local screenGui = Instance.new("ScreenGui") screenGui.Name = "FPSPingGui" screenGui.Parent = game:GetService("CoreGui") local fpsLabel = Instance.new("TextLabel") fpsLabel.Name = "FPSLabel" fpsLabel.Size = UDim2.new(0, 200, 0, 60) -- Increased size to 200x60 fpsLabel.Position = UDim2.new(0, -10, 0, 10) fpsLabel.BackgroundTransparency = 1 fpsLabel.TextColor3 = Color3.new(1, 1, 1) fpsLabel.TextStrokeTransparency = 0 fpsLabel.Font = Enum.Font.SourceSans fpsLabel.TextSize = 40 -- Increased text size to 40 fpsLabel.Parent = screenGui local pingLabel = Instance.new("TextLabel") pingLabel.Name = "PingLabel" pingLabel.Size = UDim2.new(0, 100, 0, 50) pingLabel.Position = UDim2.new(0, 165, 0, 15) -- Adjusted position to be next to the FPS counter pingLabel.BackgroundTransparency = 1 pingLabel.TextColor3 = Color3.new(1, 1, 1) pingLabel.TextStrokeTransparency = 0 pingLabel.Font = Enum.Font.SourceSans pingLabel.TextSize = 24 pingLabel.Parent = screenGui local function calculateFPS() local lastTime = tick() local frames = 0 game:GetService("RunService").RenderStepped:Connect(function() frames = frames + 1 local currentTime = tick() if currentTime - lastTime >= 0.1 then local fps = math.floor(frames / (currentTime - lastTime)) fpsLabel.Text = "FPS: " .. tostring(fps) if fps < 10 then fpsLabel.TextColor3 = Color3.new(1, 0, 0) -- Red color else fpsLabel.TextColor3 = Color3.new(1, 1, 1) -- White color end frames = 0 lastTime = currentTime end end) end local function calculatePing() game:GetService("RunService").Heartbeat:Connect(function() local ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValue() pingLabel.Text = "Ping: " .. tostring(math.floor(ping)) .. " ms" if ping > 300 then pingLabel.TextColor3 = Color3.new(1, 0, 0) -- Red color else pingLabel.TextColor3 = Color3.new(1, 1, 1) -- White color end end) end calculateFPS() calculatePing()