if game.PlaceId == 155615604 then -- Gui to Lua -- Version: 3.2 -- Instances: local Themes = Instance.new("ScreenGui") local Main = Instance.new("Frame") local UICorner = Instance.new("UICorner") local Top = Instance.new("Frame") local UICorner_2 = Instance.new("UICorner") local title = Instance.new("TextLabel") local BackScroller = Instance.new("Frame") local UICorner_3 = Instance.new("UICorner") local ScrollingFrame = Instance.new("ScrollingFrame") local LightTheme = Instance.new("TextButton") local UICorner_4 = Instance.new("UICorner") local DarkTheme = Instance.new("TextButton") local UICorner_5 = Instance.new("UICorner") local GrapeTheme = Instance.new("TextButton") local UICorner_6 = Instance.new("UICorner") local BloodTheme = Instance.new("TextButton") local UICorner_7 = Instance.new("UICorner") local Midnight = Instance.new("TextButton") local UICorner_8 = Instance.new("UICorner") local Synapse = Instance.new("TextButton") local UICorner_9 = Instance.new("UICorner") local Recommended = Instance.new("TextLabel") local Frame = Instance.new("Frame") local Frame_2 = Instance.new("Frame") local Recommended_2 = Instance.new("TextLabel") local Frame_3 = Instance.new("Frame") local Frame_4 = Instance.new("Frame") local Sentinel = Instance.new("TextButton") local UICorner_10 = Instance.new("UICorner") local Serpent = Instance.new("TextButton") local UICorner_11 = Instance.new("UICorner") local Ocean = Instance.new("TextButton") local UICorner_12 = Instance.new("UICorner") --Properties: Themes.Name = "Themes" Themes.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") Themes.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Main.Name = "Main" Main.Parent = Themes Main.BackgroundColor3 = Color3.fromRGB(26, 26, 26) Main.ClipsDescendants = true Main.Position = UDim2.new(0.00800000038, 0, -0.5, 0) Main.Size = UDim2.new(0, 144, 0, 218) UICorner.CornerRadius = UDim.new(0, 3) UICorner.Parent = Main Top.Name = "Top" Top.Parent = Main Top.BackgroundColor3 = Color3.fromRGB(16, 16, 16) Top.Position = UDim2.new(-0.0781672299, 0, 0, 0) Top.Size = UDim2.new(0, 165, 0, 21) UICorner_2.CornerRadius = UDim.new(0, 3) UICorner_2.Parent = Top title.Name = "title" title.Parent = Top title.BackgroundColor3 = Color3.fromRGB(255, 255, 255) title.BackgroundTransparency = 1.000 title.Position = UDim2.new(0.0672873259, 0, -0.0317455456, 0) title.Size = UDim2.new(0, 144, 0, 21) title.Font = Enum.Font.SourceSans title.Text = "Zepsyy's Theme Picker" title.TextColor3 = Color3.fromRGB(255, 255, 255) title.TextSize = 14.000 BackScroller.Name = "BackScroller" BackScroller.Parent = Main BackScroller.BackgroundColor3 = Color3.fromRGB(16, 16, 16) BackScroller.Position = UDim2.new(0.0468327738, 0, 0.123853214, 0) BackScroller.Size = UDim2.new(0, 131, 0, 184) UICorner_3.CornerRadius = UDim.new(0, 3) UICorner_3.Parent = BackScroller ScrollingFrame.Parent = BackScroller ScrollingFrame.Active = true ScrollingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) ScrollingFrame.BackgroundTransparency = 1.000 ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Size = UDim2.new(0, 130, 0, 184) LightTheme.Name = "LightTheme" LightTheme.Parent = ScrollingFrame LightTheme.BackgroundColor3 = Color3.fromRGB(26, 26, 26) LightTheme.Position = UDim2.new(0.0693482012, 0, 0.100543477, 0) LightTheme.Size = UDim2.new(0, 104, 0, 24) LightTheme.Font = Enum.Font.SourceSansBold LightTheme.Text = "Light Theme" LightTheme.TextColor3 = Color3.fromRGB(255, 255, 255) LightTheme.TextSize = 14.000 LightTheme.TextWrapped = true UICorner_4.CornerRadius = UDim.new(0, 3) UICorner_4.Parent = LightTheme DarkTheme.Name = "DarkTheme" DarkTheme.Parent = ScrollingFrame DarkTheme.BackgroundColor3 = Color3.fromRGB(26, 26, 26) DarkTheme.Position = UDim2.new(0.0693482012, 0, 0.184782609, 0) DarkTheme.Size = UDim2.new(0, 104, 0, 24) DarkTheme.Font = Enum.Font.SourceSansBold DarkTheme.Text = "Dark Theme" DarkTheme.TextColor3 = Color3.fromRGB(255, 255, 255) DarkTheme.TextSize = 14.000 DarkTheme.TextWrapped = true UICorner_5.CornerRadius = UDim.new(0, 3) UICorner_5.Parent = DarkTheme GrapeTheme.Name = "GrapeTheme" GrapeTheme.Parent = ScrollingFrame GrapeTheme.BackgroundColor3 = Color3.fromRGB(26, 26, 26) GrapeTheme.Position = UDim2.new(0.0689999983, 0, 0.272500008, 0) GrapeTheme.Size = UDim2.new(0, 104, 0, 24) GrapeTheme.Font = Enum.Font.SourceSansBold GrapeTheme.Text = "Grape Theme" GrapeTheme.TextColor3 = Color3.fromRGB(255, 255, 255) GrapeTheme.TextSize = 14.000 GrapeTheme.TextWrapped = true UICorner_6.CornerRadius = UDim.new(0, 3) UICorner_6.Parent = GrapeTheme BloodTheme.Name = "BloodTheme" BloodTheme.Parent = ScrollingFrame BloodTheme.BackgroundColor3 = Color3.fromRGB(26, 26, 26) BloodTheme.Position = UDim2.new(0.0689999983, 0, 0.362173915, 0) BloodTheme.Size = UDim2.new(0, 104, 0, 24) BloodTheme.Font = Enum.Font.SourceSansBold BloodTheme.Text = "Blood Theme" BloodTheme.TextColor3 = Color3.fromRGB(255, 255, 255) BloodTheme.TextSize = 14.000 BloodTheme.TextWrapped = true UICorner_7.CornerRadius = UDim.new(0, 3) UICorner_7.Parent = BloodTheme Midnight.Name = "Midnight" Midnight.Parent = ScrollingFrame Midnight.BackgroundColor3 = Color3.fromRGB(26, 26, 26) Midnight.Position = UDim2.new(0.0689999983, 0, 0.449130446, 0) Midnight.Size = UDim2.new(0, 104, 0, 24) Midnight.Font = Enum.Font.SourceSansBold Midnight.Text = "Midnight" Midnight.TextColor3 = Color3.fromRGB(255, 255, 255) Midnight.TextSize = 14.000 Midnight.TextWrapped = true UICorner_8.CornerRadius = UDim.new(0, 3) UICorner_8.Parent = Midnight Synapse.Name = "Synapse" Synapse.Parent = ScrollingFrame Synapse.BackgroundColor3 = Color3.fromRGB(26, 26, 26) Synapse.Position = UDim2.new(0.0689999983, 0, 0.533369541, 0) Synapse.Size = UDim2.new(0, 104, 0, 24) Synapse.Font = Enum.Font.SourceSansBold Synapse.Text = "Synapse" Synapse.TextColor3 = Color3.fromRGB(255, 255, 255) Synapse.TextSize = 14.000 Synapse.TextWrapped = true UICorner_9.CornerRadius = UDim.new(0, 3) UICorner_9.Parent = Synapse Recommended.Name = "Recommended" Recommended.Parent = ScrollingFrame Recommended.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Recommended.BackgroundTransparency = 1.000 Recommended.Position = UDim2.new(-0.27692309, 0, 0.570652187, 0) Recommended.Size = UDim2.new(0, 200, 0, 50) Recommended.Font = Enum.Font.SourceSansBold Recommended.Text = "Recommended" Recommended.TextColor3 = Color3.fromRGB(255, 255, 255) Recommended.TextSize = 14.000 Frame.Parent = ScrollingFrame Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame.BorderColor3 = Color3.fromRGB(255, 255, 255) Frame.Position = UDim2.new(0.0923076943, 0, 0.61717391, 0) Frame.Size = UDim2.new(0, 100, 0, 0) Frame_2.Parent = ScrollingFrame Frame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame_2.BorderColor3 = Color3.fromRGB(255, 255, 255) Frame_2.Position = UDim2.new(0.0923077017, 0, 0.668804348, 0) Frame_2.Size = UDim2.new(0, 100, 0, 0) Recommended_2.Name = "Recommended" Recommended_2.Parent = ScrollingFrame Recommended_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Recommended_2.BackgroundTransparency = 1.000 Recommended_2.Position = UDim2.new(-0.27692309, 0, -0.019021716, 0) Recommended_2.Size = UDim2.new(0, 200, 0, 50) Recommended_2.Font = Enum.Font.SourceSansBold Recommended_2.Text = "Themes" Recommended_2.TextColor3 = Color3.fromRGB(255, 255, 255) Recommended_2.TextSize = 14.000 Frame_3.Parent = ScrollingFrame Frame_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame_3.BorderColor3 = Color3.fromRGB(255, 255, 255) Frame_3.Position = UDim2.new(0.0923077017, 0, 0.079130441, 0) Frame_3.Size = UDim2.new(0, 100, 0, 0) Frame_4.Parent = ScrollingFrame Frame_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame_4.BorderColor3 = Color3.fromRGB(255, 255, 255) Frame_4.Position = UDim2.new(0.0923076943, 0, 0.0275000073, 0) Frame_4.Size = UDim2.new(0, 100, 0, 0) Sentinel.Name = "Sentinel" Sentinel.Parent = ScrollingFrame Sentinel.BackgroundColor3 = Color3.fromRGB(26, 26, 26) Sentinel.Position = UDim2.new(0.0689999983, 0, 0.704565167, 0) Sentinel.Size = UDim2.new(0, 104, 0, 24) Sentinel.Font = Enum.Font.SourceSansBold Sentinel.Text = "Sentinel" Sentinel.TextColor3 = Color3.fromRGB(255, 255, 255) Sentinel.TextSize = 14.000 Sentinel.TextWrapped = true UICorner_10.CornerRadius = UDim.new(0, 3) UICorner_10.Parent = Sentinel Serpent.Name = "Serpent" Serpent.Parent = ScrollingFrame Serpent.BackgroundColor3 = Color3.fromRGB(26, 26, 26) Serpent.Position = UDim2.new(0.0689999983, 0, 0.791521728, 0) Serpent.Size = UDim2.new(0, 104, 0, 24) Serpent.Font = Enum.Font.SourceSansBold Serpent.Text = "Serpent" Serpent.TextColor3 = Color3.fromRGB(255, 255, 255) Serpent.TextSize = 14.000 Serpent.TextWrapped = true UICorner_11.CornerRadius = UDim.new(0, 3) UICorner_11.Parent = Serpent Ocean.Name = "Ocean" Ocean.Parent = ScrollingFrame Ocean.BackgroundColor3 = Color3.fromRGB(26, 26, 26) Ocean.Position = UDim2.new(0.0689999983, 0, 0.878478229, 0) Ocean.Size = UDim2.new(0, 104, 0, 24) Ocean.Font = Enum.Font.SourceSansBold Ocean.Text = "Ocean" Ocean.TextColor3 = Color3.fromRGB(255, 255, 255) Ocean.TextSize = 14.000 Ocean.TextWrapped = true UICorner_12.CornerRadius = UDim.new(0, 3) UICorner_12.Parent = Ocean -- Scripts: local function MPHSAXF_fake_script() -- LightTheme.LocalScript local script = Instance.new('LocalScript', LightTheme) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Parent:TweenPosition(UDim2.new(0.008, 0,-0.5, 0, "Linear")) wait(1) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Prison Life", "LightTheme") local Tab = Window:NewTab("Combat") local Local2 = Window:NewTab("LocalPlayer") local Local = Local2:NewSection("LocalPlayer") local Misc = Window:NewTab("Miscellaneous") local MiscSection = Misc:NewSection("Miscellaneous") local Section = Tab:NewSection("Combat") local Section2 = Tab:NewSection("Gun Mods") local Others = Tab:NewSection("Others") local Teleports = Window:NewTab("Teleports") local Section44 = Teleports:NewSection("Teleports") local AdminCommands = Window:NewTab("Admin Commands") local Credits = Window:NewTab("Credits") local CreditsSection = Credits:NewSection("Credits") local AdminSection = AdminCommands:NewSection("Admin") local Commands = AdminCommands:NewSection("Commands:") --Guns For Gun Mods Section:NewButton("Gives You All Items(No Gamepasses)", "Grab All Items!", function() print("All Weapons Given!") workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver.M9.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP) end) Section:NewToggle("Invisible Guns", "Makes Your Guns Invisible(NOT FE)", function(state) if state then while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 1 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 1 for i,a in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if a.Name == "Part" then a.Transparency = 1 end end end else while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 0 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 0 for i,b in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if b.Name == "Part" then b.Transparency = 0 end end end end end) MiscSection:NewButton("Remove all Doors", "Removes Every Door!", function() for i,d in pairs(game.Workspace.Doors:GetChildren()) do if d.ClassName == "Model" then d:Destroy() end end end) Section2:NewButton("Auto Fire", "Turns On AutoFire!