local lp=game.Players.LocalPlayer local function FeBypass() for i,v in next, game:FindService("Players"):GetPlayers() do if v~= lp then coroutine.wrap(function() while task.wait() do v.MaximumSimulationRadius = 0.1 v.SimulationRadius = 0.1 end;end)();end end end FeBypass() local v = lp coroutine.wrap(function() while task.wait() do v.MaximumSimulationRadius = math.huge v.SimulationRadius = math.huge end;end)() print("loaded")