-- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextButton = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.353855282, 0, 0.257537693, 0) Frame.Size = UDim2.new(0, 238, 0, 290) TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0, 0, 0.228691369, 0) TextButton.Size = UDim2.new(0, 238, 0, 43) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Sphere" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextWrapped = true TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Size = UDim2.new(0, 238, 0, 50) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "The Super Gear GUI" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.BorderSizePixel = 0 TextButton_2.Position = UDim2.new(0, 0, 0.375799149, 0) TextButton_2.Size = UDim2.new(0, 238, 0, 43) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "Long sword" TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.TextScaled = true TextButton_2.TextSize = 14.000 TextButton_2.TextWrapped = true TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.BorderSizePixel = 0 TextButton_3.Position = UDim2.new(0, 0, 0.522112489, 0) TextButton_3.Size = UDim2.new(0, 238, 0, 43) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "Aura" TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.TextScaled = true TextButton_3.TextSize = 14.000 TextButton_3.TextWrapped = true TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.BorderSizePixel = 0 TextButton_4.Position = UDim2.new(0, 0, 0.670388401, 0) TextButton_4.Size = UDim2.new(0, 238, 0, 43) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "Wrath" TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.TextScaled = true TextButton_4.TextSize = 14.000 TextButton_4.TextWrapped = true -- Scripts: local function CEJY_fake_script() -- TextButton.EquipToolsSphere local script = Instance.new('LocalScript', TextButton) local Players = game:GetService("Players") local player = Players.LocalPlayer local button = script.Parent button.MouseButton1Click:Connect(function() local character = player.Character or player.CharacterAdded:Wait() local backpack = player:FindFirstChild("Backpack") if not backpack or not character then return end -- Gather all tools in backpack local tools = {} for i, tool in backpack:GetChildren() do if tool:IsA("Tool") then table.insert(tools, tool) end end local toolCount = #tools if toolCount == 0 then return end -- Equip all tools for i, tool in tools do tool.Parent = character end -- Get HumanoidRootPart CFrame (center of player) local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end local originCFrame = hrp.CFrame -- Dynamic radius: more tools = smaller radius, but clamp to a minimum local minRadius = 15 local maxRadius = 50 local baseRadius = 50 -- Sphere is larger local radius = math.clamp(baseRadius / math.max(toolCount, 1), minRadius, maxRadius) -- Position tools in a sphere centered at HumanoidRootPart for i, tool in tools do local handle = tool:FindFirstChild("Handle") if handle then -- Spherical coordinates for even distribution local phi = math.acos(-1 + (2 * (i-1) + 1) / toolCount) local theta = math.pi * (1 + math.sqrt(5)) * (i-1) local x = radius * math.cos(theta) * math.sin(phi) local y = radius * math.sin(theta) * math.sin(phi) local z = radius * math.cos(phi) local sphereOffset = Vector3.new(x, y, z) -- The Grip property offsets the handle from the hand, so this positions the handle in a sphere around the HRP tool.Grip = CFrame.new(sphereOffset) end end end) end coroutine.wrap(CEJY_fake_script)() local function VZDOTUX_fake_script() -- TextButton_2.EquipAndStackAllTools local script = Instance.new('LocalScript', TextButton_2) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local button = script.Parent button.Activated:Connect(function() local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local backpack = LocalPlayer:FindFirstChild("Backpack") if not backpack or not character then return end -- Collect all tools from backpack first local tools = {} local backpackChildren = backpack:GetChildren() for i = 1, #backpackChildren do local tool = backpackChildren[i] if tool:IsA("Tool") then table.insert(tools, tool) end end if #tools == 0 then return end -- Equip all tools for i = 1, #tools do local tool = tools[i] tool.Parent = character end -- Use the orientation of the first tool as the reference local referenceGrip = tools[1].Grip -- Stack all equipped tools vertically by changing their Grip local offsetStepY = -1 -- Each tool will be offset by 1 stud upward for i = 1, #tools do local tool = tools[i] -- Apply the reference orientation and stack vertically tool.Grip = referenceGrip * CFrame.new(0, (i-1) * offsetStepY, 0) end end) end coroutine.wrap(VZDOTUX_fake_script)() local function QGZXPBZ_fake_script() -- TextButton_3.SpinToolsOnButton local script = Instance.new('LocalScript', TextButton_3) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local button = script.Parent local spinConn = nil local spinning = false local tools = {} local originalGrips = {} local function stopSpinning() spinning = false if spinConn then spinConn:Disconnect() spinConn = nil end -- Restore original grips for i = 1, #tools do if tools[i] and originalGrips[i] then tools[i].Grip = originalGrips[i] end end tools = {} originalGrips = {} end local function