(1.1970000267028809,2.9599997997283936,2.9599997997283936)} end if P[1001] then resizeBatch[#resizeBatch+1] = {Part = P[1001], CFrame = P[1001].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2766] then resizeBatch[#resizeBatch+1] = {Part = P[2766], CFrame = P[2766].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[126] then resizeBatch[#resizeBatch+1] = {Part = P[126], CFrame = P[126].CFrame, Size = Vector3.new(2.000000238418579,9.000001907348633,0.09999997168779373)} end if P[2096] then resizeBatch[#resizeBatch+1] = {Part = P[2096], CFrame = P[2096].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[997] then resizeBatch[#resizeBatch+1] = {Part = P[997], CFrame = P[997].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[553] then resizeBatch[#resizeBatch+1] = {Part = P[553], CFrame = P[553].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2118] then resizeBatch[#resizeBatch+1] = {Part = P[2118], CFrame = P[2118].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[409] then resizeBatch[#resizeBatch+1] = {Part = P[409], CFrame = P[409].CFrame, Size = Vector3.new(2.0999999046325684,0.8999999761581421,1.1999998092651367)} end if P[702] then resizeBatch[#resizeBatch+1] = {Part = P[702], CFrame = P[702].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[846] then resizeBatch[#resizeBatch+1] = {Part = P[846], CFrame = P[846].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[578] then resizeBatch[#resizeBatch+1] = {Part = P[578], CFrame = P[578].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[933] then resizeBatch[#resizeBatch+1] = {Part = P[933], CFrame = P[933].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1553] then resizeBatch[#resizeBatch+1] = {Part = P[1553], CFrame = P[1553].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2171] then resizeBatch[#resizeBatch+1] = {Part = P[2171], CFrame = P[2171].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2225] then resizeBatch[#resizeBatch+1] = {Part = P[2225], CFrame = P[2225].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[789] then resizeBatch[#resizeBatch+1] = {Part = P[789], CFrame = P[789].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[412] then resizeBatch[#resizeBatch+1] = {Part = P[412], CFrame = P[412].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[812] then resizeBatch[#resizeBatch+1] = {Part = P[812], CFrame = P[812].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[898] then resizeBatch[#resizeBatch+1] = {Part = P[898], CFrame = P[898].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1996] then resizeBatch[#resizeBatch+1] = {Part = P[1996], CFrame = P[1996].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2381] then resizeBatch[#resizeBatch+1] = {Part = P[2381], CFrame = P[2381].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1324] then resizeBatch[#resizeBatch+1] = {Part = P[1324], CFrame = P[1324].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2784] then resizeBatch[#resizeBatch+1] = {Part = P[2784], CFrame = P[2784].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[1622] then resizeBatch[#resizeBatch+1] = {Part = P[1622], CFrame = P[1622].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[775] then resizeBatch[#resizeBatch+1] = {Part = P[775], CFrame = P[775].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[390] then resizeBatch[#resizeBatch+1] = {Part = P[390], CFrame = P[390].CFrame, Size = Vector3.new(2.700000286102295,2.4000000953674316,2)} end if P[1120] then resizeBatch[#resizeBatch+1] = {Part = P[1120], CFrame = P[1120].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[2110] then resizeBatch[#resizeBatch+1] = {Part = P[2110], CFrame = P[2110].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2739] then resizeBatch[#resizeBatch+1] = {Part = P[2739], CFrame = P[2739].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[713] then resizeBatch[#resizeBatch+1] = {Part = P[713], CFrame = P[713].CFrame, Size = Vector3.new(8,1.2000000476837158,3)} end if P[227] then resizeBatch[#resizeBatch+1] = {Part = P[227], CFrame = P[227].CFrame, Size = Vector3.new(4,1,2)} end if P[1614] then resizeBatch[#resizeBatch+1] = {Part = P[1614], CFrame = P[1614].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1831] then resizeBatch[#resizeBatch+1] = {Part = P[1831], CFrame = P[1831].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[3055] then resizeBatch[#resizeBatch+1] = {Part = P[3055], CFrame = P[3055].CFrame, Size = Vector3.new(7.299901962280273,0.4000000059604645,352.9000549316406)} end if P[2744] then resizeBatch[#resizeBatch+1] = {Part = P[2744], CFrame = P[2744].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[2803] then resizeBatch[#resizeBatch+1] = {Part = P[2803], CFrame = P[2803].CFrame, Size = Vector3.new(2,2.4000000953674316,4)} end if P[2161] then resizeBatch[#resizeBatch+1] = {Part = P[2161], CFrame = P[2161].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[246] then resizeBatch[#resizeBatch+1] = {Part = P[246], CFrame = P[246].CFrame, Size = Vector3.new(4,12.235346794128418,11.05609130859375)} end if P[1470] then resizeBatch[#resizeBatch+1] = {Part = P[1470], CFrame = P[1470].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end if P[1944] then resizeBatch[#resizeBatch+1] = {Part = P[1944], CFrame = P[1944].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[869] then resizeBatch[#resizeBatch+1] = {Part = P[869], CFrame = P[869].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[2478] then resizeBatch[#resizeBatch+1] = {Part = P[2478], CFrame = P[2478].CFrame, Size = Vector3.new(16,16,1)} end if P[1766] then resizeBatch[#resizeBatch+1] = {Part = P[1766], CFrame = P[1766].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1393] then resizeBatch[#resizeBatch+1] = {Part = P[1393], CFrame = P[1393].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1206] then resizeBatch[#resizeBatch+1] = {Part = P[1206], CFrame = P[1206].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[269] then resizeBatch[#resizeBatch+1] = {Part = P[269], CFrame = P[269].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[2173] then resizeBatch[#resizeBatch+1] = {Part = P[2173], CFrame = P[2173].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2023] then resizeBatch[#resizeBatch+1] = {Part = P[2023], CFrame = P[2023].CFrame, Size = Vector3.new(12,1.2000000476837158,8)} end if P[3235] then resizeBatch[#resizeBatch+1] = {Part = P[3235], CFrame = P[3235].CFrame, Size = Vector3.new(0.2500000298023224,0.2500000298023224,0.2500000298023224)} end if P[2092] then resizeBatch[#resizeBatch+1] = {Part = P[2092], CFrame = P[2092].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[1066] then resizeBatch[#resizeBatch+1] = {Part = P[1066], CFrame = P[1066].CFrame, Size = Vector3.new(1,1.2000000476837158,12)} end if P[449] then resizeBatch[#resizeBatch+1] = {Part = P[449], CFrame = P[449].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1473] then resizeBatch[#resizeBatch+1] = {Part = P[1473], CFrame = P[1473].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[2308] then resizeBatch[#resizeBatch+1] = {Part = P[2308], CFrame = P[2308].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[2081] then resizeBatch[#resizeBatch+1] = {Part = P[2081], CFrame = P[2081].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[273] then resizeBatch[#resizeBatch+1] = {Part = P[273], CFrame = P[273].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1111] then resizeBatch[#resizeBatch+1] = {Part = P[1111], CFrame = P[1111].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[467] then resizeBatch[#resizeBatch+1] = {Part = P[467], CFrame = P[467].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[123] then resizeBatch[#resizeBatch+1] = {Part = P[123], CFrame = P[123].CFrame, Size = Vector3.new(5,5,1)} end if P[127] then resizeBatch[#resizeBatch+1] = {Part = P[127], CFrame = P[127].CFrame, Size = Vector3.new(2.1000001430511475,0.10000000149011612,6.799997806549072)} end if P[1084] then resizeBatch[#resizeBatch+1] = {Part = P[1084], CFrame = P[1084].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1779] then resizeBatch[#resizeBatch+1] = {Part = P[1779], CFrame = P[1779].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1590] then resizeBatch[#resizeBatch+1] = {Part = P[1590], CFrame = P[1590].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1720] then resizeBatch[#resizeBatch+1] = {Part = P[1720], CFrame = P[1720].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[837] then resizeBatch[#resizeBatch+1] = {Part = P[837], CFrame = P[837].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2208] then resizeBatch[#resizeBatch+1] = {Part = P[2208], CFrame = P[2208].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[2771] then resizeBatch[#resizeBatch+1] = {Part = P[2771], CFrame = P[2771].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[2175] then resizeBatch[#resizeBatch+1] = {Part = P[2175], CFrame = P[2175].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2269] then resizeBatch[#resizeBatch+1] = {Part = P[2269], CFrame = P[2269].CFrame, Size = Vector3.new(1,20,1)} end if P[2017] then resizeBatch[#resizeBatch+1] = {Part = P[2017], CFrame = P[2017].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[3237] then resizeBatch[#resizeBatch+1] = {Part = P[3237], CFrame = P[3237].CFrame, Size = Vector3.new(1.0074098110198975,0.12592580914497375,0.8185184597969055)} end if P[1650] then resizeBatch[#resizeBatch+1] = {Part = P[1650], CFrame = P[1650].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2722] then resizeBatch[#resizeBatch+1] = {Part = P[2722], CFrame = P[2722].CFrame, Size = Vector3.new(2,0.4000000059604645,10)} end if P[2185] then resizeBatch[#resizeBatch+1] = {Part = P[2185], CFrame = P[2185].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1804] then resizeBatch[#resizeBatch+1] = {Part = P[1804], CFrame = P[1804].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[1781] then resizeBatch[#resizeBatch+1] = {Part = P[1781], CFrame = P[1781].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[536] then resizeBatch[#resizeBatch+1] = {Part = P[536], CFrame = P[536].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2032] then resizeBatch[#resizeBatch+1] = {Part = P[2032], CFrame = P[2032].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1214] then resizeBatch[#resizeBatch+1] = {Part = P[1214], CFrame = P[1214].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[324] then resizeBatch[#resizeBatch+1] = {Part = P[324], CFrame = P[324].CFrame, Size = Vector3.new(8,2.4000000953674316,2)} end if P[2045] then resizeBatch[#resizeBatch+1] = {Part = P[2045], CFrame = P[2045].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[43] then resizeBatch[#resizeBatch+1] = {Part = P[43], CFrame = P[43].CFrame, Size = Vector3.new(1.600000023841858,0.800000011920929,1)} end if P[1870] then resizeBatch[#resizeBatch+1] = {Part = P[1870], CFrame = P[1870].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1165] then resizeBatch[#resizeBatch+1] = {Part = P[1165], CFrame = P[1165].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[165] then resizeBatch[#resizeBatch+1] = {Part = P[165], CFrame = P[165].CFrame, Size = Vector3.new(0.45368003845214844,0.5672000646591187,0.5096529722213745)} end if P[426] then resizeBatch[#resizeBatch+1] = {Part = P[426], CFrame = P[426].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2712] then resizeBatch[#resizeBatch+1] = {Part = P[2712], CFrame = P[2712].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[2883] then resizeBatch[#resizeBatch+1] = {Part = P[2883], CFrame = P[2883].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[1717] then resizeBatch[#resizeBatch+1] = {Part = P[1717], CFrame = P[1717].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[464] then resizeBatch[#resizeBatch+1] = {Part = P[464], CFrame = P[464].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[611] then resizeBatch[#resizeBatch+1] = {Part = P[611], CFrame = P[611].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1254] then resizeBatch[#resizeBatch+1] = {Part = P[1254], CFrame = P[1254].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[948] then resizeBatch[#resizeBatch+1] = {Part = P[948], CFrame = P[948].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2388] then resizeBatch[#resizeBatch+1] = {Part = P[2388], CFrame = P[2388].CFrame, Size = Vector3.new(4,0.4000000059604645,21)} end if P[2626] then resizeBatch[#resizeBatch+1] = {Part = P[2626], CFrame = P[2626].CFrame, Size = Vector3.new(2,1,1)} end if P[2777] then resizeBatch[#resizeBatch+1] = {Part = P[2777], CFrame = P[2777].CFrame, Size = Vector3.new(2,2.4000000953674316,8)} end if P[242] then resizeBatch[#resizeBatch+1] = {Part = P[242], CFrame = P[242].CFrame, Size = Vector3.new(14.372146606445312,12.529159545898438,18.885894775390625)} end if P[318] then resizeBatch[#resizeBatch+1] = {Part = P[318], CFrame = P[318].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[899] then resizeBatch[#resizeBatch+1] = {Part = P[899], CFrame = P[899].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[786] then resizeBatch[#resizeBatch+1] = {Part = P[786], CFrame = P[786].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1815] then resizeBatch[#resizeBatch+1] = {Part = P[1815], CFrame = P[1815].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[2380] then resizeBatch[#resizeBatch+1] = {Part = P[2380], CFrame = P[2380].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[523] then resizeBatch[#resizeBatch+1] = {Part = P[523], CFrame = P[523].CFrame, Size = Vector3.new(2.8999998569488525,0.3999999761581421,1.0999997854232788)} end if P[1227] then resizeBatch[#resizeBatch+1] = {Part = P[1227], CFrame = P[1227].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[682] then resizeBatch[#resizeBatch+1] = {Part = P[682], CFrame = P[682].CFrame, Size = Vector3.new(6,1.2000000476837158,4)} end if P[303] then resizeBatch[#resizeBatch+1] = {Part = P[303], CFrame = P[303].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1451] then resizeBatch[#resizeBatch+1] = {Part = P[1451], CFrame = P[1451].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[2818] then resizeBatch[#resizeBatch+1] = {Part = P[2818], CFrame = P[2818].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[1318] then resizeBatch[#resizeBatch+1] = {Part = P[1318], CFrame = P[1318].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[2718] then resizeBatch[#resizeBatch+1] = {Part = P[2718], CFrame = P[2718].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[1976] then resizeBatch[#resizeBatch+1] = {Part = P[1976], CFrame = P[1976].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[627] then resizeBatch[#resizeBatch+1] = {Part = P[627], CFrame = P[627].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1876] then resizeBatch[#resizeBatch+1] = {Part = P[1876], CFrame = P[1876].CFrame, Size = Vector3.new(0.6999999284744263,0.3000008463859558,1.3999998569488525)} end if P[2671] then resizeBatch[#resizeBatch+1] = {Part = P[2671], CFrame = P[2671].CFrame, Size = Vector3.new(1,2,1)} end if P[1702] then resizeBatch[#resizeBatch+1] = {Part = P[1702], CFrame = P[1702].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1927] then resizeBatch[#resizeBatch+1] = {Part = P[1927], CFrame = P[1927].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1604] then resizeBatch[#resizeBatch+1] = {Part = P[1604], CFrame = P[1604].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1488] then resizeBatch[#resizeBatch+1] = {Part = P[1488], CFrame = P[1488].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1807] then resizeBatch[#resizeBatch+1] = {Part = P[1807], CFrame = P[1807].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[515] then resizeBatch[#resizeBatch+1] = {Part = P[515], CFrame = P[515].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1617] then resizeBatch[#resizeBatch+1] = {Part = P[1617], CFrame = P[1617].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1757] then resizeBatch[#resizeBatch+1] = {Part = P[1757], CFrame = P[1757].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1792] then resizeBatch[#resizeBatch+1] = {Part = P[1792], CFrame = P[1792].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[309] then resizeBatch[#resizeBatch+1] = {Part = P[309], CFrame = P[309].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[1905] then resizeBatch[#resizeBatch+1] = {Part = P[1905], CFrame = P[1905].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[2326] then resizeBatch[#resizeBatch+1] = {Part = P[2326], CFrame = P[2326].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[703] then resizeBatch[#resizeBatch+1] = {Part = P[703], CFrame = P[703].CFrame, Size = Vector3.new(1,1.1000009775161743,2.299999713897705)} end if P[1338] then resizeBatch[#resizeBatch+1] = {Part = P[1338], CFrame = P[1338].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[1657] then resizeBatch[#resizeBatch+1] = {Part = P[1657], CFrame = P[1657].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2227] then resizeBatch[#resizeBatch+1] = {Part = P[2227], CFrame = P[2227].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1109] then resizeBatch[#resizeBatch+1] = {Part = P[1109], CFrame = P[1109].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1161] then resizeBatch[#resizeBatch+1] = {Part = P[1161], CFrame = P[1161].CFrame, Size = Vector3.new(8,2.4000000953674316,2)} end if P[1821] then resizeBatch[#resizeBatch+1] = {Part = P[1821], CFrame = P[1821].CFrame, Size = Vector3.new(6,1.2000000476837158,2)} end if P[2189] then resizeBatch[#resizeBatch+1] = {Part = P[2189], CFrame = P[2189].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1467] then resizeBatch[#resizeBatch+1] = {Part = P[1467], CFrame = P[1467].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1918] then resizeBatch[#resizeBatch+1] = {Part = P[1918], CFrame = P[1918].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1461] then resizeBatch[#resizeBatch+1] = {Part = P[1461], CFrame = P[1461].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2247] then resizeBatch[#resizeBatch+1] = {Part = P[2247], CFrame = P[2247].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[95] then resizeBatch[#resizeBatch+1] = {Part = P[95], CFrame = P[95].CFrame, Size = Vector3.new(2,2,1)} end if P[2365] then resizeBatch[#resizeBatch+1] = {Part = P[2365], CFrame = P[2365].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[1872] then resizeBatch[#resizeBatch+1] = {Part = P[1872], CFrame = P[1872].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[384] then resizeBatch[#resizeBatch+1] = {Part = P[384], CFrame = P[384].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[173] then resizeBatch[#resizeBatch+1] = {Part = P[173], CFrame = P[173].CFrame, Size = Vector3.new(0.36643603444099426,0.9914350509643555,0.3649638891220093)} end if P[417] then resizeBatch[#resizeBatch+1] = {Part = P[417], CFrame = P[417].CFrame, Size = Vector3.new(1,8.40000057220459,2)} end if P[929] then resizeBatch[#resizeBatch+1] = {Part = P[929], CFrame = P[929].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1260] then resizeBatch[#resizeBatch+1] = {Part = P[1260], CFrame = P[1260].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[939] then resizeBatch[#resizeBatch+1] = {Part = P[939], CFrame = P[939].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[654] then resizeBatch[#resizeBatch+1] = {Part = P[654], CFrame = P[654].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1038] then resizeBatch[#resizeBatch+1] = {Part = P[1038], CFrame = P[1038].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[954] then resizeBatch[#resizeBatch+1] = {Part = P[954], CFrame = P[954].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[135] then resizeBatch[#resizeBatch+1] = {Part = P[135], CFrame = P[135].CFrame, Size = Vector3.new(1.7757480144500732,0.6913899183273315,0.9548319578170776)} end if P[2491] then resizeBatch[#resizeBatch+1] = {Part = P[2491], CFrame = P[2491].CFrame, Size = Vector3.new(16,1.2000000476837158,1)} end if P[1965] then resizeBatch[#resizeBatch+1] = {Part = P[1965], CFrame = P[1965].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2070] then resizeBatch[#resizeBatch+1] = {Part = P[2070], CFrame = P[2070].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[535] then resizeBatch[#resizeBatch+1] = {Part = P[535], CFrame = P[535].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1277] then resizeBatch[#resizeBatch+1] = {Part = P[1277], CFrame = P[1277].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2457] then resizeBatch[#resizeBatch+1] = {Part = P[2457], CFrame = P[2457].CFrame, Size = Vector3.new(9,0.5,4)} end if P[1993] then resizeBatch[#resizeBatch+1] = {Part = P[1993], CFrame = P[1993].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[646] then resizeBatch[#resizeBatch+1] = {Part = P[646], CFrame = P[646].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1580] then resizeBatch[#resizeBatch+1] = {Part = P[1580], CFrame = P[1580].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2240] then resizeBatch[#resizeBatch+1] = {Part = P[2240], CFrame = P[2240].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1187] then resizeBatch[#resizeBatch+1] = {Part = P[1187], CFrame = P[1187].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1754] then resizeBatch[#resizeBatch+1] = {Part = P[1754], CFrame = P[1754].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end if P[886] then resizeBatch[#resizeBatch+1] = {Part = P[886], CFrame = P[886].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1391] then resizeBatch[#resizeBatch+1] = {Part = P[1391], CFrame = P[1391].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1829] then resizeBatch[#resizeBatch+1] = {Part = P[1829], CFrame = P[1829].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[418] then resizeBatch[#resizeBatch+1] = {Part = P[418], CFrame = P[418].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[1171] then resizeBatch[#resizeBatch+1] = {Part = P[1171], CFrame = P[1171].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2963] then resizeBatch[#resizeBatch+1] = {Part = P[2963], CFrame = P[2963].CFrame, Size = Vector3.new(6,0.4000000059604645,6)} end if P[2074] then resizeBatch[#resizeBatch+1] = {Part = P[2074], CFrame = P[2074].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[305] then resizeBatch[#resizeBatch+1] = {Part = P[305], CFrame = P[305].CFrame, Size = Vector3.new(1,1.2000000476837158,12)} end if P[632] then resizeBatch[#resizeBatch+1] = {Part = P[632], CFrame = P[632].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2493] then resizeBatch[#resizeBatch+1] = {Part = P[2493], CFrame = P[2493].CFrame, Size = Vector3.new(18,1.2000000476837158,1)} end if P[907] then resizeBatch[#resizeBatch+1] = {Part = P[907], CFrame = P[907].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[774] then resizeBatch[#resizeBatch+1] = {Part = P[774], CFrame = P[774].CFrame, Size = Vector3.new(3,2.4000000953674316,2)} end if P[601] then resizeBatch[#resizeBatch+1] = {Part = P[601], CFrame = P[601].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[945] then resizeBatch[#resizeBatch+1] = {Part = P[945], CFrame = P[945].CFrame, Size = Vector3.new(6.899999141693115,1.2000000476837158,2)} end if P[549] then resizeBatch[#resizeBatch+1] = {Part = P[549], CFrame = P[549].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1598] then resizeBatch[#resizeBatch+1] = {Part = P[1598], CFrame = P[1598].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2460] then resizeBatch[#resizeBatch+1] = {Part = P[2460], CFrame = P[2460].CFrame, Size = Vector3.new(2,0.5,1)} end if P[1225] then resizeBatch[#resizeBatch+1] = {Part = P[1225], CFrame = P[1225].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[2713] then resizeBatch[#resizeBatch+1] = {Part = P[2713], CFrame = P[2713].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[787] then resizeBatch[#resizeBatch+1] = {Part = P[787], CFrame = P[787].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1054] then resizeBatch[#resizeBatch+1] = {Part = P[1054], CFrame = P[1054].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[241] then resizeBatch[#resizeBatch+1] = {Part = P[241], CFrame = P[241].CFrame, Size = Vector3.new(0.5000003576278687,13.450000762939453,30.249996185302734)} end if P[1122] then resizeBatch[#resizeBatch+1] = {Part = P[1122], CFrame = P[1122].CFrame, Size = Vector3.new(8,2.4000000953674316,2)} end if P[904] then resizeBatch[#resizeBatch+1] = {Part = P[904], CFrame = P[904].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1184] then resizeBatch[#resizeBatch+1] = {Part = P[1184], CFrame = P[1184].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2435] then resizeBatch[#resizeBatch+1] = {Part = P[2435], CFrame = P[2435].CFrame, Size = Vector3.new(16,1.2000000476837158,1)} end if P[1800] then resizeBatch[#resizeBatch+1] = {Part = P[1800], CFrame = P[1800].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[3216] then resizeBatch[#resizeBatch+1] = {Part = P[3216], CFrame = P[3216].CFrame, Size = Vector3.new(0.10000000149011612,2.549999952316284,0.10000000149011612)} end if P[494] then resizeBatch[#resizeBatch+1] = {Part = P[494], CFrame = P[494].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[344] then resizeBatch[#resizeBatch+1] = {Part = P[344], CFrame = P[344].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[908] then resizeBatch[#resizeBatch+1] = {Part = P[908], CFrame = P[908].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1388] then resizeBatch[#resizeBatch+1] = {Part = P[1388], CFrame = P[1388].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1950] then resizeBatch[#resizeBatch+1] = {Part = P[1950], CFrame = P[1950].CFrame, Size = Vector3.new(2.8000004291534424,0.5999999642372131,2)} end if P[892] then resizeBatch[#resizeBatch+1] = {Part = P[892], CFrame = P[892].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[576] then resizeBatch[#resizeBatch+1] = {Part = P[576], CFrame = P[576].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[450] then resizeBatch[#resizeBatch+1] = {Part = P[450], CFrame = P[450].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1249] then resizeBatch[#resizeBatch+1] = {Part = P[1249], CFrame = P[1249].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1201] then resizeBatch[#resizeBatch+1] = {Part = P[1201], CFrame = P[1201].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[347] then resizeBatch[#resizeBatch+1] = {Part = P[347], CFrame = P[347].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1675] then resizeBatch[#resizeBatch+1] = {Part = P[1675], CFrame = P[1675].CFrame, Size = Vector3.new(1.7000010013580322,0.29999998211860657,0.6999996900558472)} end if P[1851] then resizeBatch[#resizeBatch+1] = {Part = P[1851], CFrame = P[1851].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2320] then resizeBatch[#resizeBatch+1] = {Part = P[2320], CFrame = P[2320].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[2698] then resizeBatch[#resizeBatch+1] = {Part = P[2698], CFrame = P[2698].CFrame, Size = Vector3.new(1,2,1)} end if P[2272] then resizeBatch[#resizeBatch+1] = {Part = P[2272], CFrame = P[2272].CFrame, Size = Vector3.new(18,1.2000000476837158,1)} end if P[1378] then resizeBatch[#resizeBatch+1] = {Part = P[1378], CFrame = P[1378].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[2410] then resizeBatch[#resizeBatch+1] = {Part = P[2410], CFrame = P[2410].CFrame, Size = Vector3.new(1,1.2000000476837158,23)} end if P[663] then resizeBatch[#resizeBatch+1] = {Part = P[663], CFrame = P[663].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1524] then resizeBatch[#resizeBatch+1] = {Part = P[1524], CFrame = P[1524].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[2030] then resizeBatch[#resizeBatch+1] = {Part = P[2030], CFrame = P[2030].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[621] then resizeBatch[#resizeBatch+1] = {Part = P[621], CFrame = P[621].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1875] then resizeBatch[#resizeBatch+1] = {Part = P[1875], CFrame = P[1875].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[3239] then resizeBatch[#resizeBatch+1] = {Part = P[3239], CFrame = P[3239].CFrame, Size = Vector3.new(0.050000663846731186,0.05000000074505806,0.05000000074505806)} end if P[1224] then resizeBatch[#resizeBatch+1] = {Part = P[1224], CFrame = P[1224].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[979] then resizeBatch[#resizeBatch+1] = {Part = P[979], CFrame = P[979].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[2043] then resizeBatch[#resizeBatch+1] = {Part = P[2043], CFrame = P[2043].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[452] then resizeBatch[#resizeBatch+1] = {Part = P[452], CFrame = P[452].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[1891] then resizeBatch[#resizeBatch+1] = {Part = P[1891], CFrame = P[1891].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2267] then resizeBatch[#resizeBatch+1] = {Part = P[2267], CFrame = P[2267].CFrame, Size = Vector3.new(16,1.2000000476837158,1)} end if P[1127] then resizeBatch[#resizeBatch+1] = {Part = P[1127], CFrame = P[1127].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2125] then resizeBatch[#resizeBatch+1] = {Part = P[2125], CFrame = P[2125].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[3254] then resizeBatch[#resizeBatch+1] = {Part = P[3254], CFrame = P[3254].CFrame, Size = Vector3.new(1.1970000267028809,2.9599997997283936,2.9599997997283936)} end if P[509] then resizeBatch[#resizeBatch+1] = {Part = P[509], CFrame = P[509].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[543] then resizeBatch[#resizeBatch+1] = {Part = P[543], CFrame = P[543].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1263] then resizeBatch[#resizeBatch+1] = {Part = P[1263], CFrame = P[1263].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1275] then resizeBatch[#resizeBatch+1] = {Part = P[1275], CFrame = P[1275].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[1341] then resizeBatch[#resizeBatch+1] = {Part = P[1341], CFrame = P[1341].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[676] then resizeBatch[#resizeBatch+1] = {Part = P[676], CFrame = P[676].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[2754] then resizeBatch[#resizeBatch+1] = {Part = P[2754], CFrame = P[2754].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[2287] then resizeBatch[#resizeBatch+1] = {Part = P[2287], CFrame = P[2287].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[942] then resizeBatch[#resizeBatch+1] = {Part = P[942], CFrame = P[942].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[764] then resizeBatch[#resizeBatch+1] = {Part = P[764], CFrame = P[764].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[1430] then resizeBatch[#resizeBatch+1] = {Part = P[1430], CFrame = P[1430].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[2735] then resizeBatch[#resizeBatch+1] = {Part = P[2735], CFrame = P[2735].CFrame, Size = Vector3.new(2,2.4000000953674316,4)} end if P[2507] then resizeBatch[#resizeBatch+1] = {Part = P[2507], CFrame = P[2507].CFrame, Size = Vector3.new(5.200008392333984,1.2000317573547363,5.999996185302734)} end if P[1574] then resizeBatch[#resizeBatch+1] = {Part = P[1574], CFrame = P[1574].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[403] then resizeBatch[#resizeBatch+1] = {Part = P[403], CFrame = P[403].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2211] then resizeBatch[#resizeBatch+1] = {Part = P[2211], CFrame = P[2211].CFrame, Size = Vector3.new(12,1.2000000476837158,8)} end if P[2787] then resizeBatch[#resizeBatch+1] = {Part = P[2787], CFrame = P[2787].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[781] then resizeBatch[#resizeBatch+1] = {Part = P[781], CFrame = P[781].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2156] then resizeBatch[#resizeBatch+1] = {Part = P[2156], CFrame = P[2156].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1150] then resizeBatch[#resizeBatch+1] = {Part = P[1150], CFrame = P[1150].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1783] then resizeBatch[#resizeBatch+1] = {Part = P[1783], CFrame = P[1783].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1691] then resizeBatch[#resizeBatch+1] = {Part = P[1691], CFrame = P[1691].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[963] then resizeBatch[#resizeBatch+1] = {Part = P[963], CFrame = P[963].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2223] then resizeBatch[#resizeBatch+1] = {Part = P[2223], CFrame = P[2223].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[2058] then resizeBatch[#resizeBatch+1] = {Part = P[2058], CFrame = P[2058].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[116] then resizeBatch[#resizeBatch+1] = {Part = P[116], CFrame = P[116].CFrame, Size = Vector3.new(1,2,1)} end if P[1144] then resizeBatch[#resizeBatch+1] = {Part = P[1144], CFrame = P[1144].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2932] then resizeBatch[#resizeBatch+1] = {Part = P[2932], CFrame = P[2932].CFrame, Size = Vector3.new(1,10.800000190734863,1)} end if P[1013] then resizeBatch[#resizeBatch+1] = {Part = P[1013], CFrame = P[1013].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2759] then resizeBatch[#resizeBatch+1] = {Part = P[2759], CFrame = P[2759].CFrame, Size = Vector3.new(2,2.4000000953674316,6)} end if P[313] then resizeBatch[#resizeBatch+1] = {Part = P[313], CFrame = P[313].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1059] then resizeBatch[#resizeBatch+1] = {Part = P[1059], CFrame = P[1059].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2244] then resizeBatch[#resizeBatch+1] = {Part = P[2244], CFrame = P[2244].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[53] then resizeBatch[#resizeBatch+1] = {Part = P[53], CFrame = P[53].CFrame, Size = Vector3.new(1.600000023841858,0.800000011920929,1)} end if P[1190] then resizeBatch[#resizeBatch+1] = {Part = P[1190], CFrame = P[1190].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[221] then resizeBatch[#resizeBatch+1] = {Part = P[221], CFrame = P[221].CFrame, Size = Vector3.new(15.400008201599121,1.3499999046325684,10.300006866455078)} end if P[2390] then resizeBatch[#resizeBatch+1] = {Part = P[2390], CFrame = P[2390].CFrame, Size = Vector3.new(2,1.2000000476837158,6)} end if P[213] then resizeBatch[#resizeBatch+1] = {Part = P[213], CFrame = P[213].CFrame, Size = Vector3.new(4,1,2)} end if P[211] then resizeBatch[#resizeBatch+1] = {Part = P[211], CFrame = P[211].CFrame, Size = Vector3.new(0.3999999463558197,3.0500001907348633,0.39999985694885254)} end if P[740] then resizeBatch[#resizeBatch+1] = {Part = P[740], CFrame = P[740].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1331] then resizeBatch[#resizeBatch+1] = {Part = P[1331], CFrame = P[1331].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1662] then resizeBatch[#resizeBatch+1] = {Part = P[1662], CFrame = P[1662].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[722] then resizeBatch[#resizeBatch+1] = {Part = P[722], CFrame = P[722].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1824] then resizeBatch[#resizeBatch+1] = {Part = P[1824], CFrame = P[1824].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[919] then resizeBatch[#resizeBatch+1] = {Part = P[919], CFrame = P[919].CFrame, Size = Vector3.new(6,1.2000000476837158,2)} end if P[295] then resizeBatch[#resizeBatch+1] = {Part = P[295], CFrame = P[295].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1847] then resizeBatch[#resizeBatch+1] = {Part = P[1847], CFrame = P[1847].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1573] then resizeBatch[#resizeBatch+1] = {Part = P[1573], CFrame = P[1573].CFrame, Size = Vector3.new(5,2.4000000953674316,0.9999997615814209)} end if P[267] then resizeBatch[#resizeBatch+1] = {Part = P[267], CFrame = P[267].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1425] then resizeBatch[#resizeBatch+1] = {Part = P[1425], CFrame = P[1425].CFrame, Size = Vector3.new(1,4.800000190734863,2)} end if P[1343] then resizeBatch[#resizeBatch+1] = {Part = P[1343], CFrame = P[1343].CFrame, Size = Vector3.new(5.899999141693115,3.7999987602233887,2)} end if P[1550] then resizeBatch[#resizeBatch+1] = {Part = P[1550], CFrame = P[1550].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1205] then resizeBatch[#resizeBatch+1] = {Part = P[1205], CFrame = P[1205].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2648] then resizeBatch[#resizeBatch+1] = {Part = P[2648], CFrame = P[2648].CFrame, Size = Vector3.new(1,2,1)} end if P[867] then resizeBatch[#resizeBatch+1] = {Part = P[867], CFrame = P[867].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1185] then resizeBatch[#resizeBatch+1] = {Part = P[1185], CFrame = P[1185].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1896] then resizeBatch[#resizeBatch+1] = {Part = P[1896], CFrame = P[1896].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[913] then resizeBatch[#resizeBatch+1] = {Part = P[913], CFrame = P[913].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[1080] then resizeBatch[#resizeBatch+1] = {Part = P[1080], CFrame = P[1080].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[2697] then resizeBatch[#resizeBatch+1] = {Part = P[2697], CFrame = P[2697].CFrame, Size = Vector3.new(1,2,1)} end if P[1137] then resizeBatch[#resizeBatch+1] = {Part = P[1137], CFrame = P[1137].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1775] then resizeBatch[#resizeBatch+1] = {Part = P[1775], CFrame = P[1775].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1812] then resizeBatch[#resizeBatch+1] = {Part = P[1812], CFrame = P[1812].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[202] then resizeBatch[#resizeBatch+1] = {Part = P[202], CFrame = P[202].CFrame, Size = Vector3.new(0.6054509878158569,0.8433210849761963,0.39975810050964355)} end if P[613] then resizeBatch[#resizeBatch+1] = {Part = P[613], CFrame = P[613].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[280] then resizeBatch[#resizeBatch+1] = {Part = P[280], CFrame = P[280].CFrame, Size = Vector3.new(2.4999992847442627,1.2000000476837158,2)} end if P[819] then resizeBatch[#resizeBatch+1] = {Part = P[819], CFrame = P[819].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[110] then resizeBatch[#resizeBatch+1] = {Part = P[110], CFrame = P[110].CFrame, Size = Vector3.new(1,2,1)} end if P[2102] then resizeBatch[#resizeBatch+1] = {Part = P[2102], CFrame = P[2102].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[2226] then resizeBatch[#resizeBatch+1] = {Part = P[2226], CFrame = P[2226].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2847] then resizeBatch[#resizeBatch+1] = {Part = P[2847], CFrame = P[2847].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[286] then resizeBatch[#resizeBatch+1] = {Part = P[286], CFrame = P[286].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2385] then resizeBatch[#resizeBatch+1] = {Part = P[2385], CFrame = P[2385].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[1364] then resizeBatch[#resizeBatch+1] = {Part = P[1364], CFrame = P[1364].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2841] then resizeBatch[#resizeBatch+1] = {Part = P[2841], CFrame = P[2841].CFrame, Size = Vector3.new(2,2.4000000953674316,8)} end if P[705] then resizeBatch[#resizeBatch+1] = {Part = P[705], CFrame = P[705].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[2647] then resizeBatch[#resizeBatch+1] = {Part = P[2647], CFrame = P[2647].CFrame, Size = Vector3.new(1.3526341915130615,0.813770592212677,0.16288065910339355)} end if P[2454] then resizeBatch[#resizeBatch+1] = {Part = P[2454], CFrame = P[2454].CFrame, Size = Vector3.new(0.5,2.5,0.5)} end if P[2158] then resizeBatch[#resizeBatch+1] = {Part = P[2158], CFrame = P[2158].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1236] then resizeBatch[#resizeBatch+1] = {Part = P[1236], CFrame = P[1236].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1242] then resizeBatch[#resizeBatch+1] = {Part = P[1242], CFrame = P[1242].CFrame, Size = Vector3.new(1,1.1000009775161743,1.7999999523162842)} end if P[440] then resizeBatch[#resizeBatch+1] = {Part = P[440], CFrame = P[440].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[363] then resizeBatch[#resizeBatch+1] = {Part = P[363], CFrame = P[363].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2432] then resizeBatch[#resizeBatch+1] = {Part = P[2432], CFrame = P[2432].CFrame, Size = Vector3.new(1,20,1)} end if P[2212] then resizeBatch[#resizeBatch+1] = {Part = P[2212], CFrame = P[2212].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[484] then resizeBatch[#resizeBatch+1] = {Part = P[484], CFrame = P[484].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1921] then resizeBatch[#resizeBatch+1] = {Part = P[1921], CFrame = P[1921].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[999] then resizeBatch[#resizeBatch+1] = {Part = P[999], CFrame = P[999].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[465] then resizeBatch[#resizeBatch+1] = {Part = P[465], CFrame = P[465].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[959] then resizeBatch[#resizeBatch+1] = {Part = P[959], CFrame = P[959].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[803] then resizeBatch[#resizeBatch+1] = {Part = P[803], CFrame = P[803].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1411] then resizeBatch[#resizeBatch+1] = {Part = P[1411], CFrame = P[1411].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1753] then resizeBatch[#resizeBatch+1] = {Part = P[1753], CFrame = P[1753].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1458] then resizeBatch[#resizeBatch+1] = {Part = P[1458], CFrame = P[1458].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end if P[2122] then resizeBatch[#resizeBatch+1] = {Part = P[2122], CFrame = P[2122].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1956] then resizeBatch[#resizeBatch+1] = {Part = P[1956], CFrame = P[1956].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[916] then resizeBatch[#resizeBatch+1] = {Part = P[916], CFrame = P[916].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[218] then resizeBatch[#resizeBatch+1] = {Part = P[218], CFrame = P[218].CFrame, Size = Vector3.new(1.9500017166137695,1.0770211219787598,0.8022384643554688)} end if P[516] then resizeBatch[#resizeBatch+1] = {Part = P[516], CFrame = P[516].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[1736] then resizeBatch[#resizeBatch+1] = {Part = P[1736], CFrame = P[1736].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[491] then resizeBatch[#resizeBatch+1] = {Part = P[491], CFrame = P[491].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2696] then resizeBatch[#resizeBatch+1] = {Part = P[2696], CFrame = P[2696].CFrame, Size = Vector3.new(1.3526341915130615,0.813770592212677,0.16288065910339355)} end if P[1991] then resizeBatch[#resizeBatch+1] = {Part = P[1991], CFrame = P[1991].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[2329] then resizeBatch[#resizeBatch+1] = {Part = P[2329], CFrame = P[2329].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[1360] then resizeBatch[#resizeBatch+1] = {Part = P[1360], CFrame = P[1360].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[2056] then resizeBatch[#resizeBatch+1] = {Part = P[2056], CFrame = P[2056].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1332] then resizeBatch[#resizeBatch+1] = {Part = P[1332], CFrame = P[1332].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2011] then resizeBatch[#resizeBatch+1] = {Part = P[2011], CFrame = P[2011].CFrame, Size = Vector3.new(8,1.2000000476837158,3)} end if P[958] then resizeBatch[#resizeBatch+1] = {Part = P[958], CFrame = P[958].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[911] then resizeBatch[#resizeBatch+1] = {Part = P[911], CFrame = P[911].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[614] then resizeBatch[#resizeBatch+1] = {Part = P[614], CFrame = P[614].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[315] then resizeBatch[#resizeBatch+1] = {Part = P[315], CFrame = P[315].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2966] then resizeBatch[#resizeBatch+1] = {Part = P[2966], CFrame = P[2966].CFrame, Size = Vector3.new(6,0.4000000059604645,6)} end if P[1666] then resizeBatch[#resizeBatch+1] = {Part = P[1666], CFrame = P[1666].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1673] then resizeBatch[#resizeBatch+1] = {Part = P[1673], CFrame = P[1673].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1198] then resizeBatch[#resizeBatch+1] = {Part = P[1198], CFrame = P[1198].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1432] then resizeBatch[#resizeBatch+1] = {Part = P[1432], CFrame = P[1432].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[2149] then resizeBatch[#resizeBatch+1] = {Part = P[2149], CFrame = P[2149].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[1676] then resizeBatch[#resizeBatch+1] = {Part = P[1676], CFrame = P[1676].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[776] then resizeBatch[#resizeBatch+1] = {Part = P[776], CFrame = P[776].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[983] then resizeBatch[#resizeBatch+1] = {Part = P[983], CFrame = P[983].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2276] then resizeBatch[#resizeBatch+1] = {Part = P[2276], CFrame = P[2276].CFrame, Size = Vector3.new(1,20,1)} end if P[993] then resizeBatch[#resizeBatch+1] = {Part = P[993], CFrame = P[993].CFrame, Size = Vector3.new(8,1.2000000476837158,3)} end if P[2948] then resizeBatch[#resizeBatch+1] = {Part = P[2948], CFrame = P[2948].CFrame, Size = Vector3.new(38,0.4000000059604645,6)} end if P[1132] then resizeBatch[#resizeBatch+1] = {Part = P[1132], CFrame = P[1132].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1794] then resizeBatch[#resizeBatch+1] = {Part = P[1794], CFrame = P[1794].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[414] then resizeBatch[#resizeBatch+1] = {Part = P[414], CFrame = P[414].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[1415] then resizeBatch[#resizeBatch+1] = {Part = P[1415], CFrame = P[1415].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1740] then resizeBatch[#resizeBatch+1] = {Part = P[1740], CFrame = P[1740].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2022] then resizeBatch[#resizeBatch+1] = {Part = P[2022], CFrame = P[2022].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[377] then resizeBatch[#resizeBatch+1] = {Part = P[377], CFrame = P[377].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[366] then resizeBatch[#resizeBatch+1] = {Part = P[366], CFrame = P[366].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[800] then resizeBatch[#resizeBatch+1] = {Part = P[800], CFrame = P[800].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[532] then resizeBatch[#resizeBatch+1] = {Part = P[532], CFrame = P[532].CFrame, Size = Vector3.new(2,2.3999998569488525,2)} end if P[312] then resizeBatch[#resizeBatch+1] = {Part = P[312], CFrame = P[312].CFrame, Size = Vector3.new(7.700000286102295,3.1999998092651367,2)} end if P[432] then resizeBatch[#resizeBatch+1] = {Part = P[432], CFrame = P[432].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1764] then resizeBatch[#resizeBatch+1] = {Part = P[1764], CFrame = P[1764].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[638] then resizeBatch[#resizeBatch+1] = {Part = P[638], CFrame = P[638].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[557] then resizeBatch[#resizeBatch+1] = {Part = P[557], CFrame = P[557].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1078] then resizeBatch[#resizeBatch+1] = {Part = P[1078], CFrame = P[1078].CFrame, Size = Vector3.new(1,4.800000190734863,2)} end if P[2251] then resizeBatch[#resizeBatch+1] = {Part = P[2251], CFrame = P[2251].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[60] then resizeBatch[#resizeBatch+1] = {Part = P[60], CFrame = P[60].CFrame, Size = Vector3.new(1,1,2)} end if P[570] then resizeBatch[#resizeBatch+1] = {Part = P[570], CFrame = P[570].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[720] then resizeBatch[#resizeBatch+1] = {Part = P[720], CFrame = P[720].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1371] then resizeBatch[#resizeBatch+1] = {Part = P[1371], CFrame = P[1371].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1860] then resizeBatch[#resizeBatch+1] = {Part = P[1860], CFrame = P[1860].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[971] then resizeBatch[#resizeBatch+1] = {Part = P[971], CFrame = P[971].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[2575] then resizeBatch[#resizeBatch+1] = {Part = P[2575], CFrame = P[2575].CFrame, Size = Vector3.new(1,1.600000023841858,1)} end if P[1265] then resizeBatch[#resizeBatch+1] = {Part = P[1265], CFrame = P[1265].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1853] then resizeBatch[#resizeBatch+1] = {Part = P[1853], CFrame = P[1853].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[1982] then resizeBatch[#resizeBatch+1] = {Part = P[1982], CFrame = P[1982].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[2412] then resizeBatch[#resizeBatch+1] = {Part = P[2412], CFrame = P[2412].CFrame, Size = Vector3.new(1,1.2000000476837158,23)} end if P[2371] then resizeBatch[#resizeBatch+1] = {Part = P[2371], CFrame = P[2371].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[2776] then resizeBatch[#resizeBatch+1] = {Part = P[2776], CFrame = P[2776].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[1142] then resizeBatch[#resizeBatch+1] = {Part = P[1142], CFrame = P[1142].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[405] then resizeBatch[#resizeBatch+1] = {Part = P[405], CFrame = P[405].CFrame, Size = Vector3.new(1,8.40000057220459,2)} end if P[2860] then resizeBatch[#resizeBatch+1] = {Part = P[2860], CFrame = P[2860].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[411] then resizeBatch[#resizeBatch+1] = {Part = P[411], CFrame = P[411].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2368] then resizeBatch[#resizeBatch+1] = {Part = P[2368], CFrame = P[2368].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[1007] then resizeBatch[#resizeBatch+1] = {Part = P[1007], CFrame = P[1007].CFrame, Size = Vector3.new(1,1.2000000476837158,12)} end if P[1354] then resizeBatch[#resizeBatch+1] = {Part = P[1354], CFrame = P[1354].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[507] then resizeBatch[#resizeBatch+1] = {Part = P[507], CFrame = P[507].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[995] then resizeBatch[#resizeBatch+1] = {Part = P[995], CFrame = P[995].CFrame, Size = Vector3.new(1,1.1000009775161743,1.0999997854232788)} end if P[2954] then resizeBatch[#resizeBatch+1] = {Part = P[2954], CFrame = P[2954].CFrame, Size = Vector3.new(6,0.4000000059604645,17)} end if P[864] then resizeBatch[#resizeBatch+1] = {Part = P[864], CFrame = P[864].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[2141] then resizeBatch[#resizeBatch+1] = {Part = P[2141], CFrame = P[2141].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1238] then resizeBatch[#resizeBatch+1] = {Part = P[1238], CFrame = P[1238].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[289] then resizeBatch[#resizeBatch+1] = {Part = P[289], CFrame = P[289].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1474] then resizeBatch[#resizeBatch+1] = {Part = P[1474], CFrame = P[1474].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2195] then resizeBatch[#resizeBatch+1] = {Part = P[2195], CFrame = P[2195].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2858] then resizeBatch[#resizeBatch+1] = {Part = P[2858], CFrame = P[2858].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[1572] then resizeBatch[#resizeBatch+1] = {Part = P[1572], CFrame = P[1572].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[880] then resizeBatch[#resizeBatch+1] = {Part = P[880], CFrame = P[880].CFrame, Size = Vector3.new(4.700001239776611,2.999999523162842,2)} end if P[198] then resizeBatch[#resizeBatch+1] = {Part = P[198], CFrame = P[198].CFrame, Size = Vector3.new(0.4405200481414795,0.7994978427886963,0.34697794914245605)} end if P[814] then resizeBatch[#resizeBatch+1] = {Part = P[814], CFrame = P[814].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[193] then resizeBatch[#resizeBatch+1] = {Part = P[193], CFrame = P[193].CFrame, Size = Vector3.new(0.6054509878158569,0.8433210849761963,0.39975786209106445)} end if P[2969] then resizeBatch[#resizeBatch+1] = {Part = P[2969], CFrame = P[2969].CFrame, Size = Vector3.new(19,0.4000000059604645,6)} end if P[1004] then resizeBatch[#resizeBatch+1] = {Part = P[1004], CFrame = P[1004].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[521] then resizeBatch[#resizeBatch+1] = {Part = P[521], CFrame = P[521].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1492] then resizeBatch[#resizeBatch+1] = {Part = P[1492], CFrame = P[1492].CFrame, Size = Vector3.new(1,4.800000190734863,2)} end if P[1842] then resizeBatch[#resizeBatch+1] = {Part = P[1842], CFrame = P[1842].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1155] then resizeBatch[#resizeBatch+1] = {Part = P[1155], CFrame = P[1155].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1274] then resizeBatch[#resizeBatch+1] = {Part = P[1274], CFrame = P[1274].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1385] then resizeBatch[#resizeBatch+1] = {Part = P[1385], CFrame = P[1385].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1302] then resizeBatch[#resizeBatch+1] = {Part = P[1302], CFrame = P[1302].CFrame, Size = Vector3.new(8,2.4000000953674316,2)} end if P[1635] then resizeBatch[#resizeBatch+1] = {Part = P[1635], CFrame = P[1635].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1291] then resizeBatch[#resizeBatch+1] = {Part = P[1291], CFrame = P[1291].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2518] then resizeBatch[#resizeBatch+1] = {Part = P[2518], CFrame = P[2518].CFrame, Size = Vector3.new(1,1,2)} end if P[2910] then resizeBatch[#resizeBatch+1] = {Part = P[2910], CFrame = P[2910].CFrame, Size = Vector3.new(2,0.4000000059604645,4)} end if P[2808] then resizeBatch[#resizeBatch+1] = {Part = P[2808], CFrame = P[2808].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[1654] then resizeBatch[#resizeBatch+1] = {Part = P[1654], CFrame = P[1654].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[336] then resizeBatch[#resizeBatch+1] = {Part = P[336], CFrame = P[336].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[454] then resizeBatch[#resizeBatch+1] = {Part = P[454], CFrame = P[454].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[693] then resizeBatch[#resizeBatch+1] = {Part = P[693], CFrame = P[693].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1406] then resizeBatch[#resizeBatch+1] = {Part = P[1406], CFrame = P[1406].CFrame, Size = Vector3.new(12,1.2000000476837158,4)} end if P[2048] then resizeBatch[#resizeBatch+1] = {Part = P[2048], CFrame = P[2048].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[499] then resizeBatch[#resizeBatch+1] = {Part = P[499], CFrame = P[499].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[342] then resizeBatch[#resizeBatch+1] = {Part = P[342], CFrame = P[342].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[1099] then resizeBatch[#resizeBatch+1] = {Part = P[1099], CFrame = P[1099].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2666] then resizeBatch[#resizeBatch+1] = {Part = P[2666], CFrame = P[2666].CFrame, Size = Vector3.new(2,2,1)} end if P[2714] then resizeBatch[#resizeBatch+1] = {Part = P[2714], CFrame = P[2714].CFrame, Size = Vector3.new(2,2.4000000953674316,10)} end if P[2653] then resizeBatch[#resizeBatch+1] = {Part = P[2653], CFrame = P[2653].CFrame, Size = Vector3.new(1,2,1)} end if P[2359] then resizeBatch[#resizeBatch+1] = {Part = P[2359], CFrame = P[2359].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[224] then resizeBatch[#resizeBatch+1] = {Part = P[224], CFrame = P[224].CFrame, Size = Vector3.new(1.8500022888183594,2.8000030517578125,2.7331771850585938)} end if P[1383] then resizeBatch[#resizeBatch+1] = {Part = P[1383], CFrame = P[1383].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[988] then resizeBatch[#resizeBatch+1] = {Part = P[988], CFrame = P[988].CFrame, Size = Vector3.new(8,1.2000000476837158,3)} end if P[2884] then resizeBatch[#resizeBatch+1] = {Part = P[2884], CFrame = P[2884].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[394] then resizeBatch[#resizeBatch+1] = {Part = P[394], CFrame = P[394].CFrame, Size = Vector3.new(0.5999997854232788,1.3000003099441528,1.1999998092651367)} end if P[1258] then resizeBatch[#resizeBatch+1] = {Part = P[1258], CFrame = P[1258].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[1578] then resizeBatch[#resizeBatch+1] = {Part = P[1578], CFrame = P[1578].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2401] then resizeBatch[#resizeBatch+1] = {Part = P[2401], CFrame = P[2401].CFrame, Size = Vector3.new(2,1.2000000476837158,6)} end if P[1814] then resizeBatch[#resizeBatch+1] = {Part = P[1814], CFrame = P[1814].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[564] then resizeBatch[#resizeBatch+1] = {Part = P[564], CFrame = P[564].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[793] then resizeBatch[#resizeBatch+1] = {Part = P[793], CFrame = P[793].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[920] then resizeBatch[#resizeBatch+1] = {Part = P[920], CFrame = P[920].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[374] then resizeBatch[#resizeBatch+1] = {Part = P[374], CFrame = P[374].CFrame, Size = Vector3.new(1.9000006914138794,0.4999999403953552,1.5000007152557373)} end if P[1033] then resizeBatch[#resizeBatch+1] = {Part = P[1033], CFrame = P[1033].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[1017] then resizeBatch[#resizeBatch+1] = {Part = P[1017], CFrame = P[1017].CFrame, Size = Vector3.new(2,2.4000000953674316,30.000057220458984)} end if P[2196] then resizeBatch[#resizeBatch+1] = {Part = P[2196], CFrame = P[2196].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1145] then resizeBatch[#resizeBatch+1] = {Part = P[1145], CFrame = P[1145].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2765] then resizeBatch[#resizeBatch+1] = {Part = P[2765], CFrame = P[2765].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[1339] then resizeBatch[#resizeBatch+1] = {Part = P[1339], CFrame = P[1339].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[2510] then resizeBatch[#resizeBatch+1] = {Part = P[2510], CFrame = P[2510].CFrame, Size = Vector3.new(6.000007629394531,1.2000000476837158,6.000003814697266)} end if P[1643] then resizeBatch[#resizeBatch+1] = {Part = P[1643], CFrame = P[1643].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[3214] then resizeBatch[#resizeBatch+1] = {Part = P[3214], CFrame = P[3214].CFrame, Size = Vector3.new(0.10000000149011612,2.549999952316284,0.10000000149011612)} end if P[2219] then resizeBatch[#resizeBatch+1] = {Part = P[2219], CFrame = P[2219].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2942] then resizeBatch[#resizeBatch+1] = {Part = P[2942], CFrame = P[2942].CFrame, Size = Vector3.new(6,0.4000000059604645,10)} end if P[2740] then resizeBatch[#resizeBatch+1] = {Part = P[2740], CFrame = P[2740].CFrame, Size = Vector3.new(2,0.4000000059604645,4)} end if P[2896] then resizeBatch[#resizeBatch+1] = {Part = P[2896], CFrame = P[2896].CFrame, Size = Vector3.new(2,2.4000000953674316,6)} end if P[111] then resizeBatch[#resizeBatch+1] = {Part = P[111], CFrame = P[111].CFrame, Size = Vector3.new(1,2,1)} end if P[355] then resizeBatch[#resizeBatch+1] = {Part = P[355], CFrame = P[355].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[709] then resizeBatch[#resizeBatch+1] = {Part = P[709], CFrame = P[709].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2353] then resizeBatch[#resizeBatch+1] = {Part = P[2353], CFrame = P[2353].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[1231] then resizeBatch[#resizeBatch+1] = {Part = P[1231], CFrame = P[1231].CFrame, Size = Vector3.new(6,2.4000000953674316,4)} end if P[419] then resizeBatch[#resizeBatch+1] = {Part = P[419], CFrame = P[419].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1879] then resizeBatch[#resizeBatch+1] = {Part = P[1879], CFrame = P[1879].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2813] then resizeBatch[#resizeBatch+1] = {Part = P[2813], CFrame = P[2813].CFrame, Size = Vector3.new(2,2.4000000953674316,6)} end if P[2138] then resizeBatch[#resizeBatch+1] = {Part = P[2138], CFrame = P[2138].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2299] then resizeBatch[#resizeBatch+1] = {Part = P[2299], CFrame = P[2299].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[2186] then resizeBatch[#resizeBatch+1] = {Part = P[2186], CFrame = P[2186].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[696] then resizeBatch[#resizeBatch+1] = {Part = P[696], CFrame = P[696].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2462] then resizeBatch[#resizeBatch+1] = {Part = P[2462], CFrame = P[2462].CFrame, Size = Vector3.new(2.1359939575195312,0.7928965091705322,1.2228012084960938)} end if P[1798] then resizeBatch[#resizeBatch+1] = {Part = P[1798], CFrame = P[1798].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[88] then resizeBatch[#resizeBatch+1] = {Part = P[88], CFrame = P[88].CFrame, Size = Vector3.new(2,1,1)} end if P[1546] then resizeBatch[#resizeBatch+1] = {Part = P[1546], CFrame = P[1546].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[728] then resizeBatch[#resizeBatch+1] = {Part = P[728], CFrame = P[728].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1899] then resizeBatch[#resizeBatch+1] = {Part = P[1899], CFrame = P[1899].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[730] then resizeBatch[#resizeBatch+1] = {Part = P[730], CFrame = P[730].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1327] then resizeBatch[#resizeBatch+1] = {Part = P[1327], CFrame = P[1327].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1636] then resizeBatch[#resizeBatch+1] = {Part = P[1636], CFrame = P[1636].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[457] then resizeBatch[#resizeBatch+1] = {Part = P[457], CFrame = P[457].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2181] then resizeBatch[#resizeBatch+1] = {Part = P[2181], CFrame = P[2181].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1129] then resizeBatch[#resizeBatch+1] = {Part = P[1129], CFrame = P[1129].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2458] then resizeBatch[#resizeBatch+1] = {Part = P[2458], CFrame = P[2458].CFrame, Size = Vector3.new(2,1,1)} end if P[1559] then resizeBatch[#resizeBatch+1] = {Part = P[1559], CFrame = P[1559].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2755] then resizeBatch[#resizeBatch+1] = {Part = P[2755], CFrame = P[2755].CFrame, Size = Vector3.new(2,2.4000000953674316,4)} end if P[2341] then resizeBatch[#resizeBatch+1] = {Part = P[2341], CFrame = P[2341].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[2191] then resizeBatch[#resizeBatch+1] = {Part = P[2191], CFrame = P[2191].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[214] then resizeBatch[#resizeBatch+1] = {Part = P[214], CFrame = P[214].CFrame, Size = Vector3.new(0.5000003576278687,13.450000762939453,30.249996185302734)} end if P[2837] then resizeBatch[#resizeBatch+1] = {Part = P[2837], CFrame = P[2837].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[842] then resizeBatch[#resizeBatch+1] = {Part = P[842], CFrame = P[842].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1445] then resizeBatch[#resizeBatch+1] = {Part = P[1445], CFrame = P[1445].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1780] then resizeBatch[#resizeBatch+1] = {Part = P[1780], CFrame = P[1780].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2145] then resizeBatch[#resizeBatch+1] = {Part = P[2145], CFrame = P[2145].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[820] then resizeBatch[#resizeBatch+1] = {Part = P[820], CFrame = P[820].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(4.399999618530273,1.2000000476837158,1.7000000476837158)} end if P[1901] then resizeBatch[#resizeBatch+1] = {Part = P[1901], CFrame = P[1901].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[1790] then resizeBatch[#resizeBatch+1] = {Part = P[1790], CFrame = P[1790].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1648] then resizeBatch[#resizeBatch+1] = {Part = P[1648], CFrame = P[1648].CFrame, Size = Vector3.new(1,4.800000190734863,2)} end if P[1376] then resizeBatch[#resizeBatch+1] = {Part = P[1376], CFrame = P[1376].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[472] then resizeBatch[#resizeBatch+1] = {Part = P[472], CFrame = P[472].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[2929] then resizeBatch[#resizeBatch+1] = {Part = P[2929], CFrame = P[2929].CFrame, Size = Vector3.new(1,3.5999999046325684,14)} end if P[1713] then resizeBatch[#resizeBatch+1] = {Part = P[1713], CFrame = P[1713].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[3218] then resizeBatch[#resizeBatch+1] = {Part = P[3218], CFrame = P[3218].CFrame, Size = Vector3.new(0.20000000298023224,0.2849999666213989,1.2999995946884155)} end if P[1556] then resizeBatch[#resizeBatch+1] = {Part = P[1556], CFrame = P[1556].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[2845] then resizeBatch[#resizeBatch+1] = {Part = P[2845], CFrame = P[2845].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[1314] then resizeBatch[#resizeBatch+1] = {Part = P[1314], CFrame = P[1314].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2649] then resizeBatch[#resizeBatch+1] = {Part = P[2649], CFrame = P[2649].CFrame, Size = Vector3.new(1,2,1)} end if P[1057] then resizeBatch[#resizeBatch+1] = {Part = P[1057], CFrame = P[1057].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1394] then resizeBatch[#resizeBatch+1] = {Part = P[1394], CFrame = P[1394].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2293] then resizeBatch[#resizeBatch+1] = {Part = P[2293], CFrame = P[2293].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[1037] then resizeBatch[#resizeBatch+1] = {Part = P[1037], CFrame = P[1037].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[2078] then resizeBatch[#resizeBatch+1] = {Part = P[2078], CFrame = P[2078].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[392] then resizeBatch[#resizeBatch+1] = {Part = P[392], CFrame = P[392].CFrame, Size = Vector3.new(1,1.2000000476837158,12)} end if P[3131] then resizeBatch[#resizeBatch+1] = {Part = P[3131], CFrame = P[3131].CFrame, Size = Vector3.new(196.39993286132812,0.4000000059604645,512)} end if P[219] then resizeBatch[#resizeBatch+1] = {Part = P[219], CFrame = P[219].CFrame, Size = Vector3.new(14.372146606445312,12.529159545898438,18.885894775390625)} end if P[396] then resizeBatch[#resizeBatch+1] = {Part = P[396], CFrame = P[396].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[2513] then resizeBatch[#resizeBatch+1] = {Part = P[2513], CFrame = P[2513].CFrame, Size = Vector3.new(1,1,2)} end if P[752] then resizeBatch[#resizeBatch+1] = {Part = P[752], CFrame = P[752].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[2506] then resizeBatch[#resizeBatch+1] = {Part = P[2506], CFrame = P[2506].CFrame, Size = Vector3.new(2,2.4000000953674316,3.0000457763671875)} end if P[734] then resizeBatch[#resizeBatch+1] = {Part = P[734], CFrame = P[734].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1947] then resizeBatch[#resizeBatch+1] = {Part = P[1947], CFrame = P[1947].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1746] then resizeBatch[#resizeBatch+1] = {Part = P[1746], CFrame = P[1746].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[2886] then resizeBatch[#resizeBatch+1] = {Part = P[2886], CFrame = P[2886].CFrame, Size = Vector3.new(2,2.4000000953674316,10)} end if P[3248] then resizeBatch[#resizeBatch+1] = {Part = P[3248], CFrame = P[3248].CFrame, Size = Vector3.new(4,2.3729982376098633,4.376964569091797)} end if P[2682] then resizeBatch[#resizeBatch+1] = {Part = P[2682], CFrame = P[2682].CFrame, Size = Vector3.new(1,0.800000011920929,1)} end if P[2764] then resizeBatch[#resizeBatch+1] = {Part = P[2764], CFrame = P[2764].CFrame, Size = Vector3.new(2,0.4000000059604645,4)} end if P[2281] then resizeBatch[#resizeBatch+1] = {Part = P[2281], CFrame = P[2281].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[3252] then resizeBatch[#resizeBatch+1] = {Part = P[3252], CFrame = P[3252].CFrame, Size = Vector3.new(4.977224349975586,6.773099899291992,2.4846649169921875)} end if P[2785] then resizeBatch[#resizeBatch+1] = {Part = P[2785], CFrame = P[2785].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[3215] then resizeBatch[#resizeBatch+1] = {Part = P[3215], CFrame = P[3215].CFrame, Size = Vector3.new(0.699999988079071,1.7000000476837158,2.5999999046325684)} end if P[889] then resizeBatch[#resizeBatch+1] = {Part = P[889], CFrame = P[889].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[3240] then resizeBatch[#resizeBatch+1] = {Part = P[3240], CFrame = P[3240].CFrame, Size = Vector3.new(0.6000018119812012,0.05000000074505806,0.6499999165534973)} end if P[1626] then resizeBatch[#resizeBatch+1] = {Part = P[1626], CFrame = P[1626].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2902] then resizeBatch[#resizeBatch+1] = {Part = P[2902], CFrame = P[2902].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[2062] then resizeBatch[#resizeBatch+1] = {Part = P[2062], CFrame = P[2062].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[244] then resizeBatch[#resizeBatch+1] = {Part = P[244], CFrame = P[244].CFrame, Size = Vector3.new(1.9382908344268799,11.82076358795166,12.479653358459473)} end if P[293] then resizeBatch[#resizeBatch+1] = {Part = P[293], CFrame = P[293].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2077] then resizeBatch[#resizeBatch+1] = {Part = P[2077], CFrame = P[2077].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2481] then resizeBatch[#resizeBatch+1] = {Part = P[2481], CFrame = P[2481].CFrame, Size = Vector3.new(16,1.2000000476837158,1)} end if P[726] then resizeBatch[#resizeBatch+1] = {Part = P[726], CFrame = P[726].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1784] then resizeBatch[#resizeBatch+1] = {Part = P[1784], CFrame = P[1784].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[991] then resizeBatch[#resizeBatch+1] = {Part = P[991], CFrame = P[991].CFrame, Size = Vector3.new(1,4.800000190734863,2)} end if P[1159] then resizeBatch[#resizeBatch+1] = {Part = P[1159], CFrame = P[1159].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[530] then resizeBatch[#resizeBatch+1] = {Part = P[530], CFrame = P[530].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2305] then resizeBatch[#resizeBatch+1] = {Part = P[2305], CFrame = P[2305].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[163] then resizeBatch[#resizeBatch+1] = {Part = P[163], CFrame = P[163].CFrame, Size = Vector3.new(2,2,2)} end if P[2835] then resizeBatch[#resizeBatch+1] = {Part = P[2835], CFrame = P[2835].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[1106] then resizeBatch[#resizeBatch+1] = {Part = P[1106], CFrame = P[1106].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1989] then resizeBatch[#resizeBatch+1] = {Part = P[1989], CFrame = P[1989].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1034] then resizeBatch[#resizeBatch+1] = {Part = P[1034], CFrame = P[1034].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1172] then resizeBatch[#resizeBatch+1] = {Part = P[1172], CFrame = P[1172].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[580] then resizeBatch[#resizeBatch+1] = {Part = P[580], CFrame = P[580].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1939] then resizeBatch[#resizeBatch+1] = {Part = P[1939], CFrame = P[1939].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[189] then resizeBatch[#resizeBatch+1] = {Part = P[189], CFrame = P[189].CFrame, Size = Vector3.new(0.45368003845214844,0.5672001242637634,0.5096529722213745)} end if P[593] then resizeBatch[#resizeBatch+1] = {Part = P[593], CFrame = P[593].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[694] then resizeBatch[#resizeBatch+1] = {Part = P[694], CFrame = P[694].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2822] then resizeBatch[#resizeBatch+1] = {Part = P[2822], CFrame = P[2822].CFrame, Size = Vector3.new(2,0.4000000059604645,4)} end if P[2060] then resizeBatch[#resizeBatch+1] = {Part = P[2060], CFrame = P[2060].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1437] then resizeBatch[#resizeBatch+1] = {Part = P[1437], CFrame = P[1437].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[2471] then resizeBatch[#resizeBatch+1] = {Part = P[2471], CFrame = P[2471].CFrame, Size = Vector3.new(1,20,1)} end if P[1072] then resizeBatch[#resizeBatch+1] = {Part = P[1072], CFrame = P[1072].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1098] then resizeBatch[#resizeBatch+1] = {Part = P[1098], CFrame = P[1098].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1208] then resizeBatch[#resizeBatch+1] = {Part = P[1208], CFrame = P[1208].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[2086] then resizeBatch[#resizeBatch+1] = {Part = P[2086], CFrame = P[2086].CFrame, Size = Vector3.new(6.400000095367432,0.6999999284744263,1.400000810623169)} end if P[1777] then resizeBatch[#resizeBatch+1] = {Part = P[1777], CFrame = P[1777].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[707] then resizeBatch[#resizeBatch+1] = {Part = P[707], CFrame = P[707].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2356] then resizeBatch[#resizeBatch+1] = {Part = P[2356], CFrame = P[2356].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[2424] then resizeBatch[#resizeBatch+1] = {Part = P[2424], CFrame = P[2424].CFrame, Size = Vector3.new(18,1.2000000476837158,1)} end if P[625] then resizeBatch[#resizeBatch+1] = {Part = P[625], CFrame = P[625].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1731] then resizeBatch[#resizeBatch+1] = {Part = P[1731], CFrame = P[1731].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1961] then resizeBatch[#resizeBatch+1] = {Part = P[1961], CFrame = P[1961].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1246] then resizeBatch[#resizeBatch+1] = {Part = P[1246], CFrame = P[1246].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[982] then resizeBatch[#resizeBatch+1] = {Part = P[982], CFrame = P[982].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[817] then resizeBatch[#resizeBatch+1] = {Part = P[817], CFrame = P[817].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[1915] then resizeBatch[#resizeBatch+1] = {Part = P[1915], CFrame = P[1915].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[620] then resizeBatch[#resizeBatch+1] = {Part = P[620], CFrame = P[620].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1115] then resizeBatch[#resizeBatch+1] = {Part = P[1115], CFrame = P[1115].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[926] then resizeBatch[#resizeBatch+1] = {Part = P[926], CFrame = P[926].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1834] then resizeBatch[#resizeBatch+1] = {Part = P[1834], CFrame = P[1834].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2674] then resizeBatch[#resizeBatch+1] = {Part = P[2674], CFrame = P[2674].CFrame, Size = Vector3.new(1,2,1)} end if P[2517] then resizeBatch[#resizeBatch+1] = {Part = P[2517], CFrame = P[2517].CFrame, Size = Vector3.new(0.5800268650054932,1.2399976253509521,0.7600027918815613)} end if P[2204] then resizeBatch[#resizeBatch+1] = {Part = P[2204], CFrame = P[2204].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2464] then resizeBatch[#resizeBatch+1] = {Part = P[2464], CFrame = P[2464].CFrame, Size = Vector3.new(2,1.8190946578979492,0.2835540771484375)} end if P[1439] then resizeBatch[#resizeBatch+1] = {Part = P[1439], CFrame = P[1439].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end if P[1221] then resizeBatch[#resizeBatch+1] = {Part = P[1221], CFrame = P[1221].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[670] then resizeBatch[#resizeBatch+1] = {Part = P[670], CFrame = P[670].CFrame, Size = Vector3.new(3.299999237060547,1.4999998807907104,1.899999976158142)} end if P[2720] then resizeBatch[#resizeBatch+1] = {Part = P[2720], CFrame = P[2720].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[307] then resizeBatch[#resizeBatch+1] = {Part = P[307], CFrame = P[307].CFrame, Size = Vector3.new(6,1.2000000476837158,8)} end if P[1384] then resizeBatch[#resizeBatch+1] = {Part = P[1384], CFrame = P[1384].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[451] then resizeBatch[#resizeBatch+1] = {Part = P[451], CFrame = P[451].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[1531] then resizeBatch[#resizeBatch+1] = {Part = P[1531], CFrame = P[1531].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2065] then resizeBatch[#resizeBatch+1] = {Part = P[2065], CFrame = P[2065].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[463] then resizeBatch[#resizeBatch+1] = {Part = P[463], CFrame = P[463].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1042] then resizeBatch[#resizeBatch+1] = {Part = P[1042], CFrame = P[1042].CFrame, Size = Vector3.new(8,1.2000000476837158,3)} end if P[2036] then resizeBatch[#resizeBatch+1] = {Part = P[2036], CFrame = P[2036].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[177] then resizeBatch[#resizeBatch+1] = {Part = P[177], CFrame = P[177].CFrame, Size = Vector3.new(0.46782398223876953,1.1195299625396729,0.3458750247955322)} end if P[849] then resizeBatch[#resizeBatch+1] = {Part = P[849], CFrame = P[849].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[643] then resizeBatch[#resizeBatch+1] = {Part = P[643], CFrame = P[643].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2314] then resizeBatch[#resizeBatch+1] = {Part = P[2314], CFrame = P[2314].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[2116] then resizeBatch[#resizeBatch+1] = {Part = P[2116], CFrame = P[2116].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1785] then resizeBatch[#resizeBatch+1] = {Part = P[1785], CFrame = P[1785].CFrame, Size = Vector3.new(12,1.2000000476837158,4)} end if P[828] then resizeBatch[#resizeBatch+1] = {Part = P[828], CFrame = P[828].CFrame, Size = Vector3.new(5.40000057220459,1.2000000476837158,2)} end if P[301] then resizeBatch[#resizeBatch+1] = {Part = P[301], CFrame = P[301].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[985] then resizeBatch[#resizeBatch+1] = {Part = P[985], CFrame = P[985].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1030] then resizeBatch[#resizeBatch+1] = {Part = P[1030], CFrame = P[1030].CFrame, Size = Vector3.new(1,1.2000000476837158,12)} end if P[1211] then resizeBatch[#resizeBatch+1] = {Part = P[1211], CFrame = P[1211].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[827] then resizeBatch[#resizeBatch+1] = {Part = P[827], CFrame = P[827].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2876] then resizeBatch[#resizeBatch+1] = {Part = P[2876], CFrame = P[2876].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[1836] then resizeBatch[#resizeBatch+1] = {Part = P[1836], CFrame = P[1836].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1484] then resizeBatch[#resizeBatch+1] = {Part = P[1484], CFrame = P[1484].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1309] then resizeBatch[#resizeBatch+1] = {Part = P[1309], CFrame = P[1309].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2769] then resizeBatch[#resizeBatch+1] = {Part = P[2769], CFrame = P[2769].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[1464] then resizeBatch[#resizeBatch+1] = {Part = P[1464], CFrame = P[1464].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1298] then resizeBatch[#resizeBatch+1] = {Part = P[1298], CFrame = P[1298].CFrame, Size = Vector3.new(12,1.2000000476837158,8)} end if P[760] then resizeBatch[#resizeBatch+1] = {Part = P[760], CFrame = P[760].CFrame, Size = Vector3.new(1,4.800000190734863,2)} end if P[331] then resizeBatch[#resizeBatch+1] = {Part = P[331], CFrame = P[331].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[699] then resizeBatch[#resizeBatch+1] = {Part = P[699], CFrame = P[699].CFrame, Size = Vector3.new(8,1.2000000476837158,3)} end if P[239] then resizeBatch[#resizeBatch+1] = {Part = P[239], CFrame = P[239].CFrame, Size = Vector3.new(4,1,2)} end if P[940] then resizeBatch[#resizeBatch+1] = {Part = P[940], CFrame = P[940].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2566] then resizeBatch[#resizeBatch+1] = {Part = P[2566], CFrame = P[2566].CFrame, Size = Vector3.new(2,1,1)} end if P[1199] then resizeBatch[#resizeBatch+1] = {Part = P[1199], CFrame = P[1199].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1725] then resizeBatch[#resizeBatch+1] = {Part = P[1725], CFrame = P[1725].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[950] then resizeBatch[#resizeBatch+1] = {Part = P[950], CFrame = P[950].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1100] then resizeBatch[#resizeBatch+1] = {Part = P[1100], CFrame = P[1100].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1251] then resizeBatch[#resizeBatch+1] = {Part = P[1251], CFrame = P[1251].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2284] then resizeBatch[#resizeBatch+1] = {Part = P[2284], CFrame = P[2284].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[298] then resizeBatch[#resizeBatch+1] = {Part = P[298], CFrame = P[298].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1126] then resizeBatch[#resizeBatch+1] = {Part = P[1126], CFrame = P[1126].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1607] then resizeBatch[#resizeBatch+1] = {Part = P[1607], CFrame = P[1607].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[317] then resizeBatch[#resizeBatch+1] = {Part = P[317], CFrame = P[317].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[284] then resizeBatch[#resizeBatch+1] = {Part = P[284], CFrame = P[284].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2296] then resizeBatch[#resizeBatch+1] = {Part = P[2296], CFrame = P[2296].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[1710] then resizeBatch[#resizeBatch+1] = {Part = P[1710], CFrame = P[1710].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1706] then resizeBatch[#resizeBatch+1] = {Part = P[1706], CFrame = P[1706].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1762] then resizeBatch[#resizeBatch+1] = {Part = P[1762], CFrame = P[1762].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[3244] then resizeBatch[#resizeBatch+1] = {Part = P[3244], CFrame = P[3244].CFrame, Size = Vector3.new(1,0.800000011920929,1)} end if P[1698] then resizeBatch[#resizeBatch+1] = {Part = P[1698], CFrame = P[1698].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1356] then resizeBatch[#resizeBatch+1] = {Part = P[1356], CFrame = P[1356].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[262] then resizeBatch[#resizeBatch+1] = {Part = P[262], CFrame = P[262].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1088] then resizeBatch[#resizeBatch+1] = {Part = P[1088], CFrame = P[1088].CFrame, Size = Vector3.new(1,1.2000000476837158,12)} end if P[372] then resizeBatch[#resizeBatch+1] = {Part = P[372], CFrame = P[372].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[1629] then resizeBatch[#resizeBatch+1] = {Part = P[1629], CFrame = P[1629].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[778] then resizeBatch[#resizeBatch+1] = {Part = P[778], CFrame = P[778].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[400] then resizeBatch[#resizeBatch+1] = {Part = P[400], CFrame = P[400].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[1093] then resizeBatch[#resizeBatch+1] = {Part = P[1093], CFrame = P[1093].CFrame, Size = Vector3.new(1,4.800000190734863,2)} end if P[1494] then resizeBatch[#resizeBatch+1] = {Part = P[1494], CFrame = P[1494].CFrame, Size = Vector3.new(56,2.4000000953674316,56)} end if P[1529] then resizeBatch[#resizeBatch+1] = {Part = P[1529], CFrame = P[1529].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[2014] then resizeBatch[#resizeBatch+1] = {Part = P[2014], CFrame = P[2014].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1881] then resizeBatch[#resizeBatch+1] = {Part = P[1881], CFrame = P[1881].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1455] then resizeBatch[#resizeBatch+1] = {Part = P[1455], CFrame = P[1455].