--[[ Super Ring V8 NghiaVn ]] local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local StarterGui = game:GetService("StarterGui") local TextChatService = game:GetService("TextChatService") local Workspace = game:GetService("Workspace") local LocalPlayer = Players.LocalPlayer -- Character / HumanoidRootPart local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Folder & invisible part for AlignPosition local Folder = Instance.new("Folder", Workspace) local Part = Instance.new("Part", Folder) Part.Anchored = true Part.CanCollide = false Part.Transparency = 1 local Attachment1 = Instance.new("Attachment", Part) -- Network / Part Control if not getgenv().Network then getgenv().Network = { BaseParts = {}, Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424), } local Network = getgenv().Network Network.RetainPart = function(Part) if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(Workspace) then if not table.find(Network.BaseParts, Part) then table.insert(Network.BaseParts, Part) Part.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) Part.CanCollide = false end end end local function EnablePartControl()