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["AutoFire"] = true Pistol["AutoFire"] = true AK["AutoFire"] = true end end) Section2:NewButton("Fire Rate", "Decreases Your Fire Rate!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["FireRate"] = 0.00001 Pistol["FireRate"] = 0.00001 AK["FireRate"] = 0.00001 end end) Section2:NewButton("Spread", "Decreases Your Spread!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Spread"] = 0 Pistol["Spread"] = 0 AK["Spread"] = 0 end end) Section2:NewButton("Damage", "Adds More Damage To Other Players!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Damage"] = 99999999999 Pistol["Damage"] = 99999999999 AK["Damage"] = 99999999999 end end) Section2:NewButton("Store Ammo", "Adds More Stored ammo To your guns!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["StoredAmmo"] = 999999999999 Pistol["StoredAmmo"] = 999999999999 AK["StoredAmmo"] = 999999999999 end end) Section2:NewButton("Current Ammo", "Adds Ammo!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["CurrentAmmo"] = 999999999999 Pistol["CurrentAmmo"] = 999999999999 AK["CurrentAmmo"] = 999999999999 end end) Others:NewTextBox("Reload Time[BROKEN]", "Adds Less Reload Time!", function(txt) print(txt) while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["ReloadTime"] = txt Pistol["ReloadTime"] = txt AK["ReloadTime"] = txt end end) AdminSection:NewButton("Admin Commands", "Gives You Commands!", function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/XTheMasterX/Scripts/Main/PrisonLife'),true))() end) MiscSection:NewButton("Remove All Fences", "All Fences Will Be Removed!", function() for i,l in pairs(game.Workspace["Prison_Fences"]:GetChildren()) do if l.Name == "fence" then l:Destroy() end end end) MiscSection:NewButton("Remove All Gates", "All Fences Will Be Removed!", function() game.Workspace["Prison_Fences"]["Prison_Gate"]:Destroy() game.Workspace["Prison_Fences"]["gate"]:Destroy() end) Section44:NewButton("Outside of prison", "Teleports You outside of the prison!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(451.6684265136719, 98.0399169921875, 2216.338134765625) end) Section44:NewButton("Prison Yard", "Teleports You to the Prison Yard", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(736.4671630859375, 97.99992370605469, 2517.583740234375) end) Section44:NewButton("Kitchen", "Teleports You to the Kitchen!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(906.641845703125, 99.98993682861328, 2237.67333984375) end) Section44:NewButton("Prison Cells", "Teleports You to the Prison Cells!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(919.5551147460938, 99.98998260498047, 2441.700927734375) end) Section44:NewButton("Surveilance Room", "Teleports You to the Surveilance Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(795.251953125, 99.98998260498047, 2327.720703125) end) Section44:NewButton("Break Room", "Teleports You to the Break Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(800.0896606445312, 99.98998260498047, 2266.71630859375) end) Section44:NewButton("Police Armory", "Teleports You to the Police Armory!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(837.2889404296875, 99.98998260498047, 2270.99658203125) end) Section44:NewButton("Police Room", "Teleports to to the Police Room", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.5386352539062, 99.98998260498047, 2320.604248046875) end) Section44:NewButton("Cafeteria", "Teleports you to the Cafeteria!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.994873046875, 99.98993682861328, 2325.73095703125) end) Section44:NewButton("Criminal Base Inside", "Teleports you to the Criminal Base Inside!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-975.8451538085938, 109.32379150390625, 2053.11376953125) end) -- Commands Commands:NewLabel(":rank player — gives player commands") Commands:NewLabel(":kill player — kills player") Commands:NewLabel(":sa player — spam arrest player") Commands:NewLabel(":crim player — makes player criminal") Commands:NewLabel(":bring player — brings player") Commands:NewLabel(":goto player — makes you go to player") Commands:NewLabel(":void player — voids player") Commands:NewLabel(":key player — gives player keycard") Commands:NewLabel(":cuffs player — gives player handcuffs") Commands:NewLabel(":trap player — traps player") Commands:NewLabel(":yard player — brings player to yard") Commands:NewLabel(":base player — brings player to criminal base") Commands:NewLabel(":prison player — brings player to prison") Commands:NewLabel(":lk — loopkills player") Commands:NewLabel(":aura — gives player kill aura") Commands:NewLabel(":virus — makes anyone who touch player dies") Commands:NewLabel(":oof — kills everyone") Commands:NewLabel(":spike — lag spike") Commands:NewLabel(":bspike — big lag spike") Commands:NewLabel(":lag — lags the server") Commands:NewLabel(":crash — crashes the server") Commands:NewLabel(":tk player — teleport you to player and kills them") Commands:NewLabel(":ltk player — loops tpkill") Commands:NewLabel(":logs — prints all used cmds") CreditsSection:NewLabel("Scripts Made By: Zepsyy#2173") CreditsSection:NewLabel("UI Library: Kavo UI Library") CreditsSection:NewLabel("UI Library Made by: xHeptc") Local:NewSlider("Walkspeed", "Changes Your Walking Speed!", 500, 16, function(S) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = S end) Local:NewSlider("JumpPower", "Changes Your Walking Speed!", 500, 16, function(P) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = P end) Local:NewTextBox("NoClip Key", "Adds a key to ur no clip!", function(NoClip) print("key set to "..NoClip) local StealthMode = true -- If game has an anticheat that checks the logs local Indicator if not StealthMode then local ScreenGui = Instance.new("ScreenGui", game.CoreGui) print("NOCLIP: Press Q to Activate") Indicator = Instance.new("TextLabel", ScreenGui) Indicator.AnchorPoint = Vector2.new(0, 1) Indicator.Position = UDim2.new(0, 0, 1, 0) Indicator.Size = UDim2.new(0, 200, 0, 50) Indicator.BackgroundTransparency = 1 Indicator.TextScaled = true Indicator.TextStrokeTransparency = 0 Indicator.TextColor3 = Color3.new(0, 0, 0) Indicator.TextStrokeColor3 = Color3.new(1, 1, 1) Indicator.Text = "Noclip: Enabled" end local noclip = true local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local mouse = player:GetMouse() mouse.KeyDown:Connect(function(key) if key == NoClip then noclip = not noclip if not StealthMode then Indicator.Text = "Noclip: " .. (noclip and "Enabled" or "Disabled") end end end) while true do player = game.Players.LocalPlayer character = player.Character if noclip then for _, v in pairs(character:GetDescendants()) do pcall(function() if v:IsA("BasePart") then v.CanCollide = false end end) end end game:GetService("RunService").Stepped:wait() end end) end) end coroutine.wrap(MPHSAXF_fake_script)() local function TEAOS_fake_script() -- DarkTheme.LocalScript local script = Instance.new('LocalScript', DarkTheme) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Parent:TweenPosition(UDim2.new(0.008, 0,-0.5, 0, "Linear")) wait(1) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Prison Life", "DarkTheme") local Tab = Window:NewTab("Combat") local Local2 = Window:NewTab("LocalPlayer") local Local = Local2:NewSection("LocalPlayer") local Misc = Window:NewTab("Miscellaneous") local MiscSection = Misc:NewSection("Miscellaneous") local Section = Tab:NewSection("Combat") local Section2 = Tab:NewSection("Gun Mods") local Others = Tab:NewSection("Others") local Teleports = Window:NewTab("Teleports") local Section44 = Teleports:NewSection("Teleports") local AdminCommands = Window:NewTab("Admin Commands") local Credits = Window:NewTab("Credits") local CreditsSection = Credits:NewSection("Credits") local AdminSection = AdminCommands:NewSection("Admin") local Commands = AdminCommands:NewSection("Commands:") --Guns For Gun Mods Section:NewButton("Gives You All Items(No Gamepasses)", "Grab All Items!", function() print("All Weapons Given!") workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver.M9.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP) end) Section:NewToggle("Invisible Guns", "Makes Your Guns Invisible(NOT FE)", function(state) if state then while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 1 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 1 for i,a in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if a.Name == "Part" then a.Transparency = 1 end end end else while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 0 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 0 for i,b in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if b.Name == "Part" then b.Transparency = 0 end end end end end) MiscSection:NewButton("Remove all Doors", "Removes Every Door!", function() for i,d in pairs(game.Workspace.Doors:GetChildren()) do if d.ClassName == "Model" then d:Destroy() end end end) Section2:NewButton("Auto Fire", "Turns On AutoFire!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["AutoFire"] = true Pistol["AutoFire"] = true AK["AutoFire"] = true end end) Section2:NewButton("Fire Rate", "Decreases Your Fire Rate!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["FireRate"] = 0.00001 Pistol["FireRate"] = 0.00001 AK["FireRate"] = 0.00001 end end) Section2:NewButton("Spread", "Decreases Your Spread!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Spread"] = 0 Pistol["Spread"] = 0 AK["Spread"] = 0 end end) Section2:NewButton("Damage", "Adds More Damage To Other Players!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Damage"] = 99999999999 Pistol["Damage"] = 99999999999 AK["Damage"] = 99999999999 end end) Section2:NewButton("Store Ammo", "Adds More Stored ammo To your guns!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["StoredAmmo"] = 999999999999 Pistol["StoredAmmo"] = 999999999999 AK["StoredAmmo"] = 999999999999 end end) Section2:NewButton("Current Ammo", "Adds Ammo!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["CurrentAmmo"] = 999999999999 Pistol["CurrentAmmo"] = 999999999999 AK["CurrentAmmo"] = 999999999999 end end) Others:NewTextBox("Reload Time[BROKEN]", "Adds Less Reload Time!", function(txt) print(txt) while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["ReloadTime"] = txt Pistol["ReloadTime"] = txt AK["ReloadTime"] = txt end end) AdminSection:NewButton("Admin Commands", "Gives You Commands!", function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/XTheMasterX/Scripts/Main/PrisonLife'),true))() end) MiscSection:NewButton("Remove All Fences", "All Fences Will Be Removed!", function() for i,l in pairs(game.Workspace["Prison_Fences"]:GetChildren()) do if l.Name == "fence" then l:Destroy() end end end) MiscSection:NewButton("Remove All Gates", "All Fences Will Be Removed!", function() game.Workspace["Prison_Fences"]["Prison_Gate"]:Destroy() game.Workspace["Prison_Fences"]["gate"]:Destroy() end) Section44:NewButton("Outside of prison", "Teleports You outside of the prison!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(451.6684265136719, 98.0399169921875, 2216.338134765625) end) Section44:NewButton("Prison Yard", "Teleports You to the Prison Yard", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(736.4671630859375, 97.99992370605469, 2517.583740234375) end) Section44:NewButton("Kitchen", "Teleports You to the Kitchen!