local Camera = workspace.CurrentCamera if getgenv().StretchActive == nil then game:GetService("RunService").RenderStepped:Connect(function() Camera.CFrame = Camera.CFrame * CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.67, 0, 0, 0, 1) end) end getgenv().StretchActive = true