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end if P[710] then resizeBatch[#resizeBatch+1] = {Part = P[710], CFrame = P[710].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[455] then resizeBatch[#resizeBatch+1] = {Part = P[455], CFrame = P[455].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[74] then resizeBatch[#resizeBatch+1] = {Part = P[74], CFrame = P[74].CFrame, Size = Vector3.new(0.25,3.75,1)} end if P[1788] then resizeBatch[#resizeBatch+1] = {Part = P[1788], CFrame = P[1788].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[2856] then resizeBatch[#resizeBatch+1] = {Part = P[2856], CFrame = P[2856].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[3241] then resizeBatch[#resizeBatch+1] = {Part = P[3241], CFrame = P[3241].CFrame, Size = Vector3.new(4.5,5.250019073486328,4.5)} end if P[2028] then resizeBatch[#resizeBatch+1] = {Part = P[2028], CFrame = P[2028].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(8,1.2000000476837158,2)} end if P[2488] then resizeBatch[#resizeBatch+1] = {Part = P[2488], CFrame = P[2488].CFrame, Size = Vector3.new(1,20,1)} end if P[2654] then resizeBatch[#resizeBatch+1] = {Part = P[2654], CFrame = P[2654].CFrame, Size = Vector3.new(2,1,1)} end if P[2519] then resizeBatch[#resizeBatch+1] = {Part = P[2519], CFrame = P[2519].CFrame, Size = Vector3.new(1,1,2)} end if P[2528] then resizeBatch[#resizeBatch+1] = {Part = P[2528], CFrame = P[2528].CFrame, Size = Vector3.new(1,1,2)} end if P[1688] then resizeBatch[#resizeBatch+1] = {Part = P[1688], CFrame = P[1688].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[2514] then resizeBatch[#resizeBatch+1] = {Part = P[2514], CFrame = P[2514].CFrame, Size = Vector3.new(1,1,2)} end if P[545] then resizeBatch[#resizeBatch+1] = {Part = P[545], CFrame = P[545].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[766] then resizeBatch[#resizeBatch+1] = {Part = P[766], CFrame = P[766].CFrame, Size = Vector3.new(0.5999996662139893,0.2999999225139618,0.4000000059604645)} end if P[1596] then resizeBatch[#resizeBatch+1] = {Part = P[1596], CFrame = P[1596].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[2051] then resizeBatch[#resizeBatch+1] = {Part = P[2051], CFrame = P[2051].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[466] then resizeBatch[#resizeBatch+1] = {Part = P[466], CFrame = P[466].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[125] then resizeBatch[#resizeBatch+1] = {Part = P[125], CFrame = P[125].CFrame, Size = Vector3.new(6.600002288818359,9.000001907348633,0.10000014305114746)} end if P[255] then resizeBatch[#resizeBatch+1] = {Part = P[255], CFrame = P[255].CFrame, Size = Vector3.new(1,1,2)} end if P[855] then resizeBatch[#resizeBatch+1] = {Part = P[855], CFrame = P[855].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[254] then resizeBatch[#resizeBatch+1] = {Part = P[254], CFrame = P[254].CFrame, Size = Vector3.new(1,1,2)} end if P[1844] then resizeBatch[#resizeBatch+1] = {Part = P[1844], CFrame = P[1844].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[253] then resizeBatch[#resizeBatch+1] = {Part = P[253], CFrame = P[253].CFrame, Size = Vector3.new(0.5800268650054932,1.2399976253509521,0.7600027918815613)} end if P[45] then resizeBatch[#resizeBatch+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(1.399999976158142,0.6000000238418579,0.4000000059604645)} end if P[635] then resizeBatch[#resizeBatch+1] = {Part = P[635], CFrame = P[635].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[352] then resizeBatch[#resizeBatch+1] = {Part = P[352], CFrame = P[352].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[444] then resizeBatch[#resizeBatch+1] = {Part = P[444], CFrame = P[444].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[44] then resizeBatch[#resizeBatch+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(1,1,2)} end if P[1053] then resizeBatch[#resizeBatch+1] = {Part = P[1053], CFrame = P[1053].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[2562] then resizeBatch[#resizeBatch+1] = {Part = P[2562], CFrame = P[2562].CFrame, Size = Vector3.new(1,2,1)} end if P[3260] then resizeBatch[#resizeBatch+1] = {Part = P[3260], CFrame = P[3260].CFrame, Size = Vector3.new(2.0247628688812256,0.5254976749420166,0.8509292006492615)} end if P[1288] then resizeBatch[#resizeBatch+1] = {Part = P[1288], CFrame = P[1288].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[3259] then resizeBatch[#resizeBatch+1] = {Part = P[3259], CFrame = P[3259].CFrame, Size = Vector3.new(2.0247628688812256,0.5254976749420166,0.8509292006492615)} end if P[3258] then resizeBatch[#resizeBatch+1] = {Part = P[3258], CFrame = P[3258].CFrame, Size = Vector3.new(10.042708396911621,5.619811058044434,21.532621383666992)} end if P[931] then resizeBatch[#resizeBatch+1] = {Part = P[931], CFrame = P[931].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[3257] then resizeBatch[#resizeBatch+1] = {Part = P[3257], CFrame = P[3257].CFrame, Size = Vector3.new(1.1970000267028809,2.9599997997283936,2.9599997997283936)} end if P[3255] then resizeBatch[#resizeBatch+1] = {Part = P[3255], CFrame = P[3255].CFrame, Size = Vector3.new(1.1970000267028809,2.9599997997283936,2.9599997997283936)} end if P[1895] then resizeBatch[#resizeBatch+1] = {Part = P[1895], CFrame = P[1895].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1537] then resizeBatch[#resizeBatch+1] = {Part = P[1537], CFrame = P[1537].CFrame, Size = Vector3.new(64,1.2000000476837158,64)} end if P[782] then resizeBatch[#resizeBatch+1] = {Part = P[782], CFrame = P[782].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1448] then resizeBatch[#resizeBatch+1] = {Part = P[1448], CFrame = P[1448].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[3250] then resizeBatch[#resizeBatch+1] = {Part = P[3250], CFrame = P[3250].CFrame, Size = Vector3.new(4,1,2)} end if P[2020] then resizeBatch[#resizeBatch+1] = {Part = P[2020], CFrame = P[2020].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[306] then resizeBatch[#resizeBatch+1] = {Part = P[306], CFrame = P[306].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[3242] then resizeBatch[#resizeBatch+1] = {Part = P[3242], CFrame = P[3242].CFrame, Size = Vector3.new(2,2,2)} end if P[2140] then resizeBatch[#resizeBatch+1] = {Part = P[2140], CFrame = P[2140].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[3236] then resizeBatch[#resizeBatch+1] = {Part = P[3236], CFrame = P[3236].CFrame, Size = Vector3.new(0.10000000149011612,0.6499999761581421,0.10000000149011612)} end if P[3234] then resizeBatch[#resizeBatch+1] = {Part = P[3234], CFrame = P[3234].CFrame, Size = Vector3.new(0.20000000298023224,0.38499999046325684,2.2499992847442627)} end if P[1613] then resizeBatch[#resizeBatch+1] = {Part = P[1613], CFrame = P[1613].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[3217] then resizeBatch[#resizeBatch+1] = {Part = P[3217], CFrame = P[3217].CFrame, Size = Vector3.new(0.10000000149011612,0.6499999761581421,0.10000000149011612)} end if P[3213] then resizeBatch[#resizeBatch+1] = {Part = P[3213], CFrame = P[3213].CFrame, Size = Vector3.new(0.20000457763671875,0.20022201538085938,0.20035552978515625)} end if P[3212] then resizeBatch[#resizeBatch+1] = {Part = P[3212], CFrame = P[3212].CFrame, Size = Vector3.new(0.20000457763671875,0.20022201538085938,0.20035552978515625)} end if P[2397] then resizeBatch[#resizeBatch+1] = {Part = P[2397], CFrame = P[2397].CFrame, Size = Vector3.new(2,1.2000000476837158,6)} end if P[1369] then resizeBatch[#resizeBatch+1] = {Part = P[1369], CFrame = P[1369].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[3211] then resizeBatch[#resizeBatch+1] = {Part = P[3211], CFrame = P[3211].CFrame, Size = Vector3.new(0.20000000298023224,0.9350000023841858,0.800000011920929)} end if P[3207] then resizeBatch[#resizeBatch+1] = {Part = P[3207], CFrame = P[3207].CFrame, Size = Vector3.new(0.10000133514404297,1.0000019073486328,1.7000007629394531)} end if P[3054] then resizeBatch[#resizeBatch+1] = {Part = P[3054], CFrame = P[3054].CFrame, Size = Vector3.new(308.2999572753906,0.4000000059604645,512)} end if P[2979] then resizeBatch[#resizeBatch+1] = {Part = P[2979], CFrame = P[2979].CFrame, Size = Vector3.new(7.299901962280273,0.4000000059604645,151.8999786376953)} end if P[1936] then resizeBatch[#resizeBatch+1] = {Part = P[1936], CFrame = P[1936].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1081] then resizeBatch[#resizeBatch+1] = {Part = P[1081], CFrame = P[1081].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[2975] then resizeBatch[#resizeBatch+1] = {Part = P[2975], CFrame = P[2975].CFrame, Size = Vector3.new(104,0.4000000059604645,6)} end if P[2972] then resizeBatch[#resizeBatch+1] = {Part = P[2972], CFrame = P[2972].CFrame, Size = Vector3.new(6,0.4000000059604645,30)} end if P[884] then resizeBatch[#resizeBatch+1] = {Part = P[884], CFrame = P[884].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[2151] then resizeBatch[#resizeBatch+1] = {Part = P[2151], CFrame = P[2151].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1759] then resizeBatch[#resizeBatch+1] = {Part = P[1759], CFrame = P[1759].CFrame, Size = Vector3.new(1.5,0.7000001668930054,1.6999999284744263)} end if P[1169] then resizeBatch[#resizeBatch+1] = {Part = P[1169], CFrame = P[1169].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1526] then resizeBatch[#resizeBatch+1] = {Part = P[1526], CFrame = P[1526].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[228] then resizeBatch[#resizeBatch+1] = {Part = P[228], CFrame = P[228].CFrame, Size = Vector3.new(18.465782165527344,4.846935272216797,17.043785095214844)} end if P[2951] then resizeBatch[#resizeBatch+1] = {Part = P[2951], CFrame = P[2951].CFrame, Size = Vector3.new(66,0.4000000059604645,6)} end if P[2945] then resizeBatch[#resizeBatch+1] = {Part = P[2945], CFrame = P[2945].CFrame, Size = Vector3.new(6,0.4000000059604645,14)} end if P[2939] then resizeBatch[#resizeBatch+1] = {Part = P[2939], CFrame = P[2939].CFrame, Size = Vector3.new(6,0.4000000059604645,7)} end if P[2935] then resizeBatch[#resizeBatch+1] = {Part = P[2935], CFrame = P[2935].CFrame, Size = Vector3.new(1,10.800000190734863,1)} end if P[2923] then resizeBatch[#resizeBatch+1] = {Part = P[2923], CFrame = P[2923].CFrame, Size = Vector3.new(2,2.4000000953674316,6)} end if P[585] then resizeBatch[#resizeBatch+1] = {Part = P[585], CFrame = P[585].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1282] then resizeBatch[#resizeBatch+1] = {Part = P[1282], CFrame = P[1282].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2921] then resizeBatch[#resizeBatch+1] = {Part = P[2921], CFrame = P[2921].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[2917] then resizeBatch[#resizeBatch+1] = {Part = P[2917], CFrame = P[2917].CFrame, Size = Vector3.new(2,2.4000000953674316,4)} end if P[2857] then resizeBatch[#resizeBatch+1] = {Part = P[2857], CFrame = P[2857].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[1044] then resizeBatch[#resizeBatch+1] = {Part = P[1044], CFrame = P[1044].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[610] then resizeBatch[#resizeBatch+1] = {Part = P[610], CFrame = P[610].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2911] then resizeBatch[#resizeBatch+1] = {Part = P[2911], CFrame = P[2911].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[2909] then resizeBatch[#resizeBatch+1] = {Part = P[2909], CFrame = P[2909].CFrame, Size = Vector3.new(2,2.4000000953674316,4)} end if P[2908] then resizeBatch[#resizeBatch+1] = {Part = P[2908], CFrame = P[2908].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[1888] then resizeBatch[#resizeBatch+1] = {Part = P[1888], CFrame = P[1888].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[386] then resizeBatch[#resizeBatch+1] = {Part = P[386], CFrame = P[386].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2290] then resizeBatch[#resizeBatch+1] = {Part = P[2290], CFrame = P[2290].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[2906] then resizeBatch[#resizeBatch+1] = {Part = P[2906], CFrame = P[2906].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[2904] then resizeBatch[#resizeBatch+1] = {Part = P[2904], CFrame = P[2904].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[1479] then resizeBatch[#resizeBatch+1] = {Part = P[1479], CFrame = P[1479].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[2891] then resizeBatch[#resizeBatch+1] = {Part = P[2891], CFrame = P[2891].CFrame, Size = Vector3.new(2,2.4000000953674316,6)} end if P[2885] then resizeBatch[#resizeBatch+1] = {Part = P[2885], CFrame = P[2885].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[249] then resizeBatch[#resizeBatch+1] = {Part = P[249], CFrame = P[249].CFrame, Size = Vector3.new(5,1.2000000476837158,5)} end if P[2881] then resizeBatch[#resizeBatch+1] = {Part = P[2881], CFrame = P[2881].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[1942] then resizeBatch[#resizeBatch+1] = {Part = P[1942], CFrame = P[1942].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[434] then resizeBatch[#resizeBatch+1] = {Part = P[434], CFrame = P[434].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[872] then resizeBatch[#resizeBatch+1] = {Part = P[872], CFrame = P[872].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[441] then resizeBatch[#resizeBatch+1] = {Part = P[441], CFrame = P[441].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2879] then resizeBatch[#resizeBatch+1] = {Part = P[2879], CFrame = P[2879].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[2877] then resizeBatch[#resizeBatch+1] = {Part = P[2877], CFrame = P[2877].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[2872] then resizeBatch[#resizeBatch+1] = {Part = P[2872], CFrame = P[2872].CFrame, Size = Vector3.new(2,2.4000000953674316,8)} end if P[2871] then resizeBatch[#resizeBatch+1] = {Part = P[2871], CFrame = P[2871].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[1609] then resizeBatch[#resizeBatch+1] = {Part = P[1609], CFrame = P[1609].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[477] then resizeBatch[#resizeBatch+1] = {Part = P[477], CFrame = P[477].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2859] then resizeBatch[#resizeBatch+1] = {Part = P[2859], CFrame = P[2859].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[2913] then resizeBatch[#resizeBatch+1] = {Part = P[2913], CFrame = P[2913].CFrame, Size = Vector3.new(2,2.4000000953674316,4)} end if P[2484] then resizeBatch[#resizeBatch+1] = {Part = P[2484], CFrame = P[2484].CFrame, Size = Vector3.new(1,20,1)} end if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[2848] then resizeBatch[#resizeBatch+1] = {Part = P[2848], CFrame = P[2848].CFrame, Size = Vector3.new(2,0.4000000059604645,10)} end if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[2846] then resizeBatch[#resizeBatch+1] = {Part = P[2846], CFrame = P[2846].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[2839] then resizeBatch[#resizeBatch+1] = {Part = P[2839], CFrame = P[2839].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[1069] then resizeBatch[#resizeBatch+1] = {Part = P[1069], CFrame = P[1069].CFrame, Size = Vector3.new(1,1.2000000476837158,12)} end if P[1952] then resizeBatch[#resizeBatch+1] = {Part = P[1952], CFrame = P[1952].CFrame, Size = Vector3.new(12,1.2000000476837158,8)} end if P[906] then resizeBatch[#resizeBatch+1] = {Part = P[906], CFrame = P[906].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2241] then resizeBatch[#resizeBatch+1] = {Part = P[2241], CFrame = P[2241].CFrame, Size = Vector3.new(12,1.2000000476837158,4)} end if P[2833] then resizeBatch[#resizeBatch+1] = {Part = P[2833], CFrame = P[2833].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[2831] then resizeBatch[#resizeBatch+1] = {Part = P[2831], CFrame = P[2831].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[902] then resizeBatch[#resizeBatch+1] = {Part = P[902], CFrame = P[902].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1832] then resizeBatch[#resizeBatch+1] = {Part = P[1832], CFrame = P[1832].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1771] then resizeBatch[#resizeBatch+1] = {Part = P[1771], CFrame = P[1771].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2826] then resizeBatch[#resizeBatch+1] = {Part = P[2826], CFrame = P[2826].CFrame, Size = Vector3.new(2,2.4000000953674316,10)} end if P[2152] then resizeBatch[#resizeBatch+1] = {Part = P[2152], CFrame = P[2152].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1076] then resizeBatch[#resizeBatch+1] = {Part = P[1076], CFrame = P[1076].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[2820] then resizeBatch[#resizeBatch+1] = {Part = P[2820], CFrame = P[2820].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[2819] then resizeBatch[#resizeBatch+1] = {Part = P[2819], CFrame = P[2819].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[2809] then resizeBatch[#resizeBatch+1] = {Part = P[2809], CFrame = P[2809].CFrame, Size = Vector3.new(2,2.4000000953674316,6)} end if P[2807] then resizeBatch[#resizeBatch+1] = {Part = P[2807], CFrame = P[2807].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[2559] then resizeBatch[#resizeBatch+1] = {Part = P[2559], CFrame = P[2559].CFrame, Size = Vector3.new(1,2,1)} end if P[843] then resizeBatch[#resizeBatch+1] = {Part = P[843], CFrame = P[843].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1272] then resizeBatch[#resizeBatch+1] = {Part = P[1272], CFrame = P[1272].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[2799] then resizeBatch[#resizeBatch+1] = {Part = P[2799], CFrame = P[2799].CFrame, Size = Vector3.new(2,2.4000000953674316,4)} end if P[1178] then resizeBatch[#resizeBatch+1] = {Part = P[1178], CFrame = P[1178].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2797] then resizeBatch[#resizeBatch+1] = {Part = P[2797], CFrame = P[2797].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[2522] then resizeBatch[#resizeBatch+1] = {Part = P[2522], CFrame = P[2522].CFrame, Size = Vector3.new(0.5800268650054932,1.2399976253509521,0.7600027918815613)} end if P[1040] then resizeBatch[#resizeBatch+1] = {Part = P[1040], CFrame = P[1040].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[338] then resizeBatch[#resizeBatch+1] = {Part = P[338], CFrame = P[338].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[2791] then resizeBatch[#resizeBatch+1] = {Part = P[2791], CFrame = P[2791].CFrame, Size = Vector3.new(2,2.4000000953674316,6)} end if P[1279] then resizeBatch[#resizeBatch+1] = {Part = P[1279], CFrame = P[1279].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2789] then resizeBatch[#resizeBatch+1] = {Part = P[2789], CFrame = P[2789].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[2788] then resizeBatch[#resizeBatch+1] = {Part = P[2788], CFrame = P[2788].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[2004] then resizeBatch[#resizeBatch+1] = {Part = P[2004], CFrame = P[2004].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2786] then resizeBatch[#resizeBatch+1] = {Part = P[2786], CFrame = P[2786].CFrame, Size = Vector3.new(2,2.4000000953674316,4)} end if P[1742] then resizeBatch[#resizeBatch+1] = {Part = P[1742], CFrame = P[1742].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[2781] then resizeBatch[#resizeBatch+1] = {Part = P[2781], CFrame = P[2781].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[1087] then resizeBatch[#resizeBatch+1] = {Part = P[1087], CFrame = P[1087].CFrame, Size = Vector3.new(1,1.2000000476837158,12)} end if P[339] then resizeBatch[#resizeBatch+1] = {Part = P[339], CFrame = P[339].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2770] then resizeBatch[#resizeBatch+1] = {Part = P[2770], CFrame = P[2770].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[852] then resizeBatch[#resizeBatch+1] = {Part = P[852], CFrame = P[852].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1024] then resizeBatch[#resizeBatch+1] = {Part = P[1024], CFrame = P[1024].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[2768] then resizeBatch[#resizeBatch+1] = {Part = P[2768], CFrame = P[2768].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[358] then resizeBatch[#resizeBatch+1] = {Part = P[358], CFrame = P[358].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2748] then resizeBatch[#resizeBatch+1] = {Part = P[2748], CFrame = P[2748].CFrame, Size = Vector3.new(2,2.4000000953674316,6)} end if P[2747] then resizeBatch[#resizeBatch+1] = {Part = P[2747], CFrame = P[2747].CFrame, Size = Vector3.new(2,2.4000000953674316,4)} end if P[1003] then resizeBatch[#resizeBatch+1] = {Part = P[1003], CFrame = P[1003].CFrame, Size = Vector3.new(3.0000009536743164,0.29999998211860657,1.0999997854232788)} end if P[2746] then resizeBatch[#resizeBatch+1] = {Part = P[2746], CFrame = P[2746].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[2743] then resizeBatch[#resizeBatch+1] = {Part = P[2743], CFrame = P[2743].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[2699] then resizeBatch[#resizeBatch+1] = {Part = P[2699], CFrame = P[2699].CFrame, Size = Vector3.new(0.11999999731779099,0.800000011920929,3)} end if P[1416] then resizeBatch[#resizeBatch+1] = {Part = P[1416], CFrame = P[1416].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[39] then resizeBatch[#resizeBatch+1] = {Part = P[39], CFrame = P[39].CFrame, Size = Vector3.new(1.2111111879348755,0.871999979019165,0.9688888788223267)} end if P[1827] then resizeBatch[#resizeBatch+1] = {Part = P[1827], CFrame = P[1827].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[260] then resizeBatch[#resizeBatch+1] = {Part = P[260], CFrame = P[260].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1593] then resizeBatch[#resizeBatch+1] = {Part = P[1593], CFrame = P[1593].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1600] then resizeBatch[#resizeBatch+1] = {Part = P[1600], CFrame = P[1600].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2734] then resizeBatch[#resizeBatch+1] = {Part = P[2734], CFrame = P[2734].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[1658] then resizeBatch[#resizeBatch+1] = {Part = P[1658], CFrame = P[1658].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[2732] then resizeBatch[#resizeBatch+1] = {Part = P[2732], CFrame = P[2732].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[750] then resizeBatch[#resizeBatch+1] = {Part = P[750], CFrame = P[750].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[2729] then resizeBatch[#resizeBatch+1] = {Part = P[2729], CFrame = P[2729].CFrame, Size = Vector3.new(2,6,2)} end if P[2707] then resizeBatch[#resizeBatch+1] = {Part = P[2707], CFrame = P[2707].CFrame, Size = Vector3.new(1,0.800000011920929,1)} end if P[2695] then resizeBatch[#resizeBatch+1] = {Part = P[2695], CFrame = P[2695].CFrame, Size = Vector3.new(1,2,1)} end if P[1336] then resizeBatch[#resizeBatch+1] = {Part = P[1336], CFrame = P[1336].CFrame, Size = Vector3.new(1,4.800000190734863,2)} end if P[2703] then resizeBatch[#resizeBatch+1] = {Part = P[2703], CFrame = P[2703].CFrame, Size = Vector3.new(2,1,1)} end if P[2702] then resizeBatch[#resizeBatch+1] = {Part = P[2702], CFrame = P[2702].CFrame, Size = Vector3.new(1,2,1)} end if P[2741] then resizeBatch[#resizeBatch+1] = {Part = P[2741], CFrame = P[2741].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[2503] then resizeBatch[#resizeBatch+1] = {Part = P[2503], CFrame = P[2503].CFrame, Size = Vector3.new(5.000030517578125,1.2000349760055542,5.600006103515625)} end if P[1603] then resizeBatch[#resizeBatch+1] = {Part = P[1603], CFrame = P[1603].CFrame, Size = Vector3.new(8,1.2000000476837158,3)} end if P[2413] then resizeBatch[#resizeBatch+1] = {Part = P[2413], CFrame = P[2413].CFrame, Size = Vector3.new(6,0.4000000059604645,23)} end if P[1306] then resizeBatch[#resizeBatch+1] = {Part = P[1306], CFrame = P[1306].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[1181] then resizeBatch[#resizeBatch+1] = {Part = P[1181], CFrame = P[1181].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1163] then resizeBatch[#resizeBatch+1] = {Part = P[1163], CFrame = P[1163].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1723] then resizeBatch[#resizeBatch+1] = {Part = P[1723], CFrame = P[1723].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1612] then resizeBatch[#resizeBatch+1] = {Part = P[1612], CFrame = P[1612].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[2690] then resizeBatch[#resizeBatch+1] = {Part = P[2690], CFrame = P[2690].CFrame, Size = Vector3.new(2,2,1)} end if P[679] then resizeBatch[#resizeBatch+1] = {Part = P[679], CFrame = P[679].CFrame, Size = Vector3.new(1,1.2000000476837158,12)} end if P[2317] then resizeBatch[#resizeBatch+1] = {Part = P[2317], CFrame = P[2317].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[833] then resizeBatch[#resizeBatch+1] = {Part = P[833], CFrame = P[833].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2679] then resizeBatch[#resizeBatch+1] = {Part = P[2679], CFrame = P[2679].CFrame, Size = Vector3.new(2,1,1)} end if P[2678] then resizeBatch[#resizeBatch+1] = {Part = P[2678], CFrame = P[2678].CFrame, Size = Vector3.new(1,2,1)} end if P[2673] then resizeBatch[#resizeBatch+1] = {Part = P[2673], CFrame = P[2673].CFrame, Size = Vector3.new(1,2,1)} end if P[1782] then resizeBatch[#resizeBatch+1] = {Part = P[1782], CFrame = P[1782].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2672] then resizeBatch[#resizeBatch+1] = {Part = P[2672], CFrame = P[2672].CFrame, Size = Vector3.new(1.3526341915130615,0.813770592212677,0.16288065910339355)} end if P[144] then resizeBatch[#resizeBatch+1] = {Part = P[144], CFrame = P[144].CFrame, Size = Vector3.new(2.180340051651001,1.8838000297546387,1.1046459674835205)} end if P[1541] then resizeBatch[#resizeBatch+1] = {Part = P[1541], CFrame = P[1541].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[2658] then resizeBatch[#resizeBatch+1] = {Part = P[2658], CFrame = P[2658].CFrame, Size = Vector3.new(1,0.800000011920929,1)} end if P[2650] then resizeBatch[#resizeBatch+1] = {Part = P[2650], CFrame = P[2650].CFrame, Size = Vector3.new(0.11999999731779099,0.800000011920929,3)} end if P[1006] then resizeBatch[#resizeBatch+1] = {Part = P[1006], CFrame = P[1006].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1677] then resizeBatch[#resizeBatch+1] = {Part = P[1677], CFrame = P[1677].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1544] then resizeBatch[#resizeBatch+1] = {Part = P[1544], CFrame = P[1544].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[757] then resizeBatch[#resizeBatch+1] = {Part = P[757], CFrame = P[757].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[966] then resizeBatch[#resizeBatch+1] = {Part = P[966], CFrame = P[966].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[2335] then resizeBatch[#resizeBatch+1] = {Part = P[2335], CFrame = P[2335].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[159] then resizeBatch[#resizeBatch+1] = {Part = P[159], CFrame = P[159].CFrame, Size = Vector3.new(0.36643603444099426,0.991435170173645,0.36496400833129883)} end if P[232] then resizeBatch[#resizeBatch+1] = {Part = P[232], CFrame = P[232].CFrame, Size = Vector3.new(2,4.4499969482421875,5.050000190734863)} end if P[1520] then resizeBatch[#resizeBatch+1] = {Part = P[1520], CFrame = P[1520].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1071] then resizeBatch[#resizeBatch+1] = {Part = P[1071], CFrame = P[1071].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[2646] then resizeBatch[#resizeBatch+1] = {Part = P[2646], CFrame = P[2646].CFrame, Size = Vector3.new(1,2,1)} end if P[208] then resizeBatch[#resizeBatch+1] = {Part = P[208], CFrame = P[208].CFrame, Size = Vector3.new(0.3999999463558197,0.15000003576278687,0.39999985694885254)} end if P[2641] then resizeBatch[#resizeBatch+1] = {Part = P[2641], CFrame = P[2641].CFrame, Size = Vector3.new(2,2,1)} end if P[651] then resizeBatch[#resizeBatch+1] = {Part = P[651], CFrame = P[651].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2625] then resizeBatch[#resizeBatch+1] = {Part = P[2625], CFrame = P[2625].CFrame, Size = Vector3.new(1,2,1)} end if P[340] then resizeBatch[#resizeBatch+1] = {Part = P[340], CFrame = P[340].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2624] then resizeBatch[#resizeBatch+1] = {Part = P[2624], CFrame = P[2624].CFrame, Size = Vector3.new(1,2,1)} end if P[969] then resizeBatch[#resizeBatch+1] = {Part = P[969], CFrame = P[969].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[128] then resizeBatch[#resizeBatch+1] = {Part = P[128], CFrame = P[128].CFrame, Size = Vector3.new(6.800000190734863,9.000001907348633,0.09999997168779373)} end if P[2618] then resizeBatch[#resizeBatch+1] = {Part = P[2618], CFrame = P[2618].CFrame, Size = Vector3.new(2,2,1)} end if P[1909] then resizeBatch[#resizeBatch+1] = {Part = P[1909], CFrame = P[1909].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1586] then resizeBatch[#resizeBatch+1] = {Part = P[1586], CFrame = P[1586].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2617] then resizeBatch[#resizeBatch+1] = {Part = P[2617], CFrame = P[2617].CFrame, Size = Vector3.new(1,2,1)} end if P[3251] then resizeBatch[#resizeBatch+1] = {Part = P[3251], CFrame = P[3251].CFrame, Size = Vector3.new(31.82232093811035,18.86252212524414,14.939998626708984)} end if P[1869] then resizeBatch[#resizeBatch+1] = {Part = P[1869], CFrame = P[1869].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1489] then resizeBatch[#resizeBatch+1] = {Part = P[1489], CFrame = P[1489].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[2586] then resizeBatch[#resizeBatch+1] = {Part = P[2586], CFrame = P[2586].CFrame, Size = Vector3.new(1,1.600000023841858,1)} end if P[2403] then resizeBatch[#resizeBatch+1] = {Part = P[2403], CFrame = P[2403].CFrame, Size = Vector3.new(2,1.2000000476837158,6)} end if P[2094] then resizeBatch[#resizeBatch+1] = {Part = P[2094], CFrame = P[2094].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2474] then resizeBatch[#resizeBatch+1] = {Part = P[2474], CFrame = P[2474].CFrame, Size = Vector3.new(18,1.2000000476837158,1)} end if P[1062] then resizeBatch[#resizeBatch+1] = {Part = P[1062], CFrame = P[1062].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[547] then resizeBatch[#resizeBatch+1] = {Part = P[547], CFrame = P[547].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2561] then resizeBatch[#resizeBatch+1] = {Part = P[2561], CFrame = P[2561].CFrame, Size = Vector3.new(1,2,1)} end if P[2558] then resizeBatch[#resizeBatch+1] = {Part = P[2558], CFrame = P[2558].CFrame, Size = Vector3.new(1,2,1)} end if P[2543] then resizeBatch[#resizeBatch+1] = {Part = P[2543], CFrame = P[2543].CFrame, Size = Vector3.new(2,2,1)} end if P[836] then resizeBatch[#resizeBatch+1] = {Part = P[836], CFrame = P[836].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[468] then resizeBatch[#resizeBatch+1] = {Part = P[468], CFrame = P[468].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[256] then resizeBatch[#resizeBatch+1] = {Part = P[256], CFrame = P[256].CFrame, Size = Vector3.new(1,1.600000023841858,1)} end if P[1728] then resizeBatch[#resizeBatch+1] = {Part = P[1728], CFrame = P[1728].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[807] then resizeBatch[#resizeBatch+1] = {Part = P[807], CFrame = P[807].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[489] then resizeBatch[#resizeBatch+1] = {Part = P[489], CFrame = P[489].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2515] then resizeBatch[#resizeBatch+1] = {Part = P[2515], CFrame = P[2515].CFrame, Size = Vector3.new(1,1.600000023841858,1)} end if P[1063] then resizeBatch[#resizeBatch+1] = {Part = P[1063], CFrame = P[1063].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[527] then resizeBatch[#resizeBatch+1] = {Part = P[527], CFrame = P[527].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[430] then resizeBatch[#resizeBatch+1] = {Part = P[430], CFrame = P[430].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1672] then resizeBatch[#resizeBatch+1] = {Part = P[1672], CFrame = P[1672].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1645] then resizeBatch[#resizeBatch+1] = {Part = P[1645], CFrame = P[1645].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[1633] then resizeBatch[#resizeBatch+1] = {Part = P[1633], CFrame = P[1633].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[2509] then resizeBatch[#resizeBatch+1] = {Part = P[2509], CFrame = P[2509].CFrame, Size = Vector3.new(3.300018310546875,1.2000007629394531,5.999996185302734)} end if P[2508] then resizeBatch[#resizeBatch+1] = {Part = P[2508], CFrame = P[2508].CFrame, Size = Vector3.new(1.0000004768371582,4.800034523010254,2.0000076293945312)} end if P[2248] then resizeBatch[#resizeBatch+1] = {Part = P[2248], CFrame = P[2248].CFrame, Size = Vector3.new(12,1.2000000476837158,4)} end if P[1446] then resizeBatch[#resizeBatch+1] = {Part = P[1446], CFrame = P[1446].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2104] then resizeBatch[#resizeBatch+1] = {Part = P[2104], CFrame = P[2104].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1103] then resizeBatch[#resizeBatch+1] = {Part = P[1103], CFrame = P[1103].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[2332] then resizeBatch[#resizeBatch+1] = {Part = P[2332], CFrame = P[2332].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[2505] then resizeBatch[#resizeBatch+1] = {Part = P[2505], CFrame = P[2505].CFrame, Size = Vector3.new(2.0000038146972656,2.4000000953674316,54)} end if P[2907] then resizeBatch[#resizeBatch+1] = {Part = P[2907], CFrame = P[2907].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[975] then resizeBatch[#resizeBatch+1] = {Part = P[975], CFrame = P[975].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[551] then resizeBatch[#resizeBatch+1] = {Part = P[551], CFrame = P[551].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1714] then resizeBatch[#resizeBatch+1] = {Part = P[1714], CFrame = P[1714].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end if P[129] then resizeBatch[#resizeBatch+1] = {Part = P[129], CFrame = P[129].CFrame, Size = Vector3.new(2.000000238418579,9.000001907348633,0.09999997168779373)} end if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[130] then resizeBatch[#resizeBatch+1] = {Part = P[130], CFrame = P[130].CFrame, Size = Vector3.new(6.600001335144043,9.000001907348633,0.09999997168779373)} end if P[520] then resizeBatch[#resizeBatch+1] = {Part = P[520], CFrame = P[520].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2323] then resizeBatch[#resizeBatch+1] = {Part = P[2323], CFrame = P[2323].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[406] then resizeBatch[#resizeBatch+1] = {Part = P[406], CFrame = P[406].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[717] then resizeBatch[#resizeBatch+1] = {Part = P[717], CFrame = P[717].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[3238] then resizeBatch[#resizeBatch+1] = {Part = P[3238], CFrame = P[3238].CFrame, Size = Vector3.new(0.7555578351020813,0.06296296417713165,0.8185184597969055)} end if P[2447] then resizeBatch[#resizeBatch+1] = {Part = P[2447], CFrame = P[2447].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2564] then resizeBatch[#resizeBatch+1] = {Part = P[2564], CFrame = P[2564].CFrame, Size = Vector3.new(2,2,1)} end if P[2467] then resizeBatch[#resizeBatch+1] = {Part = P[2467], CFrame = P[2467].CFrame, Size = Vector3.new(1,20,1)} end if P[1946] then resizeBatch[#resizeBatch+1] = {Part = P[1946], CFrame = P[1946].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[977] then resizeBatch[#resizeBatch+1] = {Part = P[977], CFrame = P[977].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[2772] then resizeBatch[#resizeBatch+1] = {Part = P[2772], CFrame = P[2772].CFrame, Size = Vector3.new(2,2.4000000953674316,6)} end if P[795] then resizeBatch[#resizeBatch+1] = {Part = P[795], CFrame = P[795].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[230] then resizeBatch[#resizeBatch+1] = {Part = P[230], CFrame = P[230].CFrame, Size = Vector3.new(4,1,2)} end if P[2107] then resizeBatch[#resizeBatch+1] = {Part = P[2107], CFrame = P[2107].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[2456] then resizeBatch[#resizeBatch+1] = {Part = P[2456], CFrame = P[2456].CFrame, Size = Vector3.new(0.5,2.5,0.5)} end if P[1421] then resizeBatch[#resizeBatch+1] = {Part = P[1421], CFrame = P[1421].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[1865] then resizeBatch[#resizeBatch+1] = {Part = P[1865], CFrame = P[1865].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2455] then resizeBatch[#resizeBatch+1] = {Part = P[2455], CFrame = P[2455].CFrame, Size = Vector3.new(0.5,2.5,0.5)} end if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(5.600000381469727,2.799999713897705,2)} end if P[423] then resizeBatch[#resizeBatch+1] = {Part = P[423], CFrame = P[423].CFrame, Size = Vector3.new(4.100000381469727,0.6999999284744263,1.400000810623169)} end if P[1534] then resizeBatch[#resizeBatch+1] = {Part = P[1534], CFrame = P[1534].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end if P[508] then resizeBatch[#resizeBatch+1] = {Part = P[508], CFrame = P[508].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[2453] then resizeBatch[#resizeBatch+1] = {Part = P[2453], CFrame = P[2453].CFrame, Size = Vector3.new(0.5,2.5,0.5)} end if P[2446] then resizeBatch[#resizeBatch+1] = {Part = P[2446], CFrame = P[2446].CFrame, Size = Vector3.new(3,0.4000000059604645,21)} end if P[956] then resizeBatch[#resizeBatch+1] = {Part = P[956], CFrame = P[956].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[2444] then resizeBatch[#resizeBatch+1] = {Part = P[2444], CFrame = P[2444].CFrame, Size = Vector3.new(2,0.4000000059604645,4)} end if P[1773] then resizeBatch[#resizeBatch+1] = {Part = P[1773], CFrame = P[1773].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2441] then resizeBatch[#resizeBatch+1] = {Part = P[2441], CFrame = P[2441].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[225] then resizeBatch[#resizeBatch+1] = {Part = P[225], CFrame = P[225].CFrame, Size = Vector3.new(0.5000003576278687,13.450000762939453,30.249996185302734)} end if P[2187] then resizeBatch[#resizeBatch+1] = {Part = P[2187], CFrame = P[2187].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2428] then resizeBatch[#resizeBatch+1] = {Part = P[2428], CFrame = P[2428].CFrame, Size = Vector3.new(1,20,1)} end if P[1153] then resizeBatch[#resizeBatch+1] = {Part = P[1153], CFrame = P[1153].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[333] then resizeBatch[#resizeBatch+1] = {Part = P[333], CFrame = P[333].CFrame, Size = Vector3.new(12,1.2000000476837158,4)} end if P[2311] then resizeBatch[#resizeBatch+1] = {Part = P[2311], CFrame = P[2311].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[2419] then resizeBatch[#resizeBatch+1] = {Part = P[2419], CFrame = P[2419].CFrame, Size = Vector3.new(4.5,3.5,0.5)} end if P[1244] then resizeBatch[#resizeBatch+1] = {Part = P[1244], CFrame = P[1244].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[220] then resizeBatch[#resizeBatch+1] = {Part = P[220], CFrame = P[220].CFrame, Size = Vector3.new(19.149999618530273,13.44999885559082,0.24999859929084778)} end if P[2406] then resizeBatch[#resizeBatch+1] = {Part = P[2406], CFrame = P[2406].CFrame, Size = Vector3.new(2,1.2000000476837158,6)} end if P[360] then resizeBatch[#resizeBatch+1] = {Part = P[360], CFrame = P[360].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2399] then resizeBatch[#resizeBatch+1] = {Part = P[2399], CFrame = P[2399].CFrame, Size = Vector3.new(2,1.2000000476837158,6)} end if P[356] then resizeBatch[#resizeBatch+1] = {Part = P[356], CFrame = P[356].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1568] then resizeBatch[#resizeBatch+1] = {Part = P[1568], CFrame = P[1568].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[617] then resizeBatch[#resizeBatch+1] = {Part = P[617], CFrame = P[617].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2393] then resizeBatch[#resizeBatch+1] = {Part = P[2393], CFrame = P[2393].CFrame, Size = Vector3.new(2,1.2000000476837158,6)} end if P[2922] then resizeBatch[#resizeBatch+1] = {Part = P[2922], CFrame = P[2922].CFrame, Size = Vector3.new(1,2.4000000953674316,1)} end if P[1897] then resizeBatch[#resizeBatch+1] = {Part = P[1897], CFrame = P[1897].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2382] then resizeBatch[#resizeBatch+1] = {Part = P[2382], CFrame = P[2382].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[589] then resizeBatch[#resizeBatch+1] = {Part = P[589], CFrame = P[589].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1217] then resizeBatch[#resizeBatch+1] = {Part = P[1217], CFrame = P[1217].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2838] then resizeBatch[#resizeBatch+1] = {Part = P[2838], CFrame = P[2838].CFrame, Size = Vector3.new(2,0.4000000059604645,2)} end if P[1286] then resizeBatch[#resizeBatch+1] = {Part = P[1286], CFrame = P[1286].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2374] then resizeBatch[#resizeBatch+1] = {Part = P[2374], CFrame = P[2374].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[895] then resizeBatch[#resizeBatch+1] = {Part = P[895], CFrame = P[895].CFrame, Size = Vector3.new(0.7999999523162842,4.800000190734863,1.4999998807907104)} end if P[2350] then resizeBatch[#resizeBatch+1] = {Part = P[2350], CFrame = P[2350].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[2347] then resizeBatch[#resizeBatch+1] = {Part = P[2347], CFrame = P[2347].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[791] then resizeBatch[#resizeBatch+1] = {Part = P[791], CFrame = P[791].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[2344] then resizeBatch[#resizeBatch+1] = {Part = P[2344], CFrame = P[2344].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[935] then resizeBatch[#resizeBatch+1] = {Part = P[935], CFrame = P[935].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[350] then resizeBatch[#resizeBatch+1] = {Part = P[350], CFrame = P[350].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2504] then resizeBatch[#resizeBatch+1] = {Part = P[2504], CFrame = P[2504].CFrame, Size = Vector3.new(2,2.3999998569488525,19.199966430664062)} end if P[857] then resizeBatch[#resizeBatch+1] = {Part = P[857], CFrame = P[857].CFrame, Size = Vector3.new(2,2.4000000953674316,2)} end if P[560] then resizeBatch[#resizeBatch+1] = {Part = P[560], CFrame = P[560].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1692] then resizeBatch[#resizeBatch+1] = {Part = P[1692], CFrame = P[1692].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2497] then resizeBatch[#resizeBatch+1] = {Part = P[2497], CFrame = P[2497].CFrame, Size = Vector3.new(16,16,1)} end if P[2790] then resizeBatch[#resizeBatch+1] = {Part = P[2790], CFrame = P[2790].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[747] then resizeBatch[#resizeBatch+1] = {Part = P[747], CFrame = P[747].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2209] then resizeBatch[#resizeBatch+1] = {Part = P[2209], CFrame = P[2209].CFrame, Size = Vector3.new(1,4.800000190734863,2)} end if P[2830] then resizeBatch[#resizeBatch+1] = {Part = P[2830], CFrame = P[2830].CFrame, Size = Vector3.new(2,0.4000000059604645,4)} end if P[1750] then resizeBatch[#resizeBatch+1] = {Part = P[1750], CFrame = P[1750].CFrame, Size = Vector3.new(52,1.2000000476837158,52)} end if P[2302] then resizeBatch[#resizeBatch+1] = {Part = P[2302], CFrame = P[2302].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[2072] then resizeBatch[#resizeBatch+1] = {Part = P[2072], CFrame = P[2072].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[310] then resizeBatch[#resizeBatch+1] = {Part = P[310], CFrame = P[310].CFrame, Size = Vector3.new(1,1.2000000476837158,12)} end if P[809] then resizeBatch[#resizeBatch+1] = {Part = P[809], CFrame = P[809].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[119] then resizeBatch[#resizeBatch+1] = {Part = P[119], CFrame = P[119].CFrame, Size = Vector3.new(2,2,1)} end if P[1408] then resizeBatch[#resizeBatch+1] = {Part = P[1408], CFrame = P[1408].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2261] then resizeBatch[#resizeBatch+1] = {Part = P[2261], CFrame = P[2261].CFrame, Size = Vector3.new(4,1,2)} end if P[2254] then resizeBatch[#resizeBatch+1] = {Part = P[2254], CFrame = P[2254].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[429] then resizeBatch[#resizeBatch+1] = {Part = P[429], CFrame = P[429].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[3253] then resizeBatch[#resizeBatch+1] = {Part = P[3253], CFrame = P[3253].CFrame, Size = Vector3.new(4.376397132873535,6.581602096557617,4.01794958114624)} end if P[1192] then resizeBatch[#resizeBatch+1] = {Part = P[1192], CFrame = P[1192].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[3246] then resizeBatch[#resizeBatch+1] = {Part = P[3246], CFrame = P[3246].CFrame, Size = Vector3.new(8,2,4)} end if P[524] then resizeBatch[#resizeBatch+1] = {Part = P[524], CFrame = P[524].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[925] then resizeBatch[#resizeBatch+1] = {Part = P[925], CFrame = P[925].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2178] then resizeBatch[#resizeBatch+1] = {Part = P[2178], CFrame = P[2178].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2960] then resizeBatch[#resizeBatch+1] = {Part = P[2960], CFrame = P[2960].CFrame, Size = Vector3.new(3,0.4000000059604645,6)} end if P[2221] then resizeBatch[#resizeBatch+1] = {Part = P[2221], CFrame = P[2221].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2216] then resizeBatch[#resizeBatch+1] = {Part = P[2216], CFrame = P[2216].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1999] then resizeBatch[#resizeBatch+1] = {Part = P[1999], CFrame = P[1999].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[231] then resizeBatch[#resizeBatch+1] = {Part = P[231], CFrame = P[231].CFrame, Size = Vector3.new(4,1,2)} end if P[1856] then resizeBatch[#resizeBatch+1] = {Part = P[1856], CFrame = P[1856].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2207] then resizeBatch[#resizeBatch+1] = {Part = P[2207], CFrame = P[2207].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1402] then resizeBatch[#resizeBatch+1] = {Part = P[1402], CFrame = P[1402].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2395] then resizeBatch[#resizeBatch+1] = {Part = P[2395], CFrame = P[2395].CFrame, Size = Vector3.new(2,1.2000000476837158,6)} end if P[605] then resizeBatch[#resizeBatch+1] = {Part = P[605], CFrame = P[605].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[595] then resizeBatch[#resizeBatch+1] = {Part = P[595], CFrame = P[595].CFrame, Size = Vector3.new(7.999998569488525,2.4000000953674316,2)} end if P[1374] then resizeBatch[#resizeBatch+1] = {Part = P[1374], CFrame = P[1374].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2203] then resizeBatch[#resizeBatch+1] = {Part = P[2203], CFrame = P[2203].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[859] then resizeBatch[#resizeBatch+1] = {Part = P[859], CFrame = P[859].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2198] then resizeBatch[#resizeBatch+1] = {Part = P[2198], CFrame = P[2198].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[514] then resizeBatch[#resizeBatch+1] = {Part = P[514], CFrame = P[514].CFrame, Size = Vector3.new(5,2.4000000953674316,0.9999998807907104)} end if P[380] then resizeBatch[#resizeBatch+1] = {Part = P[380], CFrame = P[380].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[686] then resizeBatch[#resizeBatch+1] = {Part = P[686], CFrame = P[686].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[798] then resizeBatch[#resizeBatch+1] = {Part = P[798], CFrame = P[798].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2193] then resizeBatch[#resizeBatch+1] = {Part = P[2193], CFrame = P[2193].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[505] then resizeBatch[#resizeBatch+1] = {Part = P[505], CFrame = P[505].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[2168] then resizeBatch[#resizeBatch+1] = {Part = P[2168], CFrame = P[2168].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2417] then resizeBatch[#resizeBatch+1] = {Part = P[2417], CFrame = P[2417].CFrame, Size = Vector3.new(3.5,2,0.5)} end if P[399] then resizeBatch[#resizeBatch+1] = {Part = P[399], CFrame = P[399].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[2163] then resizeBatch[#resizeBatch+1] = {Part = P[2163], CFrame = P[2163].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2159] then resizeBatch[#resizeBatch+1] = {Part = P[2159], CFrame = P[2159].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1443] then resizeBatch[#resizeBatch+1] = {Part = P[1443], CFrame = P[1443].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[321] then resizeBatch[#resizeBatch+1] = {Part = P[321], CFrame = P[321].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2502] then resizeBatch[#resizeBatch+1] = {Part = P[2502], CFrame = P[2502].CFrame, Size = Vector3.new(1.6166000366210938,1.4200019836425781,1.771820068359375)} end if P[2823] then resizeBatch[#resizeBatch+1] = {Part = P[2823], CFrame = P[2823].CFrame, Size = Vector3.new(2,6,2)} end if P[476] then resizeBatch[#resizeBatch+1] = {Part = P[476], CFrame = P[476].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1051] then resizeBatch[#resizeBatch+1] = {Part = P[1051], CFrame = P[1051].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[181] then resizeBatch[#resizeBatch+1] = {Part = P[181], CFrame = P[181].CFrame, Size = Vector3.new(0.4622420072555542,0.2894408702850342,0.8512699604034424)} end if P[2512] then resizeBatch[#resizeBatch+1] = {Part = P[2512], CFrame = P[2512].CFrame, Size = Vector3.new(0.5800268650054932,1.2399976253509521,0.7600027918815613)} end if P[481] then resizeBatch[#resizeBatch+1] = {Part = P[481], CFrame = P[481].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2147] then resizeBatch[#resizeBatch+1] = {Part = P[2147], CFrame = P[2147].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2143] then resizeBatch[#resizeBatch+1] = {Part = P[2143], CFrame = P[2143].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2134] then resizeBatch[#resizeBatch+1] = {Part = P[2134], CFrame = P[2134].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[684] then resizeBatch[#resizeBatch+1] = {Part = P[684], CFrame = P[684].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2131] then resizeBatch[#resizeBatch+1] = {Part = P[2131], CFrame = P[2131].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[936] then resizeBatch[#resizeBatch+1] = {Part = P[936], CFrame = P[936].CFrame, Size = Vector3.new(4.80000114440918,0.6999999284744263,2.1000008583068848)} end if P[1348] then resizeBatch[#resizeBatch+1] = {Part = P[1348], CFrame = P[1348].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[2115] then resizeBatch[#resizeBatch+1] = {Part = P[2115], CFrame = P[2115].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1863] then resizeBatch[#resizeBatch+1] = {Part = P[1863], CFrame = P[1863].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2437] then resizeBatch[#resizeBatch+1] = {Part = P[2437], CFrame = P[2437].CFrame, Size = Vector3.new(16,16,1)} end if P[2623] then resizeBatch[#resizeBatch+1] = {Part = P[2623], CFrame = P[2623].CFrame, Size = Vector3.new(1,2,1)} end if P[2537] then resizeBatch[#resizeBatch+1] = {Part = P[2537], CFrame = P[2537].CFrame, Size = Vector3.new(1,1,2)} end if P[243] then resizeBatch[#resizeBatch+1] = {Part = P[243], CFrame = P[243].CFrame, Size = Vector3.new(16.000011444091797,0.6000022888183594,30.25)} end if P[504] then resizeBatch[#resizeBatch+1] = {Part = P[504], CFrame = P[504].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2100] then resizeBatch[#resizeBatch+1] = {Part = P[2100], CFrame = P[2100].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[1270] then resizeBatch[#resizeBatch+1] = {Part = P[1270], CFrame = P[1270].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[296] then resizeBatch[#resizeBatch+1] = {Part = P[296], CFrame = P[296].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1848] then resizeBatch[#resizeBatch+1] = {Part = P[1848], CFrame = P[1848].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1344] then resizeBatch[#resizeBatch+1] = {Part = P[1344], CFrame = P[1344].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[330] then resizeBatch[#resizeBatch+1] = {Part = P[330], CFrame = P[330].CFrame, Size = Vector3.new(6,1.2000000476837158,8)} end if P[370] then resizeBatch[#resizeBatch+1] = {Part = P[370], CFrame = P[370].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2076] then resizeBatch[#resizeBatch+1] = {Part = P[2076], CFrame = P[2076].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2068] then resizeBatch[#resizeBatch+1] = {Part = P[2068], CFrame = P[2068].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1021] then resizeBatch[#resizeBatch+1] = {Part = P[1021], CFrame = P[1021].CFrame, Size = Vector3.new(1,1.2000000476837158,12)} end if P[335] then resizeBatch[#resizeBatch+1] = {Part = P[335], CFrame = P[335].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[1960] then resizeBatch[#resizeBatch+1] = {Part = P[1960], CFrame = P[1960].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[238] then resizeBatch[#resizeBatch+1] = {Part = P[238], CFrame = P[238].CFrame, Size = Vector3.new(16.000011444091797,0.5999999642372131,30.249996185302734)} end if P[2037] then resizeBatch[#resizeBatch+1] = {Part = P[2037], CFrame = P[2037].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1346] then resizeBatch[#resizeBatch+1] = {Part = P[1346], CFrame = P[1346].CFrame, Size = Vector3.new(5.000000953674316,2.4000000953674316,2)} end if P[2007] then resizeBatch[#resizeBatch+1] = {Part = P[2007], CFrame = P[2007].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[1095] then resizeBatch[#resizeBatch+1] = {Part = P[1095], CFrame = P[1095].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[2002] then resizeBatch[#resizeBatch+1] = {Part = P[2002], CFrame = P[2002].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[2338] then resizeBatch[#resizeBatch+1] = {Part = P[2338], CFrame = P[2338].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[117] then resizeBatch[#resizeBatch+1] = {Part = P[117], CFrame = P[117].CFrame, Size = Vector3.new(1,2,1)} end if P[2039] then resizeBatch[#resizeBatch+1] = {Part = P[2039], CFrame = P[2039].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1984] then resizeBatch[#resizeBatch+1] = {Part = P[1984], CFrame = P[1984].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1149] then resizeBatch[#resizeBatch+1] = {Part = P[1149], CFrame = P[1149].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1979] then resizeBatch[#resizeBatch+1] = {Part = P[1979], CFrame = P[1979].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[1029] then resizeBatch[#resizeBatch+1] = {Part = P[1029], CFrame = P[1029].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[2362] then resizeBatch[#resizeBatch+1] = {Part = P[2362], CFrame = P[2362].CFrame, Size = Vector3.new(1,7.200000286102295,6)} end if P[223] then resizeBatch[#resizeBatch+1] = {Part = P[223], CFrame = P[223].CFrame, Size = Vector3.new(22.10000228881836,6.846474647521973,6.846457004547119)} end if P[831] then resizeBatch[#resizeBatch+1] = {Part = P[831], CFrame = P[831].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1970] then resizeBatch[#resizeBatch+1] = {Part = P[1970], CFrame = P[1970].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[972] then resizeBatch[#resizeBatch+1] = {Part = P[972], CFrame = P[972].CFrame, Size = Vector3.new(7,2.4000000953674316,2)} end if P[2257] then resizeBatch[#resizeBatch+1] = {Part = P[2257], CFrame = P[2257].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1381] then resizeBatch[#resizeBatch+1] = {Part = P[1381], CFrame = P[1381].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1398] then resizeBatch[#resizeBatch+1] = {Part = P[1398], CFrame = P[1398].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[259] then resizeBatch[#resizeBatch+1] = {Part = P[259], CFrame = P[259].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1954] then resizeBatch[#resizeBatch+1] = {Part = P[1954], CFrame = P[1954].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[683] then resizeBatch[#resizeBatch+1] = {Part = P[683], CFrame = P[683].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2733] then resizeBatch[#resizeBatch+1] = {Part = P[2733], CFrame = P[2733].CFrame, Size = Vector3.new(2,2.4000000953674316,1)} end if P[1930] then resizeBatch[#resizeBatch+1] = {Part = P[1930], CFrame = P[1930].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[584] then resizeBatch[#resizeBatch+1] = {Part = P[584], CFrame = P[584].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1885] then resizeBatch[#resizeBatch+1] = {Part = P[1885], CFrame = P[1885].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1481] then resizeBatch[#resizeBatch+1] = {Part = P[1481], CFrame = P[1481].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1134] then resizeBatch[#resizeBatch+1] = {Part = P[1134], CFrame = P[1134].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1748] then resizeBatch[#resizeBatch+1] = {Part = P[1748], CFrame = P[1748].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[1560] then resizeBatch[#resizeBatch+1] = {Part = P[1560], CFrame = P[1560].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end if P[1916] then resizeBatch[#resizeBatch+1] = {Part = P[1916], CFrame = P[1916].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1913] then resizeBatch[#resizeBatch+1] = {Part = P[1913], CFrame = P[1913].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1321] then resizeBatch[#resizeBatch+1] = {Part = P[1321], CFrame = P[1321].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[2264] then resizeBatch[#resizeBatch+1] = {Part = P[2264], CFrame = P[2264].CFrame, Size = Vector3.new(16,16,1)} end if P[1883] then resizeBatch[#resizeBatch+1] = {Part = P[1883], CFrame = P[1883].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[656] then resizeBatch[#resizeBatch+1] = {Part = P[656], CFrame = P[656].CFrame, Size = Vector3.new(2,7.200000286102295,2)} end if P[1858] then resizeBatch[#resizeBatch+1] = {Part = P[1858], CFrame = P[1858].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[82] then resizeBatch[#resizeBatch+1] = {Part = P[82], CFrame = P[82].CFrame, Size = Vector3.new(1.399999976158142,0.6000000238418579,0.4000000059604645)} end if P[878] then resizeBatch[#resizeBatch+1] = {Part = P[878], CFrame = P[878].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2165] then resizeBatch[#resizeBatch+1] = {Part = P[2165], CFrame = P[2165].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1718] then resizeBatch[#resizeBatch+1] = {Part = P[1718], CFrame = P[1718].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[550] then resizeBatch[#resizeBatch+1] = {Part = P[550], CFrame = P[550].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1818] then resizeBatch[#resizeBatch+1] = {Part = P[1818], CFrame = P[1818].CFrame, Size = Vector3.new(6,1.2000000476837158,6)} end if P[1768] then resizeBatch[#resizeBatch+1] = {Part = P[1768], CFrame = P[1768].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1368] then resizeBatch[#resizeBatch+1] = {Part = P[1368], CFrame = P[1368].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[647] then resizeBatch[#resizeBatch+1] = {Part = P[647], CFrame = P[647].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1747] then resizeBatch[#resizeBatch+1] = {Part = P[1747], CFrame = P[1747].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[562] then resizeBatch[#resizeBatch+1] = {Part = P[562], CFrame = P[562].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[496] then resizeBatch[#resizeBatch+1] = {Part = P[496], CFrame = P[496].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[738] then resizeBatch[#resizeBatch+1] = {Part = P[738], CFrame = P[738].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1705] then resizeBatch[#resizeBatch+1] = {Part = P[1705], CFrame = P[1705].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[1009] then resizeBatch[#resizeBatch+1] = {Part = P[1009], CFrame = P[1009].CFrame, Size = Vector3.new(1.2999989986419678,0.9999997615814209,1.1999998092651367)} end if P[1695] then resizeBatch[#resizeBatch+1] = {Part = P[1695], CFrame = P[1695].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1419] then resizeBatch[#resizeBatch+1] = {Part = P[1419], CFrame = P[1419].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[923] then resizeBatch[#resizeBatch+1] = {Part = P[923], CFrame = P[923].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1681] then resizeBatch[#resizeBatch+1] = {Part = P[1681], CFrame = P[1681].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[881] then resizeBatch[#resizeBatch+1] = {Part = P[881], CFrame = P[881].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[1630] then resizeBatch[#resizeBatch+1] = {Part = P[1630], CFrame = P[1630].CFrame, Size = Vector3.new(0.5000004172325134,0.4999999403953552,1.800000786781311)} end if P[1621] then resizeBatch[#resizeBatch+1] = {Part = P[1621], CFrame = P[1621].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1028] then resizeBatch[#resizeBatch+1] = {Part = P[1028], CFrame = P[1028].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[2868] then resizeBatch[#resizeBatch+1] = {Part = P[2868], CFrame = P[2868].CFrame, Size = Vector3.new(2,6,2)} end if P[1367] then resizeBatch[#resizeBatch+1] = {Part = P[1367], CFrame = P[1367].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[1565] then resizeBatch[#resizeBatch+1] = {Part = P[1565], CFrame = P[1565].CFrame, Size = Vector3.new(5,2.4000000953674316,2)} end if P[861] then resizeBatch[#resizeBatch+1] = {Part = P[861], CFrame = P[861].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[649] then resizeBatch[#resizeBatch+1] = {Part = P[649], CFrame = P[649].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[2675] then resizeBatch[#resizeBatch+1] = {Part = P[2675], CFrame = P[2675].CFrame, Size = Vector3.new(0.11999999731779099,0.800000011920929,3)} end if P[240] then resizeBatch[#resizeBatch+1] = {Part = P[240], CFrame = P[240].CFrame, Size = Vector3.new(4,1,2)} end if P[1518] then resizeBatch[#resizeBatch+1] = {Part = P[1518], CFrame = P[1518].CFrame, Size = Vector3.new(1,4.800000190734863,2)} end if P[486] then resizeBatch[#resizeBatch+1] = {Part = P[486], CFrame = P[486].CFrame, Size = Vector3.new(2.5,1.7000004053115845,1.5999995470046997)} end if P[876] then resizeBatch[#resizeBatch+1] = {Part = P[876], CFrame = P[876].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[783] then resizeBatch[#resizeBatch+1] = {Part = P[783], CFrame = P[783].CFrame, Size = Vector3.new(1.700000524520874,0.4999999403953552,1.800000786781311)} end if P[1049] then resizeBatch[#resizeBatch+1] = {Part = P[1049], CFrame = P[1049].CFrame, Size = Vector3.new(0.2999999225139618,0.6000001430511475,1.3999998569488525)} end if P[2236] then resizeBatch[#resizeBatch+1] = {Part = P[2236], CFrame = P[2236].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1183] then resizeBatch[#resizeBatch+1] = {Part = P[1183], CFrame = P[1183].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1453] then resizeBatch[#resizeBatch+1] = {Part = P[1453], CFrame = P[1453].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[692] then resizeBatch[#resizeBatch+1] = {Part = P[692], CFrame = P[692].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[155] then resizeBatch[#resizeBatch+1] = {Part = P[155], CFrame = P[155].CFrame, Size = Vector3.new(0.46782398223876953,1.1195299625396729,0.3458749055862427)} end if P[1267] then resizeBatch[#resizeBatch+1] = {Part = P[1267], CFrame = P[1267].CFrame, Size = Vector3.new(4,1.2000000476837158,4)} end if P[1395] then resizeBatch[#resizeBatch+1] = {Part = P[1395], CFrame = P[1395].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[565] then resizeBatch[#resizeBatch+1] = {Part = P[565], CFrame = P[565].CFrame, Size = Vector3.new(7.999998092651367,2.4000000953674316,2)} end if P[927] then resizeBatch[#resizeBatch+1] = {Part = P[927], CFrame = P[927].CFrame, Size = Vector3.new(4,2.4000000953674316,2)} end if P[1293] then resizeBatch[#resizeBatch+1] = {Part = P[1293], CFrame = P[1293].CFrame, Size = Vector3.new(6,2.4000000953674316,1.5999999046325684)} end if P[754] then resizeBatch[#resizeBatch+1] = {Part = P[754], CFrame = P[754].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[539] then resizeBatch[#resizeBatch+1] = {Part = P[539], CFrame = P[539].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1427] then resizeBatch[#resizeBatch+1] = {Part = P[1427], CFrame = P[1427].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[1232] then resizeBatch[#resizeBatch+1] = {Part = P[1232], CFrame = P[1232].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[574] then resizeBatch[#resizeBatch+1] = {Part = P[574], CFrame = P[574].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[554] then resizeBatch[#resizeBatch+1] = {Part = P[554], CFrame = P[554].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[294] then resizeBatch[#resizeBatch+1] = {Part = P[294], CFrame = P[294].CFrame, Size = Vector3.new(2,1.2000000476837158,2)} end if P[277] then resizeBatch[#resizeBatch+1] = {Part = P[277], CFrame = P[277].CFrame, Size = Vector3.new(12,1.2000000476837158,6)} end if P[1167] then resizeBatch[#resizeBatch+1] = {Part = P[1167], CFrame = P[1167].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[1175] then resizeBatch[#resizeBatch+1] = {Part = P[1175], CFrame = P[1175].CFrame, Size = Vector3.new(1,2.4000000953674316,2)} end if P[633] then resizeBatch[#resizeBatch+1] = {Part = P[633], CFrame = P[633].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[460] then resizeBatch[#resizeBatch+1] = {Part = P[460], CFrame = P[460].CFrame, Size = Vector3.new(2,1.2000000476837158,4)} end if P[185] then resizeBatch[#resizeBatch+1] = {Part = P[185], CFrame = P[185].CFrame, Size = Vector3.new(0.4405200481414795,0.7994978427886963,0.34697794914245605)} end if P[488] then resizeBatch[#resizeBatch+1] = {Part = P[488], CFrame = P[488].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end if P[1090] then resizeBatch[#resizeBatch+1] = {Part = P[1090], CFrame = P[1090].CFrame, Size = Vector3.new(8,0.4000000059604645,8)} end if P[641] then resizeBatch[#resizeBatch+1] = {Part = P[641], CFrame = P[641].CFrame, Size = Vector3.new(6,2.4000000953674316,2)} end batchResize(endpoint, resizeBatch) local materialBatch = {} if P[4] then materialBatch[#materialBatch+1] = {Part = P[4], Material = Enum.Material.Plastic} end if P[5] then materialBatch[#materialBatch+1] = {Part = P[5], Material = Enum.Material.Metal} end if P[6] then materialBatch[#materialBatch+1] = {Part = P[6], Material = Enum.Material.SmoothPlastic} end if P[10] then materialBatch[#materialBatch+1] = {Part = P[10], Material = Enum.Material.Metal} end if P[11] then materialBatch[#materialBatch+1] = {Part = P[11], Material = Enum.Material.Metal} end if P[12] then materialBatch[#materialBatch+1] = {Part = P[12], Material = Enum.Material.Metal} end if P[13] then materialBatch[#materialBatch+1] = {Part = P[13], Material = Enum.Material.Metal} end if P[14] then materialBatch[#materialBatch+1] = {Part = P[14], Material = Enum.Material.Metal} end if P[16] then materialBatch[#materialBatch+1] = {Part = P[16], Material = Enum.Material.Metal} end if P[18] then materialBatch[#materialBatch+1] = {Part = P[18], Material = Enum.Material.Metal} end if P[19] then materialBatch[#materialBatch+1] = {Part = P[19], Material = Enum.Material.Metal} end if P[20] then materialBatch[#materialBatch+1] = {Part = P[20], Material = Enum.Material.Metal} end if P[21] then materialBatch[#materialBatch+1] = {Part = P[21], Material = Enum.Material.Metal} end if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.Metal} end if P[23] then materialBatch[#materialBatch+1] = {Part = P[23], Material = Enum.Material.Metal} end if P[24] then materialBatch[#materialBatch+1] = {Part = P[24], Material = Enum.Material.Metal} end if P[25] then materialBatch[#materialBatch+1] = {Part = P[25], Material = Enum.Material.Metal} end if P[26] then materialBatch[#materialBatch+1] = {Part = P[26], Material = Enum.Material.Metal} end if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.Metal} end if P[30] then materialBatch[#materialBatch+1] = {Part = P[30], Material = Enum.Material.Metal} end if P[32] then materialBatch[#materialBatch+1] = {Part = P[32], Material = Enum.Material.Metal} end if P[33] then materialBatch[#materialBatch+1] = {Part = P[33], Material = Enum.Material.Metal} end if P[35] then materialBatch[#materialBatch+1] = {Part = P[35], Material = Enum.Material.Metal} end if P[36] then materialBatch[#materialBatch+1] = {Part = P[36], Material = Enum.Material.Metal} end if P[37] then materialBatch[#materialBatch+1] = {Part = P[37], Material = Enum.Material.Metal} end if P[169] then materialBatch[#materialBatch+1] = {Part = P[169], Material = Enum.Material.Plastic} end if P[591] then materialBatch[#materialBatch+1] = {Part = P[591], Material = Enum.Material.Plastic} end if P[1638] then materialBatch[#materialBatch+1] = {Part = P[1638], Material = Enum.Material.Plastic} end if P[1442] then materialBatch[#materialBatch+1] = {Part = P[1442], Material = Enum.Material.Plastic} end if P[226] then materialBatch[#materialBatch+1] = {Part = P[226], Material = Enum.Material.Granite} end if P[2229] then materialBatch[#materialBatch+1] = {Part = P[2229], Material = Enum.Material.Plastic} end if P[1046] then materialBatch[#materialBatch+1] = {Part = P[1046], Material = Enum.Material.Plastic} end if P[1196] then materialBatch[#materialBatch+1] = {Part = P[1196], Material = Enum.Material.Plastic} end if P[2132] then materialBatch[#materialBatch+1] = {Part = P[2132], Material = Enum.Material.Plastic} end if P[572] then materialBatch[#materialBatch+1] = {Part = P[572], Material = Enum.Material.Plastic} end if P[2957] then materialBatch[#materialBatch+1] = {Part = P[2957], Material = Enum.Material.Plastic} end if P[1684] then materialBatch[#materialBatch+1] = {Part = P[1684], Material = Enum.Material.Plastic} end if P[1564] then materialBatch[#materialBatch+1] = {Part = P[1564], Material = Enum.Material.Plastic} end if P[762] then materialBatch[#materialBatch+1] = {Part = P[762], Material = Enum.Material.Plastic} end if P[2861] then materialBatch[#materialBatch+1] = {Part = P[2861], Material = Enum.Material.Plastic} end if P[2018] then materialBatch[#materialBatch+1] = {Part = P[2018], Material = Enum.Material.Plastic} end if P[1351] then materialBatch[#materialBatch+1] = {Part = P[1351], Material = Enum.Material.Plastic} end if P[1025] then materialBatch[#materialBatch+1] = {Part = P[1025], Material = Enum.Material.Plastic} end if P[742] then materialBatch[#materialBatch+1] = {Part = P[742], Material = Enum.Material.Plastic} end if P[748] then materialBatch[#materialBatch+1] = {Part = P[748], Material = Enum.Material.Plastic} end if P[1325] then materialBatch[#materialBatch+1] = {Part = P[1325], Material = Enum.Material.Plastic} end if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.Plastic} end if P[1563] then materialBatch[#materialBatch+1] = {Part = P[1563], Material = Enum.Material.Plastic} end if P[1959] then materialBatch[#materialBatch+1] = {Part = P[1959], Material = Enum.Material.Plastic} end if P[1994] then materialBatch[#materialBatch+1] = {Part = P[1994], Material = Enum.Material.Plastic} end if P[473] then materialBatch[#materialBatch+1] = {Part = P[473], Material = Enum.Material.Plastic} end if P[1971] then materialBatch[#materialBatch+1] = {Part = P[1971], Material = Enum.Material.Plastic} end if P[2089] then materialBatch[#materialBatch+1] = {Part = P[2089], Material = Enum.Material.Plastic} end if P[212] then materialBatch[#materialBatch+1] = {Part = P[212], Material = Enum.Material.Granite} end if P[2890] then materialBatch[#materialBatch+1] = {Part = P[2890], Material = Enum.Material.Plastic} end if P[1820] then materialBatch[#materialBatch+1] = {Part = P[1820], Material = Enum.Material.Plastic} end if P[1809] then materialBatch[#materialBatch+1] = {Part = P[1809], Material = Enum.Material.Plastic} end if P[1435] then materialBatch[#materialBatch+1] = {Part = P[1435], Material = Enum.Material.Plastic} end if P[600] then materialBatch[#materialBatch+1] = {Part = P[600], Material = Enum.Material.Plastic} end if P[393] then materialBatch[#materialBatch+1] = {Part = P[393], Material = Enum.Material.Plastic} end if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.Plastic} end if P[2416] then materialBatch[#materialBatch+1] = {Part = P[2416], Material = Enum.Material.Wood} end if P[1745] then materialBatch[#materialBatch+1] = {Part = P[1745], Material = Enum.Material.Plastic} end if P[3256] then materialBatch[#materialBatch+1] = {Part = P[3256], Material = Enum.Material.Metal} end if P[1001] then materialBatch[#materialBatch+1] = {Part = P[1001], Material = Enum.Material.Plastic} end if P[2766] then materialBatch[#materialBatch+1] = {Part = P[2766], Material = Enum.Material.Plastic} end if P[126] then materialBatch[#materialBatch+1] = {Part = P[126], Material = Enum.Material.Glass} end if P[2096] then materialBatch[#materialBatch+1] = {Part = P[2096], Material = Enum.Material.Plastic} end if P[997] then materialBatch[#materialBatch+1] = {Part = P[997], Material = Enum.Material.Plastic} end if P[553] then materialBatch[#materialBatch+1] = {Part = P[553], Material = Enum.Material.Plastic} end if P[2118] then materialBatch[#materialBatch+1] = {Part = P[2118], Material = Enum.Material.Plastic} end if P[409] then materialBatch[#materialBatch+1] = {Part = P[409], Material = Enum.Material.Plastic} end if P[702] then materialBatch[#materialBatch+1] = {Part = P[702], Material = Enum.Material.Plastic} end if P[846] then materialBatch[#materialBatch+1] = {Part = P[846], Material = Enum.Material.Plastic} end if P[578] then materialBatch[#materialBatch+1] = {Part = P[578], Material = Enum.Material.Plastic} end if P[933] then materialBatch[#materialBatch+1] = {Part = P[933], Material = Enum.Material.Plastic} end if P[1553] then materialBatch[#materialBatch+1] = {Part = P[1553], Material = Enum.Material.Plastic} end if P[2171] then materialBatch[#materialBatch+1] = {Part = P[2171], Material = Enum.Material.Plastic} end if P[2225] then materialBatch[#materialBatch+1] = {Part = P[2225], Material = Enum.Material.Plastic} end if P[789] then materialBatch[#materialBatch+1] = {Part = P[789], Material = Enum.Material.Plastic} end if P[412] then materialBatch[#materialBatch+1] = {Part = P[412], Material = Enum.Material.Plastic} end if P[812] then materialBatch[#materialBatch+1] = {Part = P[812], Material = Enum.Material.Plastic} end if P[898] then materialBatch[#materialBatch+1] = {Part = P[898], Material = Enum.Material.Plastic} end if P[1996] then materialBatch[#materialBatch+1] = {Part = P[1996], Material = Enum.Material.Plastic} end if P[2381] then materialBatch[#materialBatch+1] = {Part = P[2381], Material = Enum.Material.Plastic} end if P[1324] then materialBatch[#materialBatch+1] = {Part = P[1324], Material = Enum.Material.Plastic} end if P[2784] then materialBatch[#materialBatch+1] = {Part = P[2784], Material = Enum.Material.Plastic} end if P[1622] then materialBatch[#materialBatch+1] = {Part = P[1622], Material = Enum.Material.Plastic} end if P[775] then materialBatch[#materialBatch+1] = {Part = P[775], Material = Enum.Material.Plastic} end if P[390] then materialBatch[#materialBatch+1] = {Part = P[390], Material = Enum.Material.Plastic} end if P[1120] then materialBatch[#materialBatch+1] = {Part = P[1120], Material = Enum.Material.Plastic} end if P[2110] then materialBatch[#materialBatch+1] = {Part = P[2110], Material = Enum.Material.Plastic} end if P[2739] then materialBatch[#materialBatch+1] = {Part = P[2739], Material = Enum.Material.Plastic} end if P[713] then materialBatch[#materialBatch+1] = {Part = P[713], Material = Enum.Material.Plastic} end if P[227] then materialBatch[#materialBatch+1] = {Part = P[227], Material = Enum.Material.Granite} end if P[1614] then materialBatch[#materialBatch+1] = {Part = P[1614], Material = Enum.Material.Plastic} end if P[1831] then materialBatch[#materialBatch+1] = {Part = P[1831], Material = Enum.Material.Plastic} end if P[3055] then materialBatch[#materialBatch+1] = {Part = P[3055], Material = Enum.Material.Plastic} end if P[2744] then materialBatch[#materialBatch+1] = {Part = P[2744], Material = Enum.Material.Plastic} end if P[2803] then materialBatch[#materialBatch+1] = {Part = P[2803], Material = Enum.Material.Plastic} end if P[2161] then materialBatch[#materialBatch+1] = {Part = P[2161], Material = Enum.Material.Plastic} end if P[246] then materialBatch[#materialBatch+1] = {Part = P[246], Material = Enum.Material.Wood} end if P[1470] then materialBatch[#materialBatch+1] = {Part = P[1470], Material = Enum.Material.Plastic} end if P[1944] then materialBatch[#materialBatch+1] = {Part = P[1944], Material = Enum.Material.Plastic} end if P[869] then materialBatch[#materialBatch+1] = {Part = P[869], Material = Enum.Material.Plastic} end if P[2478] then materialBatch[#materialBatch+1] = {Part = P[2478], Material = Enum.Material.Plastic} end if P[1766] then materialBatch[#materialBatch+1] = {Part = P[1766], Material = Enum.Material.Plastic} end if P[1393] then materialBatch[#materialBatch+1] = {Part = P[1393], Material = Enum.Material.Plastic} end if P[1206] then materialBatch[#materialBatch+1] = {Part = P[1206], Material = Enum.Material.Plastic} end if P[269] then materialBatch[#materialBatch+1] = {Part = P[269], Material = Enum.Material.Plastic} end if P[2173] then materialBatch[#materialBatch+1] = {Part = P[2173], Material = Enum.Material.Plastic} end if P[2023] then materialBatch[#materialBatch+1] = {Part = P[2023], Material = Enum.Material.Plastic} end if P[3235] then materialBatch[#materialBatch+1] = {Part = P[3235], Material = Enum.Material.Plastic} end if P[2092] then materialBatch[#materialBatch+1] = {Part = P[2092], Material = Enum.Material.Plastic} end if P[1066] then materialBatch[#materialBatch+1] = {Part = P[1066], Material = Enum.Material.Plastic} end if P[449] then materialBatch[#materialBatch+1] = {Part = P[449], Material = Enum.Material.Plastic} end if P[1473] then materialBatch[#materialBatch+1] = {Part = P[1473], Material = Enum.Material.Plastic} end if P[2308] then materialBatch[#materialBatch+1] = {Part = P[2308], Material = Enum.Material.Plastic} end if P[2081] then materialBatch[#materialBatch+1] = {Part = P[2081], Material = Enum.Material.Plastic} end if P[273] then materialBatch[#materialBatch+1] = {Part = P[273], Material = Enum.Material.Plastic} end if P[1111] then materialBatch[#materialBatch+1] = {Part = P[1111], Material = Enum.Material.Plastic} end if P[467] then materialBatch[#materialBatch+1] = {Part = P[467], Material = Enum.Material.Plastic} end if P[123] then materialBatch[#materialBatch+1] = {Part = P[123], Material = Enum.Material.Glass} end if P[127] then materialBatch[#materialBatch+1] = {Part = P[127], Material = Enum.Material.Glass} end if P[1084] then materialBatch[#materialBatch+1] = {Part = P[1084], Material = Enum.Material.Plastic} end if P[1779] then materialBatch[#materialBatch+1] = {Part = P[1779], Material = Enum.Material.Plastic} end if P[1590] then materialBatch[#materialBatch+1] = {Part = P[1590], Material = Enum.Material.Plastic} end if P[1720] then materialBatch[#materialBatch+1] = {Part = P[1720], Material = Enum.Material.Plastic} end if P[837] then materialBatch[#materialBatch+1] = {Part = P[837], Material = Enum.Material.Plastic} end if P[2208] then materialBatch[#materialBatch+1] = {Part = P[2208], Material = Enum.Material.Plastic} end if P[2771] then materialBatch[#materialBatch+1] = {Part = P[2771], Material = Enum.Material.Plastic} end if P[2175] then materialBatch[#materialBatch+1] = {Part = P[2175], Material = Enum.Material.Plastic} end if P[2269] then materialBatch[#materialBatch+1] = {Part = P[2269], Material = Enum.Material.Plastic} end if P[2017] then materialBatch[#materialBatch+1] = {Part = P[2017], Material = Enum.Material.Plastic} end if P[3237] then materialBatch[#materialBatch+1] = {Part = P[3237], Material = Enum.Material.Plastic} end if P[1650] then materialBatch[#materialBatch+1] = {Part = P[1650], Material = Enum.Material.Plastic} end if P[2722] then materialBatch[#materialBatch+1] = {Part = P[2722], Material = Enum.Material.Plastic} end if P[2185] then materialBatch[#materialBatch+1] = {Part = P[2185], Material = Enum.Material.Plastic} end if P[1804] then materialBatch[#materialBatch+1] = {Part = P[1804], Material = Enum.Material.Plastic} end if P[1781] then materialBatch[#materialBatch+1] = {Part = P[1781], Material = Enum.Material.Plastic} end if P[536] then materialBatch[#materialBatch+1] = {Part = P[536], Material = Enum.Material.Plastic} end if P[2032] then materialBatch[#materialBatch+1] = {Part = P[2032], Material = Enum.Material.Plastic} end if P[1214] then materialBatch[#materialBatch+1] = {Part = P[1214], Material = Enum.Material.Plastic} end if P[324] then materialBatch[#materialBatch+1] = {Part = P[324], Material = Enum.Material.Plastic} end if P[2045] then materialBatch[#materialBatch+1] = {Part = P[2045], Material = Enum.Material.Plastic} end if P[43] then materialBatch[#materialBatch+1] = {Part = P[43], Material = Enum.Material.Plastic} end if P[1870] then materialBatch[#materialBatch+1] = {Part = P[1870], Material = Enum.Material.Plastic} end if P[1165] then materialBatch[#materialBatch+1] = {Part = P[1165], Material = Enum.Material.Plastic} end if P[165] then materialBatch[#materialBatch+1] = {Part = P[165], Material = Enum.Material.Plastic} end if P[426] then materialBatch[#materialBatch+1] = {Part = P[426], Material = Enum.Material.Plastic} end if P[2712] then materialBatch[#materialBatch+1] = {Part = P[2712], Material = Enum.Material.Plastic} end if P[2883] then materialBatch[#materialBatch+1] = {Part = P[2883], Material = Enum.Material.Plastic} end if P[1717] then materialBatch[#materialBatch+1] = {Part = P[1717], Material = Enum.Material.Plastic} end if P[464] then materialBatch[#materialBatch+1] = {Part = P[464], Material = Enum.Material.Plastic} end if P[611] then materialBatch[#materialBatch+1] = {Part = P[611], Material = Enum.Material.Plastic} end if P[1254] then materialBatch[#materialBatch+1] = {Part = P[1254], Material = Enum.Material.Plastic} end if P[948] then materialBatch[#materialBatch+1] = {Part = P[948], Material = Enum.Material.Plastic} end if P[2388] then materialBatch[#materialBatch+1] = {Part = P[2388], Material = Enum.Material.Plastic} end if P[2626] then materialBatch[#materialBatch+1] = {Part = P[2626], Material = Enum.Material.Plastic} end if P[2777] then materialBatch[#materialBatch+1] = {Part = P[2777], Material = Enum.Material.Plastic} end if P[242] then materialBatch[#materialBatch+1] = {Part = P[242], Material = Enum.Material.Granite} end if P[318] then materialBatch[#materialBatch+1] = {Part = P[318], Material = Enum.Material.Plastic} end if P[899] then materialBatch[#materialBatch+1] = {Part = P[899], Material = Enum.Material.Plastic} end if P[786] then materialBatch[#materialBatch+1] = {Part = P[786], Material = Enum.Material.Plastic} end if P[1815] then materialBatch[#materialBatch+1] = {Part = P[1815], Material = Enum.Material.Plastic} end if P[2380] then materialBatch[#materialBatch+1] = {Part = P[2380], Material = Enum.Material.Plastic} end if P[523] then materialBatch[#materialBatch+1] = {Part = P[523], Material = Enum.Material.Plastic} end if P[1227] then materialBatch[#materialBatch+1] = {Part = P[1227], Material = Enum.Material.Plastic} end if P[682] then materialBatch[#materialBatch+1] = {Part = P[682], Material = Enum.Material.Plastic} end if P[303] then materialBatch[#materialBatch+1] = {Part = P[303], Material = Enum.Material.Plastic} end if P[1451] then materialBatch[#materialBatch+1] = {Part = P[1451], Material = Enum.Material.Plastic} end if P[2818] then materialBatch[#materialBatch+1] = {Part = P[2818], Material = Enum.Material.Plastic} end if P[1318] then materialBatch[#materialBatch+1] = {Part = P[1318], Material = Enum.Material.Plastic} end if P[2718] then materialBatch[#materialBatch+1] = {Part = P[2718], Material = Enum.Material.Plastic} end if P[1976] then materialBatch[#materialBatch+1] = {Part = P[1976], Material = Enum.Material.Plastic} end if P[627] then materialBatch[#materialBatch+1] = {Part = P[627], Material = Enum.Material.Plastic} end