_G.x = nil -- target, dont change e print("h:loaded ( :") Grips = { Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0), Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1) } _G.e = nil _G.rage = 0 local h3 = 0 local h4 = false local h = 3 local h2 = 0 _G.g = nil _G.pos = nil local jo = 0 local jo2 = 1 hhh = false local jo3 = 0 local player = game.Players.LocalPlayer --player.Character.Sword.Handle.Size = Vector3.new(1,0.1,8) local numba = Instance.new("NumberValue",workspace) numba.Value = -40 delay(0,function() while true do wait(0.14) numba.Value = math.random(-90,-35) game.TweenService:Create(numba, TweenInfo.new(0.07,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,1,true,0),{Value = math.random(35,90)}):Play() end end) delay(5,function() bg = Instance.new("BodyGyro",game.ReplicatedStorage) bg.D = 1 bg.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.LookVector) bg.P = 30000 bg.MaxTorque = Vector3.new(400000000, 400000000, 400000000) game:GetService("RunService").RenderStepped:Connect(function() if _G.x ~= nil and _G.x:FindFirstChild("HumanoidRootPart") and _G.y == 1 and player.Character and player.Character.Humanoid.Health > 0 then bg.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart local torso = player.Character.HumanoidRootPart.CFrame.p+player.Character.HumanoidRootPart.CFrame.LookVector*1+player.Character.HumanoidRootPart.CFrame.RightVector*1 local torso2 = _G.x.HumanoidRootPart.Position+_G.x.HumanoidRootPart.Velocity/10 if h2 == 0 then torso2 = _G.x.HumanoidRootPart.Position+_G.x.HumanoidRootPart.Velocity/10 elseif h2 == 1 then torso2 = _G.x.HumanoidRootPart.Position+game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector*(numba.Value/25) end bg.CFrame = CFrame.new(torso - Vector3.new(0,torso.y,0) ,torso2 - Vector3.new(0,torso2.y,0)) --remove y value so character is always upright --player.Character.HumanoidRootPart.CFrame = CFrame.new(player.Character.HumanoidRootPart.CFrame.p, player.Character["HumanoidRootPart"].CFrame.p + (_G.x["Right Arm"].Position-player.Character["HumanoidRootPart"].CFrame.p)*Vector3.new(1,0,1)) _G.pos = _G.x["HumanoidRootPart"].Position+_G.x["HumanoidRootPart"].CFrame.RightVector*-1+_G.x.HumanoidRootPart.CFrame.LookVector*0+player.Character["HumanoidRootPart"].CFrame.RightVector*6 --[[if (_G.x["HumanoidRootPart"].Position-player.Character["HumanoidRootPart"].CFrame.p).magnitude <= 12 then jo = -1 else jo = 1 end ]] if _G.x.HumanoidRootPart.Position.y-0.5 > player.Character.HumanoidRootPart.Position.y then delay(0,function() player.Character.Humanoid.Jump = true end) end if _G.x.HumanoidRootPart.Velocity.z >= player.Character.HumanoidRootPart.CFrame.LookVector.z or _G.x.HumanoidRootPart.Velocity.x >= player.Character.HumanoidRootPart.CFrame.LookVector.x then _G.pos = _G.x["HumanoidRootPart"].Position+_G.x["HumanoidRootPart"].CFrame.RightVector*-1+_G.x.HumanoidRootPart.CFrame.LookVector*-1+player.Character["HumanoidRootPart"].CFrame.RightVector*6-_G.x.HumanoidRootPart.Velocity/2 local torso = player.Character.HumanoidRootPart.CFrame.p+player.Character.HumanoidRootPart.CFrame.LookVector*1+player.Character.HumanoidRootPart.CFrame.RightVector*1 local torso2 = _G.x.HumanoidRootPart.Position+_G.x.HumanoidRootPart.Velocity/10 if h2 == 0 then torso2 = _G.x.HumanoidRootPart.Position+_G.x.HumanoidRootPart.Velocity/10 elseif h2 == 1 then torso2 = _G.x.HumanoidRootPart.Position+game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector*(numba.Value/25) end bg.CFrame = CFrame.new(torso - Vector3.new(0,torso.y,0) ,torso2 - Vector3.new(0,torso2.y,0)) if (_G.x["HumanoidRootPart"].Position-player.Character["HumanoidRootPart"].CFrame.p).magnitude <= 10 then --player.Character.HumanoidRootPart.CFrame = CFrame.new(player.Character.HumanoidRootPart.CFrame.p, player.Character["Left Arm"].CFrame.p + ((_G.x["Right Arm"].Position+Vector3.new(math.randon(-2,2),math.randon(-2,2),math.randon(-2,2)))-(player.Character["HumanoidRootPart"].CFrame.p+Vector3.new(math.randon(-2,2),math.randon(-2,2),math.randon(-2,2))))*Vector3.new(1,0,1)) _G.pos = _G.x["HumanoidRootPart"].Position+_G.x["HumanoidRootPart"].CFrame.RightVector*-1+_G.x.HumanoidRootPart.CFrame.LookVector*-1+(player.Character["HumanoidRootPart"].CFrame.RightVector*1+player.Character["HumanoidRootPart"].CFrame.LookVector*-1)-_G.x.HumanoidRootPart.Velocity/5+player.Character.HumanoidRootPart.CFrame.RightVector*h jo = jo + 1 if jo == 3 then h = h * -1 end end elseif _G.x.HumanoidRootPart.Velocity.z <= player.Character.HumanoidRootPart.CFrame.LookVector.z or _G.x.HumanoidRootPart.Velocity.x <= player.Character.HumanoidRootPart.CFrame.LookVector.x then _G.pos = _G.x["HumanoidRootPart"].Position+_G.x["HumanoidRootPart"].CFrame.RightVector*-1+_G.x.HumanoidRootPart.CFrame.LookVector*-1+player.Character["HumanoidRootPart"].CFrame.RightVector*6+_G.x.HumanoidRootPart.Velocity/10 local torso = player.Character.HumanoidRootPart.CFrame.p+player.Character.HumanoidRootPart.CFrame.LookVector*1+player.Character.HumanoidRootPart.CFrame.RightVector*1 local torso2 = _G.x.HumanoidRootPart.Position+_G.x.HumanoidRootPart.Velocity/10 if h2 == 0 then torso2 = _G.x.HumanoidRootPart.Position+_G.x.HumanoidRootPart.Velocity/10 elseif h2 == 1 then torso2 = _G.x.HumanoidRootPart.Position+game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector*(numba.Value/25) end bg.CFrame = CFrame.new(torso - Vector3.new(0,torso.y,0) ,torso2 - Vector3.new(0,torso2.y,0)) if (_G.x["HumanoidRootPart"].Position-player.Character["HumanoidRootPart"].CFrame.p).magnitude <= 10 then --player.Character.HumanoidRootPart.CFrame = CFrame.new(player.Character.HumanoidRootPart.CFrame.p, player.Character["Left Arm"].CFrame.p + ((_G.x["Right Arm"].Position+Vector3.new(math.randon(-2,2),math.randon(-2,2),math.randon(-2,2)))-(player.Character["HumanoidRootPart"].CFrame.p+Vector3.new(math.randon(-2,2),math.randon(-2,2),math.randon(-2,2))))*Vector3.new(1,0,1)) _G.pos = _G.x["HumanoidRootPart"].Position+_G.x["HumanoidRootPart"].CFrame.RightVector*1+_G.x.HumanoidRootPart.CFrame.LookVector*-1+(player.Character["HumanoidRootPart"].CFrame.RightVector*1+player.Character["HumanoidRootPart"].CFrame.LookVector*-1)+_G.x.HumanoidRootPart.Velocity/3+player.Character.HumanoidRootPart.CFrame.RightVector*h jo = jo + 1 if jo == 3 then h = h * -1 end end end if (_G.x["HumanoidRootPart"].Position-player.Character["HumanoidRootPart"].CFrame.p).magnitude <= 10 then h2 = 1 --print('h') else h2 = 0 --print('h2222222222 пошёл нахуй') end if (_G.x["HumanoidRootPart"].Position-player.Character["HumanoidRootPart"].CFrame.p).magnitude <= 20 then if (_G.x["HumanoidRootPart"].Position-player.Character["Right Arm"].CFrame.p).magnitude <= 5 or hhh == true then --player.Character.Humanoid.Jump = true hhh = true if (_G.x["HumanoidRootPart"].Position-player.Character["Right Arm"].CFrame.p).magnitude >= 7 then hhh = false end jo3 = jo3 + 1 if jo3 >= math.random(2,4) then jo3 = 0 if jo2 == 0 then jo2 = -2 else jo2 = 0 end end _G.pos = player.Character["HumanoidRootPart"].CFrame.LookVector*5*jo2+_G.x.HumanoidRootPart.Velocity/20 if _G.x.HumanoidRootPart.Velocity.z >= player.Character.HumanoidRootPart.CFrame.LookVector.z or _G.x.HumanoidRootPart.Velocity.x >= player.Character.HumanoidRootPart.CFrame.LookVector.x then _G.pos = player.Character["HumanoidRootPart"].CFrame.LookVector*5*jo2+_G.x["HumanoidRootPart"].CFrame.RightVector*-1+_G.x.HumanoidRootPart.CFrame.LookVector*-1+player.Character["HumanoidRootPart"].CFrame.RightVector*6-_G.x.HumanoidRootPart.Velocity/2 