--[[ Message Translator Made by Aim, updated by evn Credits to Riptxde for the sending chathook --]] if not game['Loaded'] then game['Loaded']:Wait() end; repeat wait(.06) until game:GetService('Players').LocalPlayer ~= nil local YourLang = "en" -- Language code that the messages are going to be translated to local googlev = isfile'googlev.txt' and readfile'googlev.txt' or '' local request = request or syn.request local function outputHook(fnc) return function(...) return fnc('[INLINE TRANSLATOR]', ...) end end local print,warn = outputHook(print), outputHook(warn) -- // GOOGLE TRANSLATE // -- local translate, getISOCode do function googleConsent(Body) -- Because google really said: "Fuck you." local args = {} for match in Body:gmatch('') do local k,v = match:match('') args[k] = v end googlev = args.v writefile('googlev.txt', args.v) end local function got(url, Method, Body) -- Basic version of https://www.npmjs.com/package/got using synapse's request API for google websites Method = Method or "GET" local res = request({ Url = url, Method = Method, Headers = {cookie="CONSENT=YES+"..googlev}, Body = Body }) if res.Body:match('https://consent.google.com/s') then print('consent') googleConsent(res.Body) res = request({ Url = url, Method = "GET", Headers = {cookie="CONSENT=YES+"..googlev} }) end return res end local languages = { auto = "Automatic", af = "Afrikaans", sq = "Albanian", am = "Amharic", ar = "Arabic", hy = "Armenian", az = "Azerbaijani", eu = "Basque", be = "Belarusian", bn = "Bengali", bs = "Bosnian", bg = "Bulgarian", ca = "Catalan", ceb = "Cebuano", ny = "Chichewa", ['zh-cn'] = "Chinese Simplified", ['zh-tw'] = "Chinese Traditional", co = "Corsican", hr = "Croatian", cs = "Czech", da = "Danish", nl = "Dutch", en = "English", eo = "Esperanto", et = "Estonian", tl = "Filipino", fi = "Finnish", fr = "French", fy = "Frisian", gl = "Galician", ka = "Georgian", de = "German", el = "Greek", gu = "Gujarati", ht = "Haitian Creole", ha = "Hausa", haw = "Hawaiian", iw = "Hebrew", hi = "Hindi", hmn = "Hmong", hu = "Hungarian", is = "Icelandic", ig = "Igbo", id = "Indonesian", ga = "Irish", it = "Italian", ja = "Japanese", jw = "Javanese", kn = "Kannada", kk = "Kazakh", km = "Khmer", ko = "Korean", ku = "Kurdish (Kurmanji)", ky = "Kyrgyz", lo = "Lao", la = "Latin", lv = "Latvian", lt = "Lithuanian", lb = "Luxembourgish", mk = "Macedonian", mg = "Malagasy", ms = "Malay", ml = "Malayalam", mt = "Maltese", mi = "Maori", mr = "Marathi", mn = "Mongolian", my = "Myanmar (Burmese)", ne = "Nepali", no = "Norwegian", ps = "Pashto", fa = "Persian", pl = "Polish", pt = "Portuguese", pa = "Punjabi", ro = "Romanian", ru = "Russian", sm = "Samoan", gd = "Scots Gaelic", sr = "Serbian", st = "Sesotho", sn = "Shona", sd = "Sindhi", si = "Sinhala", sk = "Slovak", sl = "Slovenian", so = "Somali", es = "Spanish", su = "Sundanese", sw = "Swahili", sv = "Swedish", tg = "Tajik", ta = "Tamil", te = "Telugu", th = "Thai", tr = "Turkish", uk = "Ukrainian", ur = "Urdu", uz = "Uzbek", vi = "Vietnamese", cy = "Welsh", xh = "Xhosa", yi = "Yiddish", yo = "Yoruba", zu = "Zulu" }; function find(lang) for i,v in pairs(languages) do if i == lang or v == lang then return i end end end function isSupported(lang) local key = find(lang) return key and true or false end function getISOCode(lang) local key = find(lang) return key end function stringifyQuery(dataFields) local data = "" for k, v in pairs(dataFields) do if type(v) == "table" then for _,v in pairs(v) do data = data .. ("&%s=%s"):format( game.HttpService:UrlEncode(k), game.HttpService:UrlEncode(v) ) end else data = data .. ("&%s=%s"):format( game.HttpService:UrlEncode(k), game.HttpService:UrlEncode(v) ) end end data = data:sub(2) return data end local reqid = math.random(1000,9999) local rpcidsTranslate = "MkEWBc" local rootURL = "https://translate.google.com/" local executeURL = "https://translate.google.com/_/TranslateWebserverUi/data/batchexecute" local fsid, bl do -- init print('initialize') local InitialReq = got(rootURL) fsid = InitialReq.Body:match('"FdrFJe":"(.-)"') bl = InitialReq.Body:match('"cfb2h":"(.-)"') end local HttpService = game:GetService("HttpService") function jsonE(o) return HttpService:JSONEncode(o) end function jsonD(o) return HttpService:JSONDecode(o) end function translate(str, to, from) reqid+=10000 from = from and getISOCode(from) or 'auto' to = to and getISOCode(to) or 'en' local data = {{str, from, to, true}, {nil}} local freq = { { { rpcidsTranslate, jsonE(data), nil, "generic" } } } local url = executeURL..'?'..stringifyQuery{rpcids = rpcidsTranslate, ['f.sid'] = fsid, bl = bl, hl="en", _reqid = reqid-10000, rt = 'c'} local body = stringifyQuery{['f.req'] = jsonE(freq)} local req = got(url, "POST", body) local body = jsonD(req.Body:match'%[.