-- TrafficCobeHax gui works f3x games and hd admin games that have btools -- www.youtube.com/@TrafficConeHax -- Version: 432523465 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") local TextButton_21 = Instance.new("TextButton") local TextButton_22 = Instance.new("TextButton") local TextButton_23 = Instance.new("TextButton") local TextButton_24 = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = false Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(255, 255, 255) Frame.BorderSizePixel = 3 Frame.Position = UDim2.new(0.280941546, 0, 0.299504936, 0) Frame.Size = UDim2.new(0, 305, 0, 342) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.1704918, 0, 0, 0) TextLabel.Size = UDim2.new(0, 200, 0, 22) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "TrafficConeHax f3x gui" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextSize = 25.000 TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0.0229508188, 0, 0.181286544, 0) TextButton.Size = UDim2.new(0, 74, 0, 35) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "btools" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextSize = 14.000 TextButton.TextWrapped = true TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderSizePixel = 0 TextButton_2.Position = UDim2.new(0.26557377, 0, 0.181286544, 0) TextButton_2.Size = UDim2.new(0, 74, 0, 35) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "theme" TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.TextSize = 14.000 TextButton_2.TextWrapped = true TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BorderSizePixel = 0 TextButton_3.Position = UDim2.new(0.485245913, 0, 0.181286544, 0) TextButton_3.Size = UDim2.new(0, 74, 0, 35) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "theme slowed" TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.TextSize = 14.000 TextButton_3.TextWrapped = true TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.BorderSizePixel = 0 TextButton_4.Position = UDim2.new(0.727868855, 0, 0.181286544, 0) TextButton_4.Size = UDim2.new(0, 74, 0, 35) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "title" TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.TextSize = 14.000 TextButton_4.TextWrapped = true TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.BorderSizePixel = 0 TextButton_5.Position = UDim2.new(0.0229508188, 0, 0.283625722, 0) TextButton_5.Size = UDim2.new(0, 74, 0, 35) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.Text = "skybox" TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.TextSize = 14.000 TextButton_5.TextWrapped = true TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.BorderSizePixel = 0 TextButton_6.Position = UDim2.new(0.26557377, 0, 0.283625722, 0) TextButton_6.Size = UDim2.new(0, 74, 0, 35) TextButton_6.Font = Enum.Font.SourceSans TextButton_6.Text = "decal spam" TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.TextSize = 14.000 TextButton_6.TextWrapped = true TextButton_7.Parent = Frame TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.BorderSizePixel = 0 TextButton_7.Position = UDim2.new(0.485245913, 0, 0.283625722, 0) TextButton_7.Size = UDim2.new(0, 74, 0, 35) TextButton_7.Font = Enum.Font.SourceSans TextButton_7.Text = "message" TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.TextSize = 14.000 TextButton_7.TextWrapped = true TextButton_8.Parent = Frame TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.BorderSizePixel = 0 TextButton_8.Position = UDim2.new(0.727868855, 0, 0.283625722, 0) TextButton_8.Size = UDim2.new(0, 74, 0, 35) TextButton_8.Font = Enum.Font.SourceSans TextButton_8.Text = "headshake" TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.TextSize = 14.000 TextButton_8.TextWrapped = true TextButton_9.Parent = Frame TextButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.BorderSizePixel = 0 TextButton_9.Position = UDim2.new(0.0229508188, 0, 0.3859649, 0) TextButton_9.Size = UDim2.new(0, 74, 0, 35) TextButton_9.Font = Enum.Font.SourceSans TextButton_9.Text = "chicken arms" TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.TextSize = 14.000 TextButton_9.TextWrapped = true TextButton_10.Parent = Frame TextButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.BorderSizePixel = 0 TextButton_10.Position = UDim2.new(0.0229508188, 0, 0.488304108, 0) TextButton_10.Size = UDim2.new(0, 74, 0, 35) TextButton_10.Font = Enum.Font.SourceSans TextButton_10.Text = "unanchor parts" TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.TextSize = 14.000 TextButton_10.TextWrapped = true TextButton_11.Parent = Frame TextButton_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.BorderSizePixel = 0 TextButton_11.Position = UDim2.new(0.26557377, 0, 0.488304108, 0) TextButton_11.Size = UDim2.new(0, 74, 0, 35) TextButton_11.Font = Enum.Font.SourceSans TextButton_11.Text = "walkspeed" TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.TextSize = 14.000 TextButton_11.TextWrapped = true TextButton_12.Parent = Frame TextButton_12.