-- // Dependencies _G.PRED = 0.025 local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/Ezucii/new/main/sourceeeeeeeeeeeeee.lua"))() Aiming.TeamCheck(false) Aiming.ShowFOV = false Aiming.FOV = 50.7 -- // Services local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") -- // Vars local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local CurrentCamera = Workspace.CurrentCamera local DaHoodSettings = { SilentAim = true, AimLock = false, Prediction = 0.121, AimLockKeybind = Enum.KeyCode.E } getgenv().DaHoodSettings = DaHoodSettings -- // Overwrite to account downed function Aiming.Check() -- // Check A if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then return false end -- // Check if downed local Character = Aiming.Character(Aiming.Selected) local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil -- // Check B if (KOd or Grabbed) then return false end -- // return true end -- // Hook local __index __index = hookmetamethod(game, "__index", function(t, k) -- // Check if it trying to get our mouse's hit or target and see if we can use it if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then -- // Vars local SelectedPart = Aiming.SelectedPart -- // Hit/Target if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then -- // Hit to account prediction local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction) -- // Return modded val return (k == "Hit" and Hit or SelectedPart) end end -- // Return return __index(t, k) end) local player = game.Players.LocalPlayer local mouse = player:GetMouse() mouse.KeyDown:Connect(function(key) if key == "t" then if Aiming.Enabled == false then Aiming.Enabled = true else Aiming.Enabled = false end end end) RunService.RenderStepped:Connect(function() local ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString() local Value = tostring(ping) local pingValue = Value:split(" ") local PingNumber = pingValue[1] DaHoodSettings.Prediction = PingNumber / 1000 + _G.PRED if Aiming.Character.Humanoid.Jump == true and AimlockTarget.Character.Humanoid.FloorMaterial == Enum.Material.Air then Aiming.TargetPart = "RightFoot" else Aiming.Character:WaitForChild("Humanoid").StateChanged:Connect(function(new) if new == Enum.HumanoidStateType.Freefall then Aiming.TargetPart = "RightFoot" else Aiming.TargetPart = Aiming.SelectedPart end end) end end)