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(906.641845703125, 99.98993682861328, 2237.67333984375) end) Section44:NewButton("Prison Cells", "Teleports You to the Prison Cells!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(919.5551147460938, 99.98998260498047, 2441.700927734375) end) Section44:NewButton("Surveilance Room", "Teleports You to the Surveilance Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(795.251953125, 99.98998260498047, 2327.720703125) end) Section44:NewButton("Break Room", "Teleports You to the Break Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(800.0896606445312, 99.98998260498047, 2266.71630859375) end) Section44:NewButton("Police Armory", "Teleports You to the Police Armory!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(837.2889404296875, 99.98998260498047, 2270.99658203125) end) Section44:NewButton("Police Room", "Teleports to to the Police Room", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.5386352539062, 99.98998260498047, 2320.604248046875) end) Section44:NewButton("Cafeteria", "Teleports you to the Cafeteria!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.994873046875, 99.98993682861328, 2325.73095703125) end) Section44:NewButton("Criminal Base Inside", "Teleports you to the Criminal Base Inside!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-975.8451538085938, 109.32379150390625, 2053.11376953125) end) -- Commands Commands:NewLabel(":rank player — gives player commands") Commands:NewLabel(":kill player — kills player") Commands:NewLabel(":sa player — spam arrest player") Commands:NewLabel(":crim player — makes player criminal") Commands:NewLabel(":bring player — brings player") Commands:NewLabel(":goto player — makes you go to player") Commands:NewLabel(":void player — voids player") Commands:NewLabel(":key player — gives player keycard") Commands:NewLabel(":cuffs player — gives player handcuffs") Commands:NewLabel(":trap player — traps player") Commands:NewLabel(":yard player — brings player to yard") Commands:NewLabel(":base player — brings player to criminal base") Commands:NewLabel(":prison player — brings player to prison") Commands:NewLabel(":lk — loopkills player") Commands:NewLabel(":aura — gives player kill aura") Commands:NewLabel(":virus — makes anyone who touch player dies") Commands:NewLabel(":oof — kills everyone") Commands:NewLabel(":spike — lag spike") Commands:NewLabel(":bspike — big lag spike") Commands:NewLabel(":lag — lags the server") Commands:NewLabel(":crash — crashes the server") Commands:NewLabel(":tk player — teleport you to player and kills them") Commands:NewLabel(":ltk player — loops tpkill") Commands:NewLabel(":logs — prints all used cmds") CreditsSection:NewLabel("Scripts Made By: Zepsyy#2173") CreditsSection:NewLabel("UI Library: Kavo UI Library") CreditsSection:NewLabel("UI Library Made by: xHeptc") Local:NewSlider("Walkspeed", "Changes Your Walking Speed!", 500, 16, function(S) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = S end) Local:NewSlider("JumpPower", "Changes Your Walking Speed!", 500, 16, function(P) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = P end) Local:NewTextBox("NoClip Key", "Adds a key to ur no clip!", function(NoClip) print("key set to "..NoClip) local StealthMode = true -- If game has an anticheat that checks the logs local Indicator if not StealthMode then local ScreenGui = Instance.new("ScreenGui", game.CoreGui) print("NOCLIP: Press Q to Activate") Indicator = Instance.new("TextLabel", ScreenGui) Indicator.AnchorPoint = Vector2.new(0, 1) Indicator.Position = UDim2.new(0, 0, 1, 0) Indicator.Size = UDim2.new(0, 200, 0, 50) Indicator.BackgroundTransparency = 1 Indicator.TextScaled = true Indicator.TextStrokeTransparency = 0 Indicator.TextColor3 = Color3.new(0, 0, 0) Indicator.TextStrokeColor3 = Color3.new(1, 1, 1) Indicator.Text = "Noclip: Enabled" end local noclip = true local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local mouse = player:GetMouse() mouse.KeyDown:Connect(function(key) if key == NoClip then noclip = not noclip if not StealthMode then Indicator.Text = "Noclip: " .. (noclip and "Enabled" or "Disabled") end end end) while true do player = game.Players.LocalPlayer character = player.Character if noclip then for _, v in pairs(character:GetDescendants()) do pcall(function() if v:IsA("BasePart") then v.CanCollide = false end end) end end game:GetService("RunService").Stepped:wait() end end) end) end coroutine.wrap(TEAOS_fake_script)() local function GYBRL_fake_script() -- GrapeTheme.LocalScript local script = Instance.new('LocalScript', GrapeTheme) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Parent:TweenPosition(UDim2.new(0.008, 0,-0.5, 0, "Linear")) wait(1) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Prison Life", "GrapeTheme") local Tab = Window:NewTab("Combat") local Local2 = Window:NewTab("LocalPlayer") local Local = Local2:NewSection("LocalPlayer") local Misc = Window:NewTab("Miscellaneous") local MiscSection = Misc:NewSection("Miscellaneous") local Section = Tab:NewSection("Combat") local Section2 = Tab:NewSection("Gun Mods") local Others = Tab:NewSection("Others") local Teleports = Window:NewTab("Teleports") local Section44 = Teleports:NewSection("Teleports") local AdminCommands = Window:NewTab("Admin Commands") local Credits = Window:NewTab("Credits") local CreditsSection = Credits:NewSection("Credits") local AdminSection = AdminCommands:NewSection("Admin") local Commands = AdminCommands:NewSection("Commands:") --Guns For Gun Mods Section:NewButton("Gives You All Items(No Gamepasses)", "Grab All Items!", function() print("All Weapons Given!") workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver.M9.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP) end) Section:NewToggle("Invisible Guns", "Makes Your Guns Invisible(NOT FE)", function(state) if state then while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 1 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 1 for i,a in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if a.Name == "Part" then a.Transparency = 1 end end end else while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 0 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 0 for i,b in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if b.Name == "Part" then b.Transparency = 0 end end end end end) MiscSection:NewButton("Remove all Doors", "Removes Every Door!", function() for i,d in pairs(game.Workspace.Doors:GetChildren()) do if d.ClassName == "Model" then d:Destroy() end end end) Section2:NewButton("Auto Fire", "Turns On AutoFire!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["AutoFire"] = true Pistol["AutoFire"] = true AK["AutoFire"] = true end end) Section2:NewButton("Fire Rate", "Decreases Your Fire Rate!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["FireRate"] = 0.00001 Pistol["FireRate"] = 0.00001 AK["FireRate"] = 0.00001 end end) Section2:NewButton("Spread", "Decreases Your Spread!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Spread"] = 0 Pistol["Spread"] = 0 AK["Spread"] = 0 end end) Section2:NewButton("Damage", "Adds More Damage To Other Players!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Damage"] = 99999999999 Pistol["Damage"] = 99999999999 AK["Damage"] = 99999999999 end end) Section2:NewButton("Store Ammo", "Adds More Stored ammo To your guns!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["StoredAmmo"] = 999999999999 Pistol["StoredAmmo"] = 999999999999 AK["StoredAmmo"] = 999999999999 end end) Section2:NewButton("Current Ammo", "Adds Ammo!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["CurrentAmmo"] = 999999999999 Pistol["CurrentAmmo"] = 999999999999 AK["CurrentAmmo"] = 999999999999 end end) Others:NewTextBox("Reload Time[BROKEN]", "Adds Less Reload Time!", function(txt) print(txt) while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["ReloadTime"] = txt Pistol["ReloadTime"] = txt AK["ReloadTime"] = txt end end) AdminSection:NewButton("Admin Commands", "Gives You Commands!", function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/XTheMasterX/Scripts/Main/PrisonLife'),true))() end) MiscSection:NewButton("Remove All Fences", "All Fences Will Be Removed!", function() for i,l in pairs(game.Workspace["Prison_Fences"]:GetChildren()) do if l.Name == "fence" then l:Destroy() end end end) MiscSection:NewButton("Remove All Gates", "All Fences Will Be Removed!", function() game.Workspace["Prison_Fences"]["Prison_Gate"]:Destroy() game.Workspace["Prison_Fences"]["gate"]:Destroy() end) Section44:NewButton("Outside of prison", "Teleports You outside of the prison!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(451.6684265136719, 98.0399169921875, 2216.338134765625) end) Section44:NewButton("Prison Yard", "Teleports You to the Prison Yard", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(736.4671630859375, 97.99992370605469, 2517.583740234375) end) Section44:NewButton("Kitchen", "Teleports You to the Kitchen!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(906.641845703125, 99.98993682861328, 2237.67333984375) end) Section44:NewButton("Prison Cells", "Teleports You to the Prison Cells!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(919.5551147460938, 99.98998260498047, 2441.700927734375) end) Section44:NewButton("Surveilance Room", "Teleports You to the Surveilance Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(795.251953125, 99.98998260498047, 2327.720703125) end) Section44:NewButton("Break Room", "Teleports You to the Break Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(800.0896606445312, 99.98998260498047, 2266.71630859375) end) Section44:NewButton("Police Armory", "Teleports You to the Police Armory!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(837.2889404296875, 99.98998260498047, 2270.99658203125) end) Section44:NewButton("Police Room", "Teleports to to the Police Room", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.5386352539062, 99.98998260498047, 2320.604248046875) end) Section44:NewButton("Cafeteria", "Teleports you to the Cafeteria!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.994873046875, 99.98993682861328, 2325.73095703125) end) Section44:NewButton("Criminal Base Inside", "Teleports you to the Criminal Base Inside!