--I forgot who made script... its sum ytuber but idc lol local camera = workspace.CurrentCamera local entities = game:GetService("Players") local localplayer = entities.LocalPlayer local runservice = game:GetService("RunService") local esp_settings = { enabled = true, skel = true, skel_col = Color3.fromRGB(255,255,255) } local function draw(player, character) local skel_head = Drawing.new("Line") skel_head.Visible = false skel_head.Thickness = 1.5 skel_head.Color = Color3.fromRGB(255,255,255) local skel_torso = Drawing.new("Line") skel_torso.Visible = false skel_torso.Thickness = 1.5 skel_torso.Color = Color3.fromRGB(255,255,255) local skel_leftarm = Drawing.new("Line") skel_leftarm.Visible = false skel_leftarm.Thickness = 1.5 skel_leftarm.Color = Color3.fromRGB(255,255,255) local skel_rightarm = Drawing.new("Line") skel_rightarm.Visible = false skel_rightarm.Thickness = 1.5 skel_rightarm.Color = Color3.fromRGB(255,255,255) local skel_leftleg = Drawing.new("Line") skel_leftleg.Visible = false skel_leftleg.Thickness = 1.5 skel_leftleg.Color = Color3.fromRGB(255,255,255) local skel_rightleg = Drawing.new("Line") skel_rightleg.Visible = false skel_rightleg.Thickness = 1.5 skel_rightleg.Color = Color3.fromRGB(255,255,255) local function update() local connection connection = runservice.RenderStepped:Connect(function() if workspace:FindFirstChild(character.Name) and character and character:FindFirstChild("HumanoidRootPart") and character:FindFirstChild("Humanoid") and character:FindFirstChild("Humanoid").Health ~= 0 then local character_rootpart_3d = character.HumanoidRootPart.Position local character_rootpart_2d, rootpart_onscreen = camera:WorldToViewportPoint(character_rootpart_3d) if rootpart_onscreen and character.Humanoid.RigType == Enum.HumanoidRigType.R6 and esp_settings.enabled then local head_2d = camera:WorldToViewportPoint(character.Head.Position) local torso_upper_2d = camera:WorldToViewportPoint(character.Torso.Position + Vector3.new(0,1,0)) local torso_lower_2d = camera:WorldToViewportPoint(character.Torso.Position + Vector3.new(0,-1,0)) local leftarm_2d = camera:WorldToViewportPoint(character["Left Arm"].Position + Vector3.new(0,-1,0)) local rightarm_2d = camera:WorldToViewportPoint(character["Right Arm"].Position + Vector3.new(0,-1,0)) local leftleg_2d = camera:WorldToViewportPoint(character["Left Leg"].Position + Vector3.new(0,-1,0)) local rightleg_2d = camera:WorldToViewportPoint(character["Right Leg"].Position + Vector3.new(0,-1,0)) skel_head.From = Vector2.new(head_2d.X, head_2d.Y) skel_head.To = Vector2.new(torso_upper_2d.X, torso_upper_2d.Y) skel_torso.From = Vector2.new(torso_upper_2d.X, torso_upper_2d.Y) skel_torso.To = Vector2.new(torso_lower_2d.X, torso_lower_2d.Y) skel_leftarm.From = Vector2.new(torso_upper_2d.X, torso_upper_2d.Y) skel_leftarm.To = Vector2.new(leftarm_2d.X, leftarm_2d.Y) skel_rightarm.From = Vector2.new(torso_upper_2d.X, torso_upper_2d.Y) skel_rightarm.To = Vector2.new(rightarm_2d.X, rightarm_2d.Y) skel_leftleg.From = Vector2.new(torso_lower_2d.X, torso_lower_2d.Y) skel_leftleg.To = Vector2.new(leftleg_2d.X, leftleg_2d.Y) skel_rightleg.From = Vector2.new(torso_lower_2d.X, torso_lower_2d.Y) skel_rightleg.To = Vector2.new(rightleg_2d.X, rightleg_2d.Y) skel_head.Visible = esp_settings.skel skel_torso.Visible = esp_settings.skel skel_leftarm.Visible = esp_settings.skel skel_rightarm.Visible = esp_settings.skel skel_leftleg.Visible = esp_settings.skel skel_rightleg.Visible = esp_settings.skel else skel_head.Visible = false skel_torso.Visible = false skel_leftarm.Visible = false skel_rightarm.Visible = false skel_leftleg.Visible = false skel_rightleg.Visible = false end else if player == nil then connection:Disconnect() connection = nil end skel_head.Visible = false skel_torso.Visible = false skel_leftarm.Visible = false skel_rightarm.Visible = false skel_leftleg.Visible = false skel_rightleg.Visible = false end end) end coroutine.wrap(update)() end local function playeradded(player) if player.Character then coroutine.wrap(draw)(player, player.Character) end player.CharacterAdded:Connect(function(character) coroutine.wrap(draw)(player, character) end) end for a,b in next, entities:GetPlayers() do if b ~= localplayer then playeradded(b) end end entities.PlayerAdded:Connect(playeradded)