local Lighting = game:GetService("Lighting") local Players = game:GetService("Players") local player = Players.LocalPlayer -- CONFIG local BRIGHTNESS = 3 local FOG_END = 100000 local FOG_START = 0 -- Função que aplica tudo local function applyVisual() Lighting.Brightness = BRIGHTNESS Lighting.ClockTime = 12 Lighting.GlobalShadows = false Lighting.OutdoorAmbient = Color3.fromRGB(255,255,255) Lighting.FogStart = FOG_START Lighting.FogEnd = FOG_END -- remover efeitos chatos for _, v in pairs(Lighting:GetDescendants()) do if v:IsA("Atmosphere") or v:IsA("BloomEffect") or v:IsA("BlurEffect") then v:Destroy() end end end -- Aplica uma vez quando rodar applyVisual() -- Reaplica quando o personagem spawnar player.CharacterAdded:Connect(function() task.wait(1) -- espera carregar certinho applyVisual() end)