-- ORIGINAL CREATOR: Depr1 --Fixed lags by stommmDev for toasters if the creator wants to shut down this script i will -- If this script isn't on pastebin or the user who uploaded this isn't called "Delros12" -- (and yes my pastebin account is Delros12) or the link is not https://pastebin.com/2NNDTLjL -- then this is not the original link of this script. -- The original link of the script gets edited constantly for updates, if you use the original -- link you will be able to enjoy the most recent updates of this script without changing to -- another link which contains updated script. -- Enjoy! :) -- Controls: Q to sneak, use the keypad numbers 1-9 to change blocks, choose a empty slot i -- you want to remove a block. -- this script will transform you into steve when used local targetName = game.Players.LocalPlayer.Name local player = game.Players:FindFirstChild(targetName) function putTexture(part, frontF, backF, topF, bottomF, leftF, rightF, className) local faces = {"Front", "Back", "Top", "Bottom", "Left", "Right"} for i,f in pairs(faces) do local decal = Instance.new(className, part) if i == 1 then decal.Texture = frontF decal.Name = f end if i == 2 then decal.Texture = backF or frontF decal.Name = f end if i == 3 then decal.Texture = topF or frontF decal.Name = f end if i == 4 then decal.Texture = bottomF or frontF decal.Name = f end if i == 5 then decal.Texture = leftF or frontF decal.Name = f end if i == 6 then decal.Texture = rightF or frontF decal.Name = f end decal.Face = f end return part end function makeSquare(position, size, color, transparency, parent) local label = Instance.new("TextLabel", parent) label.Text = "" label.BorderSizePixel = 0 label.BackgroundTransparency = transparency label.Position = position label.Size = size label.BackgroundColor3 = color end function putToolBarSlot(position, image) local playerGui = player:FindFirstChild("PlayerGui") if playerGui then local gui = playerGui:FindFirstChild("ToolBar") or Instance.new("ScreenGui", playerGui) gui.Name = "ToolBar" local slot = Instance.new("ImageLabel", gui) slot.Position = position slot.Size = UDim2.new(0, 32, 0, 32) slot.BackgroundTransparency = 1 slot.ImageTransparency = 0 slot.Image = image slot.ZIndex = 2 makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 32, 0, 32), Color3.new(95/255, 89/255, 76/255), 0, slot) makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 2, 0, 32), Color3.new(0/255, 0/255, 0/255), 0.5, slot) makeSquare(UDim2.new(0, 2, 0, 0), UDim2.new(0, 30, 0, 2), Color3.new(0/255, 0/255, 0/255), 0.5, slot) makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 36, 0, 2), Color3.new(106/255, 106/255, 106/255), 0, slot) makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 2, 0, 36), Color3.new(106/255, 106/255, 106/255), 0, slot) makeSquare(UDim2.new(0, 0, 0, 32), UDim2.new(0, 34, 0, 2), Color3.new(130/255, 130/255, 130/255), 0, slot) makeSquare(UDim2.new(0, 32, 0, 0), UDim2.new(0, 2, 0, 34), Color3.new(130/255, 130/255, 130/255), 0, slot) makeSquare(UDim2.new(0, -4, 0, -2), UDim2.new(0, 2, 0, 38), Color3.new(130/255, 130/255, 130/255), 0, slot) makeSquare(UDim2.new(0, 34, 0, -2), UDim2.new(0, 2, 0, 36), Color3.new(106/255, 106/255, 106/255), 0, slot) makeSquare(UDim2.new(0, -2, 0, 34), UDim2.new(0, 38, 0, 2), Color3.new(106/255, 106/255, 106/255), 0, slot) makeSquare(UDim2.new(0, -4, 0, -4), UDim2.new(0, 40, 0, 2), Color3.new(156/255, 156/255, 156/255), 0, slot) end end function divide(x, d) if x ~= 0 and d ~= 0 then return x/d else return x end end -- so it doesn't divide by zero function