local Players = game:GetService("Players") local TeleportService = game:GetService("TeleportService") local player = Players.LocalPlayer -- GUI local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local UIStroke = Instance.new("UIStroke") local UICorner = Instance.new("UICorner") local Title = Instance.new("TextLabel") ScreenGui.Parent = game.CoreGui Frame.Parent = ScreenGui Frame.Size = UDim2.new(0, 360, 0, 220) Frame.Position = UDim2.new(0.5, -180, 0.5, -110) Frame.BackgroundColor3 = Color3.fromRGB(0,0,0) UICorner.Parent = Frame UICorner.CornerRadius = UDim.new(0,12) UIStroke.Parent = Frame UIStroke.Color = Color3.fromRGB(0,170,255) UIStroke.Thickness = 3 Title.Parent = Frame Title.Size = UDim2.new(1,0,0,40) Title.BackgroundTransparency = 1 Title.Text = "NEON PANEL" Title.TextColor3 = Color3.fromRGB(0,170,255) Title.Font = Enum.Font.Code Title.TextScaled = true -- BOTÓN local function createButton(text,posY,callback) local Button = Instance.new("TextButton") local Corner = Instance.new("UICorner") Button.Parent = Frame Button.Size = UDim2.new(0,320,0,40) Button.Position = UDim2.new(0,20,0,posY) Button.BackgroundColor3 = Color3.fromRGB(10,10,10) Button.TextColor3 = Color3.fromRGB(0,170,255) Button.Font = Enum.Font.Code Button.TextSize = 20 Button.Text = text Corner.Parent = Button Button.MouseButton1Click:Connect(callback) end -- AUTO FIRE PROXIMITY CADA 1 SEGUNDO task.spawn(function() while true do for _,v in pairs(workspace:GetDescendants()) do if v:IsA("ProximityPrompt") then fireproximityprompt(v) end end wait(1) end end) -- AUTO RESET CADA 8 SEGUNDOS task.spawn(function() while true do wait(8) if player.Character then player.Character:BreakJoints() end end end) -- BOTÓN RESET MANUAL createButton("RESET NOW",70,function() if player.Character then player.Character:BreakJoints() end end) -- SERVER HOP AL MORIR local function setupDeathHop(character) local humanoid = character:WaitForChild("Humanoid") humanoid.Died:Connect(function() wait(0.15) TeleportService:Teleport(game.PlaceId, player) end) end if player.Character then setupDeathHop(player.Character) end player.CharacterAdded:Connect(setupDeathHop) -- ANIMACIÓN NEÓN task.spawn(function() while true do UIStroke.Color = Color3.fromRGB(0,170,255) wait(0.4) UIStroke.Color = Color3.fromRGB(0,85,255) wait(0.4) end end)