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-975.8451538085938, 109.32379150390625, 2053.11376953125) end) -- Commands Commands:NewLabel(":rank player — gives player commands") Commands:NewLabel(":kill player — kills player") Commands:NewLabel(":sa player — spam arrest player") Commands:NewLabel(":crim player — makes player criminal") Commands:NewLabel(":bring player — brings player") Commands:NewLabel(":goto player — makes you go to player") Commands:NewLabel(":void player — voids player") Commands:NewLabel(":key player — gives player keycard") Commands:NewLabel(":cuffs player — gives player handcuffs") Commands:NewLabel(":trap player — traps player") Commands:NewLabel(":yard player — brings player to yard") Commands:NewLabel(":base player — brings player to criminal base") Commands:NewLabel(":prison player — brings player to prison") Commands:NewLabel(":lk — loopkills player") Commands:NewLabel(":aura — gives player kill aura") Commands:NewLabel(":virus — makes anyone who touch player dies") Commands:NewLabel(":oof — kills everyone") Commands:NewLabel(":spike — lag spike") Commands:NewLabel(":bspike — big lag spike") Commands:NewLabel(":lag — lags the server") Commands:NewLabel(":crash — crashes the server") Commands:NewLabel(":tk player — teleport you to player and kills them") Commands:NewLabel(":ltk player — loops tpkill") Commands:NewLabel(":logs — prints all used cmds") CreditsSection:NewLabel("Scripts Made By: Zepsyy#2173") CreditsSection:NewLabel("UI Library: Kavo UI Library") CreditsSection:NewLabel("UI Library Made by: xHeptc") Local:NewSlider("Walkspeed", "Changes Your Walking Speed!", 500, 16, function(S) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = S end) Local:NewSlider("JumpPower", "Changes Your Walking Speed!", 500, 16, function(P) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = P end) Local:NewTextBox("NoClip Key", "Adds a key to ur no clip!", function(NoClip) print("key set to "..NoClip) local StealthMode = true -- If game has an anticheat that checks the logs local Indicator if not StealthMode then local ScreenGui = Instance.new("ScreenGui", game.CoreGui) print("NOCLIP: Press Q to Activate") Indicator = Instance.new("TextLabel", ScreenGui) Indicator.AnchorPoint = Vector2.new(0, 1) Indicator.Position = UDim2.new(0, 0, 1, 0) Indicator.Size = UDim2.new(0, 200, 0, 50) Indicator.BackgroundTransparency = 1 Indicator.TextScaled = true Indicator.TextStrokeTransparency = 0 Indicator.TextColor3 = Color3.new(0, 0, 0) Indicator.TextStrokeColor3 = Color3.new(1, 1, 1) Indicator.Text = "Noclip: Enabled" end local noclip = true local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local mouse = player:GetMouse() mouse.KeyDown:Connect(function(key) if key == NoClip then noclip = not noclip if not StealthMode then Indicator.Text = "Noclip: " .. (noclip and "Enabled" or "Disabled") end end end) while true do player = game.Players.LocalPlayer character = player.Character if noclip then for _, v in pairs(character:GetDescendants()) do pcall(function() if v:IsA("BasePart") then v.CanCollide = false end end) end end game:GetService("RunService").Stepped:wait() end end) end) end coroutine.wrap(GYBRL_fake_script)() local function BFNJ_fake_script() -- BloodTheme.LocalScript local script = Instance.new('LocalScript', BloodTheme) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Parent:TweenPosition(UDim2.new(0.008, 0,-0.5, 0, "Linear")) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Prison Life", "BloodTheme") local Tab = Window:NewTab("Combat") local Local2 = Window:NewTab("LocalPlayer") local Local = Local2:NewSection("LocalPlayer") local Misc = Window:NewTab("Miscellaneous") local MiscSection = Misc:NewSection("Miscellaneous") local Section = Tab:NewSection("Combat") local Section2 = Tab:NewSection("Gun Mods") local Others = Tab:NewSection("Others") local Teleports = Window:NewTab("Teleports") local Section44 = Teleports:NewSection("Teleports") local AdminCommands = Window:NewTab("Admin Commands") local Credits = Window:NewTab("Credits") local CreditsSection = Credits:NewSection("Credits") local AdminSection = AdminCommands:NewSection("Admin") local Commands = AdminCommands:NewSection("Commands:") --Guns For Gun Mods Section:NewButton("Gives You All Items(No Gamepasses)", "Grab All Items!", function() print("All Weapons Given!") workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver.M9.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP) end) Section:NewToggle("Invisible Guns", "Makes Your Guns Invisible(NOT FE)", function(state) if state then while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 1 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 1 for i,a in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if a.Name == "Part" then a.Transparency = 1 end end end else while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 0 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 0 for i,b in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if b.Name == "Part" then b.Transparency = 0 end end end end end) MiscSection:NewButton("Remove all Doors", "Removes Every Door!", function() for i,d in pairs(game.Workspace.Doors:GetChildren()) do if d.ClassName == "Model" then d:Destroy() end end end) Section2:NewButton("Auto Fire", "Turns On AutoFire!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["AutoFire"] = true Pistol["AutoFire"] = true AK["AutoFire"] = true end end) Section2:NewButton("Fire Rate", "Decreases Your Fire Rate!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["FireRate"] = 0.00001 Pistol["FireRate"] = 0.00001 AK["FireRate"] = 0.00001 end end) Section2:NewButton("Spread", "Decreases Your Spread!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Spread"] = 0 Pistol["Spread"] = 0 AK["Spread"] = 0 end end) Section2:NewButton("Damage", "Adds More Damage To Other Players!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Damage"] = 99999999999 Pistol["Damage"] = 99999999999 AK["Damage"] = 99999999999 end end) Section2:NewButton("Store Ammo", "Adds More Stored ammo To your guns!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["StoredAmmo"] = 999999999999 Pistol["StoredAmmo"] = 999999999999 AK["StoredAmmo"] = 999999999999 end end) Section2:NewButton("Current Ammo", "Adds Ammo!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["CurrentAmmo"] = 999999999999 Pistol["CurrentAmmo"] = 999999999999 AK["CurrentAmmo"] = 999999999999 end end) Others:NewTextBox("Reload Time[BROKEN]", "Adds Less Reload Time!", function(txt) print(txt) while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["ReloadTime"] = txt Pistol["ReloadTime"] = txt AK["ReloadTime"] = txt end end) AdminSection:NewButton("Admin Commands", "Gives You Commands!", function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/XTheMasterX/Scripts/Main/PrisonLife'),true))() end) MiscSection:NewButton("Remove All Fences", "All Fences Will Be Removed!", function() for i,l in pairs(game.Workspace["Prison_Fences"]:GetChildren()) do if l.Name == "fence" then l:Destroy() end end end) MiscSection:NewButton("Remove All Gates", "All Fences Will Be Removed!", function() game.Workspace["Prison_Fences"]["Prison_Gate"]:Destroy() game.Workspace["Prison_Fences"]["gate"]:Destroy() end) Section44:NewButton("Outside of prison", "Teleports You outside of the prison!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(451.6684265136719, 98.0399169921875, 2216.338134765625) end) Section44:NewButton("Prison Yard", "Teleports You to the Prison Yard", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(736.4671630859375, 97.99992370605469, 2517.583740234375) end) Section44:NewButton("Kitchen", "Teleports You to the Kitchen!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(906.641845703125, 99.98993682861328, 2237.67333984375) end) Section44:NewButton("Prison Cells", "Teleports You to the Prison Cells!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(919.5551147460938, 99.98998260498047, 2441.700927734375) end) Section44:NewButton("Surveilance Room", "Teleports You to the Surveilance Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(795.251953125, 99.98998260498047, 2327.720703125) end) Section44:NewButton("Break Room", "Teleports You to the Break Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(800.0896606445312, 99.98998260498047, 2266.71630859375) end) Section44:NewButton("Police Armory", "Teleports You to the Police Armory!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(837.2889404296875, 99.98998260498047, 2270.99658203125) end) Section44:NewButton("Police Room", "Teleports to to the Police Room", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.5386352539062, 99.98998260498047, 2320.604248046875) end) Section44:NewButton("Cafeteria", "Teleports you to the Cafeteria!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.994873046875, 99.98993682861328, 2325.73095703125) end) Section44:NewButton("Criminal Base Inside", "Teleports you to the Criminal Base Inside!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-975.8451538085938, 109.32379150390625, 2053.11376953125) end) -- Commands Commands:NewLabel(":rank player — gives player commands") Commands:NewLabel(":kill player — kills player") Commands:NewLabel(":sa player — spam arrest player") Commands:NewLabel(":crim player — makes player criminal") Commands:NewLabel(":bring player — brings player") Commands:NewLabel(":goto player — makes you go to player") Commands:NewLabel(":void player — voids player") Commands:NewLabel(":key player — gives player keycard") Commands:NewLabel(":cuffs player — gives player handcuffs") Commands:NewLabel(":trap player — traps player") Commands:NewLabel(":yard player — brings player to yard") Commands:NewLabel(":base player — brings player to criminal base") Commands:NewLabel(":prison player — brings player to prison") Commands:NewLabel(":lk — loopkills player") Commands:NewLabel(":aura — gives player kill aura") Commands:NewLabel(":virus — makes anyone who touch player dies") Commands:NewLabel(":oof — kills everyone") Commands:NewLabel(":spike — lag spike") Commands:NewLabel(":bspike — big lag spike") Commands:NewLabel(":lag — lags the server") Commands:NewLabel(":crash — crashes the server") Commands:NewLabel(":tk player — teleport you to player and kills them") Commands:NewLabel(":ltk player — loops tpkill") Commands:NewLabel(":logs — prints all used cmds") CreditsSection:NewLabel("Scripts Made By: Zepsyy#2173") CreditsSection:NewLabel("UI Library: Kavo UI Library") CreditsSection:NewLabel("UI Library Made by: xHeptc") Local:NewSlider("Walkspeed", "Changes Your Walking Speed!", 500, 16, function(S) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = S end) Local:NewSlider("JumpPower", "Changes Your Walking Speed!", 500, 16, function(P) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = P end) Local:NewTextBox("NoClip Key", "Adds a key to ur no clip!", function(NoClip) print("key set to "..NoClip) local StealthMode = true -- If game has an anticheat that checks the logs local Indicator if not StealthMode then local ScreenGui = Instance.new("ScreenGui", game.CoreGui) print("NOCLIP: Press Q to Activate") Indicator = Instance.new("TextLabel", ScreenGui) Indicator.AnchorPoint = Vector2.new(0, 1) Indicator.Position = UDim2.new(0, 0, 1, 0) Indicator.Size = UDim2.new(0, 200, 0, 50) Indicator.BackgroundTransparency = 1 Indicator.TextScaled = true Indicator.TextStrokeTransparency = 0 Indicator.TextColor3 = Color3.new(0, 0, 0) Indicator.TextStrokeColor3 = Color3.new(1, 1, 1) Indicator.Text = "Noclip: Enabled" end local noclip = true local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local mouse = player:GetMouse() mouse.KeyDown:Connect(function(key) if key == NoClip then noclip = not noclip if not StealthMode then Indicator.Text = "Noclip: " .. (noclip and "Enabled" or "Disabled") end end end) while true do player = game.Players.LocalPlayer character = player.Character if noclip then for _, v in pairs(character:GetDescendants()) do pcall(function() if v:IsA("BasePart") then v.CanCollide = false end end) end end game:GetService("RunService").Stepped:wait() end end) end) end coroutine.wrap(BFNJ_fake_script)() local function ERQTVH_fake_script() -- Midnight.LocalScript local script = Instance.new('LocalScript', Midnight) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Parent:TweenPosition(UDim2.new(0.008, 0,-0.5, 0, "Linear")) wait(1) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Prison Life", "Midnight") local Tab = Window:NewTab("Combat") local Local2 = Window:NewTab("LocalPlayer") local Local = Local2:NewSection("LocalPlayer") local Misc = Window:NewTab("Miscellaneous") local MiscSection = Misc:NewSection("Miscellaneous") local Section = Tab:NewSection("Combat") local Section2 = Tab:NewSection("Gun Mods") local Others = Tab:NewSection("Others") local Teleports = Window:NewTab("Teleports") local Section44 = Teleports:NewSection("Teleports") local AdminCommands = Window:NewTab("Admin Commands") local Credits = Window:NewTab("Credits") local CreditsSection = Credits:NewSection("Credits") local AdminSection = AdminCommands:NewSection("Admin") local Commands = AdminCommands:NewSection("Commands:") --Guns For Gun Mods Section:NewButton("Gives You All Items(No Gamepasses)", "Grab All Items!", function() print("All Weapons Given!") workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver.M9.