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.BorderSizePixel = 0 TextButton_12.Position = UDim2.new(0.485245913, 0, 0.488304108, 0) TextButton_12.Size = UDim2.new(0, 74, 0, 35) TextButton_12.Font = Enum.Font.SourceSans TextButton_12.Text = "shrek" TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.TextSize = 14.000 TextButton_12.TextWrapped = true TextButton_13.Parent = Frame TextButton_13.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.BorderSizePixel = 0 TextButton_13.Position = UDim2.new(0.727868855, 0, 0.488304108, 0) TextButton_13.Size = UDim2.new(0, 74, 0, 35) TextButton_13.Font = Enum.Font.SourceSans TextButton_13.Text = "empty" TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.TextSize = 14.000 TextButton_13.TextWrapped = true TextButton_14.Parent = Frame TextButton_14.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.BorderSizePixel = 0 TextButton_14.Position = UDim2.new(0.727868855, 0, 0.3859649, 0) TextButton_14.Size = UDim2.new(0, 74, 0, 35) TextButton_14.Font = Enum.Font.SourceSans TextButton_14.Text = "orb" TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.TextSize = 14.000 TextButton_14.TextWrapped = true TextButton_15.Parent = Frame TextButton_15.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.BorderSizePixel = 0 TextButton_15.Position = UDim2.new(0.485245913, 0, 0.3859649, 0) TextButton_15.Size = UDim2.new(0, 74, 0, 35) TextButton_15.Font = Enum.Font.SourceSans TextButton_15.Text = "become trafficconehax" TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.TextSize = 12.000 TextButton_15.TextWrapped = true TextButton_16.Parent = Frame TextButton_16.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.BorderSizePixel = 0 TextButton_16.Position = UDim2.new(0.26557377, 0, 0.3859649, 0) TextButton_16.Size = UDim2.new(0, 74, 0, 35) TextButton_16.Font = Enum.Font.SourceSans TextButton_16.Text = "spawn parts" TextButton_16.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.TextSize = 14.000 TextButton_16.TextWrapped = true TextButton_17.Parent = Frame TextButton_17.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.BorderSizePixel = 0 TextButton_17.Position = UDim2.new(0.0262295082, 0, 0.590643287, 0) TextButton_17.Size = UDim2.new(0, 74, 0, 35) TextButton_17.Font = Enum.Font.SourceSans TextButton_17.Text = "empty" TextButton_17.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.TextSize = 14.000 TextButton_17.TextWrapped = true TextButton_18.Parent = Frame TextButton_18.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_18.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.BorderSizePixel = 0 TextButton_18.Position = UDim2.new(0.0262295082, 0, 0.692982435, 0) TextButton_18.Size = UDim2.new(0, 74, 0, 35) TextButton_18.Font = Enum.Font.SourceSans TextButton_18.Text = "empty" TextButton_18.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.TextSize = 14.000 TextButton_18.TextWrapped = true TextButton_19.Parent = Frame TextButton_19.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.BorderSizePixel = 0 TextButton_19.Position = UDim2.new(0.268852472, 0, 0.692982435, 0) TextButton_19.Size = UDim2.new(0, 74, 0, 35) TextButton_19.Font = Enum.Font.SourceSans TextButton_19.Text = "empty" TextButton_19.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.TextSize = 14.000 TextButton_19.TextWrapped = true TextButton_20.Parent = Frame TextButton_20.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.BorderSizePixel = 0 TextButton_20.Position = UDim2.new(0.488524586, 0, 0.692982435, 0) TextButton_20.Size = UDim2.new(0, 74, 0, 35) TextButton_20.Font = Enum.Font.SourceSans TextButton_20.Text = "empty" TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.TextSize = 14.000 TextButton_20.TextWrapped = true TextButton_21.Parent = Frame TextButton_21.