if game.PlaceId == 662417684 then local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("CockerHub", "Synapse")--[[u can change the theme: LightTheme DarkTheme GrapeTheme BloodTheme Ocean Midnight Sentinel Synapse ]] local Blocks = Window:NewTab("Blocks") local BlocksSection = Blocks:NewSection("Give Blocks") BlocksSection:NewButton("Regular Block", "", function() game:GetService("ReplicatedStorage").SpawnLuckyBlock:FireServer() end) BlocksSection:NewButton("Super Block", "", function() game:GetService("ReplicatedStorage").SpawnSuperBlock:FireServer() end) BlocksSection:NewButton("Diamond Block", "", function() game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer() end) BlocksSection:NewButton("Rainbow Block", "", function() game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer() end) BlocksSection:NewButton("Galaxy Block", "", function() game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer() end) BlocksSection:NewButton("Void Block", "", function() game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer() wait(0.1) end) BlocksSection:NewButton("Limited Time Block", "", function() game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnGalaxyBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnRainbowBlock:FireServer() wait(0.1) game:GetService("ReplicatedStorage").SpawnDiamondBlock:FireServer() wait(0.1) end) local Misc = Window:NewTab("Misc") local MiscSection = Misc:NewSection("Misc") MiscSection:NewSlider("Walkspeed", "Gives Speed", 500, 16, function(s) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s end) MiscSection:NewSlider("JumpPower", "Gives JumpPower", 500, 50, function(s) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = s end) end if game.PlaceId == 155615604 then local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("CockerHub", "Sentinel") local Main = Window:NewTab("Main") local MainSection = Main:NewSection("Main") MainSection:NewDropdown("Give Gun", "Gives the localplayer a gun", {"M9", "Remington 870", "AK-47"}, function(v) local A_1 = game:GetService("Workspace")["Prison_ITEMS"].giver[v].ITEMPICKUP local Event = game:GetService("Workspace").Remote.ItemHandler Event:InvokeServer(A_1) end) MainSection:NewDropdown("Gun Mod", "Makes the gun op", {"M9", "Remington 870", "AK-47"}, function(v) local module = nil if game:GetService("Players").LocalPlayer.Backpack:FindFirstChild(v) then module = require(game:GetService("Players").LocalPlayer.Backpack[v].GunStates) elseif game:GetService("Players").LocalPlayer.Character:FindFirstChild(v) then module = require(game:GetService("Players").LocalPlayer.Character[v].GunStates) end if module ~= nil then module["MaxAmmo"] = math.huge module["CurrentAmmo"] = math.huge module["StoredAmmo"] = math.huge module["FireRate"] = 0.000001 module["Spread"] = 0 module["Range"] = math.huge module["Bullets"] = 10 module["ReloadTime"] = 0.000001 module["AutoFire"] = true end end) local Player = Window:NewTab("Player") local PlayerSection = Player:NewSection("Player") PlayerSection:NewSlider("Walkspeed", "Changes the walkspeed", 250, 16, function(v) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v end) PlayerSection:NewSlider("Jumppower", "Changes the jumppower", 250, 50, function(v) game.Players.LocalPlayer.Character.Humanoid.JumpPower = v end) end if game.PlaceId == 189707 then local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("CockerHub", "Synapse") local Player = Window:NewTab("Player") local PlayerSection = Player:NewSection("Player") PlayerSection:NewSlider("Walkspeed", "Changes WalkSpeed", 50, 16, function(s) -- 50 (MaxValue) | 16 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s end) PlayerSection:NewSlider("JumpPower", "Changes JumpPower", 80, 50, function(s) -- 50 (MaxValue) | 50 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = s end) PlayerSection:NewSlider("Gravity", "Changes Gravity", 1000, 0, function(s) -- 50 (MaxValue) | 50 (MinValue) game.Workspace.Gravity = s end) end if game.PlaceId == 1962086868 then local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("CockerHub", "Synapse") local Main = Window:NewTab("Main") local MainSection = Main:NewSection("Main") MainSection:NewButton("Give all gears", "Gives Gears", function() for i, v in pairs (game:GetService("ReplicatedStorage").Gear:GetChildren()) do if v:IsA("Tool") then poop = v:Clone() poop.Parent = game:GetService("Players").LocalPlayer:FindFirstChild("Backpack") end end end) end if game.PlaceId == 6677985923 then local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("CockerHub", "Synapse") local Cash = Window:NewTab("Cash") local CashSection = Cash:NewSection("Give Cash [[In Collector]]") CashSection:NewButton("Gives 1 Cash", "ButtonInfo", function() local A_1 = 1 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 10 Cash", "ButtonInfo", function() local A_1 = 10 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 100 Cash", "ButtonInfo", function() local A_1 = 100 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 1k Cash", "ButtonInfo", function() local A_1 = 1000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 10k Cash", "ButtonInfo", function() local A_1 = 10000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 100K Cash", "ButtonInfo", function() local A_1 = 100000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 1M Cash", "ButtonInfo", function() local A_1 = 1000000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 10M Cash", "ButtonInfo", function() local A_1 = 10000000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 100M Cash", "ButtonInfo", function() local A_1 = 100000000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 1B Cash", "ButtonInfo", function() local A_1 = 1000000000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 10B Cash", "ButtonInfo", function() local A_1 = 10000000000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 100B Cash", "ButtonInfo", function() local A_1 = 100000000000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 1T Cash", "ButtonInfo", function() local A_1 = 1000000000000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 10T Cash", "ButtonInfo", function() local A_1 = 10000000000000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 100T Cash", "ButtonInfo", function() local A_1 = 100000000000000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 1Qa Cash", "ButtonInfo", function() local A_1 = 1000000000000000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 10Qa Cash", "ButtonInfo", function() local A_1 = 10000000000000000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 100Qa Cash", "ButtonInfo", function() local A_1 = 100000000000000000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) CashSection:NewButton("Gives 1Qu Cash", "ButtonInfo", function() local A_1 = 1000000000000000000 game:GetService("ReplicatedStorage").RespawnService:FireServer(A_1) end) local Player = Window:NewTab("Player") local PlayerSection = Player:NewSection("Player") PlayerSection:NewSlider("Walkspeed", "Changes WalkSpeed", 500, 16, function(s) -- 50 (MaxValue) | 16 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s end) PlayerSection:NewSlider("JumpPower", "Changes JumpPower", 500, 50, function(s) -- 50 (MaxValue) | 50 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = s end) PlayerSection:NewSlider("Gravity", "Changes Gravity", 1000, 0, function(s) -- 50 (MaxValue) | 50 (MinValue) game.Workspace.Gravity = s end) end