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP) end) Section:NewToggle("Invisible Guns", "Makes Your Guns Invisible(NOT FE)", function(state) if state then while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 1 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 1 for i,a in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if a.Name == "Part" then a.Transparency = 1 end end end else while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 0 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 0 for i,b in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if b.Name == "Part" then b.Transparency = 0 end end end end end) MiscSection:NewButton("Remove all Doors", "Removes Every Door!", function() for i,d in pairs(game.Workspace.Doors:GetChildren()) do if d.ClassName == "Model" then d:Destroy() end end end) Section2:NewButton("Auto Fire", "Turns On AutoFire!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["AutoFire"] = true Pistol["AutoFire"] = true AK["AutoFire"] = true end end) Section2:NewButton("Fire Rate", "Decreases Your Fire Rate!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["FireRate"] = 0.00001 Pistol["FireRate"] = 0.00001 AK["FireRate"] = 0.00001 end end) Section2:NewButton("Spread", "Decreases Your Spread!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Spread"] = 0 Pistol["Spread"] = 0 AK["Spread"] = 0 end end) Section2:NewButton("Damage", "Adds More Damage To Other Players!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Damage"] = 99999999999 Pistol["Damage"] = 99999999999 AK["Damage"] = 99999999999 end end) Section2:NewButton("Store Ammo", "Adds More Stored ammo To your guns!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["StoredAmmo"] = 999999999999 Pistol["StoredAmmo"] = 999999999999 AK["StoredAmmo"] = 999999999999 end end) Section2:NewButton("Current Ammo", "Adds Ammo!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["CurrentAmmo"] = 999999999999 Pistol["CurrentAmmo"] = 999999999999 AK["CurrentAmmo"] = 999999999999 end end) Others:NewTextBox("Reload Time[BROKEN]", "Adds Less Reload Time!", function(txt) print(txt) while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["ReloadTime"] = txt Pistol["ReloadTime"] = txt AK["ReloadTime"] = txt end end) AdminSection:NewButton("Admin Commands", "Gives You Commands!", function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/XTheMasterX/Scripts/Main/PrisonLife'),true))() end) MiscSection:NewButton("Remove All Fences", "All Fences Will Be Removed!", function() for i,l in pairs(game.Workspace["Prison_Fences"]:GetChildren()) do if l.Name == "fence" then l:Destroy() end end end) MiscSection:NewButton("Remove All Gates", "All Fences Will Be Removed!", function() game.Workspace["Prison_Fences"]["Prison_Gate"]:Destroy() game.Workspace["Prison_Fences"]["gate"]:Destroy() end) Section44:NewButton("Outside of prison", "Teleports You outside of the prison!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(451.6684265136719, 98.0399169921875, 2216.338134765625) end) Section44:NewButton("Prison Yard", "Teleports You to the Prison Yard", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(736.4671630859375, 97.99992370605469, 2517.583740234375) end) Section44:NewButton("Kitchen", "Teleports You to the Kitchen!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(906.641845703125, 99.98993682861328, 2237.67333984375) end) Section44:NewButton("Prison Cells", "Teleports You to the Prison Cells!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(919.5551147460938, 99.98998260498047, 2441.700927734375) end) Section44:NewButton("Surveilance Room", "Teleports You to the Surveilance Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(795.251953125, 99.98998260498047, 2327.720703125) end) Section44:NewButton("Break Room", "Teleports You to the Break Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(800.0896606445312, 99.98998260498047, 2266.71630859375) end) Section44:NewButton("Police Armory", "Teleports You to the Police Armory!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(837.2889404296875, 99.98998260498047, 2270.99658203125) end) Section44:NewButton("Police Room", "Teleports to to the Police Room", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.5386352539062, 99.98998260498047, 2320.604248046875) end) Section44:NewButton("Cafeteria", "Teleports you to the Cafeteria!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.994873046875, 99.98993682861328, 2325.73095703125) end) Section44:NewButton("Criminal Base Inside", "Teleports you to the Criminal Base Inside!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-975.8451538085938, 109.32379150390625, 2053.11376953125) end) -- Commands Commands:NewLabel(":rank player — gives player commands") Commands:NewLabel(":kill player — kills player") Commands:NewLabel(":sa player — spam arrest player") Commands:NewLabel(":crim player — makes player criminal") Commands:NewLabel(":bring player — brings player") Commands:NewLabel(":goto player — makes you go to player") Commands:NewLabel(":void player — voids player") Commands:NewLabel(":key player — gives player keycard") Commands:NewLabel(":cuffs player — gives player handcuffs") Commands:NewLabel(":trap player — traps player") Commands:NewLabel(":yard player — brings player to yard") Commands:NewLabel(":base player — brings player to criminal base") Commands:NewLabel(":prison player — brings player to prison") Commands:NewLabel(":lk — loopkills player") Commands:NewLabel(":aura — gives player kill aura") Commands:NewLabel(":virus — makes anyone who touch player dies") Commands:NewLabel(":oof — kills everyone") Commands:NewLabel(":spike — lag spike") Commands:NewLabel(":bspike — big lag spike") Commands:NewLabel(":lag — lags the server") Commands:NewLabel(":crash — crashes the server") Commands:NewLabel(":tk player — teleport you to player and kills them") Commands:NewLabel(":ltk player — loops tpkill") Commands:NewLabel(":logs — prints all used cmds") CreditsSection:NewLabel("Scripts Made By: Zepsyy#2173") CreditsSection:NewLabel("UI Library: Kavo UI Library") CreditsSection:NewLabel("UI Library Made by: xHeptc") Local:NewSlider("Walkspeed", "Changes Your Walking Speed!", 500, 16, function(S) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = S end) Local:NewSlider("JumpPower", "Changes Your Walking Speed!", 500, 16, function(P) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = P end) Local:NewTextBox("NoClip Key", "Adds a key to ur no clip!", function(NoClip) print("key set to "..NoClip) local StealthMode = true -- If game has an anticheat that checks the logs local Indicator if not StealthMode then local ScreenGui = Instance.new("ScreenGui", game.CoreGui) print("NOCLIP: Press Q to Activate") Indicator = Instance.new("TextLabel", ScreenGui) Indicator.AnchorPoint = Vector2.new(0, 1) Indicator.Position = UDim2.new(0, 0, 1, 0) Indicator.Size = UDim2.new(0, 200, 0, 50) Indicator.BackgroundTransparency = 1 Indicator.TextScaled = true Indicator.TextStrokeTransparency = 0 Indicator.TextColor3 = Color3.new(0, 0, 0) Indicator.TextStrokeColor3 = Color3.new(1, 1, 1) Indicator.Text = "Noclip: Enabled" end local noclip = true local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local mouse = player:GetMouse() mouse.KeyDown:Connect(function(key) if key == NoClip then noclip = not noclip if not StealthMode then Indicator.Text = "Noclip: " .. (noclip and "Enabled" or "Disabled") end end end) while true do player = game.Players.LocalPlayer character = player.Character if noclip then for _, v in pairs(character:GetDescendants()) do pcall(function() if v:IsA("BasePart") then v.CanCollide = false end end) end end game:GetService("RunService").Stepped:wait() end end) end) end coroutine.wrap(ERQTVH_fake_script)() local function SIICX_fake_script() -- Synapse.LocalScript local script = Instance.new('LocalScript', Synapse) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Parent:TweenPosition(UDim2.new(0.008, 0,-0.5, 0, "Linear")) wait(1) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Prison Life", "Synapse") local Tab = Window:NewTab("Combat") local Local2 = Window:NewTab("LocalPlayer") local Local = Local2:NewSection("LocalPlayer") local Misc = Window:NewTab("Miscellaneous") local MiscSection = Misc:NewSection("Miscellaneous") local Section = Tab:NewSection("Combat") local Section2 = Tab:NewSection("Gun Mods") local Others = Tab:NewSection("Others") local Teleports = Window:NewTab("Teleports") local Section44 = Teleports:NewSection("Teleports") local AdminCommands = Window:NewTab("Admin Commands") local Credits = Window:NewTab("Credits") local CreditsSection = Credits:NewSection("Credits") local AdminSection = AdminCommands:NewSection("Admin") local Commands = AdminCommands:NewSection("Commands:") --Guns For Gun Mods Section:NewButton("Gives You All Items(No Gamepasses)", "Grab All Items!", function() print("All Weapons Given!") workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver.M9.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP) end) Section:NewToggle("Invisible Guns", "Makes Your Guns Invisible(NOT FE)", function(state) if state then while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 1 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 1 for i,a in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if a.Name == "Part" then a.Transparency = 1 end end end else while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 0 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 0 for i,b in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if b.Name == "Part" then b.Transparency = 0 end end end end end) MiscSection:NewButton("Remove all Doors", "Removes Every Door!", function() for i,d in pairs(game.Workspace.Doors:GetChildren()) do if d.ClassName == "Model" then d:Destroy() end end end) Section2:NewButton("Auto Fire", "Turns On AutoFire!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["AutoFire"] = true Pistol["AutoFire"] = true AK["AutoFire"] = true end end) Section2:NewButton("Fire Rate", "Decreases Your Fire Rate!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["FireRate"] = 0.00001 Pistol["FireRate"] = 0.00001 AK["FireRate"] = 0.00001 end end) Section2:NewButton("Spread", "Decreases Your Spread!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Spread"] = 0 Pistol["Spread"] = 0 AK["Spread"] = 0 end end) Section2:NewButton("Damage", "Adds More Damage To Other Players!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Damage"] = 99999999999 Pistol["Damage"] = 99999999999 AK["Damage"] = 99999999999 end end) Section2:NewButton("Store Ammo", "Adds More Stored ammo To your guns!