if P[1876] then materialBatch[#materialBatch+1] = {Part = P[1876], Material = Enum.Material.Plastic} end if P[2671] then materialBatch[#materialBatch+1] = {Part = P[2671], Material = Enum.Material.Plastic} end if P[1702] then materialBatch[#materialBatch+1] = {Part = P[1702], Material = Enum.Material.Plastic} end if P[1927] then materialBatch[#materialBatch+1] = {Part = P[1927], Material = Enum.Material.Plastic} end if P[1604] then materialBatch[#materialBatch+1] = {Part = P[1604], Material = Enum.Material.Plastic} end if P[1488] then materialBatch[#materialBatch+1] = {Part = P[1488], Material = Enum.Material.Plastic} end if P[1807] then materialBatch[#materialBatch+1] = {Part = P[1807], Material = Enum.Material.Plastic} end if P[515] then materialBatch[#materialBatch+1] = {Part = P[515], Material = Enum.Material.Plastic} end if P[1617] then materialBatch[#materialBatch+1] = {Part = P[1617], Material = Enum.Material.Plastic} end if P[1757] then materialBatch[#materialBatch+1] = {Part = P[1757], Material = Enum.Material.Plastic} end if P[1792] then materialBatch[#materialBatch+1] = {Part = P[1792], Material = Enum.Material.Plastic} end if P[309] then materialBatch[#materialBatch+1] = {Part = P[309], Material = Enum.Material.Plastic} end if P[1905] then materialBatch[#materialBatch+1] = {Part = P[1905], Material = Enum.Material.Plastic} end if P[2326] then materialBatch[#materialBatch+1] = {Part = P[2326], Material = Enum.Material.Plastic} end if P[703] then materialBatch[#materialBatch+1] = {Part = P[703], Material = Enum.Material.Plastic} end if P[1338] then materialBatch[#materialBatch+1] = {Part = P[1338], Material = Enum.Material.Plastic} end if P[1657] then materialBatch[#materialBatch+1] = {Part = P[1657], Material = Enum.Material.Plastic} end if P[2227] then materialBatch[#materialBatch+1] = {Part = P[2227], Material = Enum.Material.Plastic} end if P[1109] then materialBatch[#materialBatch+1] = {Part = P[1109], Material = Enum.Material.Plastic} end if P[1161] then materialBatch[#materialBatch+1] = {Part = P[1161], Material = Enum.Material.Plastic} end if P[1821] then materialBatch[#materialBatch+1] = {Part = P[1821], Material = Enum.Material.Plastic} end if P[2189] then materialBatch[#materialBatch+1] = {Part = P[2189], Material = Enum.Material.Plastic} end if P[1467] then materialBatch[#materialBatch+1] = {Part = P[1467], Material = Enum.Material.Plastic} end if P[1918] then materialBatch[#materialBatch+1] = {Part = P[1918], Material = Enum.Material.Plastic} end if P[1461] then materialBatch[#materialBatch+1] = {Part = P[1461], Material = Enum.Material.Plastic} end if P[2247] then materialBatch[#materialBatch+1] = {Part = P[2247], Material = Enum.Material.Plastic} end if P[95] then materialBatch[#materialBatch+1] = {Part = P[95], Material = Enum.Material.Plastic} end if P[2365] then materialBatch[#materialBatch+1] = {Part = P[2365], Material = Enum.Material.Plastic} end if P[1872] then materialBatch[#materialBatch+1] = {Part = P[1872], Material = Enum.Material.Plastic} end if P[384] then materialBatch[#materialBatch+1] = {Part = P[384], Material = Enum.Material.Plastic} end if P[173] then materialBatch[#materialBatch+1] = {Part = P[173], Material = Enum.Material.Plastic} end if P[417] then materialBatch[#materialBatch+1] = {Part = P[417], Material = Enum.Material.Plastic} end if P[929] then materialBatch[#materialBatch+1] = {Part = P[929], Material = Enum.Material.Plastic} end if P[1260] then materialBatch[#materialBatch+1] = {Part = P[1260], Material = Enum.Material.Plastic} end if P[939] then materialBatch[#materialBatch+1] = {Part = P[939], Material = Enum.Material.Plastic} end if P[654] then materialBatch[#materialBatch+1] = {Part = P[654], Material = Enum.Material.Plastic} end if P[1038] then materialBatch[#materialBatch+1] = {Part = P[1038], Material = Enum.Material.Plastic} end if P[954] then materialBatch[#materialBatch+1] = {Part = P[954], Material = Enum.Material.Plastic} end if P[135] then materialBatch[#materialBatch+1] = {Part = P[135], Material = Enum.Material.Plastic} end if P[2491] then materialBatch[#materialBatch+1] = {Part = P[2491], Material = Enum.Material.Plastic} end if P[1965] then materialBatch[#materialBatch+1] = {Part = P[1965], Material = Enum.Material.Plastic} end if P[2070] then materialBatch[#materialBatch+1] = {Part = P[2070], Material = Enum.Material.Plastic} end if P[535] then materialBatch[#materialBatch+1] = {Part = P[535], Material = Enum.Material.Plastic} end if P[1277] then materialBatch[#materialBatch+1] = {Part = P[1277], Material = Enum.Material.Plastic} end if P[2457] then materialBatch[#materialBatch+1] = {Part = P[2457], Material = Enum.Material.Wood} end if P[1993] then materialBatch[#materialBatch+1] = {Part = P[1993], Material = Enum.Material.Plastic} end if P[646] then materialBatch[#materialBatch+1] = {Part = P[646], Material = Enum.Material.Plastic} end if P[1580] then materialBatch[#materialBatch+1] = {Part = P[1580], Material = Enum.Material.Plastic} end if P[2240] then materialBatch[#materialBatch+1] = {Part = P[2240], Material = Enum.Material.Plastic} end if P[1187] then materialBatch[#materialBatch+1] = {Part = P[1187], Material = Enum.Material.Plastic} end if P[1754] then materialBatch[#materialBatch+1] = {Part = P[1754], Material = Enum.Material.Plastic} end if P[886] then materialBatch[#materialBatch+1] = {Part = P[886], Material = Enum.Material.Plastic} end if P[1391] then materialBatch[#materialBatch+1] = {Part = P[1391], Material = Enum.Material.Plastic} end if P[1829] then materialBatch[#materialBatch+1] = {Part = P[1829], Material = Enum.Material.Plastic} end if P[418] then materialBatch[#materialBatch+1] = {Part = P[418], Material = Enum.Material.Plastic} end if P[1171] then materialBatch[#materialBatch+1] = {Part = P[1171], Material = Enum.Material.Plastic} end if P[2963] then materialBatch[#materialBatch+1] = {Part = P[2963], Material = Enum.Material.Plastic} end if P[2074] then materialBatch[#materialBatch+1] = {Part = P[2074], Material = Enum.Material.Plastic} end if P[305] then materialBatch[#materialBatch+1] = {Part = P[305], Material = Enum.Material.Plastic} end if P[632] then materialBatch[#materialBatch+1] = {Part = P[632], Material = Enum.Material.Plastic} end if P[2493] then materialBatch[#materialBatch+1] = {Part = P[2493], Material = Enum.Material.Plastic} end if P[907] then materialBatch[#materialBatch+1] = {Part = P[907], Material = Enum.Material.Plastic} end if P[774] then materialBatch[#materialBatch+1] = {Part = P[774], Material = Enum.Material.Plastic} end if P[601] then materialBatch[#materialBatch+1] = {Part = P[601], Material = Enum.Material.Plastic} end if P[945] then materialBatch[#materialBatch+1] = {Part = P[945], Material = Enum.Material.Plastic} end if P[549] then materialBatch[#materialBatch+1] = {Part = P[549], Material = Enum.Material.Plastic} end if P[1598] then materialBatch[#materialBatch+1] = {Part = P[1598], Material = Enum.Material.Plastic} end if P[2460] then materialBatch[#materialBatch+1] = {Part = P[2460], Material = Enum.Material.Plastic} end if P[1225] then materialBatch[#materialBatch+1] = {Part = P[1225], Material = Enum.Material.Plastic} end if P[2713] then materialBatch[#materialBatch+1] = {Part = P[2713], Material = Enum.Material.Plastic} end if P[787] then materialBatch[#materialBatch+1] = {Part = P[787], Material = Enum.Material.Plastic} end if P[1054] then materialBatch[#materialBatch+1] = {Part = P[1054], Material = Enum.Material.Plastic} end if P[241] then materialBatch[#materialBatch+1] = {Part = P[241], Material = Enum.Material.Granite} end if P[1122] then materialBatch[#materialBatch+1] = {Part = P[1122], Material = Enum.Material.Plastic} end if P[904] then materialBatch[#materialBatch+1] = {Part = P[904], Material = Enum.Material.Plastic} end if P[1184] then materialBatch[#materialBatch+1] = {Part = P[1184], Material = Enum.Material.Plastic} end if P[2435] then materialBatch[#materialBatch+1] = {Part = P[2435], Material = Enum.Material.Plastic} end if P[1800] then materialBatch[#materialBatch+1] = {Part = P[1800], Material = Enum.Material.Plastic} end if P[3216] then materialBatch[#materialBatch+1] = {Part = P[3216], Material = Enum.Material.Plastic} end if P[494] then materialBatch[#materialBatch+1] = {Part = P[494], Material = Enum.Material.Plastic} end if P[344] then materialBatch[#materialBatch+1] = {Part = P[344], Material = Enum.Material.Plastic} end if P[908] then materialBatch[#materialBatch+1] = {Part = P[908], Material = Enum.Material.Plastic} end if P[1388] then materialBatch[#materialBatch+1] = {Part = P[1388], Material = Enum.Material.Plastic} end if P[1950] then materialBatch[#materialBatch+1] = {Part = P[1950], Material = Enum.Material.Plastic} end if P[892] then materialBatch[#materialBatch+1] = {Part = P[892], Material = Enum.Material.Plastic} end if P[576] then materialBatch[#materialBatch+1] = {Part = P[576], Material = Enum.Material.Plastic} end if P[450] then materialBatch[#materialBatch+1] = {Part = P[450], Material = Enum.Material.Plastic} end if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.Plastic} end if P[1249] then materialBatch[#materialBatch+1] = {Part = P[1249], Material = Enum.Material.Plastic} end if P[1201] then materialBatch[#materialBatch+1] = {Part = P[1201], Material = Enum.Material.Plastic} end if P[347] then materialBatch[#materialBatch+1] = {Part = P[347], Material = Enum.Material.Plastic} end if P[1675] then materialBatch[#materialBatch+1] = {Part = P[1675], Material = Enum.Material.Plastic} end if P[1851] then materialBatch[#materialBatch+1] = {Part = P[1851], Material = Enum.Material.Plastic} end if P[2320] then materialBatch[#materialBatch+1] = {Part = P[2320], Material = Enum.Material.Plastic} end if P[2698] then materialBatch[#materialBatch+1] = {Part = P[2698], Material = Enum.Material.Plastic} end if P[2272] then materialBatch[#materialBatch+1] = {Part = P[2272], Material = Enum.Material.Plastic} end if P[1378] then materialBatch[#materialBatch+1] = {Part = P[1378], Material = Enum.Material.Plastic} end if P[2410] then materialBatch[#materialBatch+1] = {Part = P[2410], Material = Enum.Material.Plastic} end if P[663] then materialBatch[#materialBatch+1] = {Part = P[663], Material = Enum.Material.Plastic} end if P[1524] then materialBatch[#materialBatch+1] = {Part = P[1524], Material = Enum.Material.Plastic} end if P[2030] then materialBatch[#materialBatch+1] = {Part = P[2030], Material = Enum.Material.Plastic} end if P[621] then materialBatch[#materialBatch+1] = {Part = P[621], Material = Enum.Material.Plastic} end if P[1875] then materialBatch[#materialBatch+1] = {Part = P[1875], Material = Enum.Material.Plastic} end if P[3239] then materialBatch[#materialBatch+1] = {Part = P[3239], Material = Enum.Material.Plastic} end if P[1224] then materialBatch[#materialBatch+1] = {Part = P[1224], Material = Enum.Material.Plastic} end if P[979] then materialBatch[#materialBatch+1] = {Part = P[979], Material = Enum.Material.Plastic} end if P[2043] then materialBatch[#materialBatch+1] = {Part = P[2043], Material = Enum.Material.Plastic} end if P[452] then materialBatch[#materialBatch+1] = {Part = P[452], Material = Enum.Material.Plastic} end if P[1891] then materialBatch[#materialBatch+1] = {Part = P[1891], Material = Enum.Material.Plastic} end if P[2267] then materialBatch[#materialBatch+1] = {Part = P[2267], Material = Enum.Material.Plastic} end if P[1127] then materialBatch[#materialBatch+1] = {Part = P[1127], Material = Enum.Material.Plastic} end if P[2125] then materialBatch[#materialBatch+1] = {Part = P[2125], Material = Enum.Material.Plastic} end if P[3254] then materialBatch[#materialBatch+1] = {Part = P[3254], Material = Enum.Material.Metal} end if P[509] then materialBatch[#materialBatch+1] = {Part = P[509], Material = Enum.Material.Plastic} end if P[543] then materialBatch[#materialBatch+1] = {Part = P[543], Material = Enum.Material.Plastic} end if P[1263] then materialBatch[#materialBatch+1] = {Part = P[1263], Material = Enum.Material.Plastic} end if P[1275] then materialBatch[#materialBatch+1] = {Part = P[1275], Material = Enum.Material.Plastic} end if P[1341] then materialBatch[#materialBatch+1] = {Part = P[1341], Material = Enum.Material.Plastic} end if P[676] then materialBatch[#materialBatch+1] = {Part = P[676], Material = Enum.Material.Plastic} end if P[2754] then materialBatch[#materialBatch+1] = {Part = P[2754], Material = Enum.Material.Plastic} end if P[2287] then materialBatch[#materialBatch+1] = {Part = P[2287], Material = Enum.Material.Plastic} end if P[942] then materialBatch[#materialBatch+1] = {Part = P[942], Material = Enum.Material.Plastic} end if P[764] then materialBatch[#materialBatch+1] = {Part = P[764], Material = Enum.Material.Plastic} end if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.Plastic} end if P[1430] then materialBatch[#materialBatch+1] = {Part = P[1430], Material = Enum.Material.Plastic} end if P[2735] then materialBatch[#materialBatch+1] = {Part = P[2735], Material = Enum.Material.Plastic} end if P[2507] then materialBatch[#materialBatch+1] = {Part = P[2507], Material = Enum.Material.Plastic} end if P[1574] then materialBatch[#materialBatch+1] = {Part = P[1574], Material = Enum.Material.Plastic} end if P[403] then materialBatch[#materialBatch+1] = {Part = P[403], Material = Enum.Material.Plastic} end if P[2211] then materialBatch[#materialBatch+1] = {Part = P[2211], Material = Enum.Material.Plastic} end if P[2787] then materialBatch[#materialBatch+1] = {Part = P[2787], Material = Enum.Material.Plastic} end if P[781] then materialBatch[#materialBatch+1] = {Part = P[781], Material = Enum.Material.Plastic} end if P[2156] then materialBatch[#materialBatch+1] = {Part = P[2156], Material = Enum.Material.Plastic} end if P[1150] then materialBatch[#materialBatch+1] = {Part = P[1150], Material = Enum.Material.Plastic} end if P[1783] then materialBatch[#materialBatch+1] = {Part = P[1783], Material = Enum.Material.Plastic} end if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.Plastic} end if P[1691] then materialBatch[#materialBatch+1] = {Part = P[1691], Material = Enum.Material.Plastic} end if P[963] then materialBatch[#materialBatch+1] = {Part = P[963], Material = Enum.Material.Plastic} end if P[2223] then materialBatch[#materialBatch+1] = {Part = P[2223], Material = Enum.Material.Plastic} end if P[2058] then materialBatch[#materialBatch+1] = {Part = P[2058], Material = Enum.Material.Plastic} end if P[116] then materialBatch[#materialBatch+1] = {Part = P[116], Material = Enum.Material.Plastic} end if P[1144] then materialBatch[#materialBatch+1] = {Part = P[1144], Material = Enum.Material.Plastic} end if P[2932] then materialBatch[#materialBatch+1] = {Part = P[2932], Material = Enum.Material.Plastic} end if P[1013] then materialBatch[#materialBatch+1] = {Part = P[1013], Material = Enum.Material.Plastic} end if P[2759] then materialBatch[#materialBatch+1] = {Part = P[2759], Material = Enum.Material.Plastic} end if P[313] then materialBatch[#materialBatch+1] = {Part = P[313], Material = Enum.Material.Plastic} end if P[1059] then materialBatch[#materialBatch+1] = {Part = P[1059], Material = Enum.Material.Plastic} end if P[2244] then materialBatch[#materialBatch+1] = {Part = P[2244], Material = Enum.Material.Plastic} end if P[53] then materialBatch[#materialBatch+1] = {Part = P[53], Material = Enum.Material.Plastic} end if P[1190] then materialBatch[#materialBatch+1] = {Part = P[1190], Material = Enum.Material.Plastic} end if P[221] then materialBatch[#materialBatch+1] = {Part = P[221], Material = Enum.Material.Grass} end if P[2390] then materialBatch[#materialBatch+1] = {Part = P[2390], Material = Enum.Material.Plastic} end if P[213] then materialBatch[#materialBatch+1] = {Part = P[213], Material = Enum.Material.Granite} end if P[211] then materialBatch[#materialBatch+1] = {Part = P[211], Material = Enum.Material.Wood} end if P[740] then materialBatch[#materialBatch+1] = {Part = P[740], Material = Enum.Material.Plastic} end if P[1331] then materialBatch[#materialBatch+1] = {Part = P[1331], Material = Enum.Material.Plastic} end if P[1662] then materialBatch[#materialBatch+1] = {Part = P[1662], Material = Enum.Material.Plastic} end if P[722] then materialBatch[#materialBatch+1] = {Part = P[722], Material = Enum.Material.Plastic} end if P[1824] then materialBatch[#materialBatch+1] = {Part = P[1824], Material = Enum.Material.Plastic} end if P[919] then materialBatch[#materialBatch+1] = {Part = P[919], Material = Enum.Material.Plastic} end if P[295] then materialBatch[#materialBatch+1] = {Part = P[295], Material = Enum.Material.Plastic} end if P[1847] then materialBatch[#materialBatch+1] = {Part = P[1847], Material = Enum.Material.Plastic} end if P[1573] then materialBatch[#materialBatch+1] = {Part = P[1573], Material = Enum.Material.Plastic} end if P[267] then materialBatch[#materialBatch+1] = {Part = P[267], Material = Enum.Material.Plastic} end if P[1425] then materialBatch[#materialBatch+1] = {Part = P[1425], Material = Enum.Material.Plastic} end if P[1343] then materialBatch[#materialBatch+1] = {Part = P[1343], Material = Enum.Material.Plastic} end if P[1550] then materialBatch[#materialBatch+1] = {Part = P[1550], Material = Enum.Material.Plastic} end if P[1205] then materialBatch[#materialBatch+1] = {Part = P[1205], Material = Enum.Material.Plastic} end if P[2648] then materialBatch[#materialBatch+1] = {Part = P[2648], Material = Enum.Material.Plastic} end if P[867] then materialBatch[#materialBatch+1] = {Part = P[867], Material = Enum.Material.Plastic} end if P[1185] then materialBatch[#materialBatch+1] = {Part = P[1185], Material = Enum.Material.Plastic} end if P[1896] then materialBatch[#materialBatch+1] = {Part = P[1896], Material = Enum.Material.Plastic} end if P[913] then materialBatch[#materialBatch+1] = {Part = P[913], Material = Enum.Material.Plastic} end if P[1080] then materialBatch[#materialBatch+1] = {Part = P[1080], Material = Enum.Material.Plastic} end if P[2697] then materialBatch[#materialBatch+1] = {Part = P[2697], Material = Enum.Material.Plastic} end if P[1137] then materialBatch[#materialBatch+1] = {Part = P[1137], Material = Enum.Material.Plastic} end if P[1775] then materialBatch[#materialBatch+1] = {Part = P[1775], Material = Enum.Material.Plastic} end if P[1812] then materialBatch[#materialBatch+1] = {Part = P[1812], Material = Enum.Material.Plastic} end if P[202] then materialBatch[#materialBatch+1] = {Part = P[202], Material = Enum.Material.Plastic} end if P[613] then materialBatch[#materialBatch+1] = {Part = P[613], Material = Enum.Material.Plastic} end if P[280] then materialBatch[#materialBatch+1] = {Part = P[280], Material = Enum.Material.Plastic} end if P[819] then materialBatch[#materialBatch+1] = {Part = P[819], Material = Enum.Material.Plastic} end if P[110] then materialBatch[#materialBatch+1] = {Part = P[110], Material = Enum.Material.Plastic} end if P[2102] then materialBatch[#materialBatch+1] = {Part = P[2102], Material = Enum.Material.Plastic} end if P[2226] then materialBatch[#materialBatch+1] = {Part = P[2226], Material = Enum.Material.Plastic} end if P[2847] then materialBatch[#materialBatch+1] = {Part = P[2847], Material = Enum.Material.Plastic} end if P[286] then materialBatch[#materialBatch+1] = {Part = P[286], Material = Enum.Material.Plastic} end if P[2385] then materialBatch[#materialBatch+1] = {Part = P[2385], Material = Enum.Material.Plastic} end if P[1364] then materialBatch[#materialBatch+1] = {Part = P[1364], Material = Enum.Material.Plastic} end if P[2841] then materialBatch[#materialBatch+1] = {Part = P[2841], Material = Enum.Material.Plastic} end if P[705] then materialBatch[#materialBatch+1] = {Part = P[705], Material = Enum.Material.Plastic} end if P[2647] then materialBatch[#materialBatch+1] = {Part = P[2647], Material = Enum.Material.Plastic} end if P[2454] then materialBatch[#materialBatch+1] = {Part = P[2454], Material = Enum.Material.Wood} end if P[2158] then materialBatch[#materialBatch+1] = {Part = P[2158], Material = Enum.Material.Plastic} end if P[1236] then materialBatch[#materialBatch+1] = {Part = P[1236], Material = Enum.Material.Plastic} end if P[1242] then materialBatch[#materialBatch+1] = {Part = P[1242], Material = Enum.Material.Plastic} end if P[440] then materialBatch[#materialBatch+1] = {Part = P[440], Material = Enum.Material.Plastic} end if P[363] then materialBatch[#materialBatch+1] = {Part = P[363], Material = Enum.Material.Plastic} end if P[2432] then materialBatch[#materialBatch+1] = {Part = P[2432], Material = Enum.Material.Plastic} end if P[2212] then materialBatch[#materialBatch+1] = {Part = P[2212], Material = Enum.Material.Plastic} end if P[484] then materialBatch[#materialBatch+1] = {Part = P[484], Material = Enum.Material.Plastic} end if P[1921] then materialBatch[#materialBatch+1] = {Part = P[1921], Material = Enum.Material.Plastic} end if P[999] then materialBatch[#materialBatch+1] = {Part = P[999], Material = Enum.Material.Plastic} end if P[465] then materialBatch[#materialBatch+1] = {Part = P[465], Material = Enum.Material.Plastic} end if P[959] then materialBatch[#materialBatch+1] = {Part = P[959], Material = Enum.Material.Plastic} end if P[803] then materialBatch[#materialBatch+1] = {Part = P[803], Material = Enum.Material.Plastic} end if P[1411] then materialBatch[#materialBatch+1] = {Part = P[1411], Material = Enum.Material.Plastic} end if P[1753] then materialBatch[#materialBatch+1] = {Part = P[1753], Material = Enum.Material.Plastic} end if P[1458] then materialBatch[#materialBatch+1] = {Part = P[1458], Material = Enum.Material.Plastic} end if P[2122] then materialBatch[#materialBatch+1] = {Part = P[2122], Material = Enum.Material.Plastic} end if P[1956] then materialBatch[#materialBatch+1] = {Part = P[1956], Material = Enum.Material.Plastic} end if P[916] then materialBatch[#materialBatch+1] = {Part = P[916], Material = Enum.Material.Plastic} end if P[218] then materialBatch[#materialBatch+1] = {Part = P[218], Material = Enum.Material.Pebble} end if P[516] then materialBatch[#materialBatch+1] = {Part = P[516], Material = Enum.Material.Plastic} end if P[1736] then materialBatch[#materialBatch+1] = {Part = P[1736], Material = Enum.Material.Plastic} end if P[491] then materialBatch[#materialBatch+1] = {Part = P[491], Material = Enum.Material.Plastic} end if P[2696] then materialBatch[#materialBatch+1] = {Part = P[2696], Material = Enum.Material.Plastic} end if P[1991] then materialBatch[#materialBatch+1] = {Part = P[1991], Material = Enum.Material.Plastic} end if P[2329] then materialBatch[#materialBatch+1] = {Part = P[2329], Material = Enum.Material.Plastic} end if P[1360] then materialBatch[#materialBatch+1] = {Part = P[1360], Material = Enum.Material.Plastic} end if P[2056] then materialBatch[#materialBatch+1] = {Part = P[2056], Material = Enum.Material.Plastic} end if P[1332] then materialBatch[#materialBatch+1] = {Part = P[1332], Material = Enum.Material.Plastic} end if P[2011] then materialBatch[#materialBatch+1] = {Part = P[2011], Material = Enum.Material.Plastic} end if P[958] then materialBatch[#materialBatch+1] = {Part = P[958], Material = Enum.Material.Plastic} end if P[911] then materialBatch[#materialBatch+1] = {Part = P[911], Material = Enum.Material.Plastic} end if P[614] then materialBatch[#materialBatch+1] = {Part = P[614], Material = Enum.Material.Plastic} end if P[315] then materialBatch[#materialBatch+1] = {Part = P[315], Material = Enum.Material.Plastic} end if P[2966] then materialBatch[#materialBatch+1] = {Part = P[2966], Material = Enum.Material.Plastic} end if P[1666] then materialBatch[#materialBatch+1] = {Part = P[1666], Material = Enum.Material.Plastic} end if P[1673] then materialBatch[#materialBatch+1] = {Part = P[1673], Material = Enum.Material.Plastic} end if P[1198] then materialBatch[#materialBatch+1] = {Part = P[1198], Material = Enum.Material.Plastic} end if P[1432] then materialBatch[#materialBatch+1] = {Part = P[1432], Material = Enum.Material.Plastic} end if P[2149] then materialBatch[#materialBatch+1] = {Part = P[2149], Material = Enum.Material.Plastic} end if P[1676] then materialBatch[#materialBatch+1] = {Part = P[1676], Material = Enum.Material.Plastic} end if P[776] then materialBatch[#materialBatch+1] = {Part = P[776], Material = Enum.Material.Plastic} end if P[983] then materialBatch[#materialBatch+1] = {Part = P[983], Material = Enum.Material.Plastic} end if P[2276] then materialBatch[#materialBatch+1] = {Part = P[2276], Material = Enum.Material.Plastic} end if P[993] then materialBatch[#materialBatch+1] = {Part = P[993], Material = Enum.Material.Plastic} end if P[2948] then materialBatch[#materialBatch+1] = {Part = P[2948], Material = Enum.Material.Plastic} end if P[1132] then materialBatch[#materialBatch+1] = {Part = P[1132], Material = Enum.Material.Plastic} end if P[1794] then materialBatch[#materialBatch+1] = {Part = P[1794], Material = Enum.Material.Plastic} end if P[414] then materialBatch[#materialBatch+1] = {Part = P[414], Material = Enum.Material.Plastic} end if P[1415] then materialBatch[#materialBatch+1] = {Part = P[1415], Material = Enum.Material.Plastic} end if P[1740] then materialBatch[#materialBatch+1] = {Part = P[1740], Material = Enum.Material.Plastic} end if P[2022] then materialBatch[#materialBatch+1] = {Part = P[2022], Material = Enum.Material.Plastic} end if P[377] then materialBatch[#materialBatch+1] = {Part = P[377], Material = Enum.Material.Plastic} end if P[366] then materialBatch[#materialBatch+1] = {Part = P[366], Material = Enum.Material.Plastic} end if P[800] then materialBatch[#materialBatch+1] = {Part = P[800], Material = Enum.Material.Plastic} end if P[532] then materialBatch[#materialBatch+1] = {Part = P[532], Material = Enum.Material.Plastic} end if P[312] then materialBatch[#materialBatch+1] = {Part = P[312], Material = Enum.Material.Plastic} end if P[432] then materialBatch[#materialBatch+1] = {Part = P[432], Material = Enum.Material.Plastic} end if P[1764] then materialBatch[#materialBatch+1] = {Part = P[1764], Material = Enum.Material.Plastic} end if P[638] then materialBatch[#materialBatch+1] = {Part = P[638], Material = Enum.Material.Plastic} end if P[557] then materialBatch[#materialBatch+1] = {Part = P[557], Material = Enum.Material.Plastic} end if P[1078] then materialBatch[#materialBatch+1] = {Part = P[1078], Material = Enum.Material.Plastic} end if P[2251] then materialBatch[#materialBatch+1] = {Part = P[2251], Material = Enum.Material.Plastic} end if P[60] then materialBatch[#materialBatch+1] = {Part = P[60], Material = Enum.Material.Plastic} end if P[570] then materialBatch[#materialBatch+1] = {Part = P[570], Material = Enum.Material.Plastic} end if P[720] then materialBatch[#materialBatch+1] = {Part = P[720], Material = Enum.Material.Plastic} end if P[1371] then materialBatch[#materialBatch+1] = {Part = P[1371], Material = Enum.Material.Plastic} end if P[1860] then materialBatch[#materialBatch+1] = {Part = P[1860], Material = Enum.Material.Plastic} end if P[971] then materialBatch[#materialBatch+1] = {Part = P[971], Material = Enum.Material.Plastic} end if P[2575] then materialBatch[#materialBatch+1] = {Part = P[2575], Material = Enum.Material.Plastic} end if P[1265] then materialBatch[#materialBatch+1] = {Part = P[1265], Material = Enum.Material.Plastic} end if P[1853] then materialBatch[#materialBatch+1] = {Part = P[1853], Material = Enum.Material.Plastic} end if P[1982] then materialBatch[#materialBatch+1] = {Part = P[1982], Material = Enum.Material.Plastic} end if P[2412] then materialBatch[#materialBatch+1] = {Part = P[2412], Material = Enum.Material.Plastic} end if P[2371] then materialBatch[#materialBatch+1] = {Part = P[2371], Material = Enum.Material.Plastic} end if P[2776] then materialBatch[#materialBatch+1] = {Part = P[2776], Material = Enum.Material.Plastic} end if P[1142] then materialBatch[#materialBatch+1] = {Part = P[1142], Material = Enum.Material.Plastic} end if P[405] then materialBatch[#materialBatch+1] = {Part = P[405], Material = Enum.Material.Plastic} end if P[2860] then materialBatch[#materialBatch+1] = {Part = P[2860], Material = Enum.Material.Plastic} end if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.Plastic} end if P[411] then materialBatch[#materialBatch+1] = {Part = P[411], Material = Enum.Material.Plastic} end if P[2368] then materialBatch[#materialBatch+1] = {Part = P[2368], Material = Enum.Material.Plastic} end if P[1007] then materialBatch[#materialBatch+1] = {Part = P[1007], Material = Enum.Material.Plastic} end if P[1354] then materialBatch[#materialBatch+1] = {Part = P[1354], Material = Enum.Material.Plastic} end if P[507] then materialBatch[#materialBatch+1] = {Part = P[507], Material = Enum.Material.Plastic} end if P[995] then materialBatch[#materialBatch+1] = {Part = P[995], Material = Enum.Material.Plastic} end if P[2954] then materialBatch[#materialBatch+1] = {Part = P[2954], Material = Enum.Material.Plastic} end if P[864] then materialBatch[#materialBatch+1] = {Part = P[864], Material = Enum.Material.Plastic} end if P[2141] then materialBatch[#materialBatch+1] = {Part = P[2141], Material = Enum.Material.Plastic} end if P[1238] then materialBatch[#materialBatch+1] = {Part = P[1238], Material = Enum.Material.Plastic} end if P[289] then materialBatch[#materialBatch+1] = {Part = P[289], Material = Enum.Material.Plastic} end if P[1474] then materialBatch[#materialBatch+1] = {Part = P[1474], Material = Enum.Material.Plastic} end if P[2195] then materialBatch[#materialBatch+1] = {Part = P[2195], Material = Enum.Material.Plastic} end if P[2858] then materialBatch[#materialBatch+1] = {Part = P[2858], Material = Enum.Material.Plastic} end if P[1572] then materialBatch[#materialBatch+1] = {Part = P[1572], Material = Enum.Material.Plastic} end if P[880] then materialBatch[#materialBatch+1] = {Part = P[880], Material = Enum.Material.Plastic} end if P[198] then materialBatch[#materialBatch+1] = {Part = P[198], Material = Enum.Material.Plastic} end if P[814] then materialBatch[#materialBatch+1] = {Part = P[814], Material = Enum.Material.Plastic} end if P[193] then materialBatch[#materialBatch+1] = {Part = P[193], Material = Enum.Material.Plastic} end if P[2969] then materialBatch[#materialBatch+1] = {Part = P[2969], Material = Enum.Material.Plastic} end if P[1004] then materialBatch[#materialBatch+1] = {Part = P[1004], Material = Enum.Material.Plastic} end if P[521] then materialBatch[#materialBatch+1] = {Part = P[521], Material = Enum.Material.Plastic} end if P[1492] then materialBatch[#materialBatch+1] = {Part = P[1492], Material = Enum.Material.Plastic} end if P[1842] then materialBatch[#materialBatch+1] = {Part = P[1842], Material = Enum.Material.Plastic} end if P[1155] then materialBatch[#materialBatch+1] = {Part = P[1155], Material = Enum.Material.Plastic} end if P[1274] then materialBatch[#materialBatch+1] = {Part = P[1274], Material = Enum.Material.Plastic} end if P[1385] then materialBatch[#materialBatch+1] = {Part = P[1385], Material = Enum.Material.Plastic} end if P[1302] then materialBatch[#materialBatch+1] = {Part = P[1302], Material = Enum.Material.Plastic} end if P[1635] then materialBatch[#materialBatch+1] = {Part = P[1635], Material = Enum.Material.Plastic} end if P[1291] then materialBatch[#materialBatch+1] = {Part = P[1291], Material = Enum.Material.Plastic} end if P[2518] then materialBatch[#materialBatch+1] = {Part = P[2518], Material = Enum.Material.Plastic} end if P[2910] then materialBatch[#materialBatch+1] = {Part = P[2910], Material = Enum.Material.Plastic} end if P[2808] then materialBatch[#materialBatch+1] = {Part = P[2808], Material = Enum.Material.Plastic} end if P[1654] then materialBatch[#materialBatch+1] = {Part = P[1654], Material = Enum.Material.Plastic} end if P[336] then materialBatch[#materialBatch+1] = {Part = P[336], Material = Enum.Material.Plastic} end if P[454] then materialBatch[#materialBatch+1] = {Part = P[454], Material = Enum.Material.Plastic} end if P[693] then materialBatch[#materialBatch+1] = {Part = P[693], Material = Enum.Material.Plastic} end if P[1406] then materialBatch[#materialBatch+1] = {Part = P[1406], Material = Enum.Material.Plastic} end if P[2048] then materialBatch[#materialBatch+1] = {Part = P[2048], Material = Enum.Material.Plastic} end if P[499] then materialBatch[#materialBatch+1] = {Part = P[499], Material = Enum.Material.Plastic} end if P[342] then materialBatch[#materialBatch+1] = {Part = P[342], Material = Enum.Material.Plastic} end if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.Plastic} end if P[1099] then materialBatch[#materialBatch+1] = {Part = P[1099], Material = Enum.Material.Plastic} end if P[2666] then materialBatch[#materialBatch+1] = {Part = P[2666], Material = Enum.Material.Plastic} end if P[2714] then materialBatch[#materialBatch+1] = {Part = P[2714], Material = Enum.Material.Plastic} end if P[2653] then materialBatch[#materialBatch+1] = {Part = P[2653], Material = Enum.Material.Plastic} end if P[2359] then materialBatch[#materialBatch+1] = {Part = P[2359], Material = Enum.Material.Plastic} end if P[224] then materialBatch[#materialBatch+1] = {Part = P[224], Material = Enum.Material.Pebble} end if P[1383] then materialBatch[#materialBatch+1] = {Part = P[1383], Material = Enum.Material.Plastic} end if P[988] then materialBatch[#materialBatch+1] = {Part = P[988], Material = Enum.Material.Plastic} end if P[2884] then materialBatch[#materialBatch+1] = {Part = P[2884], Material = Enum.Material.Plastic} end if P[394] then materialBatch[#materialBatch+1] = {Part = P[394], Material = Enum.Material.Plastic} end if P[1258] then materialBatch[#materialBatch+1] = {Part = P[1258], Material = Enum.Material.Plastic} end if P[1578] then materialBatch[#materialBatch+1] = {Part = P[1578], Material = Enum.Material.Plastic} end if P[2401] then materialBatch[#materialBatch+1] = {Part = P[2401], Material = Enum.Material.Plastic} end if P[1814] then materialBatch[#materialBatch+1] = {Part = P[1814], Material = Enum.Material.Plastic} end if P[564] then materialBatch[#materialBatch+1] = {Part = P[564], Material = Enum.Material.Plastic} end if P[793] then materialBatch[#materialBatch+1] = {Part = P[793], Material = Enum.Material.Plastic} end if P[920] then materialBatch[#materialBatch+1] = {Part = P[920], Material = Enum.Material.Plastic} end if P[374] then materialBatch[#materialBatch+1] = {Part = P[374], Material = Enum.Material.Plastic} end if P[1033] then materialBatch[#materialBatch+1] = {Part = P[1033], Material = Enum.Material.Plastic} end if P[1017] then materialBatch[#materialBatch+1] = {Part = P[1017], Material = Enum.Material.Plastic} end if P[2196] then materialBatch[#materialBatch+1] = {Part = P[2196], Material = Enum.Material.Plastic} end if P[1145] then materialBatch[#materialBatch+1] = {Part = P[1145], Material = Enum.Material.Plastic} end if P[2765] then materialBatch[#materialBatch+1] = {Part = P[2765], Material = Enum.Material.Plastic} end if P[1339] then materialBatch[#materialBatch+1] = {Part = P[1339], Material = Enum.Material.Plastic} end if P[2510] then materialBatch[#materialBatch+1] = {Part = P[2510], Material = Enum.Material.Plastic} end if P[1643] then materialBatch[#materialBatch+1] = {Part = P[1643], Material = Enum.Material.Plastic} end if P[3214] then materialBatch[#materialBatch+1] = {Part = P[3214], Material = Enum.Material.Plastic} end if P[2219] then materialBatch[#materialBatch+1] = {Part = P[2219], Material = Enum.Material.Plastic} end if P[2942] then materialBatch[#materialBatch+1] = {Part = P[2942], Material = Enum.Material.Plastic} end if P[2740] then materialBatch[#materialBatch+1] = {Part = P[2740], Material = Enum.Material.Plastic} end if P[2896] then materialBatch[#materialBatch+1] = {Part = P[2896], Material = Enum.Material.Plastic} end if P[111] then materialBatch[#materialBatch+1] = {Part = P[111], Material = Enum.Material.Plastic} end if P[355] then materialBatch[#materialBatch+1] = {Part = P[355], Material = Enum.Material.Plastic} end if P[709] then materialBatch[#materialBatch+1] = {Part = P[709], Material = Enum.Material.Plastic} end if P[2353] then materialBatch[#materialBatch+1] = {Part = P[2353], Material = Enum.Material.Plastic} end if P[1231] then materialBatch[#materialBatch+1] = {Part = P[1231], Material = Enum.Material.Plastic} end if P[419] then materialBatch[#materialBatch+1] = {Part = P[419], Material = Enum.Material.Plastic} end if P[1879] then materialBatch[#materialBatch+1] = {Part = P[1879], Material = Enum.Material.Plastic} end if P[2813] then materialBatch[#materialBatch+1] = {Part = P[2813], Material = Enum.Material.Plastic} end if P[2138] then materialBatch[#materialBatch+1] = {Part = P[2138], Material = Enum.Material.Plastic} end if P[2299] then materialBatch[#materialBatch+1] = {Part = P[2299], Material = Enum.Material.Plastic} end if P[2186] then materialBatch[#materialBatch+1] = {Part = P[2186], Material = Enum.Material.Plastic} end if P[696] then materialBatch[#materialBatch+1] = {Part = P[696], Material = Enum.Material.Plastic} end if P[2462] then materialBatch[#materialBatch+1] = {Part = P[2462], Material = Enum.Material.Plastic} end if P[1798] then materialBatch[#materialBatch+1] = {Part = P[1798], Material = Enum.Material.Plastic} end if P[88] then materialBatch[#materialBatch+1] = {Part = P[88], Material = Enum.Material.Plastic} end if P[1546] then materialBatch[#materialBatch+1] = {Part = P[1546], Material = Enum.Material.Plastic} end if P[728] then materialBatch[#materialBatch+1] = {Part = P[728], Material = Enum.Material.Plastic} end if P[1899] then materialBatch[#materialBatch+1] = {Part = P[1899], Material = Enum.Material.Plastic} end if P[730] then materialBatch[#materialBatch+1] = {Part = P[730], Material = Enum.Material.Plastic} end if P[1327] then materialBatch[#materialBatch+1] = {Part = P[1327], Material = Enum.Material.Plastic} end if P[1636] then materialBatch[#materialBatch+1] = {Part = P[1636], Material = Enum.Material.Plastic} end if P[457] then materialBatch[#materialBatch+1] = {Part = P[457], Material = Enum.Material.Plastic} end if P[2181] then materialBatch[#materialBatch+1] = {Part = P[2181], Material = Enum.Material.Plastic} end if P[1129] then materialBatch[#materialBatch+1] = {Part = P[1129], Material = Enum.Material.Plastic} end if P[2458] then materialBatch[#materialBatch+1] = {Part = P[2458], Material = Enum.Material.Plastic} end if P[1559] then materialBatch[#materialBatch+1] = {Part = P[1559], Material = Enum.Material.Plastic} end if P[2755] then materialBatch[#materialBatch+1] = {Part = P[2755], Material = Enum.Material.Plastic} end if P[2341] then materialBatch[#materialBatch+1] = {Part = P[2341], Material = Enum.Material.Plastic} end if P[2191] then materialBatch[#materialBatch+1] = {Part = P[2191], Material = Enum.Material.Plastic} end if P[214] then materialBatch[#materialBatch+1] = {Part = P[214], Material = Enum.Material.Granite} end if P[2837] then materialBatch[#materialBatch+1] = {Part = P[2837], Material = Enum.Material.Plastic} end if P[842] then materialBatch[#materialBatch+1] = {Part = P[842], Material = Enum.Material.Plastic} end if P[1445] then materialBatch[#materialBatch+1] = {Part = P[1445], Material = Enum.Material.Plastic} end if P[1780] then materialBatch[#materialBatch+1] = {Part = P[1780], Material = Enum.Material.Plastic} end if P[2145] then materialBatch[#materialBatch+1] = {Part = P[2145], Material = Enum.Material.Plastic} end if P[820] then materialBatch[#materialBatch+1] = {Part = P[820], Material = Enum.Material.Plastic} end if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.Plastic} end if P[1901] then materialBatch[#materialBatch+1] = {Part = P[1901], Material = Enum.Material.Plastic} end if P[1790] then materialBatch[#materialBatch+1] = {Part = P[1790], Material = Enum.Material.Plastic} end if P[1648] then materialBatch[#materialBatch+1] = {Part = P[1648], Material = Enum.Material.Plastic} end if P[1376] then materialBatch[#materialBatch+1] = {Part = P[1376], Material = Enum.Material.Plastic} end if P[472] then materialBatch[#materialBatch+1] = {Part = P[472], Material = Enum.Material.Plastic} end if P[2929] then materialBatch[#materialBatch+1] = {Part = P[2929], Material = Enum.Material.Plastic} end if P[1713] then materialBatch[#materialBatch+1] = {Part = P[1713], Material = Enum.Material.Plastic} end if P[3218] then materialBatch[#materialBatch+1] = {Part = P[3218], Material = Enum.Material.Plastic} end if P[1556] then materialBatch[#materialBatch+1] = {Part = P[1556], Material = Enum.Material.Plastic} end if P[2845] then materialBatch[#materialBatch+1] = {Part = P[2845], Material = Enum.Material.Plastic} end if P[1314] then materialBatch[#materialBatch+1] = {Part = P[1314], Material = Enum.Material.Plastic} end if P[2649] then materialBatch[#materialBatch+1] = {Part = P[2649], Material = Enum.Material.Plastic} end if P[1057] then materialBatch[#materialBatch+1] = {Part = P[1057], Material = Enum.Material.Plastic} end if P[1394] then materialBatch[#materialBatch+1] = {Part = P[1394], Material = Enum.Material.Plastic} end if P[2293] then materialBatch[#materialBatch+1] = {Part = P[2293], Material = Enum.Material.Plastic} end if P[1037] then materialBatch[#materialBatch+1] = {Part = P[1037], Material = Enum.Material.Plastic} end if P[2078] then materialBatch[#materialBatch+1] = {Part = P[2078], Material = Enum.Material.Plastic} end if P[392] then materialBatch[#materialBatch+1] = {Part = P[392], Material = Enum.Material.Plastic} end if P[3131] then materialBatch[#materialBatch+1] = {Part = P[3131], Material = Enum.Material.Plastic} end if P[219] then materialBatch[#materialBatch+1] = {Part = P[219], Material = Enum.Material.Granite} end if P[396] then materialBatch[#materialBatch+1] = {Part = P[396], Material = Enum.Material.Plastic} end if P[2513] then materialBatch[#materialBatch+1] = {Part = P[2513], Material = Enum.Material.Plastic} end if P[752] then materialBatch[#materialBatch+1] = {Part = P[752], Material = Enum.Material.Plastic} end if P[2506] then materialBatch[#materialBatch+1] = {Part = P[2506], Material = Enum.Material.Plastic} end if P[734] then materialBatch[#materialBatch+1] = {Part = P[734], Material = Enum.Material.Plastic} end if P[1947] then materialBatch[#materialBatch+1] = {Part = P[1947], Material = Enum.Material.Plastic} end if P[1746] then materialBatch[#materialBatch+1] = {Part = P[1746], Material = Enum.Material.Plastic} end if P[2886] then materialBatch[#materialBatch+1] = {Part = P[2886], Material = Enum.Material.Plastic} end if P[3248] then materialBatch[#materialBatch+1] = {Part = P[3248], Material = Enum.Material.Wood} end if P[2682] then materialBatch[#materialBatch+1] = {Part = P[2682], Material = Enum.Material.Plastic} end if P[2764] then materialBatch[#materialBatch+1] = {Part = P[2764], Material = Enum.Material.Plastic} end if P[2281] then materialBatch[#materialBatch+1] = {Part = P[2281], Material = Enum.Material.Plastic} end if P[3252] then materialBatch[#materialBatch+1] = {Part = P[3252], Material = Enum.Material.Plastic} end if P[2785] then materialBatch[#materialBatch+1] = {Part = P[2785], Material = Enum.Material.Plastic} end if P[3215] then materialBatch[#materialBatch+1] = {Part = P[3215], Material = Enum.Material.Plastic} end if P[889] then materialBatch[#materialBatch+1] = {Part = P[889], Material = Enum.Material.Plastic} end if P[3240] then materialBatch[#materialBatch+1] = {Part = P[3240], Material = Enum.Material.Plastic} end if P[1626] then materialBatch[#materialBatch+1] = {Part = P[1626], Material = Enum.Material.Plastic} end if P[2902] then materialBatch[#materialBatch+1] = {Part = P[2902], Material = Enum.Material.Plastic} end if P[2062] then materialBatch[#materialBatch+1] = {Part = P[2062], Material = Enum.Material.Plastic} end if P[244] then materialBatch[#materialBatch+1] = {Part = P[244], Material = Enum.Material.Pebble} end if P[293] then materialBatch[#materialBatch+1] = {Part = P[293], Material = Enum.Material.Plastic} end if P[2077] then materialBatch[#materialBatch+1] = {Part = P[2077], Material = Enum.Material.Plastic} end if P[2481] then materialBatch[#materialBatch+1] = {Part = P[2481], Material = Enum.Material.Plastic} end if P[726] then materialBatch[#materialBatch+1] = {Part = P[726], Material = Enum.Material.Plastic} end if P[1784] then materialBatch[#materialBatch+1] = {Part = P[1784], Material = Enum.Material.Plastic} end if P[991] then materialBatch[#materialBatch+1] = {Part = P[991], Material = Enum.Material.Plastic} end if P[1159] then materialBatch[#materialBatch+1] = {Part = P[1159], Material = Enum.Material.Plastic} end if P[530] then materialBatch[#materialBatch+1] = {Part = P[530], Material = Enum.Material.Plastic} end if P[2305] then materialBatch[#materialBatch+1] = {Part = P[2305], Material = Enum.Material.Plastic} end if P[163] then materialBatch[#materialBatch+1] = {Part = P[163], Material = Enum.Material.Plastic} end if P[2835] then materialBatch[#materialBatch+1] = {Part = P[2835], Material = Enum.Material.Plastic} end if P[1106] then materialBatch[#materialBatch+1] = {Part = P[1106], Material = Enum.Material.Plastic} end if P[1989] then materialBatch[#materialBatch+1] = {Part = P[1989], Material = Enum.Material.Plastic} end if P[1034] then materialBatch[#materialBatch+1] = {Part = P[1034], Material = Enum.Material.Plastic} end if P[1172] then materialBatch[#materialBatch+1] = {Part = P[1172], Material = Enum.Material.Plastic} end if P[580] then materialBatch[#materialBatch+1] = {Part = P[580], Material = Enum.Material.Plastic} end if P[1939] then materialBatch[#materialBatch+1] = {Part = P[1939], Material = Enum.Material.Plastic} end if P[189] then materialBatch[#materialBatch+1] = {Part = P[189], Material = Enum.Material.Plastic} end if P[593] then materialBatch[#materialBatch+1] = {Part = P[593], Material = Enum.Material.Plastic} end if P[694] then materialBatch[#materialBatch+1] = {Part = P[694], Material = Enum.Material.Plastic} end if P[2822] then materialBatch[#materialBatch+1] = {Part = P[2822], Material = Enum.Material.Plastic} end if P[2060] then materialBatch[#materialBatch+1] = {Part = P[2060], Material = Enum.Material.Plastic} end if P[1437] then materialBatch[#materialBatch+1] = {Part = P[1437], Material = Enum.Material.Plastic} end if P[2471] then materialBatch[#materialBatch+1] = {Part = P[2471], Material = Enum.Material.Plastic} end if P[1072] then materialBatch[#materialBatch+1] = {Part = P[1072], Material = Enum.Material.Plastic} end if P[1098] then materialBatch[#materialBatch+1] = {Part = P[1098], Material = Enum.Material.Plastic} end if P[1208] then materialBatch[#materialBatch+1] = {Part = P[1208], Material = Enum.Material.Plastic} end if P[2086] then materialBatch[#materialBatch+1] = {Part = P[2086], Material = Enum.Material.Plastic} end if P[1777] then materialBatch[#materialBatch+1] = {Part = P[1777], Material = Enum.Material.Plastic} end if P[707] then materialBatch[#materialBatch+1] = {Part = P[707], Material = Enum.Material.Plastic} end if P[2356] then materialBatch[#materialBatch+1] = {Part = P[2356], Material = Enum.Material.Plastic} end if P[2424] then materialBatch[#materialBatch+1] = {Part = P[2424], Material = Enum.Material.Plastic} end if P[625] then materialBatch[#materialBatch+1] = {Part = P[625], Material = Enum.Material.Plastic} end if P[1731] then materialBatch[#materialBatch+1] = {Part = P[1731], Material = Enum.Material.Plastic} end if P[1961] then materialBatch[#materialBatch+1] = {Part = P[1961], Material = Enum.Material.Plastic} end if P[1246] then materialBatch[#materialBatch+1] = {Part = P[1246], Material = Enum.Material.Plastic} end if P[982] then materialBatch[#materialBatch+1] = {Part = P[982], Material = Enum.Material.Plastic} end if P[817] then materialBatch[#materialBatch+1] = {Part = P[817], Material = Enum.Material.Plastic} end if P[1915] then materialBatch[#materialBatch+1] = {Part = P[1915], Material = Enum.Material.Plastic} end if P[620] then materialBatch[#materialBatch+1] = {Part = P[620], Material = Enum.Material.Plastic} end if P[1115] then materialBatch[#materialBatch+1] = {Part = P[1115], Material = Enum.Material.Plastic} end if P[926] then materialBatch[#materialBatch+1] = {Part = P[926], Material = Enum.Material.Plastic} end if P[1834] then materialBatch[#materialBatch+1] = {Part = P[1834], Material = Enum.Material.Plastic} end if P[2674] then materialBatch[#materialBatch+1] = {Part = P[2674], Material = Enum.Material.Plastic} end if P[2517] then materialBatch[#materialBatch+1] = {Part = P[2517], Material = Enum.Material.Plastic} end if P[2204] then materialBatch[#materialBatch+1] = {Part = P[2204], Material = Enum.Material.Plastic} end if P[2464] then materialBatch[#materialBatch+1] = {Part = P[2464], Material = Enum.Material.Plastic} end if P[1439] then materialBatch[#materialBatch+1] = {Part = P[1439], Material = Enum.Material.Plastic} end if P[1221] then materialBatch[#materialBatch+1] = {Part = P[1221], Material = Enum.Material.Plastic} end if P[670] then materialBatch[#materialBatch+1] = {Part = P[670], Material = Enum.Material.Plastic} end if P[2720] then materialBatch[#materialBatch+1] = {Part = P[2720], Material = Enum.Material.Plastic} end if P[307] then materialBatch[#materialBatch+1] = {Part = P[307], Material = Enum.Material.Plastic} end if P[1384] then materialBatch[#materialBatch+1] = {Part = P[1384], Material = Enum.Material.Plastic} end if P[451] then materialBatch[#materialBatch+1] = {Part = P[451], Material = Enum.Material.Plastic} end if P[1531] then materialBatch[#materialBatch+1] = {Part = P[1531], Material = Enum.Material.Plastic} end if P[2065] then materialBatch[#materialBatch+1] = {Part = P[2065], Material = Enum.Material.Plastic} end if P[463] then materialBatch[#materialBatch+1] = {Part = P[463], Material = Enum.Material.Plastic} end if P[1042] then materialBatch[#materialBatch+1] = {Part = P[1042], Material = Enum.Material.Plastic} end if P[2036] then materialBatch[#materialBatch+1] = {Part = P[2036], Material = Enum.Material.Plastic} end if P[177] then materialBatch[#materialBatch+1] = {Part = P[177], Material = Enum.Material.Plastic} end if P[849] then materialBatch[#materialBatch+1] = {Part = P[849], Material = Enum.Material.Plastic} end if P[643] then materialBatch[#materialBatch+1] = {Part = P[643], Material = Enum.Material.Plastic} end if P[2314] then materialBatch[#materialBatch+1] = {Part = P[2314], Material = Enum.Material.Plastic} end if P[2116] then materialBatch[#materialBatch+1] = {Part = P[2116], Material = Enum.Material.Plastic} end if P[1785] then materialBatch[#materialBatch+1] = {Part = P[1785], Material = Enum.Material.Plastic} end if P[828] then materialBatch[#materialBatch+1] = {Part = P[828], Material = Enum.Material.Plastic} end if P[301] then materialBatch[#materialBatch+1] = {Part = P[301], Material = Enum.Material.Plastic} end if P[985] then materialBatch[#materialBatch+1] = {Part = P[985], Material = Enum.Material.Plastic} end if P[1030] then materialBatch[#materialBatch+1] = {Part = P[1030], Material = Enum.Material.Plastic} end if P[1211] then materialBatch[#materialBatch+1] = {Part = P[1211], Material = Enum.Material.Plastic} end if P[827] then materialBatch[#materialBatch+1] = {Part = P[827], Material = Enum.Material.Plastic} end if P[2876] then materialBatch[#materialBatch+1] = {Part = P[2876], Material = Enum.Material.Plastic} end if P[1836] then materialBatch[#materialBatch+1] = {Part = P[1836], Material = Enum.Material.Plastic} end if P[1484] then materialBatch[#materialBatch+1] = {Part = P[1484], Material = Enum.Material.Plastic} end if P[1309] then materialBatch[#materialBatch+1] = {Part = P[1309], Material = Enum.Material.Plastic} end if P[2769] then materialBatch[#materialBatch+1] = {Part = P[2769], Material = Enum.Material.Plastic} end if P[1464] then materialBatch[#materialBatch+1] = {Part = P[1464], Material = Enum.Material.Plastic} end if P[1298] then materialBatch[#materialBatch+1] = {Part = P[1298], Material = Enum.Material.Plastic} end if P[760] then materialBatch[#materialBatch+1] = {Part = P[760], Material = Enum.Material.Plastic} end if P[331] then materialBatch[#materialBatch+1] = {Part = P[331], Material = Enum.Material.Plastic} end if P[699] then materialBatch[#materialBatch+1] = {Part = P[699], Material = Enum.Material.Plastic} end if P[239] then materialBatch[#materialBatch+1] = {Part = P[239], Material = Enum.Material.Granite} end if P[940] then materialBatch[#materialBatch+1] = {Part = P[940], Material = Enum.Material.Plastic} end if P[2566] then materialBatch[#materialBatch+1] = {Part = P[2566], Material = Enum.Material.Plastic} end if P[1199] then materialBatch[#materialBatch+1] = {Part = P[1199], Material = Enum.Material.Plastic} end if P[1725] then materialBatch[#materialBatch+1] = {Part = P[1725], Material = Enum.Material.Plastic} end if P[950] then materialBatch[#materialBatch+1] = {Part = P[950], Material = Enum.Material.Plastic} end if P[1100] then materialBatch[#materialBatch+1] = {Part = P[1100], Material = Enum.Material.Plastic} end if P[1251] then materialBatch[#materialBatch+1] = {Part = P[1251], Material = Enum.Material.Plastic} end if P[2284] then materialBatch[#materialBatch+1] = {Part = P[2284], Material = Enum.Material.Plastic} end if P[298] then materialBatch[#materialBatch+1] = {Part = P[298], Material = Enum.Material.Plastic} end if P[1126] then materialBatch[#materialBatch+1] = {Part = P[1126], Material = Enum.Material.Plastic} end if P[1607] then materialBatch[#materialBatch+1] = {Part = P[1607], Material = Enum.Material.Plastic} end if P[317] then materialBatch[#materialBatch+1] = {Part = P[317], Material = Enum.Material.Plastic} end if P[284] then materialBatch[#materialBatch+1] = {Part = P[284], Material = Enum.Material.Plastic} end if P[2296] then materialBatch[#materialBatch+1] = {Part = P[2296], Material = Enum.Material.Plastic} end if P[1710] then materialBatch[#materialBatch+1] = {Part = P[1710], Material = Enum.Material.Plastic} end if P[1706] then materialBatch[#materialBatch+1] = {Part = P[1706], Material = Enum.Material.Plastic} end if P[1762] then materialBatch[#materialBatch+1] = {Part = P[1762], Material = Enum.Material.Plastic} end if P[3244] then materialBatch[#materialBatch+1] = {Part = P[3244], Material = Enum.Material.Plastic} end if P[1698] then materialBatch[#materialBatch+1] = {Part = P[1698], Material = Enum.Material.Plastic} end if P[1356] then materialBatch[#materialBatch+1] = {Part = P[1356], Material = Enum.Material.Plastic} end if P[262] then materialBatch[#materialBatch+1] = {Part = P[262], Material = Enum.Material.Plastic} end if P[1088] then materialBatch[#materialBatch+1] = {Part = P[1088], Material = Enum.Material.Plastic} end if P[372] then materialBatch[#materialBatch+1] = {Part = P[372], Material = Enum.Material.Plastic} end if P[1629] then materialBatch[#materialBatch+1] = {Part = P[1629], Material = Enum.Material.Plastic} end if P[778] then materialBatch[#materialBatch+1] = {Part = P[778], Material = Enum.Material.Plastic} end if P[400] then materialBatch[#materialBatch+1] = {Part = P[400], Material = Enum.Material.Plastic} end if P[1093] then materialBatch[#materialBatch+1] = {Part = P[1093], Material = Enum.Material.Plastic} end if P[1494] then materialBatch[#materialBatch+1] = {Part = P[1494], Material = Enum.Material.Plastic} end if P[1529] then materialBatch[#materialBatch+1] = {Part = P[1529], Material = Enum.Material.Plastic} end if P[2014] then materialBatch[#materialBatch+1] = {Part = P[2014], Material = Enum.Material.Plastic} end if P[1881] then materialBatch[#materialBatch+1] = {Part = P[1881], Material = Enum.Material.Plastic} end if P[1455] then materialBatch[#materialBatch+1] = {Part = P[1455], Material = Enum.Material.Plastic} end if P[710] then materialBatch[#materialBatch+1] = {Part = P[710], Material = Enum.Material.Plastic} end if P[455] then materialBatch[#materialBatch+1] = {Part = P[455], Material = Enum.Material.Plastic} end if P[74] then materialBatch[#materialBatch+1] = {Part = P[74], Material = Enum.Material.Plastic} end if P[1788] then materialBatch[#materialBatch+1] = {Part = P[1788], Material = Enum.Material.Plastic} end if P[2856] then materialBatch[#materialBatch+1] = {Part = P[2856], Material = Enum.Material.Plastic} end if P[3241] then materialBatch[#materialBatch+1] = {Part = P[3241], Material = Enum.Material.Plastic} end if P[2028] then materialBatch[#materialBatch+1] = {Part = P[2028], Material = Enum.Material.Plastic} end if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.Plastic} end if P[2488] then materialBatch[#materialBatch+1] = {Part = P[2488], Material = Enum.Material.Plastic} end if P[2654] then materialBatch[#materialBatch+1] = {Part = P[2654], Material = Enum.Material.Plastic} end if P[2519] then materialBatch[#materialBatch+1] = {Part = P[2519], Material = Enum.Material.Plastic} end if P[2528] then materialBatch[#materialBatch+1] = {Part = P[2528], Material = Enum.Material.Plastic} end if P[1688] then materialBatch[#materialBatch+1] = {Part = P[1688], Material = Enum.Material.Plastic} end if P[2514] then materialBatch[#materialBatch+1] = {Part = P[2514], Material = Enum.Material.Plastic} end if P[545] then materialBatch[#materialBatch+1] = {Part = P[545], Material = Enum.Material.Plastic} end if P[766] then materialBatch[#materialBatch+1] = {Part = P[766], Material = Enum.Material.Plastic} end if P[1596] then materialBatch[#materialBatch+1] = {Part = P[1596], Material = Enum.Material.Plastic} end if P[2051] then materialBatch[#materialBatch+1] = {Part = P[2051], Material = Enum.Material.Plastic} end if P[466] then materialBatch[#materialBatch+1] = {Part = P[466], Material = Enum.Material.Plastic} end if P[125] then materialBatch[#materialBatch+1] = {Part = P[125], Material = Enum.Material.Glass} end if P[255] then materialBatch[#materialBatch+1] = {Part = P[255], Material = Enum.Material.Plastic} end if P[855] then materialBatch[#materialBatch+1] = {Part = P[855], Material = Enum.Material.Plastic} end if P[254] then materialBatch[#materialBatch+1] = {Part = P[254], Material = Enum.Material.Plastic} end if P[1844] then materialBatch[#materialBatch+1] = {Part = P[1844], Material = Enum.Material.Plastic} end if P[253] then materialBatch[#materialBatch+1] = {Part = P[253], Material = Enum.Material.Plastic} end if P[45] then materialBatch[#materialBatch+1] = {Part = P[45], Material = Enum.Material.Plastic} end if P[635] then materialBatch[#materialBatch+1] = {Part = P[635], Material = Enum.Material.Plastic} end if P[352] then materialBatch[#materialBatch+1] = {Part = P[352], Material = Enum.Material.Plastic} end if P[444] then materialBatch[#materialBatch+1] = {Part = P[444], Material = Enum.Material.Plastic} end if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.Plastic} end if P[1053] then materialBatch[#materialBatch+1] = {Part = P[1053], Material = Enum.Material.Plastic} end if P[2562] then materialBatch[#materialBatch+1] = {Part = P[2562], Material = Enum.Material.Plastic} end if P[3260] then materialBatch[#materialBatch+1] = {Part = P[3260], Material = Enum.Material.Neon} end if P[1288] then materialBatch[#materialBatch+1] = {Part = P[1288], Material = Enum.Material.Plastic} end if P[3259] then materialBatch[#materialBatch+1] = {Part = P[3259], Material = Enum.Material.Neon} end if P[3258] then materialBatch[#materialBatch+1] = {Part = P[3258], Material = Enum.Material.Metal} end if P[931] then materialBatch[#materialBatch+1] = {Part = P[931], Material = Enum.Material.Plastic} end if P[3257] then materialBatch[#materialBatch+1] = {Part = P[3257], Material = Enum.Material.Metal} end if P[3255] then materialBatch[#materialBatch+1] = {Part = P[3255], Material = Enum.Material.Metal} end if P[1895] then materialBatch[#materialBatch+1] = {Part = P[1895], Material = Enum.Material.Plastic} end if P[1537] then materialBatch[#materialBatch+1] = {Part = P[1537], Material = Enum.Material.Plastic} end if P[782] then materialBatch[#materialBatch+1] = {Part = P[782], Material = Enum.Material.Plastic} end if P[1448] then materialBatch[#materialBatch+1] = {Part = P[1448], Material = Enum.Material.Plastic} end if P[3250] then materialBatch[#materialBatch+1] = {Part = P[3250], Material = Enum.Material.Plastic} end if P[2020] then materialBatch[#materialBatch+1] = {Part = P[2020], Material = Enum.Material.Plastic} end if P[306] then materialBatch[#materialBatch+1] = {Part = P[306], Material = Enum.Material.Plastic} end if P[3242] then materialBatch[#materialBatch+1] = {Part = P[3242], Material = Enum.Material.Plastic} end if P[2140] then materialBatch[#materialBatch+1] = {Part = P[2140], Material = Enum.Material.Plastic} end if P[3236] then materialBatch[#materialBatch+1] = {Part = P[3236], Material = Enum.Material.Plastic} end if P[3234] then materialBatch[#materialBatch+1] = {Part = P[3234], Material = Enum.Material.Plastic} end if P[1613] then materialBatch[#materialBatch+1] = {Part = P[1613], Material = Enum.Material.Plastic} end if P[3217] then materialBatch[#materialBatch+1] = {Part = P[3217], Material = Enum.Material.Plastic} end if P[3213] then materialBatch[#materialBatch+1] = {Part = P[3213], Material = Enum.Material.Plastic} end if P[3212] then materialBatch[#materialBatch+1] = {Part = P[3212], Material = Enum.Material.Plastic} end if P[2397] then materialBatch[#materialBatch+1] = {Part = P[2397], Material = Enum.Material.Plastic} end if P[1369] then materialBatch[#materialBatch+1] = {Part = P[1369], Material = Enum.Material.Plastic} end if P[3211] then materialBatch[#materialBatch+1] = {Part = P[3211], Material = Enum.Material.Plastic} end if P[3207] then materialBatch[#materialBatch+1] = {Part = P[3207], Material = Enum.Material.Plastic} end if P[3054] then materialBatch[#materialBatch+1] = {Part = P[3054], Material = Enum.Material.Plastic} end if P[2979] then materialBatch[#materialBatch+1] = {Part = P[2979], Material = Enum.Material.Plastic} end if P[1936] then materialBatch[#materialBatch+1] = {Part = P[1936], Material = Enum.Material.Plastic} end if P[1081] then materialBatch[#materialBatch+1] = {Part = P[1081], Material = Enum.Material.Plastic} end if P[2975] then materialBatch[#materialBatch+1] = {Part = P[2975], Material = Enum.Material.Plastic} end if P[2972] then materialBatch[#materialBatch+1] = {Part = P[2972], Material = Enum.Material.Plastic} end if P[884] then materialBatch[#materialBatch+1] = {Part = P[884], Material = Enum.Material.Plastic} end if P[2151] then materialBatch[#materialBatch+1] = {Part = P[2151], Material = Enum.Material.Plastic} end if P[1759] then materialBatch[#materialBatch+1] = {Part = P[1759], Material = Enum.Material.Plastic} end if P[1169] then materialBatch[#materialBatch+1] = {Part = P[1169], Material = Enum.Material.Plastic} end if P[1526] then materialBatch[#materialBatch+1] = {Part = P[1526], Material = Enum.Material.Plastic} end if P[228] then materialBatch[#materialBatch+1] = {Part = P[228], Material = Enum.Material.Grass} end if P[2951] then materialBatch[#materialBatch+1] = {Part = P[2951], Material = Enum.Material.Plastic} end if P[2945] then materialBatch[#materialBatch+1] = {Part = P[2945], Material = Enum.Material.Plastic} end if P[2939] then materialBatch[#materialBatch+1] = {Part = P[2939], Material = Enum.Material.Plastic} end if P[2935] then materialBatch[#materialBatch+1] = {Part = P[2935], Material = Enum.Material.Plastic} end if P[2923] then materialBatch[#materialBatch+1] = {Part = P[2923], Material = Enum.Material.Plastic} end if P[585] then materialBatch[#materialBatch+1] = {Part = P[585], Material = Enum.Material.Plastic} end if P[1282] then materialBatch[#materialBatch+1] = {Part = P[1282], Material = Enum.Material.Plastic} end if P[2921] then materialBatch[#materialBatch+1] = {Part = P[2921], Material = Enum.Material.Plastic} end if P[2917] then materialBatch[#materialBatch+1] = {Part = P[2917], Material = Enum.Material.Plastic} end if P[2857] then materialBatch[#materialBatch+1] = {Part = P[2857], Material = Enum.Material.Plastic} end if P[1044] then materialBatch[#materialBatch+1] = {Part = P[1044], Material = Enum.Material.Plastic} end if P[610] then materialBatch[#materialBatch+1] = {Part = P[610], Material = Enum.Material.Plastic} end if P[2911] then materialBatch[#materialBatch+1] = {Part = P[2911], Material = Enum.Material.Plastic} end if P[2909] then materialBatch[#materialBatch+1] = {Part = P[2909], Material = Enum.Material.Plastic} end if P[2908] then materialBatch[#materialBatch+1] = {Part = P[2908], Material = Enum.Material.Plastic} end if P[1888] then materialBatch[#materialBatch+1] = {Part = P[1888], Material = Enum.Material.Plastic} end if P[386] then materialBatch[#materialBatch+1] = {Part = P[386], Material = Enum.Material.Plastic} end if P[2290] then materialBatch[#materialBatch+1] = {Part = P[2290], Material = Enum.Material.Plastic} end if P[2906] then materialBatch[#materialBatch+1] = {Part = P[2906], Material = Enum.Material.Plastic} end if P[2904] then materialBatch[#materialBatch+1] = {Part = P[2904], Material = Enum.Material.Plastic} end if P[1479] then materialBatch[#materialBatch+1] = {Part = P[1479], Material = Enum.Material.Plastic} end if P[2891] then materialBatch[#materialBatch+1] = {Part = P[2891], Material = Enum.Material.Plastic} end if P[2885] then materialBatch[#materialBatch+1] = {Part = P[2885], Material = Enum.Material.Plastic} end if P[249] then materialBatch[#materialBatch+1] = {Part = P[249], Material = Enum.Material.Plastic} end if P[2881] then materialBatch[#materialBatch+1] = {Part = P[2881], Material = Enum.Material.Plastic} end if P[1942] then materialBatch[#materialBatch+1] = {Part = P[1942], Material = Enum.Material.Plastic} end if P[434] then materialBatch[#materialBatch+1] = {Part = P[434], Material = Enum.Material.Plastic} end if P[872] then materialBatch[#materialBatch+1] = {Part = P[872], Material = Enum.Material.Plastic} end if P[441] then materialBatch[#materialBatch+1] = {Part = P[441], Material = Enum.Material.Plastic} end if P[2879] then materialBatch[#materialBatch+1] = {Part = P[2879], Material = Enum.Material.Plastic} end if P[2877] then materialBatch[#materialBatch+1] = {Part = P[2877], Material = Enum.Material.Plastic} end if P[2872] then materialBatch[#materialBatch+1] = {Part = P[2872], Material = Enum.Material.Plastic} end if P[2871] then materialBatch[#materialBatch+1] = {Part = P[2871], Material = Enum.Material.Plastic} end if P[1609] then materialBatch[#materialBatch+1] = {Part = P[1609], Material = Enum.Material.Plastic} end if P[477] then materialBatch[#materialBatch+1] = {Part = P[477], Material = Enum.Material.Plastic} end if P[2859] then materialBatch[#materialBatch+1] = {Part = P[2859], Material = Enum.Material.Plastic} end if P[2913] then materialBatch[#materialBatch+1] = {Part = P[2913], Material = Enum.Material.Plastic} end if P[2484] then materialBatch[#materialBatch+1] = {Part = P[2484], Material = Enum.Material.Plastic} end if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.Plastic} end if P[2848] then materialBatch[#materialBatch+1] = {Part = P[2848], Material = Enum.Material.Plastic} end if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.Plastic} end if P[2846] then materialBatch[#materialBatch+1] = {Part = P[2846], Material = Enum.Material.Plastic} end if P[2839] then materialBatch[#materialBatch+1] = {Part = P[2839], Material = Enum.Material.Plastic} end if P[1069] then materialBatch[#materialBatch+1] = {Part = P[1069], Material = Enum.Material.Plastic} end if P[1952] then materialBatch[#materialBatch+1] = {Part = P[1952], Material = Enum.Material.Plastic} end if P[906] then materialBatch[#materialBatch+1] = {Part = P[906], Material = Enum.Material.Plastic} end if P[2241] then materialBatch[#materialBatch+1] = {Part = P[2241], Material = Enum.Material.Plastic} end if P[2833] then materialBatch[#materialBatch+1] = {Part = P[2833], Material = Enum.Material.Plastic} end if P[2831] then materialBatch[#materialBatch+1] = {Part = P[2831], Material = Enum.Material.Plastic} end if P[902] then materialBatch[#materialBatch+1] = {Part = P[902], Material = Enum.Material.Plastic} end if P[1832] then materialBatch[#materialBatch+1] = {Part = P[1832], Material = Enum.Material.Plastic} end if P[1771] then materialBatch[#materialBatch+1] = {Part = P[1771], Material = Enum.Material.Plastic} end if P[2826] then materialBatch[#materialBatch+1] = {Part = P[2826], Material = Enum.Material.Plastic} end if P[2152] then materialBatch[#materialBatch+1] = {Part = P[2152], Material = Enum.Material.Plastic} end if P[1076] then materialBatch[#materialBatch+1] = {Part = P[1076], Material = Enum.Material.Plastic} end if P[2820] then materialBatch[#materialBatch+1] = {Part = P[2820], Material = Enum.Material.Plastic} end if P[2819] then materialBatch[#materialBatch+1] = {Part = P[2819], Material = Enum.Material.Plastic} end if P[2809] then materialBatch[#materialBatch+1] = {Part = P[2809], Material = Enum.Material.Plastic} end if P[2807] then materialBatch[#materialBatch+1] = {Part = P[2807], Material = Enum.Material.Plastic} end if P[2559] then materialBatch[#materialBatch+1] = {Part = P[2559], Material = Enum.Material.Plastic} end if P[843] then materialBatch[#materialBatch+1] = {Part = P[843], Material = Enum.Material.Plastic} end if P[1272] then materialBatch[#materialBatch+1] = {Part = P[1272], Material = Enum.Material.Plastic} end if P[2799] then materialBatch[#materialBatch+1] = {Part = P[2799], Material = Enum.Material.Plastic} end if P[1178] then materialBatch[#materialBatch+1] = {Part = P[1178], Material = Enum.Material.Plastic} end if P[2797] then materialBatch[#materialBatch+1] = {Part = P[2797], Material = Enum.Material.Plastic} end if P[2522] then materialBatch[#materialBatch+1] = {Part = P[2522], Material = Enum.Material.Plastic} end if P[1040] then materialBatch[#materialBatch+1] = {Part = P[1040], Material = Enum.Material.Plastic} end if P[338] then materialBatch[#materialBatch+1] = {Part = P[338], Material = Enum.Material.Plastic} end if P[2791] then materialBatch[#materialBatch+1] = {Part = P[2791], Material = Enum.Material.Plastic} end if P[1279] then materialBatch[#materialBatch+1] = {Part = P[1279], Material = Enum.Material.Plastic} end if P[2789] then materialBatch[#materialBatch+1] = {Part = P[2789], Material = Enum.Material.Plastic} end if P[2788] then materialBatch[#materialBatch+1] = {Part = P[2788], Material = Enum.Material.Plastic} end if P[2004] then materialBatch[#materialBatch+1] = {Part = P[2004], Material = Enum.Material.Plastic} end if P[2786] then materialBatch[#materialBatch+1] = {Part = P[2786], Material = Enum.Material.Plastic} end if P[1742] then materialBatch[#materialBatch+1] = {Part = P[1742], Material = Enum.Material.Plastic} end if P[2781] then materialBatch[#materialBatch+1] = {Part = P[2781], Material = Enum.Material.Plastic} end if P[1087] then materialBatch[#materialBatch+1] = {Part = P[1087], Material = Enum.Material.Plastic} end if P[339] then materialBatch[#materialBatch+1] = {Part = P[339], Material = Enum.Material.Plastic} end if P[2770] then materialBatch[#materialBatch+1] = {Part = P[2770], Material = Enum.Material.Plastic} end if P[852] then materialBatch[#materialBatch+1] = {Part = P[852], Material = Enum.Material.Plastic} end if P[1024] then materialBatch[#materialBatch+1] = {Part = P[1024], Material = Enum.Material.Plastic} end if P[2768] then materialBatch[#materialBatch+1] = {Part = P[2768], Material = Enum.Material.Plastic} end if P[358] then materialBatch[#materialBatch+1] = {Part = P[358], Material = Enum.Material.Plastic} end if P[2748] then materialBatch[#materialBatch+1] = {Part = P[2748], Material = Enum.Material.Plastic} end if P[2747] then materialBatch[#materialBatch+1] = {Part = P[2747], Material = Enum.Material.Plastic} end if P[1003] then materialBatch[#materialBatch+1] = {Part = P[1003], Material = Enum.Material.Plastic} end if P[2746] then materialBatch[#materialBatch+1] = {Part = P[2746], Material = Enum.Material.Plastic} end if P[2743] then materialBatch[#materialBatch+1] = {Part = P[2743], Material = Enum.Material.Plastic} end if P[2699] then materialBatch[#materialBatch+1] = {Part = P[2699], Material = Enum.Material.Plastic} end if P[1416] then materialBatch[#materialBatch+1] = {Part = P[1416], Material = Enum.Material.Plastic} end if P[39] then materialBatch[#materialBatch+1] = {Part = P[39], Material = Enum.Material.Neon} end if P[1827] then materialBatch[#materialBatch+1] = {Part = P[1827], Material = Enum.Material.Plastic} end if P[260] then materialBatch[#materialBatch+1] = {Part = P[260], Material = Enum.Material.Plastic} end if P[1593] then materialBatch[#materialBatch+1] = {Part = P[1593], Material = Enum.Material.Plastic} end if P[1600] then materialBatch[#materialBatch+1] = {Part = P[1600], Material = Enum.Material.Plastic} end if P[2734] then materialBatch[#materialBatch+1] = {Part = P[2734], Material = Enum.Material.Plastic} end if P[1658] then materialBatch[#materialBatch+1] = {Part = P[1658], Material = Enum.Material.Plastic} end if P[2732] then materialBatch[#materialBatch+1] = {Part = P[2732], Material = Enum.Material.Plastic} end if P[750] then materialBatch[#materialBatch+1] = {Part = P[750], Material = Enum.Material.Plastic} end if P[2729] then materialBatch[#materialBatch+1] = {Part = P[2729], Material = Enum.Material.Plastic} end if P[2707] then materialBatch[#materialBatch+1] = {Part = P[2707], Material = Enum.Material.Plastic} end if P[2695] then materialBatch[#materialBatch+1] = {Part = P[2695], Material = Enum.Material.Plastic} end if P[1336] then materialBatch[#materialBatch+1] = {Part = P[1336], Material = Enum.Material.Plastic} end if P[2703] then materialBatch[#materialBatch+1] = {Part = P[2703], Material = Enum.Material.Plastic} end if P[2702] then materialBatch[#materialBatch+1] = {Part = P[2702], Material = Enum.Material.Plastic} end if P[2741] then materialBatch[#materialBatch+1] = {Part = P[2741], Material = Enum.Material.Plastic} end if P[2503] then materialBatch[#materialBatch+1] = {Part = P[2503], Material = Enum.Material.Plastic} end if P[1603] then materialBatch[#materialBatch+1] = {Part = P[1603], Material = Enum.Material.Plastic} end if P[2413] then materialBatch[#materialBatch+1] = {Part = P[2413], Material = Enum.Material.Plastic} end if P[1306] then materialBatch[#materialBatch+1] = {Part = P[1306], Material = Enum.Material.Plastic} end if P[1181] then materialBatch[#materialBatch+1] = {Part = P[1181], Material = Enum.Material.Plastic} end if P[1163] then materialBatch[#materialBatch+1] = {Part = P[1163], Material = Enum.Material.Plastic} end if P[1723] then materialBatch[#materialBatch+1] = {Part = P[1723], Material = Enum.Material.Plastic} end if P[1612] then materialBatch[#materialBatch+1] = {Part = P[1612], Material = Enum.Material.Plastic} end if P[2690] then materialBatch[#materialBatch+1] = {Part = P[2690], Material = Enum.Material.Plastic} end if P[679] then materialBatch[#materialBatch+1] = {Part = P[679], Material = Enum.Material.Plastic} end if P[2317] then materialBatch[#materialBatch+1] = {Part = P[2317], Material = Enum.Material.Plastic} end if P[833] then materialBatch[#materialBatch+1] = {Part = P[833], Material = Enum.Material.Plastic} end if P[2679] then materialBatch[#materialBatch+1] = {Part = P[2679], Material = Enum.Material.Plastic} end if P[2678] then materialBatch[#materialBatch+1] = {Part = P[2678], Material = Enum.Material.Plastic} end if P[2673] then materialBatch[#materialBatch+1] = {Part = P[2673], Material = Enum.Material.Plastic} end if P[1782] then materialBatch[#materialBatch+1] = {Part = P[1782], Material = Enum.Material.Plastic} end if P[2672] then materialBatch[#materialBatch+1] = {Part = P[2672], Material = Enum.Material.Plastic} end if P[144] then materialBatch[#materialBatch+1] = {Part = P[144], Material = Enum.Material.Plastic} end if P[1541] then materialBatch[#materialBatch+1] = {Part = P[1541], Material = Enum.Material.Plastic} end if P[2658] then materialBatch[#materialBatch+1] = {Part = P[2658], Material = Enum.Material.Plastic} end if P[2650] then materialBatch[#materialBatch+1] = {Part = P[2650], Material = Enum.Material.Plastic} end if P[1006] then materialBatch[#materialBatch+1] = {Part = P[1006], Material = Enum.Material.Plastic} end if P[1677] then materialBatch[#materialBatch+1] = {Part = P[1677], Material = Enum.Material.Plastic} end if P[1544] then materialBatch[#materialBatch+1] = {Part = P[1544], Material = Enum.Material.Plastic} end if P[757] then materialBatch[#materialBatch+1] = {Part = P[757], Material = Enum.Material.Plastic} end if P[966] then materialBatch[#materialBatch+1] = {Part = P[966], Material = Enum.Material.Plastic} end if P[2335] then materialBatch[#materialBatch+1] = {Part = P[2335], Material = Enum.Material.Plastic} end if P[159] then materialBatch[#materialBatch+1] = {Part = P[159], Material = Enum.Material.Plastic} end if P[232] then materialBatch[#materialBatch+1] = {Part = P[232], Material = Enum.Material.Plastic} end if P[1520] then materialBatch[#materialBatch+1] = {Part = P[1520], Material = Enum.Material.Plastic} end if P[1071] then materialBatch[#materialBatch+1] = {Part = P[1071], Material = Enum.Material.Plastic} end if P[2646] then materialBatch[#materialBatch+1] = {Part = P[2646], Material = Enum.Material.Plastic} end if P[208] then materialBatch[#materialBatch+1] = {Part = P[208], Material = Enum.Material.Wood} end if P[2641] then materialBatch[#materialBatch+1] = {Part = P[2641], Material = Enum.Material.Plastic} end if P[651] then materialBatch[#materialBatch+1] = {Part = P[651], Material = Enum.Material.Plastic} end if P[2625] then materialBatch[#materialBatch+1] = {Part = P[2625], Material = Enum.Material.Plastic} end if P[340] then materialBatch[#materialBatch+1] = {Part = P[340], Material = Enum.Material.Plastic} end if P[2624] then materialBatch[#materialBatch+1] = {Part = P[2624], Material = Enum.Material.Plastic} end if P[969] then materialBatch[#materialBatch+1] = {Part = P[969], Material = Enum.Material.Plastic} end if P[128] then materialBatch[#materialBatch+1] = {Part = P[128], Material = Enum.Material.Glass} end if P[2618] then materialBatch[#materialBatch+1] = {Part = P[2618], Material = Enum.Material.Plastic} end if P[1909] then materialBatch[#materialBatch+1] = {Part = P[1909], Material = Enum.Material.Plastic} end if P[1586] then materialBatch[#materialBatch+1] = {Part = P[1586], Material = Enum.Material.Plastic} end if P[2617] then materialBatch[#materialBatch+1] = {Part = P[2617], Material = Enum.Material.Plastic} end if P[3251] then materialBatch[#materialBatch+1] = {Part = P[3251], Material = Enum.Material.Plastic} end if P[1869] then materialBatch[#materialBatch+1] = {Part = P[1869], Material = Enum.Material.Plastic} end if P[1489] then materialBatch[#materialBatch+1] = {Part = P[1489], Material = Enum.Material.Plastic} end if P[2586] then materialBatch[#materialBatch+1] = {Part = P[2586], Material = Enum.Material.Plastic} end if P[2403] then materialBatch[#materialBatch+1] = {Part = P[2403], Material = Enum.Material.Plastic} end if P[2094] then materialBatch[#materialBatch+1] = {Part = P[2094], Material = Enum.Material.Plastic} end if P[2474] then materialBatch[#materialBatch+1] = {Part = P[2474], Material = Enum.Material.Plastic} end if P[1062] then materialBatch[#materialBatch+1] = {Part = P[1062], Material = Enum.Material.Plastic} end if P[547] then materialBatch[#materialBatch+1] = {Part = P[547], Material = Enum.Material.Plastic} end if P[2561] then materialBatch[#materialBatch+1] = {Part = P[2561], Material = Enum.Material.Plastic} end if P[2558] then materialBatch[#materialBatch+1] = {Part = P[2558], Material = Enum.Material.Plastic} end if P[2543] then materialBatch[#materialBatch+1] = {Part = P[2543], Material = Enum.Material.Plastic} end if P[836] then materialBatch[#materialBatch+1] = {Part = P[836], Material = Enum.Material.Plastic} end if P[468] then materialBatch[#materialBatch+1] = {Part = P[468], Material = Enum.Material.Plastic} end if P[256] then materialBatch[#materialBatch+1] = {Part = P[256], Material = Enum.Material.Plastic} end if P[1728] then materialBatch[#materialBatch+1] = {Part = P[1728], Material = Enum.Material.Plastic} end if P[807] then materialBatch[#materialBatch+1] = {Part = P[807], Material = Enum.Material.Plastic} end if P[489] then materialBatch[#materialBatch+1] = {Part = P[489], Material = Enum.Material.Plastic} end if P[2515] then materialBatch[#materialBatch+1] = {Part = P[2515], Material = Enum.Material.Plastic} end if P[1063] then materialBatch[#materialBatch+1] = {Part = P[1063], Material = Enum.Material.Plastic} end if P[527] then materialBatch[#materialBatch+1] = {Part = P[527], Material = Enum.Material.Plastic} end if P[430] then materialBatch[#materialBatch+1] = {Part = P[430], Material = Enum.Material.Plastic} end if P[1672] then materialBatch[#materialBatch+1] = {Part = P[1672], Material = Enum.Material.Plastic} end if P[1645] then materialBatch[#materialBatch+1] = {Part = P[1645], Material = Enum.Material.Plastic} end if P[1633] then materialBatch[#materialBatch+1] = {Part = P[1633], Material = Enum.Material.Plastic} end if P[2509] then materialBatch[#materialBatch+1] = {Part = P[2509], Material = Enum.Material.Plastic} end if P[2508] then materialBatch[#materialBatch+1] = {Part = P[2508], Material = Enum.Material.Plastic} end if P[2248] then materialBatch[#materialBatch+1] = {Part = P[2248], Material = Enum.Material.Plastic} end if P[1446] then materialBatch[#materialBatch+1] = {Part = P[1446], Material = Enum.Material.Plastic} end if P[2104] then materialBatch[#materialBatch+1] = {Part = P[2104], Material = Enum.Material.Plastic} end if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.Plastic} end if P[1103] then materialBatch[#materialBatch+1] = {Part = P[1103], Material = Enum.Material.Plastic} end if P[2332] then materialBatch[#materialBatch+1] = {Part = P[2332], Material = Enum.Material.Plastic} end if P[2505] then materialBatch[#materialBatch+1] = {Part = P[2505], Material = Enum.Material.Plastic} end if P[2907] then materialBatch[#materialBatch+1] = {Part = P[2907], Material = Enum.Material.Plastic} end if P[975] then materialBatch[#materialBatch+1] = {Part = P[975], Material = Enum.Material.Plastic} end if P[551] then materialBatch[#materialBatch+1] = {Part = P[551], Material = Enum.Material.Plastic} end if P[1714] then materialBatch[#materialBatch+1] = {Part = P[1714], Material = Enum.Material.Plastic} end if P[129] then materialBatch[#materialBatch+1] = {Part = P[129], Material = Enum.Material.Glass} end if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.Plastic} end if P[130] then materialBatch[#materialBatch+1] = {Part = P[130], Material = Enum.Material.Granite} end if P[520] then materialBatch[#materialBatch+1] = {Part = P[520], Material = Enum.Material.Plastic} end if P[2323] then materialBatch[#materialBatch+1] = {Part = P[2323], Material = Enum.Material.Plastic} end if P[406] then materialBatch[#materialBatch+1] = {Part = P[406], Material = Enum.Material.Plastic} end if P[717] then materialBatch[#materialBatch+1] = {Part = P[717], Material = Enum.Material.Plastic} end if P[3238] then materialBatch[#materialBatch+1] = {Part = P[3238], Material = Enum.Material.Plastic} end if P[2447] then materialBatch[#materialBatch+1] = {Part = P[2447], Material = Enum.Material.Plastic} end if P[2564] then materialBatch[#materialBatch+1] = {Part = P[2564], Material = Enum.Material.Plastic} end if P[2467] then materialBatch[#materialBatch+1] = {Part = P[2467], Material = Enum.Material.Plastic} end if P[1946] then materialBatch[#materialBatch+1] = {Part = P[1946], Material = Enum.Material.Plastic} end if P[977] then materialBatch[#materialBatch+1] = {Part = P[977], Material = Enum.Material.Plastic} end if P[2772] then materialBatch[#materialBatch+1] = {Part = P[2772], Material = Enum.Material.Plastic} end if P[795] then materialBatch[#materialBatch+1] = {Part = P[795], Material = Enum.Material.Plastic} end if P[230] then materialBatch[#materialBatch+1] = {Part = P[230], Material = Enum.Material.Granite} end if P[2107] then materialBatch[#materialBatch+1] = {Part = P[2107], Material = Enum.Material.Plastic} end if P[2456] then materialBatch[#materialBatch+1] = {Part = P[2456], Material = Enum.Material.Wood} end if P[1421] then materialBatch[#materialBatch+1] = {Part = P[1421], Material = Enum.Material.Plastic} end if P[1865] then materialBatch[#materialBatch+1] = {Part = P[1865], Material = Enum.Material.Plastic} end if P[2455] then materialBatch[#materialBatch+1] = {Part = P[2455], Material = Enum.Material.Wood} end if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.Plastic} end