-%]\n') local translationData = jsonD(body[1][3]) local result = { text = "", from = { language = "", text = "" }, raw = "" } result.raw = translationData result.text = translationData[2][1][1][6][1][1] result.from.language = translationData[3] result.from.text = translationData[2][5][1] return result end end local Players = game:GetService("Players") local LP = Players.LocalPlayer local StarterGui = game:GetService('StarterGui') for i=1, 15 do local r = pcall(StarterGui["SetCore"]) if r then break end game:GetService('RunService').RenderStepped:wait() end wait() local properties = { Color = Color3.new(1,1,0); Font = Enum.Font.SourceSansItalic; TextSize = 16; } game:GetService("StarterGui"):SetCore("SendNotification", { Title = "Chat Translator", Text = "Ported to Google Translate", Duration = 3 } ) properties.Text = "[TR] To send messages in a language, say > followed by the target language/language code, e.g.: >ru or >russian. To disable (go back to original language), say >d." StarterGui:SetCore("ChatMakeSystemMessage", properties) function translateFrom(message) local translation = translate(message, YourLang) local text if translation.from.language ~= YourLang then text = translation.text end return {text, translation.from.language} end -- // CHAT FUNCTIONS // -- local CBar, Connected = LP['PlayerGui']:WaitForChild('Chat')['Frame'].ChatBarParentFrame['Frame'].BoxFrame['Frame'].ChatBar, {} local EventFolder = game:GetService('ReplicatedStorage'):WaitForChild('DefaultChatSystemChatEvents') local Chat do function Chat(Original, msg, Channel) CBar.Text = msg for i,v in pairs(getconnections(CBar.FocusLost)) do v:Fire(true, nil, true) end end --[[ local ChatMain = LP.PlayerScripts:FindFirstChild('ChatMain', true) local MessageSender if ChatMain then MessageSender = require(ChatMain.MessageSender) ChatMain = require(ChatMain) end function Chat(Original, msg, Channel) Channel = Channel or "All" if MessageSender and ChatMain then ChatMain.MessagePosted:fire(Original) MessageSender:SendMessage(msg, Channel) else if not _G.SecureChat then game:GetService('Players'):Chat(Original); end EventFolder.SayMessageRequest:FireServer(msg, Channel) end end]] end do -- :Chatted replacement!! function get(plr, msg) print(msg) local tab = translateFrom(msg) local translation = tab[1] print(translation) if translation then properties.Text = "("..tab[2]:upper()..") ".."[".. plr .."]: "..translation StarterGui:SetCore("ChatMakeSystemMessage", properties) end end EventFolder:WaitForChild("OnMessageDoneFiltering").OnClientEvent:Connect(function(data) if data == nil then return end local plr = Players:FindFirstChild(data.FromSpeaker) local msg = tostring(data.Message) local originalchannel = tostring(data.OriginalChannel) if plr then plr = plr.DisplayName else plr = tostring(data.FromSpeaker) end if originalchannel:find("To ") then plr = plr..originalchannel end get(plr, msg) end) end local sendEnabled = false local target = "" function translateTo(message, target) target = target:lower() local translation = translate(message, target, "auto") return translation.text end function disableSend() sendEnabled = false properties.Text = "[TR] Sending Disabled" StarterGui:SetCore("ChatMakeSystemMessage", properties) end local HookChat = function(Bar) coroutine.wrap(function() if not table.find(Connected,Bar) then local Connect = Bar['FocusLost']:Connect(function(Enter, _, ignore) if ignore then return end if Enter ~= false and Bar.Text ~= '' then local Message = Bar.Text Bar.Text = '' if Message == ">d" then disableSend() elseif Message:sub(1,1) == ">" and not Message:find(" ") then if getISOCode(Message:sub(2)) then sendEnabled = true target = Message:sub(2) else properties.Text = "[TR] Invalid language" StarterGui:SetCore("ChatMakeSystemMessage", properties) end elseif sendEnabled and not (Message:sub(1,3) == "/e " or Message:sub(1,7) == "/emote ") then local og = Message Message = translateTo(Message, target) --Bar.Text = Message Chat(og, Message) else --Bar.Text = Message Chat(Message, Message) end end end) Connected[#Connected+1] = Bar; Bar['AncestryChanged']:Wait(); Connect:Disconnect() end end)() end HookChat(CBar); local BindHook = Instance.new('BindableEvent') local MT = getrawmetatable(game); local NC = MT.__namecall; setreadonly(MT, false) MT.__namecall = newcclosure(function(...) local Method, Args = getnamecallmethod(), {...} if rawequal(tostring(Args[1]),'ChatBarFocusChanged') and rawequal(Args[2],true) then if LP['PlayerGui']:FindFirstChild('Chat') then BindHook:Fire() end end return NC(...) end) BindHook['Event']:Connect(function() CBar = LP['PlayerGui'].Chat['Frame'].ChatBarParentFrame['Frame'].BoxFrame['Frame'].ChatBar HookChat(CBar) end)