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.BorderSizePixel = 0 TextButton_21.Position = UDim2.new(0.731147528, 0, 0.692982435, 0) TextButton_21.Size = UDim2.new(0, 74, 0, 35) TextButton_21.Font = Enum.Font.SourceSans TextButton_21.Text = "empty" TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.TextSize = 14.000 TextButton_21.TextWrapped = true TextButton_22.Parent = Frame TextButton_22.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_22.BorderSizePixel = 0 TextButton_22.Position = UDim2.new(0.731147528, 0, 0.590643287, 0) TextButton_22.Size = UDim2.new(0, 74, 0, 35) TextButton_22.Font = Enum.Font.SourceSans TextButton_22.Text = "empty" TextButton_22.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_22.TextSize = 14.000 TextButton_22.TextWrapped = true TextButton_23.Parent = Frame TextButton_23.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_23.BorderSizePixel = 0 TextButton_23.Position = UDim2.new(0.488524586, 0, 0.590643287, 0) TextButton_23.Size = UDim2.new(0, 74, 0, 35) TextButton_23.Font = Enum.Font.SourceSans TextButton_23.Text = "empty" TextButton_23.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_23.TextSize = 14.000 TextButton_23.TextWrapped = true TextButton_24.Parent = Frame TextButton_24.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_24.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_24.BorderSizePixel = 0 TextButton_24.Position = UDim2.new(0.268852472, 0, 0.590643287, 0) TextButton_24.Size = UDim2.new(0, 74, 0, 35) TextButton_24.Font = Enum.Font.SourceSans TextButton_24.Text = "empty" TextButton_24.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_24.TextSize = 14.000 TextButton_24.TextWrapped = true -- Scripts: local function QVDAMEF_fake_script() -- Frame.LocalScript local script = Instance.new('LocalScript', Frame) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(QVDAMEF_fake_script)() local function MLZK_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") end) end coroutine.wrap(MLZK_fake_script)() local function IDQFE_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 90256750115455 ;volume 10 ;pitch 1.1") end) end coroutine.wrap(IDQFE_fake_script)() local function KPPMEUY_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 90256750115455 ;volume 10 ;pitch 0.6") end) end coroutine.wrap(KPPMEUY_fake_script)() local function MBQL_fake_script() -- TextButton_4.LocalScript local script = Instance.new('LocalScript', TextButton_4) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";title me TrafficConeHax") end) end coroutine.wrap(MBQL_fake_script)() local function VIPYXYF_fake_script() -- TextButton_5.LocalScript local script = Instance.new('LocalScript', TextButton_5) local button = script.Parent button.MouseButton1Click:Connect(function() -- === INITIAL SETUP === local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";time 0 ;fogcolor black") wait(0.01) local player = game.Players.LocalPlayer local char = player.Character local tool -- Find SyncAPI tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end -- === FUNCTIONS === function SetMesh(part, meshid, vertexColor) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid, ["VertexColor"] = vertexColor or Vector3.new(1, 1, 1) } } } _(args) end function CreatePart(cf,parent) local args = {[1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent} _(args) end function AddMesh(part) local args = {[1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetTexture(part, texid) local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = {[1] = "SetName", [2] = {[1] = part}, [3] = stringg} _(args) end function MeshResize(part,size) local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetLocked(part,boolean) local args = {[1] = "SetLocked", [2] = {[1] = part}, [3] = boolean} _(args) end function SetTrans(part,int) local args = {[1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function Color(part,color) local args = {[1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SyncLighting(part,brightness) local args = {[1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Brightness"] = brightness } } } _(args) end -- === SKY FUNCTION WITH OFFSET SUPPORT === function Sky(id, transparency, scale, vertexColor, offset) local hrp = char.HumanoidRootPart.CFrame local basePos = Vector3.new(math.floor(hrp.x), math.floor(hrp.y), math.floor(hrp.z)) -- Apply offset (Vector3) local spawnPos = basePos + (offset or Vector3.new(0,0,0)) CreatePart(CFrame.new(spawnPos) + Vector3.new(0, -10, 0), workspace) wait(0.1) for i, v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == spawnPos.X and v.CFrame.z == spawnPos.Z then