if P[423] then materialBatch[#materialBatch+1] = {Part = P[423], Material = Enum.Material.Plastic} end if P[1534] then materialBatch[#materialBatch+1] = {Part = P[1534], Material = Enum.Material.Plastic} end if P[508] then materialBatch[#materialBatch+1] = {Part = P[508], Material = Enum.Material.Plastic} end if P[2453] then materialBatch[#materialBatch+1] = {Part = P[2453], Material = Enum.Material.Wood} end if P[2446] then materialBatch[#materialBatch+1] = {Part = P[2446], Material = Enum.Material.Plastic} end if P[956] then materialBatch[#materialBatch+1] = {Part = P[956], Material = Enum.Material.Plastic} end if P[2444] then materialBatch[#materialBatch+1] = {Part = P[2444], Material = Enum.Material.Plastic} end if P[1773] then materialBatch[#materialBatch+1] = {Part = P[1773], Material = Enum.Material.Plastic} end if P[2441] then materialBatch[#materialBatch+1] = {Part = P[2441], Material = Enum.Material.Plastic} end if P[225] then materialBatch[#materialBatch+1] = {Part = P[225], Material = Enum.Material.Granite} end if P[2187] then materialBatch[#materialBatch+1] = {Part = P[2187], Material = Enum.Material.Plastic} end if P[2428] then materialBatch[#materialBatch+1] = {Part = P[2428], Material = Enum.Material.Plastic} end if P[1153] then materialBatch[#materialBatch+1] = {Part = P[1153], Material = Enum.Material.Plastic} end if P[333] then materialBatch[#materialBatch+1] = {Part = P[333], Material = Enum.Material.Plastic} end if P[2311] then materialBatch[#materialBatch+1] = {Part = P[2311], Material = Enum.Material.Plastic} end if P[2419] then materialBatch[#materialBatch+1] = {Part = P[2419], Material = Enum.Material.Wood} end if P[1244] then materialBatch[#materialBatch+1] = {Part = P[1244], Material = Enum.Material.Plastic} end if P[220] then materialBatch[#materialBatch+1] = {Part = P[220], Material = Enum.Material.Granite} end if P[2406] then materialBatch[#materialBatch+1] = {Part = P[2406], Material = Enum.Material.Plastic} end if P[360] then materialBatch[#materialBatch+1] = {Part = P[360], Material = Enum.Material.Plastic} end if P[2399] then materialBatch[#materialBatch+1] = {Part = P[2399], Material = Enum.Material.Plastic} end if P[356] then materialBatch[#materialBatch+1] = {Part = P[356], Material = Enum.Material.Plastic} end if P[1568] then materialBatch[#materialBatch+1] = {Part = P[1568], Material = Enum.Material.Plastic} end if P[617] then materialBatch[#materialBatch+1] = {Part = P[617], Material = Enum.Material.Plastic} end if P[2393] then materialBatch[#materialBatch+1] = {Part = P[2393], Material = Enum.Material.Plastic} end if P[2922] then materialBatch[#materialBatch+1] = {Part = P[2922], Material = Enum.Material.Plastic} end if P[1897] then materialBatch[#materialBatch+1] = {Part = P[1897], Material = Enum.Material.Plastic} end if P[2382] then materialBatch[#materialBatch+1] = {Part = P[2382], Material = Enum.Material.Plastic} end if P[589] then materialBatch[#materialBatch+1] = {Part = P[589], Material = Enum.Material.Plastic} end if P[1217] then materialBatch[#materialBatch+1] = {Part = P[1217], Material = Enum.Material.Plastic} end if P[2838] then materialBatch[#materialBatch+1] = {Part = P[2838], Material = Enum.Material.Plastic} end if P[1286] then materialBatch[#materialBatch+1] = {Part = P[1286], Material = Enum.Material.Plastic} end if P[2374] then materialBatch[#materialBatch+1] = {Part = P[2374], Material = Enum.Material.Plastic} end if P[895] then materialBatch[#materialBatch+1] = {Part = P[895], Material = Enum.Material.Plastic} end if P[2350] then materialBatch[#materialBatch+1] = {Part = P[2350], Material = Enum.Material.Plastic} end if P[2347] then materialBatch[#materialBatch+1] = {Part = P[2347], Material = Enum.Material.Plastic} end if P[791] then materialBatch[#materialBatch+1] = {Part = P[791], Material = Enum.Material.Plastic} end if P[2344] then materialBatch[#materialBatch+1] = {Part = P[2344], Material = Enum.Material.Plastic} end if P[935] then materialBatch[#materialBatch+1] = {Part = P[935], Material = Enum.Material.Plastic} end if P[350] then materialBatch[#materialBatch+1] = {Part = P[350], Material = Enum.Material.Plastic} end if P[2504] then materialBatch[#materialBatch+1] = {Part = P[2504], Material = Enum.Material.Plastic} end if P[857] then materialBatch[#materialBatch+1] = {Part = P[857], Material = Enum.Material.Plastic} end if P[560] then materialBatch[#materialBatch+1] = {Part = P[560], Material = Enum.Material.Plastic} end if P[1692] then materialBatch[#materialBatch+1] = {Part = P[1692], Material = Enum.Material.Plastic} end if P[2497] then materialBatch[#materialBatch+1] = {Part = P[2497], Material = Enum.Material.Plastic} end if P[2790] then materialBatch[#materialBatch+1] = {Part = P[2790], Material = Enum.Material.Plastic} end if P[747] then materialBatch[#materialBatch+1] = {Part = P[747], Material = Enum.Material.Plastic} end if P[2209] then materialBatch[#materialBatch+1] = {Part = P[2209], Material = Enum.Material.Plastic} end if P[2830] then materialBatch[#materialBatch+1] = {Part = P[2830], Material = Enum.Material.Plastic} end if P[1750] then materialBatch[#materialBatch+1] = {Part = P[1750], Material = Enum.Material.Plastic} end if P[2302] then materialBatch[#materialBatch+1] = {Part = P[2302], Material = Enum.Material.Plastic} end if P[2072] then materialBatch[#materialBatch+1] = {Part = P[2072], Material = Enum.Material.Plastic} end if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.Plastic} end if P[809] then materialBatch[#materialBatch+1] = {Part = P[809], Material = Enum.Material.Plastic} end if P[119] then materialBatch[#materialBatch+1] = {Part = P[119], Material = Enum.Material.Plastic} end if P[1408] then materialBatch[#materialBatch+1] = {Part = P[1408], Material = Enum.Material.Plastic} end if P[2261] then materialBatch[#materialBatch+1] = {Part = P[2261], Material = Enum.Material.Plastic} end if P[2254] then materialBatch[#materialBatch+1] = {Part = P[2254], Material = Enum.Material.Plastic} end if P[429] then materialBatch[#materialBatch+1] = {Part = P[429], Material = Enum.Material.Plastic} end if P[3253] then materialBatch[#materialBatch+1] = {Part = P[3253], Material = Enum.Material.Plastic} end if P[1192] then materialBatch[#materialBatch+1] = {Part = P[1192], Material = Enum.Material.Plastic} end if P[3246] then materialBatch[#materialBatch+1] = {Part = P[3246], Material = Enum.Material.Plastic} end if P[524] then materialBatch[#materialBatch+1] = {Part = P[524], Material = Enum.Material.Plastic} end if P[925] then materialBatch[#materialBatch+1] = {Part = P[925], Material = Enum.Material.Plastic} end if P[2178] then materialBatch[#materialBatch+1] = {Part = P[2178], Material = Enum.Material.Plastic} end if P[2960] then materialBatch[#materialBatch+1] = {Part = P[2960], Material = Enum.Material.Plastic} end if P[2221] then materialBatch[#materialBatch+1] = {Part = P[2221], Material = Enum.Material.Plastic} end if P[2216] then materialBatch[#materialBatch+1] = {Part = P[2216], Material = Enum.Material.Plastic} end if P[1999] then materialBatch[#materialBatch+1] = {Part = P[1999], Material = Enum.Material.Plastic} end if P[231] then materialBatch[#materialBatch+1] = {Part = P[231], Material = Enum.Material.Granite} end if P[1856] then materialBatch[#materialBatch+1] = {Part = P[1856], Material = Enum.Material.Plastic} end if P[2207] then materialBatch[#materialBatch+1] = {Part = P[2207], Material = Enum.Material.Plastic} end if P[1402] then materialBatch[#materialBatch+1] = {Part = P[1402], Material = Enum.Material.Plastic} end if P[2395] then materialBatch[#materialBatch+1] = {Part = P[2395], Material = Enum.Material.Plastic} end if P[605] then materialBatch[#materialBatch+1] = {Part = P[605], Material = Enum.Material.Plastic} end if P[595] then materialBatch[#materialBatch+1] = {Part = P[595], Material = Enum.Material.Plastic} end if P[1374] then materialBatch[#materialBatch+1] = {Part = P[1374], Material = Enum.Material.Plastic} end if P[2203] then materialBatch[#materialBatch+1] = {Part = P[2203], Material = Enum.Material.Plastic} end if P[859] then materialBatch[#materialBatch+1] = {Part = P[859], Material = Enum.Material.Plastic} end if P[2198] then materialBatch[#materialBatch+1] = {Part = P[2198], Material = Enum.Material.Plastic} end if P[514] then materialBatch[#materialBatch+1] = {Part = P[514], Material = Enum.Material.Plastic} end if P[380] then materialBatch[#materialBatch+1] = {Part = P[380], Material = Enum.Material.Plastic} end if P[686] then materialBatch[#materialBatch+1] = {Part = P[686], Material = Enum.Material.Plastic} end if P[798] then materialBatch[#materialBatch+1] = {Part = P[798], Material = Enum.Material.Plastic} end if P[2193] then materialBatch[#materialBatch+1] = {Part = P[2193], Material = Enum.Material.Plastic} end if P[505] then materialBatch[#materialBatch+1] = {Part = P[505], Material = Enum.Material.Plastic} end if P[2168] then materialBatch[#materialBatch+1] = {Part = P[2168], Material = Enum.Material.Plastic} end if P[2417] then materialBatch[#materialBatch+1] = {Part = P[2417], Material = Enum.Material.Wood} end if P[399] then materialBatch[#materialBatch+1] = {Part = P[399], Material = Enum.Material.Plastic} end if P[2163] then materialBatch[#materialBatch+1] = {Part = P[2163], Material = Enum.Material.Plastic} end if P[2159] then materialBatch[#materialBatch+1] = {Part = P[2159], Material = Enum.Material.Plastic} end if P[1443] then materialBatch[#materialBatch+1] = {Part = P[1443], Material = Enum.Material.Plastic} end if P[321] then materialBatch[#materialBatch+1] = {Part = P[321], Material = Enum.Material.Plastic} end if P[2502] then materialBatch[#materialBatch+1] = {Part = P[2502], Material = Enum.Material.Plastic} end if P[2823] then materialBatch[#materialBatch+1] = {Part = P[2823], Material = Enum.Material.Plastic} end if P[476] then materialBatch[#materialBatch+1] = {Part = P[476], Material = Enum.Material.Plastic} end if P[1051] then materialBatch[#materialBatch+1] = {Part = P[1051], Material = Enum.Material.Plastic} end if P[181] then materialBatch[#materialBatch+1] = {Part = P[181], Material = Enum.Material.Plastic} end if P[2512] then materialBatch[#materialBatch+1] = {Part = P[2512], Material = Enum.Material.Plastic} end if P[481] then materialBatch[#materialBatch+1] = {Part = P[481], Material = Enum.Material.Plastic} end if P[2147] then materialBatch[#materialBatch+1] = {Part = P[2147], Material = Enum.Material.Plastic} end if P[2143] then materialBatch[#materialBatch+1] = {Part = P[2143], Material = Enum.Material.Plastic} end if P[2134] then materialBatch[#materialBatch+1] = {Part = P[2134], Material = Enum.Material.Plastic} end if P[684] then materialBatch[#materialBatch+1] = {Part = P[684], Material = Enum.Material.Plastic} end if P[2131] then materialBatch[#materialBatch+1] = {Part = P[2131], Material = Enum.Material.Plastic} end if P[936] then materialBatch[#materialBatch+1] = {Part = P[936], Material = Enum.Material.Plastic} end if P[1348] then materialBatch[#materialBatch+1] = {Part = P[1348], Material = Enum.Material.Plastic} end if P[2115] then materialBatch[#materialBatch+1] = {Part = P[2115], Material = Enum.Material.Plastic} end if P[1863] then materialBatch[#materialBatch+1] = {Part = P[1863], Material = Enum.Material.Plastic} end if P[2437] then materialBatch[#materialBatch+1] = {Part = P[2437], Material = Enum.Material.Plastic} end if P[2623] then materialBatch[#materialBatch+1] = {Part = P[2623], Material = Enum.Material.Plastic} end if P[2537] then materialBatch[#materialBatch+1] = {Part = P[2537], Material = Enum.Material.Plastic} end if P[243] then materialBatch[#materialBatch+1] = {Part = P[243], Material = Enum.Material.Granite} end if P[504] then materialBatch[#materialBatch+1] = {Part = P[504], Material = Enum.Material.Plastic} end if P[2100] then materialBatch[#materialBatch+1] = {Part = P[2100], Material = Enum.Material.Plastic} end if P[1270] then materialBatch[#materialBatch+1] = {Part = P[1270], Material = Enum.Material.Plastic} end if P[296] then materialBatch[#materialBatch+1] = {Part = P[296], Material = Enum.Material.Plastic} end if P[1848] then materialBatch[#materialBatch+1] = {Part = P[1848], Material = Enum.Material.Plastic} end if P[1344] then materialBatch[#materialBatch+1] = {Part = P[1344], Material = Enum.Material.Plastic} end if P[330] then materialBatch[#materialBatch+1] = {Part = P[330], Material = Enum.Material.Plastic} end if P[370] then materialBatch[#materialBatch+1] = {Part = P[370], Material = Enum.Material.Plastic} end if P[2076] then materialBatch[#materialBatch+1] = {Part = P[2076], Material = Enum.Material.Plastic} end if P[2068] then materialBatch[#materialBatch+1] = {Part = P[2068], Material = Enum.Material.Plastic} end if P[1021] then materialBatch[#materialBatch+1] = {Part = P[1021], Material = Enum.Material.Plastic} end if P[335] then materialBatch[#materialBatch+1] = {Part = P[335], Material = Enum.Material.Plastic} end if P[1960] then materialBatch[#materialBatch+1] = {Part = P[1960], Material = Enum.Material.Plastic} end if P[238] then materialBatch[#materialBatch+1] = {Part = P[238], Material = Enum.Material.Granite} end if P[2037] then materialBatch[#materialBatch+1] = {Part = P[2037], Material = Enum.Material.Plastic} end if P[1346] then materialBatch[#materialBatch+1] = {Part = P[1346], Material = Enum.Material.Plastic} end if P[2007] then materialBatch[#materialBatch+1] = {Part = P[2007], Material = Enum.Material.Plastic} end if P[1095] then materialBatch[#materialBatch+1] = {Part = P[1095], Material = Enum.Material.Plastic} end if P[2002] then materialBatch[#materialBatch+1] = {Part = P[2002], Material = Enum.Material.Plastic} end if P[2338] then materialBatch[#materialBatch+1] = {Part = P[2338], Material = Enum.Material.Plastic} end if P[117] then materialBatch[#materialBatch+1] = {Part = P[117], Material = Enum.Material.Plastic} end if P[2039] then materialBatch[#materialBatch+1] = {Part = P[2039], Material = Enum.Material.Plastic} end if P[1984] then materialBatch[#materialBatch+1] = {Part = P[1984], Material = Enum.Material.Plastic} end if P[1149] then materialBatch[#materialBatch+1] = {Part = P[1149], Material = Enum.Material.Plastic} end if P[1979] then materialBatch[#materialBatch+1] = {Part = P[1979], Material = Enum.Material.Plastic} end if P[1029] then materialBatch[#materialBatch+1] = {Part = P[1029], Material = Enum.Material.Plastic} end if P[2362] then materialBatch[#materialBatch+1] = {Part = P[2362], Material = Enum.Material.Plastic} end if P[223] then materialBatch[#materialBatch+1] = {Part = P[223], Material = Enum.Material.Granite} end if P[831] then materialBatch[#materialBatch+1] = {Part = P[831], Material = Enum.Material.Plastic} end if P[1970] then materialBatch[#materialBatch+1] = {Part = P[1970], Material = Enum.Material.Plastic} end if P[972] then materialBatch[#materialBatch+1] = {Part = P[972], Material = Enum.Material.Plastic} end if P[2257] then materialBatch[#materialBatch+1] = {Part = P[2257], Material = Enum.Material.Plastic} end if P[1381] then materialBatch[#materialBatch+1] = {Part = P[1381], Material = Enum.Material.Plastic} end if P[1398] then materialBatch[#materialBatch+1] = {Part = P[1398], Material = Enum.Material.Plastic} end if P[259] then materialBatch[#materialBatch+1] = {Part = P[259], Material = Enum.Material.Plastic} end if P[1954] then materialBatch[#materialBatch+1] = {Part = P[1954], Material = Enum.Material.Plastic} end if P[683] then materialBatch[#materialBatch+1] = {Part = P[683], Material = Enum.Material.Plastic} end if P[2733] then materialBatch[#materialBatch+1] = {Part = P[2733], Material = Enum.Material.Plastic} end if P[1930] then materialBatch[#materialBatch+1] = {Part = P[1930], Material = Enum.Material.Plastic} end if P[584] then materialBatch[#materialBatch+1] = {Part = P[584], Material = Enum.Material.Plastic} end if P[1885] then materialBatch[#materialBatch+1] = {Part = P[1885], Material = Enum.Material.Plastic} end if P[1481] then materialBatch[#materialBatch+1] = {Part = P[1481], Material = Enum.Material.Plastic} end if P[1134] then materialBatch[#materialBatch+1] = {Part = P[1134], Material = Enum.Material.Plastic} end if P[1748] then materialBatch[#materialBatch+1] = {Part = P[1748], Material = Enum.Material.Plastic} end if P[1560] then materialBatch[#materialBatch+1] = {Part = P[1560], Material = Enum.Material.Plastic} end if P[1916] then materialBatch[#materialBatch+1] = {Part = P[1916], Material = Enum.Material.Plastic} end if P[1913] then materialBatch[#materialBatch+1] = {Part = P[1913], Material = Enum.Material.Plastic} end if P[1321] then materialBatch[#materialBatch+1] = {Part = P[1321], Material = Enum.Material.Plastic} end if P[2264] then materialBatch[#materialBatch+1] = {Part = P[2264], Material = Enum.Material.Plastic} end if P[1883] then materialBatch[#materialBatch+1] = {Part = P[1883], Material = Enum.Material.Plastic} end if P[656] then materialBatch[#materialBatch+1] = {Part = P[656], Material = Enum.Material.Plastic} end if P[1858] then materialBatch[#materialBatch+1] = {Part = P[1858], Material = Enum.Material.Plastic} end if P[82] then materialBatch[#materialBatch+1] = {Part = P[82], Material = Enum.Material.Plastic} end if P[878] then materialBatch[#materialBatch+1] = {Part = P[878], Material = Enum.Material.Plastic} end if P[2165] then materialBatch[#materialBatch+1] = {Part = P[2165], Material = Enum.Material.Plastic} end if P[1718] then materialBatch[#materialBatch+1] = {Part = P[1718], Material = Enum.Material.Plastic} end if P[550] then materialBatch[#materialBatch+1] = {Part = P[550], Material = Enum.Material.Plastic} end if P[1818] then materialBatch[#materialBatch+1] = {Part = P[1818], Material = Enum.Material.Plastic} end if P[1768] then materialBatch[#materialBatch+1] = {Part = P[1768], Material = Enum.Material.Plastic} end if P[1368] then materialBatch[#materialBatch+1] = {Part = P[1368], Material = Enum.Material.Plastic} end if P[647] then materialBatch[#materialBatch+1] = {Part = P[647], Material = Enum.Material.Plastic} end if P[1747] then materialBatch[#materialBatch+1] = {Part = P[1747], Material = Enum.Material.Plastic} end if P[562] then materialBatch[#materialBatch+1] = {Part = P[562], Material = Enum.Material.Plastic} end if P[496] then materialBatch[#materialBatch+1] = {Part = P[496], Material = Enum.Material.Plastic} end if P[738] then materialBatch[#materialBatch+1] = {Part = P[738], Material = Enum.Material.Plastic} end if P[1705] then materialBatch[#materialBatch+1] = {Part = P[1705], Material = Enum.Material.Plastic} end if P[1009] then materialBatch[#materialBatch+1] = {Part = P[1009], Material = Enum.Material.Plastic} end if P[1695] then materialBatch[#materialBatch+1] = {Part = P[1695], Material = Enum.Material.Plastic} end if P[1419] then materialBatch[#materialBatch+1] = {Part = P[1419], Material = Enum.Material.Plastic} end if P[923] then materialBatch[#materialBatch+1] = {Part = P[923], Material = Enum.Material.Plastic} end if P[1681] then materialBatch[#materialBatch+1] = {Part = P[1681], Material = Enum.Material.Plastic} end if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.Plastic} end if P[881] then materialBatch[#materialBatch+1] = {Part = P[881], Material = Enum.Material.Plastic} end if P[1630] then materialBatch[#materialBatch+1] = {Part = P[1630], Material = Enum.Material.Plastic} end if P[1621] then materialBatch[#materialBatch+1] = {Part = P[1621], Material = Enum.Material.Plastic} end if P[1028] then materialBatch[#materialBatch+1] = {Part = P[1028], Material = Enum.Material.Plastic} end if P[2868] then materialBatch[#materialBatch+1] = {Part = P[2868], Material = Enum.Material.Plastic} end if P[1367] then materialBatch[#materialBatch+1] = {Part = P[1367], Material = Enum.Material.Plastic} end if P[1565] then materialBatch[#materialBatch+1] = {Part = P[1565], Material = Enum.Material.Plastic} end if P[861] then materialBatch[#materialBatch+1] = {Part = P[861], Material = Enum.Material.Plastic} end if P[649] then materialBatch[#materialBatch+1] = {Part = P[649], Material = Enum.Material.Plastic} end if P[2675] then materialBatch[#materialBatch+1] = {Part = P[2675], Material = Enum.Material.Plastic} end if P[240] then materialBatch[#materialBatch+1] = {Part = P[240], Material = Enum.Material.Granite} end if P[1518] then materialBatch[#materialBatch+1] = {Part = P[1518], Material = Enum.Material.Plastic} end if P[486] then materialBatch[#materialBatch+1] = {Part = P[486], Material = Enum.Material.Plastic} end if P[876] then materialBatch[#materialBatch+1] = {Part = P[876], Material = Enum.Material.Plastic} end if P[783] then materialBatch[#materialBatch+1] = {Part = P[783], Material = Enum.Material.Plastic} end if P[1049] then materialBatch[#materialBatch+1] = {Part = P[1049], Material = Enum.Material.Plastic} end if P[2236] then materialBatch[#materialBatch+1] = {Part = P[2236], Material = Enum.Material.Plastic} end if P[1183] then materialBatch[#materialBatch+1] = {Part = P[1183], Material = Enum.Material.Plastic} end if P[1453] then materialBatch[#materialBatch+1] = {Part = P[1453], Material = Enum.Material.Plastic} end if P[692] then materialBatch[#materialBatch+1] = {Part = P[692], Material = Enum.Material.Plastic} end if P[155] then materialBatch[#materialBatch+1] = {Part = P[155], Material = Enum.Material.Plastic} end if P[1267] then materialBatch[#materialBatch+1] = {Part = P[1267], Material = Enum.Material.Plastic} end if P[1395] then materialBatch[#materialBatch+1] = {Part = P[1395], Material = Enum.Material.Plastic} end if P[565] then materialBatch[#materialBatch+1] = {Part = P[565], Material = Enum.Material.Plastic} end if P[927] then materialBatch[#materialBatch+1] = {Part = P[927], Material = Enum.Material.Plastic} end if P[1293] then materialBatch[#materialBatch+1] = {Part = P[1293], Material = Enum.Material.Plastic} end if P[754] then materialBatch[#materialBatch+1] = {Part = P[754], Material = Enum.Material.Plastic} end if P[539] then materialBatch[#materialBatch+1] = {Part = P[539], Material = Enum.Material.Plastic} end if P[1427] then materialBatch[#materialBatch+1] = {Part = P[1427], Material = Enum.Material.Plastic} end if P[1232] then materialBatch[#materialBatch+1] = {Part = P[1232], Material = Enum.Material.Plastic} end if P[574] then materialBatch[#materialBatch+1] = {Part = P[574], Material = Enum.Material.Plastic} end if P[554] then materialBatch[#materialBatch+1] = {Part = P[554], Material = Enum.Material.Plastic} end if P[294] then materialBatch[#materialBatch+1] = {Part = P[294], Material = Enum.Material.Plastic} end if P[277] then materialBatch[#materialBatch+1] = {Part = P[277], Material = Enum.Material.Plastic} end if P[1167] then materialBatch[#materialBatch+1] = {Part = P[1167], Material = Enum.Material.Plastic} end if P[1175] then materialBatch[#materialBatch+1] = {Part = P[1175], Material = Enum.Material.Plastic} end if P[633] then materialBatch[#materialBatch+1] = {Part = P[633], Material = Enum.Material.Plastic} end if P[460] then materialBatch[#materialBatch+1] = {Part = P[460], Material = Enum.Material.Plastic} end if P[185] then materialBatch[#materialBatch+1] = {Part = P[185], Material = Enum.Material.Plastic} end if P[488] then materialBatch[#materialBatch+1] = {Part = P[488], Material = Enum.Material.Plastic} end if P[1090] then materialBatch[#materialBatch+1] = {Part = P[1090], Material = Enum.Material.Plastic} end if P[641] then materialBatch[#materialBatch+1] = {Part = P[641], Material = Enum.Material.Plastic} end batchMaterial(endpoint, materialBatch) local transparencyBatch = {} if P[6] then transparencyBatch[#transparencyBatch+1] = {Part = P[6], Transparency = 0.2799999713897705} end if P[126] then transparencyBatch[#transparencyBatch+1] = {Part = P[126], Transparency = 0.9999998807907104} end if P[127] then transparencyBatch[#transparencyBatch+1] = {Part = P[127], Transparency = 0.9999998807907104} end if P[214] then transparencyBatch[#transparencyBatch+1] = {Part = P[214], Transparency = 1} end if P[2464] then transparencyBatch[#transparencyBatch+1] = {Part = P[2464], Transparency = 1} end if P[766] then transparencyBatch[#transparencyBatch+1] = {Part = P[766], Transparency = 1} end if P[125] then transparencyBatch[#transparencyBatch+1] = {Part = P[125], Transparency = 0.9999998807907104} end if P[3260] then transparencyBatch[#transparencyBatch+1] = {Part = P[3260], Transparency = 0.20000000298023224} end if P[3259] then transparencyBatch[#transparencyBatch+1] = {Part = P[3259], Transparency = 0.20000000298023224} end if P[3250] then transparencyBatch[#transparencyBatch+1] = {Part = P[3250], Transparency = 1} end if P[228] then transparencyBatch[#transparencyBatch+1] = {Part = P[228], Transparency = 1} end if P[232] then transparencyBatch[#transparencyBatch+1] = {Part = P[232], Transparency = 1} end if P[128] then transparencyBatch[#transparencyBatch+1] = {Part = P[128], Transparency = 0.9999998807907104} end if P[129] then transparencyBatch[#transparencyBatch+1] = {Part = P[129], Transparency = 0.9999998807907104} end if P[130] then transparencyBatch[#transparencyBatch+1] = {Part = P[130], Transparency = 0.5} end if P[2564] then transparencyBatch[#transparencyBatch+1] = {Part = P[2564], Transparency = 1} end if P[119] then transparencyBatch[#transparencyBatch+1] = {Part = P[119], Transparency = 1} end if P[2261] then transparencyBatch[#transparencyBatch+1] = {Part = P[2261], Transparency = 1} end if P[2417] then transparencyBatch[#transparencyBatch+1] = {Part = P[2417], Transparency = 1} end batchMaterial(endpoint, transparencyBatch) local reflectanceBatch = {} if P[6] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[6], Reflectance = 0.4000000059604645} end if P[2699] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2699], Reflectance = 0.4000000059604645} end if P[2650] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2650], Reflectance = 0.4000000059604645} end if P[2675] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2675], Reflectance = 0.4000000059604645} end batchMaterial(endpoint, reflectanceBatch) local colorBatch = {} if P[4] then colorBatch[#colorBatch+1] = {Part = P[4], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[5] then colorBatch[#colorBatch+1] = {Part = P[5], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[6] then colorBatch[#colorBatch+1] = {Part = P[6], Color = Color3.new(1,1,0.800000011920929), UnionColoring = false} end if P[10] then colorBatch[#colorBatch+1] = {Part = P[10], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[12] then colorBatch[#colorBatch+1] = {Part = P[12], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[13] then colorBatch[#colorBatch+1] = {Part = P[13], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[14] then colorBatch[#colorBatch+1] = {Part = P[14], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[18] then colorBatch[#colorBatch+1] = {Part = P[18], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[19] then colorBatch[#colorBatch+1] = {Part = P[19], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[20] then colorBatch[#colorBatch+1] = {Part = P[20], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[21] then colorBatch[#colorBatch+1] = {Part = P[21], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[23] then colorBatch[#colorBatch+1] = {Part = P[23], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[24] then colorBatch[#colorBatch+1] = {Part = P[24], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[25] then colorBatch[#colorBatch+1] = {Part = P[25], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[26] then colorBatch[#colorBatch+1] = {Part = P[26], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[30] then colorBatch[#colorBatch+1] = {Part = P[30], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[32] then colorBatch[#colorBatch+1] = {Part = P[32], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[33] then colorBatch[#colorBatch+1] = {Part = P[33], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[35] then colorBatch[#colorBatch+1] = {Part = P[35], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[36] then colorBatch[#colorBatch+1] = {Part = P[36], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[37] then colorBatch[#colorBatch+1] = {Part = P[37], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[169] then colorBatch[#colorBatch+1] = {Part = P[169], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[591] then colorBatch[#colorBatch+1] = {Part = P[591], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1638] then colorBatch[#colorBatch+1] = {Part = P[1638], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1442] then colorBatch[#colorBatch+1] = {Part = P[1442], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[226] then colorBatch[#colorBatch+1] = {Part = P[226], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2229] then colorBatch[#colorBatch+1] = {Part = P[2229], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1046] then colorBatch[#colorBatch+1] = {Part = P[1046], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1196] then colorBatch[#colorBatch+1] = {Part = P[1196], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2132] then colorBatch[#colorBatch+1] = {Part = P[2132], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[572] then colorBatch[#colorBatch+1] = {Part = P[572], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2957] then colorBatch[#colorBatch+1] = {Part = P[2957], Color = Color3.new(0.4274509847164154,0.4313725531101227,0.42352941632270813), UnionColoring = false} end if P[1684] then colorBatch[#colorBatch+1] = {Part = P[1684], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1564] then colorBatch[#colorBatch+1] = {Part = P[1564], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[762] then colorBatch[#colorBatch+1] = {Part = P[762], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2861] then colorBatch[#colorBatch+1] = {Part = P[2861], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2018] then colorBatch[#colorBatch+1] = {Part = P[2018], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1351] then colorBatch[#colorBatch+1] = {Part = P[1351], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1025] then colorBatch[#colorBatch+1] = {Part = P[1025], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[742] then colorBatch[#colorBatch+1] = {Part = P[742], Color = Color3.new(0.41960784792900085,0.19607843458652496,0.48627451062202454), UnionColoring = false} end if P[748] then colorBatch[#colorBatch+1] = {Part = P[748], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1325] then colorBatch[#colorBatch+1] = {Part = P[1325], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1563] then colorBatch[#colorBatch+1] = {Part = P[1563], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1959] then colorBatch[#colorBatch+1] = {Part = P[1959], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1994] then colorBatch[#colorBatch+1] = {Part = P[1994], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[473] then colorBatch[#colorBatch+1] = {Part = P[473], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1971] then colorBatch[#colorBatch+1] = {Part = P[1971], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2089] then colorBatch[#colorBatch+1] = {Part = P[2089], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[212] then colorBatch[#colorBatch+1] = {Part = P[212], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[2890] then colorBatch[#colorBatch+1] = {Part = P[2890], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1820] then colorBatch[#colorBatch+1] = {Part = P[1820], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1809] then colorBatch[#colorBatch+1] = {Part = P[1809], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1435] then colorBatch[#colorBatch+1] = {Part = P[1435], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[600] then colorBatch[#colorBatch+1] = {Part = P[600], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[393] then colorBatch[#colorBatch+1] = {Part = P[393], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2416] then colorBatch[#colorBatch+1] = {Part = P[2416], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1745] then colorBatch[#colorBatch+1] = {Part = P[1745], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[3256] then colorBatch[#colorBatch+1] = {Part = P[3256], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1001] then colorBatch[#colorBatch+1] = {Part = P[1001], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2766] then colorBatch[#colorBatch+1] = {Part = P[2766], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[126] then colorBatch[#colorBatch+1] = {Part = P[126], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2096] then colorBatch[#colorBatch+1] = {Part = P[2096], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[997] then colorBatch[#colorBatch+1] = {Part = P[997], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[553] then colorBatch[#colorBatch+1] = {Part = P[553], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2118] then colorBatch[#colorBatch+1] = {Part = P[2118], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[409] then colorBatch[#colorBatch+1] = {Part = P[409], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[702] then colorBatch[#colorBatch+1] = {Part = P[702], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[846] then colorBatch[#colorBatch+1] = {Part = P[846], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[578] then colorBatch[#colorBatch+1] = {Part = P[578], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[933] then colorBatch[#colorBatch+1] = {Part = P[933], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1553] then colorBatch[#colorBatch+1] = {Part = P[1553], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2171] then colorBatch[#colorBatch+1] = {Part = P[2171], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2225] then colorBatch[#colorBatch+1] = {Part = P[2225], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[789] then colorBatch[#colorBatch+1] = {Part = P[789], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[412] then colorBatch[#colorBatch+1] = {Part = P[412], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[812] then colorBatch[#colorBatch+1] = {Part = P[812], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[898] then colorBatch[#colorBatch+1] = {Part = P[898], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1996] then colorBatch[#colorBatch+1] = {Part = P[1996], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2381] then colorBatch[#colorBatch+1] = {Part = P[2381], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[1324] then colorBatch[#colorBatch+1] = {Part = P[1324], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2784] then colorBatch[#colorBatch+1] = {Part = P[2784], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1622] then colorBatch[#colorBatch+1] = {Part = P[1622], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[775] then colorBatch[#colorBatch+1] = {Part = P[775], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[390] then colorBatch[#colorBatch+1] = {Part = P[390], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1120] then colorBatch[#colorBatch+1] = {Part = P[1120], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2110] then colorBatch[#colorBatch+1] = {Part = P[2110], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2739] then colorBatch[#colorBatch+1] = {Part = P[2739], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[713] then colorBatch[#colorBatch+1] = {Part = P[713], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[227] then colorBatch[#colorBatch+1] = {Part = P[227], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1614] then colorBatch[#colorBatch+1] = {Part = P[1614], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1831] then colorBatch[#colorBatch+1] = {Part = P[1831], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[3055] then colorBatch[#colorBatch+1] = {Part = P[3055], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2744] then colorBatch[#colorBatch+1] = {Part = P[2744], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2803] then colorBatch[#colorBatch+1] = {Part = P[2803], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2161] then colorBatch[#colorBatch+1] = {Part = P[2161], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[246] then colorBatch[#colorBatch+1] = {Part = P[246], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[1470] then colorBatch[#colorBatch+1] = {Part = P[1470], Color = Color3.new(0.41960784792900085,0.19607843458652496,0.48627451062202454), UnionColoring = false} end if P[1944] then colorBatch[#colorBatch+1] = {Part = P[1944], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[869] then colorBatch[#colorBatch+1] = {Part = P[869], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2478] then colorBatch[#colorBatch+1] = {Part = P[2478], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1766] then colorBatch[#colorBatch+1] = {Part = P[1766], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1393] then colorBatch[#colorBatch+1] = {Part = P[1393], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1206] then colorBatch[#colorBatch+1] = {Part = P[1206], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[269] then colorBatch[#colorBatch+1] = {Part = P[269], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2173] then colorBatch[#colorBatch+1] = {Part = P[2173], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2023] then colorBatch[#colorBatch+1] = {Part = P[2023], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[3235] then colorBatch[#colorBatch+1] = {Part = P[3235], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[2092] then colorBatch[#colorBatch+1] = {Part = P[2092], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1066] then colorBatch[#colorBatch+1] = {Part = P[1066], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[449] then colorBatch[#colorBatch+1] = {Part = P[449], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1473] then colorBatch[#colorBatch+1] = {Part = P[1473], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[2308] then colorBatch[#colorBatch+1] = {Part = P[2308], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[2081] then colorBatch[#colorBatch+1] = {Part = P[2081], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[273] then colorBatch[#colorBatch+1] = {Part = P[273], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1111] then colorBatch[#colorBatch+1] = {Part = P[1111], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[467] then colorBatch[#colorBatch+1] = {Part = P[467], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[123] then colorBatch[#colorBatch+1] = {Part = P[123], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[127] then colorBatch[#colorBatch+1] = {Part = P[127], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1084] then colorBatch[#colorBatch+1] = {Part = P[1084], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1779] then colorBatch[#colorBatch+1] = {Part = P[1779], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1590] then colorBatch[#colorBatch+1] = {Part = P[1590], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1720] then colorBatch[#colorBatch+1] = {Part = P[1720], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[837] then colorBatch[#colorBatch+1] = {Part = P[837], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2208] then colorBatch[#colorBatch+1] = {Part = P[2208], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2771] then colorBatch[#colorBatch+1] = {Part = P[2771], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2175] then colorBatch[#colorBatch+1] = {Part = P[2175], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2269] then colorBatch[#colorBatch+1] = {Part = P[2269], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2017] then colorBatch[#colorBatch+1] = {Part = P[2017], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[3237] then colorBatch[#colorBatch+1] = {Part = P[3237], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1650] then colorBatch[#colorBatch+1] = {Part = P[1650], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2722] then colorBatch[#colorBatch+1] = {Part = P[2722], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2185] then colorBatch[#colorBatch+1] = {Part = P[2185], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1804] then colorBatch[#colorBatch+1] = {Part = P[1804], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1781] then colorBatch[#colorBatch+1] = {Part = P[1781], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[536] then colorBatch[#colorBatch+1] = {Part = P[536], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2032] then colorBatch[#colorBatch+1] = {Part = P[2032], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1214] then colorBatch[#colorBatch+1] = {Part = P[1214], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2045] then colorBatch[#colorBatch+1] = {Part = P[2045], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[43] then colorBatch[#colorBatch+1] = {Part = P[43], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1870] then colorBatch[#colorBatch+1] = {Part = P[1870], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1165] then colorBatch[#colorBatch+1] = {Part = P[1165], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[165] then colorBatch[#colorBatch+1] = {Part = P[165], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[426] then colorBatch[#colorBatch+1] = {Part = P[426], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2712] then colorBatch[#colorBatch+1] = {Part = P[2712], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2883] then colorBatch[#colorBatch+1] = {Part = P[2883], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1717] then colorBatch[#colorBatch+1] = {Part = P[1717], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[464] then colorBatch[#colorBatch+1] = {Part = P[464], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[611] then colorBatch[#colorBatch+1] = {Part = P[611], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1254] then colorBatch[#colorBatch+1] = {Part = P[1254], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[948] then colorBatch[#colorBatch+1] = {Part = P[948], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2388] then colorBatch[#colorBatch+1] = {Part = P[2388], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2626] then colorBatch[#colorBatch+1] = {Part = P[2626], Color = Color3.new(0.6549019813537598,0.3686274588108063,0.6078431606292725), UnionColoring = false} end if P[2777] then colorBatch[#colorBatch+1] = {Part = P[2777], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[242] then colorBatch[#colorBatch+1] = {Part = P[242], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[318] then colorBatch[#colorBatch+1] = {Part = P[318], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[899] then colorBatch[#colorBatch+1] = {Part = P[899], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[786] then colorBatch[#colorBatch+1] = {Part = P[786], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1815] then colorBatch[#colorBatch+1] = {Part = P[1815], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2380] then colorBatch[#colorBatch+1] = {Part = P[2380], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[523] then colorBatch[#colorBatch+1] = {Part = P[523], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1227] then colorBatch[#colorBatch+1] = {Part = P[1227], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[682] then colorBatch[#colorBatch+1] = {Part = P[682], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[303] then colorBatch[#colorBatch+1] = {Part = P[303], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1451] then colorBatch[#colorBatch+1] = {Part = P[1451], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2818] then colorBatch[#colorBatch+1] = {Part = P[2818], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1318] then colorBatch[#colorBatch+1] = {Part = P[1318], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[2718] then colorBatch[#colorBatch+1] = {Part = P[2718], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1976] then colorBatch[#colorBatch+1] = {Part = P[1976], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[627] then colorBatch[#colorBatch+1] = {Part = P[627], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1876] then colorBatch[#colorBatch+1] = {Part = P[1876], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2671] then colorBatch[#colorBatch+1] = {Part = P[2671], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1702] then colorBatch[#colorBatch+1] = {Part = P[1702], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1927] then colorBatch[#colorBatch+1] = {Part = P[1927], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1604] then colorBatch[#colorBatch+1] = {Part = P[1604], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1488] then colorBatch[#colorBatch+1] = {Part = P[1488], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1807] then colorBatch[#colorBatch+1] = {Part = P[1807], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[515] then colorBatch[#colorBatch+1] = {Part = P[515], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1617] then colorBatch[#colorBatch+1] = {Part = P[1617], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1757] then colorBatch[#colorBatch+1] = {Part = P[1757], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1792] then colorBatch[#colorBatch+1] = {Part = P[1792], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[309] then colorBatch[#colorBatch+1] = {Part = P[309], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1905] then colorBatch[#colorBatch+1] = {Part = P[1905], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2326] then colorBatch[#colorBatch+1] = {Part = P[2326], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[703] then colorBatch[#colorBatch+1] = {Part = P[703], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1338] then colorBatch[#colorBatch+1] = {Part = P[1338], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1657] then colorBatch[#colorBatch+1] = {Part = P[1657], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2227] then colorBatch[#colorBatch+1] = {Part = P[2227], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1109] then colorBatch[#colorBatch+1] = {Part = P[1109], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1161] then colorBatch[#colorBatch+1] = {Part = P[1161], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1821] then colorBatch[#colorBatch+1] = {Part = P[1821], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2189] then colorBatch[#colorBatch+1] = {Part = P[2189], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1467] then colorBatch[#colorBatch+1] = {Part = P[1467], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1918] then colorBatch[#colorBatch+1] = {Part = P[1918], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1461] then colorBatch[#colorBatch+1] = {Part = P[1461], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2247] then colorBatch[#colorBatch+1] = {Part = P[2247], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[95] then colorBatch[#colorBatch+1] = {Part = P[95], Color = Color3.new(1,1,0), UnionColoring = false} end if P[2365] then colorBatch[#colorBatch+1] = {Part = P[2365], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[1872] then colorBatch[#colorBatch+1] = {Part = P[1872], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[384] then colorBatch[#colorBatch+1] = {Part = P[384], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[173] then colorBatch[#colorBatch+1] = {Part = P[173], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[417] then colorBatch[#colorBatch+1] = {Part = P[417], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[929] then colorBatch[#colorBatch+1] = {Part = P[929], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1260] then colorBatch[#colorBatch+1] = {Part = P[1260], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[939] then colorBatch[#colorBatch+1] = {Part = P[939], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[654] then colorBatch[#colorBatch+1] = {Part = P[654], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1038] then colorBatch[#colorBatch+1] = {Part = P[1038], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[954] then colorBatch[#colorBatch+1] = {Part = P[954], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[135] then colorBatch[#colorBatch+1] = {Part = P[135], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2491] then colorBatch[#colorBatch+1] = {Part = P[2491], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1965] then colorBatch[#colorBatch+1] = {Part = P[1965], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2070] then colorBatch[#colorBatch+1] = {Part = P[2070], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[535] then colorBatch[#colorBatch+1] = {Part = P[535], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1277] then colorBatch[#colorBatch+1] = {Part = P[1277], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2457] then colorBatch[#colorBatch+1] = {Part = P[2457], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1993] then colorBatch[#colorBatch+1] = {Part = P[1993], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[646] then colorBatch[#colorBatch+1] = {Part = P[646], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1580] then colorBatch[#colorBatch+1] = {Part = P[1580], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2240] then colorBatch[#colorBatch+1] = {Part = P[2240], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1187] then colorBatch[#colorBatch+1] = {Part = P[1187], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1754] then colorBatch[#colorBatch+1] = {Part = P[1754], Color = Color3.new(0.41960784792900085,0.19607843458652496,0.48627451062202454), UnionColoring = false} end if P[886] then colorBatch[#colorBatch+1] = {Part = P[886], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1391] then colorBatch[#colorBatch+1] = {Part = P[1391], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1829] then colorBatch[#colorBatch+1] = {Part = P[1829], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[418] then colorBatch[#colorBatch+1] = {Part = P[418], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1171] then colorBatch[#colorBatch+1] = {Part = P[1171], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2963] then colorBatch[#colorBatch+1] = {Part = P[2963], Color = Color3.new(0.4274509847164154,0.4313725531101227,0.42352941632270813), UnionColoring = false} end if P[2074] then colorBatch[#colorBatch+1] = {Part = P[2074], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[305] then colorBatch[#colorBatch+1] = {Part = P[305], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[632] then colorBatch[#colorBatch+1] = {Part = P[632], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2493] then colorBatch[#colorBatch+1] = {Part = P[2493], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[907] then colorBatch[#colorBatch+1] = {Part = P[907], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[774] then colorBatch[#colorBatch+1] = {Part = P[774], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[601] then colorBatch[#colorBatch+1] = {Part = P[601], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[945] then colorBatch[#colorBatch+1] = {Part = P[945], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[549] then colorBatch[#colorBatch+1] = {Part = P[549], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1598] then colorBatch[#colorBatch+1] = {Part = P[1598], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2460] then colorBatch[#colorBatch+1] = {Part = P[2460], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1225] then colorBatch[#colorBatch+1] = {Part = P[1225], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2713] then colorBatch[#colorBatch+1] = {Part = P[2713], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[787] then colorBatch[#colorBatch+1] = {Part = P[787], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1054] then colorBatch[#colorBatch+1] = {Part = P[1054], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[241] then colorBatch[#colorBatch+1] = {Part = P[241], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1122] then colorBatch[#colorBatch+1] = {Part = P[1122], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[904] then colorBatch[#colorBatch+1] = {Part = P[904], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1184] then colorBatch[#colorBatch+1] = {Part = P[1184], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2435] then colorBatch[#colorBatch+1] = {Part = P[2435], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1800] then colorBatch[#colorBatch+1] = {Part = P[1800], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[3216] then colorBatch[#colorBatch+1] = {Part = P[3216], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[494] then colorBatch[#colorBatch+1] = {Part = P[494], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[344] then colorBatch[#colorBatch+1] = {Part = P[344], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[908] then colorBatch[#colorBatch+1] = {Part = P[908], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1388] then colorBatch[#colorBatch+1] = {Part = P[1388], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1950] then colorBatch[#colorBatch+1] = {Part = P[1950], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[892] then colorBatch[#colorBatch+1] = {Part = P[892], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[576] then colorBatch[#colorBatch+1] = {Part = P[576], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[450] then colorBatch[#colorBatch+1] = {Part = P[450], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1249] then colorBatch[#colorBatch+1] = {Part = P[1249], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1201] then colorBatch[#colorBatch+1] = {Part = P[1201], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[347] then colorBatch[#colorBatch+1] = {Part = P[347], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1675] then colorBatch[#colorBatch+1] = {Part = P[1675], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1851] then colorBatch[#colorBatch+1] = {Part = P[1851], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2320] then colorBatch[#colorBatch+1] = {Part = P[2320], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[2698] then colorBatch[#colorBatch+1] = {Part = P[2698], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2272] then colorBatch[#colorBatch+1] = {Part = P[2272], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1378] then colorBatch[#colorBatch+1] = {Part = P[1378], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[2410] then colorBatch[#colorBatch+1] = {Part = P[2410], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[663] then colorBatch[#colorBatch+1] = {Part = P[663], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1524] then colorBatch[#colorBatch+1] = {Part = P[1524], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2030] then colorBatch[#colorBatch+1] = {Part = P[2030], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[621] then colorBatch[#colorBatch+1] = {Part = P[621], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1875] then colorBatch[#colorBatch+1] = {Part = P[1875], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[3239] then colorBatch[#colorBatch+1] = {Part = P[3239], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1224] then colorBatch[#colorBatch+1] = {Part = P[1224], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[979] then colorBatch[#colorBatch+1] = {Part = P[979], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2043] then colorBatch[#colorBatch+1] = {Part = P[2043], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[452] then colorBatch[#colorBatch+1] = {Part = P[452], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1891] then colorBatch[#colorBatch+1] = {Part = P[1891], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2267] then colorBatch[#colorBatch+1] = {Part = P[2267], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1127] then colorBatch[#colorBatch+1] = {Part = P[1127], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2125] then colorBatch[#colorBatch+1] = {Part = P[2125], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[3254] then colorBatch[#colorBatch+1] = {Part = P[3254], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[509] then colorBatch[#colorBatch+1] = {Part = P[509], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[543] then colorBatch[#colorBatch+1] = {Part = P[543], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1263] then colorBatch[#colorBatch+1] = {Part = P[1263], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1275] then colorBatch[#colorBatch+1] = {Part = P[1275], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1341] then colorBatch[#colorBatch+1] = {Part = P[1341], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[676] then colorBatch[#colorBatch+1] = {Part = P[676], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2754] then colorBatch[#colorBatch+1] = {Part = P[2754], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2287] then colorBatch[#colorBatch+1] = {Part = P[2287], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[942] then colorBatch[#colorBatch+1] = {Part = P[942], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[764] then colorBatch[#colorBatch+1] = {Part = P[764], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1430] then colorBatch[#colorBatch+1] = {Part = P[1430], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2735] then colorBatch[#colorBatch+1] = {Part = P[2735], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2507] then colorBatch[#colorBatch+1] = {Part = P[2507], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1574] then colorBatch[#colorBatch+1] = {Part = P[1574], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[403] then colorBatch[#colorBatch+1] = {Part = P[403], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2211] then colorBatch[#colorBatch+1] = {Part = P[2211], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2787] then colorBatch[#colorBatch+1] = {Part = P[2787], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[781] then colorBatch[#colorBatch+1] = {Part = P[781], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2156] then colorBatch[#colorBatch+1] = {Part = P[2156], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1150] then colorBatch[#colorBatch+1] = {Part = P[1150], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1783] then colorBatch[#colorBatch+1] = {Part = P[1783], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1691] then colorBatch[#colorBatch+1] = {Part = P[1691], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[963] then colorBatch[#colorBatch+1] = {Part = P[963], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2223] then colorBatch[#colorBatch+1] = {Part = P[2223], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2058] then colorBatch[#colorBatch+1] = {Part = P[2058], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[116] then colorBatch[#colorBatch+1] = {Part = P[116], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end if P[1144] then colorBatch[#colorBatch+1] = {Part = P[1144], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2932] then colorBatch[#colorBatch+1] = {Part = P[2932], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1013] then colorBatch[#colorBatch+1] = {Part = P[1013], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2759] then colorBatch[#colorBatch+1] = {Part = P[2759], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[313] then colorBatch[#colorBatch+1] = {Part = P[313], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1059] then colorBatch[#colorBatch+1] = {Part = P[1059], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2244] then colorBatch[#colorBatch+1] = {Part = P[2244], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[53] then colorBatch[#colorBatch+1] = {Part = P[53], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1190] then colorBatch[#colorBatch+1] = {Part = P[1190], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[221] then colorBatch[#colorBatch+1] = {Part = P[221], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2390] then colorBatch[#colorBatch+1] = {Part = P[2390], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[213] then colorBatch[#colorBatch+1] = {Part = P[213], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[211] then colorBatch[#colorBatch+1] = {Part = P[211], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[740] then colorBatch[#colorBatch+1] = {Part = P[740], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1331] then colorBatch[#colorBatch+1] = {Part = P[1331], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1662] then colorBatch[#colorBatch+1] = {Part = P[1662], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[722] then colorBatch[#colorBatch+1] = {Part = P[722], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1824] then colorBatch[#colorBatch+1] = {Part = P[1824], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[919] then colorBatch[#colorBatch+1] = {Part = P[919], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[295] then colorBatch[#colorBatch+1] = {Part = P[295], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1847] then colorBatch[#colorBatch+1] = {Part = P[1847], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1573] then colorBatch[#colorBatch+1] = {Part = P[1573], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[267] then colorBatch[#colorBatch+1] = {Part = P[267], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1425] then colorBatch[#colorBatch+1] = {Part = P[1425], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1343] then colorBatch[#colorBatch+1] = {Part = P[1343], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1550] then colorBatch[#colorBatch+1] = {Part = P[1550], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1205] then colorBatch[#colorBatch+1] = {Part = P[1205], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2648] then colorBatch[#colorBatch+1] = {Part = P[2648], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[867] then colorBatch[#colorBatch+1] = {Part = P[867], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1185] then colorBatch[#colorBatch+1] = {Part = P[1185], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1896] then colorBatch[#colorBatch+1] = {Part = P[1896], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[913] then colorBatch[#colorBatch+1] = {Part = P[913], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1080] then colorBatch[#colorBatch+1] = {Part = P[1080], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2697] then colorBatch[#colorBatch+1] = {Part = P[2697], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1137] then colorBatch[#colorBatch+1] = {Part = P[1137], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1775] then colorBatch[#colorBatch+1] = {Part = P[1775], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1812] then colorBatch[#colorBatch+1] = {Part = P[1812], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[202] then colorBatch[#colorBatch+1] = {Part = P[202], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[613] then colorBatch[#colorBatch+1] = {Part = P[613], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[280] then colorBatch[#colorBatch+1] = {Part = P[280], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[819] then colorBatch[#colorBatch+1] = {Part = P[819], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[110] then colorBatch[#colorBatch+1] = {Part = P[110], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end if P[2102] then colorBatch[#colorBatch+1] = {Part = P[2102], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2226] then colorBatch[#colorBatch+1] = {Part = P[2226], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2847] then colorBatch[#colorBatch+1] = {Part = P[2847], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[286] then colorBatch[#colorBatch+1] = {Part = P[286], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2385] then colorBatch[#colorBatch+1] = {Part = P[2385], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1364] then colorBatch[#colorBatch+1] = {Part = P[1364], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2841] then colorBatch[#colorBatch+1] = {Part = P[2841], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[705] then colorBatch[#colorBatch+1] = {Part = P[705], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[2647] then colorBatch[#colorBatch+1] = {Part = P[2647], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2454] then colorBatch[#colorBatch+1] = {Part = P[2454], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2158] then colorBatch[#colorBatch+1] = {Part = P[2158], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1236] then colorBatch[#colorBatch+1] = {Part = P[1236], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1242] then colorBatch[#colorBatch+1] = {Part = P[1242], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[440] then colorBatch[#colorBatch+1] = {Part = P[440], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[363] then colorBatch[#colorBatch+1] = {Part = P[363], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2432] then colorBatch[#colorBatch+1] = {Part = P[2432], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2212] then colorBatch[#colorBatch+1] = {Part = P[2212], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[484] then colorBatch[#colorBatch+1] = {Part = P[484], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1921] then colorBatch[#colorBatch+1] = {Part = P[1921], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[999] then colorBatch[#colorBatch+1] = {Part = P[999], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[465] then colorBatch[#colorBatch+1] = {Part = P[465], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[959] then colorBatch[#colorBatch+1] = {Part = P[959], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[803] then colorBatch[#colorBatch+1] = {Part = P[803], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1411] then colorBatch[#colorBatch+1] = {Part = P[1411], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1753] then colorBatch[#colorBatch+1] = {Part = P[1753], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1458] then colorBatch[#colorBatch+1] = {Part = P[1458], Color = Color3.new(0.41960784792900085,0.19607843458652496,0.48627451062202454), UnionColoring = false} end if P[2122] then colorBatch[#colorBatch+1] = {Part = P[2122], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1956] then colorBatch[#colorBatch+1] = {Part = P[1956], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[916] then colorBatch[#colorBatch+1] = {Part = P[916], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[218] then colorBatch[#colorBatch+1] = {Part = P[218], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[516] then colorBatch[#colorBatch+1] = {Part = P[516], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1736] then colorBatch[#colorBatch+1] = {Part = P[1736], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[491] then colorBatch[#colorBatch+1] = {Part = P[491], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2696] then colorBatch[#colorBatch+1] = {Part = P[2696], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1991] then colorBatch[#colorBatch+1] = {Part = P[1991], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2329] then colorBatch[#colorBatch+1] = {Part = P[2329], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[1360] then colorBatch[#colorBatch+1] = {Part = P[1360], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2056] then colorBatch[#colorBatch+1] = {Part = P[2056], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1332] then colorBatch[#colorBatch+1] = {Part = P[1332], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2011] then colorBatch[#colorBatch+1] = {Part = P[2011], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[958] then colorBatch[#colorBatch+1] = {Part = P[958], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[911] then colorBatch[#colorBatch+1] = {Part = P[911], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[614] then colorBatch[#colorBatch+1] = {Part = P[614], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[315] then colorBatch[#colorBatch+1] = {Part = P[315], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2966] then colorBatch[#colorBatch+1] = {Part = P[2966], Color = Color3.new(0.4274509847164154,0.4313725531101227,0.42352941632270813), UnionColoring = false} end if P[1666] then colorBatch[#colorBatch+1] = {Part = P[1666], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1673] then colorBatch[#colorBatch+1] = {Part = P[1673], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1198] then colorBatch[#colorBatch+1] = {Part = P[1198], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1432] then colorBatch[#colorBatch+1] = {Part = P[1432], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[2149] then colorBatch[#colorBatch+1] = {Part = P[2149], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1676] then colorBatch[#colorBatch+1] = {Part = P[1676], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[776] then colorBatch[#colorBatch+1] = {Part = P[776], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[983] then colorBatch[#colorBatch+1] = {Part = P[983], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2276] then colorBatch[#colorBatch+1] = {Part = P[2276], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[993] then colorBatch[#colorBatch+1] = {Part = P[993], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2948] then colorBatch[#colorBatch+1] = {Part = P[2948], Color = Color3.new(0.4274509847164154,0.4313725531101227,0.42352941632270813), UnionColoring = false} end if P[1132] then colorBatch[#colorBatch+1] = {Part = P[1132], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1794] then colorBatch[#colorBatch+1] = {Part = P[1794], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[414] then colorBatch[#colorBatch+1] = {Part = P[414], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1415] then colorBatch[#colorBatch+1] = {Part = P[1415], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1740] then colorBatch[#colorBatch+1] = {Part = P[1740], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2022] then colorBatch[#colorBatch+1] = {Part = P[2022], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[377] then colorBatch[#colorBatch+1] = {Part = P[377], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[366] then colorBatch[#colorBatch+1] = {Part = P[366], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[800] then colorBatch[#colorBatch+1] = {Part = P[800], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[532] then colorBatch[#colorBatch+1] = {Part = P[532], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[312] then colorBatch[#colorBatch+1] = {Part = P[312], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[432] then colorBatch[#colorBatch+1] = {Part = P[432], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1764] then colorBatch[#colorBatch+1] = {Part = P[1764], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[638] then colorBatch[#colorBatch+1] = {Part = P[638], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[557] then colorBatch[#colorBatch+1] = {Part = P[557], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1078] then colorBatch[#colorBatch+1] = {Part = P[1078], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2251] then colorBatch[#colorBatch+1] = {Part = P[2251], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[60] then colorBatch[#colorBatch+1] = {Part = P[60], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[570] then colorBatch[#colorBatch+1] = {Part = P[570], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[720] then colorBatch[#colorBatch+1] = {Part = P[720], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1371] then colorBatch[#colorBatch+1] = {Part = P[1371], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1860] then colorBatch[#colorBatch+1] = {Part = P[1860], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[971] then colorBatch[#colorBatch+1] = {Part = P[971], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2575] then colorBatch[#colorBatch+1] = {Part = P[2575], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1265] then colorBatch[#colorBatch+1] = {Part = P[1265], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1853] then colorBatch[#colorBatch+1] = {Part = P[1853], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1982] then colorBatch[#colorBatch+1] = {Part = P[1982], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2412] then colorBatch[#colorBatch+1] = {Part = P[2412], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2371] then colorBatch[#colorBatch+1] = {Part = P[2371], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[2776] then colorBatch[#colorBatch+1] = {Part = P[2776], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1142] then colorBatch[#colorBatch+1] = {Part = P[1142], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[405] then colorBatch[#colorBatch+1] = {Part = P[405], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2860] then colorBatch[#colorBatch+1] = {Part = P[2860], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[411] then colorBatch[#colorBatch+1] = {Part = P[411], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2368] then colorBatch[#colorBatch+1] = {Part = P[2368], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[1007] then colorBatch[#colorBatch+1] = {Part = P[1007], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1354] then colorBatch[#colorBatch+1] = {Part = P[1354], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[507] then colorBatch[#colorBatch+1] = {Part = P[507], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[995] then colorBatch[#colorBatch+1] = {Part = P[995], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2954] then colorBatch[#colorBatch+1] = {Part = P[2954], Color = Color3.new(0.4274509847164154,0.4313725531101227,0.42352941632270813), UnionColoring = false} end if P[864] then colorBatch[#colorBatch+1] = {Part = P[864], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2141] then colorBatch[#colorBatch+1] = {Part = P[2141], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1238] then colorBatch[#colorBatch+1] = {Part = P[1238], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[289] then colorBatch[#colorBatch+1] = {Part = P[289], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1474] then colorBatch[#colorBatch+1] = {Part = P[1474], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2195] then colorBatch[#colorBatch+1] = {Part = P[2195], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2858] then colorBatch[#colorBatch+1] = {Part = P[2858], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1572] then colorBatch[#colorBatch+1] = {Part = P[1572], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[880] then colorBatch[#colorBatch+1] = {Part = P[880], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[198] then colorBatch[#colorBatch+1] = {Part = P[198], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[814] then colorBatch[#colorBatch+1] = {Part = P[814], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[193] then colorBatch[#colorBatch+1] = {Part = P[193], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2969] then colorBatch[#colorBatch+1] = {Part = P[2969], Color = Color3.new(0.4274509847164154,0.4313725531101227,0.42352941632270813), UnionColoring = false} end if P[1004] then colorBatch[#colorBatch+1] = {Part = P[1004], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[521] then colorBatch[#colorBatch+1] = {Part = P[521], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1492] then colorBatch[#colorBatch+1] = {Part = P[1492], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1842] then colorBatch[#colorBatch+1] = {Part = P[1842], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1155] then colorBatch[#colorBatch+1] = {Part = P[1155], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1274] then colorBatch[#colorBatch+1] = {Part = P[1274], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1385] then colorBatch[#colorBatch+1] = {Part = P[1385], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1302] then colorBatch[#colorBatch+1] = {Part = P[1302], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1635] then colorBatch[#colorBatch+1] = {Part = P[1635], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1291] then colorBatch[#colorBatch+1] = {Part = P[1291], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2518] then colorBatch[#colorBatch+1] = {Part = P[2518], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2910] then colorBatch[#colorBatch+1] = {Part = P[2910], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2808] then colorBatch[#colorBatch+1] = {Part = P[2808], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1654] then colorBatch[#colorBatch+1] = {Part = P[1654], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[336] then colorBatch[#colorBatch+1] = {Part = P[336], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[454] then colorBatch[#colorBatch+1] = {Part = P[454], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[693] then colorBatch[#colorBatch+1] = {Part = P[693], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1406] then colorBatch[#colorBatch+1] = {Part = P[1406], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2048] then colorBatch[#colorBatch+1] = {Part = P[2048], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[499] then colorBatch[#colorBatch+1] = {Part = P[499], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[342] then colorBatch[#colorBatch+1] = {Part = P[342], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1099] then colorBatch[#colorBatch+1] = {Part = P[1099], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2666] then colorBatch[#colorBatch+1] = {Part = P[2666], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2714] then colorBatch[#colorBatch+1] = {Part = P[2714], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2653] then colorBatch[#colorBatch+1] = {Part = P[2653], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2359] then colorBatch[#colorBatch+1] = {Part = P[2359], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[224] then colorBatch[#colorBatch+1] = {Part = P[224], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[1383] then colorBatch[#colorBatch+1] = {Part = P[1383], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[988] then colorBatch[#colorBatch+1] = {Part = P[988], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2884] then colorBatch[#colorBatch+1] = {Part = P[2884], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[394] then colorBatch[#colorBatch+1] = {Part = P[394], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1258] then colorBatch[#colorBatch+1] = {Part = P[1258], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1578] then colorBatch[#colorBatch+1] = {Part = P[1578], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2401] then colorBatch[#colorBatch+1] = {Part = P[2401], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[1814] then colorBatch[#colorBatch+1] = {Part = P[1814], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[564] then colorBatch[#colorBatch+1] = {Part = P[564], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[793] then colorBatch[#colorBatch+1] = {Part = P[793], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[920] then colorBatch[#colorBatch+1] = {Part = P[920], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[374] then colorBatch[#colorBatch+1] = {Part = P[374], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1033] then colorBatch[#colorBatch+1] = {Part = P[1033], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1017] then colorBatch[#colorBatch+1] = {Part = P[1017], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2196] then colorBatch[#colorBatch+1] = {Part = P[2196], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1145] then colorBatch[#colorBatch+1] = {Part = P[1145], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2765] then colorBatch[#colorBatch+1] = {Part = P[2765], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1339] then colorBatch[#colorBatch+1] = {Part = P[1339], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[2510] then colorBatch[#colorBatch+1] = {Part = P[2510], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1643] then colorBatch[#colorBatch+1] = {Part = P[1643], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[3214] then colorBatch[#colorBatch+1] = {Part = P[3214], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[2219] then colorBatch[#colorBatch+1] = {Part = P[2219], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2942] then colorBatch[#colorBatch+1] = {Part = P[2942], Color = Color3.new(0.4274509847164154,0.4313725531101227,0.42352941632270813), UnionColoring = false} end if P[2740] then colorBatch[#colorBatch+1] = {Part = P[2740], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2896] then colorBatch[#colorBatch+1] = {Part = P[2896], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[111] then colorBatch[#colorBatch+1] = {Part = P[111], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end if P[355] then colorBatch[#colorBatch+1] = {Part = P[355], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[709] then colorBatch[#colorBatch+1] = {Part = P[709], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2353] then colorBatch[#colorBatch+1] = {Part = P[2353], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[1231] then colorBatch[#colorBatch+1] = {Part = P[1231], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[419] then colorBatch[#colorBatch+1] = {Part = P[419], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1879] then colorBatch[#colorBatch+1] = {Part = P[1879], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2813] then colorBatch[#colorBatch+1] = {Part = P[2813], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2138] then colorBatch[#colorBatch+1] = {Part = P[2138], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2299] then colorBatch[#colorBatch+1] = {Part = P[2299], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[2186] then colorBatch[#colorBatch+1] = {Part = P[2186], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[696] then colorBatch[#colorBatch+1] = {Part = P[696], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2462] then colorBatch[#colorBatch+1] = {Part = P[2462], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1798] then colorBatch[#colorBatch+1] = {Part = P[1798], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[88] then colorBatch[#colorBatch+1] = {Part = P[88], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end if P[1546] then colorBatch[#colorBatch+1] = {Part = P[1546], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[728] then colorBatch[#colorBatch+1] = {Part = P[728], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1899] then colorBatch[#colorBatch+1] = {Part = P[1899], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[730] then colorBatch[#colorBatch+1] = {Part = P[730], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1327] then colorBatch[#colorBatch+1] = {Part = P[1327], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1636] then colorBatch[#colorBatch+1] = {Part = P[1636], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[457] then colorBatch[#colorBatch+1] = {Part = P[457], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2181] then colorBatch[#colorBatch+1] = {Part = P[2181], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1129] then colorBatch[#colorBatch+1] = {Part = P[1129], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2458] then colorBatch[#colorBatch+1] = {Part = P[2458], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1559] then colorBatch[#colorBatch+1] = {Part = P[1559], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2755] then colorBatch[#colorBatch+1] = {Part = P[2755], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2341] then colorBatch[#colorBatch+1] = {Part = P[2341], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[2191] then