--[[ Combat GUI - By Prim Hub! ]] local UI = loadstring(game:HttpGet("https://raw.githubusercontent.com/cueshut/saves/main/compact"))() UI = UI.init("Combat GUI", "By Prim Hub!", "COMBAT") -- Services local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local VirtualInputManager = game:GetService("VirtualInputManager") local player = Players.LocalPlayer local character = player.Character local humanoid = character and character:FindFirstChild("Humanoid") local humanoidRootPart = character and character:FindFirstChild("HumanoidRootPart") -- Сохранение состояний функций local functionStates = { kibaEnabled = false, instantEnabled = false, oreoEnabled = false, speedEnabled = false, jumpEnabled = false, kyotoEnabled = false, autoBlockEnabled = false } -- Переменные для Speed и Jump local tspeed = 0.1 local tpwalking = false -- Переменные для Kyoto local kyotoCooldown = false -- Переменные для Auto Block local detectActive = false local comboIDs = {10480793962, 10480796021} local allIDs = { Saitama = { 10469493270, 10469630950, 10469639222, 10469643643, special = 10479335397 }, Garou = { 13532562418, 13532600125, 13532604085, 13294471966, special = 10479335397 }, Cyborg = { 13491635433, 13296577783, 13295919399, 13295936866, special = 10479335397 }, Sonic = { 13370310513, 13390230973, 13378751717, 13378708199, special = 13380255751 } } -- Функция для отправки remote local function fireRemote(goal, mobile) local args = {{ Goal = goal, Key = (goal == "KeyPress" or goal == "KeyRelease") and Enum.KeyCode.F or nil, Mobile = mobile or nil }} if player.Character and player.Character:FindFirstChild("Communicate") then player.Character.Communicate:FireServer(unpack(args)) end end -- Функция Kyoto local function executeKyoto() if kyotoCooldown then return end kyotoCooldown = true -- Flowing Water local args1 = { [1] = { ["Tool"] = player.Backpack:FindFirstChild("Flowing Water"), ["Goal"] = "Console Move" } } if player.Character and player.Character:FindFirstChild("Communicate") then player.Character.Communicate:FireServer(unpack(args1)) end task.wait(2.15) local char = player.Character if not char or not char:FindFirstChild("HumanoidRootPart") then kyotoCooldown = false return end local hrp = char.HumanoidRootPart local forward = hrp.CFrame.LookVector.Unit local distance = 20 local duration = 0.1 local goalPos = hrp.Position + forward * distance local tween = TweenService:Create(hrp, TweenInfo.new(duration), { CFrame = CFrame.new(goalPos, goalPos + forward) }) tween:Play() tween.Completed:Wait() hrp.CFrame = hrp.CFrame * CFrame.Angles(0, math.rad(180), 0) -- Lethal Whirlwind Stream local args = { [1] = { ["Tool"] = player.Backpack:FindFirstChild("Lethal Whirlwind Stream"), ["Goal"] = "Console Move" } } if player.Character and player.Character:FindFirstChild("Communicate") then player.Character.Communicate:FireServer(unpack(args)) end task.wait(3) kyotoCooldown = false end -- Функция Auto Block local function checkAnims() for _, otherPlayer in pairs(Players:GetPlayers()) do if otherPlayer ~= player and otherPlayer.Character and otherPlayer.Character.Parent == workspace:FindFirstChild("Live") then local char = otherPlayer.Character local hrp = char:FindFirstChild("HumanoidRootPart") local hum = char:FindFirstChildWhichIsA("Humanoid") local myHRP = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if hrp and hum and myHRP then local dist = (hrp.Position - myHRP.Position).Magnitude local animator = hum:FindFirstChildOfClass("Animator") if animator then local anims = {} for _, track in ipairs(animator:GetPlayingAnimationTracks()) do local id = tonumber(track.Animation.AnimationId:match("%d+")) if id then anims[id] = true end end -- Проверка комбо local comboCount = 0 for _, id in ipairs(comboIDs) do if anims[id] then comboCount += 1 end end -- Проверка ID групп for _, group in pairs(allIDs) do local normalHits, special = 0, anims[group.special] for i = 1, 4 do if anims[group[i]] then normalHits += 1 end end if comboCount == 2 and normalHits >= 2 and dist <= 50 then fireRemote("KeyPress") task.wait(0.7) fireRemote("KeyRelease") break elseif normalHits > 0 and dist <= 30 then fireRemote("KeyPress") task.wait(0.15) fireRemote("KeyRelease") break elseif special and dist <= 50 then fireRemote("KeyPress") task.delay(0.6, function() fireRemote("KeyRelease") end) break end end end end end end end -- Автоматическая настройка при респавне