local Players = game:GetService("Players") local player = Players.LocalPlayer local function becomeBoiled(character) local humanoid = character:WaitForChild("Humanoid") -- Make taller humanoid.BodyHeightScale.Value = 1.2 humanoid.BodyWidthScale.Value = 0.8 humanoid.BodyDepthScale.Value = 0.8 -- Remove face local head = character:WaitForChild("Head") local face = head:FindFirstChild("face") if face then face:Destroy() end -- Make body black for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Color = Color3.fromRGB(0, 0, 0) part.Material = Enum.Material.SmoothPlastic end end -- Red glow local light = Instance.new("PointLight") light.Color = Color3.fromRGB(255, 0, 0) light.Brightness = 6 light.Range = 12 light.Parent = head -- Smoke local smoke = Instance.new("ParticleEmitter") smoke.Texture = "rbxassetid://258128463" smoke.Rate = 20 smoke.Lifetime = NumberRange.new(1) smoke.Speed = NumberRange.new(2) smoke.Parent = head end if player.Character then becomeBoiled(player.Character) end player.CharacterAdded:Connect(becomeBoiled)