game.Lighting.Ambient = Color3.new(75, 0, 0) game.Lighting.FogEnd = 100 game.Lighting.FogColor = Color3.new(75, 0, 0) local colorCorrection = Instance.new("ColorCorrectionEffect") colorCorrection.Parent = game.Lighting colorCorrection.Contrast = 999 colorCorrection.Saturation = 9 colorCorrection.TintColor = Color3.new(255, 0, 0) wait(3) while wait(0.05) do colorCorrection.Contrast = math.random(0, 255) colorCorrection.Saturation = math.random(0, 255) colorCorrection.TintColor = Color3.new(math.random(), math.random(), math.random()) print("HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA") -- Move and rotate all parts randomly for _, part in pairs(workspace:GetChildren()) do if part:IsA("BasePart") then part.Position = part.Position + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) part.Orientation = part.Orientation + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end end -- Shake all GUIs randomly for _, player in pairs(game.Players:GetPlayers()) do if player.PlayerGui then for _, gui in pairs(player.PlayerGui:GetChildren()) do if gui:IsA("ScreenGui") then for _, object in pairs(gui:GetDescendants()) do if object:IsA("GuiObject") then object.Position = UDim2.new( object.Position.X.Scale, object.Position.X.Offset + math.random(-1, 1), object.Position.Y.Scale, object.Position.Y.Offset + math.random(-1, 1) ) end end end end end end end