player.CharacterAdded:Connect(function(char) character = char humanoid = character:WaitForChild("Humanoid") humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Восстановление функций после респавна task.wait(2) if functionStates.speedEnabled then tpwalking = true end if functionStates.jumpEnabled then humanoid.UseJumpPower = not functionStates.jumpEnabled end if functionStates.kibaEnabled then kibaSetupCharacter(char) end if functionStates.instantEnabled then instantSetupMonitor() end end) local MainTab = UI:AddTab("Main", "Main Functions") do local Section = MainTab:AddSeperator("Movement") do -- Speed Boost Function local SpeedToggle = Section:AddToggle({ title = "Speed Boost", desc = "Enable speed boost movement", callback = function(state) functionStates.speedEnabled = state tpwalking = state end }) Section:AddSlider({ title = "Change the speed", values = {min = 0.1, max = 5, default = 0.1}, callback = function(value) tspeed = value end }) -- Jump Boost Function local JumpToggle = Section:AddToggle({ title = "Jump Boost", desc = "Enable enhanced jumping", callback = function(state) functionStates.jumpEnabled = state if humanoid then humanoid.UseJumpPower = not state end end }) Section:AddSlider({ title = "Change the power jump", values = {min = 7.2, max = 500, default = 7.2}, callback = function(value) if humanoid then humanoid.JumpHeight = value end end }) -- No Cooldown Dash Function (Patched - ничего не делает) Section:AddToggle({ title = "No Cooldown Dash [Patched]", desc = "This feature is currently patched", callback = function(state) -- Ничего не делаем, функция патчена end }) end end local TechTab = UI:AddTab("Tech [All]", "All Combat Functions") do local Section = TechTab:AddSeperator("Combat Functions") do -- Kiba [v1] Function local kibaAnimationIds = { ["rbxassetid://10503381238"] = true, ["rbxassetid://13379003796"] = true, } local TWEEN_HEIGHT_OFFSET = Vector3.new(0, 5, 0) local kibaToggleConnection local kibaAimlockConnection local kibalockedTarget = nil local function kibaStartAimlock(target) if kibaAimlockConnection then kibaAimlockConnection:Disconnect() end local cam = Workspace.CurrentCamera local character = player.Character local lockTime = 0.65 local chaosTime = 0.15 local startTime = tick() kibaAimlockConnection = RunService.RenderStepped:Connect(function() if not (target and target.Parent and target:FindFirstChild("HumanoidRootPart")) then return end if not (character and character:FindFirstChild("HumanoidRootPart")) then return end local now = tick() local targetPos = target.HumanoidRootPart.Position local camPos = cam.CFrame.Position if now - startTime < chaosTime then local angleX = math.rad(math.random(-15, 25)) local angleY = math.rad(math.random(-15, 25)) local baseCFrame = CFrame.new(camPos, targetPos) local newLook = baseCFrame * CFrame.Angles(angleY, angleX, 0) cam.CFrame = newLook else cam.CFrame = CFrame.new(camPos, targetPos) end character.HumanoidRootPart.CFrame = CFrame.new(character.HumanoidRootPart.Position, cam.CFrame.Position + cam.CFrame.LookVector) end) task.delay(lockTime, function() if kibaAimlockConnection then kibaAimlockConnection:Disconnect() kibaAimlockConnection = nil kibalockedTarget = nil end end) end local function kibaSetupCharacter(character) if kibaToggleConnection then kibaToggleConnection:Disconnect() end if kibaAimlockConnection then kibaAimlockConnection:Disconnect() end kibalockedTarget = nil if not functionStates.kibaEnabled then return end local isTweening = false local lastPlaying = false local cooldown = false kibaToggleConnection = RunService.RenderStepped:Connect(function() local hrp = character:FindFirstChild("HumanoidRootPart") local humanoid = character:FindFirstChild("Humanoid") if not character or not hrp or not humanoid then return end local isPlaying = false for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do if track.Animation and kibaAnimationIds[track.Animation.AnimationId] then isPlaying = true break end end if isPlaying and not isTweening and not lastPlaying and not cooldown then isTweening = true lastPlaying = true cooldown = true task.delay(0.18, function() local target = nil local shortestDist = 15 local live = Workspace:FindFirstChild("Live") if live then for _, model in ipairs(live:GetChildren()) do if model:IsA("Model") and model ~= character then local root = model:FindFirstChild("HumanoidRootPart") or model:FindFirstChild("Head") or