-- Create a ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Name = "Speed GUI" screenGui.Parent = game.Players.LocalPlayer.PlayerGui -- Create a Frame to hold the GUI elements local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 100, 0, 50) frame.Position = UDim2.new(1, -110, 1, -60) frame.BackgroundColor3 = Color3.fromRGB(45, 45, 45) frame.BorderSizePixel = 2 frame.Visible = true frame.Parent = screenGui -- Function to make the frame draggable local dragging local dragStart frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position - frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement and dragging then frame.Position = UDim2.new(0, input.Position.X - dragStart.X, 0, input.Position.Y - dragStart.Y) end end) -- Create a button to increase speed local increaseSpeedButton = Instance.new("TextButton") increaseSpeedButton.Size = UDim2.new(1, 0, 0, 50) increaseSpeedButton.Position = UDim2.new(0, 0, 0, 0) increaseSpeedButton.BackgroundColor3 = Color3.fromRGB(50, 50, 255) increaseSpeedButton.TextColor3 = Color3.new(1, 1, 1) increaseSpeedButton.Text = "Increase Speed" increaseSpeedButton.Parent = frame -- Function to increase speed local function increaseSpeed() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed + 5 end -- Connect button click event to function increaseSpeedButton.MouseButton1Click:Connect(increaseSpeed)