local settings = { updatedelay = 0.04, highlight = true } --[[ A stupid guest script. made this for fun -###%%%%%%%%%%%%%%%#*** -#%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#* #%%%%%%%#***%#+*+==+:+--+:%%%*=++++*+%*#%%%%% #%%%%%%%%*=+=*+++*=**:*+=+-***+=++-++=--%%%%%%# #%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%##%%%%%# #%%%%%%%%%%%%%%%%########################%%%#%# -:=##############*****************############= -:=++++====::-----==------==------::=--=+=== :-----------::::-%%#:::::-%%+.........:::::: :::::::::::::::::=*-::::::=+:.............. :::::::::::::::::::::::::::................ :::::::::::::::::::::::::::................ :::::::::::::::::::::::::::................ :::::::::::::::::::::::::::................ :::::::::::::::::::::::::::................ ::::::::::::::++-::::::::::..-+:........... ::::::::::::::+%#-::::::::::+%*:........... :::::::::::::::=%%=:::::::-#%=............. ::::::::::::::::-*%#+=--=*%#-............. ::::::::::::::::::=*#%%%%*=::............. 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*+++++==+=======++++++++++++++++++++++++***++++=====+++===+++++++++++++++++++++++***+++++++++++++++++**+**********++=====-::::::----======++++++++++++++++++++++++++****++++++++++++++++++++++++++++++++++++++****++++++++++++++++++++++++++++++++++++++****+++++ ++++++++++++===+++++++++++++++++++++++***+++++++++++++===+++++++++++++++++++++++***++++++++++++++++++++++++++++++++++++++++++++++++++++++++===++++++++++++++++++++++**#**++++++++++++====++++++++++++++++++++++**#*+++++++++++======+++++++++++++++++++++*****+++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++*++++++++++++++++=++++++++++++++++++++++++***++++++++++++++===+++++++++++++++++++++++****++++++++=========++=+++++++++++++++++++***** +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++****++++++++++++++++++++++++++++++++++++++++++++***+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++****++++++++++==++====++++++++++++++++++++++++++****++++++++++++++++=++++++++++++++++++++++++++*****+++++++++++++++++++++++++++++++++++++++++++******++++++++++++++++++++++++++++++++++++++++++*********+++++++++++++++++++++++++++++++ ++++++++++++++++++++++++****+++++++++++++++===++++++++++++++++++++++++++*****+++++++++++++++===++++++++++++++++++++++++++*****+++++++++++++++===++++++++++++++++++++++++++*##*+++++++++++++++====+++++++++++++++++++++++++**##*++++++++++++++=====+++++++++++++++ ++++++++++++++++++++++****+++++++++++++++++==++++++++++++++++++++++++++*****++++++++++++++====+++++++++++++++++++++++++++**#**++++++++++++++====++++++++++++++++++++++++++**##*++++++++++++++++===++++++++++++++++++++++++++**##*+++++++++++++++====+++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++==+++++++++++++++++++++++++++***++++++++++++++++++==+++++++++++++++++++++++++++****++++++++++++++++====++++++++++++++++++++++++++**##*+++++==============+++==++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++=+++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Made by L_EpicGuy>> ]]-- local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local hea = Instance.new("Part") local function notify() local starterg = game:GetService("StarterGui") starterg:SetCore("SendNotification", { Title = "CLIENTSIDED!!!", Icon = "rbxassetid://133365457268692", Text = "ITS NOT VISIBLE TO OTHERS STOP SAYING ITS NOT WORKING", Duration = 20, Button1 = "Okay...", }) end notify() local char = player.Character or player.CharacterAdded:Wait() local Head = char:WaitForChild("Head") local Torso = char:WaitForChild("Torso") local LARM = char:WaitForChild("Left Arm") local RARM = char:WaitForChild("Right Arm") local LLEG = char:WaitForChild("Left Leg") local RLEG = char:WaitForChild("Right