SetName(v, "Sky") AddMesh(v) SetMesh(v, "111891702759441", vertexColor) SetTexture(v, id) MeshResize(v, Vector3.new(scale, scale, scale)) SetLocked(v, true) SetTrans(v, transparency) local matArgs = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = v, ["Material"] = Enum.Material.Neon } } } _(matArgs) Color(v, Color3.fromRGB(255, 255, 255)) local lightArgs = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = v, ["LightType"] = "PointLight" } } } _(lightArgs) SyncLighting(v, 0) end end end -- === SKYBOXES (LEFT + RIGHT) === -- Left skybox (negative X) Sky("dont change this", 0, 110000, Vector3.new(0,0,0), Vector3.new(-25, -10, 0)) wait(0.2) -- Right skybox (positive X) Sky("82694319325888", 0.02, 99999, Vector3.new(4,4,4), Vector3.new(25, -10, 0)) end) end coroutine.wrap(VIPYXYF_fake_script)() local function QMROOPP_fake_script() -- TextButton_6.LocalScript local script = Instance.new('LocalScript', TextButton_6) local button = script.Parent button.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() -- Find the SyncAPI tool local tool local function findSyncAPITool() for _, v in pairs(player:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end for _, v in pairs(ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end end tool = findSyncAPITool() if not tool then warn("SyncAPI tool not found!") return end -- Remote Function local remote = tool.SyncAPI.ServerEndpoint local function invoke(args) remote:InvokeServer(unpack(args)) end -- ====== Core Functions ====== -- Part Manipulation local function SetCollision(part, boolean) invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } }) end local function SetAnchor(part, boolean) invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } }) end local function CreatePart(cf, parent) invoke({ "CreatePart", "Normal", cf, parent }) end local function DestroyPart(part) invoke({ "Remove", { part } }) end local function MovePart(part, cf) invoke({ "SyncMove", { { Part = part, CFrame = cf } } }) end local function Resize(part, size, cf) invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } }) end local function AddMesh(part) invoke({ "CreateMeshes", { { Part = part } } }) end local function SetMesh(part, meshId) invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } }) end local function SetTexture(part, texId) invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } }) end local function SetName(part, name) invoke({ "SetName", { part }, name }) end local function MeshResize(part, size) invoke({ "SyncMesh", { { Part = part, Scale = size } } }) end local function Weld(part1, part2, lead) invoke({ "CreateWelds", { part1, part2 }, lead }) end local function SetLocked(part, boolean) invoke({ "SetLocked", { part }, boolean }) end local function SetTransparency(part, transparency) invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } }) end -- Lighting & Color local function CreateSpotlight(part) invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } }) end local function SyncLighting(part, brightness) invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } }) end local function SetColor(part, color) invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } }) end -- Decals & Textures local function SpawnDecal(part, face) invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } }) end local function AddDecal(part, assetId, face) invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } }) end -- Spam function: applies a decal on all parts in workspace local function SpamDecal(assetId) for _, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") then -- ⭐ EXCLUDE SKY PARTS ⭐ if v.Name == "Sky" or v.Name == "Skybox" then continue end spawn(function() SetLocked(v, false) for _, face in pairs(Enum.NormalId:GetEnumItems()) do SpawnDecal(v, face) AddDecal(v, assetId, face) end end) end end end -- Spam a decal on all workspace parts SpamDecal("82694319325888") end) end coroutine.wrap(QMROOPP_fake_script)() local function PYCPWA_fake_script() -- TextButton_7.LocalScript local script = Instance.new('LocalScript', TextButton_7) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm Team TrafficConeHax was here") end) end coroutine.wrap(PYCPWA_fake_script)() local function YSRXRJY_fake_script() -- TextButton_8.LocalScript local script = Instance.new('LocalScript', TextButton_8) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() -- find tool with SyncAPI local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then warn("No