colorBatch[#colorBatch+1] = {Part = P[2191], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[214] then colorBatch[#colorBatch+1] = {Part = P[214], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[2837] then colorBatch[#colorBatch+1] = {Part = P[2837], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[842] then colorBatch[#colorBatch+1] = {Part = P[842], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1445] then colorBatch[#colorBatch+1] = {Part = P[1445], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1780] then colorBatch[#colorBatch+1] = {Part = P[1780], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2145] then colorBatch[#colorBatch+1] = {Part = P[2145], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[820] then colorBatch[#colorBatch+1] = {Part = P[820], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1901] then colorBatch[#colorBatch+1] = {Part = P[1901], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1790] then colorBatch[#colorBatch+1] = {Part = P[1790], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1648] then colorBatch[#colorBatch+1] = {Part = P[1648], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1376] then colorBatch[#colorBatch+1] = {Part = P[1376], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[472] then colorBatch[#colorBatch+1] = {Part = P[472], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2929] then colorBatch[#colorBatch+1] = {Part = P[2929], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1713] then colorBatch[#colorBatch+1] = {Part = P[1713], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[3218] then colorBatch[#colorBatch+1] = {Part = P[3218], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1556] then colorBatch[#colorBatch+1] = {Part = P[1556], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2845] then colorBatch[#colorBatch+1] = {Part = P[2845], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1314] then colorBatch[#colorBatch+1] = {Part = P[1314], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2649] then colorBatch[#colorBatch+1] = {Part = P[2649], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1057] then colorBatch[#colorBatch+1] = {Part = P[1057], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1394] then colorBatch[#colorBatch+1] = {Part = P[1394], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2293] then colorBatch[#colorBatch+1] = {Part = P[2293], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[1037] then colorBatch[#colorBatch+1] = {Part = P[1037], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2078] then colorBatch[#colorBatch+1] = {Part = P[2078], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[392] then colorBatch[#colorBatch+1] = {Part = P[392], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[3131] then colorBatch[#colorBatch+1] = {Part = P[3131], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[219] then colorBatch[#colorBatch+1] = {Part = P[219], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[396] then colorBatch[#colorBatch+1] = {Part = P[396], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2513] then colorBatch[#colorBatch+1] = {Part = P[2513], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[752] then colorBatch[#colorBatch+1] = {Part = P[752], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2506] then colorBatch[#colorBatch+1] = {Part = P[2506], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[734] then colorBatch[#colorBatch+1] = {Part = P[734], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1947] then colorBatch[#colorBatch+1] = {Part = P[1947], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1746] then colorBatch[#colorBatch+1] = {Part = P[1746], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2886] then colorBatch[#colorBatch+1] = {Part = P[2886], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[3248] then colorBatch[#colorBatch+1] = {Part = P[3248], Color = Color3.new(0.5607843399047852,0.2980392277240753,0.16470588743686676), UnionColoring = false} end if P[2682] then colorBatch[#colorBatch+1] = {Part = P[2682], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2764] then colorBatch[#colorBatch+1] = {Part = P[2764], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2281] then colorBatch[#colorBatch+1] = {Part = P[2281], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[3252] then colorBatch[#colorBatch+1] = {Part = P[3252], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2785] then colorBatch[#colorBatch+1] = {Part = P[2785], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[3215] then colorBatch[#colorBatch+1] = {Part = P[3215], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[889] then colorBatch[#colorBatch+1] = {Part = P[889], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[3240] then colorBatch[#colorBatch+1] = {Part = P[3240], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1626] then colorBatch[#colorBatch+1] = {Part = P[1626], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2902] then colorBatch[#colorBatch+1] = {Part = P[2902], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2062] then colorBatch[#colorBatch+1] = {Part = P[2062], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[244] then colorBatch[#colorBatch+1] = {Part = P[244], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[293] then colorBatch[#colorBatch+1] = {Part = P[293], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2077] then colorBatch[#colorBatch+1] = {Part = P[2077], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2481] then colorBatch[#colorBatch+1] = {Part = P[2481], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[726] then colorBatch[#colorBatch+1] = {Part = P[726], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1784] then colorBatch[#colorBatch+1] = {Part = P[1784], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[991] then colorBatch[#colorBatch+1] = {Part = P[991], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1159] then colorBatch[#colorBatch+1] = {Part = P[1159], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[530] then colorBatch[#colorBatch+1] = {Part = P[530], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2305] then colorBatch[#colorBatch+1] = {Part = P[2305], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[163] then colorBatch[#colorBatch+1] = {Part = P[163], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2835] then colorBatch[#colorBatch+1] = {Part = P[2835], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1106] then colorBatch[#colorBatch+1] = {Part = P[1106], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1989] then colorBatch[#colorBatch+1] = {Part = P[1989], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1034] then colorBatch[#colorBatch+1] = {Part = P[1034], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1172] then colorBatch[#colorBatch+1] = {Part = P[1172], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[580] then colorBatch[#colorBatch+1] = {Part = P[580], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1939] then colorBatch[#colorBatch+1] = {Part = P[1939], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[189] then colorBatch[#colorBatch+1] = {Part = P[189], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[593] then colorBatch[#colorBatch+1] = {Part = P[593], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[694] then colorBatch[#colorBatch+1] = {Part = P[694], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2822] then colorBatch[#colorBatch+1] = {Part = P[2822], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2060] then colorBatch[#colorBatch+1] = {Part = P[2060], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1437] then colorBatch[#colorBatch+1] = {Part = P[1437], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2471] then colorBatch[#colorBatch+1] = {Part = P[2471], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1072] then colorBatch[#colorBatch+1] = {Part = P[1072], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1098] then colorBatch[#colorBatch+1] = {Part = P[1098], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1208] then colorBatch[#colorBatch+1] = {Part = P[1208], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2086] then colorBatch[#colorBatch+1] = {Part = P[2086], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1777] then colorBatch[#colorBatch+1] = {Part = P[1777], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[707] then colorBatch[#colorBatch+1] = {Part = P[707], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2356] then colorBatch[#colorBatch+1] = {Part = P[2356], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[2424] then colorBatch[#colorBatch+1] = {Part = P[2424], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[625] then colorBatch[#colorBatch+1] = {Part = P[625], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1731] then colorBatch[#colorBatch+1] = {Part = P[1731], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1961] then colorBatch[#colorBatch+1] = {Part = P[1961], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1246] then colorBatch[#colorBatch+1] = {Part = P[1246], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[982] then colorBatch[#colorBatch+1] = {Part = P[982], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[817] then colorBatch[#colorBatch+1] = {Part = P[817], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1915] then colorBatch[#colorBatch+1] = {Part = P[1915], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[620] then colorBatch[#colorBatch+1] = {Part = P[620], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1115] then colorBatch[#colorBatch+1] = {Part = P[1115], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[926] then colorBatch[#colorBatch+1] = {Part = P[926], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1834] then colorBatch[#colorBatch+1] = {Part = P[1834], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2674] then colorBatch[#colorBatch+1] = {Part = P[2674], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2517] then colorBatch[#colorBatch+1] = {Part = P[2517], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2204] then colorBatch[#colorBatch+1] = {Part = P[2204], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2464] then colorBatch[#colorBatch+1] = {Part = P[2464], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1439] then colorBatch[#colorBatch+1] = {Part = P[1439], Color = Color3.new(0.41960784792900085,0.19607843458652496,0.48627451062202454), UnionColoring = false} end if P[1221] then colorBatch[#colorBatch+1] = {Part = P[1221], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[670] then colorBatch[#colorBatch+1] = {Part = P[670], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2720] then colorBatch[#colorBatch+1] = {Part = P[2720], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[307] then colorBatch[#colorBatch+1] = {Part = P[307], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1384] then colorBatch[#colorBatch+1] = {Part = P[1384], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[451] then colorBatch[#colorBatch+1] = {Part = P[451], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1531] then colorBatch[#colorBatch+1] = {Part = P[1531], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2065] then colorBatch[#colorBatch+1] = {Part = P[2065], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[463] then colorBatch[#colorBatch+1] = {Part = P[463], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1042] then colorBatch[#colorBatch+1] = {Part = P[1042], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2036] then colorBatch[#colorBatch+1] = {Part = P[2036], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[177] then colorBatch[#colorBatch+1] = {Part = P[177], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[849] then colorBatch[#colorBatch+1] = {Part = P[849], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[643] then colorBatch[#colorBatch+1] = {Part = P[643], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2314] then colorBatch[#colorBatch+1] = {Part = P[2314], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[2116] then colorBatch[#colorBatch+1] = {Part = P[2116], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1785] then colorBatch[#colorBatch+1] = {Part = P[1785], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[828] then colorBatch[#colorBatch+1] = {Part = P[828], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[301] then colorBatch[#colorBatch+1] = {Part = P[301], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[985] then colorBatch[#colorBatch+1] = {Part = P[985], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1030] then colorBatch[#colorBatch+1] = {Part = P[1030], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1211] then colorBatch[#colorBatch+1] = {Part = P[1211], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[827] then colorBatch[#colorBatch+1] = {Part = P[827], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2876] then colorBatch[#colorBatch+1] = {Part = P[2876], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1836] then colorBatch[#colorBatch+1] = {Part = P[1836], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1484] then colorBatch[#colorBatch+1] = {Part = P[1484], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1309] then colorBatch[#colorBatch+1] = {Part = P[1309], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2769] then colorBatch[#colorBatch+1] = {Part = P[2769], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1464] then colorBatch[#colorBatch+1] = {Part = P[1464], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1298] then colorBatch[#colorBatch+1] = {Part = P[1298], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[760] then colorBatch[#colorBatch+1] = {Part = P[760], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[331] then colorBatch[#colorBatch+1] = {Part = P[331], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[699] then colorBatch[#colorBatch+1] = {Part = P[699], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[239] then colorBatch[#colorBatch+1] = {Part = P[239], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[940] then colorBatch[#colorBatch+1] = {Part = P[940], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2566] then colorBatch[#colorBatch+1] = {Part = P[2566], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1199] then colorBatch[#colorBatch+1] = {Part = P[1199], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1725] then colorBatch[#colorBatch+1] = {Part = P[1725], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[950] then colorBatch[#colorBatch+1] = {Part = P[950], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1100] then colorBatch[#colorBatch+1] = {Part = P[1100], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1251] then colorBatch[#colorBatch+1] = {Part = P[1251], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2284] then colorBatch[#colorBatch+1] = {Part = P[2284], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[298] then colorBatch[#colorBatch+1] = {Part = P[298], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1126] then colorBatch[#colorBatch+1] = {Part = P[1126], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1607] then colorBatch[#colorBatch+1] = {Part = P[1607], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[317] then colorBatch[#colorBatch+1] = {Part = P[317], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[284] then colorBatch[#colorBatch+1] = {Part = P[284], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2296] then colorBatch[#colorBatch+1] = {Part = P[2296], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[1710] then colorBatch[#colorBatch+1] = {Part = P[1710], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1706] then colorBatch[#colorBatch+1] = {Part = P[1706], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1762] then colorBatch[#colorBatch+1] = {Part = P[1762], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[3244] then colorBatch[#colorBatch+1] = {Part = P[3244], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1698] then colorBatch[#colorBatch+1] = {Part = P[1698], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1356] then colorBatch[#colorBatch+1] = {Part = P[1356], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[262] then colorBatch[#colorBatch+1] = {Part = P[262], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1088] then colorBatch[#colorBatch+1] = {Part = P[1088], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[372] then colorBatch[#colorBatch+1] = {Part = P[372], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1629] then colorBatch[#colorBatch+1] = {Part = P[1629], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[778] then colorBatch[#colorBatch+1] = {Part = P[778], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[400] then colorBatch[#colorBatch+1] = {Part = P[400], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1093] then colorBatch[#colorBatch+1] = {Part = P[1093], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1494] then colorBatch[#colorBatch+1] = {Part = P[1494], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1529] then colorBatch[#colorBatch+1] = {Part = P[1529], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2014] then colorBatch[#colorBatch+1] = {Part = P[2014], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1881] then colorBatch[#colorBatch+1] = {Part = P[1881], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1455] then colorBatch[#colorBatch+1] = {Part = P[1455], Color = Color3.new(0.41960784792900085,0.19607843458652496,0.48627451062202454), UnionColoring = false} end if P[710] then colorBatch[#colorBatch+1] = {Part = P[710], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[455] then colorBatch[#colorBatch+1] = {Part = P[455], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[74] then colorBatch[#colorBatch+1] = {Part = P[74], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1788] then colorBatch[#colorBatch+1] = {Part = P[1788], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2856] then colorBatch[#colorBatch+1] = {Part = P[2856], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[3241] then colorBatch[#colorBatch+1] = {Part = P[3241], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2028] then colorBatch[#colorBatch+1] = {Part = P[2028], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2488] then colorBatch[#colorBatch+1] = {Part = P[2488], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2654] then colorBatch[#colorBatch+1] = {Part = P[2654], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2519] then colorBatch[#colorBatch+1] = {Part = P[2519], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2528] then colorBatch[#colorBatch+1] = {Part = P[2528], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1688] then colorBatch[#colorBatch+1] = {Part = P[1688], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2514] then colorBatch[#colorBatch+1] = {Part = P[2514], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[545] then colorBatch[#colorBatch+1] = {Part = P[545], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[766] then colorBatch[#colorBatch+1] = {Part = P[766], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1596] then colorBatch[#colorBatch+1] = {Part = P[1596], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2051] then colorBatch[#colorBatch+1] = {Part = P[2051], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[466] then colorBatch[#colorBatch+1] = {Part = P[466], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[125] then colorBatch[#colorBatch+1] = {Part = P[125], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[255] then colorBatch[#colorBatch+1] = {Part = P[255], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[855] then colorBatch[#colorBatch+1] = {Part = P[855], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[254] then colorBatch[#colorBatch+1] = {Part = P[254], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1844] then colorBatch[#colorBatch+1] = {Part = P[1844], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[253] then colorBatch[#colorBatch+1] = {Part = P[253], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[45] then colorBatch[#colorBatch+1] = {Part = P[45], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[635] then colorBatch[#colorBatch+1] = {Part = P[635], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[352] then colorBatch[#colorBatch+1] = {Part = P[352], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[444] then colorBatch[#colorBatch+1] = {Part = P[444], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1053] then colorBatch[#colorBatch+1] = {Part = P[1053], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2562] then colorBatch[#colorBatch+1] = {Part = P[2562], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[3260] then colorBatch[#colorBatch+1] = {Part = P[3260], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1288] then colorBatch[#colorBatch+1] = {Part = P[1288], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[3259] then colorBatch[#colorBatch+1] = {Part = P[3259], Color = Color3.new(0,0,1), UnionColoring = false} end if P[3258] then colorBatch[#colorBatch+1] = {Part = P[3258], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[931] then colorBatch[#colorBatch+1] = {Part = P[931], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[3257] then colorBatch[#colorBatch+1] = {Part = P[3257], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3255] then colorBatch[#colorBatch+1] = {Part = P[3255], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1895] then colorBatch[#colorBatch+1] = {Part = P[1895], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1537] then colorBatch[#colorBatch+1] = {Part = P[1537], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[782] then colorBatch[#colorBatch+1] = {Part = P[782], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1448] then colorBatch[#colorBatch+1] = {Part = P[1448], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[3250] then colorBatch[#colorBatch+1] = {Part = P[3250], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2020] then colorBatch[#colorBatch+1] = {Part = P[2020], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[306] then colorBatch[#colorBatch+1] = {Part = P[306], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[3242] then colorBatch[#colorBatch+1] = {Part = P[3242], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2140] then colorBatch[#colorBatch+1] = {Part = P[2140], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[3236] then colorBatch[#colorBatch+1] = {Part = P[3236], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[3234] then colorBatch[#colorBatch+1] = {Part = P[3234], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1613] then colorBatch[#colorBatch+1] = {Part = P[1613], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[3217] then colorBatch[#colorBatch+1] = {Part = P[3217], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[3213] then colorBatch[#colorBatch+1] = {Part = P[3213], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[3212] then colorBatch[#colorBatch+1] = {Part = P[3212], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2397] then colorBatch[#colorBatch+1] = {Part = P[2397], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[1369] then colorBatch[#colorBatch+1] = {Part = P[1369], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[3211] then colorBatch[#colorBatch+1] = {Part = P[3211], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[3207] then colorBatch[#colorBatch+1] = {Part = P[3207], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[3054] then colorBatch[#colorBatch+1] = {Part = P[3054], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2979] then colorBatch[#colorBatch+1] = {Part = P[2979], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1936] then colorBatch[#colorBatch+1] = {Part = P[1936], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1081] then colorBatch[#colorBatch+1] = {Part = P[1081], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2975] then colorBatch[#colorBatch+1] = {Part = P[2975], Color = Color3.new(0.4274509847164154,0.4313725531101227,0.42352941632270813), UnionColoring = false} end if P[2972] then colorBatch[#colorBatch+1] = {Part = P[2972], Color = Color3.new(0.4274509847164154,0.4313725531101227,0.42352941632270813), UnionColoring = false} end if P[884] then colorBatch[#colorBatch+1] = {Part = P[884], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2151] then colorBatch[#colorBatch+1] = {Part = P[2151], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1759] then colorBatch[#colorBatch+1] = {Part = P[1759], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1169] then colorBatch[#colorBatch+1] = {Part = P[1169], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1526] then colorBatch[#colorBatch+1] = {Part = P[1526], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[228] then colorBatch[#colorBatch+1] = {Part = P[228], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2951] then colorBatch[#colorBatch+1] = {Part = P[2951], Color = Color3.new(0.4274509847164154,0.4313725531101227,0.42352941632270813), UnionColoring = false} end if P[2945] then colorBatch[#colorBatch+1] = {Part = P[2945], Color = Color3.new(0.4274509847164154,0.4313725531101227,0.42352941632270813), UnionColoring = false} end if P[2939] then colorBatch[#colorBatch+1] = {Part = P[2939], Color = Color3.new(0.4274509847164154,0.4313725531101227,0.42352941632270813), UnionColoring = false} end if P[2935] then colorBatch[#colorBatch+1] = {Part = P[2935], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2923] then colorBatch[#colorBatch+1] = {Part = P[2923], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[585] then colorBatch[#colorBatch+1] = {Part = P[585], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1282] then colorBatch[#colorBatch+1] = {Part = P[1282], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2921] then colorBatch[#colorBatch+1] = {Part = P[2921], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2917] then colorBatch[#colorBatch+1] = {Part = P[2917], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2857] then colorBatch[#colorBatch+1] = {Part = P[2857], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1044] then colorBatch[#colorBatch+1] = {Part = P[1044], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[610] then colorBatch[#colorBatch+1] = {Part = P[610], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2911] then colorBatch[#colorBatch+1] = {Part = P[2911], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2909] then colorBatch[#colorBatch+1] = {Part = P[2909], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2908] then colorBatch[#colorBatch+1] = {Part = P[2908], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1888] then colorBatch[#colorBatch+1] = {Part = P[1888], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[386] then colorBatch[#colorBatch+1] = {Part = P[386], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2290] then colorBatch[#colorBatch+1] = {Part = P[2290], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[2906] then colorBatch[#colorBatch+1] = {Part = P[2906], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2904] then colorBatch[#colorBatch+1] = {Part = P[2904], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1479] then colorBatch[#colorBatch+1] = {Part = P[1479], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2891] then colorBatch[#colorBatch+1] = {Part = P[2891], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2885] then colorBatch[#colorBatch+1] = {Part = P[2885], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[249] then colorBatch[#colorBatch+1] = {Part = P[249], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2881] then colorBatch[#colorBatch+1] = {Part = P[2881], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1942] then colorBatch[#colorBatch+1] = {Part = P[1942], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[434] then colorBatch[#colorBatch+1] = {Part = P[434], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[872] then colorBatch[#colorBatch+1] = {Part = P[872], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[441] then colorBatch[#colorBatch+1] = {Part = P[441], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2879] then colorBatch[#colorBatch+1] = {Part = P[2879], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2877] then colorBatch[#colorBatch+1] = {Part = P[2877], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2872] then colorBatch[#colorBatch+1] = {Part = P[2872], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2871] then colorBatch[#colorBatch+1] = {Part = P[2871], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1609] then colorBatch[#colorBatch+1] = {Part = P[1609], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[477] then colorBatch[#colorBatch+1] = {Part = P[477], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2859] then colorBatch[#colorBatch+1] = {Part = P[2859], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2913] then colorBatch[#colorBatch+1] = {Part = P[2913], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2484] then colorBatch[#colorBatch+1] = {Part = P[2484], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[2848] then colorBatch[#colorBatch+1] = {Part = P[2848], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2846] then colorBatch[#colorBatch+1] = {Part = P[2846], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2839] then colorBatch[#colorBatch+1] = {Part = P[2839], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1069] then colorBatch[#colorBatch+1] = {Part = P[1069], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1952] then colorBatch[#colorBatch+1] = {Part = P[1952], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[906] then colorBatch[#colorBatch+1] = {Part = P[906], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2241] then colorBatch[#colorBatch+1] = {Part = P[2241], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2833] then colorBatch[#colorBatch+1] = {Part = P[2833], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2831] then colorBatch[#colorBatch+1] = {Part = P[2831], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[902] then colorBatch[#colorBatch+1] = {Part = P[902], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1832] then colorBatch[#colorBatch+1] = {Part = P[1832], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1771] then colorBatch[#colorBatch+1] = {Part = P[1771], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2826] then colorBatch[#colorBatch+1] = {Part = P[2826], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2152] then colorBatch[#colorBatch+1] = {Part = P[2152], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1076] then colorBatch[#colorBatch+1] = {Part = P[1076], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2820] then colorBatch[#colorBatch+1] = {Part = P[2820], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2819] then colorBatch[#colorBatch+1] = {Part = P[2819], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2809] then colorBatch[#colorBatch+1] = {Part = P[2809], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2807] then colorBatch[#colorBatch+1] = {Part = P[2807], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2559] then colorBatch[#colorBatch+1] = {Part = P[2559], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[843] then colorBatch[#colorBatch+1] = {Part = P[843], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1272] then colorBatch[#colorBatch+1] = {Part = P[1272], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[2799] then colorBatch[#colorBatch+1] = {Part = P[2799], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1178] then colorBatch[#colorBatch+1] = {Part = P[1178], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2797] then colorBatch[#colorBatch+1] = {Part = P[2797], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2522] then colorBatch[#colorBatch+1] = {Part = P[2522], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1040] then colorBatch[#colorBatch+1] = {Part = P[1040], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[338] then colorBatch[#colorBatch+1] = {Part = P[338], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2791] then colorBatch[#colorBatch+1] = {Part = P[2791], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1279] then colorBatch[#colorBatch+1] = {Part = P[1279], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2789] then colorBatch[#colorBatch+1] = {Part = P[2789], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2788] then colorBatch[#colorBatch+1] = {Part = P[2788], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2004] then colorBatch[#colorBatch+1] = {Part = P[2004], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2786] then colorBatch[#colorBatch+1] = {Part = P[2786], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1742] then colorBatch[#colorBatch+1] = {Part = P[1742], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2781] then colorBatch[#colorBatch+1] = {Part = P[2781], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1087] then colorBatch[#colorBatch+1] = {Part = P[1087], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[339] then colorBatch[#colorBatch+1] = {Part = P[339], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2770] then colorBatch[#colorBatch+1] = {Part = P[2770], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[852] then colorBatch[#colorBatch+1] = {Part = P[852], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1024] then colorBatch[#colorBatch+1] = {Part = P[1024], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2768] then colorBatch[#colorBatch+1] = {Part = P[2768], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[358] then colorBatch[#colorBatch+1] = {Part = P[358], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2748] then colorBatch[#colorBatch+1] = {Part = P[2748], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2747] then colorBatch[#colorBatch+1] = {Part = P[2747], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1003] then colorBatch[#colorBatch+1] = {Part = P[1003], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2746] then colorBatch[#colorBatch+1] = {Part = P[2746], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2743] then colorBatch[#colorBatch+1] = {Part = P[2743], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2699] then colorBatch[#colorBatch+1] = {Part = P[2699], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1416] then colorBatch[#colorBatch+1] = {Part = P[1416], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[39] then colorBatch[#colorBatch+1] = {Part = P[39], Color = Color3.new(0.7921568751335144,0.7960784435272217,0.8196078538894653), UnionColoring = false} end if P[1827] then colorBatch[#colorBatch+1] = {Part = P[1827], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[260] then colorBatch[#colorBatch+1] = {Part = P[260], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1593] then colorBatch[#colorBatch+1] = {Part = P[1593], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1600] then colorBatch[#colorBatch+1] = {Part = P[1600], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2734] then colorBatch[#colorBatch+1] = {Part = P[2734], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1658] then colorBatch[#colorBatch+1] = {Part = P[1658], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2732] then colorBatch[#colorBatch+1] = {Part = P[2732], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[750] then colorBatch[#colorBatch+1] = {Part = P[750], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2729] then colorBatch[#colorBatch+1] = {Part = P[2729], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[2707] then colorBatch[#colorBatch+1] = {Part = P[2707], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2695] then colorBatch[#colorBatch+1] = {Part = P[2695], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1336] then colorBatch[#colorBatch+1] = {Part = P[1336], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2703] then colorBatch[#colorBatch+1] = {Part = P[2703], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2702] then colorBatch[#colorBatch+1] = {Part = P[2702], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2741] then colorBatch[#colorBatch+1] = {Part = P[2741], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2503] then colorBatch[#colorBatch+1] = {Part = P[2503], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1603] then colorBatch[#colorBatch+1] = {Part = P[1603], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2413] then colorBatch[#colorBatch+1] = {Part = P[2413], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1306] then colorBatch[#colorBatch+1] = {Part = P[1306], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1181] then colorBatch[#colorBatch+1] = {Part = P[1181], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1163] then colorBatch[#colorBatch+1] = {Part = P[1163], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1723] then colorBatch[#colorBatch+1] = {Part = P[1723], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1612] then colorBatch[#colorBatch+1] = {Part = P[1612], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2690] then colorBatch[#colorBatch+1] = {Part = P[2690], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[679] then colorBatch[#colorBatch+1] = {Part = P[679], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[2317] then colorBatch[#colorBatch+1] = {Part = P[2317], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[833] then colorBatch[#colorBatch+1] = {Part = P[833], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2679] then colorBatch[#colorBatch+1] = {Part = P[2679], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2678] then colorBatch[#colorBatch+1] = {Part = P[2678], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2673] then colorBatch[#colorBatch+1] = {Part = P[2673], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1782] then colorBatch[#colorBatch+1] = {Part = P[1782], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2672] then colorBatch[#colorBatch+1] = {Part = P[2672], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[144] then colorBatch[#colorBatch+1] = {Part = P[144], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1541] then colorBatch[#colorBatch+1] = {Part = P[1541], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2658] then colorBatch[#colorBatch+1] = {Part = P[2658], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2650] then colorBatch[#colorBatch+1] = {Part = P[2650], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1006] then colorBatch[#colorBatch+1] = {Part = P[1006], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1677] then colorBatch[#colorBatch+1] = {Part = P[1677], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1544] then colorBatch[#colorBatch+1] = {Part = P[1544], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[757] then colorBatch[#colorBatch+1] = {Part = P[757], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[966] then colorBatch[#colorBatch+1] = {Part = P[966], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2335] then colorBatch[#colorBatch+1] = {Part = P[2335], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[159] then colorBatch[#colorBatch+1] = {Part = P[159], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[232] then colorBatch[#colorBatch+1] = {Part = P[232], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1520] then colorBatch[#colorBatch+1] = {Part = P[1520], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1071] then colorBatch[#colorBatch+1] = {Part = P[1071], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2646] then colorBatch[#colorBatch+1] = {Part = P[2646], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[208] then colorBatch[#colorBatch+1] = {Part = P[208], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2641] then colorBatch[#colorBatch+1] = {Part = P[2641], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[651] then colorBatch[#colorBatch+1] = {Part = P[651], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2625] then colorBatch[#colorBatch+1] = {Part = P[2625], Color = Color3.new(0.6549019813537598,0.3686274588108063,0.6078431606292725), UnionColoring = false} end if P[340] then colorBatch[#colorBatch+1] = {Part = P[340], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2624] then colorBatch[#colorBatch+1] = {Part = P[2624], Color = Color3.new(0.6549019813537598,0.3686274588108063,0.6078431606292725), UnionColoring = false} end if P[969] then colorBatch[#colorBatch+1] = {Part = P[969], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[128] then colorBatch[#colorBatch+1] = {Part = P[128], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2618] then colorBatch[#colorBatch+1] = {Part = P[2618], Color = Color3.new(0.6549019813537598,0.3686274588108063,0.6078431606292725), UnionColoring = false} end if P[1909] then colorBatch[#colorBatch+1] = {Part = P[1909], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1586] then colorBatch[#colorBatch+1] = {Part = P[1586], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2617] then colorBatch[#colorBatch+1] = {Part = P[2617], Color = Color3.new(0.6549019813537598,0.3686274588108063,0.6078431606292725), UnionColoring = false} end if P[3251] then colorBatch[#colorBatch+1] = {Part = P[3251], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1869] then colorBatch[#colorBatch+1] = {Part = P[1869], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1489] then colorBatch[#colorBatch+1] = {Part = P[1489], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2586] then colorBatch[#colorBatch+1] = {Part = P[2586], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2403] then colorBatch[#colorBatch+1] = {Part = P[2403], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[2094] then colorBatch[#colorBatch+1] = {Part = P[2094], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2474] then colorBatch[#colorBatch+1] = {Part = P[2474], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1062] then colorBatch[#colorBatch+1] = {Part = P[1062], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[547] then colorBatch[#colorBatch+1] = {Part = P[547], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2561] then colorBatch[#colorBatch+1] = {Part = P[2561], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2558] then colorBatch[#colorBatch+1] = {Part = P[2558], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2543] then colorBatch[#colorBatch+1] = {Part = P[2543], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[836] then colorBatch[#colorBatch+1] = {Part = P[836], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[468] then colorBatch[#colorBatch+1] = {Part = P[468], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[256] then colorBatch[#colorBatch+1] = {Part = P[256], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1728] then colorBatch[#colorBatch+1] = {Part = P[1728], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[807] then colorBatch[#colorBatch+1] = {Part = P[807], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[489] then colorBatch[#colorBatch+1] = {Part = P[489], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2515] then colorBatch[#colorBatch+1] = {Part = P[2515], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1063] then colorBatch[#colorBatch+1] = {Part = P[1063], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[527] then colorBatch[#colorBatch+1] = {Part = P[527], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[430] then colorBatch[#colorBatch+1] = {Part = P[430], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1672] then colorBatch[#colorBatch+1] = {Part = P[1672], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1645] then colorBatch[#colorBatch+1] = {Part = P[1645], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1633] then colorBatch[#colorBatch+1] = {Part = P[1633], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2509] then colorBatch[#colorBatch+1] = {Part = P[2509], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2508] then colorBatch[#colorBatch+1] = {Part = P[2508], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2248] then colorBatch[#colorBatch+1] = {Part = P[2248], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1446] then colorBatch[#colorBatch+1] = {Part = P[1446], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2104] then colorBatch[#colorBatch+1] = {Part = P[2104], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1103] then colorBatch[#colorBatch+1] = {Part = P[1103], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2332] then colorBatch[#colorBatch+1] = {Part = P[2332], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[2505] then colorBatch[#colorBatch+1] = {Part = P[2505], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2907] then colorBatch[#colorBatch+1] = {Part = P[2907], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[975] then colorBatch[#colorBatch+1] = {Part = P[975], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[551] then colorBatch[#colorBatch+1] = {Part = P[551], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1714] then colorBatch[#colorBatch+1] = {Part = P[1714], Color = Color3.new(0.41960784792900085,0.19607843458652496,0.48627451062202454), UnionColoring = false} end if P[129] then colorBatch[#colorBatch+1] = {Part = P[129], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[130] then colorBatch[#colorBatch+1] = {Part = P[130], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[520] then colorBatch[#colorBatch+1] = {Part = P[520], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2323] then colorBatch[#colorBatch+1] = {Part = P[2323], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[406] then colorBatch[#colorBatch+1] = {Part = P[406], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[717] then colorBatch[#colorBatch+1] = {Part = P[717], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[3238] then colorBatch[#colorBatch+1] = {Part = P[3238], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2447] then colorBatch[#colorBatch+1] = {Part = P[2447], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[2564] then colorBatch[#colorBatch+1] = {Part = P[2564], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2467] then colorBatch[#colorBatch+1] = {Part = P[2467], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1946] then colorBatch[#colorBatch+1] = {Part = P[1946], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[977] then colorBatch[#colorBatch+1] = {Part = P[977], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2772] then colorBatch[#colorBatch+1] = {Part = P[2772], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[795] then colorBatch[#colorBatch+1] = {Part = P[795], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[230] then colorBatch[#colorBatch+1] = {Part = P[230], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2107] then colorBatch[#colorBatch+1] = {Part = P[2107], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2456] then colorBatch[#colorBatch+1] = {Part = P[2456], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1421] then colorBatch[#colorBatch+1] = {Part = P[1421], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1865] then colorBatch[#colorBatch+1] = {Part = P[1865], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2455] then colorBatch[#colorBatch+1] = {Part = P[2455], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[423] then colorBatch[#colorBatch+1] = {Part = P[423], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1534] then colorBatch[#colorBatch+1] = {Part = P[1534], Color = Color3.new(0.41960784792900085,0.19607843458652496,0.48627451062202454), UnionColoring = false} end if P[508] then colorBatch[#colorBatch+1] = {Part = P[508], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2453] then colorBatch[#colorBatch+1] = {Part = P[2453], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2446] then colorBatch[#colorBatch+1] = {Part = P[2446], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[956] then colorBatch[#colorBatch+1] = {Part = P[956], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2444] then colorBatch[#colorBatch+1] = {Part = P[2444], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1773] then colorBatch[#colorBatch+1] = {Part = P[1773], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2441] then colorBatch[#colorBatch+1] = {Part = P[2441], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[225] then colorBatch[#colorBatch+1] = {Part = P[225], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[2187] then colorBatch[#colorBatch+1] = {Part = P[2187], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2428] then colorBatch[#colorBatch+1] = {Part = P[2428], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1153] then colorBatch[#colorBatch+1] = {Part = P[1153], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[333] then colorBatch[#colorBatch+1] = {Part = P[333], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2311] then colorBatch[#colorBatch+1] = {Part = P[2311], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[2419] then colorBatch[#colorBatch+1] = {Part = P[2419], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[1244] then colorBatch[#colorBatch+1] = {Part = P[1244], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[220] then colorBatch[#colorBatch+1] = {Part = P[220], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[2406] then colorBatch[#colorBatch+1] = {Part = P[2406], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[360] then colorBatch[#colorBatch+1] = {Part = P[360], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2399] then colorBatch[#colorBatch+1] = {Part = P[2399], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[356] then colorBatch[#colorBatch+1] = {Part = P[356], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1568] then colorBatch[#colorBatch+1] = {Part = P[1568], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[617] then colorBatch[#colorBatch+1] = {Part = P[617], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2393] then colorBatch[#colorBatch+1] = {Part = P[2393], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[2922] then colorBatch[#colorBatch+1] = {Part = P[2922], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1897] then colorBatch[#colorBatch+1] = {Part = P[1897], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2382] then colorBatch[#colorBatch+1] = {Part = P[2382], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[589] then colorBatch[#colorBatch+1] = {Part = P[589], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1217] then colorBatch[#colorBatch+1] = {Part = P[1217], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2838] then colorBatch[#colorBatch+1] = {Part = P[2838], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1286] then colorBatch[#colorBatch+1] = {Part = P[1286], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2374] then colorBatch[#colorBatch+1] = {Part = P[2374], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[895] then colorBatch[#colorBatch+1] = {Part = P[895], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2350] then colorBatch[#colorBatch+1] = {Part = P[2350], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[2347] then colorBatch[#colorBatch+1] = {Part = P[2347], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[791] then colorBatch[#colorBatch+1] = {Part = P[791], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2344] then colorBatch[#colorBatch+1] = {Part = P[2344], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[935] then colorBatch[#colorBatch+1] = {Part = P[935], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[350] then colorBatch[#colorBatch+1] = {Part = P[350], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2504] then colorBatch[#colorBatch+1] = {Part = P[2504], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[857] then colorBatch[#colorBatch+1] = {Part = P[857], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[560] then colorBatch[#colorBatch+1] = {Part = P[560], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1692] then colorBatch[#colorBatch+1] = {Part = P[1692], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2497] then colorBatch[#colorBatch+1] = {Part = P[2497], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2790] then colorBatch[#colorBatch+1] = {Part = P[2790], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[747] then colorBatch[#colorBatch+1] = {Part = P[747], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2209] then colorBatch[#colorBatch+1] = {Part = P[2209], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2830] then colorBatch[#colorBatch+1] = {Part = P[2830], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1750] then colorBatch[#colorBatch+1] = {Part = P[1750], Color = Color3.new(0.4313725531101227,0.6000000238418579,0.7921568751335144), UnionColoring = false} end if P[2302] then colorBatch[#colorBatch+1] = {Part = P[2302], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[2072] then colorBatch[#colorBatch+1] = {Part = P[2072], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[809] then colorBatch[#colorBatch+1] = {Part = P[809], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[119] then colorBatch[#colorBatch+1] = {Part = P[119], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1408] then colorBatch[#colorBatch+1] = {Part = P[1408], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2261] then colorBatch[#colorBatch+1] = {Part = P[2261], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2254] then colorBatch[#colorBatch+1] = {Part = P[2254], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[429] then colorBatch[#colorBatch+1] = {Part = P[429], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[3253] then colorBatch[#colorBatch+1] = {Part = P[3253], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1192] then colorBatch[#colorBatch+1] = {Part = P[1192], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[3246] then colorBatch[#colorBatch+1] = {Part = P[3246], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[524] then colorBatch[#colorBatch+1] = {Part = P[524], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[925] then colorBatch[#colorBatch+1] = {Part = P[925], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2178] then colorBatch[#colorBatch+1] = {Part = P[2178], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2960] then colorBatch[#colorBatch+1] = {Part = P[2960], Color = Color3.new(0.4274509847164154,0.4313725531101227,0.42352941632270813), UnionColoring = false} end if P[2221] then colorBatch[#colorBatch+1] = {Part = P[2221], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2216] then colorBatch[#colorBatch+1] = {Part = P[2216], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1999] then colorBatch[#colorBatch+1] = {Part = P[1999], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[231] then colorBatch[#colorBatch+1] = {Part = P[231], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1856] then colorBatch[#colorBatch+1] = {Part = P[1856], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2207] then colorBatch[#colorBatch+1] = {Part = P[2207], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1402] then colorBatch[#colorBatch+1] = {Part = P[1402], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2395] then colorBatch[#colorBatch+1] = {Part = P[2395], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[605] then colorBatch[#colorBatch+1] = {Part = P[605], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[595] then colorBatch[#colorBatch+1] = {Part = P[595], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1374] then colorBatch[#colorBatch+1] = {Part = P[1374], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2203] then colorBatch[#colorBatch+1] = {Part = P[2203], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[859] then colorBatch[#colorBatch+1] = {Part = P[859], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2198] then colorBatch[#colorBatch+1] = {Part = P[2198], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[514] then colorBatch[#colorBatch+1] = {Part = P[514], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[380] then colorBatch[#colorBatch+1] = {Part = P[380], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[686] then colorBatch[#colorBatch+1] = {Part = P[686], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[798] then colorBatch[#colorBatch+1] = {Part = P[798], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2193] then colorBatch[#colorBatch+1] = {Part = P[2193], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[505] then colorBatch[#colorBatch+1] = {Part = P[505], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2168] then colorBatch[#colorBatch+1] = {Part = P[2168], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2417] then colorBatch[#colorBatch+1] = {Part = P[2417], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[399] then colorBatch[#colorBatch+1] = {Part = P[399], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2163] then colorBatch[#colorBatch+1] = {Part = P[2163], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2159] then colorBatch[#colorBatch+1] = {Part = P[2159], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1443] then colorBatch[#colorBatch+1] = {Part = P[1443], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[321] then colorBatch[#colorBatch+1] = {Part = P[321], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2502] then colorBatch[#colorBatch+1] = {Part = P[2502], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2823] then colorBatch[#colorBatch+1] = {Part = P[2823], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[476] then colorBatch[#colorBatch+1] = {Part = P[476], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1051] then colorBatch[#colorBatch+1] = {Part = P[1051], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[181] then colorBatch[#colorBatch+1] = {Part = P[181], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2512] then colorBatch[#colorBatch+1] = {Part = P[2512], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[481] then colorBatch[#colorBatch+1] = {Part = P[481], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2147] then colorBatch[#colorBatch+1] = {Part = P[2147], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2143] then colorBatch[#colorBatch+1] = {Part = P[2143], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2134] then colorBatch[#colorBatch+1] = {Part = P[2134], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[684] then colorBatch[#colorBatch+1] = {Part = P[684], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2131] then colorBatch[#colorBatch+1] = {Part = P[2131], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[936] then colorBatch[#colorBatch+1] = {Part = P[936], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1348] then colorBatch[#colorBatch+1] = {Part = P[1348], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[2115] then colorBatch[#colorBatch+1] = {Part = P[2115], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1863] then colorBatch[#colorBatch+1] = {Part = P[1863], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2437] then colorBatch[#colorBatch+1] = {Part = P[2437], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[2623] then colorBatch[#colorBatch+1] = {Part = P[2623], Color = Color3.new(0.6549019813537598,0.3686274588108063,0.6078431606292725), UnionColoring = false} end if P[2537] then colorBatch[#colorBatch+1] = {Part = P[2537], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[243] then colorBatch[#colorBatch+1] = {Part = P[243], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[504] then colorBatch[#colorBatch+1] = {Part = P[504], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2100] then colorBatch[#colorBatch+1] = {Part = P[2100], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1270] then colorBatch[#colorBatch+1] = {Part = P[1270], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[296] then colorBatch[#colorBatch+1] = {Part = P[296], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1848] then colorBatch[#colorBatch+1] = {Part = P[1848], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1344] then colorBatch[#colorBatch+1] = {Part = P[1344], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[330] then colorBatch[#colorBatch+1] = {Part = P[330], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[370] then colorBatch[#colorBatch+1] = {Part = P[370], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2076] then colorBatch[#colorBatch+1] = {Part = P[2076], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2068] then colorBatch[#colorBatch+1] = {Part = P[2068], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1021] then colorBatch[#colorBatch+1] = {Part = P[1021], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[335] then colorBatch[#colorBatch+1] = {Part = P[335], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1960] then colorBatch[#colorBatch+1] = {Part = P[1960], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[238] then colorBatch[#colorBatch+1] = {Part = P[238], Color = Color3.new(0.35686275362968445,0.364705890417099,0.4117647111415863), UnionColoring = false} end if P[2037] then colorBatch[#colorBatch+1] = {Part = P[2037], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1346] then colorBatch[#colorBatch+1] = {Part = P[1346], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2007] then colorBatch[#colorBatch+1] = {Part = P[2007], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1095] then colorBatch[#colorBatch+1] = {Part = P[1095], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2002] then colorBatch[#colorBatch+1] = {Part = P[2002], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2338] then colorBatch[#colorBatch+1] = {Part = P[2338], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[117] then colorBatch[#colorBatch+1] = {Part = P[117], Color = Color3.new(0.8980392217636108,0.8941176533699036,0.8745098114013672), UnionColoring = false} end if P[2039] then colorBatch[#colorBatch+1] = {Part = P[2039], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1984] then colorBatch[#colorBatch+1] = {Part = P[1984], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1149] then colorBatch[#colorBatch+1] = {Part = P[1149], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1979] then colorBatch[#colorBatch+1] = {Part = P[1979], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1029] then colorBatch[#colorBatch+1] = {Part = P[1029], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2362] then colorBatch[#colorBatch+1] = {Part = P[2362], Color = Color3.new(0.27450981736183167,0.40392157435417175,0.6431372761726379), UnionColoring = false} end if P[223] then colorBatch[#colorBatch+1] = {Part = P[223], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[831] then colorBatch[#colorBatch+1] = {Part = P[831], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1970] then colorBatch[#colorBatch+1] = {Part = P[1970], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[972] then colorBatch[#colorBatch+1] = {Part = P[972], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2257] then colorBatch[#colorBatch+1] = {Part = P[2257], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1381] then colorBatch[#colorBatch+1] = {Part = P[1381], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1398] then colorBatch[#colorBatch+1] = {Part = P[1398], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[259] then colorBatch[#colorBatch+1] = {Part = P[259], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1954] then colorBatch[#colorBatch+1] = {Part = P[1954], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[683] then colorBatch[#colorBatch+1] = {Part = P[683], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2733] then colorBatch[#colorBatch+1] = {Part = P[2733], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[1930] then colorBatch[#colorBatch+1] = {Part = P[1930], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[584] then colorBatch[#colorBatch+1] = {Part = P[584], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1885] then colorBatch[#colorBatch+1] = {Part = P[1885], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1481] then colorBatch[#colorBatch+1] = {Part = P[1481], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1134] then colorBatch[#colorBatch+1] = {Part = P[1134], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1748] then colorBatch[#colorBatch+1] = {Part = P[1748], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1560] then colorBatch[#colorBatch+1] = {Part = P[1560], Color = Color3.new(0.41960784792900085,0.19607843458652496,0.48627451062202454), UnionColoring = false} end if P[1916] then colorBatch[#colorBatch+1] = {Part = P[1916], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1913] then colorBatch[#colorBatch+1] = {Part = P[1913], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1321] then colorBatch[#colorBatch+1] = {Part = P[1321], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2264] then colorBatch[#colorBatch+1] = {Part = P[2264], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[1883] then colorBatch[#colorBatch+1] = {Part = P[1883], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[656] then colorBatch[#colorBatch+1] = {Part = P[656], Color = Color3.new(0.41960784792900085,0.19607843458652496,0.48627451062202454), UnionColoring = false} end if P[1858] then colorBatch[#colorBatch+1] = {Part = P[1858], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[82] then colorBatch[#colorBatch+1] = {Part = P[82], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[878] then colorBatch[#colorBatch+1] = {Part = P[878], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2165] then colorBatch[#colorBatch+1] = {Part = P[2165], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1718] then colorBatch[#colorBatch+1] = {Part = P[1718], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[550] then colorBatch[#colorBatch+1] = {Part = P[550], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1818] then colorBatch[#colorBatch+1] = {Part = P[1818], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1768] then colorBatch[#colorBatch+1] = {Part = P[1768], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1368] then colorBatch[#colorBatch+1] = {Part = P[1368], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[647] then colorBatch[#colorBatch+1] = {Part = P[647], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1747] then colorBatch[#colorBatch+1] = {Part = P[1747], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[562] then colorBatch[#colorBatch+1] = {Part = P[562], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[496] then colorBatch[#colorBatch+1] = {Part = P[496], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[738] then colorBatch[#colorBatch+1] = {Part = P[738], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1705] then colorBatch[#colorBatch+1] = {Part = P[1705], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1009] then colorBatch[#colorBatch+1] = {Part = P[1009], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1695] then colorBatch[#colorBatch+1] = {Part = P[1695], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1419] then colorBatch[#colorBatch+1] = {Part = P[1419], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[923] then colorBatch[#colorBatch+1] = {Part = P[923], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1681] then colorBatch[#colorBatch+1] = {Part = P[1681], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[881] then colorBatch[#colorBatch+1] = {Part = P[881], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[1630] then colorBatch[#colorBatch+1] = {Part = P[1630], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1621] then colorBatch[#colorBatch+1] = {Part = P[1621], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1028] then colorBatch[#colorBatch+1] = {Part = P[1028], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2868] then colorBatch[#colorBatch+1] = {Part = P[2868], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[1367] then colorBatch[#colorBatch+1] = {Part = P[1367], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1565] then colorBatch[#colorBatch+1] = {Part = P[1565], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[861] then colorBatch[#colorBatch+1] = {Part = P[861], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[649] then colorBatch[#colorBatch+1] = {Part = P[649], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[2675] then colorBatch[#colorBatch+1] = {Part = P[2675], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[240] then colorBatch[#colorBatch+1] = {Part = P[240], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1518] then colorBatch[#colorBatch+1] = {Part = P[1518], Color = Color3.new(0.6274510025978088,0.37254902720451355,0.2078431397676468), UnionColoring = false} end if P[486] then colorBatch[#colorBatch+1] = {Part = P[486], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[876] then colorBatch[#colorBatch+1] = {Part = P[876], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[783] then colorBatch[#colorBatch+1] = {Part = P[783], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1049] then colorBatch[#colorBatch+1] = {Part = P[1049], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[2236] then colorBatch[#colorBatch+1] = {Part = P[2236], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1183] then colorBatch[#colorBatch+1] = {Part = P[1183], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1453] then colorBatch[#colorBatch+1] = {Part = P[1453], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[692] then colorBatch[#colorBatch+1] = {Part = P[692], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[155] then colorBatch[#colorBatch+1] = {Part = P[155], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1267] then colorBatch[#colorBatch+1] = {Part = P[1267], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[1395] then colorBatch[#colorBatch+1] = {Part = P[1395], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[565] then colorBatch[#colorBatch+1] = {Part = P[565], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[927] then colorBatch[#colorBatch+1] = {Part = P[927], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1293] then colorBatch[#colorBatch+1] = {Part = P[1293], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[754] then colorBatch[#colorBatch+1] = {Part = P[754], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[539] then colorBatch[#colorBatch+1] = {Part = P[539], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1427] then colorBatch[#colorBatch+1] = {Part = P[1427], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1232] then colorBatch[#colorBatch+1] = {Part = P[1232], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[574] then colorBatch[#colorBatch+1] = {Part = P[574], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[554] then colorBatch[#colorBatch+1] = {Part = P[554], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[294] then colorBatch[#colorBatch+1] = {Part = P[294], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[277] then colorBatch[#colorBatch+1] = {Part = P[277], Color = Color3.new(0.7686274647712708,0.1568627506494522,0.10980392247438431), UnionColoring = false} end if P[1167] then colorBatch[#colorBatch+1] = {Part = P[1167], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[1175] then colorBatch[#colorBatch+1] = {Part = P[1175], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[633] then colorBatch[#colorBatch+1] = {Part = P[633], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[460] then colorBatch[#colorBatch+1] = {Part = P[460], Color = Color3.new(0.9490196108818054,0.9529411792755127,0.9529411792755127), UnionColoring = false} end if P[185] then colorBatch[#colorBatch+1] = {Part = P[185], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[488] then colorBatch[#colorBatch+1] = {Part = P[488], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end if P[1090] then colorBatch[#colorBatch+1] = {Part = P[1090], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[641] then colorBatch[#colorBatch+1] = {Part = P[641], Color = Color3.new(0.843137264251709,0.772549033164978,0.6039215922355652), UnionColoring = false} end batchColor(endpoint, colorBatch) local collisionBatch = {} if P[4] then collisionBatch[#collisionBatch+1] = {Part = P[4], CanCollide = true} end if P[5] then collisionBatch[#collisionBatch+1] = {Part = P[5], CanCollide = true} end if P[6] then collisionBatch[#collisionBatch+1] = {Part = P[6], CanCollide = true} end if P[10] then collisionBatch[#collisionBatch+1] = {Part = P[10], CanCollide = true} end if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = true} end if P[12] then collisionBatch[#collisionBatch+1] = {Part = P[12], CanCollide = true} end if P[13] then collisionBatch[#collisionBatch+1] = {Part = P[13], CanCollide = true} end if P[14] then collisionBatch[#collisionBatch+1] = {Part = P[14], CanCollide = true} end if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = true} end if P[18] then collisionBatch[#collisionBatch+1] = {Part = P[18], CanCollide = true} end if P[19] then collisionBatch[#collisionBatch+1] = {Part = P[19], CanCollide = true} end if P[20] then collisionBatch[#collisionBatch+1] = {Part = P[20], CanCollide = true} end if P[21] then collisionBatch[#collisionBatch+1] = {Part = P[21], CanCollide = true} end if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = true} end if P[23] then collisionBatch[#collisionBatch+1] = {Part = P[23], CanCollide = true} end if P[24] then collisionBatch[#collisionBatch+1] = {Part = P[24], CanCollide = true} end if P[25] then collisionBatch[#collisionBatch+1] = {Part = P[25], CanCollide = true} end if P[26] then collisionBatch[#collisionBatch+1] = {Part = P[26], CanCollide = true} end if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = true} end if P[30] then collisionBatch[#collisionBatch+1] = {Part = P[30], CanCollide = true} end if P[32] then collisionBatch[#collisionBatch+1] = {Part = P[32], CanCollide = true} end if P[33] then collisionBatch[#collisionBatch+1] = {Part = P[33], CanCollide = true} end if P[35] then collisionBatch[#collisionBatch+1] = {Part = P[35], CanCollide = true} end if P[36] then collisionBatch[#collisionBatch+1] = {Part = P[36], CanCollide = true} end if P[37] then collisionBatch[#collisionBatch+1] = {Part = P[37], CanCollide = true} end if P[169] then collisionBatch[#collisionBatch+1] = {Part = P[169], CanCollide = true} end if P[591] then collisionBatch[#collisionBatch+1] = {Part = P[591], CanCollide = true} end if P[1638] then collisionBatch[#collisionBatch+1] = {Part = P[1638], CanCollide = true} end if P[1442] then collisionBatch[#collisionBatch+1] = {Part = P[1442], CanCollide = true} end if P[226] then collisionBatch[#collisionBatch+1] = {Part = P[226], CanCollide = true} end if P[2229] then collisionBatch[#collisionBatch+1] = {Part = P[2229], CanCollide = true} end if P[1046] then collisionBatch[#collisionBatch+1] = {Part = P[1046], CanCollide = true} end if P[1196] then collisionBatch[#collisionBatch+1] = {Part = P[1196], CanCollide = true} end if P[2132] then collisionBatch[#collisionBatch+1] = {Part = P[2132], CanCollide = true} end if P[572] then collisionBatch[#collisionBatch+1] = {Part = P[572], CanCollide = true} end if P[2957] then collisionBatch[#collisionBatch+1] = {Part = P[2957], CanCollide = true} end if P[1684] then collisionBatch[#collisionBatch+1] = {Part = P[1684], CanCollide = true} end if P[1564] then collisionBatch[#collisionBatch+1] = {Part = P[1564], CanCollide = true} end if P[762] then collisionBatch[#collisionBatch+1] = {Part = P[762], CanCollide = true} end if P[2861] then collisionBatch[#collisionBatch+1] = {Part = P[2861], CanCollide = true} end if P[2018] then collisionBatch[#collisionBatch+1] = {Part = P[2018], CanCollide = true} end if P[1351] then collisionBatch[#collisionBatch+1] = {Part = P[1351], CanCollide = true} end if P[1025] then collisionBatch[#collisionBatch+1] = {Part = P[1025], CanCollide = true} end if P[742] then collisionBatch[#collisionBatch+1] = {Part = P[742], CanCollide = true} end if P[748] then collisionBatch[#collisionBatch+1] = {Part = P[748], CanCollide = true} end if P[1325] then collisionBatch[#collisionBatch+1] = {Part = P[1325], CanCollide = true} end if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end if P[1563] then collisionBatch[#collisionBatch+1] = {Part = P[1563], CanCollide = true} end if P[1959] then collisionBatch[#collisionBatch+1] = {Part = P[1959], CanCollide = true} end if P[1994] then collisionBatch[#collisionBatch+1] = {Part = P[1994], CanCollide = true} end if P[473] then collisionBatch[#collisionBatch+1] = {Part = P[473], CanCollide = true} end if P[1971] then collisionBatch[#collisionBatch+1] = {Part = P[1971], CanCollide = true} end if P[2089] then collisionBatch[#collisionBatch+1] = {Part = P[2089], CanCollide = true} end if P[212] then collisionBatch[#collisionBatch+1] = {Part = P[212], CanCollide = true} end if P[2890] then collisionBatch[#collisionBatch+1] = {Part = P[2890], CanCollide = true} end if P[1820] then collisionBatch[#collisionBatch+1] = {Part = P[1820], CanCollide = true} end if P[1809] then collisionBatch[#collisionBatch+1] = {Part = P[1809], CanCollide = true} end if P[1435] then collisionBatch[#collisionBatch+1] = {Part = P[1435], CanCollide = true} end if P[600] then collisionBatch[#collisionBatch+1] = {Part = P[600], CanCollide = true} end if P[393] then collisionBatch[#collisionBatch+1] = {Part = P[393], CanCollide = true} end if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end if P[2416] then collisionBatch[#collisionBatch+1] = {Part = P[2416], CanCollide = true} end if P[1745] then collisionBatch[#collisionBatch+1] = {Part = P[1745], CanCollide = true} end if P[3256] then collisionBatch[#collisionBatch+1] = {Part = P[3256], CanCollide = true} end if P[1001] then collisionBatch[#collisionBatch+1] = {Part = P[1001], CanCollide = true} end if P[2766] then collisionBatch[#collisionBatch+1] = {Part = P[2766], CanCollide = true} end if P[126] then collisionBatch[#collisionBatch+1] = {Part = P[126], CanCollide = true} end if P[2096] then collisionBatch[#collisionBatch+1] = {Part = P[2096], CanCollide = true} end if P[997] then collisionBatch[#collisionBatch+1] = {Part = P[997], CanCollide = true} end if P[553] then collisionBatch[#collisionBatch+1] = {Part = P[553], CanCollide = true} end if P[2118] then collisionBatch[#collisionBatch+1] = {Part = P[2118], CanCollide = true} end if P[409] then collisionBatch[#collisionBatch+1] = {Part = P[409], CanCollide = true} end if P[702] then collisionBatch[#collisionBatch+1] = {Part = P[702], CanCollide = true} end if P[846] then collisionBatch[#collisionBatch+1] = {Part = P[846], CanCollide = true} end if P[578] then collisionBatch[#collisionBatch+1] = {Part = P[578], CanCollide = true} end if P[933] then collisionBatch[#collisionBatch+1] = {Part = P[933], CanCollide = true} end if P[1553] then collisionBatch[#collisionBatch+1] = {Part = P[1553], CanCollide = true} end if P[2171] then collisionBatch[#collisionBatch+1] = {Part = P[2171], CanCollide = true} end if P[2225] then collisionBatch[#collisionBatch+1] = {Part = P[2225], CanCollide = true} end if P[789] then collisionBatch[#collisionBatch+1] = {Part = P[789], CanCollide = true} end if P[412] then collisionBatch[#collisionBatch+1] = {Part = P[412], CanCollide = true} end if P[812] then collisionBatch[#collisionBatch+1] = {Part = P[812], CanCollide = true} end if P[898] then collisionBatch[#collisionBatch+1] = {Part = P[898], CanCollide = true} end if P[1996] then collisionBatch[#collisionBatch+1] = {Part = P[1996], CanCollide = true} end if P[2381] then collisionBatch[#collisionBatch+1] = {Part = P[2381], CanCollide = true} end if P[1324] then collisionBatch[#collisionBatch+1] = {Part = P[1324], CanCollide = true} end if P[2784] then collisionBatch[#collisionBatch+1] = {Part = P[2784], CanCollide = true} end if P[1622] then collisionBatch[#collisionBatch+1] = {Part = P[1622], CanCollide = true} end if P[775] then collisionBatch[#collisionBatch+1] = {Part = P[775], CanCollide = true} end if P[390] then collisionBatch[#collisionBatch+1] = {Part = P[390], CanCollide = true} end if P[1120] then collisionBatch[#collisionBatch+1] = {Part = P[1120], CanCollide = true} end if P[2110] then collisionBatch[#collisionBatch+1] = {Part = P[2110], CanCollide = true} end if P[2739] then collisionBatch[#collisionBatch+1] = {Part = P[2739], CanCollide = true} end if P[713] then collisionBatch[#collisionBatch+1] = {Part = P[713], CanCollide = true} end if P[227] then collisionBatch[#collisionBatch+1] = {Part = P[227], CanCollide = true} end if P[1614] then collisionBatch[#collisionBatch+1] = {Part = P[1614], CanCollide = true} end if P[1831] then collisionBatch[#collisionBatch+1] = {Part = P[1831], CanCollide = true} end if P[3055] then collisionBatch[#collisionBatch+1] = {Part = P[3055], CanCollide = true} end if P[2744] then collisionBatch[#collisionBatch+1] = {Part = P[2744], CanCollide = true} end if P[2803] then collisionBatch[#collisionBatch+1] = {Part = P[2803], CanCollide = true} end if P[2161] then collisionBatch[#collisionBatch+1] = {Part = P[2161], CanCollide = true} end if P[246] then collisionBatch[#collisionBatch+1] = {Part = P[246], CanCollide = true} end if P[1470] then collisionBatch[#collisionBatch+1] = {Part = P[1470], CanCollide = true} end if P[1944] then collisionBatch[#collisionBatch+1] = {Part = P[1944], CanCollide = true} end if P[869] then collisionBatch[#collisionBatch+1] = {Part = P[869], CanCollide = true} end if P[2478] then collisionBatch[#collisionBatch+1] = {Part = P[2478], CanCollide = true} end if P[1766] then collisionBatch[#collisionBatch+1] = {Part = P[1766], CanCollide = true} end if P[1393] then collisionBatch[#collisionBatch+1] = {Part = P[1393], CanCollide = true} end if P[1206] then collisionBatch[#collisionBatch+1] = {Part = P[1206], CanCollide = true} end if P[269] then collisionBatch[#collisionBatch+1] = {Part = P[269], CanCollide = true} end if P[2173] then collisionBatch[#collisionBatch+1] = {Part = P[2173], CanCollide = true} end if P[2023] then collisionBatch[#collisionBatch+1] = {Part = P[2023], CanCollide = true} end if P[3235] then collisionBatch[#collisionBatch+1] = {Part = P[3235], CanCollide = true} end if P[2092] then collisionBatch[#collisionBatch+1] = {Part = P[2092], CanCollide = true} end if P[1066] then collisionBatch[#collisionBatch+1] = {Part = P[1066], CanCollide = true} end if P[449] then collisionBatch[#collisionBatch+1] = {Part = P[449], CanCollide = true} end if P[1473] then collisionBatch[#collisionBatch+1] = {Part = P[1473], CanCollide = true} end if P[2308] then collisionBatch[#collisionBatch+1] = {Part = P[2308], CanCollide = true} end if P[2081] then collisionBatch[#collisionBatch+1] = {Part = P[2081], CanCollide = true} end if P[273] then collisionBatch[#collisionBatch+1] = {Part = P[273], CanCollide = true} end if P[1111] then collisionBatch[#collisionBatch+1] = {Part = P[1111], CanCollide = true} end if P[467] then collisionBatch[#collisionBatch+1] = {Part = P[467], CanCollide = true} end if P[123] then collisionBatch[#collisionBatch+1] = {Part = P[123], CanCollide = true} end if P[127] then collisionBatch[#collisionBatch+1] = {Part = P[127], CanCollide = true} end if P[1084] then collisionBatch[#collisionBatch+1] = {Part = P[1084], CanCollide = true} end if P[1779] then collisionBatch[#collisionBatch+1] = {Part = P[1779], CanCollide = true} end if P[1590] then collisionBatch[#collisionBatch+1] = {Part = P[1590], CanCollide = true} end if P[1720] then collisionBatch[#collisionBatch+1] = {Part = P[1720], CanCollide = true} end if P[837] then collisionBatch[#collisionBatch+1] = {Part = P[837], CanCollide = true} end if P[2208] then collisionBatch[#collisionBatch+1] = {Part = P[2208], CanCollide = true} end if P[2771] then collisionBatch[#collisionBatch+1] = {Part = P[2771], CanCollide = true} end if P[2175] then collisionBatch[#collisionBatch+1] = {Part = P[2175], CanCollide = true} end if P[2269] then collisionBatch[#collisionBatch+1] = {Part = P[2269], CanCollide = true} end if P[2017] then collisionBatch[#collisionBatch+1] = {Part = P[2017], CanCollide = true} end if P[3237] then collisionBatch[#collisionBatch+1] = {Part = P[3237], CanCollide = true} end if P[1650] then collisionBatch[#collisionBatch+1] = {Part = P[1650], CanCollide = true} end if P[2722] then collisionBatch[#collisionBatch+1] = {Part = P[2722], CanCollide = true} end if P[2185] then collisionBatch[#collisionBatch+1] = {Part = P[2185], CanCollide = true} end if P[1804] then collisionBatch[#collisionBatch+1] = {Part = P[1804], CanCollide = true} end if P[1781] then collisionBatch[#collisionBatch+1] = {Part = P[1781], CanCollide = true} end if P[536] then collisionBatch[#collisionBatch+1] = {Part = P[536], CanCollide = true} end if P[2032] then collisionBatch[#collisionBatch+1] = {Part = P[2032], CanCollide = true} end if P[1214] then collisionBatch[#collisionBatch+1] = {Part = P[1214], CanCollide = true} end if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = true} end if P[2045] then collisionBatch[#collisionBatch+1] = {Part = P[2045], CanCollide = true} end if P[43] then collisionBatch[#collisionBatch+1] = {Part = P[43], CanCollide = false} end if P[1870] then collisionBatch[#collisionBatch+1] = {Part = P[1870], CanCollide = true} end if P[1165] then collisionBatch[#collisionBatch+1] = {Part = P[1165], CanCollide = true} end if P[165] then collisionBatch[#collisionBatch+1] = {Part = P[165], CanCollide = true} end if P[426] then collisionBatch[#collisionBatch+1] = {Part = P[426], CanCollide = true} end if P[2712] then collisionBatch[#collisionBatch+1] = {Part = P[2712], CanCollide = true} end if P[2883] then collisionBatch[#collisionBatch+1] = {Part = P[2883], CanCollide = true} end if P[1717] then collisionBatch[#collisionBatch+1] = {Part = P[1717], CanCollide = true} end if P[464] then collisionBatch[#collisionBatch+1] = {Part = P[464], CanCollide = true} end if P[611] then collisionBatch[#collisionBatch+1] = {Part = P[611], CanCollide = true} end if P[1254] then collisionBatch[#collisionBatch+1] = {Part = P[1254], CanCollide = true} end if P[948] then collisionBatch[#collisionBatch+1] = {Part = P[948], CanCollide = true} end if P[2388] then collisionBatch[#collisionBatch+1] = {Part = P[2388], CanCollide = true} end if P[2626] then collisionBatch[#collisionBatch+1] = {Part = P[2626], CanCollide = true} end if P[2777] then collisionBatch[#collisionBatch+1] = {Part = P[2777], CanCollide = true} end if P[242] then collisionBatch[#collisionBatch+1] = {Part = P[242], CanCollide = true} end if P[318] then collisionBatch[#collisionBatch+1] = {Part = P[318], CanCollide = true} end if P[899] then collisionBatch[#collisionBatch+1] = {Part = P[899], CanCollide = true} end if P[786] then collisionBatch[#collisionBatch+1] = {Part = P[786], CanCollide = true} end if P[1815] then collisionBatch[#collisionBatch+1] = {Part = P[1815], CanCollide = true} end if P[2380] then collisionBatch[#collisionBatch+1] = {Part = P[2380], CanCollide = true} end if P[523] then collisionBatch[#collisionBatch+1] = {Part = P[523], CanCollide = true} end if P[1227] then collisionBatch[#collisionBatch+1] = {Part = P[1227], CanCollide = true} end if P[682] then collisionBatch[#collisionBatch+1] = {Part = P[682], CanCollide = true} end if P[303] then collisionBatch[#collisionBatch+1] = {Part = P[303], CanCollide = true} end if P[1451] then collisionBatch[#collisionBatch+1] = {Part = P[1451], CanCollide = true} end if P[2818] then collisionBatch[#collisionBatch+1] = {Part = P[2818], CanCollide = true} end if P[1318] then collisionBatch[#collisionBatch+1] = {Part = P[1318], CanCollide = true} end if P[2718] then collisionBatch[#collisionBatch+1] = {Part = P[2718], CanCollide = true} end if P[1976] then collisionBatch[#collisionBatch+1] = {Part = P[1976], CanCollide = true} end if P[627] then collisionBatch[#collisionBatch+1] = {Part = P[627], CanCollide = true} end if P[1876] then collisionBatch[#collisionBatch+1] = {Part = P[1876], CanCollide = true} end if P[2671] then collisionBatch[#collisionBatch+1] = {Part = P[2671], CanCollide = true} end if P[1702] then collisionBatch[#collisionBatch+1] = {Part = P[1702], CanCollide = true} end if P[1927] then collisionBatch[#collisionBatch+1] = {Part = P[1927], CanCollide = true} end if P[1604] then collisionBatch[#collisionBatch+1] = {Part = P[1604], CanCollide = true} end if P[1488] then collisionBatch[#collisionBatch+1] = {Part = P[1488], CanCollide = true} end if P[1807] then collisionBatch[#collisionBatch+1] = {Part = P[1807], CanCollide = true} end if P[515] then collisionBatch[#collisionBatch+1] = {Part = P[515], CanCollide = true} end if P[1617] then collisionBatch[#collisionBatch+1] = {Part = P[1617], CanCollide = true} end if P[1757] then collisionBatch[#collisionBatch+1] = {Part = P[1757], CanCollide = true} end if P[1792] then collisionBatch[#collisionBatch+1] = {Part = P[1792], CanCollide = true} end if P[309] then collisionBatch[#collisionBatch+1] = {Part = P[309], CanCollide = true} end if P[1905] then collisionBatch[#collisionBatch+1] = {Part = P[1905], CanCollide = true} end if P[2326] then collisionBatch[#collisionBatch+1] = {Part = P[2326], CanCollide = true} end if P[703] then collisionBatch[#collisionBatch+1] = {Part = P[703], CanCollide = true} end if P[1338] then collisionBatch[#collisionBatch+1] = {Part = P[1338], CanCollide = true} end if P[1657] then collisionBatch[#collisionBatch+1] = {Part = P[1657], CanCollide = true} end if P[2227] then collisionBatch[#collisionBatch+1] = {Part = P[2227], CanCollide = true} end if P[1109] then collisionBatch[#collisionBatch+1] = {Part = P[1109], CanCollide = true} end if P[1161] then collisionBatch[#collisionBatch+1] = {Part = P[1161], CanCollide = true} end if P[1821] then collisionBatch[#collisionBatch+1] = {Part = P[1821], CanCollide = true} end if P[2189] then collisionBatch[#collisionBatch+1] = {Part = P[2189], CanCollide = true} end if P[1467] then collisionBatch[#collisionBatch+1] = {Part = P[1467], CanCollide = true} end if P[1918] then collisionBatch[#collisionBatch+1] = {Part = P[1918], CanCollide = true} end if P[1461] then collisionBatch[#collisionBatch+1] = {Part = P[1461], CanCollide = true} end if P[2247] then collisionBatch[#collisionBatch+1] = {Part = P[2247], CanCollide = true} end if P[95] then collisionBatch[#collisionBatch+1] = {Part = P[95], CanCollide = true} end if P[2365] then collisionBatch[#collisionBatch+1] = {Part = P[2365], CanCollide = true} end if P[1872] then collisionBatch[#collisionBatch+1] = {Part = P[1872], CanCollide = true} end if P[384] then collisionBatch[#collisionBatch+1] = {Part = P[384], CanCollide = true} end if P[173] then collisionBatch[#collisionBatch+1] = {Part = P[173], CanCollide = true} end if P[417] then collisionBatch[#collisionBatch+1] = {Part = P[417], CanCollide = true} end if P[929] then collisionBatch[#collisionBatch+1] = {Part = P[929], CanCollide = true} end if P[1260] then collisionBatch[#collisionBatch+1] = {Part = P[1260], CanCollide = true} end if P[939] then collisionBatch[#collisionBatch+1] = {Part = P[939], CanCollide = true} end if P[654] then collisionBatch[#collisionBatch+1] = {Part = P[654], CanCollide = true} end if P[1038] then collisionBatch[#collisionBatch+1] = {Part = P[1038], CanCollide = true} end if P[954] then collisionBatch[#collisionBatch+1] = {Part = P[954], CanCollide = true} end if P[135] then collisionBatch[#collisionBatch+1] = {Part = P[135], CanCollide = true} end if P[2491] then collisionBatch[#collisionBatch+1] = {Part = P[2491], CanCollide = true} end if P[1965] then collisionBatch[#collisionBatch+1] = {Part = P[1965], CanCollide = true} end if P[2070] then collisionBatch[#collisionBatch+1] = {Part = P[2070], CanCollide = true} end if P[535] then collisionBatch[#collisionBatch+1] = {Part = P[535], CanCollide = true} end if P[1277] then collisionBatch[#collisionBatch+1] = {Part = P[1277], CanCollide = true} end if P[2457] then collisionBatch[#collisionBatch+1] = {Part = P[2457], CanCollide = true} end if P[1993] then collisionBatch[#collisionBatch+1] = {Part = P[1993], CanCollide = true} end if P[646] then collisionBatch[#collisionBatch+1] = {Part = P[646], CanCollide = true} end if P[1580] then collisionBatch[#collisionBatch+1] = {Part = P[1580], CanCollide = true} end if P[2240] then collisionBatch[#collisionBatch+1] = {Part = P[2240], CanCollide = true} end if P[1187] then collisionBatch[#collisionBatch+1] = {Part = P[1187], CanCollide = true} end if P[1754] then collisionBatch[#collisionBatch+1] = {Part = P[1754], CanCollide = true} end if P[886] then collisionBatch[#collisionBatch+1] = {Part = P[886], CanCollide = true} end if P[1391] then collisionBatch[#collisionBatch+1] = {Part = P[1391], CanCollide = true} end if P[1829] then collisionBatch[#collisionBatch+1] = {Part = P[1829], CanCollide = true} end if P[418] then collisionBatch[#collisionBatch+1] = {Part = P[418], CanCollide = true} end if P[1171] then collisionBatch[#collisionBatch+1] = {Part = P[1171], CanCollide = true} end if P[2963] then collisionBatch[#collisionBatch+1] = {Part = P[2963], CanCollide = true} end if P[2074] then collisionBatch[#collisionBatch+1] = {Part = P[2074], CanCollide = true} end if P[305] then collisionBatch[#collisionBatch+1] = {Part = P[305], CanCollide = true} end if P[632] then collisionBatch[#collisionBatch+1] = {Part = P[632], CanCollide = true} end if P[2493] then collisionBatch[#collisionBatch+1] = {Part = P[2493], CanCollide = true} end if P[907] then collisionBatch[#collisionBatch+1] = {Part = P[907], CanCollide = true} end if P[774] then collisionBatch[#collisionBatch+1] = {Part = P[774], CanCollide = true} end if P[601] then collisionBatch[#collisionBatch+1] = {Part = P[601], CanCollide = true} end if P[945] then collisionBatch[#collisionBatch+1] = {Part = P[945], CanCollide = true} end if P[549] then collisionBatch[#collisionBatch+1] = {Part = P[549], CanCollide = true} end if P[1598] then collisionBatch[#collisionBatch+1] = {Part = P[1598], CanCollide = true} end if P[2460] then collisionBatch[#collisionBatch+1] = {Part = P[2460], CanCollide = true} end if P[1225] then collisionBatch[#collisionBatch+1] = {Part = P[1225], CanCollide = true} end if P[2713] then collisionBatch[#collisionBatch+1] = {Part = P[2713], CanCollide = true} end if P[787] then collisionBatch[#collisionBatch+1] = {Part = P[787], CanCollide = true} end if P[1054] then collisionBatch[#collisionBatch+1] = {Part = P[1054], CanCollide = true} end if P[241] then collisionBatch[#collisionBatch+1] = {Part = P[241], CanCollide = true} end if P[1122] then collisionBatch[#collisionBatch+1] = {Part = P[1122], CanCollide = true} end if P[904] then collisionBatch[#collisionBatch+1] = {Part = P[904], CanCollide = true} end if P[1184] then collisionBatch[#collisionBatch+1] = {Part = P[1184], CanCollide = true} end if P[2435] then collisionBatch[#collisionBatch+1] = {Part = P[2435], CanCollide = true} end if P[1800] then collisionBatch[#collisionBatch+1] = {Part = P[1800], CanCollide = true} end if P[3216] then collisionBatch[#collisionBatch+1] = {Part = P[3216], CanCollide = true} end if P[494] then collisionBatch[#collisionBatch+1] = {Part = P[494], CanCollide = true} end if P[344] then collisionBatch[#collisionBatch+1] = {Part = P[344], CanCollide = true} end if P[908] then collisionBatch[#collisionBatch+1] = {Part = P[908], CanCollide = true} end if P[1388] then collisionBatch[#collisionBatch+1] = {Part = P[1388], CanCollide = true} end if P[1950] then collisionBatch[#collisionBatch+1] = {Part = P[1950], CanCollide = true} end if P[892] then collisionBatch[#collisionBatch+1] = {Part = P[892], CanCollide = true} end if P[576] then collisionBatch[#collisionBatch+1] = {Part = P[576], CanCollide = true} end if P[450] then collisionBatch[#collisionBatch+1] = {Part = P[450], CanCollide = true} end if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = true} end if P[1249] then collisionBatch[#collisionBatch+1] = {Part = P[1249], CanCollide = true} end if P[1201] then collisionBatch[#collisionBatch+1] = {Part = P[1201], CanCollide = true} end if P[347] then collisionBatch[#collisionBatch+1] = {Part = P[347], CanCollide = true} end if P[1675] then collisionBatch[#collisionBatch+1] = {Part = P[1675], CanCollide = true} end if P[1851] then collisionBatch[#collisionBatch+1] = {Part = P[1851], CanCollide = true} end if P[2320] then collisionBatch[#collisionBatch+1] = {Part = P[2320], CanCollide = true} end if P[2698] then collisionBatch[#collisionBatch+1] = {Part = P[2698], CanCollide = true} end if P[2272] then collisionBatch[#collisionBatch+1] = {Part = P[2272], CanCollide = true} end if P[1378] then collisionBatch[#collisionBatch+1] = {Part = P[1378], CanCollide = true} end if P[2410] then collisionBatch[#collisionBatch+1] = {Part = P[2410], CanCollide = true} end if P[663] then collisionBatch[#collisionBatch+1] = {Part = P[663], CanCollide = true} end if P[1524] then collisionBatch[#collisionBatch+1] = {Part = P[1524], CanCollide = true} end if P[2030] then collisionBatch[#collisionBatch+1] = {Part = P[2030], CanCollide = true} end if P[621] then collisionBatch[#collisionBatch+1] = {Part = P[621], CanCollide = true} end if P[1875] then collisionBatch[#collisionBatch+1] = {Part = P[1875], CanCollide = true} end if P[3239] then collisionBatch[#collisionBatch+1] = {Part = P[3239], CanCollide = true} end if P[1224] then collisionBatch[#collisionBatch+1] = {Part = P[1224], CanCollide = true} end if P[979] then collisionBatch[#collisionBatch+1] = {Part = P[979], CanCollide = true} end if P[2043] then collisionBatch[#collisionBatch+1] = {Part = P[2043], CanCollide = true} end if P[452] then collisionBatch[#collisionBatch+1] = {Part = P[452], CanCollide = true} end if P[1891] then collisionBatch[#collisionBatch+1] = {Part = P[1891], CanCollide = true} end if P[2267] then collisionBatch[#collisionBatch+1] = {Part = P[2267], CanCollide = true} end if P[1127] then collisionBatch[#collisionBatch+1] = {Part = P[1127], CanCollide = true} end if P[2125] then collisionBatch[#collisionBatch+1] = {Part = P[2125], CanCollide = true} end if P[3254] then collisionBatch[#collisionBatch+1] = {Part = P[3254], CanCollide = true} end if P[509] then collisionBatch[#collisionBatch+1] = {Part = P[509], CanCollide = true} end if P[543] then collisionBatch[#collisionBatch+1] = {Part = P[543], CanCollide = true} end if P[1263] then collisionBatch[#collisionBatch+1] = {Part = P[1263], CanCollide = true} end if P[1275] then collisionBatch[#collisionBatch+1] = {Part = P[1275], CanCollide = true} end if P[1341] then collisionBatch[#collisionBatch+1] = {Part = P[1341], CanCollide = true} end if P[676] then collisionBatch[#collisionBatch+1] = {Part = P[676], CanCollide = true} end if P[2754] then collisionBatch[#collisionBatch+1] = {Part = P[2754], CanCollide = true} end if P[2287] then collisionBatch[#collisionBatch+1] = {Part = P[2287], CanCollide = true} end if P[942] then collisionBatch[#collisionBatch+1] = {Part = P[942], CanCollide = true} end if P[764] then collisionBatch[#collisionBatch+1] = {Part = P[764], CanCollide = true} end if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end if P[1430] then collisionBatch[#collisionBatch+1] = {Part = P[1430], CanCollide = true} end if P[2735] then collisionBatch[#collisionBatch+1] = {Part = P[2735], CanCollide = true} end if P[2507] then collisionBatch[#collisionBatch+1] = {Part = P[2507], CanCollide = true} end if P[1574] then collisionBatch[#collisionBatch+1] = {Part = P[1574], CanCollide = true} end if P[403] then collisionBatch[#collisionBatch+1] = {Part = P[403], CanCollide = true} end if P[2211] then collisionBatch[#collisionBatch+1] = {Part = P[2211], CanCollide = true} end if P[2787] then collisionBatch[#collisionBatch+1] = {Part = P[2787], CanCollide = true} end if P[781] then collisionBatch[#collisionBatch+1] = {Part = P[781], CanCollide = true} end if P[2156] then collisionBatch[#collisionBatch+1] = {Part = P[2156], CanCollide = true} end if P[1150] then collisionBatch[#collisionBatch+1] = {Part = P[1150], CanCollide = true} end if P[1783] then collisionBatch[#collisionBatch+1] = {Part = P[1783], CanCollide = true} end if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = true} end if P[1691] then collisionBatch[#collisionBatch+1] = {Part = P[1691], CanCollide = true} end if P[963] then collisionBatch[#collisionBatch+1] = {Part = P[963], CanCollide = true} end if P[2223] then collisionBatch[#collisionBatch+1] = {Part = P[2223], CanCollide = true} end if P[2058] then collisionBatch[#collisionBatch+1] = {Part = P[2058], CanCollide = true} end if P[116] then collisionBatch[#collisionBatch+1] = {Part = P[116], CanCollide = true} end if P[1144] then collisionBatch[#collisionBatch+1] = {Part = P[1144], CanCollide = true} end if P[2932] then collisionBatch[#collisionBatch+1] = {Part = P[2932], CanCollide = true} end if P[1013] then collisionBatch[#collisionBatch+1] = {Part = P[1013], CanCollide = true} end if P[2759] then collisionBatch[#collisionBatch+1] = {Part = P[2759], CanCollide = true} end if P[313] then collisionBatch[#collisionBatch+1] = {Part = P[313], CanCollide = true} end if P[1059] then collisionBatch[#collisionBatch+1] = {Part = P[1059], CanCollide = true} end if P[2244] then collisionBatch[#collisionBatch+1] = {Part = P[2244], CanCollide = true} end if P[53] then collisionBatch[#collisionBatch+1] = {Part = P[53], CanCollide = false} end if P[1190] then collisionBatch[#collisionBatch+1] = {Part = P[1190], CanCollide = true} end if P[221] then collisionBatch[#collisionBatch+1] = {Part = P[221], CanCollide = false} end if P[2390] then collisionBatch[#collisionBatch+1] = {Part = P[2390], CanCollide = true} end if P[213] then collisionBatch[#collisionBatch+1] = {Part = P[213], CanCollide = true} end if P[211] then collisionBatch[#collisionBatch+1] = {Part = P[211], CanCollide = true} end if P[740] then collisionBatch[#collisionBatch+1] = {Part = P[740], CanCollide = true} end if P[1331] then collisionBatch[#collisionBatch+1] = {Part = P[1331], CanCollide = true} end if P[1662] then collisionBatch[#collisionBatch+1] = {Part = P[1662], CanCollide = true} end if P[722] then collisionBatch[#collisionBatch+1] = {Part = P[722], CanCollide = true} end if P[1824] then collisionBatch[#collisionBatch+1] = {Part = P[1824], CanCollide = true} end if P[919] then collisionBatch[#collisionBatch+1] = {Part = P[919], CanCollide = true} end if P[295] then collisionBatch[#collisionBatch+1] = {Part = P[295], CanCollide = true} end if P[1847] then collisionBatch[#collisionBatch+1] = {Part = P[1847], CanCollide = true} end if P[1573] then collisionBatch[#collisionBatch+1] = {Part = P[1573], CanCollide = true} end if P[267] then collisionBatch[#collisionBatch+1] = {Part = P[267], CanCollide = true} end if P[1425] then collisionBatch[#collisionBatch+1] = {Part = P[1425], CanCollide = true} end if P[1343] then collisionBatch[#collisionBatch+1] = {Part = P[1343], CanCollide = true} end if P[1550] then collisionBatch[#collisionBatch+1] = {Part = P[1550], CanCollide = true} end if P[1205] then collisionBatch[#collisionBatch+1] = {Part = P[1205], CanCollide = true} end if P[2648] then collisionBatch[#collisionBatch+1] = {Part = P[2648], CanCollide = true} end if P[867] then collisionBatch[#collisionBatch+1] = {Part = P[867], CanCollide = true} end if P[1185] then collisionBatch[#collisionBatch+1] = {Part = P[1185], CanCollide = true} end if P[1896] then collisionBatch[#collisionBatch+1] = {Part = P[1896], CanCollide = true} end if P[913] then collisionBatch[#collisionBatch+1] = {Part = P[913], CanCollide = true} end if P[1080] then collisionBatch[#collisionBatch+1] = {Part = P[1080], CanCollide = true} end if P[2697] then collisionBatch[#collisionBatch+1] = {Part = P[2697], CanCollide = true} end if P[1137] then collisionBatch[#collisionBatch+1] = {Part = P[1137], CanCollide = true} end if P[1775] then collisionBatch[#collisionBatch+1] = {Part = P[1775], CanCollide = true} end if P[1812] then collisionBatch[#collisionBatch+1] = {Part = P[1812], CanCollide = true} end if P[202] then collisionBatch[#collisionBatch+1] = {Part = P[202], CanCollide = true} end if P[613] then collisionBatch[#collisionBatch+1] = {Part = P[613], CanCollide = true} end if P[280] then collisionBatch[#collisionBatch+1] = {Part = P[280], CanCollide = true} end if P[819] then collisionBatch[#collisionBatch+1] = {Part = P[819], CanCollide = true} end if P[110] then collisionBatch[#collisionBatch+1] = {Part = P[110], CanCollide = true} end if P[2102] then collisionBatch[#collisionBatch+1] = {Part = P[2102], CanCollide = true} end if P[2226] then collisionBatch[#collisionBatch+1] = {Part = P[2226], CanCollide = true} end if P[2847] then collisionBatch[#collisionBatch+1] = {Part = P[2847], CanCollide = true} end if P[286] then collisionBatch[#collisionBatch+1] = {Part = P[286], CanCollide = true} end if P[2385] then collisionBatch[#collisionBatch+1] = {Part = P[2385], CanCollide = true} end if P[1364] then collisionBatch[#collisionBatch+1] = {Part = P[1364], CanCollide = true} end if P[2841] then collisionBatch[#collisionBatch+1] = {Part = P[2841], CanCollide = true} end if P[705] then collisionBatch[#collisionBatch+1] = {Part = P[705], CanCollide = true} end if P[2647] then collisionBatch[#collisionBatch+1] = {Part = P[2647], CanCollide = true} end if P[2454] then collisionBatch[#collisionBatch+1] = {Part = P[2454], CanCollide = true} end if P[2158] then collisionBatch[#collisionBatch+1] = {Part = P[2158], CanCollide = true} end if P[1236] then collisionBatch[#collisionBatch+1] = {Part = P[1236], CanCollide = true} end if P[1242] then collisionBatch[#collisionBatch+1] = {Part = P[1242], CanCollide = true} end if P[440] then collisionBatch[#collisionBatch+1] = {Part = P[440], CanCollide = true} end if P[363] then collisionBatch[#collisionBatch+1] = {Part = P[363], CanCollide = true} end if P[2432] then collisionBatch[#collisionBatch+1] = {Part = P[2432], CanCollide = true} end if P[2212] then collisionBatch[#collisionBatch+1] = {Part = P[2212], CanCollide = true} end if P[484] then collisionBatch[#collisionBatch+1] = {Part = P[484], CanCollide = true} end if P[1921] then collisionBatch[#collisionBatch+1] = {Part = P[1921], CanCollide = true} end if P[999] then collisionBatch[#collisionBatch+1] = {Part = P[999], CanCollide = true} end if P[465] then collisionBatch[#collisionBatch+1] = {Part = P[465], CanCollide = true} end if P[959] then collisionBatch[#collisionBatch+1] = {Part = P[959], CanCollide = true} end if P[803] then collisionBatch[#collisionBatch+1] = {Part = P[803], CanCollide = true} end if P[1411] then collisionBatch[#collisionBatch+1] = {Part = P[1411], CanCollide = true} end if P[1753] then collisionBatch[#collisionBatch+1] = {Part = P[1753], CanCollide = true} end if P[1458] then collisionBatch[#collisionBatch+1] = {Part = P[1458], CanCollide = true} end if P[2122] then collisionBatch[#collisionBatch+1] = {Part = P[2122], CanCollide = true} end if P[1956] then collisionBatch[#collisionBatch+1] = {Part = P[1956], CanCollide = true} end if P[916] then collisionBatch[#collisionBatch+1] = {Part = P[916], CanCollide = true} end if P[218] then collisionBatch[#collisionBatch+1] = {Part = P[218], CanCollide = true} end if P[516] then collisionBatch[#collisionBatch+1] = {Part = P[516], CanCollide = true} end if P[1736] then collisionBatch[#collisionBatch+1] = {Part = P[1736], CanCollide = true} end if P[491] then collisionBatch[#collisionBatch+1] = {Part = P[491], CanCollide = true} end if P[2696] then collisionBatch[#collisionBatch+1] = {Part = P[2696], CanCollide = true} end if P[1991] then collisionBatch[#collisionBatch+1] = {Part = P[1991], CanCollide = true} end if P[2329] then collisionBatch[#collisionBatch+1] = {Part = P[2329], CanCollide = true} end if P[1360] then collisionBatch[#collisionBatch+1] = {Part = P[1360], CanCollide = true} end if P[2056] then collisionBatch[#collisionBatch+1] = {Part = P[2056], CanCollide = true} end if P[1332] then collisionBatch[#collisionBatch+1] = {Part = P[1332], CanCollide = true} end if P[2011] then collisionBatch[#collisionBatch+1] = {Part = P[2011], CanCollide = true} end if P[958] then collisionBatch[#collisionBatch+1] = {Part = P[958], CanCollide = true} end if P[911] then collisionBatch[#collisionBatch+1] = {Part = P[911], CanCollide = true} end if P[614] then collisionBatch[#collisionBatch+1] = {Part = P[614], CanCollide = true} end if P[315] then collisionBatch[#collisionBatch+1] = {Part = P[315], CanCollide = true} end if P[2966] then collisionBatch[#collisionBatch+1] = {Part = P[2966], CanCollide = true} end if P[1666] then collisionBatch[#collisionBatch+1] = {Part = P[1666], CanCollide = true} end if P[1673] then collisionBatch[#collisionBatch+1] = {Part = P[1673], CanCollide = true} end if P[1198] then collisionBatch[#collisionBatch+1] = {Part = P[1198], CanCollide = true} end if P[1432] then collisionBatch[#collisionBatch+1] = {Part = P[1432], CanCollide = true} end if P[2149] then collisionBatch[#collisionBatch+1] = {Part = P[2149], CanCollide = true} end if P[1676] then collisionBatch[#collisionBatch+1] = {Part = P[1676], CanCollide = true} end if P[776] then collisionBatch[#collisionBatch+1] = {Part = P[776], CanCollide = true} end if P[983] then collisionBatch[#collisionBatch+1] = {Part = P[983], CanCollide = true} end if P[2276] then collisionBatch[#collisionBatch+1] = {Part = P[2276], CanCollide = true} end if P[993] then collisionBatch[#collisionBatch+1] = {Part = P[993], CanCollide = true} end if P[2948] then collisionBatch[#collisionBatch+1] = {Part = P[2948], CanCollide = true} end if P[1132] then collisionBatch[#collisionBatch+1] = {Part = P[1132], CanCollide = true} end if P[1794] then collisionBatch[#collisionBatch+1] = {Part = P[1794], CanCollide = true} end if P[414] then collisionBatch[#collisionBatch+1] = {Part = P[414], CanCollide = true} end if P[1415] then collisionBatch[#collisionBatch+1] = {Part = P[1415], CanCollide = true} end if P[1740] then collisionBatch[#collisionBatch+1] = {Part = P[1740], CanCollide = true} end if P[2022] then collisionBatch[#collisionBatch+1] = {Part = P[2022], CanCollide = true} end if P[377] then collisionBatch[#collisionBatch+1] = {Part = P[377], CanCollide = true} end if P[366] then collisionBatch[#collisionBatch+1] = {Part = P[366], CanCollide = true} end if P[800] then collisionBatch[#collisionBatch+1] = {Part = P[800], CanCollide = true} end if P[532] then collisionBatch[#collisionBatch+1] = {Part = P[532], CanCollide = true} end if P[312] then collisionBatch[#collisionBatch+1] = {Part = P[312], CanCollide = true} end if P[432] then collisionBatch[#collisionBatch+1] = {Part = P[432], CanCollide = true} end if P[1764] then collisionBatch[#collisionBatch+1] = {Part = P[1764], CanCollide = true} end if P[638] then collisionBatch[#collisionBatch+1] = {Part = P[638], CanCollide = true} end if P[557] then collisionBatch[#collisionBatch+1] = {Part = P[557], CanCollide = true} end if P[1078] then collisionBatch[#collisionBatch+1] = {Part = P[1078], CanCollide = true} end if P[2251] then collisionBatch[#collisionBatch+1] = {Part = P[2251], CanCollide = true} end if P[60] then collisionBatch[#collisionBatch+1] = {Part = P[60], CanCollide = false} end if P[570] then collisionBatch[#collisionBatch+1] = {Part = P[570], CanCollide = true} end if P[720] then collisionBatch[#collisionBatch+1] = {Part = P[720], CanCollide = true} end if P[1371] then collisionBatch[#collisionBatch+1] = {Part = P[1371], CanCollide = true} end if P[1860] then collisionBatch[#collisionBatch+1] = {Part = P[1860], CanCollide = true} end if P[971] then collisionBatch[#collisionBatch+1] = {Part = P[971], CanCollide = true} end if P[2575] then collisionBatch[#collisionBatch+1] = {Part = P[2575], CanCollide = false} end if P[1265] then collisionBatch[#collisionBatch+1] = {Part = P[1265], CanCollide = true} end if P[1853] then collisionBatch[#collisionBatch+1] = {Part = P[1853], CanCollide = true} end if P[1982] then collisionBatch[#collisionBatch+1] = {Part = P[1982], CanCollide = true} end if P[2412] then collisionBatch[#collisionBatch+1] = {Part = P[2412], CanCollide = true} end if P[2371] then collisionBatch[#collisionBatch+1] = {Part = P[2371], CanCollide = true} end if P[2776] then collisionBatch[#collisionBatch+1] = {Part = P[2776], CanCollide = true} end if P[1142] then collisionBatch[#collisionBatch+1] = {Part = P[1142], CanCollide = true} end if P[405] then collisionBatch[#collisionBatch+1] = {Part = P[405], CanCollide = true} end if P[2860] then collisionBatch[#collisionBatch+1] = {Part = P[2860], CanCollide = true} end if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end if P[411] then collisionBatch[#collisionBatch+1] = {Part = P[411], CanCollide = true} end if P[2368] then collisionBatch[#collisionBatch+1] = {Part = P[2368], CanCollide = true} end if P[1007] then collisionBatch[#collisionBatch+1] = {Part = P[1007], CanCollide = true} end if P[1354] then collisionBatch[#collisionBatch+1] = {Part = P[1354], CanCollide = true} end if P[507] then collisionBatch[#collisionBatch+1] = {Part = P[507], CanCollide = true} end if P[995] then collisionBatch[#collisionBatch+1] = {Part = P[995], CanCollide = true} end if P[2954] then collisionBatch[#collisionBatch+1] = {Part = P[2954], CanCollide = true} end if P[864] then collisionBatch[#collisionBatch+1] = {Part = P[864], CanCollide = true} end if P[2141] then collisionBatch[#collisionBatch+1] = {Part = P[2141], CanCollide = true} end if P[1238] then collisionBatch[#collisionBatch+1] = {Part = P[1238], CanCollide = true} end if P[289] then collisionBatch[#collisionBatch+1] = {Part = P[289], CanCollide = true} end if P[1474] then collisionBatch[#collisionBatch+1] = {Part = P[1474], CanCollide = true} end if P[2195] then collisionBatch[#collisionBatch+1] = {Part = P[2195], CanCollide = true} end if P[2858] then collisionBatch[#collisionBatch+1] = {Part = P[2858], CanCollide = true} end if P[1572] then collisionBatch[#collisionBatch+1] = {Part = P[1572], CanCollide = true} end if P[880] then collisionBatch[#collisionBatch+1] = {Part = P[880], CanCollide = true} end if P[198] then collisionBatch[#collisionBatch+1] = {Part = P[198], CanCollide = true} end if P[814] then collisionBatch[#collisionBatch+1] = {Part = P[814], CanCollide = true} end if P[193] then collisionBatch[#collisionBatch+1] = {Part = P[193], CanCollide = true} end if P[2969] then collisionBatch[#collisionBatch+1] = {Part = P[2969], CanCollide = true} end if P[1004] then collisionBatch[#collisionBatch+1] = {Part = P[1004], CanCollide = true} end if P[521] then collisionBatch[#collisionBatch+1] = {Part = P[521], CanCollide = true} end if P[1492] then collisionBatch[#collisionBatch+1] = {Part = P[1492], CanCollide = true} end if P[1842] then collisionBatch[#collisionBatch+1] = {Part = P[1842], CanCollide = true} end if P[1155] then collisionBatch[#collisionBatch+1] = {Part = P[1155], CanCollide = true} end if P[1274] then collisionBatch[#collisionBatch+1] = {Part = P[1274], CanCollide = true} end if P[1385] then collisionBatch[#collisionBatch+1] = {Part = P[1385], CanCollide = true} end if P[1302] then collisionBatch[#collisionBatch+1] = {Part = P[1302], CanCollide = true} end if P[1635] then collisionBatch[#collisionBatch+1] = {Part = P[1635], CanCollide = true} end if P[1291] then collisionBatch[#collisionBatch+1] = {Part = P[1291], CanCollide = true} end if P[2518] then collisionBatch[#collisionBatch+1] = {Part = P[2518], CanCollide = false} end if P[2910] then collisionBatch[#collisionBatch+1] = {Part = P[2910], CanCollide = true} end if P[2808] then collisionBatch[#collisionBatch+1] = {Part = P[2808], CanCollide = true} end if P[1654] then collisionBatch[#collisionBatch+1] = {Part = P[1654], CanCollide = true} end if P[336] then collisionBatch[#collisionBatch+1] = {Part = P[336], CanCollide = true} end if P[454] then collisionBatch[#collisionBatch+1] = {Part = P[454], CanCollide = true} end if P[693] then collisionBatch[#collisionBatch+1] = {Part = P[693], CanCollide = true} end if P[1406] then collisionBatch[#collisionBatch+1] = {Part = P[1406], CanCollide = true} end if P[2048] then collisionBatch[#collisionBatch+1] = {Part = P[2048], CanCollide = true} end if P[499] then collisionBatch[#collisionBatch+1] = {Part = P[499], CanCollide = true} end if P[342] then collisionBatch[#collisionBatch+1] = {Part = P[342], CanCollide = true} end if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end if P[1099] then collisionBatch[#collisionBatch+1] = {Part = P[1099], CanCollide = true} end if P[2666] then collisionBatch[#collisionBatch+1] = {Part = P[2666], CanCollide = true} end if P[2714] then collisionBatch[#collisionBatch+1] = {Part = P[2714], CanCollide = true} end if P[2653] then collisionBatch[#collisionBatch+1] = {Part = P[2653], CanCollide = true} end if P[2359] then collisionBatch[#collisionBatch+1] = {Part = P[2359], CanCollide = true} end if P[224] then collisionBatch[#collisionBatch+1] = {Part = P[224], CanCollide = true} end if P[1383] then collisionBatch[#collisionBatch+1] = {Part = P[1383], CanCollide = true} end if P[988] then collisionBatch[#collisionBatch+1] = {Part = P[988], CanCollide = true} end if P[2884] then collisionBatch[#collisionBatch+1] = {Part = P[2884], CanCollide = true} end if P[394] then collisionBatch[#collisionBatch+1] = {Part = P[394], CanCollide = true} end if P[1258] then collisionBatch[#collisionBatch+1] = {Part = P[1258], CanCollide = true} end if P[1578] then collisionBatch[#collisionBatch+1] = {Part = P[1578], CanCollide = true} end if P[2401] then collisionBatch[#collisionBatch+1] = {Part = P[2401], CanCollide = true} end if P[1814] then collisionBatch[#collisionBatch+1] = {Part = P[1814], CanCollide = true} end if P[564] then collisionBatch[#collisionBatch+1] = {Part = P[564], CanCollide = true} end if P[793] then collisionBatch[#collisionBatch+1] = {Part = P[793], CanCollide = true} end if P[920] then collisionBatch[#collisionBatch+1] = {Part = P[920], CanCollide = true} end if P[374] then collisionBatch[#collisionBatch+1] = {Part = P[374], CanCollide = true} end if P[1033] then collisionBatch[#collisionBatch+1] = {Part = P[1033], CanCollide = true} end if P[1017] then collisionBatch[#collisionBatch+1] = {Part = P[1017], CanCollide = true} end if P[2196] then collisionBatch[#collisionBatch+1] = {Part = P[2196], CanCollide = true} end if P[1145] then collisionBatch[#collisionBatch+1] = {Part = P[1145], CanCollide = true} end if P[2765] then collisionBatch[#collisionBatch+1] = {Part = P[2765], CanCollide = true} end if P[1339] then collisionBatch[#collisionBatch+1] = {Part = P[1339], CanCollide = true} end if P[2510] then collisionBatch[#collisionBatch+1] = {Part = P[2510], CanCollide = true} end if P[1643] then collisionBatch[#collisionBatch+1] = {Part = P[1643], CanCollide = true} end if P[3214] then collisionBatch[#collisionBatch+1] = {Part = P[3214], CanCollide = true} end if P[2219] then collisionBatch[#collisionBatch+1] = {Part = P[2219], CanCollide = true} end if P[2942] then collisionBatch[#collisionBatch+1] = {Part = P[2942], CanCollide = true} end if P[2740] then collisionBatch[#collisionBatch+1] = {Part = P[2740], CanCollide = true} end if P[2896] then collisionBatch[#collisionBatch+1] = {Part = P[2896], CanCollide = true} end if P[111] then collisionBatch[#collisionBatch+1] = {Part = P[111], CanCollide = true} end if P[355] then collisionBatch[#collisionBatch+1] = {Part = P[355], CanCollide = true} end if P[709] then collisionBatch[#collisionBatch+1] = {Part = P[709], CanCollide = true} end if P[2353] then collisionBatch[#collisionBatch+1] = {Part = P[2353], CanCollide = true} end if P[1231] then collisionBatch[#collisionBatch+1] = {Part = P[1231], CanCollide = true} end if P[419] then collisionBatch[#collisionBatch+1] = {Part = P[419], CanCollide = true} end if P[1879] then collisionBatch[#collisionBatch+1] = {Part = P[1879], CanCollide = true} end if P[2813] then collisionBatch[#collisionBatch+1] = {Part = P[2813], CanCollide = true} end if P[2138] then collisionBatch[#collisionBatch+1] = {Part = P[2138], CanCollide = true} end if P[2299] then collisionBatch[#collisionBatch+1] = {Part = P[2299], CanCollide = true} end if P[2186] then collisionBatch[#collisionBatch+1] = {Part = P[2186], CanCollide = true} end if P[696] then collisionBatch[#collisionBatch+1] = {Part = P[696], CanCollide = true} end if P[2462] then collisionBatch[#collisionBatch+1] = {Part = P[2462], CanCollide = true} end if P[1798] then collisionBatch[#collisionBatch+1] = {Part = P[1798], CanCollide = true} end if P[88] then collisionBatch[#collisionBatch+1] = {Part = P[88], CanCollide = true} end if P[1546] then collisionBatch[#collisionBatch+1] = {Part = P[1546], CanCollide = true} end if P[728] then collisionBatch[#collisionBatch+1] = {Part = P[728], CanCollide = true} end if P[1899] then collisionBatch[#collisionBatch+1] = {Part = P[1899], CanCollide = true} end if P[730] then collisionBatch[#collisionBatch+1] = {Part = P[730], CanCollide = true} end if P[1327] then collisionBatch[#collisionBatch+1] = {Part = P[1327], CanCollide = true} end if P[1636] then collisionBatch[#collisionBatch+1] = {Part = P[1636], CanCollide = true} end if P[457] then collisionBatch[#collisionBatch+1] = {Part = P[457], CanCollide = true} end if P[2181] then collisionBatch[#collisionBatch+1] = {Part = P[2181], CanCollide = true} end if P[1129] then collisionBatch[#collisionBatch+1] = {Part = P[1129], CanCollide = true} end if P[2458] then collisionBatch[#collisionBatch+1] = {Part = P[2458], CanCollide = true} end if P[1559] then collisionBatch[#collisionBatch+1] = {Part = P[1559], CanCollide = true} end if P[2755] then collisionBatch[#collisionBatch+1] = {Part = P[2755], CanCollide = true} end if P[2341] then collisionBatch[#collisionBatch+1] = {Part = P[2341], CanCollide = true} end if P[2191] then collisionBatch[#collisionBatch+1] = {Part = P[2191], CanCollide = true} end if P[214] then collisionBatch[#collisionBatch+1] = {Part = P[214], CanCollide = true} end if P[2837] then collisionBatch[#collisionBatch+1] = {Part = P[2837], CanCollide = true} end if P[842] then collisionBatch[#collisionBatch+1] = {Part = P[842], CanCollide = true} end if P[1445] then collisionBatch[#collisionBatch+1] = {Part = P[1445], CanCollide = true} end if P[1780] then collisionBatch[#collisionBatch+1] = {Part = P[1780], CanCollide = true} end if P[2145] then collisionBatch[#collisionBatch+1] = {Part = P[2145], CanCollide = true} end if P[820] then collisionBatch[#collisionBatch+1] = {Part = P[820], CanCollide = true} end if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end if P[1901] then collisionBatch[#collisionBatch+1] = {Part = P[1901], CanCollide = true} end if P[1790] then collisionBatch[#collisionBatch+1] = {Part = P[1790], CanCollide = true} end if P[1648] then collisionBatch[#collisionBatch+1] = {Part = P[1648], CanCollide = true} end if P[1376] then collisionBatch[#collisionBatch+1] = {Part = P[1376], CanCollide = true} end if P[472] then collisionBatch[#collisionBatch+1] = {Part = P[472], CanCollide = true} end if P[2929] then collisionBatch[#collisionBatch+1] = {Part = P[2929], CanCollide = true} end if P[1713] then collisionBatch[#collisionBatch+1] = {Part = P[1713], CanCollide = true} end if P[3218] then collisionBatch[#collisionBatch+1] = {Part = P[3218], CanCollide = true} end if P[1556] then collisionBatch[#collisionBatch+1] = {Part = P[1556], CanCollide = true} end if P[2845] then collisionBatch[#collisionBatch+1] = {Part = P[2845], CanCollide = true} end if P[1314] then collisionBatch[#collisionBatch+1] = {Part = P[1314], CanCollide = true} end if P[2649] then collisionBatch[#collisionBatch+1] = {Part = P[2649], CanCollide = true} end if P[1057] then collisionBatch[#collisionBatch+1] = {Part = P[1057], CanCollide = true} end if P[1394] then collisionBatch[#collisionBatch+1] = {Part = P[1394], CanCollide = true} end if P[2293] then collisionBatch[#collisionBatch+1] = {Part = P[2293], CanCollide = true} end if P[1037] then collisionBatch[#collisionBatch+1] = {Part = P[1037], CanCollide = true} end if P[2078] then collisionBatch[#collisionBatch+1] = {Part = P[2078], CanCollide = true} end if P[392] then collisionBatch[#collisionBatch+1] = {Part = P[392], CanCollide = true} end if P[3131] then collisionBatch[#collisionBatch+1] = {Part = P[3131], CanCollide = true} end if P[219] then collisionBatch[#collisionBatch+1] = {Part = P[219], CanCollide = true} end if P[396] then collisionBatch[#collisionBatch+1] = {Part = P[396], CanCollide = true} end if P[2513] then collisionBatch[#collisionBatch+1] = {Part = P[2513], CanCollide = false} end if P[752] then collisionBatch[#collisionBatch+1] = {Part = P[752], CanCollide = true} end if P[2506] then collisionBatch[#collisionBatch+1] = {Part = P[2506], CanCollide = true} end if P[734] then collisionBatch[#collisionBatch+1] = {Part = P[734], CanCollide = true} end if P[1947] then collisionBatch[#collisionBatch+1] = {Part = P[1947], CanCollide = true} end if P[1746] then collisionBatch[#collisionBatch+1] = {Part = P[1746], CanCollide = true} end if P[2886] then collisionBatch[#collisionBatch+1] = {Part = P[2886], CanCollide = true} end if P[3248] then collisionBatch[#collisionBatch+1] = {Part = P[3248], CanCollide = true} end if P[2682] then collisionBatch[#collisionBatch+1] = {Part = P[2682], CanCollide = true} end if P[2764] then collisionBatch[#collisionBatch+1] = {Part = P[2764], CanCollide = true} end if P[2281] then collisionBatch[#collisionBatch+1] = {Part = P[2281], CanCollide = true} end if P[3252] then collisionBatch[#collisionBatch+1] = {Part = P[3252], CanCollide = true} end if P[2785] then collisionBatch[#collisionBatch+1] = {Part = P[2785], CanCollide = true} end if P[3215] then collisionBatch[#collisionBatch+1] = {Part = P[3215], CanCollide = true} end if P[889] then collisionBatch[#collisionBatch+1] = {Part = P[889], CanCollide = true} end if P[3240] then collisionBatch[#collisionBatch+1] = {Part = P[3240], CanCollide = true} end if P[1626] then collisionBatch[#collisionBatch+1] = {Part = P[1626], CanCollide = true} end if P[2902] then collisionBatch[#collisionBatch+1] = {Part = P[2902], CanCollide = true} end if P[2062] then collisionBatch[#collisionBatch+1] = {Part = P[2062], CanCollide = true} end if P[244] then collisionBatch[#collisionBatch+1] = {Part = P[244], CanCollide = true} end if P[293] then collisionBatch[#collisionBatch+1] = {Part = P[293], CanCollide = true} end if P[2077] then collisionBatch[#collisionBatch+1] = {Part = P[2077], CanCollide = true} end if P[2481] then collisionBatch[#collisionBatch+1] = {Part = P[2481], CanCollide = true} end if P[726] then collisionBatch[#collisionBatch+1] = {Part = P[726], CanCollide = true} end if P[1784] then collisionBatch[#collisionBatch+1] = {Part = P[1784], CanCollide = true} end if P[991] then collisionBatch[#collisionBatch+1] = {Part = P[991], CanCollide = true} end if P[1159] then collisionBatch[#collisionBatch+1] = {Part = P[1159], CanCollide = true} end if P[530] then collisionBatch[#collisionBatch+1] = {Part = P[530], CanCollide = true} end if P[2305] then collisionBatch[#collisionBatch+1] = {Part = P[2305], CanCollide = true} end if P[163] then collisionBatch[#collisionBatch+1] = {Part = P[163], CanCollide = true} end if P[2835] then collisionBatch[#collisionBatch+1] = {Part = P[2835], CanCollide = true} end if P[1106] then collisionBatch[#collisionBatch+1] = {Part = P[1106], CanCollide = true} end if P[1989] then collisionBatch[#collisionBatch+1] = {Part = P[1989], CanCollide = true} end if P[1034] then collisionBatch[#collisionBatch+1] = {Part = P[1034], CanCollide = true} end if P[1172] then collisionBatch[#collisionBatch+1] = {Part = P[1172], CanCollide = true} end if P[580] then collisionBatch[#collisionBatch+1] = {Part = P[580], CanCollide = true} end if P[1939] then collisionBatch[#collisionBatch+1] = {Part = P[1939], CanCollide = true} end if P[189] then collisionBatch[#collisionBatch+1] = {Part = P[189], CanCollide = true} end if P[593] then collisionBatch[#collisionBatch+1] = {Part = P[593], CanCollide = true} end if P[694] then collisionBatch[#collisionBatch+1] = {Part = P[694], CanCollide = true} end if P[2822] then collisionBatch[#collisionBatch+1] = {Part = P[2822], CanCollide = true} end if P[2060] then collisionBatch[#collisionBatch+1] = {Part = P[2060], CanCollide = true} end if P[1437] then collisionBatch[#collisionBatch+1] = {Part = P[1437], CanCollide = true} end if P[2471] then collisionBatch[#collisionBatch+1] = {Part = P[2471], CanCollide = true} end if P[1072] then collisionBatch[#collisionBatch+1] = {Part = P[1072], CanCollide = true} end if P[1098] then collisionBatch[#collisionBatch+1] = {Part = P[1098], CanCollide = true} end if P[1208] then collisionBatch[#collisionBatch+1] = {Part = P[1208], CanCollide = true} end if P[2086] then collisionBatch[#collisionBatch+1] = {Part = P[2086], CanCollide = true} end if P[1777] then collisionBatch[#collisionBatch+1] = {Part = P[1777], CanCollide = true} end if P[707] then collisionBatch[#collisionBatch+1] = {Part = P[707], CanCollide = true} end if P[2356] then collisionBatch[#collisionBatch+1] = {Part = P[2356], CanCollide = true} end if P[2424] then collisionBatch[#collisionBatch+1] = {Part = P[2424], CanCollide = true} end if P[625] then collisionBatch[#collisionBatch+1] = {Part = P[625], CanCollide = true} end if P[1731] then collisionBatch[#collisionBatch+1] = {Part = P[1731], CanCollide = true} end if P[1961] then collisionBatch[#collisionBatch+1] = {Part = P[1961], CanCollide = true} end if P[1246] then collisionBatch[#collisionBatch+1] = {Part = P[1246], CanCollide = true} end if P[982] then collisionBatch[#collisionBatch+1] = {Part = P[982], CanCollide = true} end if P[817] then collisionBatch[#collisionBatch+1] = {Part = P[817], CanCollide = true} end if P[1915] then collisionBatch[#collisionBatch+1] = {Part = P[1915], CanCollide = true} end if P[620] then collisionBatch[#collisionBatch+1] = {Part = P[620], CanCollide = true} end if P[1115] then collisionBatch[#collisionBatch+1] = {Part = P[1115], CanCollide = true} end if P[926] then collisionBatch[#collisionBatch+1] = {Part = P[926], CanCollide = true} end if P[1834] then collisionBatch[#collisionBatch+1] = {Part = P[1834], CanCollide = true} end if P[2674] then collisionBatch[#collisionBatch+1] = {Part = P[2674], CanCollide = true} end if P[2517] then collisionBatch[#collisionBatch+1] = {Part = P[2517], CanCollide = false} end if P[2204] then collisionBatch[#collisionBatch+1] = {Part = P[2204], CanCollide = true} end if P[2464] then collisionBatch[#collisionBatch+1] = {Part = P[2464], CanCollide = true} end if P[1439] then collisionBatch[#collisionBatch+1] = {Part = P[1439], CanCollide = true} end if P[1221] then collisionBatch[#collisionBatch+1] = {Part = P[1221], CanCollide = true} end if P[670] then collisionBatch[#collisionBatch+1] = {Part = P[670], CanCollide = true} end if P[2720] then collisionBatch[#collisionBatch+1] = {Part = P[2720], CanCollide = true} end if P[307] then collisionBatch[#collisionBatch+1] = {Part = P[307], CanCollide = true} end if P[1384] then collisionBatch[#collisionBatch+1] = {Part = P[1384], CanCollide = true} end if P[451] then collisionBatch[#collisionBatch+1] = {Part = P[451], CanCollide = true} end if P[1531] then collisionBatch[#collisionBatch+1] = {Part = P[1531], CanCollide = true} end if P[2065] then collisionBatch[#collisionBatch+1] = {Part = P[2065], CanCollide = true} end if P[463] then collisionBatch[#collisionBatch+1] = {Part = P[463], CanCollide = true} end if P[1042] then collisionBatch[#collisionBatch+1] = {Part = P[1042], CanCollide = true} end if P[2036] then collisionBatch[#collisionBatch+1] = {Part = P[2036], CanCollide = true} end if P[177] then collisionBatch[#collisionBatch+1] = {Part = P[177], CanCollide = true} end if P[849] then collisionBatch[#collisionBatch+1] = {Part = P[849], CanCollide = true} end if P[643] then collisionBatch[#collisionBatch+1] = {Part = P[643], CanCollide = true} end if P[2314] then collisionBatch[#collisionBatch+1] = {Part = P[2314], CanCollide = true} end if P[2116] then collisionBatch[#collisionBatch+1] = {Part = P[2116], CanCollide = true} end if P[1785] then collisionBatch[#collisionBatch+1] = {Part = P[1785], CanCollide = true} end if P[828] then collisionBatch[#collisionBatch+1] = {Part = P[828], CanCollide = true} end if P[301] then collisionBatch[#collisionBatch+1] = {Part = P[301], CanCollide = true} end if P[985] then collisionBatch[#collisionBatch+1] = {Part = P[985], CanCollide = true} end if P[1030] then collisionBatch[#collisionBatch+1] = {Part = P[1030], CanCollide = true} end if P[1211] then collisionBatch[#collisionBatch+1] = {Part = P[1211], CanCollide = true} end if P[827] then collisionBatch[#collisionBatch+1] = {Part = P[827], CanCollide = true} end if P[2876] then collisionBatch[#collisionBatch+1] = {Part = P[2876], CanCollide = true} end if P[1836] then collisionBatch[#collisionBatch+1] = {Part = P[1836], CanCollide = true} end if P[1484] then collisionBatch[#collisionBatch+1] = {Part = P[1484], CanCollide = true} end if P[1309] then collisionBatch[#collisionBatch+1] = {Part = P[1309], CanCollide = true} end if P[2769] then collisionBatch[#collisionBatch+1] = {Part = P[2769], CanCollide = true} end if P[1464] then collisionBatch[#collisionBatch+1] = {Part = P[1464], CanCollide = true} end if P[1298] then collisionBatch[#collisionBatch+1] = {Part = P[1298], CanCollide = true} end if P[760] then collisionBatch[#collisionBatch+1] = {Part = P[760], CanCollide = true} end if P[331] then collisionBatch[#collisionBatch+1] = {Part = P[331], CanCollide = true} end if P[699] then collisionBatch[#collisionBatch+1] = {Part = P[699], CanCollide = true} end if P[239] then collisionBatch[#collisionBatch+1] = {Part = P[239], CanCollide = true} end if P[940] then collisionBatch[#collisionBatch+1] = {Part = P[940], CanCollide = true} end if P[2566] then collisionBatch[#collisionBatch+1] = {Part = P[2566], CanCollide = true} end if P[1199] then collisionBatch[#collisionBatch+1] = {Part = P[1199], CanCollide = true} end if P[1725] then collisionBatch[#collisionBatch+1] = {Part = P[1725], CanCollide = true} end if P[950] then collisionBatch[#collisionBatch+1] = {Part = P[950], CanCollide = true} end if P[1100] then collisionBatch[#collisionBatch+1] = {Part = P[1100], CanCollide = true} end if P[1251] then collisionBatch[#collisionBatch+1] = {Part = P[1251], CanCollide = true} end if P[2284] then collisionBatch[#collisionBatch+1] = {Part = P[2284], CanCollide = true} end if P[298] then collisionBatch[#collisionBatch+1] = {Part = P[298], CanCollide = true} end if P[1126] then collisionBatch[#collisionBatch+1] = {Part = P[1126], CanCollide = true} end if P[1607] then collisionBatch[#collisionBatch+1] = {Part = P[1607], CanCollide = true} end if P[317] then collisionBatch[#collisionBatch+1] = {Part = P[317], CanCollide = true} end if P[284] then collisionBatch[#collisionBatch+1] = {Part = P[284], CanCollide = true} end if P[2296] then collisionBatch[#collisionBatch+1] = {Part = P[2296], CanCollide = true} end if P[1710] then collisionBatch[#collisionBatch+1] = {Part = P[1710], CanCollide = true} end if P[1706] then collisionBatch[#collisionBatch+1] = {Part = P[1706], CanCollide = true} end if P[1762] then collisionBatch[#collisionBatch+1] = {Part = P[1762], CanCollide = true} end if P[3244] then collisionBatch[#collisionBatch+1] = {Part = P[3244], CanCollide = true} end if P[1698] then collisionBatch[#collisionBatch+1] = {Part = P[1698], CanCollide = true} end if P[1356] then collisionBatch[#collisionBatch+1] = {Part = P[1356], CanCollide = true} end if P[262] then collisionBatch[#collisionBatch+1] = {Part = P[262], CanCollide = true} end if P[1088] then collisionBatch[#collisionBatch+1] = {Part = P[1088], CanCollide = true} end if P[372] then collisionBatch[#collisionBatch+1] = {Part = P[372], CanCollide = true} end if P[1629] then collisionBatch[#collisionBatch+1] = {Part = P[1629], CanCollide = true} end if P[778] then collisionBatch[#collisionBatch+1] = {Part = P[778], CanCollide = true} end if P[400] then collisionBatch[#collisionBatch+1] = {Part = P[400], CanCollide = true} end if P[1093] then collisionBatch[#collisionBatch+1] = {Part = P[1093], CanCollide = true} end if P[1494] then collisionBatch[#collisionBatch+1] = {Part = P[1494], CanCollide = true} end if P[1529] then collisionBatch[#collisionBatch+1] = {Part = P[1529], CanCollide = true} end if P[2014] then collisionBatch[#collisionBatch+1] = {Part = P[2014], CanCollide = true} end if P[1881] then collisionBatch[#collisionBatch+1] = {Part = P[1881], CanCollide = true} end if P[1455] then collisionBatch[#collisionBatch+1] = {Part = P[1455], CanCollide = true} end if P[710] then collisionBatch[#collisionBatch+1] = {Part = P[710], CanCollide = true} end if P[455] then collisionBatch[#collisionBatch+1] = {Part = P[455], CanCollide = true} end if P[74] then collisionBatch[#collisionBatch+1] = {Part = P[74], CanCollide = false} end if P[1788] then collisionBatch[#collisionBatch+1] = {Part = P[1788], CanCollide = true} end if P[2856] then collisionBatch[#collisionBatch+1] = {Part = P[2856], CanCollide = true} end if P[3241] then collisionBatch[#collisionBatch+1] = {Part = P[3241], CanCollide = true} end if P[2028] then collisionBatch[#collisionBatch+1] = {Part = P[2028], CanCollide = true} end if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end if P[2488] then collisionBatch[#collisionBatch+1] = {Part = P[2488], CanCollide = true} end if P[2654] then collisionBatch[#collisionBatch+1] = {Part = P[2654], CanCollide = true} end if P[2519] then collisionBatch[#collisionBatch+1] = {Part = P[2519], CanCollide = false} end if P[2528] then collisionBatch[#collisionBatch+1] = {Part = P[2528], CanCollide = false} end if P[1688] then collisionBatch[#collisionBatch+1] = {Part = P[1688], CanCollide = true} end if P[2514] then collisionBatch[#collisionBatch+1] = {Part = P[2514], CanCollide = false} end if P[545] then collisionBatch[#collisionBatch+1] = {Part = P[545], CanCollide = true} end if P[766] then collisionBatch[#collisionBatch+1] = {Part = P[766], CanCollide = true} end if P[1596] then collisionBatch[#collisionBatch+1] = {Part = P[1596], CanCollide = true} end if P[2051] then collisionBatch[#collisionBatch+1] = {Part = P[2051], CanCollide = true} end if P[466] then collisionBatch[#collisionBatch+1] = {Part = P[466], CanCollide = true} end if P[125] then collisionBatch[#collisionBatch+1] = {Part = P[125], CanCollide = true} end if P[255] then collisionBatch[#collisionBatch+1] = {Part = P[255], CanCollide = false} end if P[855] then collisionBatch[#collisionBatch+1] = {Part = P[855], CanCollide = true} end if P[254] then collisionBatch[#collisionBatch+1] = {Part = P[254], CanCollide = false} end if P[1844] then collisionBatch[#collisionBatch+1] = {Part = P[1844], CanCollide = true} end if P[253] then collisionBatch[#collisionBatch+1] = {Part = P[253], CanCollide = false} end if P[45] then collisionBatch[#collisionBatch+1] = {Part = P[45], CanCollide = false} end if P[635] then collisionBatch[#collisionBatch+1] = {Part = P[635], CanCollide = true} end if P[352] then collisionBatch[#collisionBatch+1] = {Part = P[352], CanCollide = true} end if P[444] then collisionBatch[#collisionBatch+1] = {Part = P[444], CanCollide = true} end if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = false} end if P[1053] then collisionBatch[#collisionBatch+1] = {Part = P[1053], CanCollide = true} end if P[2562] then collisionBatch[#collisionBatch+1] = {Part = P[2562], CanCollide = true} end if P[3260] then collisionBatch[#collisionBatch+1] = {Part = P[3260], CanCollide = true} end if P[1288] then collisionBatch[#collisionBatch+1] = {Part = P[1288], CanCollide = true} end if P[3259] then collisionBatch[#collisionBatch+1] = {Part = P[3259], CanCollide = true} end if P[3258] then collisionBatch[#collisionBatch+1] = {Part = P[3258], CanCollide = true} end if P[931] then collisionBatch[#collisionBatch+1] = {Part = P[931], CanCollide = true} end if P[3257] then collisionBatch[#collisionBatch+1] = {Part = P[3257], CanCollide = true} end if P[3255] then collisionBatch[#collisionBatch+1] = {Part = P[3255], CanCollide = true} end if P[1895] then collisionBatch[#collisionBatch+1] = {Part = P[1895], CanCollide = true} end if P[1537] then collisionBatch[#collisionBatch+1] = {Part = P[1537], CanCollide = true} end if P[782] then collisionBatch[#collisionBatch+1] = {Part = P[782], CanCollide = true} end if P[1448] then collisionBatch[#collisionBatch+1] = {Part = P[1448], CanCollide = true} end if P[3250] then collisionBatch[#collisionBatch+1] = {Part = P[3250], CanCollide = false} end if P[2020] then collisionBatch[#collisionBatch+1] = {Part = P[2020], CanCollide = true} end if P[306] then collisionBatch[#collisionBatch+1] = {Part = P[306], CanCollide = true} end if P[3242] then collisionBatch[#collisionBatch+1] = {Part = P[3242], CanCollide = true} end if P[2140] then collisionBatch[#collisionBatch+1] = {Part = P[2140], CanCollide = true} end if P[3236] then collisionBatch[#collisionBatch+1] = {Part = P[3236], CanCollide = true} end if P[3234] then collisionBatch[#collisionBatch+1] = {Part = P[3234], CanCollide = true} end if P[1613] then collisionBatch[#collisionBatch+1] = {Part = P[1613], CanCollide = true} end if P[3217] then collisionBatch[#collisionBatch+1] = {Part = P[3217], CanCollide = true} end if P[3213] then collisionBatch[#collisionBatch+1] = {Part = P[3213], CanCollide = true} end if P[3212] then collisionBatch[#collisionBatch+1] = {Part = P[3212], CanCollide = true} end if P[2397] then collisionBatch[#collisionBatch+1] = {Part = P[2397], CanCollide = true} end if P[1369] then collisionBatch[#collisionBatch+1] = {Part = P[1369], CanCollide = true} end if P[3211] then collisionBatch[#collisionBatch+1] = {Part = P[3211], CanCollide = true} end if P[3207] then collisionBatch[#collisionBatch+1] = {Part = P[3207], CanCollide = true} end if P[3054] then collisionBatch[#collisionBatch+1] = {Part = P[3054], CanCollide = true} end if P[2979] then collisionBatch[#collisionBatch+1] = {Part = P[2979], CanCollide = true} end if P[1936] then collisionBatch[#collisionBatch+1] = {Part = P[1936], CanCollide = true} end if P[1081] then collisionBatch[#collisionBatch+1] = {Part = P[1081], CanCollide = true} end if P[2975] then collisionBatch[#collisionBatch+1] = {Part = P[2975], CanCollide = true} end if P[2972] then collisionBatch[#collisionBatch+1] = {Part = P[2972], CanCollide = true} end if P[884] then collisionBatch[#collisionBatch+1] = {Part = P[884], CanCollide = true} end if P[2151] then collisionBatch[#collisionBatch+1] = {Part = P[2151], CanCollide = true} end if P[1759] then collisionBatch[#collisionBatch+1] = {Part = P[1759], CanCollide = true} end if P[1169] then collisionBatch[#collisionBatch+1] = {Part = P[1169], CanCollide = true} end if P[1526] then collisionBatch[#collisionBatch+1] = {Part = P[1526], CanCollide = true} end if P[228] then collisionBatch[#collisionBatch+1] = {Part = P[228], CanCollide = false} end if P[2951] then collisionBatch[#collisionBatch+1] = {Part = P[2951], CanCollide = true} end if P[2945] then collisionBatch[#collisionBatch+1] = {Part = P[2945], CanCollide = true} end if P[2939] then collisionBatch[#collisionBatch+1] = {Part = P[2939], CanCollide = true} end if P[2935] then collisionBatch[#collisionBatch+1] = {Part = P[2935], CanCollide = true} end if P[2923] then collisionBatch[#collisionBatch+1] = {Part = P[2923], CanCollide = true} end if P[585] then collisionBatch[#collisionBatch+1] = {Part = P[585], CanCollide = true} end if P[1282] then collisionBatch[#collisionBatch+1] = {Part = P[1282], CanCollide = true} end if P[2921] then collisionBatch[#collisionBatch+1] = {Part = P[2921], CanCollide = true} end if P[2917] then collisionBatch[#collisionBatch+1] = {Part = P[2917], CanCollide = true} end if P[2857] then collisionBatch[#collisionBatch+1] = {Part = P[2857], CanCollide = true} end if P[1044] then collisionBatch[#collisionBatch+1] = {Part = P[1044], CanCollide = true} end if P[610] then collisionBatch[#collisionBatch+1] = {Part = P[610], CanCollide = true} end if P[2911] then collisionBatch[#collisionBatch+1] = {Part = P[2911], CanCollide = true} end if P[2909] then collisionBatch[#collisionBatch+1] = {Part = P[2909], CanCollide = true} end if P[2908] then collisionBatch[#collisionBatch+1] = {Part = P[2908], CanCollide = true} end if P[1888] then collisionBatch[#collisionBatch+1] = {Part = P[1888], CanCollide = true} end if P[386] then collisionBatch[#collisionBatch+1] = {Part = P[386], CanCollide = true} end if P[2290] then collisionBatch[#collisionBatch+1] = {Part = P[2290], CanCollide = true} end if P[2906] then collisionBatch[#collisionBatch+1] = {Part = P[2906], CanCollide = true} end if P[2904] then collisionBatch[#collisionBatch+1] = {Part = P[2904], CanCollide = true} end if P[1479] then collisionBatch[#collisionBatch+1] = {Part = P[1479], CanCollide = true} end if P[2891] then collisionBatch[#collisionBatch+1] = {Part = P[2891], CanCollide = true} end if P[2885] then collisionBatch[#collisionBatch+1] = {Part = P[2885], CanCollide = true} end if P[249] then collisionBatch[#collisionBatch+1] = {Part = P[249], CanCollide = true} end if P[2881] then collisionBatch[#collisionBatch+1] = {Part = P[2881], CanCollide = true} end if P[1942] then collisionBatch[#collisionBatch+1] = {Part = P[1942], CanCollide = true} end if P[434] then collisionBatch[#collisionBatch+1] = {Part = P[434], CanCollide = true} end if P[872] then collisionBatch[#collisionBatch+1] = {Part = P[872], CanCollide = true} end if P[441] then collisionBatch[#collisionBatch+1] = {Part = P[441], CanCollide = true} end if P[2879] then collisionBatch[#collisionBatch+1] = {Part = P[2879], CanCollide = true} end if P[2877] then collisionBatch[#collisionBatch+1] = {Part = P[2877], CanCollide = true} end if P[2872] then collisionBatch[#collisionBatch+1] = {Part = P[2872], CanCollide = true} end if P[2871] then collisionBatch[#collisionBatch+1] = {Part = P[2871], CanCollide = true} end if P[1609] then collisionBatch[#collisionBatch+1] = {Part = P[1609], CanCollide = true} end if P[477] then collisionBatch[#collisionBatch+1] = {Part = P[477], CanCollide = true} end if P[2859] then collisionBatch[#collisionBatch+1] = {Part = P[2859], CanCollide = true} end if P[2913] then collisionBatch[#collisionBatch+1] = {Part = P[2913], CanCollide = true} end if P[2484] then collisionBatch[#collisionBatch+1] = {Part = P[2484], CanCollide = true} end if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = true} end if P[2848] then collisionBatch[#collisionBatch+1] = {Part = P[2848], CanCollide = true} end if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = true} end if P[2846] then collisionBatch[#collisionBatch+1] = {Part = P[2846], CanCollide = true} end if P[2839] then collisionBatch[#collisionBatch+1] = {Part = P[2839], CanCollide = true} end if P[1069] then collisionBatch[#collisionBatch+1] = {Part = P[1069], CanCollide = true} end if P[1952] then collisionBatch[#collisionBatch+1] = {Part = P[1952], CanCollide = true} end if P[906] then collisionBatch[#collisionBatch+1] = {Part = P[906], CanCollide = true} end if P[2241] then collisionBatch[#collisionBatch+1] = {Part = P[2241], CanCollide = true} end if P[2833] then collisionBatch[#collisionBatch+1] = {Part = P[2833], CanCollide = true} end if P[2831] then collisionBatch[#collisionBatch+1] = {Part = P[2831], CanCollide = true} end if P[902] then collisionBatch[#collisionBatch+1] = {Part = P[902], CanCollide = true} end if P[1832] then collisionBatch[#collisionBatch+1] = {Part = P[1832], CanCollide = true} end if P[1771] then collisionBatch[#collisionBatch+1] = {Part = P[1771], CanCollide = true} end if P[2826] then collisionBatch[#collisionBatch+1] = {Part = P[2826], CanCollide = true} end if P[2152] then collisionBatch[#collisionBatch+1] = {Part = P[2152], CanCollide = true} end if P[1076] then collisionBatch[#collisionBatch+1] = {Part = P[1076], CanCollide = true} end if P[2820] then collisionBatch[#collisionBatch+1] = {Part = P[2820], CanCollide = true} end if P[2819] then collisionBatch[#collisionBatch+1] = {Part = P[2819], CanCollide = true} end if P[2809] then collisionBatch[#collisionBatch+1] = {Part = P[2809], CanCollide = true} end if P[2807] then collisionBatch[#collisionBatch+1] = {Part = P[2807], CanCollide = true} end if P[2559] then collisionBatch[#collisionBatch+1] = {Part = P[2559], CanCollide = true} end if P[843] then collisionBatch[#collisionBatch+1] = {Part = P[843], CanCollide = true} end if P[1272] then collisionBatch[#collisionBatch+1] = {Part = P[1272], CanCollide = true} end if P[2799] then collisionBatch[#collisionBatch+1] = {Part = P[2799], CanCollide = true} end if P[1178] then collisionBatch[#collisionBatch+1] = {Part = P[1178], CanCollide = true} end if P[2797] then collisionBatch[#collisionBatch+1] = {Part = P[2797], CanCollide = true} end if P[2522] then collisionBatch[#collisionBatch+1] = {Part = P[2522], CanCollide = false} end if P[1040] then collisionBatch[#collisionBatch+1] = {Part = P[1040], CanCollide = true} end if P[338] then collisionBatch[#collisionBatch+1] = {Part = P[338], CanCollide = true} end if P[2791] then collisionBatch[#collisionBatch+1] = {Part = P[2791], CanCollide = true} end if P[1279] then collisionBatch[#collisionBatch+1] = {Part = P[1279], CanCollide = true} end if P[2789] then collisionBatch[#collisionBatch+1] = {Part = P[2789], CanCollide = true} end if P[2788] then collisionBatch[#collisionBatch+1] = {Part = P[2788], CanCollide = true} end if P[2004] then collisionBatch[#collisionBatch+1] = {Part = P[2004], CanCollide = true} end if P[2786] then collisionBatch[#collisionBatch+1] = {Part = P[2786], CanCollide = true} end if P[1742] then collisionBatch[#collisionBatch+1] = {Part = P[1742], CanCollide = true} end if P[2781] then collisionBatch[#collisionBatch+1] = {Part = P[2781], CanCollide = true} end if P[1087] then collisionBatch[#collisionBatch+1] = {Part = P[1087], CanCollide = true} end if P[339] then collisionBatch[#collisionBatch+1] = {Part = P[339], CanCollide = true} end if P[2770] then collisionBatch[#collisionBatch+1] = {Part = P[2770], CanCollide = true} end if P[852] then collisionBatch[#collisionBatch+1] = {Part = P[852], CanCollide = true} end if P[1024] then collisionBatch[#collisionBatch+1] = {Part = P[1024], CanCollide = true} end if P[2768] then collisionBatch[#collisionBatch+1] = {Part = P[2768], CanCollide = true} end if P[358] then collisionBatch[#collisionBatch+1] = {Part = P[358], CanCollide = true} end if P[2748] then collisionBatch[#collisionBatch+1] = {Part = P[2748], CanCollide = true} end if P[2747] then collisionBatch[#collisionBatch+1] = {Part = P[2747], CanCollide = true} end if P[1003] then collisionBatch[#collisionBatch+1] = {Part = P[1003], CanCollide = true} end if P[2746] then collisionBatch[#collisionBatch+1] = {Part = P[2746], CanCollide = true} end if P[2743] then collisionBatch[#collisionBatch+1] = {Part = P[2743], CanCollide = true} end if P[2699] then collisionBatch[#collisionBatch+1] = {Part = P[2699], CanCollide = true} end if P[1416] then collisionBatch[#collisionBatch+1] = {Part = P[1416], CanCollide = true} end if P[39] then collisionBatch[#collisionBatch+1] = {Part = P[39], CanCollide = true} end if P[1827] then collisionBatch[#collisionBatch+1] = {Part = P[1827], CanCollide = true} end if P[260] then collisionBatch[#collisionBatch+1] = {Part = P[260], CanCollide = true} end if P[1593] then collisionBatch[#collisionBatch+1] = {Part = P[1593], CanCollide = true} end if P[1600] then collisionBatch[#collisionBatch+1] = {Part = P[1600], CanCollide = true} end if P[2734] then collisionBatch[#collisionBatch+1] = {Part = P[2734], CanCollide = true} end if P[1658] then collisionBatch[#collisionBatch+1] = {Part = P[1658], CanCollide = true} end if P[2732] then collisionBatch[#collisionBatch+1] = {Part = P[2732], CanCollide = true} end if P[750] then collisionBatch[#collisionBatch+1] = {Part = P[750], CanCollide = true} end if P[2729] then collisionBatch[#collisionBatch+1] = {Part = P[2729], CanCollide = true} end if P[2707] then collisionBatch[#collisionBatch+1] = {Part = P[2707], CanCollide = true} end if P[2695] then collisionBatch[#collisionBatch+1] = {Part = P[2695], CanCollide = true} end if P[1336] then collisionBatch[#collisionBatch+1] = {Part = P[1336], CanCollide = true} end if P[2703] then collisionBatch[#collisionBatch+1] = {Part = P[2703], CanCollide = true} end if P[2702] then collisionBatch[#collisionBatch+1] = {Part = P[2702], CanCollide = true} end if P[2741] then collisionBatch[#collisionBatch+1] = {Part = P[2741], CanCollide = true} end if P[2503] then collisionBatch[#collisionBatch+1] = {Part = P[2503], CanCollide = true} end if P[1603] then collisionBatch[#collisionBatch+1] = {Part = P[1603], CanCollide = true} end if P[2413] then collisionBatch[#collisionBatch+1] = {Part = P[2413], CanCollide = true} end if P[1306] then collisionBatch[#collisionBatch+1] = {Part = P[1306], CanCollide = true} end if P[1181] then collisionBatch[#collisionBatch+1] = {Part = P[1181], CanCollide = true} end if P[1163] then collisionBatch[#collisionBatch+1] = {Part = P[1163], CanCollide = true} end if P[1723] then collisionBatch[#collisionBatch+1] = {Part = P[1723], CanCollide = true} end if P[1612] then collisionBatch[#collisionBatch+1] = {Part = P[1612], CanCollide = true} end if P[2690] then collisionBatch[#collisionBatch+1] = {Part = P[2690], CanCollide = true} end if P[679] then collisionBatch[#collisionBatch+1] = {Part = P[679], CanCollide = true} end if P[2317] then collisionBatch[#collisionBatch+1] = {Part = P[2317], CanCollide = true} end if P[833] then collisionBatch[#collisionBatch+1] = {Part = P[833], CanCollide = true} end if P[2679] then collisionBatch[#collisionBatch+1] = {Part = P[2679], CanCollide = true} end if P[2678] then collisionBatch[#collisionBatch+1] = {Part = P[2678], CanCollide = true} end if P[2673] then collisionBatch[#collisionBatch+1] = {Part = P[2673], CanCollide = true} end if P[1782] then collisionBatch[#collisionBatch+1] = {Part = P[1782], CanCollide = true} end if P[2672] then collisionBatch[#collisionBatch+1] = {Part = P[2672], CanCollide = true} end if P[144] then collisionBatch[#collisionBatch+1] = {Part = P[144], CanCollide = true} end if P[1541] then collisionBatch[#collisionBatch+1] = {Part = P[1541], CanCollide = true} end if P[2658] then collisionBatch[#collisionBatch+1] = {Part = P[2658], CanCollide = true} end if P[2650] then collisionBatch[#collisionBatch+1] = {Part = P[2650], CanCollide = true} end if P[1006] then collisionBatch[#collisionBatch+1] = {Part = P[1006], CanCollide = true} end if P[1677] then collisionBatch[#collisionBatch+1] = {Part = P[1677], CanCollide = true} end if P[1544] then collisionBatch[#collisionBatch+1] = {Part = P[1544], CanCollide = true} end if P[757] then collisionBatch[#collisionBatch+1] = {Part = P[757], CanCollide = true} end if P[966] then collisionBatch[#collisionBatch+1] = {Part = P[966], CanCollide = true} end if P[2335] then collisionBatch[#collisionBatch+1] = {Part = P[2335], CanCollide = true} end if P[159] then collisionBatch[#collisionBatch+1] = {Part = P[159], CanCollide = true} end if P[232] then collisionBatch[#collisionBatch+1] = {Part = P[232], CanCollide = true} end if P[1520] then collisionBatch[#collisionBatch+1] = {Part = P[1520], CanCollide = true} end if P[1071] then collisionBatch[#collisionBatch+1] = {Part = P[1071], CanCollide = true} end if P[2646] then collisionBatch[#collisionBatch+1] = {Part = P[2646], CanCollide = true} end if P[208] then collisionBatch[#collisionBatch+1] = {Part = P[208], CanCollide = true} end if P[2641] then collisionBatch[#collisionBatch+1] = {Part = P[2641], CanCollide = true} end if P[651] then collisionBatch[#collisionBatch+1] = {Part = P[651], CanCollide = true} end if P[2625] then collisionBatch[#collisionBatch+1] = {Part = P[2625], CanCollide = true} end if P[340] then collisionBatch[#collisionBatch+1] = {Part = P[340], CanCollide = true} end if P[2624] then collisionBatch[#collisionBatch+1] = {Part = P[2624], CanCollide = true} end if P[969] then collisionBatch[#collisionBatch+1] = {Part = P[969], CanCollide = true} end if P[128] then collisionBatch[#collisionBatch+1] = {Part = P[128], CanCollide = true} end if P[2618] then collisionBatch[#collisionBatch+1] = {Part = P[2618], CanCollide = true} end if P[1909] then collisionBatch[#collisionBatch+1] = {Part = P[1909], CanCollide = true} end if P[1586] then collisionBatch[#collisionBatch+1] = {Part = P[1586], CanCollide = true} end if P[2617] then collisionBatch[#collisionBatch+1] = {Part = P[2617], CanCollide = true} end if P[3251] then collisionBatch[#collisionBatch+1] = {Part = P[3251], CanCollide = true} end if P[1869] then collisionBatch[#collisionBatch+1] = {Part = P[1869], CanCollide = true} end if P[1489] then collisionBatch[#collisionBatch+1] = {Part = P[1489], CanCollide = true} end if P[2586] then collisionBatch[#collisionBatch+1] = {Part = P[2586], CanCollide = false} end if P[2403] then collisionBatch[#collisionBatch+1] = {Part = P[2403], CanCollide = true} end if P[2094] then collisionBatch[#collisionBatch+1] = {Part = P[2094], CanCollide = true} end if P[2474] then collisionBatch[#collisionBatch+1] = {Part = P[2474], CanCollide = true} end if P[1062] then collisionBatch[#collisionBatch+1] = {Part = P[1062], CanCollide = true} end if P[547] then collisionBatch[#collisionBatch+1] = {Part = P[547], CanCollide = true} end if P[2561] then collisionBatch[#collisionBatch+1] = {Part = P[2561], CanCollide = true} end if P[2558] then collisionBatch[#collisionBatch+1] = {Part = P[2558], CanCollide = true} end if P[2543] then collisionBatch[#collisionBatch+1] = {Part = P[2543], CanCollide = true} end if P[836] then collisionBatch[#collisionBatch+1] = {Part = P[836], CanCollide = true} end if P[468] then collisionBatch[#collisionBatch+1] = {Part = P[468], CanCollide = true} end if P[256] then collisionBatch[#collisionBatch+1] = {Part = P[256], CanCollide = false} end if P[1728] then collisionBatch[#collisionBatch+1] = {Part = P[1728], CanCollide = true} end if P[807] then collisionBatch[#collisionBatch+1] = {Part = P[807], CanCollide = true} end if P[489] then collisionBatch[#collisionBatch+1] = {Part = P[489], CanCollide = true} end if P[2515] then collisionBatch[#collisionBatch+1] = {Part = P[2515], CanCollide = false} end if P[1063] then collisionBatch[#collisionBatch+1] = {Part = P[1063], CanCollide = true} end if P[527] then collisionBatch[#collisionBatch+1] = {Part = P[527], CanCollide = true} end if P[430] then collisionBatch[#collisionBatch+1] = {Part = P[430], CanCollide = true} end if P[1672] then collisionBatch[#collisionBatch+1] = {Part = P[1672], CanCollide = true} end if P[1645] then collisionBatch[#collisionBatch+1] = {Part = P[1645], CanCollide = true} end if P[1633] then collisionBatch[#collisionBatch+1] = {Part = P[1633], CanCollide = true} end if P[2509] then collisionBatch[#collisionBatch+1] = {Part = P[2509], CanCollide = true} end if P[2508] then collisionBatch[#collisionBatch+1] = {Part = P[2508], CanCollide = true} end if P[2248] then collisionBatch[#collisionBatch+1] = {Part = P[2248], CanCollide = true} end if P[1446] then collisionBatch[#collisionBatch+1] = {Part = P[1446], CanCollide = true} end if P[2104] then collisionBatch[#collisionBatch+1] = {Part = P[2104], CanCollide = true} end if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end if P[1103] then collisionBatch[#collisionBatch+1] = {Part = P[1103], CanCollide = true} end if P[2332] then collisionBatch[#collisionBatch+1] = {Part = P[2332], CanCollide = true} end if P[2505] then collisionBatch[#collisionBatch+1] = {Part = P[2505], CanCollide = true} end if P[2907] then collisionBatch[#collisionBatch+1] = {Part = P[2907], CanCollide = true} end if P[975] then collisionBatch[#collisionBatch+1] = {Part = P[975], CanCollide = true} end if P[551] then collisionBatch[#collisionBatch+1] = {Part = P[551], CanCollide = true} end if P[1714] then collisionBatch[#collisionBatch+1] = {Part = P[1714], CanCollide = true} end if P[129] then collisionBatch[#collisionBatch+1] = {Part = P[129], CanCollide = true} end if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end if P[130] then collisionBatch[#collisionBatch+1] = {Part = P[130], CanCollide = true} end if P[520] then collisionBatch[#collisionBatch+1] = {Part = P[520], CanCollide = true} end if P[2323] then collisionBatch[#collisionBatch+1] = {Part = P[2323], CanCollide = true} end if P[406] then collisionBatch[#collisionBatch+1] = {Part = P[406], CanCollide = true} end if P[717] then collisionBatch[#collisionBatch+1] = {Part = P[717], CanCollide = true} end if P[3238] then collisionBatch[#collisionBatch+1] = {Part = P[3238], CanCollide = true} end if P[2447] then collisionBatch[#collisionBatch+1] = {Part = P[2447], CanCollide = true} end if P[2564] then collisionBatch[#collisionBatch+1] = {Part = P[2564], CanCollide = true} end if P[2467] then collisionBatch[#collisionBatch+1] = {Part = P[2467], CanCollide = true} end if P[1946] then collisionBatch[#collisionBatch+1] = {Part = P[1946], CanCollide = true} end if P[977] then collisionBatch[#collisionBatch+1] = {Part = P[977], CanCollide = true} end if P[2772] then collisionBatch[#collisionBatch+1] = {Part = P[2772], CanCollide = true} end if P[795] then collisionBatch[#collisionBatch+1] = {Part = P[795], CanCollide = true} end if P[230] then collisionBatch[#collisionBatch+1] = {Part = P[230], CanCollide = true} end if P[2107] then collisionBatch[#collisionBatch+1] = {Part = P[2107], CanCollide = true} end if P[2456] then collisionBatch[#collisionBatch+1] = {Part = P[2456], CanCollide = true} end if P[1421] then collisionBatch[#collisionBatch+1] = {Part = P[1421], CanCollide = true} end if P[1865] then collisionBatch[#collisionBatch+1] = {Part = P[1865], CanCollide = true} end if P[2455] then collisionBatch[#collisionBatch+1] = {Part = P[2455], CanCollide = true} end if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end if P[423] then collisionBatch[#collisionBatch+1] = {Part = P[423], CanCollide = true} end if P[1534] then collisionBatch[#collisionBatch+1] = {Part = P[1534], CanCollide = true} end if P[508] then collisionBatch[#collisionBatch+1] = {Part = P[508], CanCollide = true} end if P[2453] then collisionBatch[#collisionBatch+1] = {Part = P[2453], CanCollide = true} end if P[2446] then collisionBatch[#collisionBatch+1] = {Part = P[2446], CanCollide = true} end if P[956] then collisionBatch[#collisionBatch+1] = {Part = P[956], CanCollide = true} end if P[2444] then collisionBatch[#collisionBatch+1] = {Part = P[2444], CanCollide = true} end if P[1773] then collisionBatch[#collisionBatch+1] = {Part = P[1773], CanCollide = true} end if P[2441] then collisionBatch[#collisionBatch+1] = {Part = P[2441], CanCollide = true} end if P[225] then collisionBatch[#collisionBatch+1] = {Part = P[225], CanCollide = true} end if P[2187] then collisionBatch[#collisionBatch+1] = {Part = P[2187], CanCollide = true} end if P[2428] then collisionBatch[#collisionBatch+1] = {Part = P[2428], CanCollide = true} end if P[1153] then collisionBatch[#collisionBatch+1] = {Part = P[1153], CanCollide = true} end if P[333] then collisionBatch[#collisionBatch+1] = {Part = P[333], CanCollide = true} end if P[2311] then collisionBatch[#collisionBatch+1] = {Part = P[2311], CanCollide = true} end if P[2419] then collisionBatch[#collisionBatch+1] = {Part = P[2419], CanCollide = true} end if P[1244] then collisionBatch[#collisionBatch+1] = {Part = P[1244], CanCollide = true} end if P[220] then collisionBatch[#collisionBatch+1] = {Part = P[220], CanCollide = true} end if P[2406] then collisionBatch[#collisionBatch+1] = {Part = P[2406], CanCollide = true} end if P[360] then collisionBatch[#collisionBatch+1] = {Part = P[360], CanCollide = true} end if P[2399] then collisionBatch[#collisionBatch+1] = {Part = P[2399], CanCollide = true} end if P[356] then collisionBatch[#collisionBatch+1] = {Part = P[356], CanCollide = true} end if P[1568] then collisionBatch[#collisionBatch+1] = {Part = P[1568], CanCollide = true} end if P[617] then collisionBatch[#collisionBatch+1] = {Part = P[617], CanCollide = true} end if P[2393] then collisionBatch[#collisionBatch+1] = {Part = P[2393], CanCollide = true} end if P[2922] then collisionBatch[#collisionBatch+1] = {Part = P[2922], CanCollide = true} end if P[1897] then collisionBatch[#collisionBatch+1] = {Part = P[1897], CanCollide = true} end if P[2382] then collisionBatch[#collisionBatch+1] = {Part = P[2382], CanCollide = true} end if P[589] then collisionBatch[#collisionBatch+1] = {Part = P[589], CanCollide = true} end if P[1217] then collisionBatch[#collisionBatch+1] = {Part = P[1217], CanCollide = true} end if P[2838] then collisionBatch[#collisionBatch+1] = {Part = P[2838], CanCollide = true} end if P[1286] then collisionBatch[#collisionBatch+1] = {Part = P[1286], CanCollide = true} end if P[2374] then collisionBatch[#collisionBatch+1] = {Part = P[2374], CanCollide = true} end if P[895] then collisionBatch[#collisionBatch+1] = {Part = P[895], CanCollide = true} end if P[2350] then collisionBatch[#collisionBatch+1] = {Part = P[2350], CanCollide = true} end if P[2347] then collisionBatch[#collisionBatch+1] = {Part = P[2347], CanCollide = true} end if P[791] then collisionBatch[#collisionBatch+1] = {Part = P[791], CanCollide = true} end if P[2344] then collisionBatch[#collisionBatch+1] = {Part = P[2344], CanCollide = true} end if P[935] then collisionBatch[#collisionBatch+1] = {Part = P[935], CanCollide = true} end if P[350] then collisionBatch[#collisionBatch+1] = {Part = P[350], CanCollide = true} end if P[2504] then collisionBatch[#collisionBatch+1] = {Part = P[2504], CanCollide = true} end if P[857] then collisionBatch[#collisionBatch+1] = {Part = P[857], CanCollide = true} end if P[560] then collisionBatch[#collisionBatch+1] = {Part = P[560], CanCollide = true} end if P[1692] then collisionBatch[#collisionBatch+1] = {Part = P[1692], CanCollide = true} end if P[2497] then collisionBatch[#collisionBatch+1] = {Part = P[2497], CanCollide = true} end if P[2790] then collisionBatch[#collisionBatch+1] = {Part = P[2790], CanCollide = true} end if P[747] then collisionBatch[#collisionBatch+1] = {Part = P[747], CanCollide = true} end if P[2209] then collisionBatch[#collisionBatch+1] = {Part = P[2209], CanCollide = true} end if P[2830] then collisionBatch[#collisionBatch+1] = {Part = P[2830], CanCollide = true} end if P[1750] then collisionBatch[#collisionBatch+1] = {Part = P[1750], CanCollide = true} end if P[2302] then collisionBatch[#collisionBatch+1] = {Part = P[2302], CanCollide = true} end if P[2072] then collisionBatch[#collisionBatch+1] = {Part = P[2072], CanCollide = true} end if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = true} end if P[809] then collisionBatch[#collisionBatch+1] = {Part = P[809], CanCollide = true} end if P[119] then collisionBatch[#collisionBatch+1] = {Part = P[119], CanCollide = true} end if P[1408] then collisionBatch[#collisionBatch+1] = {Part = P[1408], CanCollide = true} end if P[2261] then collisionBatch[#collisionBatch+1] = {Part = P[2261], CanCollide = true} end if P[2254] then collisionBatch[#collisionBatch+1] = {Part = P[2254], CanCollide = true} end if P[429] then collisionBatch[#collisionBatch+1] = {Part = P[429], CanCollide = true} end if P[3253] then collisionBatch[#collisionBatch+1] = {Part = P[3253], CanCollide = true} end if P[1192] then collisionBatch[#collisionBatch+1] = {Part = P[1192], CanCollide = true} end if P[3246] then collisionBatch[#collisionBatch+1] = {Part = P[3246], CanCollide = true} end if P[524] then collisionBatch[#collisionBatch+1] = {Part = P[524], CanCollide = true} end if P[925] then collisionBatch[#collisionBatch+1] = {Part = P[925], CanCollide = true} end if P[2178] then collisionBatch[#collisionBatch+1] = {Part = P[2178], CanCollide = true} end if P[2960] then collisionBatch[#collisionBatch+1] = {Part = P[2960], CanCollide = true} end if P[2221] then collisionBatch[#collisionBatch+1] = {Part = P[2221], CanCollide = true} end if P[2216] then collisionBatch[#collisionBatch+1] = {Part = P[2216], CanCollide = true} end if P[1999] then collisionBatch[#collisionBatch+1] = {Part = P[1999], CanCollide = true} end if P[231] then collisionBatch[#collisionBatch+1] = {Part = P[231], CanCollide = true} end if P[1856] then collisionBatch[#collisionBatch+1] = {Part = P[1856], CanCollide = true} end if P[2207] then collisionBatch[#collisionBatch+1] = {Part = P[2207], CanCollide = true} end if P[1402] then collisionBatch[#collisionBatch+1] = {Part = P[1402], CanCollide = true} end if