model:FindFirstChild("UpperTorso") if root then local dist = (hrp.Position - root.Position).Magnitude if dist < shortestDist then shortestDist = dist target = model end end end end end if target and target:FindFirstChild("HumanoidRootPart") then local targetPos = target.HumanoidRootPart.Position + TWEEN_HEIGHT_OFFSET local targetCF = CFrame.new(targetPos) local tween = TweenService:Create(hrp, TweenInfo.new(0.1, Enum.EasingStyle.Linear), { CFrame = targetCF }) tween:Play() tween.Completed:Wait() local bodyPosition = Instance.new("BodyPosition") bodyPosition.MaxForce = Vector3.new(1e5, 1e5, 1e5) bodyPosition.P = 10000 bodyPosition.D = 100 bodyPosition.Position = targetPos bodyPosition.Parent = hrp task.delay(0.76, function() bodyPosition:Destroy() end) local remote = character:FindFirstChild("Communicate") if remote then local args = { { Dash = Enum.KeyCode.W, Key = Enum.KeyCode.Q, Goal = "KeyPress" } } remote:FireServer(unpack(args)) end kibalockedTarget = target kibaStartAimlock(kibalockedTarget) end isTweening = false task.delay(4, function() cooldown = false end) end) elseif not isPlaying then lastPlaying = false end end) end Section:AddToggle({ title = "Kiba [v1]", desc = "Kiba [v1 TESH] - Auto teleport and aimlock system", callback = function(state) functionStates.kibaEnabled = state if functionStates.kibaEnabled then if player.Character then kibaSetupCharacter(player.Character) end else if kibaToggleConnection then kibaToggleConnection:Disconnect() end end end }) -- Instant Twisted Function local instantAnimationId = "rbxassetid://13294471966" local instantDebounce = false local function instantSwipeAndDash() local args = { [1] = { ["Dash"] = Enum.KeyCode.W, ["Key"] = Enum.KeyCode.Q, ["Goal"] = "KeyPress" } } local char = player.Character if char and char:FindFirstChild("Communicate") then char.Communicate:FireServer(unpack(args)) end local cam = Workspace.CurrentCamera local startCFrame = cam.CFrame local leftCFrame = startCFrame * CFrame.Angles(40, math.rad(-90), 180) cam.CameraType = Enum.CameraType.Scriptable local tween1 = TweenService:Create(cam, TweenInfo.new(0.1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = leftCFrame}) tween1:Play() tween1.Completed:Wait() wait(0.00001) local tween2 = TweenService:Create(cam, TweenInfo.new(0.001, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = startCFrame}) tween2:Play() tween2.Completed:Wait() wait(0.1) local angledCFrame = startCFrame * CFrame.Angles(math.rad(-6), math.rad(20), 0) local tween3 = TweenService:Create(cam, TweenInfo.new(0.0001, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = angledCFrame}) tween3:Play() tween3.Completed:Wait() cam.CameraType = Enum.CameraType.Custom end local function instantSetupMonitor() local function onAnimPlayed(track) if not functionStates.instantEnabled then return end if track.Animation and track.Animation.AnimationId == instantAnimationId then if instantDebounce then return end instantDebounce = true local char = player.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") if hrp then local back = hrp.CFrame.LookVector * -1 hrp.CFrame = hrp.CFrame + back end task.delay(0.25, function() instantSwipeAndDash() wait(5) instantDebounce = false end) end end local function bindAnimator(animator) animator.AnimationPlayed:Connect(onAnimPlayed) end local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local animator = humanoid:FindFirstChildOfClass("Animator") if animator then bindAnimator(animator) else humanoid.ChildAdded:Connect(function(child) if child:IsA("Animator") then bindAnimator(child) end end) end end Section:AddToggle({ title = "Instant Twisted", desc = "Instant Twisted [TESH] - Auto swipe and dash on animation", callback = function(state) functionStates.instantEnabled = state if functionStates.instantEnabled then if player.Character then instantSetupMonitor() end end end }) -- Oreo Dash [Beta] Function local oreoAnimationId1List = { ["rbxassetid://13532604085"] = true, ["rbxassetid://10469639222"] = true, } local oreoAnimationId2List = { ["rbxassetid://10503381238"] = true, } local oreoLastTime1 = 0 local oreoLastTime2 = 0 local oreoCamLocked = false local function oreoFindNearestTorso() local nearest, minDist = nil, 10 for _, model in ipairs(Workspace:GetChildren()) do if model:IsA("Model") and model ~= player.Character then local torso = model:FindFirstChild("Torso") or model:FindFirstChild("UpperTorso") if