local uis = game:GetService("UserInputService") local sg = game:GetService("StarterGui") local players = game:GetService("Players") local player = players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local jumpMultipliers = {1, 5, 10} local currentIndex = 1 local stopped = false local debounce = false sg:SetCore("SendNotification", { Title = "Super Jump", Text = "Controls:\n- Alt + U: Fully Stop", Duration = 5 }) local function changeJumpPower() if stopped or debounce then return end debounce = true currentIndex = currentIndex % #jumpMultipliers + 1 humanoid.UseJumpPower = true humanoid.JumpPower = 50 * jumpMultipliers[currentIndex] -- Mặc định JumpPower là 50 sg:SetCore("SendNotification", { Title = "Script Status", Text = "Super Jump set to " .. jumpMultipliers[currentIndex] .. "x!", Duration = 2 }) task.wait(0.5) debounce = false end local function stopScript() if stopped then return end stopped = true humanoid.JumpPower = 50 -- Trả về mặc định sg:SetCore("SendNotification", { Title = "Script Stopped", Text = "Super Jump fully closed successfully!", Duration = 2 }) end uis.InputBegan:Connect(function(input, gameProcessed) if gameProcessed or stopped then return end if input.KeyCode == Enum.KeyCode.U then if uis:IsKeyDown(Enum.KeyCode.LeftControl) then changeJumpPower() elseif uis:IsKeyDown(Enum.KeyCode.LeftAlt) then stopScript() end end end) --Super Jump made by Krusdy using ChadSkibidi.