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["StoredAmmo"] = 999999999999 Pistol["StoredAmmo"] = 999999999999 AK["StoredAmmo"] = 999999999999 end end) Section2:NewButton("Current Ammo", "Adds Ammo!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["CurrentAmmo"] = 999999999999 Pistol["CurrentAmmo"] = 999999999999 AK["CurrentAmmo"] = 999999999999 end end) Others:NewTextBox("Reload Time[BROKEN]", "Adds Less Reload Time!", function(txt) print(txt) while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["ReloadTime"] = txt Pistol["ReloadTime"] = txt AK["ReloadTime"] = txt end end) AdminSection:NewButton("Admin Commands", "Gives You Commands!", function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/XTheMasterX/Scripts/Main/PrisonLife'),true))() end) MiscSection:NewButton("Remove All Fences", "All Fences Will Be Removed!", function() for i,l in pairs(game.Workspace["Prison_Fences"]:GetChildren()) do if l.Name == "fence" then l:Destroy() end end end) MiscSection:NewButton("Remove All Gates", "All Fences Will Be Removed!", function() game.Workspace["Prison_Fences"]["Prison_Gate"]:Destroy() game.Workspace["Prison_Fences"]["gate"]:Destroy() end) Section44:NewButton("Outside of prison", "Teleports You outside of the prison!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(451.6684265136719, 98.0399169921875, 2216.338134765625) end) Section44:NewButton("Prison Yard", "Teleports You to the Prison Yard", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(736.4671630859375, 97.99992370605469, 2517.583740234375) end) Section44:NewButton("Kitchen", "Teleports You to the Kitchen!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(906.641845703125, 99.98993682861328, 2237.67333984375) end) Section44:NewButton("Prison Cells", "Teleports You to the Prison Cells!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(919.5551147460938, 99.98998260498047, 2441.700927734375) end) Section44:NewButton("Surveilance Room", "Teleports You to the Surveilance Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(795.251953125, 99.98998260498047, 2327.720703125) end) Section44:NewButton("Break Room", "Teleports You to the Break Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(800.0896606445312, 99.98998260498047, 2266.71630859375) end) Section44:NewButton("Police Armory", "Teleports You to the Police Armory!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(837.2889404296875, 99.98998260498047, 2270.99658203125) end) Section44:NewButton("Police Room", "Teleports to to the Police Room", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.5386352539062, 99.98998260498047, 2320.604248046875) end) Section44:NewButton("Cafeteria", "Teleports you to the Cafeteria!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.994873046875, 99.98993682861328, 2325.73095703125) end) Section44:NewButton("Criminal Base Inside", "Teleports you to the Criminal Base Inside!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-975.8451538085938, 109.32379150390625, 2053.11376953125) end) -- Commands Commands:NewLabel(":rank player — gives player commands") Commands:NewLabel(":kill player — kills player") Commands:NewLabel(":sa player — spam arrest player") Commands:NewLabel(":crim player — makes player criminal") Commands:NewLabel(":bring player — brings player") Commands:NewLabel(":goto player — makes you go to player") Commands:NewLabel(":void player — voids player") Commands:NewLabel(":key player — gives player keycard") Commands:NewLabel(":cuffs player — gives player handcuffs") Commands:NewLabel(":trap player — traps player") Commands:NewLabel(":yard player — brings player to yard") Commands:NewLabel(":base player — brings player to criminal base") Commands:NewLabel(":prison player — brings player to prison") Commands:NewLabel(":lk — loopkills player") Commands:NewLabel(":aura — gives player kill aura") Commands:NewLabel(":virus — makes anyone who touch player dies") Commands:NewLabel(":oof — kills everyone") Commands:NewLabel(":spike — lag spike") Commands:NewLabel(":bspike — big lag spike") Commands:NewLabel(":lag — lags the server") Commands:NewLabel(":crash — crashes the server") Commands:NewLabel(":tk player — teleport you to player and kills them") Commands:NewLabel(":ltk player — loops tpkill") Commands:NewLabel(":logs — prints all used cmds") CreditsSection:NewLabel("Scripts Made By: Zepsyy#2173") CreditsSection:NewLabel("UI Library: Kavo UI Library") CreditsSection:NewLabel("UI Library Made by: xHeptc") Local:NewSlider("Walkspeed", "Changes Your Walking Speed!", 500, 16, function(S) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = S end) Local:NewSlider("JumpPower", "Changes Your Walking Speed!", 500, 16, function(P) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = P end) Local:NewTextBox("NoClip Key", "Adds a key to ur no clip!", function(NoClip) print("key set to "..NoClip) local StealthMode = true -- If game has an anticheat that checks the logs local Indicator if not StealthMode then local ScreenGui = Instance.new("ScreenGui", game.CoreGui) print("NOCLIP: Press Q to Activate") Indicator = Instance.new("TextLabel", ScreenGui) Indicator.AnchorPoint = Vector2.new(0, 1) Indicator.Position = UDim2.new(0, 0, 1, 0) Indicator.Size = UDim2.new(0, 200, 0, 50) Indicator.BackgroundTransparency = 1 Indicator.TextScaled = true Indicator.TextStrokeTransparency = 0 Indicator.TextColor3 = Color3.new(0, 0, 0) Indicator.TextStrokeColor3 = Color3.new(1, 1, 1) Indicator.Text = "Noclip: Enabled" end local noclip = true local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local mouse = player:GetMouse() mouse.KeyDown:Connect(function(key) if key == NoClip then noclip = not noclip if not StealthMode then Indicator.Text = "Noclip: " .. (noclip and "Enabled" or "Disabled") end end end) while true do player = game.Players.LocalPlayer character = player.Character if noclip then for _, v in pairs(character:GetDescendants()) do pcall(function() if v:IsA("BasePart") then v.CanCollide = false end end) end end game:GetService("RunService").Stepped:wait() end end) end) end coroutine.wrap(SIICX_fake_script)() local function DYNCH_fake_script() -- Sentinel.LocalScript local script = Instance.new('LocalScript', Sentinel) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Parent:TweenPosition(UDim2.new(0.008, 0,-0.5, 0, "Linear")) wait(1) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Prison Life", "Sentinel") local Tab = Window:NewTab("Combat") local Local2 = Window:NewTab("LocalPlayer") local Local = Local2:NewSection("LocalPlayer") local Misc = Window:NewTab("Miscellaneous") local MiscSection = Misc:NewSection("Miscellaneous") local Section = Tab:NewSection("Combat") local Section2 = Tab:NewSection("Gun Mods") local Others = Tab:NewSection("Others") local Teleports = Window:NewTab("Teleports") local Section44 = Teleports:NewSection("Teleports") local AdminCommands = Window:NewTab("Admin Commands") local Credits = Window:NewTab("Credits") local CreditsSection = Credits:NewSection("Credits") local AdminSection = AdminCommands:NewSection("Admin") local Commands = AdminCommands:NewSection("Commands:") --Guns For Gun Mods Section:NewButton("Gives You All Items(No Gamepasses)", "Grab All Items!", function() print("All Weapons Given!") workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver.M9.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP) end) Section:NewToggle("Invisible Guns", "Makes Your Guns Invisible(NOT FE)", function(state) if state then while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 1 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 1 for i,a in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if a.Name == "Part" then a.Transparency = 1 end end end else while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 0 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 0 for i,b in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if b.Name == "Part" then b.Transparency = 0 end end end end end) MiscSection:NewButton("Remove all Doors", "Removes Every Door!", function() for i,d in pairs(game.Workspace.Doors:GetChildren()) do if d.ClassName == "Model" then d:Destroy() end end end) Section2:NewButton("Auto Fire", "Turns On AutoFire!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["AutoFire"] = true Pistol["AutoFire"] = true AK["AutoFire"] = true end end) Section2:NewButton("Fire Rate", "Decreases Your Fire Rate!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["FireRate"] = 0.00001 Pistol["FireRate"] = 0.00001 AK["FireRate"] = 0.00001 end end) Section2:NewButton("Spread", "Decreases Your Spread!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Spread"] = 0 Pistol["Spread"] = 0 AK["Spread"] = 0 end end) Section2:NewButton("Damage", "Adds More Damage To Other Players!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Damage"] = 99999999999 Pistol["Damage"] = 99999999999 AK["Damage"] = 99999999999 end end) Section2:NewButton("Store Ammo", "Adds More Stored ammo To your guns!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["StoredAmmo"] = 999999999999 Pistol["StoredAmmo"] = 999999999999 AK["StoredAmmo"] = 999999999999 end end) Section2:NewButton("Current Ammo", "Adds Ammo!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["CurrentAmmo"] = 999999999999 Pistol["CurrentAmmo"] = 999999999999 AK["CurrentAmmo"] = 999999999999 end end) Others:NewTextBox("Reload Time[BROKEN]", "Adds Less Reload Time!", function(txt) print(txt) while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["ReloadTime"] = txt Pistol["ReloadTime"] = txt AK["ReloadTime"] = txt end end) AdminSection:NewButton("Admin Commands", "Gives You Commands!", function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/XTheMasterX/Scripts/Main/PrisonLife'),true))() end) MiscSection:NewButton("Remove All Fences", "All Fences Will Be Removed!", function() for i,l in pairs(game.Workspace["Prison_Fences"]:GetChildren()) do if l.Name == "fence" then l:Destroy() end end end) MiscSection:NewButton("Remove All Gates", "All Fences Will Be Removed!", function() game.Workspace["Prison_Fences"]["Prison_Gate"]:Destroy() game.Workspace["Prison_Fences"]["gate"]:Destroy() end) Section44:NewButton("Outside of prison", "Teleports You outside of the prison!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(451.6684265136719, 98.0399169921875, 2216.338134765625) end) Section44:NewButton("Prison Yard", "Teleports You to the Prison Yard", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(736.4671630859375, 97.99992370605469, 2517.583740234375) end) Section44:NewButton("Kitchen", "Teleports You to the Kitchen!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(906.641845703125, 99.98993682861328, 2237.67333984375) end) Section44:NewButton("Prison Cells", "Teleports You to the Prison Cells!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(919.5551147460938, 99.98998260498047, 2441.700927734375) end) Section44:NewButton("Surveilance Room", "Teleports You to the Surveilance Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(795.251953125, 99.98998260498047, 2327.720703125) end) Section44:NewButton("Break Room", "Teleports You to the Break Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(800.0896606445312, 99.98998260498047, 2266.71630859375) end) Section44:NewButton("Police Armory", "Teleports You to the Police Armory!