-- Super Infinite Jump Pad GUI (LocalScript) local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local mouse = player:GetMouse() -- Create GUI local gui = Instance.new("ScreenGui") gui.Name = "SuperInfiniteJumpPadGUI" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(0, 250, 0, 80) frame.Position = UDim2.new(0.5, -125, 0.8, 0) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true local title = Instance.new("TextLabel", frame) title.Text = "Super Infinite Jump Pad" title.Size = UDim2.new(1, 0, 0, 30) title.BackgroundColor3 = Color3.fromRGB(0, 120, 255) title.TextColor3 = Color3.new(1, 1, 1) title.Font = Enum.Font.GothamBold title.TextSize = 20 title.BorderSizePixel = 0 local toggleBtn = Instance.new("TextButton", frame) toggleBtn.Size = UDim2.new(0.8, 0, 0, 35) toggleBtn.Position = UDim2.new(0.1, 0, 0, 40) toggleBtn.BackgroundColor3 = Color3.fromRGB(50, 50, 50) toggleBtn.TextColor3 = Color3.new(1, 1, 1) toggleBtn.Font = Enum.Font.Gotham toggleBtn.TextSize = 18 toggleBtn.Text = "Enable Infinite Jump" local infiniteJumpEnabled = false -- Toggle function toggleBtn.MouseButton1Click:Connect(function() infiniteJumpEnabled = not infiniteJumpEnabled if infiniteJumpEnabled then toggleBtn.Text = "Disable Infinite Jump" else toggleBtn.Text = "Enable Infinite Jump" end end) -- Listen for jump key presses UserInputService.JumpRequest:Connect(function() if infiniteJumpEnabled then local character = player.Character local humanoid = character and character:FindFirstChildOfClass("Humanoid") if humanoid then -- Force jump even if in air humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end)