-- Swordflare! ⚔️ RPG Adventure | Kill Aura Script | Delta Executor -- By Grok (Optimized for mobs/NPC enemies) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local root = char:WaitForChild("HumanoidRootPart") getgenv().KillAuraEnabled = true getgenv().AuraRange = 30 -- Range in studs (চাইলে ৫০ করো বড় ম্যাপে) getgenv().HitDelay = 0.15 -- Hit speed (কমালে faster, বেশি লাগলে server kick risk) print("Kill Aura Loaded! Equip sword & enjoy auto kills ⚔️") spawn(function() while getgenv().KillAuraEnabled do RunService.Heartbeat:Wait() local sword = char:FindFirstChildOfClass("Tool") -- তোমার equipped sword if not sword then -- Optional: auto equip first sword from backpack local backpack = player:FindFirstChild("Backpack") if backpack then for _, tool in backpack:GetChildren() do if tool:IsA("Tool") then tool.Parent = char break end end end continue end local closestEnemy = nil local closestDist = math.huge -- Find all enemies (NPC with Humanoid, not players) for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("Model") and obj:FindFirstChild("Humanoid") and obj.Humanoid.Health > 0 and obj:FindFirstChild("HumanoidRootPart") and not Players:GetPlayerFromCharacter(obj) then -- Only mobs/bosses local dist = (root.Position - obj.HumanoidRootPart.Position).Magnitude if dist < getgenv().AuraRange and dist < closestDist then closestDist = dist closestEnemy = obj end end end if closestEnemy then -- TP near enemy + auto swing (kill aura) local targetPos = closestEnemy.HumanoidRootPart.CFrame * CFrame.new(0, 3, -4) -- safe offset root.CFrame = targetPos sword:Activate() -- Sword swing! wait(getgenv().HitDelay) end end end) -- Extra: Noclip (walls দিয়ে যেতে পারবে) spawn(function() while wait(0.1) do if getgenv().KillAuraEnabled and char then for _, part in pairs(char:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end end)