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(837.2889404296875, 99.98998260498047, 2270.99658203125) end) Section44:NewButton("Police Room", "Teleports to to the Police Room", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.5386352539062, 99.98998260498047, 2320.604248046875) end) Section44:NewButton("Cafeteria", "Teleports you to the Cafeteria!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.994873046875, 99.98993682861328, 2325.73095703125) end) Section44:NewButton("Criminal Base Inside", "Teleports you to the Criminal Base Inside!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-975.8451538085938, 109.32379150390625, 2053.11376953125) end) -- Commands Commands:NewLabel(":rank player — gives player commands") Commands:NewLabel(":kill player — kills player") Commands:NewLabel(":sa player — spam arrest player") Commands:NewLabel(":crim player — makes player criminal") Commands:NewLabel(":bring player — brings player") Commands:NewLabel(":goto player — makes you go to player") Commands:NewLabel(":void player — voids player") Commands:NewLabel(":key player — gives player keycard") Commands:NewLabel(":cuffs player — gives player handcuffs") Commands:NewLabel(":trap player — traps player") Commands:NewLabel(":yard player — brings player to yard") Commands:NewLabel(":base player — brings player to criminal base") Commands:NewLabel(":prison player — brings player to prison") Commands:NewLabel(":lk — loopkills player") Commands:NewLabel(":aura — gives player kill aura") Commands:NewLabel(":virus — makes anyone who touch player dies") Commands:NewLabel(":oof — kills everyone") Commands:NewLabel(":spike — lag spike") Commands:NewLabel(":bspike — big lag spike") Commands:NewLabel(":lag — lags the server") Commands:NewLabel(":crash — crashes the server") Commands:NewLabel(":tk player — teleport you to player and kills them") Commands:NewLabel(":ltk player — loops tpkill") Commands:NewLabel(":logs — prints all used cmds") CreditsSection:NewLabel("Scripts Made By: Zepsyy#2173") CreditsSection:NewLabel("UI Library: Kavo UI Library") CreditsSection:NewLabel("UI Library Made by: xHeptc") Local:NewSlider("Walkspeed", "Changes Your Walking Speed!", 500, 16, function(S) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = S end) Local:NewSlider("JumpPower", "Changes Your Walking Speed!", 500, 16, function(P) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = P end) Local:NewTextBox("NoClip Key", "Adds a key to ur no clip!", function(NoClip) print("key set to "..NoClip) local StealthMode = true -- If game has an anticheat that checks the logs local Indicator if not StealthMode then local ScreenGui = Instance.new("ScreenGui", game.CoreGui) print("NOCLIP: Press Q to Activate") Indicator = Instance.new("TextLabel", ScreenGui) Indicator.AnchorPoint = Vector2.new(0, 1) Indicator.Position = UDim2.new(0, 0, 1, 0) Indicator.Size = UDim2.new(0, 200, 0, 50) Indicator.BackgroundTransparency = 1 Indicator.TextScaled = true Indicator.TextStrokeTransparency = 0 Indicator.TextColor3 = Color3.new(0, 0, 0) Indicator.TextStrokeColor3 = Color3.new(1, 1, 1) Indicator.Text = "Noclip: Enabled" end local noclip = true local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local mouse = player:GetMouse() mouse.KeyDown:Connect(function(key) if key == NoClip then noclip = not noclip if not StealthMode then Indicator.Text = "Noclip: " .. (noclip and "Enabled" or "Disabled") end end end) while true do player = game.Players.LocalPlayer character = player.Character if noclip then for _, v in pairs(character:GetDescendants()) do pcall(function() if v:IsA("BasePart") then v.CanCollide = false end end) end end game:GetService("RunService").Stepped:wait() end end) end) end coroutine.wrap(DYNCH_fake_script)() local function IBUWQK_fake_script() -- Serpent.LocalScript local script = Instance.new('LocalScript', Serpent) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Parent:TweenPosition(UDim2.new(0.008, 0,-0.5, 0, "Linear")) wait(1) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Prison Life", "Serpent") local Tab = Window:NewTab("Combat") local Local2 = Window:NewTab("LocalPlayer") local Local = Local2:NewSection("LocalPlayer") local Misc = Window:NewTab("Miscellaneous") local MiscSection = Misc:NewSection("Miscellaneous") local Section = Tab:NewSection("Combat") local Section2 = Tab:NewSection("Gun Mods") local Others = Tab:NewSection("Others") local Teleports = Window:NewTab("Teleports") local Section44 = Teleports:NewSection("Teleports") local AdminCommands = Window:NewTab("Admin Commands") local Credits = Window:NewTab("Credits") local CreditsSection = Credits:NewSection("Credits") local AdminSection = AdminCommands:NewSection("Admin") local Commands = AdminCommands:NewSection("Commands:") --Guns For Gun Mods Section:NewButton("Gives You All Items(No Gamepasses)", "Grab All Items!", function() print("All Weapons Given!") workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver.M9.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP) end) Section:NewToggle("Invisible Guns", "Makes Your Guns Invisible(NOT FE)", function(state) if state then while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 1 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 1 for i,a in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if a.Name == "Part" then a.Transparency = 1 end end end else while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 0 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 0 for i,b in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if b.Name == "Part" then b.Transparency = 0 end end end end end) MiscSection:NewButton("Remove all Doors", "Removes Every Door!", function() for i,d in pairs(game.Workspace.Doors:GetChildren()) do if d.ClassName == "Model" then d:Destroy() end end end) Section2:NewButton("Auto Fire", "Turns On AutoFire!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["AutoFire"] = true Pistol["AutoFire"] = true AK["AutoFire"] = true end end) Section2:NewButton("Fire Rate", "Decreases Your Fire Rate!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["FireRate"] = 0.00001 Pistol["FireRate"] = 0.00001 AK["FireRate"] = 0.00001 end end) Section2:NewButton("Spread", "Decreases Your Spread!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Spread"] = 0 Pistol["Spread"] = 0 AK["Spread"] = 0 end end) Section2:NewButton("Damage", "Adds More Damage To Other Players!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Damage"] = 99999999999 Pistol["Damage"] = 99999999999 AK["Damage"] = 99999999999 end end) Section2:NewButton("Store Ammo", "Adds More Stored ammo To your guns!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["StoredAmmo"] = 999999999999 Pistol["StoredAmmo"] = 999999999999 AK["StoredAmmo"] = 999999999999 end end) Section2:NewButton("Current Ammo", "Adds Ammo!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["CurrentAmmo"] = 999999999999 Pistol["CurrentAmmo"] = 999999999999 AK["CurrentAmmo"] = 999999999999 end end) Others:NewTextBox("Reload Time[BROKEN]", "Adds Less Reload Time!", function(txt) print(txt) while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["ReloadTime"] = txt Pistol["ReloadTime"] = txt AK["ReloadTime"] = txt end end) AdminSection:NewButton("Admin Commands", "Gives You Commands!", function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/XTheMasterX/Scripts/Main/PrisonLife'),true))() end) MiscSection:NewButton("Remove All Fences", "All Fences Will Be Removed!", function() for i,l in pairs(game.Workspace["Prison_Fences"]:GetChildren()) do if l.Name == "fence" then l:Destroy() end end end) MiscSection:NewButton("Remove All Gates", "All Fences Will Be Removed!", function() game.Workspace["Prison_Fences"]["Prison_Gate"]:Destroy() game.Workspace["Prison_Fences"]["gate"]:Destroy() end) Section44:NewButton("Outside of prison", "Teleports You outside of the prison!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(451.6684265136719, 98.0399169921875, 2216.338134765625) end) Section44:NewButton("Prison Yard", "Teleports You to the Prison Yard", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(736.4671630859375, 97.99992370605469, 2517.583740234375) end) Section44:NewButton("Kitchen", "Teleports You to the Kitchen!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(906.641845703125, 99.98993682861328, 2237.67333984375) end) Section44:NewButton("Prison Cells", "Teleports You to the Prison Cells!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(919.5551147460938, 99.98998260498047, 2441.700927734375) end) Section44:NewButton("Surveilance Room", "Teleports You to the Surveilance Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(795.251953125, 99.98998260498047, 2327.720703125) end) Section44:NewButton("Break Room", "Teleports You to the Break Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(800.0896606445312, 99.98998260498047, 2266.71630859375) end) Section44:NewButton("Police Armory", "Teleports You to the Police Armory!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(837.2889404296875, 99.98998260498047, 2270.99658203125) end) Section44:NewButton("Police Room", "Teleports to to the Police Room", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.5386352539062, 99.98998260498047, 2320.604248046875) end) Section44:NewButton("Cafeteria", "Teleports you to the Cafeteria!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.994873046875, 99.98993682861328, 2325.73095703125) end) Section44:NewButton("Criminal Base Inside", "Teleports you to the Criminal Base Inside!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-975.8451538085938, 109.32379150390625, 2053.11376953125) end) -- Commands Commands:NewLabel(":rank player — gives player commands") Commands:NewLabel(":kill player — kills player") Commands:NewLabel(":sa player — spam arrest player") Commands:NewLabel(":crim player — makes player criminal") Commands:NewLabel(":bring player — brings player") Commands:NewLabel(":goto player — makes you go to player") Commands:NewLabel(":void player — voids player") Commands:NewLabel(":key player — gives player keycard") Commands:NewLabel(":cuffs player — gives player handcuffs") Commands:NewLabel(":trap player — traps player") Commands:NewLabel(":yard player — brings player to yard") Commands:NewLabel(":base player — brings player to criminal base") Commands:NewLabel(":prison player — brings player to prison") Commands:NewLabel(":lk — loopkills player") Commands:NewLabel(":aura — gives player kill aura") Commands:NewLabel(":virus — makes anyone who touch player dies") Commands:NewLabel(":oof — kills everyone") Commands:NewLabel(":spike — lag spike") Commands:NewLabel(":bspike — big lag spike") Commands:NewLabel(":lag — lags the server") Commands:NewLabel(":crash — crashes the server") Commands:NewLabel(":tk player — teleport you to player and kills them") Commands:NewLabel(":ltk player — loops tpkill") Commands:NewLabel(":logs — prints all used cmds") CreditsSection:NewLabel("Scripts Made By: Zepsyy#2173") CreditsSection:NewLabel("UI Library: Kavo UI Library") CreditsSection:NewLabel("UI Library Made by: xHeptc") Local:NewSlider("Walkspeed", "Changes Your Walking Speed!", 500, 16, function(S) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = S end) Local:NewSlider("JumpPower", "Changes Your Walking Speed!", 500, 16, function(P) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = P end) Local:NewTextBox("NoClip Key", "Adds a key to ur no clip!", function(NoClip) print("key set to "..NoClip) local StealthMode = true -- If game has an anticheat that checks the logs local Indicator if not StealthMode then local ScreenGui = Instance.new("ScreenGui", game.CoreGui) print("NOCLIP: Press Q to Activate") Indicator = Instance.new("TextLabel", ScreenGui) Indicator.AnchorPoint = Vector2.new(0, 1) Indicator.Position = UDim2.new(0, 0, 1, 0) Indicator.Size = UDim2.new(0, 200, 0, 50) Indicator.BackgroundTransparency = 1 Indicator.TextScaled = true Indicator.TextStrokeTransparency = 0 Indicator.TextColor3 = Color3.new(0, 0, 0) Indicator.TextStrokeColor3 = Color3.new(1, 1, 1) Indicator.Text = "Noclip: Enabled" end local noclip = true local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local mouse = player:GetMouse() mouse.KeyDown:Connect(function(key) if key == NoClip then noclip = not noclip if not StealthMode then Indicator.Text = "Noclip: " .. (noclip and "Enabled" or "Disabled") end end end) while true do player = game.Players.LocalPlayer character = player.Character if noclip then for _, v in pairs(character:GetDescendants()) do pcall(function() if v:IsA("BasePart") then v.CanCollide = false end end) end end game:GetService("RunService").Stepped:wait() end end) end) end coroutine.wrap(IBUWQK_fake_script)() local function LHEIFNC_fake_script() -- Ocean.LocalScript local script = Instance.new('LocalScript', Ocean) script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.Parent.Parent:TweenPosition(UDim2.new(0.008, 0,-0.5, 0, "Linear")) wait(1) local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Prison Life", "Ocean") local Tab = Window:NewTab("Combat") local Local2 = Window:NewTab("LocalPlayer") local Local = Local2:NewSection("LocalPlayer") local Misc = Window:NewTab("Miscellaneous") local MiscSection = Misc:NewSection("Miscellaneous") local Section = Tab:NewSection("Combat") local Section2 = Tab:NewSection("Gun Mods") local Others = Tab:NewSection("Others") local Teleports = Window:NewTab("Teleports") local Section44 = Teleports:NewSection("Teleports") local AdminCommands = Window:NewTab("Admin Commands") local Credits = Window:NewTab("Credits") local CreditsSection = Credits:NewSection("Credits") local AdminSection = AdminCommands:NewSection("Admin") local Commands = AdminCommands:NewSection("Commands:") --Guns For Gun Mods Section:NewButton("Gives You All Items(No Gamepasses)", "Grab All Items!", function() print("All Weapons Given!") workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver.M9.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.single.Hammer.ITEMPICKUP) workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP) end) Section:NewToggle("Invisible Guns", "Makes Your Guns Invisible(NOT FE)", function(state) if state then while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 1 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 1 for i,a in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if a.Name == "Part" then a.Transparency = 1 end end end else while wait() do for i,v in pairs(game.Players.LocalPlayer.Backpack["AK-47"].Model:GetChildren()) do if v.Name == "Part" then v.Transparency = 0 end end local M9 = game.Players.LocalPlayer.Backpack["M9"].Part M9.Transparency = 0 for i,b in pairs(game.Players.LocalPlayer.Backpack["Remington 870"].Model:GetChildren()) do if b.Name == "Part" then b.Transparency = 0 end end end end end) MiscSection:NewButton("Remove all Doors", "Removes Every Door!", function() for i,d in pairs(game.Workspace.Doors:GetChildren()) do if d.ClassName == "Model" then d:Destroy() end end end) Section2:NewButton("Auto Fire", "Turns On AutoFire!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["AutoFire"] = true Pistol["AutoFire"] = true AK["AutoFire"] = true end end) Section2:NewButton("Fire Rate", "Decreases Your Fire Rate!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["FireRate"] = 0.00001 Pistol["FireRate"] = 0.00001 AK["FireRate"] = 0.00001 end end) Section2:NewButton("Spread", "Decreases Your Spread!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Spread"] = 0 Pistol["Spread"] = 0 AK["Spread"] = 0 end end) Section2:NewButton("Damage", "Adds More Damage To Other Players!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["Damage"] = 99999999999 Pistol["Damage"] = 99999999999 AK["Damage"] = 99999999999 end end) Section2:NewButton("Store Ammo", "Adds More Stored ammo To your guns!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["StoredAmmo"] = 999999999999 Pistol["StoredAmmo"] = 999999999999 AK["StoredAmmo"] = 999999999999 end end) Section2:NewButton("Current Ammo", "Adds Ammo!", function() while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["CurrentAmmo"] = 999999999999 Pistol["CurrentAmmo"] = 999999999999 AK["CurrentAmmo"] = 999999999999 end end) Others:NewTextBox("Reload Time[BROKEN]", "Adds Less Reload Time!", function(txt) print(txt) while wait() do local Remington = require(game.Players.LocalPlayer.Backpack["Remington 870"].GunStates) local Pistol = require(game.Players.LocalPlayer.Backpack.M9.GunStates) local AK = require(game.Players.LocalPlayer.Backpack["AK-47"].GunStates) Remington["ReloadTime"] = txt Pistol["ReloadTime"] = txt AK["ReloadTime"] = txt end end) AdminSection:NewButton("Admin Commands", "Gives You Commands!", function() loadstring(game:HttpGet(('https://raw.githubusercontent.com/XTheMasterX/Scripts/Main/PrisonLife'),true))() end) MiscSection:NewButton("Remove All Fences", "All Fences Will Be Removed!", function() for i,l in pairs(game.Workspace["Prison_Fences"]:GetChildren()) do if l.Name == "fence" then l:Destroy() end end end) MiscSection:NewButton("Remove All Gates", "All Fences Will Be Removed!", function() game.Workspace["Prison_Fences"]["Prison_Gate"]:Destroy() game.Workspace["Prison_Fences"]["gate"]:Destroy() end) Section44:NewButton("Outside of prison", "Teleports You outside of the prison!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(451.6684265136719, 98.0399169921875, 2216.338134765625) end) Section44:NewButton("Prison Yard", "Teleports You to the Prison Yard", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(736.4671630859375, 97.99992370605469, 2517.583740234375) end) Section44:NewButton("Kitchen", "Teleports You to the Kitchen!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(906.641845703125, 99.98993682861328, 2237.67333984375) end) Section44:NewButton("Prison Cells", "Teleports You to the Prison Cells!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(919.5551147460938, 99.98998260498047, 2441.700927734375) end) Section44:NewButton("Surveilance Room", "Teleports You to the Surveilance Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(795.251953125, 99.98998260498047, 2327.720703125) end) Section44:NewButton("Break Room", "Teleports You to the Break Room!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(800.0896606445312, 99.98998260498047, 2266.71630859375) end) Section44:NewButton("Police Armory", "Teleports You to the Police Armory!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(837.2889404296875, 99.98998260498047, 2270.99658203125) end) Section44:NewButton("Police Room", "Teleports to to the Police Room", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.5386352539062, 99.98998260498047, 2320.604248046875) end) Section44:NewButton("Cafeteria", "Teleports you to the Cafeteria!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.994873046875, 99.98993682861328, 2325.73095703125) end) Section44:NewButton("Criminal Base Inside", "Teleports you to the Criminal Base Inside!", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-975.8451538085938, 109.32379150390625, 2053.11376953125) end) -- Commands Commands:NewLabel(":rank player — gives player commands") Commands:NewLabel(":kill player — kills player") Commands:NewLabel(":sa player — spam arrest player") Commands:NewLabel(":crim player — makes player criminal") Commands:NewLabel(":bring player — brings player") Commands:NewLabel(":goto player — makes you go to player") Commands:NewLabel(":void player — voids player") Commands:NewLabel(":key player — gives player keycard") Commands:NewLabel(":cuffs player — gives player handcuffs") Commands:NewLabel(":trap player — traps player") Commands:NewLabel(":yard player — brings player to yard") Commands:NewLabel(":base player — brings player to criminal base") Commands:NewLabel(":prison player — brings player to prison") Commands:NewLabel(":lk — loopkills player") Commands:NewLabel(":aura — gives player kill aura") Commands:NewLabel(":virus — makes anyone who touch player dies") Commands:NewLabel(":oof — kills everyone") Commands:NewLabel(":spike — lag spike") Commands:NewLabel(":bspike — big lag spike") Commands:NewLabel(":lag — lags the server") Commands:NewLabel(":crash — crashes the server") Commands:NewLabel(":tk player — teleport you to player and kills them") Commands:NewLabel(":ltk player — loops tpkill") Commands:NewLabel(":logs — prints all used cmds") CreditsSection:NewLabel("Scripts Made By: Zepsyy#2173") CreditsSection:NewLabel("UI Library: Kavo UI Library") CreditsSection:NewLabel("UI Library Made by: xHeptc") Local:NewSlider("Walkspeed", "Changes Your Walking Speed!", 500, 16, function(S) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = S end) Local:NewSlider("JumpPower", "Changes Your Walking Speed!", 500, 16, function(P) -- 500 (MaxValue) | 0 (MinValue) game.Players.LocalPlayer.Character.Humanoid.JumpPower = P end) Local:NewTextBox("NoClip Key", "Adds a key to ur no clip!", function(NoClip) print("key set to "..NoClip) local StealthMode = true -- If game has an anticheat that checks the logs local Indicator if not StealthMode then local ScreenGui = Instance.new("ScreenGui", game.CoreGui) print("NOCLIP: Press Q to Activate") Indicator = Instance.new("TextLabel", ScreenGui) Indicator.AnchorPoint = Vector2.new(0, 1) Indicator.Position = UDim2.new(0, 0, 1, 0) Indicator.Size = UDim2.new(0, 200, 0, 50) Indicator.BackgroundTransparency = 1 Indicator.TextScaled = true Indicator.TextStrokeTransparency = 0 Indicator.TextColor3 = Color3.new(0, 0, 0) Indicator.TextStrokeColor3 = Color3.new(1, 1, 1) Indicator.Text = "Noclip: Enabled" end local noclip = true local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local mouse = player:GetMouse() mouse.KeyDown:Connect(function(key) if key == NoClip then noclip = not noclip if not StealthMode then Indicator.Text = "Noclip: " .. (noclip and "Enabled" or "Disabled") end end end) while true do player = game.Players.LocalPlayer character = player.Character if noclip then for _, v in pairs(character:GetDescendants()) do pcall(function() if v:IsA("BasePart") then v.CanCollide = false end end) end end game:GetService("RunService").Stepped:wait() end end) end) end coroutine.wrap(LHEIFNC_fake_script)() local function QIATSHN_fake_script() -- Main.LocalScript local script = Instance.new('LocalScript', Main) wait(0.233) script.Parent:TweenPosition(UDim2.new(0.008, 0,0.393, 0, "Linear")) end coroutine.wrap(QIATSHN_fake_script)() local function UVUZD_fake_script() -- Themes.LocalScript local script = Instance.new('LocalScript', Themes) --Positions --Normal: 0.008, 0,-0.5, 0 --When Animated: 0.008, 0,0.393, 0 end coroutine.wrap(UVUZD_fake_script)() else game.Players.LocalPlayer:kick("Go To Prison Life!") end