getDistance(v1, v2) return math.abs((Vector3.new(math.abs(v2.X - v1.X), math.abs(v2.Y - v1.Y), math.abs(v2.Z - v1.Z))).Magnitude) end function round(x) if x%2 ~= 0.5 then return math.floor(x+0.5) end return x-0.5 end function weldTo(part1, part2) local weld = Instance.new("Weld", part1) weld.Part0 = part1 weld.Part1 = part2 end function getMagnitudeXZ(velocity) return math.abs(velocity.X) + math.abs(velocity.Z) end function placeBlock(block, cFPos) local blockPlaced = Instance.new("Part", workspace) blockPlaced.Material = "Fabric" blockPlaced.Anchored = true blockPlaced.Size = block.size blockPlaced.CFrame = cFPos putTexture(blockPlaced, block.frontTex, block.backTex, block.topTex, block.bottomTex, block.leftTex, block.rightTex, "Texture") return blockPlaced end local toolBar = { Dirt = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://179655033", backTex = "rbxassetid://179655033", topTex = "rbxassetid://179655033", bottomTex = "rbxassetid://179655033", leftTex = "rbxassetid://179655033", rightTex = "rbxassetid://179655033" }, Grass = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://96430337", backTex = "rbxassetid://96430337", topTex = "rbxassetid://96430265", bottomTex = "rbxassetid://179655033", leftTex = "rbxassetid://96430337", rightTex = "rbxassetid://96430337" }, Stone = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://75880927", backTex = "rbxassetid://75880927", topTex = "rbxassetid://75880927", bottomTex = "rbxassetid://75880927", leftTex = "rbxassetid://75880927", rightTex = "rbxassetid://75880927" }, Diamond_Ore = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://57928490", backTex = "rbxassetid://57928490", topTex = "rbxassetid://57928490", bottomTex = "rbxassetid://57928490", leftTex = "rbxassetid://57928490", rightTex = "rbxassetid://57928490" }, Diamond_Block = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://56749955", backTex = "rbxassetid://56749955", topTex = "rbxassetid://56749955", bottomTex = "rbxassetid://56749955", leftTex = "rbxassetid://56749955", rightTex = "rbxassetid://56749955" }, Wood_Planks = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://346201871", backTex = "rbxassetid://346201871", topTex = "rbxassetid://346201871", bottomTex = "rbxassetid://346201871", leftTex = "rbxassetid://346201871", rightTex = "rbxassetid://346201871" }, Oak_Log = { size = Vector3.new(2.6, 2.6, 2.6), frontTex = "rbxassetid://310831812", backTex = "rbxassetid://310831812", topTex = "rbxassetid://152538557", bottomTex = "rbxassetid://152538557", leftTex = "rbxassetid://310831812", rightTex = "rbxassetid://310831812" } } if player then local char = player.Character if char then for _,cM in pairs(char:GetChildren()) do if cM.ClassName == "CharacterMesh" then cM:Destroy() end end --[] local gui = player.PlayerGui:FindFirstChild("ToolBar") or Instance.new("ScreenGui", player.PlayerGui) gui.Name = "ToolBar" makeSquare(UDim2.new(0.5, -166, 1, -111), UDim2.new(0, 364, 0, 44), Color3.new(0/255, 0/255, 0/255), 0, gui) local blocks = {"Dirt", "Grass", "Stone", "Diamond_Ore", "Diamond_Block", "Wood_Planks", "Oak_Log"} for i = 1, 9 do if toolBar[blocks[i]] ~= nil then putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105), toolBar[blocks[i]].frontTex) else putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105), "") end end local humRootPart = char:WaitForChild("HumanoidRootPart") local head = char:WaitForChild("Head") local torso = char:WaitForChild("Torso") local lArm = char:WaitForChild("Left Arm") local rArm = char:WaitForChild("Right Arm") local lLeg = char:WaitForChild("Left