local thing = Instance.new("Part") game.Lighting:ClearAllChildren() thing.Parent = workspace thing.Anchored = true thing.Size = Vector3.new(3,6,3) thing.Position = Vector3.new(math.random(-100,100),4,math.random(-100,100)) thing.Transparency = 1 local billboard = Instance.new("BillboardGui") billboard.Parent = thing billboard.Size = UDim2.new(5,0,5,0) local text = Instance.new("ImageLabel") text.Parent = billboard text.Size = UDim2.new(1,0,1,0) text.BackgroundTransparency = 1 text.Image = "http://www.roblox.com/asset/?id=12065405755" local readytouse = true local debounce = false -- Debounce variable thing.Touched:Connect(function(hit) -- Find the humanoid in the touching object local humanoid = hit:FindFirstAncestorOfClass("Model") and hit:FindFirstAncestorOfClass("Model"):FindFirstChildOfClass("Humanoid") -- Ensure conditions are met and the code only runs once if humanoid and readytouse and not debounce then debounce = true -- Set debounce to true to prevent repeats print("...") -- Debugging print readytouse = false thing:Destroy() -- Destroy the part -- Create and apply ColorCorrectionEffect local sky = Instance.new("Sky",game.Lighting) sky.SkyboxUp = "http://www.roblox.com/asset/?id=9425220156" sky.SkyboxDn = "http://www.roblox.com/asset/?id=9425220156" sky.SkyboxLf = "http://www.roblox.com/asset/?id=9425220156" sky.SkyboxRt = "http://www.roblox.com/asset/?id=9425220156" sky.SkyboxBk = "http://www.roblox.com/asset/?id=9425220156" sky.SkyboxFt = "http://www.roblox.com/asset/?id=9425220156" sky.CelestialBodiesShown = false local colorcorrection = Instance.new("ColorCorrectionEffect") colorcorrection.Parent = game.Lighting colorcorrection.Saturation = -1 colorcorrection.Contrast = 5 -- Apply fog effect game.Lighting.FogEnd = 100 game.Lighting.FogColor = Color3.new(0,0,0) -- Apply sound local sound = Instance.new("Sound",workspace) sound.SoundId = "rbxassetid://1837768517" sound.Looped = true sound.PlaybackSpeed = 0.2 sound.Volume = 0.1 game.SoundService.AmbientReverb = "Arena" sound.Name = "(*&*(*#(&$*(&$*)#_)+@)$(" local chorus = Instance.new("ChorusSoundEffect",sound) local distortion = Instance.new("DistortionSoundEffect",sound) distortion.Level = 1 local pitchshift = Instance.new("PitchShiftSoundEffect",sound) sound:Play() local number = 1000 local originalnum = 1000 local mes = Instance.new("Hint",workspace) local messages = { ")(*#@&$)(*@)$)&", "@)*(*%$&)(&%)(&)(%", ")(*#$()&*(@$", "@)%&)($&*(&)(!&%*", "!)$(*)*(#&@_)", ")#(%&)(&*(&%*(&", ")(*@&$)(_!*$_)(@%+(%&++", "@_)%*&)_)*@&%*)(!(*%&" } repeat wait() mes.Text = messages[math.random(1, #messages)] number -= 1 -- Make parts shake for i, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") and v.Parent:IsA("Model") then v.Material = Enum.Material.Fabric v.Color = Color3.fromRGB(math.random(-255,255),math.random(-255,255),math.random(-255,255)) end end until number <= 0 number = originalnum local c = game.Lighting:FindFirstChildOfClass("ColorCorrectionEffect") c.Contrast = 10 c.Saturation = 0 c.TintColor = Color3.fromRGB(255, 0, 0) local sound = workspace:FindFirstChild("(*&*(*#(&$*(&$*)#_)+@)$(") sound.PlaybackSpeed = 0.35 game.Lighting.FogColor = Color3.fromRGB(0, 0, 0) while wait() do mes.Text = messages[math.random(1, #messages)] for i, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") and v.Parent:IsA("Model") then v.Material = Enum.Material.Fabric v.Color = Color3.fromRGB(math.random(-255,255),math.random(-255,255),math.random(-255,255)) end end end end end)