--[[ ArmanRB777 Chase Script Рейтинг: 50% Возраст: 5+ Зрелость: Mild Описание: Он преследует тебя ???, постарайся выжить! Внимание: Игра содержит мерцание экрана (rattlescreens) ]] local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart") -- Настройки врага local enemyName = "ArmanRB777" local chaseSpeed = 50 local chaseDistance = 100 local killDistance = 5 local screenFlickerIntensity = 0.3 -- Создание врага local function createEnemy() local enemy = Instance.new("Model") enemy.Name = enemyName local part = Instance.new("Part") part.Name = "Torso" part.Size = Vector3.new(2, 2, 1) part.Position = rootPart.Position + Vector3.new(20, 0, 20) part.Anchored = false part.BrickColor = BrickColor.new("Bright red") part.Parent = enemy local head = Instance.new("Part") head.Name = "Head" head.Size = Vector3.new(1, 1, 1) head.Position = part.Position + Vector3.new(0, 1.5, 0) head.Anchored = false head.BrickColor = BrickColor.new("White") head.Parent = enemy local humanoid = Instance.new("Humanoid") humanoid.Parent = enemy enemy.Parent = workspace return enemy, humanoid, part end local enemy, enemyHumanoid, enemyPart = createEnemy() -- Функция преследования local function chasePlayer() while enemy and enemyHumanoid and enemyHumanoid.Health > 0 do local distance = (rootPart.Position - enemyPart.Position).Magnitude if distance < chaseDistance then local direction = (rootPart.Position - enemyPart.Position).Unit enemyHumanoid:MoveTo(enemyPart.Position + direction * chaseSpeed * 0.1) end if distance < killDistance then humanoid.Health = 0 break end wait(0.1) end end -- Эффект мерцания экрана (rattlescreen) local function flickerScreen() local lighting = game:GetService("Lighting") local originalAmbient = lighting.Ambient local originalBrightness = lighting.Brightness while enemy and enemyHumanoid and enemyHumanoid.Health > 0 do lighting.Ambient = Color3.new(math.random(), math.random(), math.random()) lighting.Brightness = math.random() * screenFlickerIntensity wait(0.1) lighting.Ambient = originalAmbient lighting.Brightness = originalBrightness wait(0.1) end end -- Запуск coroutine.wrap(chasePlayer)() coroutine.wrap(flickerScreen)() -- Сообщение игроку wait(1) print("⚠️ Он преследует тебя! Постарайся выжить!")