Leg") local rLeg = char:WaitForChild("Right Leg") head.Size = Vector3.new(1.3, 1.3, 1.3) putTexture(head, "rbxassetid://38738031", "rbxassetid://36047330", "rbxassetid://36047341", "rbxassetid://36047347", "rbxassetid://36047323", "rbxassetid://36047315", "Decal") head:WaitForChild("Mesh"):Destroy() head:WaitForChild("face"):Destroy() torso.Size = Vector3.new(1.3, 1.95, 0.65) putTexture(torso, "rbxassetid://38934753", "rbxassetid://38934731", "rbxassetid://38934780", "rbxassetid://38934740", "rbxassetid://38934762", "rbxassetid://38934762", "Decal") lArm.Size = Vector3.new(0.65, 1.95, 0.65) putTexture(lArm, "rbxassetid://38934581", "rbxassetid://38934560", "rbxassetid://38934613", "rbxassetid://38934568", "rbxassetid://38934601", "rbxassetid://38934591", "Decal") rArm.Size = Vector3.new(0.65, 1.95, 0.65) putTexture(rArm, "rbxassetid://38934560", "rbxassetid://38934581", "rbxassetid://38934613", "rbxassetid://38934568", "rbxassetid://38934601", "rbxassetid://38934591", "Decal") lLeg.Size = Vector3.new(0.65, 1.95, 0.65) putTexture(lLeg, "rbxassetid://38936226", "rbxassetid://38936209", "rbxassetid://38934719", "rbxassetid://38934712", "rbxassetid://38936255", "rbxassetid://38936242", "Decal") rLeg.Size = Vector3.new(0.65, 1.95, 0.65) putTexture(rLeg, "rbxassetid://38936209", "rbxassetid://38936226", "rbxassetid://38934719", "rbxassetid://38934712", "rbxassetid://38936242", "rbxassetid://38936255", "Decal") char.Humanoid:ClearAllChildren() char.Animate:Remove() -- now for the real stuff -- | -- | -- V Instance.new("BlockMesh", torso) Instance.new("BlockMesh", lArm) Instance.new("BlockMesh", rArm) Instance.new("BlockMesh", lLeg) Instance.new("BlockMesh", rLeg) local camera = workspace.Camera local camPart = Instance.new("Part", camera) camPart.Size = Vector3.new(0, 0, 0) camPart.CFrame = camera.CFrame camPart.Transparency = 1 --[[local cameraHand = Instance.new("Part", camera) cameraHand.Size = Vector3.new(0.65, 1.95, 0.65) cameraHand.CanCollide = false cameraHand.Anchored = true cameraHand.Name = "CameraHand" putTexture(cameraHand, "rbxassetid://38934560", "rbxassetid://38934581", "rbxassetid://38934613", "rbxassetid://38934568", "rbxassetid://38934601", "rbxassetid://38934591", "Decal") local cameraHandWeld = Instance.new("Motor6D", camPart) cameraHandWeld.Part0 = camPart cameraHandWeld.Part1 = cameraHand cameraHandWeld.C0 = CFrame.new(5, 0, 0) ]]-- local humanoid = char:WaitForChild("Humanoid") humanoid.HipHeight = 0.3 local rootJoint = Instance.new("Motor6D", torso) rootJoint.Name = "RootJoint" rootJoint.Part0 = humRootPart rootJoint.Part1 = torso rootJoint.C1 = CFrame.new(0, 0.05, 0) local neck = Instance.new("Motor6D", torso) neck.Name = "Neck" neck.Part0 = head neck.Part1 = torso local lS = Instance.new("Motor6D", torso) lS.Name = "Left Shoulder" lS.Part0 = lArm lS.Part1 = torso lS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0) lS.C1 = CFrame.new(0.65, 0.975, 0) local rS = Instance.new("Motor6D", torso) rS.Name = "Right Shoulder" rS.Part0 = rArm rS.Part1 = torso rS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0) rS.C1 = CFrame.new(-0.65, 0.975, 0) * CFrame.Angles(0, -math.rad(180), 0) local lH = Instance.new("Motor6D", torso) lH.Name = "Left Hip" lH.Part0 = lLeg lH.Part1 = torso lH.C0 = CFrame.new(0, 0.975, 0) lH.C1 = CFrame.new(0.325, -0.975, 0) * CFrame.Angles(0, 0, 0) local rH = Instance.new("Motor6D", torso) rH.Name = "Right Hip" rH.Part0 = rLeg rH.Part1 = torso rH.C0 = CFrame.new(0, 0.975, 0) rH.C1 = CFrame.new(-0.325, -0.975, 0) * CFrame.Angles(0, -math.rad(180), 0) for _,p in