_G.Disabled=false;while true do if _G.Disabled then break end;wait()local function a()if _G.Disabled then return end;local b=game.Players.LocalPlayer.Character:WaitForChild("Humanoid")local c=tonumber(string.format("%.0f",b.Health))local d=tonumber(string.format("%.0f",b.MaxHealth))*60/100;if c<=d then momentorespawn=true end;if c<=d then game:GetService("Players").LocalPlayer.Character:Remove()wait(0)game.ReplicatedStorage.RemoteEvent:FireServer({"Respawn"})wait(0)for e,f in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants())do if f:IsA("Accessory")then f:Destroy()end end end end;delay(0,a)local function g()if _G.Disabled then return end;if not momentorespawn then lastlocationx=game.Players.LocalPlayer.Character.HumanoidRootPart.Position.x;lastlocationy=game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y;lastlocationz=game.Players.LocalPlayer.Character.HumanoidRootPart.Position.z end;if momentorespawn and game.Players.LocalPlayer.Character.HumanoidRootPart then wait(0.5)game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(lastlocationx,lastlocationy,lastlocationz)wait(0.01)momentorespawn=false end end;delay(0,g)end