SyncAPI tool found") return end local remote = tool.SyncAPI.ServerEndpoint local head = char:FindFirstChild("Head") if not head then warn("No head found") return end local headMesh = head:FindFirstChildWhichIsA("SpecialMesh") if not headMesh then warn("Head has no SpecialMesh") return end -- collect hats local hats = {} for _, hat in pairs(char:GetChildren()) do if hat:IsA("Accessory") and hat:FindFirstChild("Handle") then local handleMesh = hat.Handle:FindFirstChildWhichIsA("SpecialMesh") if handleMesh then table.insert(hats, { Part = hat.Handle, MeshId = handleMesh.MeshId }) end end end -- animation loop local RunService = game:GetService("RunService") local t = 0 RunService.RenderStepped:Connect(function(dt) t = t + dt * 6 local offsetValue = math.sin(t) * 0.7 local partsToSync = { { Part = head, MeshId = headMesh.MeshId, Offset = Vector3.new(offsetValue, 0, 0) } } for _, h in pairs(hats) do table.insert(partsToSync, { Part = h.Part, MeshId = h.MeshId, Offset = Vector3.new(offsetValue, 0, 0) }) end remote:InvokeServer("SyncMesh", partsToSync) end) end) end coroutine.wrap(YSRXRJY_fake_script)() local function YGYASX_fake_script() -- TextButton_9.LocalScript local script = Instance.new('LocalScript', TextButton_9) local button = script.Parent button.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local humanoid = char:WaitForChild("Humanoid") if humanoid.RigType ~= Enum.HumanoidRigType.R6 then return end local torso = char:WaitForChild("Torso") local rightShoulder = torso:WaitForChild("Right Shoulder") local leftShoulder = torso:WaitForChild("Left Shoulder") local CFNew, CFAng = CFrame.new, CFrame.Angles local forwardOffset = 0.5 RunService.RenderStepped:Connect(function() -- RIGHT ARM: upside down + facing right + moved fully back beside torso rightShoulder.C0 = CFNew(1.4, 0.5, -forwardOffset + 1) -- moved back significantly * CFAng(math.rad(180), 0, math.rad(90)) -- LEFT ARM unchanged leftShoulder.C0 = CFNew(-1.4, 0.5, -forwardOffset) * CFAng(0, 0, math.rad(-90)) remote:InvokeServer("SyncJoints", { {Joint = rightShoulder, C0 = rightShoulder.C0}, {Joint = leftShoulder, C0 = leftShoulder.C0} }) end) end) end coroutine.wrap(YGYASX_fake_script)() local function EKOU_fake_script() -- TextButton_10.LocalScript local script = Instance.new('LocalScript', TextButton_10) local button = script.Parent button.MouseButton1Click:Connect(function() -- ⚡ Script: Unanchor all parts except those named "Sky" using F3X API local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local workspace = game:GetService("Workspace") -- Find the F3X tool (SyncAPI) local tool for _, v in localPlayer:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end -- Remote reference local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end -- Set anchored state local function SetAnchor(part, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchored } } } _(args) end -- Exclude player characters local function IsPlayerPart(part) for _, plr in ipairs(Players:GetPlayers()) do if plr.Character and part:IsDescendantOf(plr.Character) then return true end end return false end -- Loop through all parts and unanchor them, except "Sky" for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and not IsPlayerPart(part) and part.Name ~= "Sky" then SetAnchor(part, false) -- unanchor end end end) end coroutine.wrap(EKOU_fake_script)() local function NFSVEKF_fake_script() -- TextButton_11.LocalScript local script = Instance.new('LocalScript', TextButton_11) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";speed me 50") end) end coroutine.wrap(NFSVEKF_fake_script)() local function VZUU_fake_script() -- TextButton_12.LocalScript local script = Instance.new('LocalScript', TextButton_12) local button = script.Parent button.MouseButton1Click:Connect(function() -- ⚡ Script: F3X API "Duckify" effect only for LocalPlayer local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() -- Find F3X SyncAPI tool local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end -- F3X helper functions function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(part, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchored } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function SetName(part, name) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = name } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2, lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part, int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end -- 🦆 Duckify only LocalPlayer function Duckify(plr) for _, v in plr.Character:GetDescendants() do if v:IsA("BasePart") then pcall(function() SetLocked(v, false) SetTrans(v, 1) end) end end local char = plr.Character spawn(function() SetAnchor(char.HumanoidRootPart, true) CreatePart(char.HumanoidRootPart.CFrame, char) SetCollision(char.Part, false) SetName(char.Part, "Duck") end) repeat wait() until char:FindFirstChild("Duck") spawn(function() SetLocked(char.Duck, false) SetLocked(char.HumanoidRootPart, false) Weld(char.Duck, char.HumanoidRootPart, char.Duck) SetAnchor(char.Duck, false) AddMesh(char.Duck) end) repeat wait() until char.Duck:FindFirstChild("Mesh") MeshResize(char.Duck, Vector3.new(1, 0.6, 1)) SetMesh(char.Duck, "4532642502") SetTexture(char.Duck, "4532642578") SetAnchor(char.HumanoidRootPart, false) end -- ✅ Only run on LocalPlayer Duckify(player) end) end coroutine.wrap(VZUU_fake_script)() local function HFZE_fake_script() -- TextButton_14.LocalScript local script = Instance.new('LocalScript', TextButton_14) local button = script.Parent button.MouseButton1Click:Connect(function() -- ⚡ Script: Unanchored floating red neon parts orbiting LocalPlayer local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() -- Find the F3X tool (SyncAPI) local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end -- Create part local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end -- Resize part local function ResizePart(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["Size"] = size, ["CFrame"] = cf } } } _(args) end -- Anchor toggle local function SetAnchor(part, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchored } } } _(args) end -- Neon + red local function MakeRedNeon(part) local matArgs = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = Enum.Material.Neon } } } _(matArgs) local colorArgs = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = Color3.fromRGB(255, 0, 0), ["UnionColoring"] = false } } } _(colorArgs) end -- Move part local function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end -- 🌌 Spawn orbiting neon parts local orbitParts = {} for i = 1, 4 do local offset = Vector3.new(5, 0, 0) local cf = char.HumanoidRootPart.CFrame + offset CreatePart(cf, workspace) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - cf.Position).Magnitude < 1 then ResizePart(v, Vector3.new(2, 2, 2), cf) SetAnchor(v, false) -- unanchored now MakeRedNeon(v) table.insert(orbitParts, v) end end end -- Orbit loop (forces unanchored parts to "float" by moving them) spawn(function() local angle = 0 while task.wait(0.05) do angle = angle + 0.05 for i, part in ipairs(orbitParts) do local radius = 6 local height = 2 local offset = CFrame.new(math.cos(angle + i) * radius, height, math.sin(angle + i) * radius) local cf = char.HumanoidRootPart.CFrame * offset MovePart(part, cf) end end end) end) end coroutine.wrap(HFZE_fake_script)() local function WRAS_fake_script() -- TextButton_15.LocalScript local script = Instance.new('LocalScript', TextButton_15) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";char me emotrafficcone") end) end coroutine.wrap(WRAS_fake_script)() local function ESGIXKU_fake_script() -- TextButton_16.LocalScript local script = Instance.new('LocalScript', TextButton_16) local button = script.Parent button.MouseButton1Click:Connect(function() -- ⚡ Spawn 5 parts stacked vertically above the player using HD Admin F3X SyncAPI local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart") -- Find HD Admin F3X tool local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _, v in ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then warn("HD Admin F3X not found.") return end local remote = tool.SyncAPI.ServerEndpoint -- Create a part using HD Admin F3X (returns the part) local function CreatePart(cf) return remote:InvokeServer( "CreatePart", "Normal", cf, workspace ) end -- Unanchor a part using HD Admin F3X local function Unanchor(part) remote:InvokeServer( "SyncAnchor", { { Part = part, Anchored = false } } ) end -- Spawn 5 parts stacked vertically local baseHeight = 10 local verticalSpacing = 4 local parts = {} for i = 1, 5 do local yOffset = baseHeight + ((i - 1) * verticalSpacing) local cf = hrp.CFrame * CFrame.new(0, yOffset, 0) local part = CreatePart(cf) if part then table.insert(parts, part) end end -- Unanchor all created parts for _, part in ipairs(parts) do Unanchor(part) end end) end coroutine.wrap(ESGIXKU_fake_script)()