pairs(char:GetChildren()) do if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then local hit = Instance.new("Part", char) hit.Name = "DamagePart" hit.BrickColor = BrickColor.new("Bright red") hit.Material = "SmoothPlastic" hit.Transparency = 1 hit.Size = Vector3.new(p.Size.X + 0.05, p.Size.Y + 0.05, p.Size.Z + 0.05) hit.CanCollide = false weldTo(hit, p) end end local ticks = 0 local times = 0 local walkAnim = 0 local increaseWalkAnim = 1 local idleAnimRotX = 0 local idleAnimRotZ = 0 local sneaking = 0 local RS = game:GetService("RunService").RenderStepped local Mouse = player:GetMouse() local oldHP = humanoid.Health local damageTime = 0 local punchRotX = 0 local punchRotY = 0 local punchRotZ = 0 local punchSpeed = 0 local punching = 0 local selectedBlock = 8 local punchEnded = 1 local itemOnHand = nil local handItem = Instance.new("Part", char) handItem.Name = "HandItem" handItem.Size = Vector3.new(0.52, 0.52, 0.52) handItem.Transparency = 1 handItem.CanCollide = false local handItemWeld = Instance.new("Weld", char) handItemWeld.Part0 = handItem handItemWeld.Part1 = lArm handItemWeld.C1 = CFrame.new(0, -0.9, -0.6) * CFrame.Angles(math.rad(-10), math.rad(45), 0) local sound = Instance.new("Sound", char) sound.Name = "Hurt" sound.Volume = 10 sound.SoundId = "rbxassetid://535690488" local facesToResize = {"Front", "Back", "Left", "Right", "Bottom", "Top"} Mouse.Button1Down:connect(function() if punchEnded == 1 then punching = 1 end if Mouse.Target then if getDistance(head.CFrame.p, Mouse.Hit.p) <= 10.4 then local humanoid = Mouse.Target.Parent:FindFirstChild("Humanoid") if humanoid then humanoid.Health = humanoid.Health - 10 local parts = Mouse.Target.Parent:GetChildren() for _,p in pairs(parts) do if p.ClassName == "Part" then p.Velocity = Vector3.new(p.Velocity.X + (head.CFrame.lookVector.X * 18), p.Velocity.Y + (head.CFrame.lookVector.Y * 18) + 8, p.Velocity.Z + (head.CFrame.lookVector.Z * 18)) end end return end local x = Mouse.Target.CFrame.p.X local y = Mouse.Target.CFrame.p.Y local z = Mouse.Target.CFrame.p.Z if Mouse.TargetSurface.Name == "Right" then x = x + 2.6 end if Mouse.TargetSurface.Name == "Left" then x = x - 2.6 end if Mouse.TargetSurface.Name == "Top" then y = y + 2.6 end if Mouse.TargetSurface.Name == "Bottom" then y = y - 2.6 end if Mouse.TargetSurface.Name == "Back" then z = z + 2.6 end if Mouse.TargetSurface.Name == "Front" then z = z - 2.6 end if Mouse.Target.Size.X > 2.6 or Mouse.Target.Size.Y > 2.6 or Mouse.Target.Size.Z > 2.6 then x = Mouse.Hit.p.X y = Mouse.Hit.p.Y z = Mouse.Hit.p.Z end -- local x = round(math.abs(mouseX)/2.6)*2.6 -- local y = round(math.abs(mouseY)/2.6)*2.6 -- local z = round(math.abs(mouseZ)/2.6)*2.6 -- if Mouse.Hit.p.X < 0 then x = x * -1 end -- if Mouse.Hit.p.Y < 0 then y = y * -1 end -- if Mouse.Hit.p.Z < 0 then z = z * -1 end if selectedBlock == 0 then local blk = placeBlock(toolBar.Dirt, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 1 then local blk = placeBlock(toolBar.Grass, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 2 then local blk = placeBlock(toolBar.Stone, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 3 then local blk = placeBlock(toolBar.Diamond_Ore, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 4 then local blk = placeBlock(toolBar.Diamond_Block, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 5 then local blk = placeBlock(toolBar.Wood_Planks, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 6 then local blk = placeBlock(toolBar.Oak_Log, CFrame.new(x, y, z)) for _,f in pairs(facesToResize) do blk:WaitForChild(f).StudsPerTileU = 2.6 blk:WaitForChild(f).StudsPerTileV = 2.6 end elseif selectedBlock == 7 or selectedBlock == 8 then if Mouse.Target.Size.X <= 10 and Mouse.Target.Size.Y <= 10 and Mouse.Target.Size.Z <= 10 then Mouse.Target.Parent = nil end end end end end) local hasItemOnHand = 0 local hi = 0 -- selection thingy local selectLabel = Instance.new("TextLabel", gui) selectLabel.Size = UDim2.new(0, 32, 0, 32) selectLabel.Position = UDim2.new(0.5, -160 + (selectedBlock*40), 1, -105) selectLabel.BackgroundTransparency = 0.5 selectLabel.BackgroundColor3 = Color3.new(1, 1, 1) selectLabel.BorderSizePixel = 0 selectLabel.Text = "" selectLabel.ZIndex = 3 -- Mouse.KeyDown:connect(function(key) if key == "q" then sneaking = 1 humanoid.WalkSpeed = humanoid.WalkSpeed / 2 rootJoint.C1 = CFrame.new(0, 0.325, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0) lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45), 0, 0) rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0) --print("Sneaking...") end if key == "8" then selectedBlock = 7 itemOnHand = nil for _,d in pairs(handItem:GetChildren()) do d:Destroy() end if hasItemOnHand == 1 then hi = 1 end end if key == "9" then selectedBlock = 8 itemOnHand = nil for _,d in pairs(handItem:GetChildren()) do d:Destroy() end if hasItemOnHand == 1 then hi = 1 end end if key == "1" then selectedBlock = 0 itemOnHand = toolBar.Dirt for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if key == "2" then selectedBlock = 1 itemOnHand = toolBar.Grass for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if key == "3" then selectedBlock = 2 itemOnHand = toolBar.Stone for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if key == "4" then selectedBlock = 3 itemOnHand = toolBar.Diamond_Ore for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if key == "5" then selectedBlock = 4 itemOnHand = toolBar.Diamond_Block for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if key == "6" then selectedBlock = 5 itemOnHand = toolBar.Wood_Planks for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if key == "7" then selectedBlock = 6 itemOnHand = toolBar.Oak_Log for _,d in pairs(handItem:GetChildren()) do d:Destroy() end putTexture(handItem, itemOnHand.frontTex, itemOnHand.backTex, itemOnHand.topTex, itemOnHand.bottomTex, itemOnHand.leftTex, itemOnHand.rightTex, "Texture") for _,f in pairs(facesToResize) do handItem:WaitForChild(f).StudsPerTileU = 0.52 handItem:WaitForChild(f).StudsPerTileV = 0.52 end end if (key == "0" or key == "1" or key == "2" or key == "3" or key == "4" or key == "5" or key == "6" or key == "7") and hasItemOnHand == 0 then hi = 1 end selectLabel.Position = UDim2.new(0.5, -160 + ((selectedBlock)*40), 1, -105) end) Mouse.KeyUp:connect(function(key) if key == "q" then sneaking = 0 humanoid.WalkSpeed = humanoid.WalkSpeed * 2 rootJoint.C1 = CFrame.new(0, 0.05, 0) * CFrame.Angles(0, 0, 0) lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0) rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0) --print("Stopped sneaking...") end end) while RS:wait() do if itemOnHand ~= nil then hasItemOnHand = 1 handItem.Transparency = 0 else hasItemOnHand = 0 handItem.Transparency = 1 end if humanoid.Health < oldHP then damageTime = 60 sound:Play() end oldHP = humanoid.Health if damageTime > 0 and humanoid.Health > 0 then for _,p in pairs(char:GetChildren()) do if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then if p.Name == "DamagePart" then p.Transparency = 0.5 end end end damageTime = damageTime - 2 if damageTime <= 0 then for _,p in pairs(char:GetChildren()) do