-- Stealth Hub | made by militzistu -- Harmless roleplay version: animations + sounds only local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Stealth Hub | made by militzistu", LoadingTitle = "Stealth Hub Initializing...", LoadingSubtitle = "powered by Rayfield", ConfigurationSaving = { Enabled = true, FolderName = "StealthHub", FileName = "StealthConfig" }, Discord = { Enabled = false }, KeySystem = false }) local MainTab = Window:CreateTab("Main", 4483362458) -- helper for playing sounds local function playSound(soundId) local sound = Instance.new("Sound") sound.SoundId = soundId sound.Volume = 3 sound.Parent = workspace sound:Play() game.Debris:AddItem(sound, 5) end -- STEALTH button (ninja pose) MainTab:CreateButton({ Name = "Stealth", Callback = function() print("Stealth mode (cosmetic only)") playSound("rbxassetid://9125672859") -- quiet ninja-style sound, pick any you like local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://507771019" -- Ninja pose animation local track = humanoid:LoadAnimation(anim) track:Play() end, }) -- GOKU button (kamehameha effect) MainTab:CreateButton({ Name = "Goku", Callback = function() print("Kamehameha!! (visual only)") playSound("rbxassetid://1549647087") -- replace with your own "kamehamehaaaaaa" voiceline -- quick light beam visual local beam = Instance.new("Part") beam.Anchored = true beam.CanCollide = false beam.Size = Vector3.new(1, 1, 10) beam.CFrame = character.Head.CFrame * CFrame.new(0, 0, -6) beam.BrickColor = BrickColor.new("Bright blue") beam.Material = Enum.Material.Neon beam.Parent = workspace game:GetService("TweenService"):Create( beam, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {Transparency = 1, Size = Vector3.new(1, 1, 30)} ):Play() game.Debris:AddItem(beam, 1) end, })