P[2395] then collisionBatch[#collisionBatch+1] = {Part = P[2395], CanCollide = true} end if P[605] then collisionBatch[#collisionBatch+1] = {Part = P[605], CanCollide = true} end if P[595] then collisionBatch[#collisionBatch+1] = {Part = P[595], CanCollide = true} end if P[1374] then collisionBatch[#collisionBatch+1] = {Part = P[1374], CanCollide = true} end if P[2203] then collisionBatch[#collisionBatch+1] = {Part = P[2203], CanCollide = true} end if P[859] then collisionBatch[#collisionBatch+1] = {Part = P[859], CanCollide = true} end if P[2198] then collisionBatch[#collisionBatch+1] = {Part = P[2198], CanCollide = true} end if P[514] then collisionBatch[#collisionBatch+1] = {Part = P[514], CanCollide = true} end if P[380] then collisionBatch[#collisionBatch+1] = {Part = P[380], CanCollide = true} end if P[686] then collisionBatch[#collisionBatch+1] = {Part = P[686], CanCollide = true} end if P[798] then collisionBatch[#collisionBatch+1] = {Part = P[798], CanCollide = true} end if P[2193] then collisionBatch[#collisionBatch+1] = {Part = P[2193], CanCollide = true} end if P[505] then collisionBatch[#collisionBatch+1] = {Part = P[505], CanCollide = true} end if P[2168] then collisionBatch[#collisionBatch+1] = {Part = P[2168], CanCollide = true} end if P[2417] then collisionBatch[#collisionBatch+1] = {Part = P[2417], CanCollide = true} end if P[399] then collisionBatch[#collisionBatch+1] = {Part = P[399], CanCollide = true} end if P[2163] then collisionBatch[#collisionBatch+1] = {Part = P[2163], CanCollide = true} end if P[2159] then collisionBatch[#collisionBatch+1] = {Part = P[2159], CanCollide = true} end if P[1443] then collisionBatch[#collisionBatch+1] = {Part = P[1443], CanCollide = true} end if P[321] then collisionBatch[#collisionBatch+1] = {Part = P[321], CanCollide = true} end if P[2502] then collisionBatch[#collisionBatch+1] = {Part = P[2502], CanCollide = true} end if P[2823] then collisionBatch[#collisionBatch+1] = {Part = P[2823], CanCollide = true} end if P[476] then collisionBatch[#collisionBatch+1] = {Part = P[476], CanCollide = true} end if P[1051] then collisionBatch[#collisionBatch+1] = {Part = P[1051], CanCollide = true} end if P[181] then collisionBatch[#collisionBatch+1] = {Part = P[181], CanCollide = true} end if P[2512] then collisionBatch[#collisionBatch+1] = {Part = P[2512], CanCollide = false} end if P[481] then collisionBatch[#collisionBatch+1] = {Part = P[481], CanCollide = true} end if P[2147] then collisionBatch[#collisionBatch+1] = {Part = P[2147], CanCollide = true} end if P[2143] then collisionBatch[#collisionBatch+1] = {Part = P[2143], CanCollide = true} end if P[2134] then collisionBatch[#collisionBatch+1] = {Part = P[2134], CanCollide = true} end if P[684] then collisionBatch[#collisionBatch+1] = {Part = P[684], CanCollide = true} end if P[2131] then collisionBatch[#collisionBatch+1] = {Part = P[2131], CanCollide = true} end if P[936] then collisionBatch[#collisionBatch+1] = {Part = P[936], CanCollide = true} end if P[1348] then collisionBatch[#collisionBatch+1] = {Part = P[1348], CanCollide = true} end if P[2115] then collisionBatch[#collisionBatch+1] = {Part = P[2115], CanCollide = true} end if P[1863] then collisionBatch[#collisionBatch+1] = {Part = P[1863], CanCollide = true} end if P[2437] then collisionBatch[#collisionBatch+1] = {Part = P[2437], CanCollide = true} end if P[2623] then collisionBatch[#collisionBatch+1] = {Part = P[2623], CanCollide = true} end if P[2537] then collisionBatch[#collisionBatch+1] = {Part = P[2537], CanCollide = false} end if P[243] then collisionBatch[#collisionBatch+1] = {Part = P[243], CanCollide = true} end if P[504] then collisionBatch[#collisionBatch+1] = {Part = P[504], CanCollide = true} end if P[2100] then collisionBatch[#collisionBatch+1] = {Part = P[2100], CanCollide = true} end if P[1270] then collisionBatch[#collisionBatch+1] = {Part = P[1270], CanCollide = true} end if P[296] then collisionBatch[#collisionBatch+1] = {Part = P[296], CanCollide = true} end if P[1848] then collisionBatch[#collisionBatch+1] = {Part = P[1848], CanCollide = true} end if P[1344] then collisionBatch[#collisionBatch+1] = {Part = P[1344], CanCollide = true} end if P[330] then collisionBatch[#collisionBatch+1] = {Part = P[330], CanCollide = true} end if P[370] then collisionBatch[#collisionBatch+1] = {Part = P[370], CanCollide = true} end if P[2076] then collisionBatch[#collisionBatch+1] = {Part = P[2076], CanCollide = true} end if P[2068] then collisionBatch[#collisionBatch+1] = {Part = P[2068], CanCollide = true} end if P[1021] then collisionBatch[#collisionBatch+1] = {Part = P[1021], CanCollide = true} end if P[335] then collisionBatch[#collisionBatch+1] = {Part = P[335], CanCollide = true} end if P[1960] then collisionBatch[#collisionBatch+1] = {Part = P[1960], CanCollide = true} end if P[238] then collisionBatch[#collisionBatch+1] = {Part = P[238], CanCollide = true} end if P[2037] then collisionBatch[#collisionBatch+1] = {Part = P[2037], CanCollide = true} end if P[1346] then collisionBatch[#collisionBatch+1] = {Part = P[1346], CanCollide = true} end if P[2007] then collisionBatch[#collisionBatch+1] = {Part = P[2007], CanCollide = true} end if P[1095] then collisionBatch[#collisionBatch+1] = {Part = P[1095], CanCollide = true} end if P[2002] then collisionBatch[#collisionBatch+1] = {Part = P[2002], CanCollide = true} end if P[2338] then collisionBatch[#collisionBatch+1] = {Part = P[2338], CanCollide = true} end if P[117] then collisionBatch[#collisionBatch+1] = {Part = P[117], CanCollide = true} end if P[2039] then collisionBatch[#collisionBatch+1] = {Part = P[2039], CanCollide = true} end if P[1984] then collisionBatch[#collisionBatch+1] = {Part = P[1984], CanCollide = true} end if P[1149] then collisionBatch[#collisionBatch+1] = {Part = P[1149], CanCollide = true} end if P[1979] then collisionBatch[#collisionBatch+1] = {Part = P[1979], CanCollide = true} end if P[1029] then collisionBatch[#collisionBatch+1] = {Part = P[1029], CanCollide = true} end if P[2362] then collisionBatch[#collisionBatch+1] = {Part = P[2362], CanCollide = true} end if P[223] then collisionBatch[#collisionBatch+1] = {Part = P[223], CanCollide = true} end if P[831] then collisionBatch[#collisionBatch+1] = {Part = P[831], CanCollide = true} end if P[1970] then collisionBatch[#collisionBatch+1] = {Part = P[1970], CanCollide = true} end if P[972] then collisionBatch[#collisionBatch+1] = {Part = P[972], CanCollide = true} end if P[2257] then collisionBatch[#collisionBatch+1] = {Part = P[2257], CanCollide = true} end if P[1381] then collisionBatch[#collisionBatch+1] = {Part = P[1381], CanCollide = true} end if P[1398] then collisionBatch[#collisionBatch+1] = {Part = P[1398], CanCollide = true} end if P[259] then collisionBatch[#collisionBatch+1] = {Part = P[259], CanCollide = true} end if P[1954] then collisionBatch[#collisionBatch+1] = {Part = P[1954], CanCollide = true} end if P[683] then collisionBatch[#collisionBatch+1] = {Part = P[683], CanCollide = true} end if P[2733] then collisionBatch[#collisionBatch+1] = {Part = P[2733], CanCollide = true} end if P[1930] then collisionBatch[#collisionBatch+1] = {Part = P[1930], CanCollide = true} end if P[584] then collisionBatch[#collisionBatch+1] = {Part = P[584], CanCollide = true} end if P[1885] then collisionBatch[#collisionBatch+1] = {Part = P[1885], CanCollide = true} end if P[1481] then collisionBatch[#collisionBatch+1] = {Part = P[1481], CanCollide = true} end if P[1134] then collisionBatch[#collisionBatch+1] = {Part = P[1134], CanCollide = true} end if P[1748] then collisionBatch[#collisionBatch+1] = {Part = P[1748], CanCollide = true} end if P[1560] then collisionBatch[#collisionBatch+1] = {Part = P[1560], CanCollide = true} end if P[1916] then collisionBatch[#collisionBatch+1] = {Part = P[1916], CanCollide = true} end if P[1913] then collisionBatch[#collisionBatch+1] = {Part = P[1913], CanCollide = true} end if P[1321] then collisionBatch[#collisionBatch+1] = {Part = P[1321], CanCollide = true} end if P[2264] then collisionBatch[#collisionBatch+1] = {Part = P[2264], CanCollide = true} end if P[1883] then collisionBatch[#collisionBatch+1] = {Part = P[1883], CanCollide = true} end if P[656] then collisionBatch[#collisionBatch+1] = {Part = P[656], CanCollide = true} end if P[1858] then collisionBatch[#collisionBatch+1] = {Part = P[1858], CanCollide = true} end if P[82] then collisionBatch[#collisionBatch+1] = {Part = P[82], CanCollide = false} end if P[878] then collisionBatch[#collisionBatch+1] = {Part = P[878], CanCollide = true} end if P[2165] then collisionBatch[#collisionBatch+1] = {Part = P[2165], CanCollide = true} end if P[1718] then collisionBatch[#collisionBatch+1] = {Part = P[1718], CanCollide = true} end if P[550] then collisionBatch[#collisionBatch+1] = {Part = P[550], CanCollide = true} end if P[1818] then collisionBatch[#collisionBatch+1] = {Part = P[1818], CanCollide = true} end if P[1768] then collisionBatch[#collisionBatch+1] = {Part = P[1768], CanCollide = true} end if P[1368] then collisionBatch[#collisionBatch+1] = {Part = P[1368], CanCollide = true} end if P[647] then collisionBatch[#collisionBatch+1] = {Part = P[647], CanCollide = true} end if P[1747] then collisionBatch[#collisionBatch+1] = {Part = P[1747], CanCollide = true} end if P[562] then collisionBatch[#collisionBatch+1] = {Part = P[562], CanCollide = true} end if P[496] then collisionBatch[#collisionBatch+1] = {Part = P[496], CanCollide = true} end if P[738] then collisionBatch[#collisionBatch+1] = {Part = P[738], CanCollide = true} end if P[1705] then collisionBatch[#collisionBatch+1] = {Part = P[1705], CanCollide = true} end if P[1009] then collisionBatch[#collisionBatch+1] = {Part = P[1009], CanCollide = true} end if P[1695] then collisionBatch[#collisionBatch+1] = {Part = P[1695], CanCollide = true} end if P[1419] then collisionBatch[#collisionBatch+1] = {Part = P[1419], CanCollide = true} end if P[923] then collisionBatch[#collisionBatch+1] = {Part = P[923], CanCollide = true} end if P[1681] then collisionBatch[#collisionBatch+1] = {Part = P[1681], CanCollide = true} end if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end if P[881] then collisionBatch[#collisionBatch+1] = {Part = P[881], CanCollide = true} end if P[1630] then collisionBatch[#collisionBatch+1] = {Part = P[1630], CanCollide = true} end if P[1621] then collisionBatch[#collisionBatch+1] = {Part = P[1621], CanCollide = true} end if P[1028] then collisionBatch[#collisionBatch+1] = {Part = P[1028], CanCollide = true} end if P[2868] then collisionBatch[#collisionBatch+1] = {Part = P[2868], CanCollide = true} end if P[1367] then collisionBatch[#collisionBatch+1] = {Part = P[1367], CanCollide = true} end if P[1565] then collisionBatch[#collisionBatch+1] = {Part = P[1565], CanCollide = true} end if P[861] then collisionBatch[#collisionBatch+1] = {Part = P[861], CanCollide = true} end if P[649] then collisionBatch[#collisionBatch+1] = {Part = P[649], CanCollide = true} end if P[2675] then collisionBatch[#collisionBatch+1] = {Part = P[2675], CanCollide = true} end if P[240] then collisionBatch[#collisionBatch+1] = {Part = P[240], CanCollide = true} end if P[1518] then collisionBatch[#collisionBatch+1] = {Part = P[1518], CanCollide = true} end if P[486] then collisionBatch[#collisionBatch+1] = {Part = P[486], CanCollide = true} end if P[876] then collisionBatch[#collisionBatch+1] = {Part = P[876], CanCollide = true} end if P[783] then collisionBatch[#collisionBatch+1] = {Part = P[783], CanCollide = true} end if P[1049] then collisionBatch[#collisionBatch+1] = {Part = P[1049], CanCollide = true} end if P[2236] then collisionBatch[#collisionBatch+1] = {Part = P[2236], CanCollide = true} end if P[1183] then collisionBatch[#collisionBatch+1] = {Part = P[1183], CanCollide = true} end if P[1453] then collisionBatch[#collisionBatch+1] = {Part = P[1453], CanCollide = true} end if P[692] then collisionBatch[#collisionBatch+1] = {Part = P[692], CanCollide = true} end if P[155] then collisionBatch[#collisionBatch+1] = {Part = P[155], CanCollide = true} end if P[1267] then collisionBatch[#collisionBatch+1] = {Part = P[1267], CanCollide = true} end if P[1395] then collisionBatch[#collisionBatch+1] = {Part = P[1395], CanCollide = true} end if P[565] then collisionBatch[#collisionBatch+1] = {Part = P[565], CanCollide = true} end if P[927] then collisionBatch[#collisionBatch+1] = {Part = P[927], CanCollide = true} end if P[1293] then collisionBatch[#collisionBatch+1] = {Part = P[1293], CanCollide = true} end if P[754] then collisionBatch[#collisionBatch+1] = {Part = P[754], CanCollide = true} end if P[539] then collisionBatch[#collisionBatch+1] = {Part = P[539], CanCollide = true} end if P[1427] then collisionBatch[#collisionBatch+1] = {Part = P[1427], CanCollide = true} end if P[1232] then collisionBatch[#collisionBatch+1] = {Part = P[1232], CanCollide = true} end if P[574] then collisionBatch[#collisionBatch+1] = {Part = P[574], CanCollide = true} end if P[554] then collisionBatch[#collisionBatch+1] = {Part = P[554], CanCollide = true} end if P[294] then collisionBatch[#collisionBatch+1] = {Part = P[294], CanCollide = true} end if P[277] then collisionBatch[#collisionBatch+1] = {Part = P[277], CanCollide = true} end if P[1167] then collisionBatch[#collisionBatch+1] = {Part = P[1167], CanCollide = true} end if P[1175] then collisionBatch[#collisionBatch+1] = {Part = P[1175], CanCollide = true} end if P[633] then collisionBatch[#collisionBatch+1] = {Part = P[633], CanCollide = true} end if P[460] then collisionBatch[#collisionBatch+1] = {Part = P[460], CanCollide = true} end if P[185] then collisionBatch[#collisionBatch+1] = {Part = P[185], CanCollide = true} end if P[488] then collisionBatch[#collisionBatch+1] = {Part = P[488], CanCollide = true} end if P[1090] then collisionBatch[#collisionBatch+1] = {Part = P[1090], CanCollide = true} end if P[641] then collisionBatch[#collisionBatch+1] = {Part = P[641], CanCollide = true} end batchCollision(endpoint, collisionBatch) local lockTasks, nameTasks = {}, {} if P[4] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4], "Sensor") end) end if P[5] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5], "[UnionOperation] HeadMain") end) end if P[6] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[6], "GlassShell") end) end if P[18] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[18], "CornerWedge") end) end if P[19] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[19], "CornerWedge") end) end if P[20] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[20], "CornerWedge") end) end if P[21] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[21], "CornerWedge") end) end if P[22] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[22], "Wedge") end) end if P[26] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[26], "Wedge") end) end if P[28] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[28], "Wedge") end) end if P[30] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[30], "Wedge") end) end if P[32] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[32], "Wedge") end) end if P[33] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[33], "Wedge") end) end if P[35] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[35], "Wedge") end) end if P[36] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[36], "Wedge") end) end if P[37] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[37], "Pole") end) end if P[169] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[169], true) end) end if P[169] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[169], "RightFoot") end) end if P[591] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[591], "Smooth Block Model") end) end if P[1638] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1638], "Smooth Block Model") end) end if P[1442] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1442], "Smooth Block Model") end) end if P[226] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[226], true) end) end if P[2229] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2229], "Smooth Block Model") end) end if P[1046] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1046], "Smooth Block Model") end) end if P[1196] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1196], "Smooth Block Model") end) end if P[2132] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2132], "Smooth Block Model") end) end if P[572] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[572], "Smooth Block Model") end) end if P[2957] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2957], true) end) end if P[2957] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2957], "Smooth Block Model") end) end if P[1684] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1684], "Smooth Block Model") end) end if P[1564] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1564], "Smooth Block Model") end) end if P[762] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[762], "Smooth Block Model") end) end if P[2861] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2861], "Smooth Block Model") end) end if P[2018] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2018], "Smooth Block Model") end) end if P[1351] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1351], "Smooth Block Model") end) end if P[1025] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1025], "Smooth Block Model") end) end if P[742] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[742], "Smooth Block Model") end) end if P[748] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[748], "Smooth Block Model") end) end if P[1325] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1325], "Smooth Block Model") end) end if P[607] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[607], "Smooth Block Model") end) end if P[1563] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1563], "Smooth Block Model") end) end if P[1959] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1959], "Smooth Block Model") end) end if P[1994] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1994], "Smooth Block Model") end) end if P[473] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[473], "Smooth Block Model") end) end if P[1971] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1971], "Smooth Block Model") end) end if P[2089] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2089], "Smooth Block Model") end) end if P[212] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[212], true) end) end if P[2890] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2890], "Smooth Block Model") end) end if P[1820] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1820], "Smooth Block Model") end) end if P[1809] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1809], "Smooth Block Model") end) end if P[1435] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1435], "Smooth Block Model") end) end if P[600] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[600], "Smooth Block Model") end) end if P[393] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[393], "Smooth Block Model") end) end if P[501] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[501], "Smooth Block Model") end) end if P[1745] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1745], "Smooth Block Model") end) end if P[3256] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3256], "MeshPart") end) end if P[1001] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1001], "Smooth Block Model") end) end if P[2766] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2766], "Smooth Block Model") end) end if P[2096] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2096], "Smooth Block Model") end) end if P[997] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[997], "Smooth Block Model") end) end if P[553] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[553], "Smooth Block Model") end) end if P[2118] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2118], "Smooth Block Model") end) end if P[409] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[409], "Smooth Block Model") end) end if P[702] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[702], "Smooth Block Model") end) end if P[846] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[846], "Smooth Block Model") end) end if P[578] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[578], "Smooth Block Model") end) end if P[933] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[933], "Smooth Block Model") end) end if P[1553] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1553], "Smooth Block Model") end) end if P[2171] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2171], "Smooth Block Model") end) end if P[2225] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2225], "Smooth Block Model") end) end if P[789] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[789], "Smooth Block Model") end) end if P[412] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[412], "Smooth Block Model") end) end if P[812] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[812], "Smooth Block Model") end) end if P[898] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[898], "Smooth Block Model") end) end if P[1996] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1996], "Smooth Block Model") end) end if P[2381] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2381], "Smooth Block Model") end) end if P[1324] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1324], "Smooth Block Model") end) end if P[2784] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2784], "Smooth Block Model") end) end if P[1622] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1622], "Smooth Block Model") end) end if P[775] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[775], "Smooth Block Model") end) end if P[390] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[390], "Smooth Block Model") end) end if P[1120] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1120], "Smooth Block Model") end) end if P[2110] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2110], "Smooth Block Model") end) end if P[2739] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2739], "Smooth Block Model") end) end if P[713] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[713], "Smooth Block Model") end) end if P[227] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[227], true) end) end if P[1614] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1614], "Smooth Block Model") end) end if P[1831] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1831], "Smooth Block Model") end) end if P[3055] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3055], true) end) end if P[3055] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3055], "Base") end) end if P[2744] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2744], "Smooth Block Model") end) end if P[2803] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2803], "Smooth Block Model") end) end if P[2161] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2161], "Smooth Block Model") end) end if P[1470] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1470], "Smooth Block Model") end) end if P[1944] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1944], "Smooth Block Model") end) end if P[869] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[869], "Smooth Block Model") end) end if P[2478] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2478], "Smooth Block Model") end) end if P[1766] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1766], "Smooth Block Model") end) end if P[1393] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1393], "Smooth Block Model") end) end if P[1206] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1206], "Smooth Block Model") end) end if P[269] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[269], "Smooth Block Model") end) end if P[2173] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2173], "Smooth Block Model") end) end if P[2023] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2023], "Smooth Block Model") end) end if P[3235] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3235], "[UnionOperation] Union") end) end if P[2092] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2092], "Smooth Block Model") end) end if P[1066] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1066], "Smooth Block Model") end) end if P[449] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[449], "Smooth Block Model") end) end if P[1473] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1473], "Smooth Block Model") end) end if P[2308] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2308], "Smooth Block Model") end) end if P[2081] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2081], "Smooth Block Model") end) end if P[273] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[273], "Smooth Block Model") end) end if P[1111] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1111], "Smooth Block Model") end) end if P[467] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[467], "Smooth Block Model") end) end if P[123] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[123], "Head") end) end if P[1084] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1084], "Smooth Block Model") end) end if P[1779] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1779], "Smooth Block Model") end) end if P[1590] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1590], "Smooth Block Model") end) end if P[1720] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1720], "Smooth Block Model") end) end if P[837] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[837], "Smooth Block Model") end) end if P[2208] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2208], "Smooth Block Model") end) end if P[2771] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2771], "Smooth Block Model") end) end if P[2175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2175], "Smooth Block Model") end) end if P[2269] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2269], "Smooth Block Model") end) end if P[2017] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2017], "Smooth Block Model") end) end if P[1650] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1650], "Smooth Block Model") end) end if P[2722] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2722], "Smooth Block Model") end) end if P[2185] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2185], "Smooth Block Model") end) end if P[1804] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1804], "Smooth Block Model") end) end if P[1781] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1781], "Smooth Block Model") end) end if P[536] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[536], "Smooth Block Model") end) end if P[2032] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2032], "Smooth Block Model") end) end if P[1214] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1214], "Smooth Block Model") end) end if P[324] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[324], "Smooth Block Model") end) end if P[2045] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2045], "Smooth Block Model") end) end if P[43] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[43], true) end) end if P[43] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[43], "Handle") end) end if P[1870] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1870], "Smooth Block Model") end) end if P[1165] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1165], "Smooth Block Model") end) end if P[165] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[165], true) end) end if P[165] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[165], "LeftHand") end) end if P[426] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[426], "Smooth Block Model") end) end if P[2712] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2712], "Smooth Block Model") end) end if P[2883] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2883], "Smooth Block Model") end) end if P[1717] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1717], "Smooth Block Model") end) end if P[464] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[464], "Smooth Block Model") end) end if P[611] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[611], "Smooth Block Model") end) end if P[1254] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1254], "Smooth Block Model") end) end if P[948] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[948], "Smooth Block Model") end) end if P[2388] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2388], "Smooth Block Model") end) end if P[2626] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2626], "Head") end) end if P[2777] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2777], "Smooth Block Model") end) end if P[242] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[242], true) end) end if P[242] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[242], "[UnionOperation] Union") end) end if P[318] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[318], "Smooth Block Model") end) end if P[899] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[899], "Smooth Block Model") end) end if P[786] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[786], "Smooth Block Model") end) end if P[1815] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1815], "Smooth Block Model") end) end if P[2380] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2380], "Smooth Block Model") end) end if P[523] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[523], "Smooth Block Model") end) end if P[1227] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1227], "Smooth Block Model") end) end if P[682] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[682], "Smooth Block Model") end) end if P[303] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[303], "Smooth Block Model") end) end if P[1451] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1451], "Smooth Block Model") end) end if P[2818] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2818], "Smooth Block Model") end) end if P[1318] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1318], "Smooth Block Model") end) end if P[2718] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2718], "Smooth Block Model") end) end if P[1976] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1976], "Smooth Block Model") end) end if P[627] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[627], "Smooth Block Model") end) end if P[1876] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1876], "Smooth Block Model") end) end if P[2671] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2671], "Right Leg") end) end if P[1702] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1702], "Smooth Block Model") end) end if P[1927] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1927], "Smooth Block Model") end) end if P[1604] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1604], "Smooth Block Model") end) end if P[1488] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1488], "Smooth Block Model") end) end if P[1807] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1807], "Smooth Block Model") end) end if P[515] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[515], "Smooth Block Model") end) end if P[1617] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1617], "Smooth Block Model") end) end if P[1757] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1757], "Smooth Block Model") end) end if P[1792] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1792], "Smooth Block Model") end) end if P[309] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[309], "Smooth Block Model") end) end if P[1905] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1905], "Smooth Block Model") end) end if P[2326] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2326], "Smooth Block Model") end) end if P[703] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[703], "Smooth Block Model") end) end if P[1338] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1338], "Smooth Block Model") end) end if P[1657] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1657], "Smooth Block Model") end) end if P[2227] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2227], "Smooth Block Model") end) end if P[1109] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1109], "Smooth Block Model") end) end if P[1161] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1161], "Smooth Block Model") end) end if P[1821] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1821], "Smooth Block Model") end) end if P[2189] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2189], "Smooth Block Model") end) end if P[1467] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1467], "Smooth Block Model") end) end if P[1918] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1918], "Smooth Block Model") end) end if P[1461] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1461], "Smooth Block Model") end) end if P[2247] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2247], "Smooth Block Model") end) end if P[95] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[95], "Torso") end) end if P[2365] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2365], "Smooth Block Model") end) end if P[1872] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1872], "Smooth Block Model") end) end if P[384] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[384], "Smooth Block Model") end) end if P[173] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[173], true) end) end if P[173] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[173], "RightLowerLeg") end) end if P[417] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[417], "Smooth Block Model") end) end if P[929] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[929], "Smooth Block Model") end) end if P[1260] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1260], "Smooth Block Model") end) end if P[939] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[939], "Smooth Block Model") end) end if P[654] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[654], "Smooth Block Model") end) end if P[1038] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1038], "Smooth Block Model") end) end if P[954] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[954], "Smooth Block Model") end) end if P[135] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[135], true) end) end if P[135] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[135], "LowerTorso") end) end if P[2491] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2491], "Smooth Block Model") end) end if P[1965] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1965], "Smooth Block Model") end) end if P[2070] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2070], "Smooth Block Model") end) end if P[535] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[535], "Smooth Block Model") end) end if P[1277] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1277], "Smooth Block Model") end) end if P[1993] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1993], "Smooth Block Model") end) end if P[646] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[646], "Smooth Block Model") end) end if P[1580] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1580], "Smooth Block Model") end) end if P[2240] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2240], "Smooth Block Model") end) end if P[1187] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1187], "Smooth Block Model") end) end if P[1754] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1754], "Smooth Block Model") end) end if P[886] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[886], "Smooth Block Model") end) end if P[1391] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1391], "Smooth Block Model") end) end if P[1829] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1829], "Smooth Block Model") end) end if P[418] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[418], "Smooth Block Model") end) end if P[1171] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1171], "Smooth Block Model") end) end if P[2963] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2963], true) end) end if P[2963] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2963], "Smooth Block Model") end) end if P[2074] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2074], "Smooth Block Model") end) end if P[305] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[305], "Smooth Block Model") end) end if P[632] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[632], "Smooth Block Model") end) end if P[2493] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2493], "Smooth Block Model") end) end if P[907] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[907], "Smooth Block Model") end) end if P[774] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[774], "Smooth Block Model") end) end if P[601] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[601], "Smooth Block Model") end) end if P[945] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[945], "Smooth Block Model") end) end if P[549] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[549], "Smooth Block Model") end) end if P[1598] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1598], "Smooth Block Model") end) end if P[1225] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1225], "Smooth Block Model") end) end if P[2713] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2713], "Smooth Block Model") end) end if P[787] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[787], "Smooth Block Model") end) end if P[1054] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1054], "Smooth Block Model") end) end if P[241] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[241], true) end) end if P[1122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1122], "Smooth Block Model") end) end if P[904] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[904], "Smooth Block Model") end) end if P[1184] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1184], "Smooth Block Model") end) end if P[2435] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2435], "Smooth Block Model") end) end if P[1800] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1800], "Smooth Block Model") end) end if P[494] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[494], "Smooth Block Model") end) end if P[344] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[344], "Smooth Block Model") end) end if P[908] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[908], "Smooth Block Model") end) end if P[1388] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1388], "Smooth Block Model") end) end if P[1950] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1950], "Smooth Block Model") end) end if P[892] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[892], "Smooth Block Model") end) end if P[576] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[576], "Smooth Block Model") end) end if P[450] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[450], "Smooth Block Model") end) end if P[667] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[667], "Smooth Block Model") end) end if P[1249] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1249], "Smooth Block Model") end) end if P[1201] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1201], "Smooth Block Model") end) end if P[347] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[347], "Smooth Block Model") end) end if P[1675] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1675], "Smooth Block Model") end) end if P[1851] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1851], "Smooth Block Model") end) end if P[2320] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2320], "Smooth Block Model") end) end if P[2698] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2698], "Left Leg") end) end if P[2272] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2272], "Smooth Block Model") end) end if P[1378] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1378], "Smooth Block Model") end) end if P[2410] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2410], "Smooth Block Model") end) end if P[663] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[663], "Smooth Block Model") end) end if P[1524] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1524], "Smooth Block Model") end) end if P[2030] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2030], "Smooth Block Model") end) end if P[621] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[621], "Smooth Block Model") end) end if P[1875] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1875], "Smooth Block Model") end) end if P[1224] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1224], "Smooth Block Model") end) end if P[979] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[979], "Smooth Block Model") end) end if P[2043] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2043], "Smooth Block Model") end) end if P[452] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[452], "Smooth Block Model") end) end if P[1891] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1891], "Smooth Block Model") end) end if P[2267] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2267], "Smooth Block Model") end) end if P[1127] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1127], "Smooth Block Model") end) end if P[2125] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2125], "Smooth Block Model") end) end if P[3254] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3254], "MeshPart") end) end if P[509] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[509], "Smooth Block Model") end) end if P[543] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[543], "Smooth Block Model") end) end if P[1263] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1263], "Smooth Block Model") end) end if P[1275] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1275], "Smooth Block Model") end) end if P[1341] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1341], "Smooth Block Model") end) end if P[676] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[676], "Smooth Block Model") end) end if P[2754] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2754], "Smooth Block Model") end) end if P[2287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2287], "Smooth Block Model") end) end if P[942] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[942], "Smooth Block Model") end) end if P[764] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[764], "Smooth Block Model") end) end if P[659] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[659], "Smooth Block Model") end) end if P[1430] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1430], "Smooth Block Model") end) end if P[2735] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2735], "Smooth Block Model") end) end if P[2507] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2507], "[UnionOperation] Union") end) end if P[1574] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1574], "Smooth Block Model") end) end if P[403] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[403], "Smooth Block Model") end) end if P[2211] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2211], "Smooth Block Model") end) end if P[2787] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2787], "Smooth Block Model") end) end if P[781] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[781], "Smooth Block Model") end) end if P[2156] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2156], "Smooth Block Model") end) end if P[1150] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1150], "Smooth Block Model") end) end if P[1783] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1783], "Smooth Block Model") end) end if P[603] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[603], "Smooth Block Model") end) end if P[1691] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1691], "Smooth Block Model") end) end if P[963] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[963], "Smooth Block Model") end) end if P[2223] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2223], "Smooth Block Model") end) end if P[2058] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2058], "Smooth Block Model") end) end if P[116] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[116], "Left Leg") end) end if P[1144] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1144], "Smooth Block Model") end) end if P[2932] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2932], "Smooth Block Model") end) end if P[1013] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1013], "Smooth Block Model") end) end if P[2759] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2759], "Smooth Block Model") end) end if P[313] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[313], "Smooth Block Model") end) end if P[1059] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1059], "Smooth Block Model") end) end if P[2244] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2244], "Smooth Block Model") end) end if P[53] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[53], true) end) end if P[53] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[53], "Handle") end) end if P[1190] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1190], "Smooth Block Model") end) end if P[221] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[221], true) end) end if P[221] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[221], "Gabe") end) end if P[2390] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2390], "Smooth Block Model") end) end if P[213] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[213], true) end) end if P[211] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[211], true) end) end if P[740] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[740], "Smooth Block Model") end) end if P[1331] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1331], "Smooth Block Model") end) end if P[1662] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1662], "Smooth Block Model") end) end if P[722] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[722], "Smooth Block Model") end) end if P[1824] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1824], "Smooth Block Model") end) end if P[919] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[919], "Smooth Block Model") end) end if P[295] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[295], "Smooth Block Model") end) end if P[1847] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1847], "Smooth Block Model") end) end if P[1573] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1573], "Smooth Block Model") end) end if P[267] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[267], "Smooth Block Model") end) end if P[1425] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1425], "Smooth Block Model") end) end if P[1343] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1343], "Smooth Block Model") end) end if P[1550] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1550], "Smooth Block Model") end) end if P[1205] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1205], "Smooth Block Model") end) end if P[2648] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2648], "Right Arm") end) end if P[867] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[867], "Smooth Block Model") end) end if P[1185] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1185], "Smooth Block Model") end) end if P[1896] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1896], "Smooth Block Model") end) end if P[913] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[913], "Smooth Block Model") end) end if P[1080] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1080], "Smooth Block Model") end) end if P[2697] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2697], "Right Arm") end) end if P[1137] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1137], "Smooth Block Model") end) end if P[1775] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1775], "Smooth Block Model") end) end if P[1812] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1812], "Smooth Block Model") end) end if P[202] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[202], true) end) end if P[202] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[202], "LeftUpperArm") end) end if P[613] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[613], "Smooth Block Model") end) end if P[280] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[280], "Smooth Block Model") end) end if P[819] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[819], "Smooth Block Model") end) end if P[110] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[110], "Right Leg") end) end if P[2102] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2102], "Smooth Block Model") end) end if P[2226] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2226], "Smooth Block Model") end) end if P[2847] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2847], "Smooth Block Model") end) end if P[286] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[286], "Smooth Block Model") end) end if P[2385] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2385], "Smooth Block Model") end) end if P[1364] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1364], "Smooth Block Model") end) end if P[2841] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2841], "Smooth Block Model") end) end if P[705] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[705], "Smooth Block Model") end) end if P[2647] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2647], "MeshPart") end) end if P[2158] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2158], "Smooth Block Model") end) end if P[1236] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1236], "Smooth Block Model") end) end if P[1242] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1242], "Smooth Block Model") end) end if P[440] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[440], "Smooth Block Model") end) end if P[363] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[363], "Smooth Block Model") end) end if P[2432] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2432], "Smooth Block Model") end) end if P[2212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2212], "Smooth Block Model") end) end if P[484] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[484], "Smooth Block Model") end) end if P[1921] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1921], "Smooth Block Model") end) end if P[999] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[999], "Smooth Block Model") end) end if P[465] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[465], "Smooth Block Model") end) end if P[959] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[959], "Smooth Block Model") end) end if P[803] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[803], "Smooth Block Model") end) end if P[1411] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1411], "Smooth Block Model") end) end if P[1753] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1753], "Smooth Block Model") end) end if P[1458] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1458], "Smooth Block Model") end) end if P[2122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2122], "Smooth Block Model") end) end if P[1956] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1956], "Smooth Block Model") end) end if P[916] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[916], "Smooth Block Model") end) end if P[218] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[218], true) end) end if P[218] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[218], "[UnionOperation] Union") end) end if P[516] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[516], "Smooth Block Model") end) end if P[1736] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1736], "Smooth Block Model") end) end if P[491] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[491], "Smooth Block Model") end) end if P[2696] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2696], "MeshPart") end) end if P[1991] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1991], "Smooth Block Model") end) end if P[2329] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2329], "Smooth Block Model") end) end if P[1360] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1360], "Smooth Block Model") end) end if P[2056] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2056], "Smooth Block Model") end) end if P[1332] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1332], "Smooth Block Model") end) end if P[2011] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2011], "Smooth Block Model") end) end if P[958] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[958], "Smooth Block Model") end) end if P[911] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[911], "Smooth Block Model") end) end if P[614] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[614], "Smooth Block Model") end) end if P[315] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[315], "Smooth Block Model") end) end if P[2966] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2966], true) end) end if P[2966] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2966], "Smooth Block Model") end) end if P[1666] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1666], "Smooth Block Model") end) end if P[1673] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1673], "Smooth Block Model") end) end if P[1198] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1198], "Smooth Block Model") end) end if P[1432] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1432], "Smooth Block Model") end) end if P[2149] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2149], "Smooth Block Model") end) end if P[1676] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1676], "Smooth Block Model") end) end if P[776] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[776], "Smooth Block Model") end) end if P[983] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[983], "Smooth Block Model") end) end if P[2276] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2276], "Smooth Block Model") end) end if P[993] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[993], "Smooth Block Model") end) end if P[2948] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2948], true) end) end if P[2948] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2948], "Smooth Block Model") end) end if P[1132] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1132], "Smooth Block Model") end) end if P[1794] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1794], "Smooth Block Model") end) end if P[414] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[414], "Smooth Block Model") end) end if P[1415] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1415], "Smooth Block Model") end) end if P[1740] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1740], "Smooth Block Model") end) end if P[2022] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2022], "Smooth Block Model") end) end if P[377] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[377], "Smooth Block Model") end) end if P[366] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[366], "Smooth Block Model") end) end if P[800] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[800], "Smooth Block Model") end) end if P[532] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[532], "Smooth Block Model") end) end if P[312] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[312], "Smooth Block Model") end) end if P[432] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[432], "Smooth Block Model") end) end if P[1764] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1764], "Smooth Block Model") end) end if P[638] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[638], "Smooth Block Model") end) end if P[557] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[557], "Smooth Block Model") end) end if P[1078] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1078], "Smooth Block Model") end) end if P[2251] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2251], "Smooth Block Model") end) end if P[60] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[60], true) end) end if P[60] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[60], "Handle") end) end if P[570] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[570], "Smooth Block Model") end) end if P[720] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[720], "Smooth Block Model") end) end if P[1371] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1371], "Smooth Block Model") end) end if P[1860] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1860], "Smooth Block Model") end) end if P[971] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[971], "Smooth Block Model") end) end if P[2575] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2575], true) end) end if P[2575] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2575], "Handle") end) end if P[1265] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1265], "Smooth Block Model") end) end if P[1853] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1853], "Smooth Block Model") end) end if P[1982] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1982], "Smooth Block Model") end) end if P[2412] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2412], "Smooth Block Model") end) end if P[2371] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2371], "Smooth Block Model") end) end if P[2776] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2776], "Smooth Block Model") end) end if P[1142] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1142], "Smooth Block Model") end) end if P[405] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[405], "Smooth Block Model") end) end if P[2860] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2860], "Smooth Block Model") end) end if P[623] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[623], "Smooth Block Model") end) end if P[411] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[411], "Smooth Block Model") end) end if P[2368] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2368], "Smooth Block Model") end) end if P[1007] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1007], "Smooth Block Model") end) end if P[1354] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1354], "Smooth Block Model") end) end if P[507] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[507], "Smooth Block Model") end) end if P[995] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[995], "Smooth Block Model") end) end if P[2954] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2954], true) end) end if P[2954] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2954], "Smooth Block Model") end) end if P[864] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[864], "Smooth Block Model") end) end if P[2141] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2141], "Smooth Block Model") end) end if P[1238] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1238], "Smooth Block Model") end) end if P[289] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[289], "Smooth Block Model") end) end if P[1474] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1474], "Smooth Block Model") end) end if P[2195] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2195], "Smooth Block Model") end) end if P[2858] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2858], "Smooth Block Model") end) end if P[1572] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1572], "Smooth Block Model") end) end if P[880] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[880], "Smooth Block Model") end) end if P[198] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[198], true) end) end if P[198] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[198], "LeftLowerArm") end) end if P[814] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[814], "Smooth Block Model") end) end if P[193] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[193], true) end) end if P[193] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[193], "RightUpperArm") end) end if P[2969] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2969], true) end) end if P[2969] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2969], "Smooth Block Model") end) end if P[1004] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1004], "Smooth Block Model") end) end if P[521] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[521], "Smooth Block Model") end) end if P[1492] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1492], "Smooth Block Model") end) end if P[1842] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1842], "Smooth Block Model") end) end if P[1155] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1155], "Smooth Block Model") end) end if P[1274] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1274], "Smooth Block Model") end) end if P[1385] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1385], "Smooth Block Model") end) end if P[1302] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1302], "Smooth Block Model") end) end if P[1635] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1635], "Smooth Block Model") end) end if P[1291] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1291], "Smooth Block Model") end) end if P[2518] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2518], true) end) end if P[2518] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2518], "Handle") end) end if P[2910] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2910], "Smooth Block Model") end) end if P[2808] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2808], "Smooth Block Model") end) end if P[1654] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1654], "Smooth Block Model") end) end if P[336] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[336], "Smooth Block Model") end) end if P[454] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[454], "Smooth Block Model") end) end if P[693] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[693], "Smooth Block Model") end) end if P[1406] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1406], "Smooth Block Model") end) end if P[2048] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2048], "Smooth Block Model") end) end if P[499] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[499], "Smooth Block Model") end) end if P[342] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[342], "Smooth Block Model") end) end if P[673] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[673], "Smooth Block Model") end) end if P[1099] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1099], "Smooth Block Model") end) end if P[2666] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2666], "Torso") end) end if P[2714] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2714], "Smooth Block Model") end) end if P[2653] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2653], "Left Arm") end) end if P[2359] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2359], "Smooth Block Model") end) end if P[224] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[224], true) end) end if P[224] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[224], "[UnionOperation] Union") end) end if P[1383] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1383], "Smooth Block Model") end) end if P[988] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[988], "Smooth Block Model") end) end if P[2884] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2884], "Smooth Block Model") end) end if P[394] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[394], "Smooth Block Model") end) end if P[1258] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1258], "Smooth Block Model") end) end if P[1578] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1578], "Smooth Block Model") end) end if P[2401] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2401], "Smooth Block Model") end) end if P[1814] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1814], "Smooth Block Model") end) end if P[564] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[564], "Smooth Block Model") end) end if P[793] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[793], "Smooth Block Model") end) end if P[920] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[920], "Smooth Block Model") end) end if P[374] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[374], "Smooth Block Model") end) end if P[1033] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1033], "Smooth Block Model") end) end if P[1017] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1017], "Smooth Block Model") end) end if P[2196] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2196], "Smooth Block Model") end) end if P[1145] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1145], "Smooth Block Model") end) end if P[2765] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2765], "Smooth Block Model") end) end if P[1339] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1339], "Smooth Block Model") end) end if P[2510] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2510], "[UnionOperation] Union") end) end if P[1643] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1643], "Smooth Block Model") end) end if P[2219] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2219], "Smooth Block Model") end) end if P[2942] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2942], true) end) end if P[2942] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2942], "Smooth Block Model") end) end if P[2740] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2740], "Smooth Block Model") end) end if P[2896] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2896], "Smooth Block Model") end) end if P[111] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[111], "Right Arm") end) end if P[355] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[355], "Smooth Block Model") end) end if P[709] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[709], "Smooth Block Model") end) end if P[2353] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2353], "Smooth Block Model") end) end if P[1231] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1231], "Smooth Block Model") end) end if P[419] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[419], "Smooth Block Model") end) end if P[1879] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1879], "Smooth Block Model") end) end if P[2813] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2813], "Smooth Block Model") end) end if P[2138] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2138], "Smooth Block Model") end) end if P[2299] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2299], "Smooth Block Model") end) end if P[2186] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2186], "Smooth Block Model") end) end if P[696] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[696], "Smooth Block Model") end) end if P[1798] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1798], "Smooth Block Model") end) end if P[88] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[88], "Head") end) end if P[1546] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1546], "Smooth Block Model") end) end if P[728] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[728], "Smooth Block Model") end) end if P[1899] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1899], "Smooth Block Model") end) end if P[730] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[730], "Smooth Block Model") end) end if P[1327] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1327], "Smooth Block Model") end) end if P[1636] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1636], "Smooth Block Model") end) end if P[457] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[457], "Smooth Block Model") end) end if P[2181] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2181], "Smooth Block Model") end) end if P[1129] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1129], "Smooth Block Model") end) end if P[1559] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1559], "Smooth Block Model") end) end if P[2755] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2755], "Smooth Block Model") end) end if P[2341] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2341], "Smooth Block Model") end) end if P[2191] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2191], "Smooth Block Model") end) end if P[214] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[214], true) end) end if P[2837] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2837], "Smooth Block Model") end) end if P[842] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[842], "Smooth Block Model") end) end if P[1445] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1445], "Smooth Block Model") end) end if P[1780] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1780], "Smooth Block Model") end) end if P[2145] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2145], "Smooth Block Model") end) end if P[820] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[820], "Smooth Block Model") end) end if P[660] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[660], "Smooth Block Model") end) end if P[1901] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1901], "Smooth Block Model") end) end if P[1790] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1790], "Smooth Block Model") end) end if P[1648] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1648], "Smooth Block Model") end) end if P[1376] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1376], "Smooth Block Model") end) end if P[472] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[472], "Smooth Block Model") end) end if P[2929] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2929], "Smooth Block Model") end) end if P[1713] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1713], "Smooth Block Model") end) end if P[1556] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1556], "Smooth Block Model") end) end if P[2845] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2845], "Smooth Block Model") end) end if P[1314] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1314], "Smooth Block Model") end) end if P[2649] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2649], "Left Leg") end) end if P[1057] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1057], "Smooth Block Model") end) end if P[1394] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1394], "Smooth Block Model") end) end if P[2293] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2293], "Smooth Block Model") end) end if P[1037] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1037], "Smooth Block Model") end) end if P[2078] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2078], "Smooth Block Model") end) end if P[392] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[392], "Smooth Block Model") end) end if P[3131] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3131], true) end) end if P[3131] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3131], "Base") end) end if P[219] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[219], true) end) end if P[219] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[219], "[UnionOperation] Union") end) end if P[396] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[396], "Smooth Block Model") end) end if P[2513] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2513], true) end) end if P[2513] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2513], "Handle") end) end if P[752] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[752], "Smooth Block Model") end) end if P[2506] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2506], "[UnionOperation] Union") end) end if P[734] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[734], "Smooth Block Model") end) end if P[1947] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1947], "Smooth Block Model") end) end if P[1746] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1746], "Smooth Block Model") end) end if P[2886] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2886], "Smooth Block Model") end) end if P[3248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3248], "Platform") end) end if P[2682] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2682], "Handle") end) end if P[2764] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2764], "Smooth Block Model") end) end if P[2281] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2281], "Smooth Block Model") end) end if P[3252] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3252], "MeshPart") end) end if P[2785] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2785], "Smooth Block Model") end) end if P[889] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[889], "Smooth Block Model") end) end if P[1626] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1626], "Smooth Block Model") end) end if P[2902] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2902], "Smooth Block Model") end) end if P[2062] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2062], "Smooth Block Model") end) end if P[244] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[244], true) end) end if P[244] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[244], "[UnionOperation] Grave") end) end if P[293] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[293], "Smooth Block Model") end) end if P[2077] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2077], "Smooth Block Model") end) end if P[2481] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2481], "Smooth Block Model") end) end if P[726] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[726], "Smooth Block Model") end) end if P[1784] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1784], "Smooth Block Model") end) end if P[991] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[991], "Smooth Block Model") end) end if P[1159] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1159], "Smooth Block Model") end) end if P[530] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[530], "Smooth Block Model") end) end if P[2305] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2305], "Smooth Block Model") end) end if P[163] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[163], true) end) end if P[163] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[163], "Handle") end) end if P[2835] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2835], "Smooth Block Model") end) end if P[1106] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1106], "Smooth Block Model") end) end if P[1989] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1989], "Smooth Block Model") end) end if P[1034] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1034], "Smooth Block Model") end) end if P[1172] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1172], "Smooth Block Model") end) end if P[580] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[580], "Smooth Block Model") end) end if P[1939] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1939], "Smooth Block Model") end) end if P[189] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[189], true) end) end if P[189] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[189], "RightHand") end) end if P[593] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[593], "Smooth Block Model") end) end if P[694] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[694], "Smooth Block Model") end) end if P[2822] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2822], "Smooth Block Model") end) end if P[2060] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2060], "Smooth Block Model") end) end if P[1437] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1437], "Smooth Block Model") end) end if P[2471] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2471], "Smooth Block Model") end) end if P[1072] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1072], "Smooth Block Model") end) end if P[1098] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1098], "Smooth Block Model") end) end if P[1208] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1208], "Smooth Block Model") end) end if P[2086] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2086], "Smooth Block Model") end) end if P[1777] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1777], "Smooth Block Model") end) end if P[707] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[707], "Smooth Block Model") end) end if P[2356] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2356], "Smooth Block Model") end) end if P[2424] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2424], "Smooth Block Model") end) end if P[625] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[625], "Smooth Block Model") end) end if P[1731] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1731], "Smooth Block Model") end) end if P[1961] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1961], "Smooth Block Model") end) end if P[1246] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1246], "Smooth Block Model") end) end if P[982] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[982], "Smooth Block Model") end) end if P[817] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[817], "Smooth Block Model") end) end if P[1915] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1915], "Smooth Block Model") end) end if P[620] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[620], "Smooth Block Model") end) end if P[1115] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1115], "Smooth Block Model") end) end if P[926] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[926], "Smooth Block Model") end) end if P[1834] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1834], "Smooth Block Model") end) end if P[2674] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2674], "Left Leg") end) end if P[2517] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2517], true) end) end if P[2517] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2517], "Handle") end) end if P[2204] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2204], "Smooth Block Model") end) end if P[1439] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1439], "Smooth Block Model") end) end if P[1221] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1221], "Smooth Block Model") end) end if P[670] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[670], "Smooth Block Model") end) end if P[2720] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2720], "Smooth Block Model") end) end if P[307] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[307], "Smooth Block Model") end) end if P[1384] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1384], "Smooth Block Model") end) end if P[451] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[451], "Smooth Block Model") end) end if P[1531] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1531], "Smooth Block Model") end) end if P[2065] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2065], "Smooth Block Model") end) end if P[463] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[463], "Smooth Block Model") end) end if P[1042] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1042], "Smooth Block Model") end) end if P[2036] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2036], "Smooth Block Model") end) end if P[177] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[177], true) end) end if P[177] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[177], "RightUpperLeg") end) end if P[849] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[849], "Smooth Block Model") end) end if P[643] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[643], "Smooth Block Model") end) end if P[2314] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2314], "Smooth Block Model") end) end if P[2116] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2116], "Smooth Block Model") end) end if P[1785] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1785], "Smooth Block Model") end) end if P[828] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[828], "Smooth Block Model") end) end if P[301] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[301], "Smooth Block Model") end) end if P[985] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[985], "Smooth Block Model") end) end if P[1030] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1030], "Smooth Block Model") end) end if P[1211] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1211], "Smooth Block Model") end) end if P[827] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[827], "Smooth Block Model") end) end if P[2876] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2876], "Smooth Block Model") end) end if P[1836] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1836], "Smooth Block Model") end) end if P[1484] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1484], "Smooth Block Model") end) end if P[1309] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1309], "Smooth Block Model") end) end if P[2769] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2769], "Smooth Block Model") end) end if P[1464] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1464], "Smooth Block Model") end) end if P[1298] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1298], "Smooth Block Model") end) end if P[760] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[760], "Smooth Block Model") end) end if P[331] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[331], "Smooth Block Model") end) end if P[699] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[699], "Smooth Block Model") end) end if P[239] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[239], true) end) end if P[940] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[940], "Smooth Block Model") end) end if P[2566] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2566], "Head") end) end if P[1199] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1199], "Smooth Block Model") end) end if P[1725] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1725], "Smooth Block Model") end) end if P[950] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[950], "Smooth Block Model") end) end if P[1100] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1100], "Smooth Block Model") end) end if P[1251] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1251], "Smooth Block Model") end) end if P[2284] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2284], "Smooth Block Model") end) end if P[298] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[298], "Smooth Block Model") end) end if P[1126] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1126], "Smooth Block Model") end) end if P[1607] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1607], "Smooth Block Model") end) end if P[317] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[317], "Smooth Block Model") end) end if P[284] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[284], "Smooth Block Model") end) end if P[2296] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2296], "Smooth Block Model") end) end if P[1710] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1710], "Smooth Block Model") end) end if P[1706] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1706], "Smooth Block Model") end) end if P[1762] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1762], "Smooth Block Model") end) end if P[3244] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3244], true) end) end if P[3244] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3244], "Taco") end) end if P[1698] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1698], "Smooth Block Model") end) end if P[1356] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1356], "Smooth Block Model") end) end if P[262] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[262], "Smooth Block Model") end) end if P[1088] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1088], "Smooth Block Model") end) end if P[372] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[372], "Smooth Block Model") end) end if P[1629] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1629], "Smooth Block Model") end) end if P[778] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[778], "Smooth Block Model") end) end if P[400] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[400], "Smooth Block Model") end) end if P[1093] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1093], "Smooth Block Model") end) end if