torso and (model:FindFirstChild("Humanoid") or model.Name == "Weakest Dummy") then local dist = (torso.Position - player.Character.HumanoidRootPart.Position).Magnitude if dist <= minDist then minDist = dist nearest = torso end end end end return nearest end local function oreoSwipeCameraBack(char, onFinish) local cam = Workspace.CurrentCamera local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local camOffset = cam.CFrame.Position - hrp.Position local dir = Vector3.new(camOffset.X, 0, camOffset.Z).Unit local distance = camOffset.Magnitude local newPos = hrp.Position - dir * distance + Vector3.new(0, 2, 0) local lookAt = hrp.Position + Vector3.new(0, 1.5, 0) local newCF = CFrame.new(newPos, lookAt) TweenService:Create(cam, TweenInfo.new(0.2), { CFrame = newCF }):Play() if onFinish then task.delay(0.2, onFinish) end end local function oreoRotateBodyAndCameraRight(char) local cam = Workspace.CurrentCamera local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local yaw = math.rad(44.6) local newCF = hrp.CFrame * CFrame.Angles(0, yaw, 0) hrp.CFrame = newCF local camOffset = cam.CFrame.Position - hrp.Position local dist = camOffset.Magnitude local dir = hrp.CFrame.LookVector local camPos = hrp.Position - dir * dist + Vector3.new(0, 2, 0) local lookAt = hrp.Position + Vector3.new(0, 1.5, 0) local camCF = CFrame.new(camPos, lookAt) TweenService:Create(cam, TweenInfo.new(0.15), { CFrame = camCF }):Play() oreoCamLocked = true task.delay(0.2, function() oreoCamLocked = false end) end local oreoConnection = RunService.Heartbeat:Connect(function() if not functionStates.oreoEnabled then return end local char = player.Character local humanoid = char and char:FindFirstChildWhichIsA("Humanoid") local hrp = char and char:FindFirstChild("HumanoidRootPart") if not humanoid or not hrp then return end for _, anim in pairs(humanoid:GetPlayingAnimationTracks()) do local id = anim.Animation and anim.Animation.AnimationId if oreoAnimationId1List[id] and tick() - oreoLastTime1 > 1.2 then oreoLastTime1 = tick() task.delay(0.1, function() oreoRotateBodyAndCameraRight(char) end) elseif oreoAnimationId2List[id] and tick() - oreoLastTime2 > 1.5 then oreoLastTime2 = tick() task.delay(0.3, function() local targetTorso = oreoFindNearestTorso() if targetTorso then local toPos = targetTorso.Position + Vector3.new(0, 1.5, 0) local newCF = CFrame.new(toPos, toPos + hrp.CFrame.LookVector) TweenService:Create(hrp, TweenInfo.new(0.25), { CFrame = newCF }):Play() task.wait(0.26) end hrp.Velocity = Vector3.new(hrp.Velocity.X, 60, hrp.Velocity.Z) local remote = char:FindFirstChild("Communicate") if remote then local args = { { ["Dash"] = Enum.KeyCode.W, ["Key"] = Enum.KeyCode.Q, ["Goal"] = "KeyPress" } } pcall(function() remote:FireServer(unpack(args)) end) end VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.W, false, game) task.wait(0.23) oreoSwipeCameraBack(char, function() task.wait(0.3) VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.W, false, game) end) end) end end end) Section:AddToggle({ title = "Oreo Dash [Beta]", desc = "Oreo Dash [Beta TESH] - Advanced dash and camera control", callback = function(state) functionStates.oreoEnabled = state end }) end end local MobileTab = UI:AddTab("Mobile", "Mobile Functions") do local Section = MobileTab:AddSeperator("Mobile Functions") do -- Kyoto [Mobile] Function Section:AddToggle({ title = "Kyoto [Mobile]", desc = "Auto execute Kyoto combo", callback = function(state) functionStates.kyotoEnabled = state if state then -- Запускаем Kyoto комбо executeKyoto() end end }) -- Auto Block [V2] Function Section:AddToggle({ title = "Auto Block [V2]", desc = "Auto block enemy attacks", callback = function(state) functionStates.autoBlockEnabled = state detectActive = state end }) end end -- Система Speed Boost RunService.Heartbeat:Connect(function() if tpwalking and character and humanoid and humanoidRootPart then if humanoid.MoveDirection.Magnitude > 0 then humanoidRootPart.CFrame = humanoidRootPart.CFrame + (humanoid.MoveDirection * tspeed) end end end) -- Система Auto Block RunService.Heartbeat:Connect(function() if detectActive and functionStates.autoBlockEnabled then pcall(checkAnims) end end) -- Автоматическая настройка если персонаж уже есть if player.Character then if functionStates.kibaEnabled then kibaSetupCharacter(player.Character) end if functionStates.instantEnabled then instantSetupMonitor() end end