-- swim menu (FAST VERSION) local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local root = char:WaitForChild("HumanoidRootPart") -- GUI local gui = Instance.new("ScreenGui") gui.Name = "swim_gui" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 180, 0, 100) frame.Position = UDim2.new(0.5, -90, 0.4, 0) frame.BackgroundColor3 = Color3.fromRGB(20,20,20) frame.BorderSizePixel = 0 frame.Active = true frame.Draggable = true frame.Parent = gui local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 30) title.BackgroundTransparency = 1 title.Text = "swim" title.TextColor3 = Color3.new(1,1,1) title.Font = Enum.Font.GothamBold title.TextSize = 18 title.Parent = frame local toggle = Instance.new("TextButton") toggle.Size = UDim2.new(1, -20, 0, 40) toggle.Position = UDim2.new(0, 10, 0, 40) toggle.BackgroundColor3 = Color3.fromRGB(120,0,0) toggle.Text = "OFF" toggle.TextColor3 = Color3.new(1,1,1) toggle.Font = Enum.Font.GothamBold toggle.TextSize = 16 toggle.Parent = frame -- SWIM SETTINGS local SWIM_SPEED = 55 local swimming = false local swimConn local function startSwim() humanoid:ChangeState(Enum.HumanoidStateType.Swimming) swimConn = RunService.RenderStepped:Connect(function() humanoid:ChangeState(Enum.HumanoidStateType.Swimming) root.Velocity = humanoid.MoveDirection * SWIM_SPEED end) end local function stopSwim() if swimConn then swimConn:Disconnect() swimConn = nil end root.Velocity = Vector3.zero humanoid:ChangeState(Enum.HumanoidStateType.Freefall) end toggle.MouseButton1Click:Connect(function() swimming = not swimming if swimming then toggle.Text = "ON" toggle.BackgroundColor3 = Color3.fromRGB(0,120,0) startSwim() else toggle.Text = "OFF" toggle.BackgroundColor3 = Color3.fromRGB(120,0,0) stopSwim() end end) -- INSERT TO OPEN / CLOSE UIS.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.Insert then frame.Visible = not frame.Visible end end) -- RESPAWN FIX player.CharacterAdded:Connect(function(c) char = c humanoid = c:WaitForChild("Humanoid") root = c:WaitForChild("HumanoidRootPart") if swimming then startSwim() end end)