if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then if p.Name == "DamagePart" then p.Transparency = 1 end end end end end camPart.CFrame = camera.CFrame neck.C1 = CFrame.new(0, 0.975, 0) * CFrame.fromEulerAnglesXYZ(math.rad(sneaking*45), math.rad(camPart.Orientation.Y - torso.Orientation.Y), 0) neck.C0 = CFrame.new(0, -0.65, 0) * CFrame.Angles(-math.rad(camPart.Orientation.X - torso.Orientation.X - (sneaking*45)), 0, 0) if getMagnitudeXZ(torso.Velocity) > 1 then if walkAnim >= 1 then increaseWalkAnim = -1 elseif walkAnim <= -1 then increaseWalkAnim = 1 end walkAnim = walkAnim + (increaseWalkAnim/(10+(sneaking*20))) else walkAnim = 0 end --lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45), 0, 0) --rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45), 0, 0) lH.C0 = lH.C0:lerp(CFrame.new(0, 0.975, 0) * CFrame.Angles(-math.rad(sneaking*45) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1) rH.C0 = rH.C0:lerp(CFrame.new(0, 0.975, 0) * CFrame.Angles(math.rad(sneaking*45) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1) -- --rootJoint.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) --print(math.abs(head.Orientation.Y) - math.abs(humRootPart.Orientation.Y)) --if (head.Orientation.Y * 2) - (head.Orientation.Y + torso.Orientation.Y) > 45 then --humRootPart.CFrame = humRootPart.CFrame * CFrame.Angles(0, math.rad(-45 + head.Orientation.Y), 0) --print("-45") --end --if (head.Orientation.Y * 2) - (head.Orientation.Y + torso.Orientation.Y) < -45 then --humRootPart.CFrame = humRootPart.CFrame * CFrame.Angles(0, math.rad(45 + head.Orientation.Y), 0) --print("45") --end --move these arms rootJoint.C1 = rootJoint.C1:lerp(CFrame.new(0, 0.325, 0) * CFrame.Angles(math.rad(sneaking*45), math.rad(punchRotY), 0), 0.2) lS.C0 = lS.C0:lerp(CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(idleAnimRotX/20 + math.rad(-hasItemOnHand*10) + math.rad(punchRotX) + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, math.rad(punchRotZ) + idleAnimRotZ/20), 0.025+(math.min(1, getMagnitudeXZ(torso.Velocity))/12) + divide(punchSpeed, 6) + hi) rS.C0 = rS.C0:lerp(CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(idleAnimRotX/20 + math.rad(damageTime*1.5) + math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, idleAnimRotZ/20), 0.025+(math.min(1, getMagnitudeXZ(torso.Velocity))/12)) if punching == 1 and punchEnded == 1 then punching = 0 --print("steve uses punch!!") local coPunch = coroutine.wrap(function() punchEnded = 0 punchSpeed = 1 punchRotX = -60 punchRotY = -8 punchRotZ = -35 wait(0.075) punchSpeed = 1 punchRotX = -75 punchRotY = 8 punchRotZ = 40 wait(0.075) punchSpeed = 1 punchRotX = -20 punchRotZ = 40 wait(0.075) punchSpeed = 3.5 punchRotX = 0 punchRotY = 0 punchRotZ = 0 punchEnded = 1 wait(0.06) punchSpeed = 0 end) coPunch() end if ticks > 20 then ticks = 0 if times == 0 then times = times + 1 idleAnimRotX = -1 idleAnimRotZ = 0 elseif times == 1 then times = times + 1 idleAnimRotX = -0.75 idleAnimRotZ = -0.75 elseif times == 2 then times = times + 1 idleAnimRotX = 0 idleAnimRotZ = -1 elseif times == 3 then times = times + 1 idleAnimRotX = 0.75 idleAnimRotZ = -0.75 --idleAnimRotX = 0.75 --idleAnimRotZ = -0 elseif times == 4 then times = times + 1 idleAnimRotX = 1 idleAnimRotZ = 0 --idleAnimRotX = 1 --idleAnimRotZ = 0 elseif times == 5 then times = times + 1 idleAnimRotX = 0.75 idleAnimRotZ = 0.75 elseif times == 6 then times = times + 1 idleAnimRotX = 0 idleAnimRotZ = 1 elseif times == 7 then times = 0 idleAnimRotX = -0.75 idleAnimRotZ = 0.75 end end if hi == 1 then hi = 0 end ticks = ticks + 1 end end end