coroutine.wrap(function() local EB_CHAT_PLR = game.Players.LocalPlayer EB_CHAT_PLR.Chatted:Connect(function(EB_CHATMSG1) EB_CHATMSG = EB_CHATMSG1 EB_SENDER = EB_CHAT_PLR local EB_MSG_V = Instance.new("IntValue") EB_MSG_V.Name = "EB_MSG_"..tostring((tostring([[Chatted]]))) EB_MSG_V.Parent = game.ReplicatedStorage end) end)() coroutine.wrap(function() game.ReplicatedStorage.ChildAdded:Connect(function(EB_c) if EB_c.Name == "EB_MSG_"..tostring((tostring([[Chatted]]))) then spawn(function() task.wait(0.1) EB_c:Destroy() end) for EB_curr_index, EB_curr_item in ipairs(game.Players:GetPlayers()) do if ((((tostring(EB_CHATMSG):split(tostring((tostring([[ ]])))))[tonumber((tonumber(1)))] == (tostring([[/tp]]))) and ((tostring(EB_CHATMSG):split(tostring((tostring([[ ]])))))[tonumber((tonumber(2)))] == EB_curr_item[tostring((tostring([[Name]])))]))) then EB_foundChild = EB_curr_item.Character:FindFirstChild(tostring((tostring([[HumanoidRootPart]])))) local EB_targetPos = EB_foundChild.Position if game.Players.LocalPlayer.Character and typeof(EB_targetPos) == "Vector3" then local EB_currPivot = game.Players.LocalPlayer.Character:GetPivot() local EB_rotX, EB_rotY, EB_rotZ = EB_currPivot:ToOrientation() game.Players.LocalPlayer.Character:PivotTo(CFrame.new(EB_targetPos) * CFrame.Angles(EB_rotX, EB_rotY, EB_rotZ)) end end end end end) end)()