startSpinning(character) local player = Players.LocalPlayer local backpack = player:FindFirstChild("Backpack") if not backpack or not character then return end -- Gather all tools in backpack tools = {} for i = 1, #backpack:GetChildren() do local tool = backpack:GetChildren()[i] if tool:IsA("Tool") then table.insert(tools, tool) end end if #tools == 0 then return end -- Equip all tools for i = 1, #tools do tools[i].Parent = character end -- Spinning parameters local radiusBase = 1 local radius = radiusBase + (#tools - 1) * 2 local spinSpeed = 6 -- radians per second -- Store original Grips to restore later if needed originalGrips = {} for i = 1, #tools do originalGrips[i] = tools[i].Grip end -- All tools face down local downCFrame = CFrame.Angles(math.rad(90), 0, 0) spinning = true local startTime = tick() local function updateSpin() if not spinning then return end local now = tick() local elapsed = now - startTime local root = character:FindFirstChild("HumanoidRootPart") if not root then return end for i = 1, #tools do local angle = elapsed * spinSpeed + (2 * math.pi * (i-1) / #tools) local offset = Vector3.new(math.cos(angle) * radius, 0, math.sin(angle) * radius) -- Set tool grip so it orbits around the HumanoidRootPart and faces down tools[i].Grip = downCFrame * CFrame.new(offset) end end -- Connect to RenderStepped for smooth spinning if spinConn then spinConn:Disconnect() end spinConn = RunService.RenderStepped:Connect(function() if spinning then updateSpin() else if spinConn then spinConn:Disconnect() spinConn = nil end end end) end button.Activated:Connect(function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() startSpinning(character) -- Listen for death/reset local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.Died:Connect(function() stopSpinning() end) end -- Also listen for character respawn player.CharacterAdded:Connect(function(newChar) stopSpinning() end) end) end coroutine.wrap(QGZXPBZ_fake_script)() local function FFKKXPF_fake_script() -- TextButton_4.SpinToolsOnButton local script = Instance.new('LocalScript', TextButton_4) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local button = script.Parent button.Activated:Connect(function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local backpack = player:FindFirstChild("Backpack") if not backpack or not character then return end -- Gather all tools in backpack local tools = {} local backpackChildren = backpack:GetChildren() for i = 1, #backpackChildren do local tool = backpackChildren[i] if tool:IsA("Tool") then table.insert(tools, tool) end end if #tools == 0 then return end -- Equip all tools for i = 1, #tools do tools[i].Parent = character end -- Multi-circle parameters local radiusBase = 3 local radiusStep = 3 local spinSpeed = 6 -- radians per second local maxPerCircle = 8 -- Store original Grips to restore later if needed local originalGrips = {} for i = 1, #tools do originalGrips[i] = tools[i].Grip end -- All tools face down local downCFrame = CFrame.Angles(math.rad(90), 0, 0) -- Assign tools to circles local circles = {} local toolIndex = 1 local totalTools = #tools while toolIndex <= totalTools do local circleTools = {} for j = 1, maxPerCircle do if toolIndex > totalTools then break end table.insert(circleTools, tools[toolIndex]) toolIndex = toolIndex + 1 end table.insert(circles, circleTools) end -- Start spinning local spinning = true local startTime = tick() local function updateSpin() if not spinning then return end local now = tick() local elapsed = now - startTime local root = character:FindFirstChild("HumanoidRootPart") if not root then return end local rootCFrame = root.CFrame local toolNum = 1 for circleIndex = 1, #circles do local circleTools = circles[circleIndex] local numInCircle = #circleTools local radius = radiusBase + (circleIndex - 1) * radiusStep for i = 1, numInCircle do local angle = elapsed * spinSpeed + (2 * math.pi * (i-1) / numInCircle) local offset = Vector3.new(math.cos(angle) * radius, 0, math.sin(angle) * radius) -- Set tool grip so it orbits around the HumanoidRootPart and faces down circleTools[i].Grip = rootCFrame:ToObjectSpace(CFrame.new(root.Position + offset)) * downCFrame toolNum = toolNum + 1 end end end -- Connect to RenderStepped for smooth spinning local spinConn spinConn = RunService.RenderStepped:Connect(function() if spinning then updateSpin() else if spinConn then spinConn:Disconnect() end end end) -- Listen for death to reset spinning local humanoid = character:FindFirstChild("Humanoid") local diedConn if humanoid then diedConn = humanoid.Died:Connect(function() spinning = false -- Restore original grips for i = 1, #tools do if tools[i] and originalGrips[i] then tools[i].Grip = originalGrips[i] end end -- Disconnect spinning connection if spinConn then spinConn:Disconnect() end -- Disconnect death connection if diedConn then diedConn:Disconnect() end end) end -- Optional: Stop spinning after a certain time or on unequip --[[ task.wait(10) spinning = false -- Restore original grips for i = 1, #tools do tools[i].Grip = originalGrips[i] end ]] end) end coroutine.wrap(FFKKXPF_fake_script)() local function KVJNXT_fake_script() -- Frame.Drag local script = Instance.new('LocalScript', Frame) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(KVJNXT_fake_script)()