P[1494] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1494], "Smooth Block Model") end) end if P[1529] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1529], "Smooth Block Model") end) end if P[2014] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2014], "Smooth Block Model") end) end if P[1881] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1881], "Smooth Block Model") end) end if P[1455] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1455], "Smooth Block Model") end) end if P[710] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[710], "Smooth Block Model") end) end if P[455] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[455], "Smooth Block Model") end) end if P[74] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[74], true) end) end if P[74] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[74], "Handle") end) end if P[1788] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1788], "Smooth Block Model") end) end if P[2856] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2856], "Smooth Block Model") end) end if P[3241] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3241], "[UnionOperation] Union") end) end if P[2028] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2028], "Smooth Block Model") end) end if P[561] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[561], "Smooth Block Model") end) end if P[2488] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2488], "Smooth Block Model") end) end if P[2654] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2654], "Head") end) end if P[2519] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2519], true) end) end if P[2519] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2519], "Handle") end) end if P[2528] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2528], true) end) end if P[2528] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2528], "Handle") end) end if P[1688] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1688], "Smooth Block Model") end) end if P[2514] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2514], true) end) end if P[2514] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2514], "Handle") end) end if P[545] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[545], "Smooth Block Model") end) end if P[766] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[766], "Smooth Block Model") end) end if P[1596] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1596], "Smooth Block Model") end) end if P[2051] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2051], "Smooth Block Model") end) end if P[466] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[466], "Smooth Block Model") end) end if P[125] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[125], "[UnionOperation] Union") end) end if P[255] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[255], true) end) end if P[255] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[255], "Handle") end) end if P[855] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[855], "Smooth Block Model") end) end if P[254] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[254], true) end) end if P[254] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[254], "Handle") end) end if P[1844] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1844], "Smooth Block Model") end) end if P[253] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[253], true) end) end if P[253] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[253], "Handle") end) end if P[45] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[45], true) end) end if P[45] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[45], "Handle") end) end if P[635] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[635], "Smooth Block Model") end) end if P[352] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[352], "Smooth Block Model") end) end if P[444] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[444], "Smooth Block Model") end) end if P[44] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[44], true) end) end if P[44] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[44], "Handle") end) end if P[1053] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1053], "Smooth Block Model") end) end if P[2562] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2562], "Left Arm") end) end if P[3260] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3260], "Light1") end) end if P[1288] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1288], "Smooth Block Model") end) end if P[3259] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3259], "Light2") end) end if P[3258] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3258], "MeshPart") end) end if P[931] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[931], "Smooth Block Model") end) end if P[3257] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3257], "MeshPart") end) end if P[3255] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3255], "MeshPart") end) end if P[1895] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1895], "Smooth Block Model") end) end if P[1537] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1537], "Smooth Block Model") end) end if P[782] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[782], "Smooth Block Model") end) end if P[1448] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1448], "Smooth Block Model") end) end if P[3250] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3250], "Gabe") end) end if P[2020] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2020], "Smooth Block Model") end) end if P[306] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[306], "Smooth Block Model") end) end if P[3242] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3242], "Glasses") end) end if P[2140] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2140], "Smooth Block Model") end) end if P[1613] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1613], "Smooth Block Model") end) end if P[3213] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3213], "[UnionOperation] Union") end) end if P[3212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3212], "[UnionOperation] Union") end) end if P[2397] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2397], "Smooth Block Model") end) end if P[1369] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1369], "Smooth Block Model") end) end if P[3207] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3207], "[UnionOperation] Grid") end) end if P[3054] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3054], true) end) end if P[3054] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3054], "Base") end) end if P[2979] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2979], true) end) end if P[2979] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2979], "Base") end) end if P[1936] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1936], "Smooth Block Model") end) end if P[1081] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1081], "Smooth Block Model") end) end if P[2975] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2975], true) end) end if P[2975] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2975], "Smooth Block Model") end) end if P[2972] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2972], true) end) end if P[2972] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2972], "Smooth Block Model") end) end if P[884] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[884], "Smooth Block Model") end) end if P[2151] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2151], "Smooth Block Model") end) end if P[1759] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1759], "Smooth Block Model") end) end if P[1169] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1169], "Smooth Block Model") end) end if P[1526] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1526], "Smooth Block Model") end) end if P[228] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[228], true) end) end if P[228] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[228], "[UnionOperation] Gabe") end) end if P[2951] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2951], true) end) end if P[2951] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2951], "Smooth Block Model") end) end if P[2945] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2945], true) end) end if P[2945] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2945], "Smooth Block Model") end) end if P[2939] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2939], true) end) end if P[2939] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2939], "Smooth Block Model") end) end if P[2935] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2935], "Smooth Block Model") end) end if P[2923] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2923], "Smooth Block Model") end) end if P[585] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[585], "Smooth Block Model") end) end if P[1282] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1282], "Smooth Block Model") end) end if P[2921] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2921], "Smooth Block Model") end) end if P[2917] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2917], "Smooth Block Model") end) end if P[2857] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2857], "Smooth Block Model") end) end if P[1044] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1044], "Smooth Block Model") end) end if P[610] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[610], "Smooth Block Model") end) end if P[2911] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2911], "Smooth Block Model") end) end if P[2909] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2909], "Smooth Block Model") end) end if P[2908] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2908], "Smooth Block Model") end) end if P[1888] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1888], "Smooth Block Model") end) end if P[386] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[386], "Smooth Block Model") end) end if P[2290] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2290], "Smooth Block Model") end) end if P[2906] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2906], "Smooth Block Model") end) end if P[2904] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2904], "Smooth Block Model") end) end if P[1479] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1479], "Smooth Block Model") end) end if P[2891] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2891], "Smooth Block Model") end) end if P[2885] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2885], "Smooth Block Model") end) end if P[249] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[249], "HitButton") end) end if P[2881] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2881], "Smooth Block Model") end) end if P[1942] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1942], "Smooth Block Model") end) end if P[434] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[434], "Smooth Block Model") end) end if P[872] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[872], "Smooth Block Model") end) end if P[441] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[441], "Smooth Block Model") end) end if P[2879] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2879], "Smooth Block Model") end) end if P[2877] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2877], "Smooth Block Model") end) end if P[2872] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2872], "Smooth Block Model") end) end if P[2871] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2871], "Smooth Block Model") end) end if P[1609] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1609], "Smooth Block Model") end) end if P[477] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[477], "Smooth Block Model") end) end if P[2859] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2859], "Smooth Block Model") end) end if P[2913] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2913], "Smooth Block Model") end) end if P[2484] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2484], "Smooth Block Model") end) end if P[745] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[745], "Smooth Block Model") end) end if P[2848] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2848], "Smooth Block Model") end) end if P[328] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[328], "Smooth Block Model") end) end if P[2846] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2846], "Smooth Block Model") end) end if P[2839] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2839], "Smooth Block Model") end) end if P[1069] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1069], "Smooth Block Model") end) end if P[1952] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1952], "Smooth Block Model") end) end if P[906] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[906], "Smooth Block Model") end) end if P[2241] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2241], "Smooth Block Model") end) end if P[2833] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2833], "Smooth Block Model") end) end if P[2831] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2831], "Smooth Block Model") end) end if P[902] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[902], "Smooth Block Model") end) end if P[1832] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1832], "Smooth Block Model") end) end if P[1771] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1771], "Smooth Block Model") end) end if P[2826] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2826], "Smooth Block Model") end) end if P[2152] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2152], "Smooth Block Model") end) end if P[1076] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1076], "Smooth Block Model") end) end if P[2820] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2820], "Smooth Block Model") end) end if P[2819] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2819], "Smooth Block Model") end) end if P[2809] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2809], "Smooth Block Model") end) end if P[2807] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2807], "Smooth Block Model") end) end if P[2559] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2559], "Right Arm") end) end if P[843] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[843], "Smooth Block Model") end) end if P[1272] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1272], "Smooth Block Model") end) end if P[2799] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2799], "Smooth Block Model") end) end if P[1178] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1178], "Smooth Block Model") end) end if P[2797] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2797], "Smooth Block Model") end) end if P[2522] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2522], true) end) end if P[2522] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2522], "Handle") end) end if P[1040] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1040], "Smooth Block Model") end) end if P[338] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[338], "Smooth Block Model") end) end if P[2791] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2791], "Smooth Block Model") end) end if P[1279] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1279], "Smooth Block Model") end) end if P[2789] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2789], "Smooth Block Model") end) end if P[2788] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2788], "Smooth Block Model") end) end if P[2004] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2004], "Smooth Block Model") end) end if P[2786] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2786], "Smooth Block Model") end) end if P[1742] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1742], "Smooth Block Model") end) end if P[2781] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2781], "Smooth Block Model") end) end if P[1087] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1087], "Smooth Block Model") end) end if P[339] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[339], "Smooth Block Model") end) end if P[2770] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2770], "Smooth Block Model") end) end if P[852] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[852], "Smooth Block Model") end) end if P[1024] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1024], "Smooth Block Model") end) end if P[2768] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2768], "Smooth Block Model") end) end if P[358] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[358], "Smooth Block Model") end) end if P[2748] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2748], "Smooth Block Model") end) end if P[2747] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2747], "Smooth Block Model") end) end if P[1003] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1003], "Smooth Block Model") end) end if P[2746] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2746], "Smooth Block Model") end) end if P[2743] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2743], "Smooth Block Model") end) end if P[2699] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2699], "Handle") end) end if P[1416] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1416], "Smooth Block Model") end) end if P[39] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[39], "LightBulb") end) end if P[1827] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1827], "Smooth Block Model") end) end if P[260] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[260], "Smooth Block Model") end) end if P[1593] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1593], "Smooth Block Model") end) end if P[1600] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1600], "Smooth Block Model") end) end if P[2734] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2734], "Smooth Block Model") end) end if P[1658] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1658], "Smooth Block Model") end) end if P[2732] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2732], "Smooth Block Model") end) end if P[750] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[750], "Smooth Block Model") end) end if P[2729] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2729], "Smooth Block Model") end) end if P[2707] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2707], "Handle") end) end if P[2695] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2695], "Right Leg") end) end if P[1336] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1336], "Smooth Block Model") end) end if P[2703] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2703], "Head") end) end if P[2702] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2702], "Left Arm") end) end if P[2741] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2741], "Smooth Block Model") end) end if P[2503] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2503], "[UnionOperation] Union") end) end if P[1603] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1603], "Smooth Block Model") end) end if P[2413] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2413], "Smooth Block Model") end) end if P[1306] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1306], "Smooth Block Model") end) end if P[1181] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1181], "Smooth Block Model") end) end if P[1163] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1163], "Smooth Block Model") end) end if P[1723] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1723], "Smooth Block Model") end) end if P[1612] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1612], "Smooth Block Model") end) end if P[2690] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2690], "Torso") end) end if P[679] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[679], "Smooth Block Model") end) end if P[2317] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2317], "Smooth Block Model") end) end if P[833] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[833], "Smooth Block Model") end) end if P[2679] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2679], "Head") end) end if P[2678] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2678], "Left Arm") end) end if P[2673] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2673], "Right Arm") end) end if P[1782] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1782], "Smooth Block Model") end) end if P[2672] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2672], "MeshPart") end) end if P[144] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[144], true) end) end if P[144] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[144], "UpperTorso") end) end if P[1541] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1541], "Smooth Block Model") end) end if P[2658] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2658], "Handle") end) end if P[2650] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2650], "Handle") end) end if P[1006] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1006], "Smooth Block Model") end) end if P[1677] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1677], "Smooth Block Model") end) end if P[1544] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1544], "Smooth Block Model") end) end if P[757] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[757], "Smooth Block Model") end) end if P[966] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[966], "Smooth Block Model") end) end if P[2335] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2335], "Smooth Block Model") end) end if P[159] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[159], true) end) end if P[159] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[159], "LeftLowerLeg") end) end if P[232] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[232], true) end) end if P[1520] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1520], "Smooth Block Model") end) end if P[1071] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1071], "Smooth Block Model") end) end if P[2646] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2646], "Right Leg") end) end if P[208] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[208], true) end) end if P[2641] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2641], "Torso") end) end if P[651] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[651], "Smooth Block Model") end) end if P[2625] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2625], "Left Arm") end) end if P[340] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[340], "Smooth Block Model") end) end if P[2624] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2624], "Right Arm") end) end if P[969] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[969], "Smooth Block Model") end) end if P[2618] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2618], "Torso") end) end if P[1909] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1909], "Smooth Block Model") end) end if P[1586] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1586], "Smooth Block Model") end) end if P[2617] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2617], "Left Leg") end) end if P[1869] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1869], "Smooth Block Model") end) end if P[1489] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1489], "Smooth Block Model") end) end if P[2586] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2586], true) end) end if P[2586] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2586], "Handle") end) end if P[2403] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2403], "Smooth Block Model") end) end if P[2094] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2094], "Smooth Block Model") end) end if P[2474] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2474], "Smooth Block Model") end) end if P[1062] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1062], "Smooth Block Model") end) end if P[547] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[547], "Smooth Block Model") end) end if P[2561] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2561], "Left Leg") end) end if P[2558] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2558], "Right Leg") end) end if P[2543] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2543], "Torso") end) end if P[836] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[836], "Smooth Block Model") end) end if P[468] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[468], "Smooth Block Model") end) end if P[256] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[256], true) end) end if P[256] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[256], "Handle") end) end if P[1728] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1728], "Smooth Block Model") end) end if P[807] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[807], "Smooth Block Model") end) end if P[489] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[489], "Smooth Block Model") end) end if P[2515] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2515], true) end) end if P[2515] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2515], "Handle") end) end if P[1063] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1063], "Smooth Block Model") end) end if P[527] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[527], "Smooth Block Model") end) end if P[430] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[430], "Smooth Block Model") end) end if P[1672] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1672], "Smooth Block Model") end) end if P[1645] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1645], "Smooth Block Model") end) end if P[1633] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1633], "Smooth Block Model") end) end if P[2509] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2509], "[UnionOperation] Union") end) end if P[2508] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2508], "[UnionOperation] Union") end) end if P[2248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2248], "Smooth Block Model") end) end if P[1446] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1446], "Smooth Block Model") end) end if P[2104] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2104], "Smooth Block Model") end) end if P[644] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[644], "Smooth Block Model") end) end if P[1103] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1103], "Smooth Block Model") end) end if P[2332] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2332], "Smooth Block Model") end) end if P[2505] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2505], "[UnionOperation] Union") end) end if P[2907] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2907], "Smooth Block Model") end) end if P[975] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[975], "Smooth Block Model") end) end if P[551] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[551], "Smooth Block Model") end) end if P[1714] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1714], "Smooth Block Model") end) end if P[691] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[691], "Smooth Block Model") end) end if P[130] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[130], "Portal") end) end if P[520] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[520], "Smooth Block Model") end) end if P[2323] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2323], "Smooth Block Model") end) end if P[406] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[406], "Smooth Block Model") end) end if P[717] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[717], "Smooth Block Model") end) end if P[2447] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2447], "Smooth Block Model") end) end if P[2564] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2564], "HumanoidRootPart") end) end if P[2467] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2467], "Smooth Block Model") end) end if P[1946] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1946], "Smooth Block Model") end) end if P[977] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[977], "Smooth Block Model") end) end if P[2772] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2772], "Smooth Block Model") end) end if P[795] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[795], "Smooth Block Model") end) end if P[230] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[230], true) end) end if P[2107] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2107], "Smooth Block Model") end) end if P[1421] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1421], "Smooth Block Model") end) end if P[1865] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1865], "Smooth Block Model") end) end if P[650] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[650], "Smooth Block Model") end) end if P[423] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[423], "Smooth Block Model") end) end if P[1534] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1534], "Smooth Block Model") end) end if P[508] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[508], "Smooth Block Model") end) end if P[2446] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2446], "Smooth Block Model") end) end if P[956] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[956], "Smooth Block Model") end) end if P[2444] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2444], "Smooth Block Model") end) end if P[1773] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1773], "Smooth Block Model") end) end if P[2441] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2441], "Smooth Block Model") end) end if P[225] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[225], true) end) end if P[2187] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2187], "Smooth Block Model") end) end if P[2428] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2428], "Smooth Block Model") end) end if P[1153] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1153], "Smooth Block Model") end) end if P[333] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[333], "Smooth Block Model") end) end if P[2311] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2311], "Smooth Block Model") end) end if P[1244] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1244], "Smooth Block Model") end) end if P[220] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[220], true) end) end if P[2406] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2406], "Smooth Block Model") end) end if P[360] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[360], "Smooth Block Model") end) end if P[2399] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2399], "Smooth Block Model") end) end if P[356] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[356], "Smooth Block Model") end) end if P[1568] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1568], "Smooth Block Model") end) end if P[617] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[617], "Smooth Block Model") end) end if P[2393] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2393], "Smooth Block Model") end) end if P[2922] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2922], "Smooth Block Model") end) end if P[1897] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1897], "Smooth Block Model") end) end if P[2382] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2382], "Smooth Block Model") end) end if P[589] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[589], "Smooth Block Model") end) end if P[1217] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1217], "Smooth Block Model") end) end if P[2838] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2838], "Smooth Block Model") end) end if P[1286] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1286], "Smooth Block Model") end) end if P[2374] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2374], "Smooth Block Model") end) end if P[895] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[895], "Smooth Block Model") end) end if P[2350] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2350], "Smooth Block Model") end) end if P[2347] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2347], "Smooth Block Model") end) end if P[791] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[791], "Smooth Block Model") end) end if P[2344] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2344], "Smooth Block Model") end) end if P[935] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[935], "Smooth Block Model") end) end if P[350] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[350], "Smooth Block Model") end) end if P[2504] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2504], "[UnionOperation] Union") end) end if P[857] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[857], "Smooth Block Model") end) end if P[560] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[560], "Smooth Block Model") end) end if P[1692] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1692], "Smooth Block Model") end) end if P[2497] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2497], "Smooth Block Model") end) end if P[2790] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2790], "Smooth Block Model") end) end if P[747] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[747], "Smooth Block Model") end) end if P[2209] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2209], "Smooth Block Model") end) end if P[2830] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2830], "Smooth Block Model") end) end if P[1750] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1750], "Smooth Block Model") end) end if P[2302] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2302], "Smooth Block Model") end) end if P[2072] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2072], "Smooth Block Model") end) end if P[310] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[310], "Smooth Block Model") end) end if P[809] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[809], "Smooth Block Model") end) end if P[119] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[119], "HumanoidRootPart") end) end if P[1408] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1408], "Smooth Block Model") end) end if P[2261] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2261], "light") end) end if P[2254] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2254], "Smooth Block Model") end) end if P[429] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[429], "Smooth Block Model") end) end if P[3253] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3253], "MeshPart") end) end if P[1192] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1192], "Smooth Block Model") end) end if P[3246] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3246], "Chair") end) end if P[524] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[524], "Smooth Block Model") end) end if P[925] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[925], "Smooth Block Model") end) end if P[2178] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2178], "Smooth Block Model") end) end if P[2960] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2960], true) end) end if P[2960] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2960], "Smooth Block Model") end) end if P[2221] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2221], "Smooth Block Model") end) end if P[2216] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2216], "Smooth Block Model") end) end if P[1999] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1999], "Smooth Block Model") end) end if P[231] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[231], true) end) end if P[1856] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1856], "Smooth Block Model") end) end if P[2207] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2207], "Smooth Block Model") end) end if P[1402] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1402], "Smooth Block Model") end) end if P[2395] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2395], "Smooth Block Model") end) end if P[605] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[605], "Smooth Block Model") end) end if P[595] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[595], "Smooth Block Model") end) end if P[1374] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1374], "Smooth Block Model") end) end if P[2203] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2203], "Smooth Block Model") end) end if P[859] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[859], "Smooth Block Model") end) end if P[2198] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2198], "Smooth Block Model") end) end if P[514] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[514], "Smooth Block Model") end) end if P[380] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[380], "Smooth Block Model") end) end if P[686] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[686], "Smooth Block Model") end) end if P[798] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[798], "Smooth Block Model") end) end if P[2193] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2193], "Smooth Block Model") end) end if P[505] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[505], "Smooth Block Model") end) end if P[2168] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2168], "Smooth Block Model") end) end if P[399] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[399], "Smooth Block Model") end) end if P[2163] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2163], "Smooth Block Model") end) end if P[2159] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2159], "Smooth Block Model") end) end if P[1443] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1443], "Smooth Block Model") end) end if P[321] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[321], "Smooth Block Model") end) end if P[2502] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2502], "[UnionOperation] Union") end) end if P[2823] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2823], "Smooth Block Model") end) end if P[476] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[476], "Smooth Block Model") end) end if P[1051] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1051], "Smooth Block Model") end) end if P[181] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[181], true) end) end if P[181] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[181], "LeftFoot") end) end if P[2512] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2512], true) end) end if P[2512] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2512], "Handle") end) end if P[481] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[481], "Smooth Block Model") end) end if P[2147] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2147], "Smooth Block Model") end) end if P[2143] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2143], "Smooth Block Model") end) end if P[2134] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2134], "Smooth Block Model") end) end if P[684] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[684], "Smooth Block Model") end) end if P[2131] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2131], "Smooth Block Model") end) end if P[936] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[936], "Smooth Block Model") end) end if P[1348] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1348], "Smooth Block Model") end) end if P[2115] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2115], "Smooth Block Model") end) end if P[1863] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1863], "Smooth Block Model") end) end if P[2437] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2437], "Smooth Block Model") end) end if P[2623] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2623], "Right Leg") end) end if P[2537] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2537], true) end) end if P[2537] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2537], "Handle") end) end if P[243] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[243], true) end) end if P[243] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[243], "[UnionOperation] Union") end) end if P[504] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[504], "Smooth Block Model") end) end if P[2100] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2100], "Smooth Block Model") end) end if P[1270] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1270], "Smooth Block Model") end) end if P[296] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[296], "Smooth Block Model") end) end if P[1848] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1848], "Smooth Block Model") end) end if P[1344] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1344], "Smooth Block Model") end) end if P[330] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[330], "Smooth Block Model") end) end if P[370] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[370], "Smooth Block Model") end) end if P[2076] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2076], "Smooth Block Model") end) end if P[2068] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2068], "Smooth Block Model") end) end if P[1021] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1021], "Smooth Block Model") end) end if P[335] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[335], "Smooth Block Model") end) end if P[1960] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1960], "Smooth Block Model") end) end if P[238] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[238], true) end) end if P[2037] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2037], "Smooth Block Model") end) end if P[1346] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1346], "Smooth Block Model") end) end if P[2007] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2007], "Smooth Block Model") end) end if P[1095] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1095], "Smooth Block Model") end) end if P[2002] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2002], "Smooth Block Model") end) end if P[2338] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2338], "Smooth Block Model") end) end if P[117] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[117], "Left Arm") end) end if P[2039] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2039], "Smooth Block Model") end) end if P[1984] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1984], "Smooth Block Model") end) end if P[1149] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1149], "Smooth Block Model") end) end if P[1979] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1979], "Smooth Block Model") end) end if P[1029] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1029], "Smooth Block Model") end) end if P[2362] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2362], "Smooth Block Model") end) end if P[223] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[223], true) end) end if P[223] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[223], "[UnionOperation] Union") end) end if P[831] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[831], "Smooth Block Model") end) end if P[1970] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1970], "Smooth Block Model") end) end if P[972] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[972], "Smooth Block Model") end) end if P[2257] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2257], "Smooth Block Model") end) end if P[1381] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1381], "Smooth Block Model") end) end if P[1398] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1398], "Smooth Block Model") end) end if P[259] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[259], "Smooth Block Model") end) end if P[1954] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1954], "Smooth Block Model") end) end if P[683] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[683], "Smooth Block Model") end) end if P[2733] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2733], "Smooth Block Model") end) end if P[1930] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1930], "Smooth Block Model") end) end if P[584] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[584], "Smooth Block Model") end) end if P[1885] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1885], "Smooth Block Model") end) end if P[1481] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1481], "Smooth Block Model") end) end if P[1134] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1134], "Smooth Block Model") end) end if P[1748] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1748], "Smooth Block Model") end) end if P[1560] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1560], "Smooth Block Model") end) end if P[1916] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1916], "Smooth Block Model") end) end if P[1913] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1913], "Smooth Block Model") end) end if P[1321] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1321], "Smooth Block Model") end) end if P[2264] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2264], "Smooth Block Model") end) end if P[1883] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1883], "Smooth Block Model") end) end if P[656] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[656], "Smooth Block Model") end) end if P[1858] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1858], "Smooth Block Model") end) end if P[82] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[82], true) end) end if P[82] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[82], "Handle") end) end if P[878] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[878], "Smooth Block Model") end) end if P[2165] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2165], "Smooth Block Model") end) end if P[1718] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1718], "Smooth Block Model") end) end if P[550] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[550], "Smooth Block Model") end) end if P[1818] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1818], "Smooth Block Model") end) end if P[1768] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1768], "Smooth Block Model") end) end if P[1368] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1368], "Smooth Block Model") end) end if P[647] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[647], "Smooth Block Model") end) end if P[1747] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1747], "Smooth Block Model") end) end if P[562] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[562], "Smooth Block Model") end) end if P[496] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[496], "Smooth Block Model") end) end if P[738] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[738], "Smooth Block Model") end) end if P[1705] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1705], "Smooth Block Model") end) end if P[1009] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1009], "Smooth Block Model") end) end if P[1695] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1695], "Smooth Block Model") end) end if P[1419] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1419], "Smooth Block Model") end) end if P[923] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[923], "Smooth Block Model") end) end if P[1681] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1681], "Smooth Block Model") end) end if P[688] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[688], "Smooth Block Model") end) end if P[881] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[881], "Smooth Block Model") end) end if P[1630] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1630], "Smooth Block Model") end) end if P[1621] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1621], "Smooth Block Model") end) end if P[1028] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1028], "Smooth Block Model") end) end if P[2868] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2868], "Smooth Block Model") end) end if P[1367] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1367], "Smooth Block Model") end) end if P[1565] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1565], "Smooth Block Model") end) end if P[861] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[861], "Smooth Block Model") end) end if P[649] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[649], "Smooth Block Model") end) end if P[2675] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2675], "Handle") end) end if P[240] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[240], true) end) end if P[1518] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1518], "Smooth Block Model") end) end if P[486] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[486], "Smooth Block Model") end) end if P[876] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[876], "Smooth Block Model") end) end if P[783] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[783], "Smooth Block Model") end) end if P[1049] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1049], "Smooth Block Model") end) end if P[2236] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2236], "Smooth Block Model") end) end if P[1183] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1183], "Smooth Block Model") end) end if P[1453] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1453], "Smooth Block Model") end) end if P[692] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[692], "Smooth Block Model") end) end if P[155] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[155], true) end) end if P[155] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[155], "LeftUpperLeg") end) end if P[1267] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1267], "Smooth Block Model") end) end if P[1395] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1395], "Smooth Block Model") end) end if P[565] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[565], "Smooth Block Model") end) end if P[927] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[927], "Smooth Block Model") end) end if P[1293] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1293], "Smooth Block Model") end) end if P[754] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[754], "Smooth Block Model") end) end if P[539] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[539], "Smooth Block Model") end) end if P[1427] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1427], "Smooth Block Model") end) end if P[1232] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1232], "Smooth Block Model") end) end if P[574] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[574], "Smooth Block Model") end) end if P[554] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[554], "Smooth Block Model") end) end if P[294] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[294], "Smooth Block Model") end) end if P[277] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[277], "Smooth Block Model") end) end if P[1167] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1167], "Smooth Block Model") end) end if P[1175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1175], "Smooth Block Model") end) end if P[633] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[633], "Smooth Block Model") end) end if P[460] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[460], "Smooth Block Model") end) end if P[185] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[185], true) end) end if P[185] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[185], "RightLowerArm") end) end if P[488] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[488], "Smooth Block Model") end) end if P[1090] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1090], "Smooth Block Model") end) end if P[641] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[641], "Smooth Block Model") end) end task.wait(0.2) if P[6] then task.spawn(function() createMesh(endpoint, P[6]) syncMeshType(endpoint, P[6], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[6], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[6], Vector3.new(0,0,0)) end) end if P[26] then task.spawn(function() createMesh(endpoint, P[26]) syncMeshType(endpoint, P[26], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[26], Vector3.new(0.6566831469535828,1,1)) syncMeshOffset(endpoint, P[26], Vector3.new(0,0,0)) end) end if P[28] then task.spawn(function() createMesh(endpoint, P[28]) syncMeshType(endpoint, P[28], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[28], Vector3.new(0.6566831469535828,1,1)) syncMeshOffset(endpoint, P[28], Vector3.new(0,0,0)) end) end if P[30] then task.spawn(function() createMesh(endpoint, P[30]) syncMeshType(endpoint, P[30], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[30], Vector3.new(0.6566831469535828,1,1)) syncMeshOffset(endpoint, P[30], Vector3.new(0,0,0)) end) end if P[33] then task.spawn(function() createMesh(endpoint, P[33]) syncMeshType(endpoint, P[33], Enum.MeshType.Wedge) syncMeshScale(endpoint, P[33], Vector3.new(0.6566831469535828,1,1)) syncMeshOffset(endpoint, P[33], Vector3.new(0,0,0)) end) end if P[39] then task.spawn(function() createMesh(endpoint, P[39]) syncMeshType(endpoint, P[39], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[39], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[39], Vector3.new(0,0,0)) end) end if P[53] then task.spawn(function() createMesh(endpoint, P[53]) syncMeshType(endpoint, P[53], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[53], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[53], Vector3.new(0,0,0)) syncMeshId(endpoint, P[53], "rbxassetid://4074491872") syncMeshTexture(endpoint, P[53], "http://www.roblox.com/asset/?id=4074505370") end) end if P[60] then task.spawn(function() createMesh(endpoint, P[60]) syncMeshType(endpoint, P[60], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[60], Vector3.new(1,1.0499999523162842,1)) syncMeshOffset(endpoint, P[60], Vector3.new(0,0,0)) syncMeshId(endpoint, P[60], "http://www.roblox.com/asset/?id=83293901") syncMeshTexture(endpoint, P[60], "rbxassetid://6858317867") end) end if P[74] then task.spawn(function() createMesh(endpoint, P[74]) syncMeshType(endpoint, P[74], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[74], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[74], Vector3.new(0,0,0)) syncMeshId(endpoint, P[74], "http://www.roblox.com/asset/?id=250279681") syncMeshTexture(endpoint, P[74], "http://www.roblox.com/asset/?id=250279755") end) end if P[82] then task.spawn(function() createMesh(endpoint, P[82]) syncMeshType(endpoint, P[82], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[82], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[82], Vector3.new(0,0,0)) syncMeshId(endpoint, P[82], "rbxassetid://4118694202") syncMeshTexture(endpoint, P[82], "http://www.roblox.com/asset/?id=4118747685") end) end if P[88] then task.spawn(function() createMesh(endpoint, P[88]) syncMeshType(endpoint, P[88], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[88], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[88], Vector3.new(0,0,0.009999999776482582)) syncMeshId(endpoint, P[88], "http://roblox.com/asset/?id=83001675") end) end if P[130] then task.spawn(function() createMesh(endpoint, P[130]) syncMeshType(endpoint, P[130], Enum.MeshType.Sphere) syncMeshScale(endpoint, P[130], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[130], Vector3.new(0,0,0)) end) end if P[163] then task.spawn(function() createMesh(endpoint, P[163]) syncMeshType(endpoint, P[163], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[163], Vector3.new(0.949999988079071,0.8999999761581421,0.949999988079071)) syncMeshOffset(endpoint, P[163], Vector3.new(0,0,0)) syncMeshId(endpoint, P[163], "http://www.roblox.com/asset/?id=36869983") syncMeshTexture(endpoint, P[163], "http://www.roblox.com/asset/?id=36869975") end) end if P[2458] then task.spawn(function() createMesh(endpoint, P[2458]) syncMeshType(endpoint, P[2458], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2458], Vector3.new(0.05000000074505806,0.10000000149011612,0.05000000074505806)) syncMeshOffset(endpoint, P[2458], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2458], "rbxassetid://5825248425") syncMeshTexture(endpoint, P[2458], "rbxassetid://5825248462") end) end if P[2460] then task.spawn(function() createMesh(endpoint, P[2460]) syncMeshType(endpoint, P[2460], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2460], Vector3.new(0.05000000074505806,0.05000000074505806,0.05000000074505806)) syncMeshOffset(endpoint, P[2460], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2460], "rbxassetid://871791973") syncMeshTexture(endpoint, P[2460], "rbxassetid://871792000") end) end if P[2462] then task.spawn(function() createMesh(endpoint, P[2462]) syncMeshType(endpoint, P[2462], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2462], Vector3.new(0.05339984968304634,0.07928965240716934,0.06114006042480469)) syncMeshOffset(endpoint, P[2462], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2462], "rbxassetid://7058675874") syncMeshTexture(endpoint, P[2462], "http://www.roblox.com/asset/?id=1530169") end) end if P[2522] then task.spawn(function() createMesh(endpoint, P[2522]) syncMeshType(endpoint, P[2522], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2522], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2522], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2522], "http://www.roblox.com/asset/?id=184735356 ") syncMeshTexture(endpoint, P[2522], "http://www.roblox.com/asset/?id=184735385 ") end) end if P[2528] then task.spawn(function() createMesh(endpoint, P[2528]) syncMeshType(endpoint, P[2528], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2528], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2528], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2528], "http://www.roblox.com/asset/?id=39198929") syncMeshTexture(endpoint, P[2528], "http://www.roblox.com/asset/?id=39198905") end) end if P[2537] then task.spawn(function() createMesh(endpoint, P[2537]) syncMeshType(endpoint, P[2537], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2537], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2537], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2537], "http://www.roblox.com/asset/?id=13202137") syncMeshTexture(endpoint, P[2537], "http://www.roblox.com/asset/?id=13202149") end) end if P[2566] then task.spawn(function() createMesh(endpoint, P[2566]) syncMeshType(endpoint, P[2566], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2566], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2566], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2566], "http://www.roblox.com/asset/?id=134079402") syncMeshTexture(endpoint, P[2566], "http://www.roblox.com/asset/?id=133940918 ") end) end if P[2586] then task.spawn(function() createMesh(endpoint, P[2586]) syncMeshType(endpoint, P[2586], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2586], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2586], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2586], "http://www.roblox.com/asset/?id=1072759") syncMeshTexture(endpoint, P[2586], "rbxassetid://6858319364") end) end if P[2626] then task.spawn(function() createMesh(endpoint, P[2626]) syncMeshType(endpoint, P[2626], Enum.MeshType.Head) syncMeshScale(endpoint, P[2626], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[2626], Vector3.new(0,0,0)) end) end if P[2650] then task.spawn(function() createMesh(endpoint, P[2650]) syncMeshType(endpoint, P[2650], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2650], Vector3.new(1.2999999523162842,1.2999999523162842,1.2999999523162842)) syncMeshOffset(endpoint, P[2650], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2650], "http://www.roblox.com/asset/?id=11820238") syncMeshTexture(endpoint, P[2650], "http://www.roblox.com/asset/?id=11820143") end) end if P[2654] then task.spawn(function() createMesh(endpoint, P[2654]) syncMeshType(endpoint, P[2654], Enum.MeshType.Head) syncMeshScale(endpoint, P[2654], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[2654], Vector3.new(0,0,0)) end) end if P[2658] then task.spawn(function() createMesh(endpoint, P[2658]) syncMeshType(endpoint, P[2658], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2658], Vector3.new(1.100000023841858,1.100000023841858,1.100000023841858)) syncMeshOffset(endpoint, P[2658], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2658], "http://www.roblox.com/asset/?id=1028788") syncMeshTexture(endpoint, P[2658], "http://www.roblox.com/asset/?id=1028787") end) end if P[2675] then task.spawn(function() createMesh(endpoint, P[2675]) syncMeshType(endpoint, P[2675], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2675], Vector3.new(1.2999999523162842,1.2999999523162842,1.2999999523162842)) syncMeshOffset(endpoint, P[2675], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2675], "http://www.roblox.com/asset/?id=11820238") syncMeshTexture(endpoint, P[2675], "http://www.roblox.com/asset/?id=11820143") end) end if P[2679] then task.spawn(function() createMesh(endpoint, P[2679]) syncMeshType(endpoint, P[2679], Enum.MeshType.Head) syncMeshScale(endpoint, P[2679], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[2679], Vector3.new(0,0,0)) end) end if P[2682] then task.spawn(function() createMesh(endpoint, P[2682]) syncMeshType(endpoint, P[2682], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2682], Vector3.new(1.100000023841858,1.100000023841858,1.100000023841858)) syncMeshOffset(endpoint, P[2682], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2682], "http://www.roblox.com/asset/?id=1028788") syncMeshTexture(endpoint, P[2682], "http://www.roblox.com/asset/?id=1028787") end) end if P[2699] then task.spawn(function() createMesh(endpoint, P[2699]) syncMeshType(endpoint, P[2699], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2699], Vector3.new(1.2999999523162842,1.2999999523162842,1.2999999523162842)) syncMeshOffset(endpoint, P[2699], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2699], "http://www.roblox.com/asset/?id=11820238") syncMeshTexture(endpoint, P[2699], "http://www.roblox.com/asset/?id=11820143") end) end if P[2703] then task.spawn(function() createMesh(endpoint, P[2703]) syncMeshType(endpoint, P[2703], Enum.MeshType.Head) syncMeshScale(endpoint, P[2703], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[2703], Vector3.new(0,0,0)) end) end if P[2707] then task.spawn(function() createMesh(endpoint, P[2707]) syncMeshType(endpoint, P[2707], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2707], Vector3.new(1.100000023841858,1.100000023841858,1.100000023841858)) syncMeshOffset(endpoint, P[2707], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2707], "http://www.roblox.com/asset/?id=1028788") syncMeshTexture(endpoint, P[2707], "http://www.roblox.com/asset/?id=1028787") end) end if P[3242] then task.spawn(function() createMesh(endpoint, P[3242]) syncMeshType(endpoint, P[3242], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[3242], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[3242], Vector3.new(0,0,0)) syncMeshId(endpoint, P[3242], "http://www.roblox.com/asset/?id=39198929") syncMeshTexture(endpoint, P[3242], "http://www.roblox.com/asset/?id=39198905") end) end if P[3244] then task.spawn(function() createMesh(endpoint, P[3244]) syncMeshType(endpoint, P[3244], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[3244], Vector3.new(0.699999988079071,0.699999988079071,0.699999988079071)) syncMeshOffset(endpoint, P[3244], Vector3.new(0,0,0)) syncMeshId(endpoint, P[3244], "http://www.roblox.com/asset/?id=14846869") syncMeshTexture(endpoint, P[3244], "http://www.roblox.com/asset/?id=14846834") end) end if P[3246] then task.spawn(function() createMesh(endpoint, P[3246]) syncMeshType(endpoint, P[3246], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[3246], Vector3.new(2,2,2)) syncMeshOffset(endpoint, P[3246], Vector3.new(0,0,0)) syncMeshId(endpoint, P[3246], "http://www.roblox.com/asset/?id=96065544") syncMeshTexture(endpoint, P[3246], "http://www.roblox.com/asset/?id=96065600") end) end if P[43] then task.spawn(function() createMesh(endpoint, P[43]) syncMeshType(endpoint, P[43], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[43], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[43], Vector3.new(0,0,0)) syncMeshId(endpoint, P[43], "rbxassetid://4074491872") syncMeshTexture(endpoint, P[43], "http://www.roblox.com/asset/?id=4074505370") end) end if P[44] then task.spawn(function() createMesh(endpoint, P[44]) syncMeshType(endpoint, P[44], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[44], Vector3.new(1,1.0499999523162842,1)) syncMeshOffset(endpoint, P[44], Vector3.new(0,0,0)) syncMeshId(endpoint, P[44], "http://www.roblox.com/asset/?id=83293901") syncMeshTexture(endpoint, P[44], "rbxassetid://6858317867") end) end if P[45] then task.spawn(function() createMesh(endpoint, P[45]) syncMeshType(endpoint, P[45], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[45], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[45], Vector3.new(0,0,0)) syncMeshId(endpoint, P[45], "rbxassetid://4118694202") syncMeshTexture(endpoint, P[45], "http://www.roblox.com/asset/?id=4118747685") end) end if P[253] then task.spawn(function() createMesh(endpoint, P[253]) syncMeshType(endpoint, P[253], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[253], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[253], Vector3.new(0,0,0)) syncMeshId(endpoint, P[253], "http://www.roblox.com/asset/?id=184735356 ") syncMeshTexture(endpoint, P[253], "http://www.roblox.com/asset/?id=184735385 ") end) end if P[254] then task.spawn(function() createMesh(endpoint, P[254]) syncMeshType(endpoint, P[254], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[254], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[254], Vector3.new(0,0,0)) syncMeshId(endpoint, P[254], "http://www.roblox.com/asset/?id=39198929") syncMeshTexture(endpoint, P[254], "http://www.roblox.com/asset/?id=39198905") end) end if P[255] then task.spawn(function() createMesh(endpoint, P[255]) syncMeshType(endpoint, P[255], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[255], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[255], Vector3.new(0,0,0)) syncMeshId(endpoint, P[255], "http://www.roblox.com/asset/?id=13202137") syncMeshTexture(endpoint, P[255], "http://www.roblox.com/asset/?id=13202149") end) end if P[256] then task.spawn(function() createMesh(endpoint, P[256]) syncMeshType(endpoint, P[256], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[256], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[256], Vector3.new(0,0,0)) syncMeshId(endpoint, P[256], "http://www.roblox.com/asset/?id=1072759") syncMeshTexture(endpoint, P[256], "rbxassetid://6858319364") end) end if P[2512] then task.spawn(function() createMesh(endpoint, P[2512]) syncMeshType(endpoint, P[2512], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2512], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2512], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2512], "http://www.roblox.com/asset/?id=184735356 ") syncMeshTexture(endpoint, P[2512], "http://www.roblox.com/asset/?id=184735385 ") end) end if P[2513] then task.spawn(function() createMesh(endpoint, P[2513]) syncMeshType(endpoint, P[2513], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2513], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2513], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2513], "http://www.roblox.com/asset/?id=39198929") syncMeshTexture(endpoint, P[2513], "http://www.roblox.com/asset/?id=39198905") end) end if P[2514] then task.spawn(function() createMesh(endpoint, P[2514]) syncMeshType(endpoint, P[2514], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2514], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2514], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2514], "http://www.roblox.com/asset/?id=13202137") syncMeshTexture(endpoint, P[2514], "http://www.roblox.com/asset/?id=13202149") end) end if P[2515] then task.spawn(function() createMesh(endpoint, P[2515]) syncMeshType(endpoint, P[2515], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2515], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2515], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2515], "http://www.roblox.com/asset/?id=1072759") syncMeshTexture(endpoint, P[2515], "rbxassetid://6858319364") end) end if P[2517] then task.spawn(function() createMesh(endpoint, P[2517]) syncMeshType(endpoint, P[2517], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2517], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2517], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2517], "http://www.roblox.com/asset/?id=184735356 ") syncMeshTexture(endpoint, P[2517], "http://www.roblox.com/asset/?id=184735385 ") end) end if P[2518] then task.spawn(function() createMesh(endpoint, P[2518]) syncMeshType(endpoint, P[2518], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2518], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2518], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2518], "http://www.roblox.com/asset/?id=39198929") syncMeshTexture(endpoint, P[2518], "http://www.roblox.com/asset/?id=39198905") end) end if P[2519] then task.spawn(function() createMesh(endpoint, P[2519]) syncMeshType(endpoint, P[2519], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2519], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2519], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2519], "http://www.roblox.com/asset/?id=13202137") syncMeshTexture(endpoint, P[2519], "http://www.roblox.com/asset/?id=13202149") end) end if P[2575] then task.spawn(function() createMesh(endpoint, P[2575]) syncMeshType(endpoint, P[2575], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2575], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2575], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2575], "http://www.roblox.com/asset/?id=1072759") syncMeshTexture(endpoint, P[2575], "rbxassetid://6858319364") end) end task.wait(0.3) if P[88] then task.spawn(function() createDecal(endpoint, P[88], Enum.NormalId.Front) setDecalTexture(endpoint, P[88], "http://www.roblox.com/asset/?id=144080495 ", Enum.NormalId.Front) end) end if P[95] then task.spawn(function() createDecal(endpoint, P[95], Enum.NormalId.Front) setDecalTexture(endpoint, P[95], "rbxassetid://2520323016", Enum.NormalId.Front) end) end if P[123] then task.spawn(function() createDecal(endpoint, P[123], Enum.NormalId.Front) setDecalTexture(endpoint, P[123], "rbxassetid://8485799110", Enum.NormalId.Front) end) end if P[2264] then task.spawn(function() createDecal(endpoint, P[2264], Enum.NormalId.Front) setDecalTexture(endpoint, P[2264], "http://www.roblox.com/asset/?id=7654048292", Enum.NormalId.Front) end) end if P[2417] then task.spawn(function() createDecal(endpoint, P[2417], Enum.NormalId.Back) setDecalTexture(endpoint, P[2417], "http://www.roblox.com/asset/?id=8464982284", Enum.NormalId.Back) end) end if P[2437] then task.spawn(function() createDecal(endpoint, P[2437], Enum.NormalId.Front) setDecalTexture(endpoint, P[2437], "rbxassetid://125722820085812", Enum.NormalId.Front) end) end if P[2464] then task.spawn(function() createDecal(endpoint, P[2464], Enum.NormalId.Front) setDecalTexture(endpoint, P[2464], "rbxassetid://4740515439", Enum.NormalId.Front) end) end if P[2478] then task.spawn(function() createDecal(endpoint, P[2478], Enum.NormalId.Front) setDecalTexture(endpoint, P[2478], "http://www.roblox.com/asset/?id=45076305", Enum.NormalId.Front) end) end if P[2497] then task.spawn(function() createDecal(endpoint, P[2497], Enum.NormalId.Front) setDecalTexture(endpoint, P[2497], "http://www.roblox.com/asset/?id=4582001104", Enum.NormalId.Front) end) end if P[2543] then task.spawn(function() createDecal(endpoint, P[2543], Enum.NormalId.Front) end) end if P[2566] then task.spawn(function() createDecal(endpoint, P[2566], Enum.NormalId.Front) setDecalTexture(endpoint, P[2566], "rbxassetid://1868469550", Enum.NormalId.Front) end) end if P[2626] then task.spawn(function() createDecal(endpoint, P[2626], Enum.NormalId.Front) setDecalTexture(endpoint, P[2626], "http://www.roblox.com/asset/?id=20722053", Enum.NormalId.Front) end) end if P[2654] then task.spawn(function() createDecal(endpoint, P[2654], Enum.NormalId.Front) setDecalTexture(endpoint, P[2654], "http://www.roblox.com/asset/?id=26449032", Enum.NormalId.Front) end) end if P[2679] then task.spawn(function() createDecal(endpoint, P[2679], Enum.NormalId.Front) setDecalTexture(endpoint, P[2679], "http://www.roblox.com/asset/?id=26449032", Enum.NormalId.Front) end) end if P[2703] then task.spawn(function() createDecal(endpoint, P[2703], Enum.NormalId.Front) setDecalTexture(endpoint, P[2703], "http://www.roblox.com/asset/?id=26449032", Enum.NormalId.Front) end) end if P[2929] then task.spawn(function() createDecal(endpoint, P[2929], Enum.NormalId.Right) end) end if P[2929] then task.spawn(function() createDecal(endpoint, P[2929], Enum.NormalId.Right) setDecalTexture(endpoint, P[2929], "http://www.roblox.com/asset/?id=51041436", Enum.NormalId.Right) end) end task.wait(0.3) if P[39] then task.spawn(function() createLight(endpoint, P[39], "SpotLight") syncLight(endpoint, P[39], "SpotLight", 3, 35, Color3.new(1,1,1), false, nil, 90) end) end if P[130] then task.spawn(function() createLight(endpoint, P[130], "PointLight") syncLight(endpoint, P[130], "PointLight", 1, 7, Color3.new(1,0,0), true, nil, 90) end) end if P[208] then task.spawn(function() createLight(endpoint, P[208], "PointLight") syncLight(endpoint, P[208], "PointLight", 2, 19, Color3.new(0.917647123336792,0.2705882489681244,0.05098039656877518), false, nil, 90) end) end if P[221] then task.spawn(function() createLight(endpoint, P[221], "PointLight") syncLight(endpoint, P[221], "PointLight", 1, 8, Color3.new(1,1,1), true, nil, 90) end) end if P[228] then task.spawn(function() createLight(endpoint, P[228], "PointLight") syncLight(endpoint, P[228], "PointLight", 3, 8, Color3.new(1,0,0), true, nil, 90) end) end if P[2261] then task.spawn(function() createLight(endpoint, P[2261], "PointLight") syncLight(endpoint, P[2261], "PointLight", 1, 40, Color3.new(0.5647059082984924,0,0), true, nil, 90) end) end task.wait(0.3) local G = {} task.spawn(function() G[3] = createGroup(endpoint, "Model", workspace, {4,5,6}) setName(endpoint, G[3], "Head") end) task.spawn(function() G[2378] = createGroup(endpoint, "Model", workspace, {2390,2393,2395,2397,2399,2401,2403,2406}) end) task.spawn(function() G[3205] = createGroup(endpoint, "Model", workspace, {3241}) setName(endpoint, G[3205], "RadioNTable") end) task.spawn(function() G[2415] = createGroup(endpoint, "Model", workspace, {2416,2417,2419}) end) task.spawn(function() G[245] = createGroup(endpoint, "Model", workspace, {246,249}) setName(endpoint, G[245], "Button") end) task.spawn(function() G[2574] = createGroup(endpoint, "Model", workspace, {2617,2618,2623,2624,2625,2626}) setName(endpoint, G[2574], "Dr. Rabbit") end) task.spawn(function() G[121] = createGroup(endpoint, "Model", workspace, {130}) setName(endpoint, G[121], "Ptal") end) task.spawn(function() G[2423] = createGroup(endpoint, "Model", workspace, {2424,2428,2432,2435,2437}) end) task.spawn(function() G[2280] = createGroup(endpoint, "Model", workspace, {2281,2284,2287,2290,2293,2296,2299,2302,2305,2308,2311,2314,2317,2320,2323,2326,2329,2332,2335,2338,2341,2344,2347,2350,2353,2356,2359,2362,2365,2368,2371,2374}) end) task.spawn(function() G[2855] = createGroup(endpoint, "Model", workspace, {2856,2857,2858,2859,2860,2861,2868,2871,2872,2876,2877,2879,2881,2883,2884,2885,2886,2890,2891,2896,2902,2904,2906,2907,2908,2909,2910,2911,2913,2917,2921,2922,2923}) setName(endpoint, G[2855], "Pine") end) task.spawn(function() G[2978] = createGroup(endpoint, "Folder", workspace, {2979,3054,3055,3131}) setName(endpoint, G[2978], "Floors") end) task.spawn(function() G[17] = createGroup(endpoint, "Model", workspace, {18,19,20,21,22,23,24,25,26,28,30,32,33,35,36}) setName(endpoint, G[17], "Base") end) task.spawn(function() G[9] = createGroup(endpoint, "Model", workspace, {10,11,12,13,14}) setName(endpoint, G[9], "Neck") end) task.spawn(function() G[134] = createGroup(endpoint, "Model", workspace, {135,144,155,159,163,165,169,173,177,181,185,189,193,198,202}) setName(endpoint, G[134], "Skeleton") end) task.spawn(function() G[2516] = createGroup(endpoint, "Model", workspace, {2543,2558,2559,2561,2562,2564,2566}) setName(endpoint, G[2516], "Faave") end) task.spawn(function() G[207] = createGroup(endpoint, "Model", workspace, {208,211}) setName(endpoint, G[207], "Torch") end) task.spawn(function() G[2377] = createGroup(endpoint, "Model", workspace, {2410,2412,2413}) end) task.spawn(function() G[3206] = createGroup(endpoint, "Model", workspace, {3207,3211,3212,3213,3214,3215,3216,3217,3218,3234,3235,3236,3237,3238,3239,3240}) end) task.spawn(function() G[2379] = createGroup(endpoint, "Model", workspace, {2380,2381,2382,2385,2388}) end) task.spawn(function() G[2928] = createGroup(endpoint, "Model", workspace, {2929,2932,2935}) setName(endpoint, G[2928], "FreeBricksSign") end) task.spawn(function() G[2636] = createGroup(endpoint, "Model", workspace, {2641,2646,2648,2649,2653,2654}) setName(endpoint, G[2636], "Police") end) task.spawn(function() G[3204] = createGroup(endpoint, "Folder", workspace, {3242,3244,3246,3248,3250}) setName(endpoint, G[3204], "Props") end) task.spawn(function() G[2783] = createGroup(endpoint, "Model", workspace, {2784,2785,2786,2787,2788,2789,2790,2791,2797,2799,2803,2807,2808,2809,2813,2818,2819,2820,2822,2823,2826,2830,2831,2833,2835,2837,2838,2839,2841,2845,2846,2847,2848}) setName(endpoint, G[2783], "Pine") end) task.spawn(function() G[2938] = createGroup(endpoint, "Model", workspace, {2939,2942,2945,2948,2951,2954,2957,2960,2963,2966,2969,2972,2975}) setName(endpoint, G[2938], "Path") end) task.spawn(function() G[2711] = createGroup(endpoint, "Model", workspace, {2712,2713,2714,2718,2720,2722,2729,2732,2733,2734,2735,2739,2740,2741,2743,2744,2746,2747,2748,2754,2755,2759,2764,2765,2766,2768,2769,2770,2771,2772,2776,2777,2781}) setName(endpoint, G[2711], "Pine") end) task.spawn(function() G[122] = createGroup(endpoint, "Model", workspace, {123,125,126,127,128,129}) setName(endpoint, G[122], "lil") end) task.spawn(function() G[2466] = createGroup(endpoint, "Model", workspace, {2467,2471,2474,2478,2481}) end) task.spawn(function() G[2501] = createGroup(endpoint, "Model", workspace, {2502,2503,2504,2505,2506,2507,2508,2509,2510}) end) task.spawn(function() G[15] = createGroup(endpoint, "Model", workspace, {16}) setName(endpoint, G[15], "Cap") end) task.spawn(function() G[133] = createGroup(endpoint, "Model", workspace, {212,213,214,218,219,220,221,223,224,225,226,227,228,230,231,232,238,239,240,241,242,243,244}) setName(endpoint, G[133], "GraveAndCave") end) task.spawn(function() G[2661] = createGroup(endpoint, "Model", workspace, {2666,2671,2673,2674,2678,2679}) setName(endpoint, G[2661], "Police") end) task.spawn(function() G[2685] = createGroup(endpoint, "Model", workspace, {2690,2695,2697,2698,2702,2703}) setName(endpoint, G[2685], "Police") end) task.spawn(function() G[73] = createGroup(endpoint, "Model", workspace, {74}) setName(endpoint, G[73], "NinjaKusarigama") end) task.spawn(function() G[258] = createGroup(endpoint, "Model", workspace, {259,260,262,267,269,273,277,280,284,286,289,293,294,295,296,298,301,303,305,306,307,309,310,312,313,315,317,318,321,324,328,330,331,333,335,336,338,339,340,342,344,347,350,352,355,356,358,360,363,366,370,372,374,377,380,384,386,390,392,393,394,396,399,400,403,405,406,409,411,412,414,417,418,419,423,426,429,430,432,434,440,441,444,449,450,451,452,454,455,457,460,463,464,465,466,467,468,472,473,476,477,481,484,486,488,489,491,494,496,499,501,504,505,507,508,509,514,515,516,520,521,523,524,527,530,532,535,536,539,543,545,547,549,550,551,553,554,557,560,561,562,564,565,570,572,574,576,578,580,584,585,589,591,593,595,600,601,603,605,607,610,611,613,614,617,620,621,623,625,627,632,633,635,638,641,643,644,646,647,649,650,651,654,656,659,660,663,667,670,673,676,679,682,683,684,686,688,691,692,693,694,696,699,702,703,705,707,709,710,713,717,720,722,726,728,730,734,738,740,742,745,747,748,750,752,754,757,760,762,764,766,774,775,776,778,781,782,783,786,787,789,791,793,795,798,800,803,807,809,812,814,817,819,820,827,828,831,833,836,837,842,843,846,849,852,855,857,859,861,864,867,869,872,876,878,880,881,884,886,889,892,895,898,899,902,904,906,907,908,911,913,916,919,920,923,925,926,927,929,931,933,935,936,939,940,942,945,948,950,954,956,958,959,963,966,969,971,972,975,977,979,982,983,985,988,991,993,995,997,999,1001,1003,1004,1006,1007,1009,1013,1017,1021,1024,1025,1028,1029,1030,1033,1034,1037,1038,1040,1042,1044,1046,1049,1051,1053,1054,1057,1059,1062,1063,1066,1069,1071,1072,1076,1078,1080,1081,1084,1087,1088,1090,1093,1095,1098,1099,1100,1103,1106,1109,1111,1115,1120,1122,1126,1127,1129,1132,1134,1137,1142,1144,1145,1149,1150,1153,1155,1159,1161,1163,1165,1167,1169,1171,1172,1175,1178,1181,1183,1184,1185,1187,1190,1192,1196,1198,1199,1201,1205,1206,1208,1211,1214,1217,1221,1224,1225,1227,1231,1232,1236,1238,1242,1244,1246,1249,1251,1254,1258,1260,1263,1265,1267,1270,1272,1274,1275,1277,1279,1282,1286,1288,1291,1293,1298,1302,1306,1309,1314,1318,1321,1324,1325,1327,1331,1332,1336,1338,1339,1341,1343,1344,1346,1348,1351,1354,1356,1360,1364,1367,1368,1369,1371,1374,1376,1378,1381,1383,1384,1385,1388,1391,1393,1394,1395,1398,1402,1406,1408,1411,1415,1416,1419,1421,1425,1427,1430,1432,1435,1437,1439,1442,1443,1445,1446,1448,1451,1453,1455,1458,1461,1464,1467,1470,1473,1474,1479,1481,1484,1488,1489,1492,1494,1518,1520,1524,1526,1529,1531,1534,1537,1541,1544,1546,1550,1553,1556,1559,1560,1563,1564,1565,1568,1572,1573,1574,1578,1580,1586,1590,1593,1596,1598,1600,1603,1604,1607,1609,1612,1613,1614,1617,1621,1622,1626,1629,1630,1633,1635,1636,1638,1643,1645,1648,1650,1654,1657,1658,1662,1666,1672,1673,1675,1676,1677,1681,1684,1688,1691,1692,1695,1698,1702,1705,1706,1710,1713,1714,1717,1718,1720,1723,1725,1728,1731,1736,1740,1742,1745,1746,1747,1748,1750,1753,1754,1757,1759,1762,1764,1766,1768,1771,1773,1775,1777,1779,1780,1781,1782,1783,1784,1785,1788,1790,1792,1794,1798,1800,1804,1807,1809,1812,1814,1815,1818,1820,1821,1824,1827,1829,1831,1832,1834,1836,1842,1844,1847,1848,1851,1853,1856,1858,1860,1863,1865,1869,1870,1872,1875,1876,1879,1881,1883,1885,1888,1891,1895,1896,1897,1899,1901,1905,1909,1913,1915,1916,1918,1921,1927,1930,1936,1939,1942,1944,1946,1947,1950,1952,1954,1956,1959,1960,1961,1965,1970,1971,1976,1979,1982,1984,1989,1991,1993,1994,1996,1999,2002,2004,2007,2011,2014,2017,2018,2020,2022,2023,2028,2030,2032,2036,2037,2039,2043,2045,2048,2051,2056,2058,2060,2062,2065,2068,2070,2072,2074,2076,2077,2078,2081,2086,2089,2092,2094,2096,2100,2102,2104,2107,2110,2115,2116,2118,2122,2125,2131,2132,2134,2138,2140,2141,2143,2145,2147,2149,2151,2152,2156,2158,2159,2161,2163,2165,2168,2171,2173,2175,2178,2181,2185,2186,2187,2189,2191,2193,2195,2196,2198,2203,2204,2207,2208,2209,2211,2212,2216,2219,2221,2223,2225,2226,2227,2229,2236,2240,2241,2244,2247,2248,2251,2254,2257,2261}) end) task.spawn(function() G[42] = createGroup(endpoint, "Model", workspace, {88,95,110,111,116,117,119}) setName(endpoint, G[42], "tubers93") end) task.spawn(function() G[2] = createGroup(endpoint, "Model", workspace, {37,39}) setName(endpoint, G[2], "StreetLight") end) task.spawn(function() G[2440] = createGroup(endpoint, "Model", workspace, {2441,2444,2446,2447}) end) task.spawn(function() G[2483] = createGroup(endpoint, "Model", workspace, {2484,2488,2491,2493,2497}) end) task.spawn(function() G[2452] = createGroup(endpoint, "Model", workspace, {2453,2454,2455,2456,2457}) setName(endpoint, G[2452], "Desk") end) task.spawn(function() G[2263] = createGroup(endpoint, "Model", workspace, {2264,2267,2269,2272,2276}) end) task.spawn(function() G[2451] = createGroup(endpoint, "Model", workspace, {2458,2460,2462,2464}) end) task.wait(0.3) task.wait(0.5) local missed = {} for id, part in pairs(P) do if part and not part.Anchored then missed[#missed+1] = {Part = part, Anchored = true} end end if #missed > 0 then print("Fixing", #missed, "missed anchor(s)...") for i = 1, #missed, 100 do local chunk = {} for j = i, math.min(i+99, #missed) do chunk[#chunk+1] = missed[j] end endpoint:InvokeServer("SyncAnchor", chunk) task.wait() end end RequestCommand:InvokeServer(";res all") task.wait(0.2) RequestCommand:InvokeServer(";re all")