local torso = player.Character.HumanoidRootPart.CFrame.p+player.Character.HumanoidRootPart.CFrame.LookVector*1+player.Character.HumanoidRootPart.CFrame.RightVector*1 local torso2 = _G.x.HumanoidRootPart.Position+_G.x.HumanoidRootPart.Velocity/10 if h2 == 0 then torso2 = _G.x.HumanoidRootPart.Position+_G.x.HumanoidRootPart.Velocity/10 elseif h2 == 1 then torso2 = _G.x.HumanoidRootPart.Position+game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector*(numba.Value/25) end bg.CFrame = CFrame.new(torso - Vector3.new(0,torso.y,0) ,torso2 - Vector3.new(0,torso2.y,0)) bg.D = 1 if (_G.x["HumanoidRootPart"].Position-player.Character["HumanoidRootPart"].CFrame.p).magnitude <= 10 then --player.Character.HumanoidRootPart.CFrame = CFrame.new(player.Character.HumanoidRootPart.CFrame.p, player.Character["Left Arm"].CFrame.p + ((_G.x["Right Arm"].Position+Vector3.new(math.randon(-2,2),math.randon(-2,2),math.randon(-2,2)))-(player.Character["HumanoidRootPart"].CFrame.p+Vector3.new(math.randon(-2,2),math.randon(-2,2),math.randon(-2,2))))*Vector3.new(1,0,1)) _G.pos = player.Character["HumanoidRootPart"].CFrame.LookVector*5*jo2+_G.x["HumanoidRootPart"].CFrame.RightVector*-1+_G.x.HumanoidRootPart.CFrame.LookVector*-1+(player.Character["HumanoidRootPart"].CFrame.RightVector*1+player.Character["HumanoidRootPart"].CFrame.LookVector*-1)-_G.x.HumanoidRootPart.Velocity/5+player.Character.HumanoidRootPart.CFrame.RightVector*h jo = jo + 1 if jo == 3 then h = h * -1 end end elseif _G.x.HumanoidRootPart.Velocity.z <= player.Character.HumanoidRootPart.CFrame.LookVector.z or _G.x.HumanoidRootPart.Velocity.x <= player.Character.HumanoidRootPart.CFrame.LookVector.x then _G.pos = player.Character["HumanoidRootPart"].CFrame.LookVector*5*jo2+_G.x["HumanoidRootPart"].CFrame.RightVector*-1+_G.x.HumanoidRootPart.CFrame.LookVector*-1+player.Character["HumanoidRootPart"].CFrame.RightVector*6+_G.x.HumanoidRootPart.Velocity/10 local torso = player.Character.HumanoidRootPart.CFrame.p+player.Character.HumanoidRootPart.CFrame.LookVector*1+player.Character.HumanoidRootPart.CFrame.RightVector*1 local torso2 = _G.x.HumanoidRootPart.Position+_G.x.HumanoidRootPart.Velocity/10 if h2 == 0 then torso2 = _G.x.HumanoidRootPart.Position+_G.x.HumanoidRootPart.Velocity/10 elseif h2 == 1 then torso2 = _G.x.HumanoidRootPart.Position+game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.RightVector*(numba.Value/25) end bg.CFrame = CFrame.new(torso - Vector3.new(0,torso.y,0) ,torso2 - Vector3.new(0,torso2.y,0)) if (_G.x["HumanoidRootPart"].Position-player.Character["HumanoidRootPart"].CFrame.p).magnitude <= 10 then --player.Character.HumanoidRootPart.CFrame = CFrame.new(player.Character.HumanoidRootPart.CFrame.p, player.Character["Left Arm"].CFrame.p + ((_G.x["Right Arm"].Position+Vector3.new(math.randon(-2,2),math.randon(-2,2),math.randon(-2,2)))-(player.Character["HumanoidRootPart"].CFrame.p+Vector3.new(math.randon(-2,2),math.randon(-2,2),math.randon(-2,2))))*Vector3.new(1,0,1)) _G.pos = player.Character["HumanoidRootPart"].CFrame.LookVector*5*jo2+_G.x["HumanoidRootPart"].CFrame.RightVector*1+_G.x.HumanoidRootPart.CFrame.LookVector*-1+(player.Character["HumanoidRootPart"].CFrame.RightVector*1+player.Character["HumanoidRootPart"].CFrame.LookVector*-1)+_G.x.HumanoidRootPart.Velocity/3+player.Character.HumanoidRootPart.CFrame.RightVector*h jo = jo + 1 if jo == 3 then h = h * -1 end end end player.Character.Humanoid:Move(_G.pos) end if player.Character:FindFirstChildOfClass("Tool") then player.Character:FindFirstChildOfClass("Tool"):Activate() end end player.Character.Humanoid:MoveTo(_G.pos) if _G.x:FindFirstChildOfClass("Tool") and _G.x:FindFirstChildOfClass("Tool"):FindFirstChild("Handle") then