Leg") local highligh = Instance.new("Highlight") local hrp = char:WaitForChild("HumanoidRootPart") hrp.Transparency = 0.99 Head.Transparency = 1 Torso.Transparency = 1 LARM.Transparency = 1 RARM.Transparency = 1 LLEG.Transparency = 1 RLEG.Transparency = 1 highligh.Parent = hrp if settings.highlight == true then highligh.Enabled = true else highligh.Enabled = false end highligh.FillTransparency = 1 highligh.OutlineTransparency = 0 highligh.OutlineColor = Color3.fromRGB(255, 255, 255) for _, v in pairs(Head:GetChildren()) do if v:IsA("Decal") then v:Destroy() end end for _, v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Destroy() end end hea.Name = "Hea" hea.CanTouch = false hea.Anchored = true hea.AudioCanCollide = false hea.CanQuery = false hea.Massless = true hea.CanCollide = false hea.Size = Vector3.new(2, 1, 1) hea.TopSurface = Enum.SurfaceType.Smooth hea.Color = Color3.fromRGB(248, 248, 248) hea.CFrame = CFrame.new(Vector3.new(-50.0624, 4.6459, -20.9066)) hea.PivotOffset = CFrame.new(Vector3.yAxis * -4.5) do local mesh = Instance.new("SpecialMesh") mesh.Scale = Vector3.one * 1.25 mesh.Parent = hea local face = Instance.new("Decal") face.Name = "face" face.Texture = "http://www.roblox.com/asset/?id=8056256" face.Parent = hea hat = Instance.new("Motor6D") hat.Name = "Hat" hat.C0 = CFrame.new(Vector3.new(0.0039, 0.507, -0.1408)) hat.Parent = hea hat_2 = game:GetService("InsertService"):CreateMeshPartAsync("http://www.roblox.com/asset/?id=46834172", Enum.CollisionFidelity.Default, Enum.RenderFidelity.Automatic) hat_2.TextureID = "rbxassetid://47991609" hat_2.Name = "Hat" hat_2.CanQuery = false hat_2.CanTouch = false hat_2.Locked = true hat_2.AudioCanCollide = false hat_2.CanCollide = false hat_2.Massless = true hat_2.Size = Vector3.new(1.2401, 0.6057, 1.6386) hat_2.CFrame = CFrame.new(Vector3.new(-50.0584, 5.153, -21.0473)) hat_2.Parent = hea end local tor = game:GetService("InsertService"):CreateMeshPartAsync("rbxassetid://133147477794468", Enum.CollisionFidelity.Default, Enum.RenderFidelity.Automatic) tor.TextureID = "rbxassetid://87928159560963" tor.Name = "Tor" tor.CanCollide = false tor.Anchored = true tor.Massless = true tor.Size = Vector3.new(2.0104, 2.0104, 1.0066) tor.CFrame = CFrame.new(Vector3.new(-50.0362, 3.153, -20.9166)) local rightL = game:GetService("InsertService"):CreateMeshPartAsync("rbxassetid://77814141389117", Enum.CollisionFidelity.Default, Enum.RenderFidelity.Automatic) rightL.Name = "Right L" rightL.Anchored = true rightL.Massless = true rightL.CanCollide = false rightL.Size = Vector3.new(1.0053, 2.0106, 1.0053) rightL.Material = Enum.Material.SmoothPlastic rightL.Color = Color3.fromRGB(0, 0, 0) rightL.CFrame = CFrame.new(Vector3.new(-49.5502, 1.1479, -20.9152)) local rightA = game:GetService("InsertService"):CreateMeshPartAsync("rbxassetid://77814141389117", Enum.CollisionFidelity.Default, Enum.RenderFidelity.Automatic) rightA.TextureID = "rbxassetid://86835481875891" rightA.Name = "Right A" rightA.CanCollide = false rightA.Anchored = true rightA.Massless = true rightA.Size = Vector3.new(1.0053, 2.0106, 1.0053) rightA.CFrame = CFrame.new(Vector3.new(-48.5672, 3.1674, -20.9181)) local leftL = game:GetService("InsertService"):CreateMeshPartAsync("rbxassetid://90653511854016", Enum.CollisionFidelity.Default, Enum.RenderFidelity.Automatic) leftL.Name = "Left L" leftL.Anchored = true leftL.Massless = true leftL.CanCollide = false leftL.Size = Vector3.new(1.0056, 2.0093, 1.0046) leftL.Material = Enum.Material.SmoothPlastic leftL.Color = Color3.fromRGB(0, 0, 0) leftL.CFrame = CFrame.new(Vector3.new(-50.5678, 1.149, -20.9176)) local leftA = game:GetService("InsertService"):CreateMeshPartAsync("rbxassetid://90653511854016", Enum.CollisionFidelity.Default, Enum.RenderFidelity.Automatic) leftA.TextureID = "rbxassetid://72193962238808" leftA.Name = "Left A" leftA.CanCollide = false leftA.Anchored = true leftA.Massless = true leftA.Size = Vector3.new(1.0056, 2.0093, 1.0046) leftA.CFrame = CFrame.new(Vector3.new(-51.5545, 3.15, -20.9206)) hat.Part1 = hat_2 hat.Part0 = hea local head = hea local torso = tor local rightLeg = rightL local leftLeg = leftL local rightArm = rightA local leftArm = leftA for _, part in pairs({head, torso, rightLeg, leftLeg, rightArm, leftArm}) do part.Parent = workspace end local function getBodyParts(character) local parts = {} -- Try R15 names first parts.rightLeg = character:FindFirstChild("RightLowerLeg") or character:FindFirstChild("Right Leg") parts.leftLeg = character:FindFirstChild("LeftLowerLeg") or character:FindFirstChild("Left Leg") parts.rightArm = character:FindFirstChild("RightLowerArm") or character:FindFirstChild("Right Arm") parts.leftArm = character:FindFirstChild("LeftLowerArm") or character:FindFirstChild("Left Arm") parts.head = character:FindFirstChild("Head") parts.torso = character:FindFirstChild("UpperTorso") or character:FindFirstChild("Torso") or character:FindFirstChild("HumanoidRootPart") return parts end local function getFakeParts() return { rightLeg = rightLeg, leftLeg = leftLeg, rightArm = rightArm, leftArm = leftArm, head = head, torso = torso } end local function updateFakeParts(realParts, fakeParts) if realParts.rightLeg and fakeParts.rightLeg and fakeParts.rightLeg.Parent then fakeParts.rightLeg.CFrame = realParts.rightLeg.CFrame end if realParts.leftLeg and fakeParts.leftLeg and fakeParts.leftLeg.Parent then fakeParts.leftLeg.CFrame = realParts.leftLeg.CFrame end if realParts.rightArm and fakeParts.rightArm and fakeParts.rightArm.Parent then fakeParts.rightArm.CFrame = realParts.rightArm.CFrame end if realParts.leftArm and fakeParts.leftArm and fakeParts.leftArm.Parent then fakeParts.leftArm.CFrame = realParts.leftArm.CFrame end if realParts.head and fakeParts.head and fakeParts.head.Parent then fakeParts.head.CFrame = realParts.head.CFrame end if realParts.torso and fakeParts.torso and fakeParts.torso.Parent then fakeParts.torso.CFrame = realParts.torso.CFrame end end local activeConnections = {} local function setupCharacter(character) if activeConnections[character] then for _, connection in pairs(activeConnections[character]) do connection:Disconnect() end end activeConnections[character] = {} local realParts = getBodyParts(character) local fakeParts = getFakeParts() updateFakeParts(realParts, fakeParts) local lastUpdateTime = 0 local updateDelay = settings.updatedelay local renderConnection = RunService.RenderStepped:Connect(function(deltaTime) if character and character.Parent then lastUpdateTime = lastUpdateTime + deltaTime if lastUpdateTime >= updateDelay then updateFakeParts(realParts, fakeParts) lastUpdateTime = 0 end else hea:Destroy() tor:Destroy() rightA:Destroy() leftA:Destroy() rightL:Destroy() leftL:Destroy() hat_2:Destroy() hat:Destroy() highligh:Destroy() end end) table.insert(activeConnections[character], renderConnection) end local character = player.Character or player.CharacterAdded:Wait() setupCharacter(character) player.CharacterAdded:Connect(function(newCharacter) setupCharacter(newCharacter) end) player.CharacterRemoving:Connect(function(removingCharacter) hea:Destroy() tor:Destroy() rightA:Destroy() leftA:Destroy() rightL:Destroy() leftL:Destroy() hat_2:Destroy() hat:Destroy() highligh:Destroy() end) character.Humanoid.Died:Connect(function() hea:Destroy() tor:Destroy() rightA:Destroy() leftA:Destroy() rightL:Destroy() leftL:Destroy() hat_2:Destroy() hat:Destroy() highligh:Destroy() end)