-- Gui to Lua -- Version: 3.2 -- Instances: local uwu = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local top = Instance.new("TextLabel") local Box = Instance.new("TextBox") local skib = Instance.new("TextButton") local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint") --Properties: uwu.Name = "uwu" uwu.Parent = game.CoreGui uwu.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Frame.Parent = uwu Frame.AnchorPoint = Vector2.new(0.5, 0.5) Frame.BackgroundColor3 = Color3.fromRGB(47, 47, 47) Frame.BackgroundTransparency = 0.300 Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.Position = UDim2.new(0.5, 0, 0.5, 0) Frame.Size = UDim2.new(0, 293, 0, 234) top.Name = "top" top.Parent = Frame top.BackgroundColor3 = Color3.fromRGB(33, 33, 33) top.BackgroundTransparency = 0.700 top.BorderColor3 = Color3.fromRGB(0, 0, 0) top.Size = UDim2.new(0, 292, 0, 45) top.Font = Enum.Font.SourceSansBold top.Text = "Harked(Brain Rot)" top.TextColor3 = Color3.fromRGB(0, 0, 0) top.TextScaled = true top.TextSize = 45.000 top.TextWrapped = true Box.Name = "Box" Box.Parent = Frame Box.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Box.BackgroundTransparency = 0.500 Box.BorderColor3 = Color3.fromRGB(0, 0, 0) Box.BorderSizePixel = 0 Box.Position = UDim2.new(0.0273037534, 0, 0.805373251, 0) Box.Size = UDim2.new(0, 276, 0, 35) Box.Font = Enum.Font.SourceSansBold Box.Text = "Random Box" Box.TextColor3 = Color3.fromRGB(0, 0, 0) Box.TextScaled = true Box.TextSize = 20.000 Box.TextWrapped = true skib.Name = "skib" skib.Parent = Frame skib.BackgroundColor3 = Color3.fromRGB(255, 255, 255) skib.BackgroundTransparency = 0.500 skib.BorderColor3 = Color3.fromRGB(0, 0, 0) skib.BorderSizePixel = 0 skib.Position = UDim2.new(0.156996608, 0, 0.391554207, 0) skib.Size = UDim2.new(0, 200, 0, 50) skib.Font = Enum.Font.SourceSansBold skib.Text = "Skibdify" skib.TextColor3 = Color3.fromRGB(0, 0, 0) skib.TextScaled = true skib.TextSize = 40.000 skib.TextWrapped = true skib.MouseButton1Down:Connect(function() local lp = game.Players.LocalPlayer.Character:GetDescendants() local hed = game.Players.LocalPlayer.Character.Head for i, v in pairs(lp) do if v:IsA("BasePart") then v.Transparency = 1 wait(0.1) hed.Transparency = 0 hed.Size = Vector3.new(3.5, 3.5, 3.5) end end -- Example usage: makeLocalPlayerInvisible(1) to make the LocalPlayer fully transparent local modelId = "rbxassetid://8368540521" -- Function to load the model local function loadModel(modelId) -- Use GetObjects to load the model local model = game:GetObjects(modelId)[1] -- Make sure the model is loaded correctly if model then local player = game.Players.LocalPlayer local character = player.Character local torso = character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso") if torso then -- Set the parent of the model to the character model.Parent = character -- Set initial position model.CFrame = torso.CFrame -- Create a Weld to attach the model to the torso local weld = Instance.new("Weld") weld.Part0 = torso weld.Part1 = model weld.C0 = CFrame.new(0, 0, 1.5) -- Adjust the offset as needed weld.C1 = CFrame.new() weld.Parent = model -- Set model properties model.Name = "Toilet" model.Size = Vector3.new(8, 8, 8) model.CanCollide = false print("Model attached successfully!") else warn("Torso not found.") end else warn("Failed to load model.") end end loadModel(modelId) end) UIAspectRatioConstraint.Parent = Frame UIAspectRatioConstraint.AspectRatio = 1.252 -- Scripts: local function WWSAP_fake_script() -- Frame.AntiAnti-Cheat local script = Instance.new('LocalScript', Frame) local UIS = game:GetService('UserInputService') local frame = script.Parent local dragToggle = nil local dragSpeed = 0.25 local dragStart = nil local startPos = nil local function updateInput(input) local delta = input.Position - dragStart local position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) game:GetService('TweenService'):Create(frame, TweenInfo.new(dragSpeed), {Position = position}):Play() end frame.InputBegan:Connect(function(input) if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) then dragToggle = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragToggle = false end end) end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then if dragToggle then updateInput(input) end end end) end coroutine.wrap(WWSAP_fake_script)() local function COYV_fake_script() -- Frame.LocalScript local script = Instance.new('LocalScript', Frame) -- Ensure this script is a LocalScript placed inside a GUI element, such as a ScreenGui local TweenService = game:GetService("TweenService") -- Replace 'Frame' with the actual name of your frame local frame = script.Parent if not frame then warn("Frame not found. Make sure the frame exists and the script is correctly placed.") return end -- Set the initial position of the frame to be centered horizontally but above the screen frame.Position = UDim2.new(0.5, -frame.Size.X.Offset / 2, 0, -frame.Size.Y.Offset) -- Define the target position local targetPosition = UDim2.new(0.393, 0,0.364, 0) -- Define tweening information local tweenInfo = TweenInfo.new( 3, -- Duration (in seconds) Enum.EasingStyle.Back, -- Easing style Enum.EasingDirection.Out, -- Easing direction 0, -- Number of times to repeat (0 = no repeat) false, -- Reverse (true = back and forth tween) 0 -- Delay before tween starts ) -- Create the tween local tween = TweenService:Create(frame, tweenInfo, {Position = targetPosition}) -- Play the tween tween:Play() end coroutine.wrap(COYV_fake_script)() local function GTDJA_fake_script() -- Frame.LocalScript local script = Instance.new('LocalScript', Frame) local ACS = {"Anti", "anti", "Ac", "Anti-Cheat", "Anti Cheat", "AC", "ANTI Cheat", "AntiFly", "AntiSpeed", "AntiTP", "AntiTeleport", "AntiDex", "AntiDEX", "AntiFlight"} while true do local work = game.Workspace:GetDescendants() for _, v in pairs(work) do if v:IsA("LocalScript") then for _, acsName in pairs(ACS) do if string.find(v.Name, acsName) then -- Destroy the LocalScript v:Destroy() -- Print the directory (parent hierarchy) local directory = "" local parent = v.Parent while parent ~= nil do directory = parent.Name .. "/" .. directory parent = parent.Parent end directory = directory .. v.Name print("AC Detected and Destroyed: " .. v.Name .. " | AC Type = LocalScript" .. " | Searching For Other AC's...") break end end end end wait(1) end end coroutine.wrap(GTDJA_fake_script)()