local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local Players = game:GetService("Players") local function fling() local Player1 = Players.LocalPlayer local character, hrp, velo, movel = nil, nil, nil, 0.1 while true do RunService.Heartbeat:Wait() character = Player1.Character hrp = character and character:FindFirstChild("HumanoidRootPart") if hrp then velo = hrp.Velocity -- saves current hrp.Velocity = velo * 10000 + Vector3.new(0, 10000, 0) -- ur orginal velocity times 10000 and adds 10000 to the y axis RunService.RenderStepped:Wait() hrp.Velocity = velo -- sets it back cus you fly with them RunService.Stepped:Wait() end end end fling()