-- FIXED setfpscap(120) getgenv().AutoParry = true local inputManager = game:GetService("VirtualInputManager") local runService = game:GetService("RunService") local localPlayer = game:GetService("Players").LocalPlayer local function FindTargetBall() for _, ball in workspace:WaitForChild("Balls"):GetChildren() do if ball:IsA("BasePart") and ball:GetAttribute("realBall") then return ball end end end local function IsPlayerTarget(ball) return ball:GetAttribute("target") == localPlayer.Name end local eventTriggered = false task.spawn(function() runService.PreRender:Connect(function() if not getgenv().AutoParry then return end local currentBall = FindTargetBall() if not currentBall then return end local currentBallVelocity = currentBall.AssemblyLinearVelocity if currentBall:FindFirstChild('zoomies') then currentBallVelocity = currentBall.zoomies.VectorVelocity end local currentBallPosition = currentBall.Position local playerCharacterPosition = localPlayer.Character.PrimaryPart.Position local directionFromBallToPlayer = (playerCharacterPosition - currentBallPosition).Unit local distanceFromPlayerToBall = localPlayer:DistanceFromCharacter(currentBallPosition) local dotProductValue = directionFromBallToPlayer:Dot(currentBallVelocity.Unit) local velocityMagnitude = currentBallVelocity.Magnitude if dotProductValue > 0 then local adjustedDistance = distanceFromPlayerToBall - 5 local estimatedTimeToReach = adjustedDistance / velocityMagnitude if IsPlayerTarget(currentBall) and estimatedTimeToReach <= 0.6 and not eventTriggered then inputManager:SendMouseButtonEvent(0, 0, 0, true, game, 0) eventTriggered = true end else eventTriggered = false end end) end)