end else bg.Parent = game.ReplicatedStorage end end) end) mouse = player:GetMouse() _G.e = game:GetService("UserInputService").InputBegan:Connect(function(key) if key.KeyCode == Enum.KeyCode.R then if _G.y == 1 then _G.y = 0 print("Off y")game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", { Text = "y = ".._G.y; --The chat message Color = Color3.fromRGB(255, 255, 0); --Chat message color, defaults to white Font = Enum.Font.SourceSansBold; --Chat message font, defaults to SourceSansBold TextSize = 18 --Text size, defaults to 18 }) else _G.y = 1 print("On y")game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", { Text = "y = ".._G.y; --The chat message Color = Color3.fromRGB(255, 255, 0); --Chat message color, defaults to white Font = Enum.Font.SourceSansBold; --Chat message font, defaults to SourceSansBold TextSize = 18 --Text size, defaults to 18 }) local succes, errorw = pcall(function() end) if not succes then warn(errorw) error(errorw) end end elseif key.KeyCode == Enum.KeyCode.E then if mouse.Target and mouse.Target.Parent:FindFirstChild("HumanoidRootPart") then _G.x = mouse.Target.Parent print(_G.x.Name.." Parent - ".._G.x.Parent.Name.." Parent.Parent - ".._G.x.Parent.Parent.Name) game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", { Text = _G.x.Name.." Parent - ".._G.x.Parent.Name.." Parent.Parent - ".._G.x.Parent.Parent.Name; --The chat message Color = Color3.fromRGB(0, 255, 255); --Chat message color, defaults to white Font = Enum.Font.SourceSansBold; --Chat message font, defaults to SourceSansBold TextSize = 18 --Text size, defaults to 18 }) elseif mouse.Target and mouse.Target.Parent.Parent:FindFirstChild("HumanoidRootPart") then _G.x = mouse.Target.Parent.Parent print(_G.x.Name.." Parent - ".._G.x.Parent.Name.." Parent.Parent - ".._G.x.Parent.Parent.Name) game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", { Text = _G.x.Name.." Parent - ".._G.x.Parent.Name.." Parent.Parent - ".._G.x.Parent.Parent.Name; --The chat message Color = Color3.fromRGB(0, 255, 255); --Chat message color, defaults to white Font = Enum.Font.SourceSansBold; --Chat message font, defaults to SourceSansBold TextSize = 18 --Text size, defaults to 18 }) elseif mouse.Target and mouse.Target.Parent.Parent.Parent:FindFirstChild("HumanoidRootPart") then _G.x = mouse.Target.Parent.Parent.Parent print(_G.x.Name.." Parent - ".._G.x.Parent.Name.." Parent.Parent - ".._G.x.Parent.Parent.Name) game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", { Text = _G.x.Name.." Parent - ".._G.x.Parent.Name.." Parent.Parent - ".._G.x.Parent.Parent.Name; --The chat message Color = Color3.fromRGB(0, 255, 255); --Chat message color, defaults to white Font = Enum.Font.SourceSansBold; --Chat message font, defaults to SourceSansBold TextSize = 18 --Text size, defaults to 18 }) end elseif key.KeyCode == Enum.KeyCode.T then if _G.rage == 0 then _G.rage = 1 else _G.rage = 0 end game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage", { Text = "_G.rage = ".._G.rage; --The chat message Color = Color3.fromRGB(255, 255, 0); --Chat message color, defaults to white Font = Enum.Font.SourceSansBold; --Chat message font, defaults to SourceSansBold TextSize = 18 --Text size, defaults to 18 }) end end) while true do wait(0) if _G.rage == 1 then local point1 = player.Character.HumanoidRootPart.Position+Vector3.new(-40,-40,-40) local point2 = player.Character.HumanoidRootPart.Position+Vector3.new(40,40,40) local region = Region3.new(point1,point2) local thing = workspace:FindPartsInRegion3(region,player.Character,math.huge) for i,v in pairs(thing)do if v.Parent:FindFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 then print(v.Name) _G.x = v.Parent _G.main() wait(0.5) break end end end end